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[[File:PMTTYD Superguard.png|thumb|right|220px|[[Goombella]] countering a [[Spania]] with the '''Superguard''' in [[Rogueport Sewers]].]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]]
The '''Superguard''' is a move used in ''[[Paper Mario: The Thousand-Year Door]]''. It is a more advanced version of a [[Guard]]. It stops any attack from doing any damage at all, and any direct-contact moves will be returned to the attacker, causing the enemy one [[Heart Point]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. It will also block any status effects from an enemy attack. [[X-Yux]]'s immobilizing ability can only be blocked by a Superguard. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario nor the Iron Cleft that hit him will take any damage, presumably to force the player to acquire Yoshi to defeat them. There are only two attacks in the game for which the player cannot Guard or Superguard against: [[Bonetail]]'s bite attack and an explosion from either a [[Bulky Bob-omb]] or a [[Bob-ulk]].
{{quote|See? You turned the foe's attack back on him! I mean, [[Goombella|her]]! That's a Superguard!|Professor Frankly|Paper Mario: The Thousand-Year Door}}
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.


==Timing==
==Timing==
Despite being incredibly useful, it is even harder to execute than a [[Guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a Guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange, compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|right|A Superguard is capable of defeating an attacking enemy.]]
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.
 
==Unsuperguardable attacks==
Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the North American and European GameCube releases.
*All items used by enemies
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Vivian]]'s Fiery Jinx
*[[Marilyn]]'s Thunder (in both encounters)
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
In addition to the attacks listed above, the Japanese GameCube release also makes these moves unsuperguardable:
*[[Big Blooper|Blooper]]'s Ink Attack
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All of [[Beldam]]'s attacks except for her basic punch (in both encounters)
*[[Magnus von Grapple]]'s Earthquake
*[[Iron Cleft]]'s attacks
*[[Bowser]]'s Fire Breath (in both encounters)
*[[Rawk Hawk]]'s Prop Drop
*[[Crazee Dayzee]] and [[Amazy Dayzee]]'s Lullabies
*All of [[Atomic Boo]]'s attacks except for the physical Body Slam
*[[Putrid Piranha]]'s Breath
*[[Flower Fuzzy]]'s magic attack
*[[Ember]]'s multitarget breath
*[[Cortez]]'s phase 1 attacks, and the charged bone flurry from phase 2
*[[Lord Crump|Crump]]'s [[X-Naut|X-Naut platoon]] attacks
*All of [[Smorg]]'s attacks
*[[X-Naut PhD]]'s Shrink Potion
*[[Wizzerd]] clones' laser attack
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]]es
*All of Shadow Queen's attacks
In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.<ref>https://youtu.be/bcz_tqIsph8?t=192</ref>
 
==Gallery==
<gallery>
PMTTYDNS Superguard.gif|Mario performing a Superguard against Marilyn in the Nintendo Switch remake
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=スーパーガード
|Jap=スーパーガード
|JapR=Sūpāgādo
|JapR=Sūpā Gādo
|JapM=Superguard
|JapM=Super Guard
|Spa=Súper Defensa
|ChiS=超级格档
|SpaM=Super Defense
|ChiSR=Chāojí Gé Dàng
|ChiSM=Super block
|ChiT=超級格檔
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|Dut=Superafweer
|DutM=Superdefense
|Fre=Contre
|FreM=Counter
|Ger=Konter
|GerM=Counter
|Ita=Super difesa
|Ita=Super difesa
|ItaM=Super defense
|ItaM=Super defense
|Ger=Konter
|Kor=슈퍼가드
|GerM=Counter
|KorR=Syupeo-Gadeu
|Fra=Contre
|KorM=Superguard
|FraM=Counter
|Spa=Súper Defense
|SpaN=original
|SpaM=Super Defense
|Spa2=Superdefensa
|Spa2N=remake
|Spa2M=Superdefense
}}
}}
==See also==
*[[Counterattack]]


==Trivia==
==Trivia==
*The Superguard is very similar to the [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' as both require timing (though Barry's doesn't have to be very precise). Both deal damage to the opponent and protect the player from damage, and their animation is very similar (spinning in place).
*The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's does not requires as much precision) in order to deal damage to the opponent and protect the player from damage.


==References==
==References==
<references/>
<references/>


{{BoxTop}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door]]

Latest revision as of 08:40, August 28, 2024

Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Underground
“See? You turned the foe's attack back on him! I mean, her! That's a Superguard!”
Professor Frankly, Paper Mario: The Thousand-Year Door

The Superguard is an alternate version of guarding used in Paper Mario: The Thousand-Year Door and its Nintendo Switch remake. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have Mario or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as Iron Clefts), and cancel out multi-hit physical attacks. However superguarding will prevent dealing Electrified or Payback damage to the attacking enemy. Superguarding will also reflect segments thrown by Pokeys and Poison Pokeys, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.

Timing[edit]

A Superguard is capable of defeating an attacking enemy.

Although superguards are more effective than guards, they are significantly harder to execute, having to input B Button 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)[1] The input window will also decrease by 1 frame for every Unsimplifier equipped, but it takes two Simplifiers to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.

Unsuperguardable attacks[edit]

Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the North American and European GameCube releases.

  • All items used by enemies
  • Hooktail, Gloomtail and Bonetail’s Bite attacks
  • Vivian's Fiery Jinx
  • Marilyn's Thunder (in both encounters)
  • Bulky Bob-omb's & Bob-ulk's Explosions
  • The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)

In addition to the attacks listed above, the Japanese GameCube release also makes these moves unsuperguardable:

In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.[2]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーガード[?]
Sūpā Gādo
Super Guard
Chinese (simplified) 超级格档[?]
Chāojí Gé Dàng
Super block
Chinese (traditional) 超級格檔[?]
Chāojí Gé Dàng
Super block
Dutch Superafweer[?] Superdefense
French Contre[?] Counter
German Konter[?] Counter
Italian Super difesa[?] Super defense
Korean 슈퍼가드[?]
Syupeo-Gadeu
Superguard
Spanish Súper Defense[?] Super Defense original
Superdefensa[?] Superdefense remake

See also[edit]

Trivia[edit]

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's does not requires as much precision) in order to deal damage to the opponent and protect the player from damage.

References[edit]