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[[Image:PM-TTYD Bingo.jpg||thumb|250px]]
{{distinguish|[[Bingo]], an inhabit of [[Waki-Waki]] with the same name}}
[[File:PMTTYD Bingo screenshot.png|thumb|250px|The Bingo! demonstrated in the tutorial battle by [[Professor Frankly]]]]


'''Bingo!''' is an event that can occur in ''[[Paper Mario: The Thousand-Year Door]]''. Though it only happens on occasion,  the event occurs strictly while the [[player]] is in battle. The results of the event rely on luck and skill, and the results of the event can vary greatly. Depending on the luck and skill of the player, he or she can receive good effects, bad effects, or absolutely none at all.
A '''Bingo!''' is an in-battle event that can occur in ''[[Paper Mario: The Thousand-Year Door]]''. The process is initiated from successfully executing [[Action Command]]s. The results can provide the player with a strong positive boost or endanger them during battle.


Each time a player successfully executes an [[Action Command]] of an attack, a card will appear in the upper right corner of the battle screen. This card will show one of five icons upon it: [[Mushroom]], [[Flower Point|Flower]], [[Star]], [[Shine Sprite]], or [[Poison Mushroom]]. The next time an Action Command is done successfully, another card will appear. If the two symbols on the two cards do not match, they will simply disappear and the player will start anew with their next successful Action Command. However, if the two symbols do match, they will stay where they are. Once the player executes a third Action Command successfully, the two symbols will appear in the middle of the screen along with a third symbol. This setup is reminiscent of a slot machine. The first two icons on are still, while the third icon remains spinning at a very fast speed. The player must stop the icon with the A button. If the player can skillfully match the third icon up with the first two, a certain event will occur depending on which 3 icons were lined up.
==Mechanics==
When an Action Command for Mario's [[Hammer]] or [[Jump]] attacks, or a partner's attack, is successfully executed, a symbol will appear in the upper-right corner of the screen: either a [[Flower Point|Flower]], [[Mushroom]], [[Super Star|Star]], [[Shine Sprite]], or [[Poison Mushroom]]. The next time an Action Command is successfully executed, a second symbol will be drawn. If the symbols do not match, they are immediately discarded. If the symbols match, they remain until a third Action Command is successfully executed. Special Moves do not trigger symbols to be drawn, even if the Action Commands for them are successfully executed.


If the [[player]] knows what to look for in the icons, it is fairly easy to stop it on the picture wanted. The eyes of the Flower are far apart, but the eyes of the Shine Sprite are much closer together. Additionally, the colours can be watched to aid timing; for example, the Flower has white petals, and the Poison Shroom is much darker than the other pictures, making it easy to avoid.
After the third move is performed, the two symbols will move to the middle of the screen. A third symbol slot will appear and rapidly scroll vertically, like reels on a slot machine. The player must stop the reel with {{button|gcn|A}}. If the resulting symbol makes for three-in-a-row, this is classed as a Bingo! and an event occurs based on the symbols that were matched. If the third symbol does not match the other two, nothing happens and the symbols are discarded.


===Effects===
When successfully matching three Flowers, Mushrooms, Stars, or Shine Sprites in a row, the word "'''B I N G O !'''" will appear in large letters across the screen. When matching three Poison Mushrooms, no text is displayed in the Nintendo GameCube version of the game, but the Nintendo Switch version will show "'''B I N G O …'''"
*If the three images are all Mushrooms, then the player's [[Health Point]]s will be fully restored.
*If the three images are all Flowers, then the player's [[Flower Point]]s will be fully restored.
*If the three images are all Stars, then the player's [[Star Power (Paper Mario)|Star Power]] will be fully restored.
*If the three images are all Shine Sprites, all of the player's HP, FP, and Star Power will be fully restored.
*If the three images are all Poison Mushrooms, the player's HP, FP and Star Power will decrease by half of their current amount. Every [[Audience]] member leaves. Obviously, if the icon being matched is a Poison Mushroom, it is wise to deliberately fail the Bingo event.


Additionally, in all cases except the Poison Mushroom, the Audience will be filled; for the first three types, half the capacity of the Audience will be filled, and in the case of the Shine Sprite "Bingo!", the whole Audience will fill up. For the rest of the current turn and the following three turns, [[Stylish Move]]s (but not [[Appeal]]ing) will give much more Star Power than usual - rising to astronomical levels with a Shine Sprite match.
Symbols cannot be carried across battles; those that appear are immediately discarded when the battle ends. Earning a Bingo! does not affect the number of audience members that will be present in the next battle - if the audience is nearly empty, it will still be nearly empty at the start of the next battle even if a positive Bingo! was obtained.


In the fight with the [[Shadow Queen]], she absorbs the souls of every member in the Audience. However, after this and a rather lengthy cutscene, a scripted event will occur in which the player's next three attacks with successful [[Action Command]]s automatically end in successfully completing a Shine Sprite Bingo, thus getting the Audience back. For this reason, it is recommended to use expensive moves in the first couple of turns; especially moves using a lot of [[Star Power]], as they do not give the player a card. Finishing off with a move consuming a lot of [[Flower Point|FP]] is sensible, as the player's HP, FP and Star Power will be automatically refilled.
==Results==
All of the possible results can affect Mario and his [[party member|partner]]'s [[Heart Point]]s (HP), [[Flower Points]] (FP) and [[Star Power]]. They can also affect the rate that Star Power is accrued, and the size of the [[audience]] in the auditorium.
{| class="wikitable"
! Result
! Effect
|-
| style="text-align: center; | [[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Poison Mushroom PMTTYDNS icon.png|25px]]<br>'''Poison Mushroom'''
|
* Mario and his active partner's HP, FP, and Star Power will be reduced by half (Nintendo GameCube version) or one-third (Nintendo Switch version).
** If Mario has [[Peril|1 HP left]] or has the [[Double Pain]] badge equipped with 99 HP or less, this will result in an instant [[Game Over]].
** The [[P-Down, D-Up]] badge will reduce the damage incurred from this result.
* Auditorium will empty completely
|-
| style="text-align: center; | [[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]][[File:Bingo Flower PMTTYDNS icon.png|25px]]<br>'''Flower'''
|
* Flower Points will be fully restored.
* Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
* Auditorium will be filled by up to half of capacity.
|-
| style="text-align: center; | [[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]][[File:Bingo Mushroom PMTTYDNS icon.png|25px]]<br>'''Mushroom'''
|
* Mario and his active partner's Heart Points will be fully restored.
* Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
* Auditorium will be filled by up to half of capacity.
|-
| style="text-align: center; | [[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]][[File:Bingo Star PMTTYDNS icon.png|25px]]<br>'''Star'''
|
* Star Power will be fully restored.
* Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
* Auditorium will be filled by up to half of capacity.
|-
| style="text-align: center; | [[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]][[File:Bingo Shine Sprite PMTTYDNS icon.png|25px]]<br>'''Shine Sprite'''
|
* HP, FP, and Star Power will be fully restored.
* Star Power gain from attacks will be tripled (GCN) or increased by 70% (Switch) for 6 turns.
* Auditorium will be filled to capacity.
|}


===Scripted results===
There are two specific battles where successfully executing Action Commands will have a 100% chance of generating two matching Shine Sprite symbols, with the third symbol being a guaranteed match to ensure a successful Bingo!
*The tutorial battle with [[Professor Frankly]], where the player is first shown how to play Bingo! He does not teach this in the Nintendo Switch remake.
*The beginning of the final phase against the [[Shadow Queen]]. In the previous phase, the audience's souls are absorbed by the Shadow Queen, rendering the audience empty; the successful Bingo! completely fills the auditorium to capacity.
==Gallery==
<center>
<gallery widths="200" heights="190">
TTYD star bingo.gif|Star match
TTYD poison bingo.gif|Poison Mushroom match
PMTTYDNS Bingo.jpg|A Bingo! in the Nintendo Switch remake
</gallery>
</center>
{{PMTTYD}}
[[Category:Events]]
[[Category:Events]]
[[Category:Game Mechanics]]
[[Category:Game mechanics]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[it:Bingo!]]

Latest revision as of 10:44, August 19, 2024

Not to be confused with Bingo, an inhabit of Waki-Waki with the same name.
Bingo! in Paper Mario: The Thousand-Year Door
The Bingo! demonstrated in the tutorial battle by Professor Frankly

A Bingo! is an in-battle event that can occur in Paper Mario: The Thousand-Year Door. The process is initiated from successfully executing Action Commands. The results can provide the player with a strong positive boost or endanger them during battle.

Mechanics[edit]

When an Action Command for Mario's Hammer or Jump attacks, or a partner's attack, is successfully executed, a symbol will appear in the upper-right corner of the screen: either a Flower, Mushroom, Star, Shine Sprite, or Poison Mushroom. The next time an Action Command is successfully executed, a second symbol will be drawn. If the symbols do not match, they are immediately discarded. If the symbols match, they remain until a third Action Command is successfully executed. Special Moves do not trigger symbols to be drawn, even if the Action Commands for them are successfully executed.

After the third move is performed, the two symbols will move to the middle of the screen. A third symbol slot will appear and rapidly scroll vertically, like reels on a slot machine. The player must stop the reel with A Button. If the resulting symbol makes for three-in-a-row, this is classed as a Bingo! and an event occurs based on the symbols that were matched. If the third symbol does not match the other two, nothing happens and the symbols are discarded.

When successfully matching three Flowers, Mushrooms, Stars, or Shine Sprites in a row, the word "B I N G O !" will appear in large letters across the screen. When matching three Poison Mushrooms, no text is displayed in the Nintendo GameCube version of the game, but the Nintendo Switch version will show "B I N G O …"

Symbols cannot be carried across battles; those that appear are immediately discarded when the battle ends. Earning a Bingo! does not affect the number of audience members that will be present in the next battle - if the audience is nearly empty, it will still be nearly empty at the start of the next battle even if a positive Bingo! was obtained.

Results[edit]

All of the possible results can affect Mario and his partner's Heart Points (HP), Flower Points (FP) and Star Power. They can also affect the rate that Star Power is accrued, and the size of the audience in the auditorium.

Result Effect
Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Poison Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Poison Mushroom
  • Mario and his active partner's HP, FP, and Star Power will be reduced by half (Nintendo GameCube version) or one-third (Nintendo Switch version).
  • Auditorium will empty completely
Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Flower in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower
  • Flower Points will be fully restored.
  • Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
  • Auditorium will be filled by up to half of capacity.
Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Mushroom in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mushroom
  • Mario and his active partner's Heart Points will be fully restored.
  • Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
  • Auditorium will be filled by up to half of capacity.
Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Star in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Star
  • Star Power will be fully restored.
  • Star Power gain from attacks will be doubled (GCN) or increased by 40% (Switch) for 4 turns.
  • Auditorium will be filled by up to half of capacity.
Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch)Bingo! icon for Shine Sprite in Paper Mario: The Thousand-Year Door (Nintendo Switch)
Shine Sprite
  • HP, FP, and Star Power will be fully restored.
  • Star Power gain from attacks will be tripled (GCN) or increased by 70% (Switch) for 6 turns.
  • Auditorium will be filled to capacity.

Scripted results[edit]

There are two specific battles where successfully executing Action Commands will have a 100% chance of generating two matching Shine Sprite symbols, with the third symbol being a guaranteed match to ensure a successful Bingo!

  • The tutorial battle with Professor Frankly, where the player is first shown how to play Bingo! He does not teach this in the Nintendo Switch remake.
  • The beginning of the final phase against the Shadow Queen. In the previous phase, the audience's souls are absorbed by the Shadow Queen, rendering the audience empty; the successful Bingo! completely fills the auditorium to capacity.

Gallery[edit]