Superguard: Difference between revisions

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|JapR=Sūpā Gādo
|JapR=Sūpā Gādo
|JapM=Super Guard
|JapM=Super Guard
|Spa=Súper Defensa
|ChiT=超級格檔
|SpaM=Super Defense
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|Spa=Súper Defensa<br>Superdefensa (''The Thousand-Year Door'' remake)
|SpaM=Super Defense<br>Superdefense
|Ita=Super difesa
|Ita=Super difesa
|ItaM=Super defense
|ItaM=Super defense
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|Fre=Contre
|Fre=Contre
|FreM=Counter
|FreM=Counter
|Dut=Superafweer
|DutM=Superdefense
}}
}}



Revision as of 12:46, April 29, 2024

Goombella countering a Spania with the Superguard in Rogueport Sewers
Goombella countering a Spania with the Superguard in Rogueport Sewers
A Superguard is capable of killing an attacking enemy.

The Superguard is an alternate version of guarding used in Paper Mario: The Thousand-Year Door. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have Mario or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as Iron Clefts), and cancel out multi-hit physical attacks. However superguarding will prevent dealing Electrified or Payback damage to the attacking enemy. Superguarding will also reflect segments thrown by Pokeys and Poison Pokeys, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.

Timing

Although superguards are more effective than guards, they are significantly harder to execute, having to input B Button 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)[1] The input window will also decrease by 1 frame for every Unsimplifier equipped, however it takes two Simplifiers to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.

Unsuperguardable attacks

Some attacks in the game are also impossible to superguard, The following attacks are impossible to guard or superguard in the PAL and US release of the game.

  • All items used by enemies
  • Hooktail, Gloomtail and Bonetail’s Bite attacks
  • Vivian's Fiery Jinx
  • Marilyn's Thunder (in both encounters)
  • Bulky Bob-omb's & Bob-ulk's Explosions
  • The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)

On top of these, the Japanese release of the game also makes these moves unsuperguardable:

Names in other languages

Language Name Meaning Notes
Japanese スーパーガード[?]
Sūpā Gādo
Super Guard
Chinese (traditional) 超級格檔[?]
Chāojí Gé Dàng
Super block
Dutch Superafweer[?] Superdefense
French Contre[?] Counter
German Konter[?] Counter
Italian Super difesa[?] Super defense
Spanish Súper Defensa
Superdefensa (The Thousand-Year Door remake)
[?]
Super Defense
Superdefense

See also

Trivia

  • The Pixl Barry's ability in Super Paper Mario is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.

References