Dark Wizzerd: Difference between revisions

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{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Dark Wizzerd|image=[[File:DarkWizzerd.png]]}}
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Dark Wizzerd|image=[[File:DarkWizzerd.png]]}}
'''Dark Wizzerds''' are cyborg creatures encountered in the [[Palace of Shadow]] and [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, if alone in battle they can create several illusions of themselves. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.
'''Dark Wizzerds''' are cyborg creatures encountered in the [[Palace of Shadow]] and [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, like [[Magikoopas]], can create several illusions of themselves when alone. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.


The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. [[P-Up, D-Down]] and [[P-Down, D-Up]] badges still have their usual effect, however, regardless of defense-piercing abilities.
The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. [[P-Up, D-Down]] and [[P-Down, D-Up]] badges still have their usual effect, however, regardless of defense-piercing abilities.
When dealing with the Dark Wizzerd's clones, it's best to use [[Power Shell]] with [[Koops]], [[Firey Jinx]] with [[Vivian]], or any other ability that involves striking all of them at once. [[Multibounce]] won't work as [[Mario]] falls when touching the first fake clone.


==Relatives==
==Relatives==

Revision as of 17:08, July 12, 2019

The Thousand-Year Door enemy
Dark Wizzerd
A Dark Wizzerd.
Location(s) Palace of Shadow, Pit of 100 Trials (Levels 61, 63, 66, 68)
Max HP 10
Attack 5
Defense 2
Moves Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Items Dried Shroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), Life Shroom, Stopwatch, Tasty Tonic (drop only), Thunder Rage, Power Plus, Power Plus P
Coins 2 - 4
Log A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you.
More
Level 33
Exp. points 0
Sleep? 10%
Dizzy? 90%
Confuse? 40%
Tiny? 85%
Burn? 100%
Freeze? 50%
Stop? 50%
Soft? 90%
Fright? 30%
Gale Force? 85%
KO? 90%
Tattle

That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 5, and Defense is 2. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiply itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies.

  • Copy's Tattle: That's a Dark Wizzerd illusion. There's no point in attacking it, so don't bother. The real Dark Wizzerd has a Max HP of 10, an Attack of 5, and a Defense of 2. If you attack the real one, the illusions will vanish. So find the real one!
Tattle Log #:
95

Dark Wizzerds are cyborg creatures encountered in the Palace of Shadow and Pit of 100 Trials in Paper Mario: The Thousand-Year Door. Dark Wizzerds are floating, vaguely bean-shaped creatures purple in color with several three fingered floating hands around it, which it uses to attack foes. Dark Wizzerds can also fire energy lasers and, like Magikoopas, can create several illusions of themselves when alone. It's one of the only derived species of enemies that, being "Dark", is actually weaker than its normal form.

The laser attack can actually pierce all defenses used by Mario and his partner, including Defend Plus and Damage Dodge. However, Guards still reduce damage by 1, and Superguards avoid all damage as usual. P-Up, D-Down and P-Down, D-Up badges still have their usual effect, however, regardless of defense-piercing abilities.

When dealing with the Dark Wizzerd's clones, it's best to use Power Shell with Koops, Firey Jinx with Vivian, or any other ability that involves striking all of them at once. Multibounce won't work as Mario falls when touching the first fake clone.

Relatives

Names in other languages

Language Name Meaning Notes
Japanese マホマホ[?]
Mahomaho
Pun on 魔法 mahō (magic)
German Lila Magi-Mech[?] Lila means "violet", Magie means "magic", Mech comes from "mechanic"
Italian Magogobot[?] A variation on the Wizzerd's name "Magobot". Could also derive from the Japanese name
Spanish Brujer Oscuro[?] Pun of brujo (witch), Oscuro means "dark"

Trivia

  • Dark Wizzerds are the only type of Wizzerd fought in the main story, as their normal and elite counterparts only appear in the optional Pit of 100 Trials.
  • Just like the other Wizzerd species, they will not hit other enemies if the player uses Super Hammer or Ultra Hammer.