Clock Out: Difference between revisions

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|attack=0
|attack=0
|star=[[Emerald Star]]
|star=[[Emerald Star]]
|effect=[[Immobilize|Immobilizing]] [[Mario]]'s party, the audience, or the enemies.
|effect=[[Immobilized|Immobilising]] the target.
|range=All
|range=All
}}
}}
'''Clock Out''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It can [[immobilize]] [[Mario]]'s party, the audience, or the enemy's party for 1 to 3 turns (depending on timing and success of Action Commands) and uses 2 [[Star Power|SP]]. Its success rate is dependent on the fullness of the gauge and each targeted enemy; almost all enemies from Chapter 2 onwards have a slight resistance to the effect being functional at maximum gauge, with the average resistance increasing as the game progresses, with minibosses and bosses only being affected between 50%-30% of the time. (Some enemies and bosses such as [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]], and [[Bonetail]] are completely immune.)<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> If used on the audience, SP recovery will stop, as the audience cannot throw stars while immobilized. The move is very similar to [[Time Out]] from ''[[Paper Mario]]''.
'''Clock Out''' is a special move in ''[[Paper Mario: The Thousand-Year Door]]'' that has a chance of [[immobilized|immobilising]] the target. It is acquired after obtaining the [[Emerald Star]] from Chapter 2. It uses up two [[Star Power|SP]]. Its [[Action Command]] requires the player to mash {{button|gcn|B}}, {{button|gcn|A}} or {{button|gcn|X}} repeatedly, depending on the desired outcome. The effect can range from one turn, up to three turns, depending on how well the Action Command was preformed. During the Action Command, the buttons will change place, and the player should only try to hit the button that shows up above the enemy for the best result. [[Bill Blaster]]s, [[X-Yux]]es, [[Smorg]] and [[Bonetail]] are completely immune to the move.<ref>http://ml.techyoshi.com/index.php/topic,149.msg2633.html#msg2633</ref> This move is very similar to [[Time Out]] from ''[[Paper Mario]]''.
 
To use this move, Mario must have the [[Emerald Star]], obtained at the end of Chapter 2. When used, a huge bomb will fall from the ceiling along with three random buttons ({{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}) under Mario's party, the audience, or the enemy's party. The bomb explodes in about ten seconds. Repeatedly press the button under the desired target to pass it. Buttons will change rapidly and as such the targets will change after a few seconds. Whichever group the bomb explodes in will be immobilized. There is also a green gauge under the bomb. If full when the bomb explodes, it will immobilize for 3 turns, instead of just 2 or 1 (if the Action Command is poorly executed). This gauge can be filled by repeatedly pressing {{button|gcn|A}}, {{button|gcn|B}}, or {{button|gcn|X}}. There is also a chance that a [[Shy Guy]] will get in the way and stop the move, so Mario must be careful.
 
==Names in Other Languages==
==Names in Other Languages==
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Revision as of 23:45, July 6, 2015

Template:PM Moves Clock Out is a special move in Paper Mario: The Thousand-Year Door that has a chance of immobilising the target. It is acquired after obtaining the Emerald Star from Chapter 2. It uses up two SP. Its Action Command requires the player to mash B Button, A Button or X Button repeatedly, depending on the desired outcome. The effect can range from one turn, up to three turns, depending on how well the Action Command was preformed. During the Action Command, the buttons will change place, and the player should only try to hit the button that shows up above the enemy for the best result. Bill Blasters, X-Yuxes, Smorg and Bonetail are completely immune to the move.[1] This move is very similar to Time Out from Paper Mario.

Names in Other Languages

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References