Ground-Pound Switch: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Line 11: Line 11:


===''Super Mario Galaxy 2''===
===''Super Mario Galaxy 2''===
[[File:SMG2 Puzzle Plank Switch.png|thumb|left|Mario on a Ground-Pound Switch in the [[Puzzle Plank Galaxy]] in ''Super Mario Galaxy 2'']]
[[File:SMG2 Puzzle Plank Switch.png|thumb|left|Mario on a Ground-Pound Switch in the Puzzle Plank Galaxy in ''Super Mario Galaxy 2'']]
Ground-Pound Switches are also shown in ''[[Super Mario Galaxy 2]]'', having the same functions like in the first game. There is also a [[blue switch (Super Mario Galaxy)|new function for Ground-Pound Switches]] in this game. If Mario or Luigi ground-pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], and [[Stone Cyclone Galaxy]], and it is useful in avoiding stage hazards that would be impossible to dodge otherwise.
Ground-Pound Switches are also shown in ''[[Super Mario Galaxy 2]]'', having the same functions like in the first game. Ground-Pound Switches appear in the [[Puzzle Plank Galaxy]], the [[Cosmic Cove Galaxy]], [[Bowser's Lava Lair]], [[Cloudy Court Galaxy]], [[Starshine Beach Galaxy]], [[Chompworks Galaxy]], [[Shiverburn Galaxy]], and [[Boo Moon Galaxy]]. There is also a [[blue switch (Super Mario Galaxy)|new function for Ground-Pound Switches]] in this game. If Mario or Luigi ground-pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], and [[Stone Cyclone Galaxy]], and it is useful in avoiding stage hazards that would be impossible to dodge otherwise.
{{br|left}}
{{br|left}}
====Locations====
*[[Puzzle Plank Galaxy]]:
**When [[Mario]] strikes the switch on the Starting Planet, he will be sent down to the square planetoid below it. It has four Ground-Pound Switches at its corners, with one summoning [[Coin]]s, another summoning [[Star Bit]]s, a third summoning music notes, and the last one summoning a [[Launch Star]] leading to the Pound Pillars Planet.
**The Pound Pillars Planet's pillars can be shoved through the planet itself by hitting their Ground-Pound Switches.
**There is a switch at the Grinder Planet's end summoning a [[Sling Star]] that Mario needs to use to escape the collapsing wooden planks and avoid falling to his doom.
*[[Cosmic Cove Galaxy]]:
**The tower at the Starting Planet's Cosmic Cove has a switch that freezes the water, allowing [[Mario]] to freeze the water and get to the Twin Falls Planets floating above the cove in [[Twin Falls Hideaway]].
**There is another one on the Skate Hole Planet that freezes the water in [[Catch that Star Bunny|the secret Star mission]].
*[[Bowser's Lava Lair]]: Mario can find one on the Whomp Lava Planet's tower. Hitting one summons coins. There is another that leads to the lower level of the plant with [[Whomp]]s.
*[[Cloudy Court Galaxy]]: The cymbal's centre has a Ground-Pound Switch that summons [[Star Bit]]s on the sides.
*[[Starshine Beach Galaxy]]: Mario has to summon the [[Cloud Flower]] during the mission [[Climbing the Cloudy Tower]] by hitting one on top of a tower.
*[[Chompworks Galaxy]]: Several lift up or lower the platforms on the Starting Planet and the Lava Chomp Planet. One on the Flipping Platforms Planet summons the [[Chain Chomp]]s.
*[[Space Storm Galaxy]]: There are switches on the Topman's Tower Planet that slow down enemies.
*[[Shiverburn Galaxy]]: There is a switch that freezes the lava on the Starting Planet.
*[[Boo Moon Galaxy]]: On the Rise Picture Book Planet, there is a switch that causes the northern half of the planet to rise akin to a pop-up book.
*[[Clockwork Ruins Galaxy]]: There is a switch on the Pusher Wall Planet that Mario can only press after rotating the gravity. Another switch can be found on the Rolling Drum Planet activating a downwards elevator, and a third activates some millstones that must be used to reach the [[Power Star]]. The Huge Hammer Planet has switches that slow down the rotating platforms and [[Ledge Hammer]]s.
*[[Stone Cyclone Galaxy]]: Blue switches that slow down the quickened [[Thwomp]]s, [[Tox Box]]es, and moving platforms can be found throughout the titular planet.


===''Super Mario Odyssey''===
===''Super Mario Odyssey''===

Revision as of 12:38, August 3, 2024

Ground-Pound Switch
Ground-pound switch
Artwork of a Ground Pound Switch from Super Mario Galaxy
First appearance Super Mario Galaxy (2007)
Latest appearance Super Mario 3D World + Bowser's Fury (2021)

A Ground-Pound Switch[1] (also spelled Ground Pound Switch[2] and ground-pound switch[3][4]) is a type of switch in the 3D Super Mario series. As its name implies, to use this item, Mario or Luigi must ground-pound it.

History

Super Mario Galaxy

Ground Pound Switches are first seen in Super Mario Galaxy. Upon Mario or Luigi pressing one of these switches, a variety of things can happen, mainly making Star Bits or coins appear. There are also timed Ground Pound Switches, tree stumps that have similar effects, and gray Ground Pound Switches that make walls fall down, making other areas accessible.

Super Mario Galaxy 2

The bottom of the Starting Planet in the Puzzle Plank Galaxy
Mario on a Ground-Pound Switch in the Puzzle Plank Galaxy in Super Mario Galaxy 2

Ground-Pound Switches are also shown in Super Mario Galaxy 2, having the same functions like in the first game. Ground-Pound Switches appear in the Puzzle Plank Galaxy, the Cosmic Cove Galaxy, Bowser's Lava Lair, Cloudy Court Galaxy, Starshine Beach Galaxy, Chompworks Galaxy, Shiverburn Galaxy, and Boo Moon Galaxy. There is also a new function for Ground-Pound Switches in this game. If Mario or Luigi ground-pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the Space Storm Galaxy, Clockwork Ruins Galaxy, and Stone Cyclone Galaxy, and it is useful in avoiding stage hazards that would be impossible to dodge otherwise.

Super Mario Odyssey

A Ground-pound switch in Super Mario Odyssey.
A Ground-Pound Switch in Super Mario Odyssey

Ground-Pound Switches reappear in Super Mario Odyssey. One Ground-Pound Switch can be found in the Lost Kingdom, and it creates some walls for Mario to wall-jump to the Rocky Mountain Summit when ground-pounded. Another one can be found on top of a skyscraper in the Metro Kingdom. Ground-pounding the switch causes a platform to temporarily appear, allowing access to another building. Four Ground-Pound Switches are also found around the Seaside Kingdom, each one guarded by a cage that can be opened only by collecting the Power Moon next to it. Ground-pounding these switches uncorks the Sparkle Water fountains to allow Mario to fight Mollusque-Lanceur. These switches also appear in a sub-area in the aforementioned kingdom and the Ruined Kingdom. Several Ground-Pound Switches also appear in the Underground Moon Caverns in the Moon Kingdom, where they are used to activate moving platforms. According to the brochure for the Lost Kingdom, the symbol on Ground-Pound Switches originated there in ancient times.[5] This symbol also appears on some enemies, such as Stairface Ogres and Astro-Lanceurs.

Super Mario 3D World + Bowser's Fury

A Ground-Pound Switch in Super Mario 3D World + Bowser's Fury before and after being pressed
A Ground-Pound Switch in Super Mario 3D World + Bowser's Fury before and after being pressed
A Ground-Pound Switch in Super Mario 3D World + Bowser's Fury before and after being pressed

In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Ground-Pound Switches reappear and are colored purple. Activating them either causes a Cat Shine and platforms leading to it to appear or causes a battle arena to form around the switch that can be disabled only if every enemy within is defeated, which also spawns a Cat Shine. After Mario has collected the Cat Shine, the Ground-Pound Switch turns gray, and it can then be pressed again to repeat the challenge. However, the Cat Shine collected upon its completion is transparent, and it gives Mario only coins when collected.

The following Cat Shines are collected after Mario hits Ground-Pound Switches:

  • Hurry! Jump High, Jump Fast! (switch located near the entrance to Pounce Bounce Isle)
  • Hurry! Watch Your Step! (switch located on a bridge near the entrance to Trickity Tower)
  • Hurry! Fly through the Frost! (switch located at the base of Crisp Climb Castle)
  • Cold Cove Combat (switch located on the small area of land below the entrance to Slipskate Slope)
  • Hurry! Hop behind the Wall! (switch located in the middle of some Donut Blocks in Risky Whisker Island)
  • Hurry! Hot Cross Run! (switch located near the entrance of Roiling Roller Isle)
  • Hurry! Steer the Switchboards! (switch located near the entrance of Mount Magmeow)
  • Footprint Free-for-All (switch located to the southwest of the Wasteland Giga Bell)
  • Surprise Prizefight (switch located on an island directly north of Mount Magmeow)

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ヒップドロップスイッチ[6]
Hippu Doroppu Suitchi
Hip Drop Switch
Chinese (traditional) 臀部撞地開關[7]
Túnbù Zhuàng Dì Kāiguān
Ground Pound Switch
French interrupteur à charge au sol[9] Ground Pound Switch
German Stampfattacken-Schalter[?] Ground Pound Switch
Italian Interruttore Schianto a Terra[?] Ground Slam Switch
Spanish Interruptor de Salto Bomba[8] Ground Pound Switch

References

  1. ^ Super Mario Galaxy 2 American instruction booklet, page 20.
  2. ^ Super Mario Galaxy American instruction booklet, page 18.
  3. ^ Super Mario Galaxy American instruction booklet, page 12.
  4. ^ Super Mario Galaxy 2 American instruction booklet, page 12.
  5. ^ Kingdom Brochures. The text reads "A Symbol from Ancient Times: Now seen all over the world, this starburst symbol is thought to have originated on these islands. But what does it communicate? The mystery may never be solved."
  6. ^ Super Mario Galaxy Japanese instruction booklet, page 21.
  7. ^ Official Chinese manual for Super Mario Galaxy 2, page 26.
  8. ^ Super Mario Galaxy 2 American instruction booklet, page 64.
  9. ^ Super Mario Galaxy 2 American instruction booklet, page 34.