Rocket Barrel: Difference between revisions

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(→‎Donkey Kong Country Returns (3D / HD): Bottom edge is a pit, the game could care less that you are flying. My bad. Also specifying Crash Guards are New/Modern Mode only. Lift Off Launch fake out sentence)
 
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{{about|a type of [[barrel]] in [[Donkey Kong Country Returns]]|[[Diddy Kong]]'s jetpack|[[Rocketbarrel Boost]]}}
{{about|a type of [[barrel]] in [[Donkey Kong Country Returns]]|[[Diddy Kong]]'s ability to fly with the [[Barrel Jet|Rocketbarrel Pack]]|[[Rocketbarrel Boost]]}}
{{item infobox
{{item infobox
|image=[[File:Rocket_Barrel_DKCTF.png]]<br>A Rocket Barrel from ''[[Donkey Kong Country: Tropical Freeze]]''
|image=[[File:DKCRHD Rocket Barrel.png|200px]]<br><br>A Rocket Barrel from ''[[Donkey Kong Country Returns HD]]''
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[Donkey Kong Country Returns HD]]'' ([[List of games by date#2025|2025]])
}}
}}
{{quote2|Rocket what? In my day, we had to walk uphill both ways to get around the island!|[[Cranky Kong]], ''[[Donkey Kong Country Returns]]'' instruction booklet}}
{{quote|Rocket what? In my day, we had to walk uphill both ways to get around the island!|[[Cranky Kong]]| ''[[Donkey Kong Country Returns]]'' instruction booklet}}
The '''Rocket Barrel''' is a special [[barrel]] that allows the [[Kong]]s to fly through the air.
The '''Rocket Barrel''' is a special [[barrel]] that allows characters to fly through the air.
 
==History==
==History==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
[[File:Rocket Barrel - DKC3 GBA.png|thumb|The Rocket Barrel over a few red Buzzes in the Game Boy Advance version of ''Donkey Kong Country 3'']]
[[File:Rocket Barrel - DKC3 GBA.png|thumb|Screenshot from the remake of ''Donkey Kong Country 3'']]
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' a Rocket Barrel is used throughout the final level, [[Rocket Rush (level)|Rocket Rush]]. Here, [[Dixie Kong]] and [[Kiddy Kong]] must use the Rocket Barrel to slowly descend the cliffside. The Rocket Barrel runs on limited fuel, and a meter is displayed on the right side of the screen show the amount of fuel remaining. The fuel supply can only be replenished by [[Fuel Drum]]s. In the [[Game Boy Advance]] version, the fuel meter was expanded and made more visible: the red represents how much fuel was used while green represents the amount remaining.
A Rocket Barrel is used throughout [[Rocket Rush (level)|Rocket Rush]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The Rocket Barrel has a limited fuel supply that can be filled by [[Fuel Barrel]]s only.<ref>{{cite|quote=You'll have to collect all of the Fuel Drums as you drop or your flight will be a bust.|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=116|date=1996|publisher=Nintendo of America|language=en-us|author=Munson, Terry, and Paul Shinoda}}</ref> The Rocket Barrel descends slowly for a third of the level.<ref>{{cite|title=''[[Nintendo Power]]'' Volume 92|page=71|date=January 1997|language=en-us|publisher=Nintendo of America|author=Tilden, Gail, et al.|quote=In the first third of the stage you'll maneuver your descending rocket between narrow cliff walls to the canyon floor.}}</ref> The Rocket Barrel can be moved either left or right, pressing {{button|snes|A}} releases exhaust fuel from the Rocket Barrel, but this causes the Rocket Barrel to run out of fuel quicker.<ref>{{cite|quote=You'll also burn less fuel if you limit the burn time on your retro rockets.|author=Munson, et al.|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide|page=116}}</ref> The Rocket Barrel also loses fuel faster from hitting obstacles.<ref>{{cite|author=Tilden, et al.|title=''Nintendo Power'' Volume 92|page=71|quote=Hitting obstacles slows your progress and wastes fuel.}}</ref> The [[Ignition Barrel]], which comes after the [[Star Barrel]],<ref name=ignition>{{cite|timestamp=0:45|url=youtu.be/o66r6uHevmU?feature=shared&t=45|title=Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=June 12, 2020|publisher=YouTube|language=en|accessdate=December 12, 2024}}</ref> causes the Rocket Barrel to rapidly blast upward.<ref name=ignition/> The player characters eventually exit the Rocket Barrel and enter the final area with the [[Level Flag]].<ref>{{cite|timestamp=01:19|url=youtu.be/o66r6uHevmU?feature=shared&t=79|title=Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush|publisher=YouTube}}</ref>


The Rocket Barrel slowly descends in the level, and the Kongs can move the Rocket Barrel either left or right, and the player can press {{button|snes|A}} to release exhaust fuel from the Rocket Barrel, though doing so causes it to run out of fuel faster. At the end of the level, the Kongs hit into an [[Ignition Barrel]], causing the Rocket Barrel to rapidly blast upward. During this part, the player must control the Rocket Barrel through the small gaps of the cliffside. If the Rocket Barrel hits into any of the walls, it runs out of fuel much faster. Dixie and Kiddy eventually reach the landing platform, where they get out of the Rocket Barrel and finish the level.
In the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], only green Buzzes can be defeated from exhaust flames, not red Buzzes. If the Rocket Barrel hits either type of Buzz, the player loses a Kong.


In the [[Super Nintendo Entertainment System]] version, the Rocket Barrel can defeat both green and red [[Buzz (enemy)|Buzz]]es. In the [[Game Boy Advance]] version, the player can only defeat green Buzzes by pressing left or right on the {{button|gba|pad}} or {{button|gba|A}} to use exhaust near them. The red Buzzes are unaffected by the Rocket Barrel entirely and must only be avoided by the Kongs. If the Rocket Barrel hits into either type of Buzz, the player loses a Kong.
====''Donkey Kong Country Returns'' (''3D'' / ''HD'')====
 
[[File:Gear Getaway.png|260px|thumb|Donkey Kong moving a Rocket Barrel between pistons in [[Gear Getaway]]]]
A similar type of barrel, the [[Booster Barrel]]s, appear in the level [[Rocket Barrel Ride]].
Rocket Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] [[Donkey Kong Country Returns 3D|port]], and its [[Nintendo Switch]] [[Donkey Kong Country Returns HD|port]]. They have been dramatically reinterpreted, now serving as an aerial equivalent to a [[Mine Cart]].  Initially, a Rocket Barrel resembles a [[Barrel Cannon]] but with red hoops and no symbol on the front. When the player hops inside, they have to mash the {{button|wii|A}} button to power it up. Each press sends out a loud blast of exhaust, and if the player does not press the button again soon enough, the Rocket Barrel resets back to its initial state. The Rocket Barrel launches after the button is pressed three times. It gains a rocket-like pointy top and reveals red fins. The [[Kong]]s are brought out of the craft and have to hold on from outside. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Rocket Barrels do not have a fuel supply in a gameplay-relevant sense. They move automatically across the entire level in autoscrolling scenarios, with the player steering to collect items and avoid hazards. The controls for a Rocket Barrel vary based on the level. Much like a Mine Cart, a Rocket Barrel explodes on contact with anything that is not an item or a balloon of a [[Mole Guard]]. This instantly defeats the player. In the New Mode of ''Donkey Kong Country Returns 3D'' and the Modern Mode of ''Donkey Kong Country Returns HD'', an equipped [[Crash Guard]] can protect the Rocket Barrel from two hits. Mercy invincibility is provided as normal, but like [[Banana Juice]] the protection of a Crash Guard is not replenished if Donkey Kong dies after using them.  


====''Donkey Kong Country Returns''====
In side-scrolling levels, the player holds the {{button|wii|A}} button or {{button|wii|2}} button to rise up, and lets go of {{button|wii|A}} to let the Rocket Barrel descend. At the top edge of the screen, the Rocket Barrel enters a holding pattern instead of leaving the screen. The bottom of the screen is a [[pit]]. Once the player approaches the final platform of the level, the Rocket Barrel sputters and drops to the ground. While it explodes, this is an cutscene safely delivering the player to the area with the [[Slot Machine Barrel]]. In vertical-scrolling levels, the player can use {{button|wii|Stick}} or {{button|wii|padleftright}} to move left or right, though the controls are more slippery compared to when on on foot. Holding the {{button|wii|A}} or {{button|wii|2}} button makes the Rocket Barrel boost higher on the screen. If the button for boosting is not held, the Rocket Barrel descends back to the bottom. of the screen. Again, the player cannot leave the screen, being held up by the bottom edge and repelled by all other edges. The bottom edge and top edge prevent the Rocket Barrel from getting as close to them. There are only two vertically-scrolling Rocket Barrel levels: [[Lift-off Launch]] and [[Tiki Tong Terror]]. Both of them end arbitrarily: the first has the player rise into the clouds, while the second ends on a cutscene leading to the next part of the level. Lift-off Launch starts with the player entering a giant rocket that reacts to input like it is a Rocket Barrel, but the final input has the top half of the rocket open up to allow a Rocket Barrel to fly out.
[[File:Gear Getaway.png|260px|thumb|Donkey Kong moving a Rocket Barrel between pistons in [[Gear Getaway]]]]
The Rocket Barrel reappears in ''[[Donkey Kong Country Returns]]'' where it is entirely redesigned with red-colored hoops and fins, and it no longer runs on Fuel Drums. Initially, the Rocket Barrel takes the shape of a [[Barrel Cannon]], waiting in place for the Kongs to drop inside it. The player has to repeatedly press the {{button|wii|A}} button to power it up, after which it launches and brings the Kongs outward, gaining a rocket-like pointy top.


In side-scrolling levels, the player can hold the {{button|wii|A}} button to rise up, and let go of {{button|wii|A}} to let the Rocket Barrel descend. Doing so is necessary to avoid obstacles and collect items. Like with the [[Mine Cart]], if the Kongs crash into something, the Rocket Barrel explodes, and the Kongs will instantly lose a life. In [[Donkey Kong Country Returns 3D|the 3DS remake]], the Rocket Barrel can take an extra hit if Donkey Kong purchases and equips a [[Crash Guard]] from [[Cranky Kong's Shop]], though this extra hit will not respawn if he dies.
There are two themes associated with the Rocket Barrel. "[[Mine Menace]]" is used for most horizontally scrolling levels. [[Hot Rocket]] plays a different arrangement of "Mine Menace". "Mole Patrol" is used for [[Mole Patrol]] and Lift-off Launch. The latter has a variation, titled "Red Rockin'", which only plays in Tiki Tong Terror. This second composition associates "Mole Patrol" ever so slightly more with the vertically-scrolling levels. These themes only start when the Rocket Barrel launches, and have a lower intensity version that plays once the player lands.


When using the Wii Remote alone, the {{button|wii|2}} button is used to ascend. In vertical-scrolling levels, the player can use {{button|wii|Stick}} to move left or right, and repeatedly press the {{button|wii|A}} button to gain more speed. When using only the Wii Remote, {{button|wii|padleftright}} is used to move left or right, and the {{button|wii|2}} button is used to move faster. The Rocket Barrel usually appears in side-scrolling levels except for [[Lift-off Launch]] and the first part of [[Tiki Tong Terror]] prior to the final battle. There are two themes associated with the Rocket Barrel, titled "Mine Menace" and "Mole Patrol", which play in different levels. The latter has a variation, titled "Red Rockin'", which only plays in [[Tiki Tong Terror]].
;Levels
=====Levels=====
*[[Peaceful Pier]]
*[[Peaceful Pier]]
*[[Mole Patrol]]
*[[Mole Patrol]]
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"Mine Menace" is once again utilized as the main music track in the Rocket Barrel stages, but this time the theme's instrument composition varies between each level.
"Mine Menace" is once again utilized as the main music track in the Rocket Barrel stages, but this time the theme's instrument composition varies between each level.
=====Levels=====
 
;Levels
*[[Rodent Ruckus]]
*[[Rodent Ruckus]]
*[[Twilight Terror]]
*[[Twilight Terror]]
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===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
[[File:TSMBM Rocket Barrel.jpg|thumb|Donkey Kong and Mario riding a Rocket Barrel in ''The Super Mario Bros. Movie'']]
[[File:DK's Rocket Barrel launches toward the 'dozer - TSMBM.png|thumb|left|Donkey Kong firing one of his kart's Rocket Barrels at the Koopa General's bulldozer in ''The Super Mario Bros. Movie'']]
[[File:TSMBM Rocket Barrel.jpg|thumb|right|Donkey Kong and Mario riding the other Rocket Barrel]]
In ''[[The Super Mario Bros. Movie]]'', a pair of Rocket Barrels, retaining their design from ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze'' (with the addition of a stylized depiction of [[Donkey Kong]]'s face charred on the sides), appear as part of Donkey Kong's [[kart]]. Donkey Kong uses one to destroy the [[Koopa General]]'s kart on [[Rainbow Road]], and [[Mario]] and Donkey Kong later use the other Rocket Barrel to escape from a [[Maw-Ray]].
In ''[[The Super Mario Bros. Movie]]'', a pair of Rocket Barrels, retaining their design from ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze'' (with the addition of a stylized depiction of [[Donkey Kong]]'s face charred on the sides), appear as part of Donkey Kong's [[kart]]. Donkey Kong uses one to destroy the [[Koopa General]]'s kart on [[Rainbow Road]], and [[Mario]] and Donkey Kong later use the other Rocket Barrel to escape from a [[Maw-Ray]].
{{br}}
{{br}}
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Rocket Barrel Returns.png|''Donkey Kong Country Returns''
Rocket Barrel Returns.png|''Donkey Kong Country Returns''
Rocket Barrel DKCR.png|''Donkey Kong Country Returns''
Rocket Barrel DKCR.png|''Donkey Kong Country Returns''
Rocket_Barrel_DKCTF.png|''Donkey Kong Country: Tropical Freeze''
RocketBarrelToy.jpg|''Donkey Kong Country: Tropical Freeze''
RocketBarrelToy.jpg|''Donkey Kong Country: Tropical Freeze''
DK's Rocket Barrel launches toward the 'dozer - TSMBM.png|''[[The Super Mario Bros. Movie]]''
The Super Mario Bros. Movie Rainbow Road Group poster.jpg|''[[The Super Mario Bros. Movie]]''
The Super Mario Bros. Movie Rainbow Road Group poster.jpg|''The Super Mario Bros. Movie''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ロケットバレル
|Jpn=ロケットバレル
|JapR=Roketto Bareru
|JpnR=Roketto Bareru
|JapM=Rocket Barrel
|JpnM=Rocket Barrel
|FraE=Tonneau-fusée
|Chi=火箭木桶
|FraEM=Rocket barrel
|ChiR=Huǒjiàn Mùtǒng
|ChiM=Rocket Barrel
|FreE=Tonneau-fusée
|FreEM=Rocket barrel
|Ita=Razzo barile
|Ita=Razzo barile
|ItaM=Rocket barrel
|ItaM=Rocket barrel
Line 82: Line 85:
|SpaM=Rocket barrel
|SpaM=Rocket barrel
}}
}}
==References==
<references/>
{{Barrels}}
{{Barrels}}
{{DKC3}}
{{DKC3}}
{{DKC TV}}
{{DKCR}}
{{DKCR}}
{{DKCTF}}
{{DKCTF}}

Latest revision as of 14:32, January 31, 2025

This article is about a type of barrel in Donkey Kong Country Returns. For Diddy Kong's ability to fly with the Rocketbarrel Pack, see Rocketbarrel Boost.
Rocket Barrel
Artwork of a Rocket Barrel from Donkey Kong Country Returns HD

A Rocket Barrel from Donkey Kong Country Returns HD
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country Returns HD (2025)
“Rocket what? In my day, we had to walk uphill both ways to get around the island!”
Cranky Kong, Donkey Kong Country Returns instruction booklet

The Rocket Barrel is a special barrel that allows characters to fly through the air.

History[edit]

Donkey Kong Country series[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

The Rocket Barrel over a few red Buzzes
Screenshot from the remake of Donkey Kong Country 3

A Rocket Barrel is used throughout Rocket Rush in Donkey Kong Country 3: Dixie Kong's Double Trouble!. The Rocket Barrel has a limited fuel supply that can be filled by Fuel Barrels only.[1] The Rocket Barrel descends slowly for a third of the level.[2] The Rocket Barrel can be moved either left or right, pressing A Button releases exhaust fuel from the Rocket Barrel, but this causes the Rocket Barrel to run out of fuel quicker.[3] The Rocket Barrel also loses fuel faster from hitting obstacles.[4] The Ignition Barrel, which comes after the Star Barrel,[5] causes the Rocket Barrel to rapidly blast upward.[5] The player characters eventually exit the Rocket Barrel and enter the final area with the Level Flag.[6]

In the remake, only green Buzzes can be defeated from exhaust flames, not red Buzzes. If the Rocket Barrel hits either type of Buzz, the player loses a Kong.

Donkey Kong Country Returns (3D / HD)[edit]

Gear Getaway
Donkey Kong moving a Rocket Barrel between pistons in Gear Getaway

Rocket Barrels reappear in Donkey Kong Country Returns, its Nintendo 3DS port, and its Nintendo Switch port. They have been dramatically reinterpreted, now serving as an aerial equivalent to a Mine Cart. Initially, a Rocket Barrel resembles a Barrel Cannon but with red hoops and no symbol on the front. When the player hops inside, they have to mash the A Button button to power it up. Each press sends out a loud blast of exhaust, and if the player does not press the button again soon enough, the Rocket Barrel resets back to its initial state. The Rocket Barrel launches after the button is pressed three times. It gains a rocket-like pointy top and reveals red fins. The Kongs are brought out of the craft and have to hold on from outside. Unlike Donkey Kong Country 3: Dixie Kong's Double Trouble!, Rocket Barrels do not have a fuel supply in a gameplay-relevant sense. They move automatically across the entire level in autoscrolling scenarios, with the player steering to collect items and avoid hazards. The controls for a Rocket Barrel vary based on the level. Much like a Mine Cart, a Rocket Barrel explodes on contact with anything that is not an item or a balloon of a Mole Guard. This instantly defeats the player. In the New Mode of Donkey Kong Country Returns 3D and the Modern Mode of Donkey Kong Country Returns HD, an equipped Crash Guard can protect the Rocket Barrel from two hits. Mercy invincibility is provided as normal, but like Banana Juice the protection of a Crash Guard is not replenished if Donkey Kong dies after using them.

In side-scrolling levels, the player holds the A Button button or Two Button button to rise up, and lets go of A Button to let the Rocket Barrel descend. At the top edge of the screen, the Rocket Barrel enters a holding pattern instead of leaving the screen. The bottom of the screen is a pit. Once the player approaches the final platform of the level, the Rocket Barrel sputters and drops to the ground. While it explodes, this is an cutscene safely delivering the player to the area with the Slot Machine Barrel. In vertical-scrolling levels, the player can use Nunchuk Control Stick or +Control Pad left or right to move left or right, though the controls are more slippery compared to when on on foot. Holding the A Button or Two Button button makes the Rocket Barrel boost higher on the screen. If the button for boosting is not held, the Rocket Barrel descends back to the bottom. of the screen. Again, the player cannot leave the screen, being held up by the bottom edge and repelled by all other edges. The bottom edge and top edge prevent the Rocket Barrel from getting as close to them. There are only two vertically-scrolling Rocket Barrel levels: Lift-off Launch and Tiki Tong Terror. Both of them end arbitrarily: the first has the player rise into the clouds, while the second ends on a cutscene leading to the next part of the level. Lift-off Launch starts with the player entering a giant rocket that reacts to input like it is a Rocket Barrel, but the final input has the top half of the rocket open up to allow a Rocket Barrel to fly out.

There are two themes associated with the Rocket Barrel. "Mine Menace" is used for most horizontally scrolling levels. Hot Rocket plays a different arrangement of "Mine Menace". "Mole Patrol" is used for Mole Patrol and Lift-off Launch. The latter has a variation, titled "Red Rockin'", which only plays in Tiki Tong Terror. This second composition associates "Mole Patrol" ever so slightly more with the vertically-scrolling levels. These themes only start when the Rocket Barrel launches, and have a lower intensity version that plays once the player lands.

Levels

Donkey Kong Country: Tropical Freeze[edit]

The Kongs, weaving between several snowballs tossed in the air
The Kongs on the Rocket Barrel in Blurry Flurry

The Rocket Barrel also appears in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port. It is mostly the same as in Donkey Kong Country Returns but can take up to two hits before exploding (three in the Nintendo Switch port's Funky Mode), which can once again be further extended by means of the returning Crash Guard. Likewise, the player can collect Hearts on the way to restore part of the vehicle's hit points. In Hard Mode, the Rocket Barrel explodes from taking one hit, just like in Donkey Kong Country Returns.

"Mine Menace" is once again utilized as the main music track in the Rocket Barrel stages, but this time the theme's instrument composition varies between each level.

Levels

Donkey Kong Country television series[edit]

The Donkey Kong Country television series also features a rocket-like barrel referred to as the Barrel Rocket. In the episode "Barrel, Barrel... Who's Got the Barrel", it is used by Bluster Barrelworks to deliver barrels. In the later episode "To the Moon Baboon", the Rocket Barrel is used to transport several items to the moon as a time capsule.

Donkey Kong Barrel Blast[edit]

In Donkey Kong Barrel Blast, a fleet of Rocket Barrels appear in the background in Cosmic Highway, where they attempt to fire homing missiles at the racers and slow them. The Rocket Barrels cannot be destroyed. During one section of the course, the racers enter a giant Rocket Barrel through one side and exit the other.

The Super Mario Bros. Movie[edit]

Donkey Kong fires one of the Rocket Barrels from his kart to destroy the Koopa General's bulldozer as it approaches
Donkey Kong firing one of his kart's Rocket Barrels at the Koopa General's bulldozer in The Super Mario Bros. Movie
Rocket Barrel in The Super Mario Bros. Movie.
Donkey Kong and Mario riding the other Rocket Barrel

In The Super Mario Bros. Movie, a pair of Rocket Barrels, retaining their design from Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze (with the addition of a stylized depiction of Donkey Kong's face charred on the sides), appear as part of Donkey Kong's kart. Donkey Kong uses one to destroy the Koopa General's kart on Rainbow Road, and Mario and Donkey Kong later use the other Rocket Barrel to escape from a Maw-Ray.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ロケットバレル[?]
Roketto Bareru
Rocket Barrel
Chinese 火箭木桶[?]
Huǒjiàn Mùtǒng
Rocket Barrel
French (NOE) Tonneau-fusée[?] Rocket barrel
Italian Razzo barile[?] Rocket barrel
Spanish Barril cohete[?] Rocket barrel

References[edit]

  1. ^ "You'll have to collect all of the Fuel Drums as you drop or your flight will be a bust." – Munson, Terry, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Nintendo of America (American English). Page 116.
  2. ^ "In the first third of the stage you'll maneuver your descending rocket between narrow cliff walls to the canyon floor." – Tilden, Gail, et al. (January 1997). Nintendo Power Volume 92. Nintendo of America (American English). Page 71.
  3. ^ "You'll also burn less fuel if you limit the burn time on your retro rockets." – Munson, et al.. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 116.
  4. ^ "Hitting obstacles slows your progress and wastes fuel." – Tilden, et al.. Nintendo Power Volume 92. Page 71.
  5. ^ a b VideoGamePhenom (June 12, 2020). Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush (0:45). YouTube (English). Retrieved December 12, 2024.
  6. ^ Donkey Kong Country 3 (SNES) - Krematoa - Rocket Rush (01:19). YouTube.