Power Shell: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "(\[\[Category:[^\]\|\n]+) Special Moves(\]|\|)" to "$1 special moves$2")
No edit summary
 
(27 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{PM Moves
{{PM move infobox
|game=[[Paper Mario]]
|game=[[Paper Mario]] and [[Paper Mario: The Thousand-Year Door]]
|image=PM Power Shell screenshot.png
|image=PM Power Shell screenshot.png
|mastered=[[Kooper]] and [[Koops]]
|mastered_by=[[Kooper]] and [[Koops]]
|attack=2
|attack=2 Base Rank <br> 3 Super Rank <br> 4 Kooper's Ultra Rank <br> 5 Koops' Ultra Rank
|rank=N/A
|rank=Base Rank
|effect=Hits enemies with own shell, dealing damage.
|effect=Kooper or Koops hits all grounded enemies with his shell, dealing damage
|range=Multiple ground enemies
|target=All grounded enemies
}}
}}
'''Power Shell''' is a default move known by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. The move is basically the same as [[Shell Toss]], except Power Shell uses 3 [[Flower Point|FP]] and attacks all ground based enemies.
'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.


To successfully do the Action Command, the player has to move the control stick left, until the big star lights up, then release it. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. Koops' version has two [[Stylish move]]s.
In ''[[Paper Mario: The Thousand Year Door]]'', [[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]], he instead mentions [[Shell Toss]].


Power Shell was referenced in Kooper's [[Kooper#Catch Card|Catch Card description]].
Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.


==Names in other Languages==
Power Shell is furthermore referenced in Kooper's [[Kooper#Catch Card|Catch Card description]] in ''[[Super Paper Mario]]''.
 
==Names in other languages==
{{foreign names
{{foreign names
|Jap=シュビビンコウラ
|Jap=シュビビンコウラ
|JapR=Shubibin Kōra
|JapR=Shubibin Kōra
|JapM=Defensive-flight Shell
|JapM=「シュビビン」is possibly from「守備」(''shubi'', "defense") and「ビンビン」(''bin-bin'', a Japanese term for "hard" or "strong"), and「コウラ」means "shell"
|ChiS=强力龟壳
|ChiSR=Qiánglì Guīké
|ChiSM=Power Turtle Shell
|ChiT=強力龜殼
|ChiTR=Qiánglì Guīké
|ChiTM=Power Turtle Shell
|Dut=
|DutM=
|Fre=Total Carap
|FreM=Total Shell
|Ger=Power-Panzer
|GerM=Power Shell
|Ita=Maxiguscio
|Ita=Maxiguscio
|ItaM=Maxi Shell
|ItaM=Maxi Shell
|Spa=Súper Concha
|Kor=파워등껍질
|SpaM=Super Shell
|KorR=Pawo Deungkkeopjil
|Fra=Total Carap
|KorM=Power Shell
|Ger=Power-Panzer
|Spa=Súper Concha<br>Supercaparazón<small> (''The Thousand-Year Door'' remake)</small>
|GerM=Power Shell
|SpaM=Super Seashell<br>Super shell
|Chi=强力龟壳
|ChiR=Qiánglì Guīké
|ChiM=Power Turtle Shell
}}
}}
{{PM}}
{{PM}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario special moves]]
[[Category:Paper Mario special moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Power-Panzer]]
[[de:Power-Panzer]]

Latest revision as of 09:31, June 28, 2024

Paper Mario and Paper Mario: The Thousand-Year Door move
Power Shell
Kooper performing a Power Shell move on a Koopa Troopa and two Spiked Goombas
Mastered by Kooper and Koops
Rank Base Rank
Effect Kooper or Koops hits all grounded enemies with his shell, dealing damage
Target All grounded enemies
Attack Power 2 Base Rank
3 Super Rank
4 Kooper's Ultra Rank
5 Koops' Ultra Rank

Power Shell is a default move mastered by Kooper and Koops in the Paper Mario games. This move uses 3 FP and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move Control Stick left until the big star lights up, then release it. Koops' version also has two Stylish moves.

In Paper Mario: The Thousand Year Door, Koopley mentions teaching this ability to Koops (if he is revisited in Petalburg at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it. In the remake, he instead mentions Shell Toss.

Some enemies such as Koopatrols are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.

Power Shell is furthermore referenced in Kooper's Catch Card description in Super Paper Mario.

Names in other languages[edit]

Language Name Meaning
Japanese シュビビンコウラ
Shubibin Kōra
「シュビビン」is possibly from「守備」(shubi, "defense") and「ビンビン」(bin-bin, a Japanese term for "hard" or "strong"), and「コウラ」means "shell"

Chinese (simplified) 强力龟壳
Qiánglì Guīké
Power Turtle Shell

Chinese (traditional) 強力龜殼
Qiánglì Guīké
Power Turtle Shell

French Total Carap
Total Shell
German Power-Panzer
Power Shell
Italian Maxiguscio
Maxi Shell
Korean 파워등껍질
Pawo Deungkkeopjil
Power Shell

Spanish Súper Concha
Supercaparazón (The Thousand-Year Door remake)
Super Seashell
Super shell