User:RetroNintendo2008/sandbox: Difference between revisions
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= | =Looking up= | ||
{{Move infobox | {{Move infobox | ||
|title= | |title=Looking up | ||
|image=[[File:MarioLookingUpSprite.png]]<br>[[Super Mario (form)|Super Mario]] looking up | |image=[[File:MarioLookingUpSprite.png]]<br>[[Super Mario (form)|Super Mario]] looking up, as depicted in ''Super Mario World'' | ||
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | |first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]]) | ||
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | |latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]]) | ||
|user=[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad]], [[ | |user=[[Mario]], [[Luigi]], [[Yoshi (species)|Yoshis]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad]], [[Nabbit]] | ||
|effect=Makes the player character look upwards | |effect=Makes the player character look upwards | ||
|input= | |input=Left control stick / {{button|pad}} Up | ||
|after= | |after= | ||
|before= | |before= | ||
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|comparable= | |comparable= | ||
}} | }} | ||
'''Looking up''' is a [[move]] that is sparingly used throughout the [[Super Mario (series)|''Super Mario'' series]], appearing in various 2D [[Genre#Platform games|platform games]]. The move involves the player pressing the up button on the {{button|Pad}} or pushing the left control stick away from them to make the player character look upwards vertically, with the horizontal direction depending on that of the character. | '''Looking up'''<ref name="YNI"/> is a [[move]] that is sparingly used throughout the [[Super Mario (series)|''Super Mario'' series]], appearing in various 2D [[Genre#Platform games|platform games]]. The move involves the player pressing the up button on the {{button|Pad}} or pushing the left control stick away from them to make the player character look upwards vertically, with the horizontal direction depending on that of the character. | ||
The move first appears in ''[[Super Mario World]]'', in which it can be performed | The move first appears in ''[[Super Mario World]]'', in which it can be performed if [[Mario]] or [[Luigi]] stands still without riding [[Yoshi]]. The move's main purpose in this game is to throw a [[Koopa Shell]], an upside-down [[Galoomba]], or a [[Mechakoopa]] upwards by looking up with {{button|snes|pad}} and pressing {{button|snes|Y}},<ref>{{cite|url=https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf|title=''Super Mario World''|publisher=[[Nintendo]]|page=12|location=Japan|language=English}}</ref> which can trigger [[block]]s and defeat enemies above. Using this action in this context comes into play during [[Front Door|the game's final boss]], when the player must throw Mechakoopas onto [[Bowser]]'s head to damage him. In addition, Mario or Luigi will look upwards when ascending in a [[Lakitu's Cloud]]. Looking up cannot be done if the player is standing in front of a [[Warp Door|Yellow Door]], a [[Vine|beanstalk]], or a [[Chain-Link|fence]], due to pressing up on the {{button|snes|pad}} being mapped to using those objects. | ||
Looking up returns in the aforementioned game's prequel, ''[[Super Mario World 2: Yoshi's Island]]'', where only the [[Yoshi (species)|Yoshis]] can look up instead. Because Yoshi cannot pick up or throw objects, looking up is instead used to move the camera upwards to see upper areas that are located above Yoshi. | Looking up returns in the aforementioned game's prequel, ''[[Super Mario World 2: Yoshi's Island]]'', where only the [[Yoshi (species)|Yoshis]] can look up instead. Because Yoshi cannot pick up or throw objects, looking up is instead used to move the camera upwards to see upper areas that are located above Yoshi. The move returns in the game's [[Nintendo 3DS]] successor, ''[[Yoshi's New Island]]'', serving the same purpose as in ''Yoshi's Island'', albeit with the option to use the {{button|3ds|stick}} instead of the {{button|3ds|Pad}}.<ref name="YNI">{{cite|url=https://www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_3ds_2/yoshi_s_new_island/ElectronicManual_Nintendo3DS_YoshisNewIsland_EN.pdf|title=''Yoshi's New Island''|publisher=[[Nintendo]]|page=25|language=English}}</ref> | ||
In ''[[Super Mario Maker]]''. The move is exclusive to the ''Super Mario World'' game style, and serves the same purpose as it originally did in said game. Mario is also able to look up in the game's [[Nintendo 3DS]] port, ''[[Super Mario Maker for Nintendo 3DS]]'', and its [[Nintendo Switch]] sequel ''[[Super Mario Maker 2]]''. | |||
Looking up returns in ''[[Super Mario Bros. Wonder]]'', in which it serves the same function as in ''Super Mario World''. Several alterations are made to the move in this game, such as the added ability to look up whilst moving. In addition, if [[Elephant Mario]] throws an object upwards and juggles it by swinging his trunk whilst looking up enough times, the object will explode into [[coin]]s. | Looking up returns in ''[[Super Mario Bros. Wonder]]'', in which it serves the same function as in ''Super Mario World''. Several alterations are made to the move in this game, such as the added ability to look up whilst moving or holding an object. In addition, if [[Elephant Mario]] throws an object upwards and juggles it by swinging his trunk whilst looking up enough times, the object will explode into [[coin]]s. | ||
==References== | |||
<references /> | |||
{{SMW}} | {{SMW}} | ||
{{YI}} | {{YI}} | ||
{{YNI}} | |||
{{SMM}} | {{SMM}} | ||
{{SMM2}} | {{SMM2}} | ||
{{SMBW}} | {{SMBW}} |
Latest revision as of 14:09, January 3, 2025
Looking up
Looking up | |||
---|---|---|---|
Super Mario looking up, as depicted in Super Mario World | |||
First appearance | Super Mario World (1990) | ||
Latest appearance | Super Mario Bros. Wonder (2023) | ||
Used by | Mario, Luigi, Yoshis, Princess Peach, Princess Daisy, Yellow Toad and Blue Toad, Nabbit | ||
Effect | Makes the player character look upwards | ||
Input method | Left control stick / Up | ||
|
Looking up[1] is a move that is sparingly used throughout the Super Mario series, appearing in various 2D platform games. The move involves the player pressing the up button on the or pushing the left control stick away from them to make the player character look upwards vertically, with the horizontal direction depending on that of the character.
The move first appears in Super Mario World, in which it can be performed if Mario or Luigi stands still without riding Yoshi. The move's main purpose in this game is to throw a Koopa Shell, an upside-down Galoomba, or a Mechakoopa upwards by looking up with and pressing ,[2] which can trigger blocks and defeat enemies above. Using this action in this context comes into play during the game's final boss, when the player must throw Mechakoopas onto Bowser's head to damage him. In addition, Mario or Luigi will look upwards when ascending in a Lakitu's Cloud. Looking up cannot be done if the player is standing in front of a Yellow Door, a beanstalk, or a fence, due to pressing up on the being mapped to using those objects.
Looking up returns in the aforementioned game's prequel, Super Mario World 2: Yoshi's Island, where only the Yoshis can look up instead. Because Yoshi cannot pick up or throw objects, looking up is instead used to move the camera upwards to see upper areas that are located above Yoshi. The move returns in the game's Nintendo 3DS successor, Yoshi's New Island, serving the same purpose as in Yoshi's Island, albeit with the option to use the instead of the .[1]
In Super Mario Maker. The move is exclusive to the Super Mario World game style, and serves the same purpose as it originally did in said game. Mario is also able to look up in the game's Nintendo 3DS port, Super Mario Maker for Nintendo 3DS, and its Nintendo Switch sequel Super Mario Maker 2.
Looking up returns in Super Mario Bros. Wonder, in which it serves the same function as in Super Mario World. Several alterations are made to the move in this game, such as the added ability to look up whilst moving or holding an object. In addition, if Elephant Mario throws an object upwards and juggles it by swinging his trunk whilst looking up enough times, the object will explode into coins.
References
- ^ a b Yoshi's New Island. Nintendo (English). Page 25.
- ^ Super Mario World. Japan: Nintendo (English). Page 12.