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[[File:DKbarrelroll.png|thumb|150px|right|Donkey Kong, performing a barrel roll.]]
[[File:DKbarrelroll.png|thumb|150px|Donkey Kong performing a Roll Attack]]
The '''Barrel Roll''' is [[Donkey Kong]]'s signature move in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]].
{{quote|Here's a tip from my days as a beloved hero: Try rolling off a ledge and [[jump]]ing in midair. That'll get your blood movin'!|[[Cranky Kong]]|''[[Donkey Kong Country Returns]]'' manual, pg. 14}}
The '''Roll Attack''',<ref name="DKCTF quick guide">''Donkey Kong Country: Tropical Freeze'' quick guide, which comes packed with the game</ref> previously known as the '''Barrel Roll''',<ref>{{cite|language=en-us|date=2010|title=''Donkey Kong Country Returns'' instruction booklet|page=13|publisher=Nintendo of America}}</ref> is [[Donkey Kong]]'s signature move in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]]. It involves him curling up and performing a [[roll]], gaining momentum, and can be used to attack enemies.


First introduced in ''[[Donkey Kong Country]]'', Donkey Kong can perform this move by curling into a ball and ramming into any enemy. If used on a row of enemies, the attack may scatter the entire row. Also, when close to a ledge, this move can be used to cross over gaps. The move is later used in the game's pseudo-sequel ''[[Donkey Kong Land]]''.
==History==
===''Donkey Kong'' franchise===
The Barrel Roll was introduced in ''[[Donkey Kong Country]]'', where Donkey Kong can perform the move when {{button|snes|y}} is pressed. Donkey Kong can use this move on land to attack most enemies, except for [[Krusha]]s and [[Zinger]]s. By using the Barrel Roll on a row of enemies, this can prolong the move if done properly and therefore scatter the entire row. Donkey Kong can also use a Barrel Roll to gain some momentum while [[jump]]ing, usually to cross over gaps. Donkey Kong can also perform the move in ''[[Donkey Kong Land]]'' if the player presses {{button|gb|b}}.


In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the move is passed on to [[Kiddy Kong]] and utilized the same as [[Donkey Kong]]'s from the first game. When performing this move near an edge with water, Kiddy can hop across ponds by pressing {{button|snes|Y}} on the water, and he can also reach heights that are inaccessible. One technique method that can be used is to have Dixie pick up Kiddy and throw him against a wall; the [[Kong]] will roll back, and if Dixie were to get on Kiddy, they can eliminate several enemies. The move is also later used in the game's pseudo-sequel ''[[Donkey Kong Land III]]''.
As Donkey Kong is captured in subsequent games, the move is instead used by [[Kiddy Kong]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', where it is known as a '''roll'''.<ref>{{cite|language=en-us|date=1996|publisher=Nintendo of America|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=14}}</ref> When performing a roll near an edge with water, Kiddy can [[Water Skip|hop across water]] by rolling off an edge and bouncing on it; it is sometimes required to reach a [[bonus room|Bonus Area]], such as in [[Tidal Trouble]] and [[Riverside Race]]. If [[Dixie Kong|Dixie]] carries Kiddy via [[team up|teaming up]], she can throw Kiddy, who automatically performs a roll. When thrown onto a wall, Kiddy bounces off and rolls back to Dixie. Dixie can jump onto Kiddy while he is rolling, like a [[Steel Keg]]. By doing so, Dixie can perpetuate the roll by running onto Kiddy. This way, they can eliminate various enemies with ease throughout their path. In ''[[Donkey Kong Land III]]'', since only one [[Kong]] appears onscreen at a time, Kiddy can perform rolls only by himself.


In ''[[Donkey Kong 64]]'', the move returns as one of Donkey Kong's basic moves in the game.
[[File:DK64BarrelRoll.png|thumb|right|Donkey Kong performing a Roll Attack in ''Donkey Kong 64'']]
In ''[[Donkey Kong 64]]'', the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press {{button|n64|z}} and {{button|n64|b}} while he is moving.


The barrel roll returns as [[Donkey Kong]]'s signature move in ''[[Donkey Kong Country Returns]]''. It can be utilized by shaking the {{button|wii|Wiimote}} while moving left or right.
The Roll Attack is Donkey Kong's signature move yet again in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). It can be utilized by shaking {{button|wii|Wiimote}} or {{button|wii|nunchuk}} or by pressing {{button|X}}/{{button|Y}} or {{button|3ds|l}}/{{button|3ds|r}}/{{button|wiiu|zl}}/{{button|wiiu|zr}} (depending on the game and/or control setup) while moving on the ground. Unlike in previous games, the Roll Attack is faster, but it does not gain or retain momentum upon defeating an enemy, making it so that Donkey Kong can beat only two enemies in a row without any help. In ''Donkey Kong Country: Tropical Freeze'', [[Cranky Kong|Cranky]] is the only partner who can utilize the move ([[Diddy Kong|Diddy]] and Dixie have alternatives that provide the same effect), and in its [[Nintendo Switch]] port, [[Funky Kong|Funky]] is able to perform this move indefinitely. The attack technique involving rolling on the stronger character, which had been used in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', returns as well, and it was given a name: the [[Kong Roll]]. A partner, be it Diddy, Dixie, or Cranky, rolls on Donkey Kong, should the player continuously swing the remote or repeatedly press the button on the respective controller. The water skip ability makes a comeback, but it is exclusive to ''Donkey Kong Country: Tropical Freeze''.


[[Category:Donkey Kong Special Moves]]
===''Mario & Sonic at the London 2012 Olympic Games''===
Donkey Kong does a rolling move similar to the Roll Attack from the ''Donkey Kong Country'' series whenever he uses his Special Dash in [[Athletics]] [[event]]s of ''[[Mario & Sonic at the London 2012 Olympic Games]]''.
 
===''Super Smash Bros.'' series===
The Roll Attack is used as Donkey Kong's {{iw|smashwiki|dash attack}} in ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''.
 
==Names in other languages==
{{foreign names
|Ita=Attacco "a barile rotolante" <small>(''Donkey Kong Country'')</small><ref>{{cite|title=''[[Donkey Kong Country]]'' Italian manual|page=13}}</ref>
|Ita2=Capriola<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108}}</ref><ref>{{cite|language=it|date=2003|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2010|publisher=Nintendo|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=18}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns 3D]]'' Italian e-manual|page=5}}</ref>
|Ita3=Ruota <small>(''Donkey Kong Country 3: Dixie Kong's Double Trouble!'')</small><ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual|page=42}}</ref>
|Ita4=Fare capriole <small>(''Donkey Kong Land III'')</small><ref>{{cite|title=''[[Donkey Kong Land III]]'' Spanish-Italian manual|page=40}}</ref>
|Ita5=Rotolamento <small>(''Donkey Kong Country 3'')</small><ref>{{cite|language=it|date=2005|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual|page=110}}</ref>
|Ita6=Attacco rotante <small>(''Donkey Kong Country: Tropical Freeze'')</small><ref>{{cite|title=''[[Donkey Kong Country: Tropical Freeze]]'' Italian e-manual|page=12}}</ref>
|ItaM="Rolling barrel" attack
|Ita2M=Somersault
|Ita3M=Roll
|Ita4M=Doing somersaults
|Ita5M=Rolling
|Ita6M=Rolling attack
}}
 
==References==
<references/>
 
{{DKC}}
{{DKL}}
{{DKC3}}
{{DKL3}}
{{DK64}}
{{DKCR}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong 64]]
[[Category:Donkey Kong 64 moves]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 17:26, August 5, 2024

Artwork of Donkey Kong from Donkey Kong Country
Donkey Kong performing a Roll Attack
“Here's a tip from my days as a beloved hero: Try rolling off a ledge and jumping in midair. That'll get your blood movin'!”
Cranky Kong, Donkey Kong Country Returns manual, pg. 14

The Roll Attack,[1] previously known as the Barrel Roll,[2] is Donkey Kong's signature move in the Donkey Kong Country series and Donkey Kong Land series. It involves him curling up and performing a roll, gaining momentum, and can be used to attack enemies.

History[edit]

Donkey Kong franchise[edit]

The Barrel Roll was introduced in Donkey Kong Country, where Donkey Kong can perform the move when Y Button is pressed. Donkey Kong can use this move on land to attack most enemies, except for Krushas and Zingers. By using the Barrel Roll on a row of enemies, this can prolong the move if done properly and therefore scatter the entire row. Donkey Kong can also use a Barrel Roll to gain some momentum while jumping, usually to cross over gaps. Donkey Kong can also perform the move in Donkey Kong Land if the player presses B Button.

As Donkey Kong is captured in subsequent games, the move is instead used by Kiddy Kong in Donkey Kong Country 3: Dixie Kong's Double Trouble!, where it is known as a roll.[3] When performing a roll near an edge with water, Kiddy can hop across water by rolling off an edge and bouncing on it; it is sometimes required to reach a Bonus Area, such as in Tidal Trouble and Riverside Race. If Dixie carries Kiddy via teaming up, she can throw Kiddy, who automatically performs a roll. When thrown onto a wall, Kiddy bounces off and rolls back to Dixie. Dixie can jump onto Kiddy while he is rolling, like a Steel Keg. By doing so, Dixie can perpetuate the roll by running onto Kiddy. This way, they can eliminate various enemies with ease throughout their path. In Donkey Kong Land III, since only one Kong appears onscreen at a time, Kiddy can perform rolls only by himself.

Donkey Kong performing a Barrel Roll in Donkey Kong 64.
Donkey Kong performing a Roll Attack in Donkey Kong 64

In Donkey Kong 64, the Roll Attack is one of Donkey Kong's basic moves. To use the move, the player must press Z Button and B Button while he is moving.

The Roll Attack is Donkey Kong's signature move yet again in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze (and its Nintendo Switch port). It can be utilized by shaking Wii Remote or Nunchuk or by pressing X Button/Y Button or L Button/R Button/ZL Button/ZR Button (depending on the game and/or control setup) while moving on the ground. Unlike in previous games, the Roll Attack is faster, but it does not gain or retain momentum upon defeating an enemy, making it so that Donkey Kong can beat only two enemies in a row without any help. In Donkey Kong Country: Tropical Freeze, Cranky is the only partner who can utilize the move (Diddy and Dixie have alternatives that provide the same effect), and in its Nintendo Switch port, Funky is able to perform this move indefinitely. The attack technique involving rolling on the stronger character, which had been used in Donkey Kong Country 3: Dixie Kong's Double Trouble!, returns as well, and it was given a name: the Kong Roll. A partner, be it Diddy, Dixie, or Cranky, rolls on Donkey Kong, should the player continuously swing the remote or repeatedly press the button on the respective controller. The water skip ability makes a comeback, but it is exclusive to Donkey Kong Country: Tropical Freeze.

Mario & Sonic at the London 2012 Olympic Games[edit]

Donkey Kong does a rolling move similar to the Roll Attack from the Donkey Kong Country series whenever he uses his Special Dash in Athletics events of Mario & Sonic at the London 2012 Olympic Games.

Super Smash Bros. series[edit]

The Roll Attack is used as Donkey Kong's dash attack in Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

Names in other languages[edit]

Language Name Meaning Notes
Italian Attacco "a barile rotolante" (Donkey Kong Country)[4] "Rolling barrel" attack
Capriola[5][6][7][8][9] Somersault
Ruota (Donkey Kong Country 3: Dixie Kong's Double Trouble!)[10] Roll
Fare capriole (Donkey Kong Land III)[11] Doing somersaults
Rotolamento (Donkey Kong Country 3)[12] Rolling
Attacco rotante (Donkey Kong Country: Tropical Freeze)[13] Rolling attack

References[edit]

  1. ^ Donkey Kong Country: Tropical Freeze quick guide, which comes packed with the game
  2. ^ 2010. Donkey Kong Country Returns instruction booklet. Nintendo of America (American English). Page 13.
  3. ^ 1996. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 14.
  4. ^ Donkey Kong Country Italian manual. Page 13.
  5. ^ Donkey Kong Land Italian manual. Page 6.
  6. ^ 2000. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 108.
  7. ^ 2003. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 104.
  8. ^ 2010. Donkey Kong Country Returns Italian manual. Nintendo (Italian). Page 18.
  9. ^ Donkey Kong Country Returns 3D Italian e-manual. Page 5.
  10. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Spanish-Italian manual. Page 42.
  11. ^ Donkey Kong Land III Spanish-Italian manual. Page 40.
  12. ^ 2005. Donkey Kong Country 3 European manual. Nintendo of Europe (Italian). Page 110.
  13. ^ Donkey Kong Country: Tropical Freeze Italian e-manual. Page 12.