Ground-Pound Switch: Difference between revisions

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[[File:GroundPoundSwitch.jpg|thumb|A Ground-Pound Switch from ''Super Mario Galaxy'']]
[[File:GroundPoundSwitch.jpg|thumb|A Ground-Pound Switch from ''Super Mario Galaxy'']]
[[File:SMG2 Puzzle Plank Switch.png|thumb|left|Mario on a Ground-Pound Switch in the [[Puzzle Plank Galaxy]] in ''Super Mario Galaxy 2'']]
[[File:SMG2 Puzzle Plank Switch.png|thumb|left|Mario on a Ground-Pound Switch in the [[Puzzle Plank Galaxy]] in ''Super Mario Galaxy 2'']]
A '''Ground-Pound Switch'''<ref>''Super Mario Galaxy 2'' American instruction booklet, page 20.</ref> (also spelled as '''Ground Pound Switch'''<ref>''Super Mario Galaxy'' American instruction booklet, page 18.</ref> and '''ground-pound switch'''<ref>''Super Mario Galaxy'' American instruction booklet, page 12.</ref><ref>''Super Mario Galaxy 2'' American instruction booklet, page 12.</ref>) is a type of switch first seen in ''[[Super Mario Galaxy]]''. To use this item, [[Mario]] must [[Ground Pound|ground pound]] it. Upon pressing this switch, a variety of things can happen, mainly making [[Star Bit]]s or [[coin]]s appear.
A '''Ground-Pound Switch'''<ref>''Super Mario Galaxy 2'' American instruction booklet, page 20.</ref> (also spelled '''Ground Pound Switch'''<ref>''Super Mario Galaxy'' American instruction booklet, page 18.</ref> and '''ground-pound switch'''<ref>''Super Mario Galaxy'' American instruction booklet, page 12.</ref><ref>''Super Mario Galaxy 2'' American instruction booklet, page 12.</ref>) is a type of switch in the ''[[Super Mario (series)|Super Mario]]'' series. To use this item, [[Mario]] must [[Ground Pound|ground-pound]] it.  


There are also timed Ground-Pound Switches, tree stumps which have similar effects, and gray Ground-Pound Switches that make walls fall down, making other areas accessible.
==History==
===''Super Mario Galaxy'' / ''Super Mario Galaxy 2''===
Ground-Pound Switches are first seen in ''[[Super Mario Galaxy]]''. Upon Mario pressing one of these switches, a variety of things can happen, mainly making [[Star Bit]]s or [[coin]]s appear. There are also timed Ground-Pound Switches, tree stumps that have similar effects, and gray Ground-Pound Switches that make walls fall down, making other areas accessible.


They are also shown again in ''[[Super Mario Galaxy 2]]'', having the same functions like in the first game. There is also a new function for Ground-Pound Switches in this game. If [[Mario]] ground pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], and [[Stone Cyclone Galaxy]], and is useful in avoiding stage hazards that would be impossible to dodge otherwise.  
Ground-Pound Switches are also shown in ''[[Super Mario Galaxy 2]]'', having the same functions like in the first game. There is also a new function for Ground-Pound Switches in this game. If Mario ground-pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the [[Space Storm Galaxy]], [[Clockwork Ruins Galaxy]], and [[Stone Cyclone Galaxy]], and it is useful in avoiding stage hazards that would be impossible to dodge otherwise.  


Ground-Pound Switches reappear in ''[[Super Mario Odyssey]]''. One can be found on top of a skyscraper in the [[Metro Kingdom]]. Ground-pounding the switch causes a platform to temporarily appear, allowing access to another building. Four Ground-Pound Switches are also found around the [[Seaside Kingdom]], each one guarded by a cage that can only be opened by collecting the [[Power Moon]] next to them. Ground-pounding these switches uncorks the [[Sparkle Water]] fountains to allow Mario to fight [[Mollusque-Lanceur]].
===''Super Mario Odyssey''===
Ground-Pound Switches reappear in ''[[Super Mario Odyssey]]''. One can be found on top of a skyscraper in the [[Metro Kingdom]]. Ground-pounding the switch causes a [[platform]] to temporarily appear, allowing access to another building. Four Ground-Pound Switches are also found around the [[Seaside Kingdom]], each one guarded by a cage that can be opened only by collecting the [[Power Moon]] next to them. Ground-pounding these switches uncorks the [[Sparkle Water]] fountains to allow Mario to fight [[Mollusque-Lanceur]].


According to the brochure for the [[Lost Kingdom]], the symbol on Ground-Pound Switches originated there in ancient times.<ref>[https://i.imgur.com/kWVFLbT.jpg Kingdom Brochures]. The text reads "A Symbol from Ancient Times: Now seen all over the world, this starburst symbol is thought to have originated on these islands. But what does it communicate? The mystery may never be solved."</ref> Some enemies, such as [[Whomp]]s, [[Mandibug]]s, [[Stairface Ogre]]s, and [[Astro-Lanceur]]s have the same symbol on some part of their bodies. Hitting the symbol with a Ground Pound will defeat the creature. [[Meteorite]]s also share the same symbol.
According to the brochure for the [[Lost Kingdom]], the symbol on Ground-Pound Switches originated there in ancient times.<ref>[https://i.imgur.com/kWVFLbT.jpg Kingdom Brochures]. The text reads "A Symbol from Ancient Times: Now seen all over the world, this starburst symbol is thought to have originated on these islands. But what does it communicate? The mystery may never be solved."</ref> Some enemies, such as [[Whomp]]s, [[Mandibug]]s, [[Stairface Ogre]]s, and [[Astro-Lanceur]]s, have the same symbol on some part of their bodies. Hitting the symbol with a Ground Pound will defeat the creature. [[Meteorite]]s also share the same symbol.


In the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', Ground-Pound Switches reappear and are colored purple. Activating them either causes a [[Cat Shine]] and platforms leading to it to appear, or a battle arena to form around the switch that can only be disabled if every enemy within is defeated, which also spawns a Cat Shine. After Mario has collected the Cat Shine, the Ground-Pound Switch turns gray, and can then be pressed again to repeat the same challenge. However, the Cat Shine collected upon its completion will be transparent, and only gives Mario [[coin]]s when collected.
===''Super Mario 3D World + Bowser's Fury''===
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The following Cat Shines are collected after hitting Ground-Pound Switches:
In the ''Bowser's Fury'' campaign of ''[[Super Mario 3D World + Bowser's Fury]]'', Ground-Pound Switches reappear and are colored purple. Activating them either causes a [[Cat Shine]] and platforms leading to it to appear or causes a battle arena to form around the switch that can be disabled only if every enemy within is defeated, which also spawns a Cat Shine. After Mario has collected the Cat Shine, the Ground-Pound Switch turns gray, and it can then be pressed again to repeat the challenge. However, the Cat Shine collected upon its completion will be transparent, and it gives Mario only coins when collected.
 
The following Cat Shines are collected after Mario hits Ground-Pound Switches:
*Hurry! Jump High, Jump Fast! (switch located near the entrance to [[Pounce Bounce Isle]])
*Hurry! Jump High, Jump Fast! (switch located near the entrance to [[Pounce Bounce Isle]])
*Hurry! Watch Your Step! (switch located on a bridge near the entrance to [[Trickity Tower]])
*Hurry! Watch Your Step! (switch located on a bridge near the entrance to [[Trickity Tower]])

Revision as of 16:08, January 4, 2022

Template:Rename

Ground-pound switch
A Ground-Pound Switch from Super Mario Galaxy
The bottom of the Starting Planet in the Puzzle Plank Galaxy
Mario on a Ground-Pound Switch in the Puzzle Plank Galaxy in Super Mario Galaxy 2

A Ground-Pound Switch[1] (also spelled Ground Pound Switch[2] and ground-pound switch[3][4]) is a type of switch in the Super Mario series. To use this item, Mario must ground-pound it.

History

Super Mario Galaxy / Super Mario Galaxy 2

Ground-Pound Switches are first seen in Super Mario Galaxy. Upon Mario pressing one of these switches, a variety of things can happen, mainly making Star Bits or coins appear. There are also timed Ground-Pound Switches, tree stumps that have similar effects, and gray Ground-Pound Switches that make walls fall down, making other areas accessible.

Ground-Pound Switches are also shown in Super Mario Galaxy 2, having the same functions like in the first game. There is also a new function for Ground-Pound Switches in this game. If Mario ground-pounds one of the switches, the screen turns grayscale, and the environment and enemies on the respective planet slow down greatly. This new function appears in the Space Storm Galaxy, Clockwork Ruins Galaxy, and Stone Cyclone Galaxy, and it is useful in avoiding stage hazards that would be impossible to dodge otherwise.

Super Mario Odyssey

Ground-Pound Switches reappear in Super Mario Odyssey. One can be found on top of a skyscraper in the Metro Kingdom. Ground-pounding the switch causes a platform to temporarily appear, allowing access to another building. Four Ground-Pound Switches are also found around the Seaside Kingdom, each one guarded by a cage that can be opened only by collecting the Power Moon next to them. Ground-pounding these switches uncorks the Sparkle Water fountains to allow Mario to fight Mollusque-Lanceur.

According to the brochure for the Lost Kingdom, the symbol on Ground-Pound Switches originated there in ancient times.[5] Some enemies, such as Whomps, Mandibugs, Stairface Ogres, and Astro-Lanceurs, have the same symbol on some part of their bodies. Hitting the symbol with a Ground Pound will defeat the creature. Meteorites also share the same symbol.

Super Mario 3D World + Bowser's Fury

A Ground-Pound Switch before and after being pressed
A Ground-Pound Switch before and after being pressed
A Ground-Pound Switch before and after being pressed

In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Ground-Pound Switches reappear and are colored purple. Activating them either causes a Cat Shine and platforms leading to it to appear or causes a battle arena to form around the switch that can be disabled only if every enemy within is defeated, which also spawns a Cat Shine. After Mario has collected the Cat Shine, the Ground-Pound Switch turns gray, and it can then be pressed again to repeat the challenge. However, the Cat Shine collected upon its completion will be transparent, and it gives Mario only coins when collected.

The following Cat Shines are collected after Mario hits Ground-Pound Switches:

  • Hurry! Jump High, Jump Fast! (switch located near the entrance to Pounce Bounce Isle)
  • Hurry! Watch Your Step! (switch located on a bridge near the entrance to Trickity Tower)
  • Hurry! Fly through the Frost! (switch located at the base of Crisp Climb Castle)
  • Cold Cove Combat (switch located on the small area of land below the entrance to Slipskate Slope)
  • Hurry! Hop behind the Wall! (switch located in the middle of some Donut Blocks in Risky Whisker Island)
  • Hurry! Hot Cross Run! (switch located near the entrance of Roiling Roller Isle)
  • Hurry! Steer the Switchboards! (switch located near the entrance of Mount Magmeow)
  • Footprint Free-for-All (switch located to the southwest of the Wasteland Giga Bell)
  • Surprise Prizefight (switch located on an island directly north of Mount Magmeow)

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ヒップドロップスイッチ[6]
Hippu Doroppu Suicchi
Hip Drop Switch
French interrupteur à charge au sol[8] Ground Pound Switch
German Stampfattacken-Schalter[?] Ground Pound Switch
Italian Interruttore Schianto a Terra[?] Ground Slam Switch
Spanish Interruptor de Salto Bomba[7] Ground Pound Switch

References

  1. ^ Super Mario Galaxy 2 American instruction booklet, page 20.
  2. ^ Super Mario Galaxy American instruction booklet, page 18.
  3. ^ Super Mario Galaxy American instruction booklet, page 12.
  4. ^ Super Mario Galaxy 2 American instruction booklet, page 12.
  5. ^ Kingdom Brochures. The text reads "A Symbol from Ancient Times: Now seen all over the world, this starburst symbol is thought to have originated on these islands. But what does it communicate? The mystery may never be solved."
  6. ^ Super Mario Galaxy Japanese instruction booklet, page 21.
  7. ^ Super Mario Galaxy 2 American instruction booklet, page 64.
  8. ^ Super Mario Galaxy 2 American instruction booklet, page 34.