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| In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the [[Guard|Emergency Block / Guard]] was incorporated, making it a lesser but easier alternative to counterattacks. | | In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the [[Guard|Emergency Block / Guard]] was incorporated, making it a lesser but easier alternative to counterattacks. |
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| In some games, the player can win certain battles only by counterattacking, those battles being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''Mario & Luigi: Dream Team'', and [[Ludwig von Koopa|Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', a group of [[Hammer Bro]]s. takes away Mario, Luigi, and Paper Mario's [[Command Block]]s once they capture and imprison them in [[Twinsy Tropics Dungeon]]. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks. | | In some games, the player can win certain battles only by counterattacking, those battles being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''Mario & Luigi: Dream Team'', and [[Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', a group of [[Hammer Bro]]s. takes away Mario, Luigi, and Paper Mario's [[Command Block]]s once they capture and imprison them in [[Twinsy Tropics Dungeon]]. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks. |
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| If Mario or Luigi is [[downed|down]], the remaining brother will carry him on his shoulders on the enemy's turn. While doing so, it takes longer for them to start a jump or ready their hammer, which in turn makes dodging and countering more difficult. This does not apply if the enemy uses an attack where Mario or Luigi run away from them, in which case the other brother is left behind during the chase. Some games have slightly different rules regarding this. | | If Mario or Luigi is [[downed|down]], the remaining brother will carry him on his shoulders on the enemy's turn. While doing so, it takes longer for them to start a jump or ready their hammer, which in turn makes dodging and countering more difficult. This does not apply if the enemy uses an attack where Mario or Luigi run away from them, in which case the other brother is left behind during the chase. Some games have slightly different rules regarding this. |
Mario about to counterattack a
Spiny in
Mario & Luigi: Superstar Saga and
Mario & Luigi: Superstar Saga + Bowser's Minions
Counterattacks are a type of attack present in the Mario & Luigi series. When enemies attack on their turn, the player is allowed to take action, dodging or countering their attacks. A counterattack enables the character to deal additional damage even though it is not their turn. The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power.
Performing counterattacks can be difficult, as enemies have varying attack patterns with certain mix ups. They might only attack one character, or attack both at the same time, or pretend to attack one character but instead attack the other. An attack might come out too fast to rely on reaction alone to dodge or counter. However, every enemy's animations involve one or more tells, a distinct portion which is tied to a specific variation of that attack. By remembering and recognizing tells, it becomes easier to determine which variation of an attack is being used, and therefore easier to counterattack.
Mario and Luigi counterattack enemies by using their hammers and jumping ability. Jumping works as usual, with the player jumping directly upward and potentially landing on a target. The hammer has a unique control scheme where it first has to be readied by holding the button. Releasing the button with a fully readied hammer swings forward; releasing while the hammer is not in position only has the character put it away. In Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time and Mario & Luigi: Bowser's Inside Story, the hammer cannot be held indefinitely. If the player holds for too long, the hammerhead will fall off. Starting from Mario & Luigi: Dream Team, this punishment was removed. The change applies to the remakes of the aforementioned games, Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The player does not choose between countering with a jump attack or a hammer attack; this is predetermined by the attack of the enemy.
Some enemies and bosses have attacks which are countered in unique ways. Some of these still involve the base concepts of jumps and hammers, just used in alternate ways. One common occurrence in Mario & Luigi: Dream Team is enemies chasing after Mario and Luigi, where both brothers have to jump over the enemy's attacks. Some attacks in this state cause the target to fall over, so they stop being involved in the attack. Others involve wholly distinct actions, which have their own control schemes. An example of this would be Kamek's second battle in Mario & Luigi: Dream Team. One phase has him summon many Dry Bones. When their attack is countered by jumping on them, Mario then gets to throw the Dry Bones at Kamek by aiming with a cursor. Some enemies have unique responses to successfully countering an attack.
If the player has a character's attack power increased, it also boosts their counterattack's power. If the characters are under the effects of a Boo Biscuit, counterattacks deal no damage.
In Mario & Luigi: Partners in Time, Baby Mario and Baby Luigi participate in battles and have identical mechanics. In Mario & Luigi: Paper Jam, Paper Mario participates in battles and has slightly different mechanics. He can flutter while jumping, and his copies swing their hammers one after the other.
In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser's counterattack moves are punching and ducking in his shell. Unlike other characters, the player chooses which move to use against an enemy's attack. Some attacks call for using both moves in specific orders.
In Mario & Luigi: Dream Team, while Mario is in the Dream World, many counterattacks allow Mario to use the Circle Pad. When jumping, Mario can walk up and down to find the optimal position. When swinging the hammer, Mario can aim in any of the four cardinal directions. Enemies or attacks can come from any of those directions.
Counterattacks also appear in the giant battles of Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Dream Team. Super Bowser or Giant Luigi use the Touch Screen to use their respective abilities to counterattack. Giant Luigi may have to jump and duck to evade attacks, or use his hammer to deflect or crush projectiles, among other more unique counterattacks.
In Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Emergency Block / Guard was incorporated, making it a lesser but easier alternative to counterattacks.
In some games, the player can win certain battles only by counterattacking, those battles being Shrowser's battle in Mario & Luigi: Partners in Time, Thunder Sass's battle in Mario & Luigi: Dream Team, and Ludwig's battle in Mario & Luigi: Superstar Saga + Bowser's Minions. In Mario & Luigi: Paper Jam, a group of Hammer Bros. takes away Mario, Luigi, and Paper Mario's Command Blocks once they capture and imprison them in Twinsy Tropics Dungeon. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks.
If Mario or Luigi is down, the remaining brother will carry him on his shoulders on the enemy's turn. While doing so, it takes longer for them to start a jump or ready their hammer, which in turn makes dodging and countering more difficult. This does not apply if the enemy uses an attack where Mario or Luigi run away from them, in which case the other brother is left behind during the chase. Some games have slightly different rules regarding this.
Names in other languages
Language
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Name
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Meaning
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Notes
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French
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Actions de Défense[1]
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Defensive actions
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German
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Konter[?]
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Counter
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Italian
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Contrattacco[?]
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Counterattack
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See also
References
- ^ Mario & Luigi: Superstar Saga European instruction booklet, French side page 77.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions / Minion Quest: The Search for Bowser
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Characters (Superstar Saga) |
Protagonists
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Mario1,2 • Luigi1,2 • Princess Peach1,2 • Prince Peasley • Bowser1,2
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Antagonists
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Cackletta (Bowletta) • Fawful • Popple • Bowser (Rookie)1,2
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Supporting characters
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Beanbean troops1,2 • Bink1,2 • Blablanadon1,2 • Bloat1,2 • Boddle1,2 • Border Bros1,2 • Bubbles • Chuckleroot1,2 • Chuckleroot's granddaughter1,2 • Cork and Cask • Doctor1,2 • Dr. Toadley2 • Fava1,2 • Firebrand and Thunderhand1,2 • Hammerhead Bros.1,2 • Harhall1,2 • Hermie III • Hoohoo civilization1,2 • Jellyfish Sisters1,2 • Lady Lima1,2 • Miles Tones1,2 • Moai1,2 • Mole1,2 • Pea1,2 • Peach-bot1,2 • Photographer1,2 • Pipeman1,2 • Professor E. Gadd • Prospector1,2 • Psycho Kamek1 • Queen Bean1,2 • Soybean civilization1,2 • Spangle • Starshade Bros.1,2 • Toadsworth1,2 • Tolstar1,2 • Tuki1,2 • Yoshi Fan Club1,2
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Species
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Ankoopa1 • Beanish1,2 • Beanlet1,2 • Big Koopa Troopa2 • Designbomb1,2 • Ghost1,2 • Hoohooligan1,2 • Kurako1,2 • Lagoon-dweller1,2 • Oho Jee • Sailor1,2 • Thwomp • Toad1,2 • Winkle1,2 • Yoshi1,2
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Characters (The Search for Bowser) |
Protagonists
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Captain Goomba3 (Gold3) • Captain Shy Guy3 • Captain Boo3 (Gold3) • Captain Koopa Troopa3 (Gold3) • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry)
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Antagonists
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Cackletta (Bowletta) • Fawful • Popple
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Supporting characters
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Bowser3 • Corporal Paraplonk3 • Private Goomp3 • Sergeant Guy3 • Prince Peasley • Bubbles • Cork and Cask • Hermie III • Professor E. Gadd • Spangle • Starlow3
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Special moves |
Overworld/solo attacks
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Emergency Block2 • Counterattack1,2 • Dash1,2 • Dunk Hammer1,2 • Firebrand1,2 • Flee1,2 • Hammer1,2 • High Jump1,2 • Jump1,2 • Mini-Mario1,2 • Pump Mario1,2 • Spin Jump1,2 • Surfboard1,2 • Tickle1,2 • Thunderhand1,2
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Bros. Attacks1,2
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Bounce Bros. • Chopper Bros. • Cyclone Bros. • Fire Bros. • Knockback Bros. • Splash Bros. • Swing Bros. • Thunder Bros.
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Captain Commands3
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Deny • Rally • Chance • Play Dead • Lightning • Parry • Pass the Bob-omb • Thwomp Thump • Clash of Captains • Call for Backup • Sneak Attack • Shell Shock
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Bosses |
Superstar Saga
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Birdo • Bowletta1,2 • Bowser1,2 • Cackletta1,2 • Chuckolator1,2 • Dragohoho1,2 • Fawful • Flaret1,2 • Hermie III1,2 • Hoohooros1,2 • Jojora1,2 • Jojora's friends1,2 • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry) • Mom Piranha1,2 • Popple • Queen Bean1,2 • Rookie1,2 • Tolstar1,2 • Trunkle1,2 • Wiggler1,2
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The Search for Bowser
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Birdo • Corporal Paraplonk3 • Fawful • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry) • Popple • Private Goomp3 • Sergeant Guy3
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Locations
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Beanbean Airport1,2 • Beanbean Borderland1,2 • Beanbean Castle1,2 • Beanbean Castle Sewers/Beanbean Castle Sewer1,2 • Beanbean Castle Town1,2 • Beanbean Outskirts/Beanbean Fields • Beanbean Kingdom • Bowser's Castle • Castle Town Item Shop1,2 • Chateau de Chucklehuck1,2 • Chucklehuck Woods • Fire Palace1,2 • Guffawha Ruins1,2 • Gwarhar Lagoon • Harhall's Studio1,2 • Hoohoo Mountain • Hoohoo Village1,2 • Information Booth1,2 • Joke's End • Koopa Cruiser • Little Fungitown1,2 • Little Fungitown Item Shop1,2 • Mario and Luigi's house1,2 • Mushroom Kingdom1,2 • Oho Oasis1,2 • Oho Ocean1,2 • Pipe House1,2 • Princess Peach's Castle1,2 • Relaxation Room1,2 • S.S. Chuckola1,2 • Seabed1,2 • Starbeans Cafe1,2 • Stardust Fields1,2 • Teehee Valley • Thunder Palace1,2 • Toadtown Square/Peach's Castle1,2 • Winkle Colosseum1,2 • Woohoo Hooniversity1,2 • Yoshi Theater1,2
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Enemies |
Superstar Saga
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Anuboo1,2 • Beanerang Bro • Beanie • Belly Blech1,2 • Bill Blaster1,2 • Blooper1,2 • Bob-omb • Boo • Cheep Cheep1 • Chomp Bro1,2 • Chuck Guy • Chuckorok1,2 • Clumph • Dry Bones4 • Eeker1,2 • Elite Chuck Guy • Elite Dry Bones1,2 • Elite Gritty Goomba1,2 • Elite Limbo Bro • Elite Pestnut • Elite Troopea • Fighter Fly1,2 • Fuzzbush • Fuzzy1,2 • Glurp1,2 • Gold Beanie • Goomba • Goomdiver1,2 • Gritty Goomba • Gunner Guy1,2 • Hammer Bro • Ice Snifit • Lakipea • Laser Snifit1,2 • Limbo Bro • Magikoopa • Malibut1,2 • Mecha-Blooper1,2 • Mecha-Chomp1 • Mechakoopa • Oucher Glass1,2 • Parabeanie • Paratroopea • Pestnut • Piranha Bean • Piranha Plant1,2 • Puffer-Cheep1 • Rex • Roto-Disc1,2 • Sand Cheep1,2 • Scaratroopea • Sharkbone1,2 • Sharpea • Sniper Bill1,2 • Spiky Snifit1,2 • Spiny4 • Spiny Cheep Cheep2 • Starkiss • Super Fly1,2 • Sworm1,2 • Tanoomba • Time Bob-omb1,2 • Troopea • Virus1,2 • Yo Bro1,2
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The Search for Bowser
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Bandit3 • Beanerang Bro • Beanie • Big Boo3 • Big Tail Goomba3 • Bob-omb • Bomb Boo3 • Boo • Boomerang Bro3 • Broozer3 • Buzzy Beetle3 • Chain Chomp3 • Chargin' Chuck3 • Chuck Guy • Clumph • Dry Bones4 • Elite Captain Quartet3 • Elite Chuck Guy • Elite Limbo Bro • Elite Pestnut • Elite Troopea • Fire Bro3 • Fire Stalking Piranha Plant3 • Fly Guy3 • Fuzzbush • Gold Beanie • Goomba • Goomba Tower3 • Green Magikoopa3 • Gritty Goomba • Hammer Bro • Ice Bro3 • Ice Snifit • Koopa Paratroopa3 • Koopa Troopa3 • Lakipea • Lakitu3 • Limbo Bro • Magikoopa • Mechakoopa • Mechawful3 • Para-Beetle3 • Parabeanie • Paragoomba3 • Paratroopea • Pestnut • Piranha Bean • Pokey3 • Red Magikoopa3 • Rex • Scaratroopea • Sharpea • Shy Guy3 • Spear Guy3 • Spike3 • Spiny4 • Spiny Cheep Cheep2 • Starkiss • Tail Boo3 • Tanoomba • Troopea • White Magikoopa3
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Items |
Consumables
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1-Up Mushroom1,2 • 1-Up Super1,2 • 100 Coin2 • 10 Coin2 • 50-Coin2 • Beanbean coin1,2 • Boo Biscuit2 • Coin1,2 • Five Coin1,2 • Golden Mushroom1,2 • Green Pepper1,2 • Max Mushroom1,2 • Max Nut1,2 • Max Syrup1,2 • Mushroom1,2 • Nut1,2 • Red Pepper1,2 • Refreshing Herb1,2 • Super Mushroom1,2 • Super Nut1,2 • Super Syrup1,2 • Syrup1,2 • Ultra Mushroom1,2 • Ultra Nut1,2 • Ultra Syrup1,2
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Key items
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Bean Fruit1,2 • Beanbean Brooch1,2 • Beanbean Map1,2 • Beanstar1,2 • Beanstar piece1,2 • Beanstone1,2 • Chuckola Fruit1,2 • Chuckola Reserve1,2 • Crabbie Grass1,2 • Face1,2 • Fake Beanstar1,2 • Flaming statue1,2 • Hoohoo Spirit1,2 • Invincishroom • Membership Card1,2 • Neon Egg1,2 • Peach's Extra Dress1,2 • Pearl Bean1,2 • Peasley's Rose1,2 • Precious belonging1,2 • Red and Green Goblets1,2 • Secret Scroll 11,2 • Secret Scroll 21,2 • Suitcase1,2 • Winkle Card1,2
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Bean Juice1,2
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Chuckle Blend • Chuckoccino • Hoohoo Blend • Hoolumbian • Teehee Blend • Teeheespresso • Woohoo Blend
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Special items
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Bonus Ring1,2 • Cobalt Necktie1,2 • Excite Spring1,2 • Game Boy Horror SP1,2 • Great Force1,2 • Greed Wallet1,2 • Power Grip1 • Secret Specs2
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Blocks1,2
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! Block • ? Block • Bros. Block • Command Block • Hidden Block • Hoohoo Block • L Block • M Block • Rally Block • Random Block • Recovery block • Save Album • Simu-Block • Spin Block
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Other
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Axe1,2 • Badge1,2 • Bean1,2 • Bike Pads1,2 • Black Rock1,2 • Boo Statue1,2 • Brown Rock1,2 • Button1,2 • Cart1,2 • Gold ring • Chuckola Cola1,2 • Clothing1,2 • Conductor1,2 • Gown1,2 • Gray Rock1,2 • Headgear1,2 • Invincibility Mushroom3 • Koopa Clown Car1,2 • Lift1,2 • Poison Mushroom1,2 • Poltergust 30001,2 • Pressure Plate1,2 • Region map1 • Rolling Bar Defense System1,2 • Spiky Stardust Defense System1,2 • Spring Pad1,2 • Super Poltergust 30011,2 • Surfing Spot1,2 • Toad Express1,2 • Torch1,2 • Wall Face1,2 • Warp Pipe1,2 • Watering hole1,2 • Waterspout1,2
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Minigames1,2
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Border Jump • Mysterious Mine Carts • Star 'Stache Smash • Barrel • Chuckola Bounce • Surfing Game • Splart
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Stats
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Bros. Point1,2 • Defense • Experience Point • Heart Point • Level up • Power • Speed1,2 • Spirit3 • Stache1,2
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Status
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Burn1,2 • Charred1,2 • DEF-Down • DEF-Up • Dizzy • Fury2 • Heavy G1,2 • Invisible2 • Light G1,2 • Poison1,2 • POW-Down • POW-Up • Prohibited Command1,2 • SPD-Down1,2 • SPD-Up1,2 • Trip1,2
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Other
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Bean Fever1,2 • Beanbean Air • Beanhole locations1 (Bowser's Minions2) • Block locations1 (Bowser's Minions2) • Bestiary1 (Bowser's Minions2) • Enemy formations1,2 • Gallery1 (Bowser's Minions2) • Gear1 (Bowser's Minions2) • Glitches1 (Bowser's Minions2) • Hidden Block locations1 • Hooroglyphs1,2 • Kingdom Courier1,2 • Level up progressions1,2 • Mario & Luigi RPG: Sound Selection1 • Mario Bros.1 • Pre-release and unused content1 • Quotes1 (Bowser's Minions2) • Shops2 • Special Skill3 • Sound test2 • Staff1 (Bowser's Minions2) • Story summaries2 • Super Attack1,2
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