Checkpoint Flag: Difference between revisions

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[[File:CheckpointSM3DL.png|thumb|115px|Artwork of the '''Checkpoint Flag''' in ''Super Mario 3D Land''.]]
[[File:CheckpointSM3DL.png|thumb|115px|Artwork of the '''Checkpoint Flag''' in ''Super Mario 3D Land''.]]
The '''Checkpoint Flag'''<ref>''New Super Mario Bros. U'' digital manual</ref><ref>Super Mario 3D World Prima guide, page 19</ref> (also known as the '''Midway Flag'''{{refneeded}} or '''Halfway Flag'''{{refneeded}}) is a recurring object that signifies a checkpoint in several ''[[Mario (franchise)|Mario]]'' games. They are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]], [[Luigi]], [[Yellow Toad (character)|Yellow Toad]] or [[Blue Toad (character)|Blue Toad]] loses a life after passing through a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario or Luigi is in his [[Small Mario|small form]], the flag always restores him to [[Super Mario|Super Mario or Super Luigi]]. When the player touches a Checkpoint flag, they will be rewarded with 2000 points in some games.
The '''Checkpoint Flag'''<ref>''New Super Mario Bros. U'' digital manual</ref><ref>Super Mario 3D World Prima guide, page 19</ref> (also known as the '''Midway Flag'''{{refneeded}} or '''Halfway Flag'''{{refneeded}}) is a recurring object that signifies a checkpoint in several ''[[Mario (franchise)|Mario]]'' games. They are similar to the [[Midway Gate]]s from ''[[Super Mario World]]''. If [[Mario]] loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his [[Small Mario|small form]], the flag always restores him to [[Super Mario]]. When the player touches a Checkpoint flag, they will be rewarded with 2000 [[points]] in some games.


==History==
==History==
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Midway_Point.PNG|frame|right]]
[[File:Midway_Point.PNG|frame|right]]
Checkpoint Flags first appear in ''[[New Super Mario Bros.]]'' as white flags with a picture of a [[Mushroom]] on them, though not all courses have them. They're not stuck on the ground, and appear suddenly when Mario reaches a checkpoint zone. If Mario loses a life, he will restart the course from the flag.
Checkpoint Flags first appear in ''[[New Super Mario Bros.]]'' as white flags with a picture of a [[Mushroom]] on them, though not all courses have them. They're invisible, only appearing when Mario reaches a checkpoint zone (similar to ''[[Super Mario Bros.]]''). If Mario loses a life, he will restart the course from the flag.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:MidwayFlag.png|frame]]
[[File:MidwayFlag.png|frame]]
Checkpoint Flags reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. When Mario, Luigi, or one of the [[Toad]]s touches one, the flag changes from a Bowser symbol to the character's symbol, receiving 2000 points. Additionally, if Mario is currently [[Small Mario]], he becomes Super Mario when the Checkpoint Flag is activated, similar to the checkpoints in ''[[Super Mario World]]''.
Checkpoint Flags reappear in ''[[New Super Mario Bros. Wii]]''. In this game, they appear as black flags with [[Bowser]]'s symbol on them. The character who touches one changes the flag to his flag (Mario and Luigi's flags have the same colors and symbols as their caps [red with an "M" for Mario, green with an "L" for Luigi], and the Toads' flags become their colors with their heads), and he gains 2000 points. Additionally, if Mario is currently [[Small Mario]], he becomes Super Mario when the Checkpoint Flag is activated, similar to the checkpoints in ''[[Super Mario World]]''.


As a side note, if Luigi or one of the Toads were to activate a checkpoint flag, everybody were to lose a life and the character who touched the flag drops out of the multiplayer session, the players must start over from the beginning of the level.
As a side note, if Luigi or one of the Toads were to activate a Checkpoint Flag, everybody were to lose a life, and the character who touched the flag drops out of the multiplayer session, the players must start over from the beginning of the level.
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|image2=SMG2 Checkpointflag 2.png
|image2=SMG2 Checkpointflag 2.png
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Checkpoint Flags reappear in ''[[Super Mario Galaxy 2]]'' and feature almost the same appearance and function as in ''New Super Mario Bros. Wii''. As in that game, when Mario or Luigi touches a flag, the Bowser symbol changes to their respective symbol (a "M" or "L" symbol). Depending on which galaxy the player is in, there may be anywhere from one to several Checkpoint Flags positioned between the beginning and the end of the level. Some levels, such as "[[Grandmaster Galaxy#The Perfect Run|The Perfect Run]]" in the [[Grandmaster Galaxy]], may not feature any Checkpoint Flags at all. In addition to having Checkpoint Flags activated by Mario or Luigi themselves walking into them, they can also be activated by the [[Co-Star Luma]] or by [[Yoshi]]'s tongue.
Checkpoint Flags reappear in ''[[Super Mario Galaxy 2]]'', merely saving one's progress in the mission (due to the game having a [[Health Meter|health meter]] and no score system). Depending on which galaxy/mission the player is in, there may be anywhere from one to several Checkpoint Flags positioned between the beginning and the end of the level. Some missions, such as [[Grandmaster Galaxy#The Perfect Run|The Perfect Run]], may not feature any Checkpoint Flags at all. In addition to having Checkpoint Flags activated by Mario or Luigi themselves walking into them, they can also be activated by the [[Co-Star Luma]] or by [[Yoshi]]'s tongue.
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Checkpoint Flags, having the same design as the ones from ''Super Mario Galaxy 2'', appear in the [[Nintendo 3DS]] game ''[[Super Mario 3D Land]]''. In this game, the flags turn [[Small Mario]] to [[Super Mario]], like before. They serve the same purpose they did in the previous game and like before, some stages like [[World 2 (Super Mario 3D Land)|World 2]]-1 may not have Checkpoint Flags at all.
Checkpoint Flags reappear in the [[Nintendo 3DS]] game ''[[Super Mario 3D Land]]'', acting similar to how they did in ''New Super Mario Bros. Wii'' (as the game lacks a score system), and like before, some stages like [[World 2-1 (Super Mario 3D Land)|World 2-1]] may not have Checkpoint Flags at all.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Checkpoint Flags reappear in ''[[New Super Mario Bros. 2]]'', similar to how they appear in ''[[New Super Mario Bros. Wii]]'', giving the player 2000 points and replacing the Bowser symbol with either a "M" or "L" symbol. In [[Coin Rush]], touching the flag does not give points, but adds 50 or 100 seconds to the time limit. Like past titles, they turn [[Small Mario]] into [[Super Mario]]. They also do not appear in every level of the game, like in [[Rainbow Course]]s and [[Cannon]] Courses.
Checkpoint Flags reappear in ''[[New Super Mario Bros. 2]]'', acting as they do in ''New Super Mario Bros. Wii''. In [[Coin Rush]], touching the flag does not give points, but adds 50 or 100 seconds to the [[Time Limit|time limit]]. They also do not appear in every level of the game, like in [[Rainbow Course|Rainbow]] and [[Warp Cannon]] Courses.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
Checkpoint Flags appear in the Wii U game, ''[[New Super Mario Bros. U]]''. The flag is tied around the pole this time. There are two checkpoint flags in one stage in the game.
Checkpoint Flags appear in the Wii U game, ''[[New Super Mario Bros. U]]'' acting as they did in prior 2D games. The flag is wrapped around the pole this time.


====''Super Mario 3D World''====
====''Super Mario 3D World''====
Checkpoint Flags reappear in ''[[Super Mario 3D World]]'', serving the same function as in previous 3D ''Mario'' platformers and back to their original design. As in home console ''New Super Mario Bros.'' games, the color of them corresponds to the character who touched it, as well as their emblem, which means Mario and Luigi have red and green colors, respectively, with the same letters as their cap shows (M for Mario, L for Luigi), [[Princess Peach's Crown|Peach's Crown]] appears for [[Princess Peach|Peach]] and has a pink flag, while [[Toad]] has a blue flag and shows his face, and [[Rosalina]]'s cyan colored flag shows a [[Grand Star]].
Checkpoint Flags reappear in ''[[Super Mario 3D World]]'', looking and acting as they did in ''New Super Mario Bros. Wii''. As in home console ''New Super Mario Bros.'' games, the color of them corresponds to the character who touched it, as well as their emblem, which means Mario and Luigi retain their flags, [[Princess Peach|Peach]] gets a pink flag with [[Princess Peach's Crown|her crown]], [[Toad]] has a blue flag with his face, and [[Rosalina]]'s cyan-colored flag shows a [[Grand Star]].


===''Super Mario Maker''===
===''Super Mario Maker''===
{{Multiframe|&nbsp;[[File:SMM-SMB-Checkpoint-Flag.png]]&nbsp;[[File:SMM-SMB-Checkpoint-Flag-2.png]][[File:SMM-SMB3-Checkpoint-Flag.png]][[File:SMM-SMB3-Checkpoint-Flag-2.png]][[File:SMM-SMW-Checkpoint-Flag.png]][[File:SMM-SMW-Checkpoint-Flag-2.png]]&nbsp;|Checkpoint flags in SMM|align=right}}
{{Multiframe|&nbsp;[[File:SMM-SMB-Checkpoint-Flag.png]]&nbsp;[[File:SMM-SMB-Checkpoint-Flag-2.png]][[File:SMM-SMB3-Checkpoint-Flag.png]][[File:SMM-SMB3-Checkpoint-Flag-2.png]][[File:SMM-SMW-Checkpoint-Flag.png]][[File:SMM-SMW-Checkpoint-Flag-2.png]]&nbsp;|Checkpoint flags in SMM|align=right}}


Checkpoint Flags are included in ''[[Super Mario Maker]]'' in an update on November 4, 2015. They can be placed in a course by shaking an arrow sign, and like an arrow can be rotated. If a Checkpoint Flag is placed in a level, then in addition to clearing the course normally, players must also be able to clear the course from the checkpoint. Two Checkpoint Flags can be placed per stage (one in the main area of the course and one in a sub-area).
Checkpoint Flags are included in ''[[Super Mario Maker]]'' in an update on November 4, 2015. They can be placed in a course by shaking an arrow sign, and like an arrow, can be rotated. If a Checkpoint Flag is placed in a level, then in addition to clearing the course normally, players must also be able to clear the course from the checkpoint. Two Checkpoint Flags can be placed per stage (one in the main area of the course and one in a sub-area).


==Names in other languages==
==Names in other languages==

Revision as of 16:50, August 28, 2016

Artwork of the Checkpoint Flag in Super Mario 3D Land.

The Checkpoint Flag[1][2] (also known as the Midway FlagTemplate:Refneeded or Halfway FlagTemplate:Refneeded) is a recurring object that signifies a checkpoint in several Mario games. They are similar to the Midway Gates from Super Mario World. If Mario loses a life after touching a Checkpoint Flag, he restarts where the Checkpoint Flag is. If Mario is in his small form, the flag always restores him to Super Mario. When the player touches a Checkpoint flag, they will be rewarded with 2000 points in some games.

History

Super Mario series

New Super Mario Bros.

Midway point sprite

Checkpoint Flags first appear in New Super Mario Bros. as white flags with a picture of a Mushroom on them, though not all courses have them. They're invisible, only appearing when Mario reaches a checkpoint zone (similar to Super Mario Bros.). If Mario loses a life, he will restart the course from the flag.

New Super Mario Bros. Wii

A midway point

Checkpoint Flags reappear in New Super Mario Bros. Wii. In this game, they appear as black flags with Bowser's symbol on them. The character who touches one changes the flag to his flag (Mario and Luigi's flags have the same colors and symbols as their caps [red with an "M" for Mario, green with an "L" for Luigi], and the Toads' flags become their colors with their heads), and he gains 2000 points. Additionally, if Mario is currently Small Mario, he becomes Super Mario when the Checkpoint Flag is activated, similar to the checkpoints in Super Mario World.

As a side note, if Luigi or one of the Toads were to activate a Checkpoint Flag, everybody were to lose a life, and the character who touched the flag drops out of the multiplayer session, the players must start over from the beginning of the level.

Super Mario Galaxy 2

Checkpoint Flags reappear in Super Mario Galaxy 2, merely saving one's progress in the mission (due to the game having a health meter and no score system). Depending on which galaxy/mission the player is in, there may be anywhere from one to several Checkpoint Flags positioned between the beginning and the end of the level. Some missions, such as The Perfect Run, may not feature any Checkpoint Flags at all. In addition to having Checkpoint Flags activated by Mario or Luigi themselves walking into them, they can also be activated by the Co-Star Luma or by Yoshi's tongue.

Super Mario 3D Land

Checkpoint Flags reappear in the Nintendo 3DS game Super Mario 3D Land, acting similar to how they did in New Super Mario Bros. Wii (as the game lacks a score system), and like before, some stages like World 2-1 may not have Checkpoint Flags at all.

New Super Mario Bros. 2

Checkpoint Flags reappear in New Super Mario Bros. 2, acting as they do in New Super Mario Bros. Wii. In Coin Rush, touching the flag does not give points, but adds 50 or 100 seconds to the time limit. They also do not appear in every level of the game, like in Rainbow and Warp Cannon Courses.

New Super Mario Bros. U

Checkpoint Flags appear in the Wii U game, New Super Mario Bros. U acting as they did in prior 2D games. The flag is wrapped around the pole this time.

Super Mario 3D World

Checkpoint Flags reappear in Super Mario 3D World, looking and acting as they did in New Super Mario Bros. Wii. As in home console New Super Mario Bros. games, the color of them corresponds to the character who touched it, as well as their emblem, which means Mario and Luigi retain their flags, Peach gets a pink flag with her crown, Toad has a blue flag with his face, and Rosalina's cyan-colored flag shows a Grand Star.

Super Mario Maker

Checkpoint flags in SMM

Checkpoint Flags are included in Super Mario Maker in an update on November 4, 2015. They can be placed in a course by shaking an arrow sign, and like an arrow, can be rotated. If a Checkpoint Flag is placed in a level, then in addition to clearing the course normally, players must also be able to clear the course from the checkpoint. Two Checkpoint Flags can be placed per stage (one in the main area of the course and one in a sub-area).

Names in other languages

Template:Foreignname

References

  1. ^ New Super Mario Bros. U digital manual
  2. ^ Super Mario 3D World Prima guide, page 19

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