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{{Infobox|title=Super Mario RPG: Legend of the Seven Stars
{{redirect|Super Mario RPG|the game's [[Nintendo Switch]] remake|[[Super Mario RPG (Nintendo Switch)]]}}
|image=[[image:007.jpg|300px]]
{{redirect|Mario RPG|Mario RPGs in general|[[Genre#Role-playing games|Genre § Role-playing games]]}}
|developer=[[Square Enix|Squaresoft]]
{{game infobox
|image=[[File:Super Mario RPG Box.png|300px]]
|developer=[[Square Enix|Square]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''SNES:'''<br>{{flag list|Japan|March 9, 1996|USA|May 13, 1996<ref>{{cite|url=www.themushroomkingdom.net/games/smrpg|title=''Super Mario RPG: Legend of the Seven Stars''|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}{{better source}}</ref>|South Korea|1996<ref>{{cite|author= Dentifritz|date=|url=scanlines16.com/collection/super-mario-rpg/|publisher=Scanlines16.com|title=Super Mario RPG (KR)|language=French|archive=archive.today/2024.06.06-200830/http://scanlines16.com/collection/super-mario-rpg/|accessdate=June 6, 2024}}</ref>}} '''[[Virtual Console]] (Wii):'''<br>{{flag list|Japan|June 24, 2008|Europe|August 22, 2008<ref name="TMK">{{cite|url=themushroomkingdom.net/news/12023|date=August 21, 2008|title=''Super Mario RPG'' added to PAL Virtual Console|publisher=The Mushroom Kingdom|language=en|accessdate=June 27, 2024}}</ref>|Australia|August 22, 2008<ref name="TMK"/>|USA|September 1, 2008<ref>{{cite|date=September 1, 2008|url=themushroomkingdom.net/news/12047|title=''Super Mario RPG'' Added to North American Virtual Console|publisher=The Mushroom Kingdom|language=en|author=Luigison|accessdate=June 27, 2024}}</ref>}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|August 5, 2015|Europe|December 24, 2015<ref>{{cite|url=www.eurogamer.net/super-mario-rpg-revived-on-wii-u-this-week|title=''Super Mario RPG'' revived on Wii U this week|publisher=Eurogamer|language=en|author=Phillips, Tom|date=December 21, 2015|accessdate=June 27, 2024}}</ref>|Australia|December 25, 2015|USA|June 30, 2016}} '''Super NES Classic Edition:'''<br>{{flag list|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
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|languages={{languages|en_us=y|jp=y}}
|released='''SNES:'''<br>{{releasedate|Japan|March 9, 1996|USA|May 13, 1996 <ref>[http://www.themushroomkingdom.net/games/smrpg Date info from TMK], retrieved 4-2-2008</ref>}} '''[[Virtual Console]]:'''<br>{{releasedate|Japan|June 24, 2008|Europe|August 22, 2008 <ref name="TMK">[http://themushroomkingdom.net/news.shtml#12023 The Mushroom Kingdom gives PAL release info]</ref>|Australia|August 22, 2008 <ref name="TMK"/>|USA|September 1, 2008 <ref>[http://themushroomkingdom.net/news.shtml#12047 The Mushroom Kingdom gives US Virtual Console release info]</ref>}}
|genre=[[Genre#Role-playing games|RPG]]
|genre=RPG
|modes=Single player
|modes=Single player
|ratings=[[ESRB]]: [[Image:ESRB_K-A.png|12px]] Kids to Adults <br /> ESRB: E
|ratings={{ratings|acb=g|esrb=K-A|pegi=3|cero=a|usk=0}}
|platforms=[[Super Famicom]]/[[Super Nintendo Entertainment System]]/[[Virtual Console]]
|platforms=[[Super Nintendo Entertainment System|Super Famicom]]<br>[[Super Nintendo Entertainment System]]<br>[[Virtual Console]] ([[Wii]], [[Wii U]])<br>[[Classics#Super NES Classic Edition|Super NES Classic Edition]]<br>[[Classics#Nintendo Classic Mini: Super Famicom|Nintendo Classic Mini: Super Famicom]]
|media=32 MB SA-1 SNES Cartridge, Download
|format={{format|snes=1|wiidl=1|wiiudl=1|snesclassic=1}}
|input=SNES Controller, Classic Controller, Nintendo GameCube Controller
|input={{input|snes=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|snesclassic=1}}
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}}
}}
'''''Super Mario RPG: Legend of the Seven Stars''''' (known simply as '''''Super Mario RPG''''' in Japan) is a [[Role Playing Game|role playing video game]] designed by [[Square Enix|Squaresoft]] (currently [[Square Enix]]) and released for the [[Super Nintendo]] in [[1996]]. It was the first ''[[Mario (series)|Mario]]'' role-playing game, and worked out fairly well with an action-command battle system. In this game, [[Mario]], with the help of four other characters, needs to stop a new enemy, [[Smithy]], while collecting seven [[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.
'''''Super Mario RPG: Legend of the Seven Stars''''' (or simply '''''Super Mario RPG''''')<ref>{{cite|language=en-us|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=4|format=PDF|publisher=Nintendo|date=1996}}</ref> is a [[Genre#Role-playing games|role-playing video game]] designed by [[Square Enix|Square]] (currently Square Enix) and released for the [[Super Nintendo Entertainment System]] in 1996. It is the first ''[[Super Mario (franchise)|Super Mario]]'' role-playing game, with an action-command battle system. In this game, [[Mario]], with the help of [[Mallow]], [[Geno]], [[Bowser]], and [[Princess Peach|Princess Toadstool]], needs to stop the [[Smithy Gang]], while collecting seven [[Star Piece (Super Mario RPG)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.  


''Super Mario RPG''<nowiki>'</nowiki>s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' four months later that year. The game was never released in the PAL Region for the Super Nintendo. It was released on [[Virtual Console]] in Japan on June 24, 2008<ref>[http://www.nintendo.co.jp/wii/vc/vc_smr/index.html Super Mario RPG's Virtual Console page], accessed 2008-06-02.</ref>, in the PAL region on August 22nd, and in North America on September 1, 2008. In Europe, the game is treated as an import game, meaning that only the 60Hz mode is supported, there has been no further localization and it costs 100 Wii Points more than average Super Nintendo games.
''Super Mario RPG: Legend of the Seven Stars''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' later in the same year. It was one of the last games in Square's original deal with [[Nintendo]], and the final ''Super Mario'' game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by ''[[Wrecking Crew '98]]'' instead). The game was [[Reissue|re-released]] on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan on June 24, 2008,<ref>{{cite|url=www.nintendo.co.jp/wii/vc/vc_smr/index.html|title=VC スーパーマリオRPG|language=ja|publisher=Nintendo|accessdate=June 27, 2024}}</ref> in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 [[Virtual Console#Wii Points|Wii Points]] in North America and Japan and 900 points in other regions. ''Super Mario RPG: Legend of the Seven Stars'' is also one of the 21 titles included on the [[Super Nintendo Entertainment System#Super NES Classic Edition|Super NES Classic Edition]].


==Storyline==
A full remake of the game, simply titled ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', was developed by [[ArtePiazza]] and released for the [[Nintendo Switch]] on November 17, 2023.<ref>{{cite|author=Nintendo of America|language=en-us|date=June 21, 2023|url=youtu.be/0r5PJx7rlds|title=''Super Mario RPG'' - Nintendo Direct 6.21.2023|publisher=YouTube|accessdate=June 21, 2023}}</ref>
==Story==
===Prologue===
===Prologue===
[[File:SMRPG Title.png|200px|thumb|left|The title screen.]]
[[File:SMRPG Prologue Peach.png|thumb|upright=1.1|left|Princess Toadstool in the introductory cutscene]]
The game begins with a short cutscene. [[Princess Peach|Princess Toadstool]] sits peacefully on a hill outside [[Mario's Pad]]. However, she is suddenly kidnapped by [[King Bowser]] using the [[Koopa Clown Car]]. Mario exits his house then and sees Princess Toadstool in peril. He chases Toadstool and Bowser and ends up at [[Bowser's Keep]]. After going through the castle, Mario finally catches up with Bowser, and proceeds to battle him on the chandeliers. Upon defeating Bowser and rescuing the princess, the castle begins to shake. A giant sword falls from the sky and crashes into the castle, destroying [[Star Road]] on the way. The crash sends Mario, Toadstool, and Bowser flying in separate directions.
The game begins with a cutscene: [[Princess Peach|Princess Toadstool]] sits peacefully on a hill outside [[Mario Bros.' House|Mario's Pad]], when she is suddenly kidnapped by [[Bowser|King Bowser]] using the [[Koopa Clown Car]]. [[Mario]] hears her cry for help and exits his house, knowing Toadstool is in peril. He follows Toadstool and Bowser and ends up at [[Bowser's Castle|Bowser's Keep]]. After going through the castle, Mario finally catches up with Bowser and proceeds to battle him on the chandeliers. Upon besting him, he is about to rescue the princess when the castle begins to shake. A giant sword named [[Exor]] falls from the sky and crashes into Bowser's Keep, destroying the [[Star Road (Super Mario RPG)|Star Road]] on the way, whose [[Star Piece (Super Mario RPG)|piece]]s scatter all throughout [[Mario World|the world]]. The crash sends Mario, Toadstool, and Bowser flying in separate directions, and they all land in different parts of the world.


[[Image:VistaHillSMRPG.png|thumb|200px|[[Mario]] views the damage done to [[Bowser's Keep]] by [[Exor]].]]
[[File:VistaHillSMRPG.png|thumb|upright=1.1|Mario views an inaccessible Bowser's Keep from [[Vista Hill]].]]
Mario ends up landing back at his house where [[Toad]] had been searching for Toadstool. When Toad discovers that the princess is not there, he asks Mario to go back to Bowser's keep to bring her back. Mario has no idea where she or Bowser are, but goes to check the castle. However, when he arrives he is unable to enter the castle and [[Exor]], the giant sword, tells Mario that the keep is now the property of the [[Smithy Gang]], taken over to help with its quest to take over the world. Exor destroys the bridge and Mario narrowly escapes.
Mario lands back at his house where [[Toad]] has been searching for Toadstool. When Toad discovers that the princess is not there, he asks Mario to go back to Bowser's Keep to bring her back. Mario has no idea where she or Bowser are, but goes to check the castle just in case. But when he arrives, he is shocked by the sight of Exor, who tells Mario that the keep is now property of the [[Smithy Gang]], taken over to help with its quest to rule the world. Exor destroys the bridge entryway Mario is standing in, though he narrowly manages to escape in time. The castle is thus rendered unreachable.


===World 1: [[Mushroom Kingdom]]===
===Mushroom Kingdom===
{{spoiler}}
Mario returns to his home, where he explains the situation to Toad, who suggests going to [[Toad Town|Mushroom Kingdom]] to inform the [[Chancellor]]. After crossing [[Mushroom Way]], they arrive to their destination, and enter [[Peach's Castle|Mushroom Castle]]. There, Mario informs the Chancellor, who entrusts him the task of saving Toadstool. As the plumber exits the castle, Mario meets [[Mallow]], supposedly a [[frog]] from [[Tadpole Pond]], who was running an errand for his grandfather before the thief [[Croco]] stole his [[Special Frog Coin|Rare Frog Coin]]. Mario decides to assist Mallow, and so they both chase Croco to [[Bandit's Way]] and recover the coin. When they return, Mushroom Kingdom is dark and overrun by [[Shymore|monsters]] making mischief.
Mario heads back home. He and Toad travel to [[Mushroom Kingdom]] to inform the [[Chancellor]] of the Princess's kidnapping. After talking with the chancellor, he meets [[Mallow]], apparently a frog from [[Tadpole Pond]]. Mario assists him by chasing after [[Croco]], a thief, to recover a frog coin that was stolen from Mallow. When they return, the Mushroom Kingdom is dark and overrun by monsters.


Mario and Mallow enter the castle and meet with [[Mack]], a member of the Smithy Gang, in the throne room. Mario battles him and wins. After Mack is defeated, a star remains. Mario takes it, not knowing quite what it is.
Mario and Mallow enter Mushroom Castle and encounter their leader, [[Claymorton|Mack]], a sword-like member of the Smithy Gang, in the throne room. Mario battles him and wins. After his defeat, a Star Piece remains. Mario takes it, not quite knowing what it is. Those remaining of Mack's minions flee, intending to warn [[Smithy|Mack's boss]] about Mario. With Mushroom Kingdom saved, Mallow has the idea to go to his home, Tadpole Pond, to ask his grandfather for advice regarding the strange series of events that have happened recently. Therefore, the duo departs for there.


===World 2: [[Pond to Pipes]]===
===Pond to Pipes===
Mario and Mallow now head to Mallow's home, [[Tadpole Pond]]. On their way, which leads through the dark [[Kero Sewers]], they encounter [[Belome]], a giant, dog-like enemy. After Belome is defeated, the sewers are filled with water, and Mario is flushed down the [[Midas River]]. At Tadpole Pond, Mallow's grandfather [[Frogfucius]] reveals that he found Mallow floating in a basket as a baby, and is not really his grandfather. He tells [[Mallow]] to find his true home.
On their way, they travel through the [[Kero Sewers]] and fight [[Belome]], a big, dog-like enemy. After he is beaten, the sewers are filled with water, and Mario is flushed down the falls and along the [[Midas River]], which takes him to Tadpole Pond. Once there, Mallow's grandfather [[Frog Sage|Frogfucius]] explains to them what happened until then, and also reveals that he is not truly related to Mallow. He tells [[Mallow]] to travel with Mario and find his true home. Lastly, he instructs the duo to continue their adventure by visiting [[Rose Town]], where people need their help.


[[Image:KoopaTroopRPG.gif|200px|left|thumb|Bowser's remaining minions in Rose Way.]]
[[File:KoopaTroopRPG.png|thumb|upright=1.1|left|Bowser's remaining minions in Rose Way]]
Mario and Mallow then travel to [[Rose Town]] via the [[Rose Way]]. Bowser also happens to be at Rose Way at the same time. He has a group of minions with him and tries to get his castle back from the Smithy Gang. However, Mario and Bowser do not meet. As Mario arrives in Rose Town, it is under attack. [[Aero|Paralyzing arrows]] are shot from the nearby forest. The two seek shelter in the local inn. There, Mario plays with the innkeeper's son, [[Gaz]], and his Mario, [[Bowser]] and Toadstool dolls. As the game continues, Gaz brings out his favorite doll, [[Geno]]. However, Mario is knocked out by a stray punch from the toy. While everyone is in bed, a [[Star (species)|star]] possesses the Geno doll and walks into the origin of the arrows, the [[Forest Maze]].
Mario and Mallow then travel to Rose Town via [[Rose Way]]. During their journey, they nearly run into Bowser. They spy on him, discovering that he and some of his underlings are trying to get their castle back from the Smithy Gang. After they leave, and Mario and Mallow arrive in Rose Town. The place is under attack: [[Aero|paralyzing arrows]] rain from the sky. The two seek shelter in the local inn. There, Mario plays with the [[Rose Town innkeeper|innkeeper]]'s son, [[Gaz]], and his [[Mario doll|Mario]], [[Bowser doll|Bowser]], and [[Dolly|Toadstool]] dolls. As the game continues, Gaz brings out his favorite doll, [[Geno]]. However, Mario is knocked out by a stray punch from the toy. While everyone is in bed, a [[Star (species)|star]] possesses the Geno doll and walks into the origin of the falling arrows, the [[Forest Maze]].


The next day, Mario and Mallow follow Geno's path through the Forest Maze, eventually meeting [[Bowyer]], a bow-like creature who fires the paralyzing Aeros. Geno tries to get back the Star Piece that Bowyer holds. It is revealed that the Star Pieces are parts of the Star Road that has been destroyed by Exor. Without the Star Road, wishes are no longer granted. Unable to persuade Bowyer, who is a member of the Smithy Gang, Geno enters combat, and Mario and Mallow join him. Together, they defeat Bowyer and recover the second Star Piece. However, an Aero survives the battle. He hears about the Star Pieces' importance and heads off to inform [[Smithy]].
The next day, the duo overhears Gaz claiming that he saw Geno walk into the forest, and so they venture there. Soon after they arrive, they glimpse Geno, and they follow him into the depths of the Forest Maze. There, they peek on [[Bowyer]], a bow-like member of the Smithy Gang responsible for firing the paralyzing arrows, and Geno, who tries to get back the Star Piece that Bowyer holds. As he is unable to persuade Bowyer, Geno fights him, and Mario and Mallow soon join him. Together, they beat Bowyer and obtain the second Star Piece. Geno introduces himself and reveals his objective to Mario and Mallow: recovering the seven Star Pieces, parts of the Star Road that has been destroyed by Exor. Without the Star Road, wishes cannot be granted. The trio resolve to join forces to thwart Smithy, the leader of the Smithy Gang, and repair the Star Road. However, one of Bowyer's surviving flunkies overhears Geno's explanation, and heads off to inform Smithy.


===World 3: [[Mole Mountains|Moleville]]===
===Mole Mountains===
[[Image:Bowser_in_moleville.png|200px|thumb|Bowser's remaining minions in Moleville.]]
[[File:Bowser in moleville.png|thumb|upright=1.1|Bowser's remaining minions in Moleville]]
While Mario is free to go to [[Yo'ster Isle]] via the [[Pipe Vault]], the next stop for Mario and his friends in their search for the Star Pieces is [[Moleville]]. Again, they happen to be there the same time as Bowser, but do not meet with him. The number of Bowser's minions has seemingly decreased since his time on Rose Way.
The next stop for Mario's party in their search for the Star Pieces is [[Moleville]]. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back.


The [[Mole folk|inhabitants of Moleville]] are upset because [[Dyna and Mite Mole]] have been lost. Mario goes into the [[Moleville Mines]] to find them. On his way through the vast caves, Mario jumps onto a spring board which pretends to be an exit. However, it's fake, and Mario is smashed against the ceiling. While unconscious, Croco appears again and steals Mario's coins. Mario chases Croco and the [[Bandit]]s through the mines and eventually faces off against him. Halfway through the battle, Croco steals all of Mario's items. However, after his defeat, Mario and his friends regain the coins and the items.
The [[mole (Super Mario RPG)|inhabitants of Moleville]] are upset because two children, [[Dyna and Mite|Dyna & Mite]], have become trapped in the [[Mole Mines|Coal Mines]] due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty [[trampoline]], an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his [[Crook]] accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a [[Microbomb|bomb]] from him that they use to open their way through the mines.


Going deeper into the mines, Mario meets the criminally insane [[Punchinello]], who wants to defeat Mario in order to become famous. After a long battle, Punchinello drops a giant [[Bob-omb]], which explodes and covers Mario and his friends with soot. However, they are able to get the third Star Piece, which Punchinello has found in the mines. Mario also finds Dyna and Mite, and they exit the mines through the mine kart track.
Going deeper, Mario meets [[Punchinello]], who wants to best Mario in order to become famous. Before being beaten, he summons [[King Bomb|a giant bomb]], which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's [[Snifster|Snifit]]s, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information.


[[Image:BoosterTower.png|left|thumb|200px|Mario appearing near to Booster Tower.]]
[[File:BoosterTower.png|left|thumb|upright=1.1|Mario at the base of Booster Tower]]
Meanwhile, Princess Toadstool has fallen from the sky and landed at [[Booster Tower]], the home to the maniacal [[Booster]], who wants to marry her. However, she does not want to and cries out for Mario to help her.
When Mario, Toadstool, and Bowser got launched from Bowser's Keep, Princess Toadstool landed at [[Booster Tower]], home of the maniacal [[Booster]], who wants to marry her and is holding her captive. Distressed due to this development, she cries out for Mario to help her.


At the time, Mario and his friends, who had previously traveled through [[Booster Pass]], arrive at Booster Tower. The entrance to the tower is locked. However, Bowser shows up again. All of his minions have deserted by this time. On his own, he decides to help out Mario and destroys the tower's front door. He then joins Mario and his friends by making them honorary members of the [[Koopa Troop]].
After a short trip past [[Booster Pass]], Mario's party arrives at Booster Tower. They see Bowser, alone, lamenting the loss of his keep and the "good old days". Once he becomes aware of Mario, he tries to act tough. At the top of the tower, Toadstool notices Mario as well, and calls out to him. Bowser leaves, feigning indifference, but returns after Mario is unable to open the tower's front door. He decides to help out Mario out of his own free will and breaks the door open. He then joins Mario and his friends by making them honorary members of the [[Bowser's Minions|Koopa Troop]].


After heading to the highest level of the large tower, Mario enters Booster's room, right before the balcony where Toadstool is held captive. However, Booster enters and Mario hides behind curtains. Booster is looking for his [[Mario Doll]], which he suspects to be somewhere behind the curtains. He and his [[Snifit]]s search around. If they manage to find Mario while doing so, Mario will have to fight Booster. In both cases, Booster finds his Mario Doll and heads out to his balcony. Mario and his friends follow him onto the balcony. However, Booster and Toadstool have disappeared, and two helpers of Booster, [[Knife Guy]] and [[Grate Guy]], battle Mario.
After reaching the tower's top floor, Mario enters Booster's room, which is right before the balcony where Toadstool is held captive. Just then, Booster enters and Mario is forced to hide behind some curtains. Booster and his Snifits look around for the former's Mario doll, and eventually head out to the balcony, with Mario and his friends in hot pursuit. However, they have already made off with Toadstool, and two helpers of Booster, [[Knife Guy]] and [[Grate Guy]], battle Mario, but are bested in the end.


After Knife Guy and Grate Guy are defeated, Mario continues to follow Booster, who is running up [[Booster Hill]] with Toadstool and tries to marry her in the wedding town of [[Marrymore]]. Mario disrupts the wedding and wants to take the princess back to the Mushroom Kingdom. However, the creators of the wedding cake, [[Chef Torte]] and his [[Chef Torte's Apprentice|apprentice]], are angry because of this and fight Mario. During the battle, their [[Bundt|cake]] comes to life. After the fight, Booster eats the cake, and Mario and Toadstool go back to the Mushroom Kingdom.
Mario races after Booster, who runs up [[Booster Hill]] with Toadstool. He attempts to marry her in the town of [[Marrymore]], but Mario disrupts the wedding. Just before he and Toadstool can exit the chapel to head back to Mushroom Kingdom, the creators of the wedding cake, [[Chef Torte]] and his [[Apprentice (Torte)|Apprentice]], angry because of their wasted efforts, fight Mario. During the battle, their [[Cake (boss)|cake]] comes to life and attacks, but is ultimately eaten by Booster. Mario and Toadstool go back to Mushroom Castle, where they are welcomed. She, though, wants to aid Mario in his adventure, and so with the help of her [[Granny|chambermaid]], Toadstool is able to sneak out of the castle and arrange for her to remain unnoticed, and officially joins Mario's party. Mallow suggests asking Frogfucius if he knows anything about any missing Star Pieces.


The Chancellor is glad about the princess's return. However, with the help of her [[Grandma Toadstool|grandmother]], who is disguising herself as the princess, Toadstool is able to escape from the castle and join Mario's party. During a short visit at Tadpole Pond, Frogfucius tells Mario he has heard of a Star Piece falling onto [[Star Hill]]. Mario heads there instantly and finds the fourth Star Piece, unguarded.
===Seaside===
[[File:SMRPG Seaside Town Fake Residents.png|thumb|upright=1.1|Mario near the supposed residents of Seaside Town]]
Once at Tadpole Pond, Frogfucius tells Mario that he has heard of a Star Piece falling onto [[Star Hill]]. Mario finds the fourth Star Piece soon after arriving, away from any member of the Smithy Gang.


===World 4: [[Seaside]]===
Mario's next stop is [[Seaside Town]]. There, he hears from the village "[[elder]]" that a star fell into the neighboring [[sea]]. He asks Mario to get it for him. Mario, knowing that it is a Star Piece, heads there. He goes through the grottoes by the sea and finally sets foot onto shore. Underwater, he enters a [[Sunken Ship|sunken ship]] on the seabed.
[[Image:Sea Side town.PNG|thumb|200px|A screenshot of Seaside Town.]]
Mario's next stop is [[Seaside Town]]. There, he gets told by the "Town Elder" that he saw a star fall into [[The Sea|the sea]]. He asks Mario to get it for him. Mario, knowing that it is a Star Piece, heads off to the sea. He goes through the grottoes by the sea and finally reaches the shore. Underwater, he enters a [[Sunken Ship]] on the seabed.


In the Sunken Ship, Mario soon reaches a door which is sealed and can only be opened with the right passwords. There are six rooms where Mario can find hints about the password. With the right word, he can open the door. He proceeds and encounters [[King Calamari]], a giant [[Blooper]] who caused the ship to sink in the first place.
Before long, Mario reaches a door that is sealed and can only be opened with the right password. Upon opening the door, he encounters [[King Calamari]], a giant [[Blooper|Bloober]] who caused the ship to sink in the first place.


After a battle with the monstrosity, Mario reaches the lower levels of the ship, and eventually meets [[Jonathan Jones]], the shark owner of the ship. Jones claims the Star Piece for himself as it fell into "his" sea. However, Mario is able to win the Star Piece in a battle with Jones and leaves the ship.
After conquering him, Mario reaches the lower levels of the ship, and meets [[Johnny|Jonathan "Johnny" Jones]], the captain of the ship. Johnny claims the Star Piece for himself as it fell into "his" sea, though Mario is able to win the Star Piece in a duel with him.


Upon returning to Seaside Town, Mario is stopped by the "Town Elder" and various other Toads. The "Town Elder" reveals himself to be [[Yaridovich]], a spear-like member of the Smithy Gang. Yaridovich had disguised himself as Seaside Town's entire population in order to persuade Mario searching for the Star Piece for him. As Yaridovich threatens to torture the town's real population, Mario hands over the Star Piece. Yaridovich flees and Mario runs after him. Yaridovich was to be taken by the battleship [[Blade]]. However, Blade is late, and Yaridovich, being on a dead end cliff near Seaside Town, sees himself forced to swim, despite he admits he might rust when doing so. However, Jonathan Jones jumps out of the water preventing Yaridovich from fleeing. Cornered, Yaridovich changes into his real form and battles Mario and his allies. After a long fight, Mario is able to defeat Yaridovich and regain the fifth Star Piece.
Upon returning to Seaside Town, Mario is stopped by the "elder", who reveals himself as [[Speardovich|Yaridovich]], a spear-like member of the Smithy Gang, and who had disguised himself as the town's entire population in order to trick Mario into searching for the Star Piece for him. Yaridovich pressures Mario into handing over the Star Piece and flees, and Mario runs after him. Since Yaridovich's getaway vehicle, the battleship [[The Blade|Blade]], is unavailable, he sees himself forced to swim away, but Johnny arrives and blocks his escape route. Cornered, Yaridovich changes into his real form and battles Mario's party, but fails, and the group regains the fifth Star Piece and saves the denizens of Seaside Town. Mario learns from the real elder that, apparently, there is a [[Starslap|star]] in Monstro Town, a settlement populated by reformed monsters located at the far side of Land's End.


===World 5: [[Land's End]]===
===Land's End===
Looking for the sixth Star Piece, Mario and his friends travel to [[Land's End]]. After climbing the mountain and clearing the desert area, they are unable to proceed because the cliff is too high. So they search a way to the underground and end up in [[Belome Temple]]. There, they encounter Belome for a second time. The hungry dog monster tries to eat them, but again gets defeated. After the fight, Mario goes further underground and reaches [[Monstro Town]].
And so, Mario and his friends move on to [[Land's End]]. They climb a mountain and traverse a desert area, but then they are unable to go any higher because the cliff beyond the desert is too tall. So they are forced to take a detour down some desert whirlpools, and at some point end up underground, at [[Belome Temple]]. There, they encounter Belome for a second time. The hungry monster tries to eat them, but again is vanquished. After the fight, Mario goes through a [[Warp Pipe]] and reaches [[Monstro Town]].


In Monstro Town, [[Monstermama]] calls [[Sergeant Flutter]] to help Mario climb the huge cliff in Land's End. She says that the sixth Star Piece has to be somewhere in the clouds, as there is no place on land left to look for it. With the help of Flutter and his [[Koopa Paratroopa|Sky Troopas]], Mario and his friends discovery the [[Bean Valley]]. In a [[Warp Pipe]] in Bean Valley, a [[Shy Away]] grows a giant [[Piranha Plant]], the [[Megasmilax]]. Mario and company have to defeat it in order to gain access to the giant tendril which leads up to the clouds and to [[Nimbus Land]].
There, he asks [[Monstermama]] about the Star Pieces, and after clearing up a misunderstanding, she says that the sixth Star Piece has to be somewhere in the clouds, as there is no place left on land to look for it. To help Mario climb the huge cliff in Land's End and therefore ascend, she calls [[Sergeant Flutter]]. With the help of Flutter and his [[Koopa Paratroopa|Sky Troopas]], Mario and his friends discover [[Bean Valley]]. In a Warp Pipe at the end of it, a [[Beezo|Shy Away]] grows a giant [[Piranha Plant]], [[Smilax]], according to the orders of someone called [[Valentina]]. Mario and company have to beat it to gain access to the giant beanstalk which leads up into [[Beanstalk (Super Mario RPG)|the clouds]] and [[Nimbus Land]].


===World 6: [[Nimbus Land]]===
===Nimbus Land===
[[Image:Nimbus Land.PNG|left|thumb|200px|The floating Nimbus Land.]]
[[File:SMRPG False Prince.png|left|thumb|upright=1.1|Valentina introducing her lackey Dodo as the lost prince, in a bid for power]]
As Mario reaches Nimbus Land's plaza, [[Valentina]] is currently giving a speech to the [[Nimbus Person|residents]]. She says that [[King Nimbus]] is ill at the moment and cannot do his business. Also, she introduces the giant bird [[Dodo]] as being the lost Prince Mallow. Though Dodo looks nothing like a Nimbus Person and cannot speak, Valentina claims the "prince" wants to marry her, thus making her the queen of Nimbus Land. She then leaves for the castle, which is closed for the public.
As Mario reaches Nimbus Land's plaza, Valentina, the royal aide, gives a speech to the [[Nimbus|citizens]], in which she says that [[King Nimbus]] is ill at the moment and cannot do his business, and introduces the giant bird [[Dodo]] as the long-lost Prince Mallow. Though Dodo looks nothing like a local and cannot speak, Valentina claims the "prince" wants to marry her, thus making her the queen of Nimbus Land. She then enters Nimbus Castle, which has been closed to the public.


Though Mallow does not realize at first that he is the actual prince, he is told so by [[Garro]], a sculptor for the royal family. Garro agrees to help Mario and Mallow against Valentina. He coats Mario in gold, disguising him as one of Garro's statues. He takes it to Nimbus Castle with other statues for Valentina. Inside, Mario barely escapes Dodo's wrath as he pecks on random statues instead of polishing them on Valentina's behalf. He takes off the statue disguise and fights his way through the heavily guarded castle.
Though Mallow does not realize at first that he is the actual prince, he is told so by [[Garro]], a sculptor for the royal family. Garro agrees to help Mario and Mallow foil Valentina. He disguises Mario as one of his statues, and takes him into Nimbus Castle without arousing suspicion. Once inside, Mario barely escapes Dodo's wrath and Valentina's guards' attention, leaving him free to fight his way through the heavily guarded castle.


On their route through the castle, Mario and his friends encounter a giant Shelly, which turns out to be [[Birdo]] who is working for Valentina. After defeating her, Mario gets to the back door of Nimbus Castle and falls down a few layers of clouds. He quickly heads back to the plaza of Nimbus Land, where he meets Valentina and Dodo. After being defeated by Mario, Valentina falls through the clouds and, surprisingly, ends up at Booster Tower, just as Toadstool did before.
On their route through it, Mario's team encounters a giant egg called [[Shelly]], which turns out to contain [[Birdo]], who works for Valentina. After getting the better of her, Mario reaches the rearmost part of the castle and challenges Valentina and Dodo. They run away and Mario gives chase. He intercepts them in Nimbus Land's plaza, engages them in battle, and defeats them. Valentina escapes by flying away with Dodo, falling through the clouds soon after and ending up at Booster Tower, just as Toadstool did before.


Mallow is then reunited with his parents, [[King Nimbus|King]] and [[Queen Nimbus]]. They say they heard a Star Piece has fallen into the nearby [[Barrel Volcano]]. So, Mario and his friends drop of the clouds from a specific place and fall right into the chimney of the volcano. The heroes fight their way through the hot volcano and take a stop at [[Hinopio]]'s shop and inn. Shortly afterwards, they face a great wyrm known as the [[Czar Dragon]], the guardian of the sixth Star Piece. They manage to defeat the fiery wyrm, but it resurrects and becomes the undead abomination, the dreaded bonewyrm [[Zombone]]. However, the bonewyrm is defeated. However, as Mario tries to collect the Star Piece, it is snatched away before his hands by the [[Axem Rangers]].
Following that, Mallow is reunited with his parents, [[King Nimbus|King]] and [[Queen Nimbus]]. They say they heard a Star Piece has fallen into the nearby [[Barrel Volcano]]. Mario's team leaps off the clouds from the royal hot spring zone and fall right into the vent of the volcano. The heroes fight their way through, eventually facing the [[Czar Dragon]], the guardian of the sixth Star Piece. They manage to overcome it and its resurrected form, the undead [[Zombone]]. As Mario is about to collect the Star Piece, it is snatched away by the [[Axem Rangers]], five members of the Smithy Gang, who turn tail with it.


[[Image:AxemRangers_SMRPG.png|200px|thumb|The Axem Rangers.]]
[[File:AxemRangers SMRPG.png|thumb|upright=1.1|Mario and his party confronting the Axem Rangers]]
The Axem Rangers, five members of the Smithy Gang, run away with the Star Piece through Barrel Volcano, shortly followed by Mario and his friends. On top of the volcano, they head onto Blade, the huge battleship that failed to take away Yaridovich earlier. On Blade, Mario and company defeat all the Axem Rangers and also destroy the ship's [[Breaker Beam]]. Blade is destroyed, and Mario finally gets the sixth Star Piece.
Mario catches up with them at Barrel Volcano's vent. Blade, the battleship that failed to take away Yaridovich earlier, arrives then, and the Axem Rangers and Mario's party battle there. The party triumphs over the Rangers, whom are last seen going down alongside an exploding Blade. Mario finally gets the sixth Star Piece.


===World 7: [[Smithy Factory]]===
===Smithy Factory===
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[Royal Bus]] to get access to Bowser's Keep, which is unreachable through any other means because Exor destroyed the bridge to the nearby [[Vista Hill]].
After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's [[royal bus]] to assail Bowser's Keep, which is unreachable through any other means.


All members of the Koopa Troop in Bowser's Keep have either defected to or been brainwashed by the [[Smithy Gang]]. However, many are scared off by their former boss [[Bowser]]. Mario meets [[Croco]] again, who does not fight him this time, but rather offers him help by selling his items.
Mario enters the castle, and soon comes across [[The Trial Course|a room with doors to six corridors]], of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled [[Wizakoopa|Magikoopa]]. After he is beaten, Magikoopa comes to his senses again and assists Mario's party by creating the [[magic treasure box]] as well as healing them.


Mario then reaches a room with doors to six corridors, of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by [[Dr. Topper]]. In the fighting areas, Mario can encounter enemies such as the [[Chester]]. All enemies in the fighting areas are created by a brainwashed [[Magikoopa]] and the Statues.
Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (Super Mario RPG)|Boomer]], though he is taken care of. The chandelier with Mario's party on it is transported upwards by a [[Shyndelier|Chandeli-ho]] to the highest tower of the keep. There, the party finally enters combat with [[Exor]], and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to [[Weapon World|Smithy's world]].


After the required amount of courses is cleared, Mario proceeds and fights the brainwashed Magikoopa. After its defeat, the Magikoopa comes to its senses again and helps out Mario's party, creating a [[Treasure Box]] with unlimited coins as well as healing them. Croco also appears for a second time offering his items.
[[Mario]], [[Mallow]], [[Geno]], [[Bowser]] and [[Princess Peach|Toadstool]] are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, [[Machine Made]]s abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: [[Claymorton|Mack]], [[Bowyer]], [[Speardovich|Yaridovich]], and the [[Axem Rangers]]. Along the way, they fight [[Count Down]], a giant stopwatch.


Mario reaches the final room of the keep again, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the [[Smithy Gang]] swordsman [[Boomer (SMRPG)|Boomer]]. After Mario and his friends defeat Boomer, he falls down. The chandelier with Mario on it is transported upwards by a [[Chandeli-Ho]] to the highest tower of the keep. There, Mario's party finally enters combat with [[Exor]]. The giant sword foe is shielded by its eyes in battle. However, after the eyes are "knocked out", Mario and company can defeat Exor. However, with his last ounce of strength, [[Exor]] inhales Mario and his party with its mouth, the Neosquid, which acts as a portal to Smithy's dimension.
They also battle the duo of [[Cloaker]] and [[Domino]], and their [[Bad Adder|pet]] [[Mad Adder|snake]]. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the [[Factory (Super Mario RPG)|Factory]] proper. There, they have to challenge the Factory's [[Clerk]], [[Manager]], and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief uses the [[Gunyolk]] in battle, but Mario's team still overcomes him.


[[Mario]], [[Princess Peach|Toadstool]], [[Bowser]], [[Mallow]] and [[Geno]] are brought to Smithy's [[Factory]], his base of operation for the invasion of [[Mushroom World]]. In the gloomy universe, they have to fight many previous enemies a second time. Notably, [[Machine Made]]s, which are gray copies of [[Mack]], [[Bowyer]], [[Yaridovich]] and the [[Axem Rangers]], are produced en masse in the Factory. Additionally, they encounter [[Count Down]], a giant clock which is controlled by the bell-like [[Ding-A-Ling]]s.
[[File:FinalBattleSMRPG.png|left|frame|Mario and the gang meet [[Smithy]].]]
The five heroes at last meet [[Smithy]] himself in the basement of the Factory. Smithy constantly creates weapons with his hammer and the [[Smelter]]. On top of that, he holds the seventh and last Star Piece. Refusing to give it away, he engages Mario and his allies in battle. Despite employing the Smelter to create [[Shyper]]s to aid him in battle, he is soon defeated. Enraged, he slams the floor with his hammer and the floor gives way, and Smithy, along with Mario and company, falls down to a dark area below the Factory.


They also fight the duo of [[Cloaker]] and [[Domino]]. When either one of them is defeated, the other runs away to make use of his giant snake. Domino's snake is [[Mad Adder]], while Cloaker's is [[Earth Link]]. However, even with the help of the snake, he is defeated by Mario. Mario and company then enter the production lines of the Factory. There, they have to fight the Factory's [[Clerk]], [[Manager]] and [[Director]] before meeting the [[Factory Chief]]. The Factory Chief is using the [[Gunyolk]] in battle. However, he still is defeated by Mario.
Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is trounced and destroyed by Mario and company, who proceed to claim the final Star Piece.
[[Image:FinalBattleSMRPG.png|left|frame|Mario and gang meet [[Smithy]].]]
The five heroes finally meet [[Smithy]] at the basement of the Factory. Smithy is constantly creating more weapons with his hammer and the [[Smelter]]. He also holds the seventh and last Star Piece. Refusing to give it away, he starts to fight Mario and his allies. At first, he use the Smelter to create [[Shyper]]s to aide him in battle. However, he is soon defeated. Angry, he slams the floor with his hammer several times. Because the floor has only been constructed the day before, it breaks and [[Smithy]], along with Mario and company, falls down to a dark area below the Factory.
 
Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is defeated and destroyed by Mario and his friends.


===Conclusion===
===Conclusion===
With all seven Star Pieces restored, Geno thanks the others and says goodbye, before leaving the form of a doll and returning to a small star. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool and the Geno doll are returned to Mushroom World. Exor dissolves into nothingness.  
[[File:MarioRPGEndingScreen.png|thumb|The ending screen with Mario, Princess Toadstool, Yoshi, Toad, and the Chancellor.]]
With all seven Star Pieces retrieved, Geno thanks the others and says goodbye, before leaving his doll body and returning to his original form. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool, and the Geno doll are returned to [[Mario World|Mario's world]]. Exor dissolves into nothing.


Here's what happened in the end according to each star:
Each of the seven Star Pieces shows the events that follow after the defeat of Smithy:
*Mallow is crowned the prince of Nimbus Land.
*Bowser repairs his keep with the help of his minions.
*Johnny looks out at the sunset from the cliff where the Yaridovich battle took place.
*Croco is seen racing the [[Mushroom Derby]] against Yoshi. Though he loses the race, he is consoled by [[Boshi]], and the two walk off together (seemingly establishing a friendship).
*Frogfucius and [[Frogfucius' Student|his student]] both attend a concert held by [[Toadofsky]].
*Valentina and Booster hold a wedding, with Dodo presiding over the ceremony. In spite of that, Booster runs off and Valentina follows, leaving Dodo confused.
*Mario and Princess Toadstool return to Mushroom Kingdom, [[Fourth wall|thanking the player]] for all of their hard work.
As the credits roll, there is a [[parade]] featuring most of the game's cast. In his only appearance in the game, [[Luigi]] leads the parade as its grand marshal.


*Mallow goes back to Nimbus Land to his parents.
==Gameplay==
*Bowser repairs his keep with the help of his old and new minions.
Mario traverses an overworld filled with NPCs and enemies. If he touches an enemy, the player is taken to a turn-based battle with said foe and possibly other foes.
*Jonathan Jones looks out at the sunset from the cliff where the Yaridovich battle took place.
*Croco is seen racing the [[Mushroom Derby]] against Yoshi. Though he loses this race, he is consoled by [[Boshi]] and the two walk off together (seemingly establishing a friendship).
*Frogfucius attends a concert held by [[Toadofsky]].
*Valentina and Booster get married with Dodo exchanging vows.
*Mario and Princess Toadstool return to the Mushroom Kingdom.


As the credits roll, there is a parade featuring every character in it.
Worlds are broken up into levels which must be traveled to using the map screen. Usually, Mario must complete an objective before he can progress to the next section of a world. During the adventure, the player occasionally must play a minigame in order to progress.
{{endspoiler}}
===Controls===
{|class="wikitable"
!Controller
!Field
!Battle
!Menu
|-
!SNES Controller
|
*{{button|snes|pad}} - Move
*{{button|snes|a}} - Interact
*{{button|snes|b}} - Jump
*{{button|snes|y}} - Run
*{{button|snes|x}} - Open the menu
|
*{{button|snes|pad}} - Move selection
*{{button|snes|a}} - Choose and perform normal attack
*{{button|snes|b}} - Choose "Defense" or "Run away"
*{{button|snes|y}} - Choose and perform most special attacks
*{{button|snes|x}} - Choose and use an item
|
*{{button|snes|pad}} - Move cursor
*{{button|snes|a}} - Confirm
*{{button|snes|b}} - Cancel
*{{button|snes|y}} - Confirm
*{{button|snes|x}} - Close menu
*'''File select screen only'''
**{{button|snes|l}} - Switch audio to stereo
**{{button|snes|r}} - Switch audio to mono
**{{button|snes|select}} - Toggle audio output
|-
!Wii Classic Controller
|
*{{button|wii|pad}} - Move
*{{button|wii|cca}} - Interact
*{{button|wii|ccb}} - Jump
*{{button|wii|y}} - Run
*{{button|wii|x}} - Open the menu
|
*{{button|wii|pad}} - Move selection
*{{button|wii|cca}} - Choose and perform normal attack
*{{button|wii|ccb}} - Choose "Defense" or "Run away"
*{{button|wii|y}} - Choose and perform most special attacks
*{{button|wii|x}} - Choose and use an item
|
*{{button|wii|pad}} - Move cursor
*{{button|wii|cca}} - Confirm
*{{button|wii|ccb}} - Cancel
*{{button|wii|y}} - Confirm
*{{button|wii|x}} - Close menu
*'''File select screen only'''
**{{button|wii|l}} - Switch audio to stereo
**{{button|wii|r}} - Switch audio to mono
**{{button|wii|-}} - Toggle audio output
|-
!GameCube Controller
|
*{{button|gcn|pad}} - Move
*{{button|gcn|a}} - Interact
*{{button|gcn|b}} - Jump
*{{button|gcn|y}} - Run
*{{button|gcn|x}} - Open the menu
|
*{{button|gcn|pad}} - Move selection
*{{button|gcn|a}} - Choose and perform normal attack
*{{button|gcn|b}} - Choose "Defense" or "Run away"
*{{button|gcn|y}} - Choose and perform most special attacks
*{{button|gcn|x}} - Choose and use an item
|
*{{button|gcn|pad}} - Move cursor
*{{button|gcn|a}} - Confirm
*{{button|gcn|b}} - Cancel
*{{button|gcn|y}} - Confirm
*{{button|gcn|x}} - Close menu
*'''File select screen only'''
**{{button|gcn|l}} - Switch audio to stereo
**{{button|gcn|r}} - Switch audio to mono
**{{button|gcn|z}} - Toggle audio output
|-
!Wii U GamePad / Pro Controller (Default)
|
*{{button|wiiu|pad}} - Move
*{{button|wiiu|a}} - Interact
*{{button|wiiu|b}} - Jump
*{{button|wiiu|y}} - Run
*{{button|wiiu|x}} - Open the menu
|
*{{button|wiiu|pad}} - Move selection
*{{button|wiiu|a}} - Choose and perform normal attack
*{{button|wiiu|b}} - Choose "Defense" or "Run away"
*{{button|wiiu|y}} - Choose and perform most special attacks
*{{button|wiiu|x}} - Choose and use an item
|
*{{button|wiiu|pad}} - Move cursor
*{{button|wiiu|a}} - Confirm
*{{button|wiiu|b}} - Cancel
*{{button|wiiu|y}} - Confirm
*{{button|wiiu|x}} - Close menu
*'''File select screen only'''
**{{button|wiiu|l}} - Switch audio to stereo
**{{button|wiiu|r}} - Switch audio to mono
**{{button|wiiu|minus}} - Toggle audio output
|}


==Sidequests==
===Objects===
During their adventure, Mario and his friends are free to visit several optional places in the world.
{|class="wikitable"style="text-align:center;width:100%"
|-
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPGSaveBlock.png]]
|'''[[Save Block]]'''
|-
|colspan=2|Allows the player to save their progress.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Treasure Box.png]]
|'''[[Treasure chest|Treasure box]]'''
|-
|colspan=2|Contains different types of items that can be collected.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Treasure Box.png]]
|'''[[Hidden Treasure|Hidden treasure]]'''
|-
|colspan=2|Invisible treasure boxes that contain rarer goods.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Barrel.png]]
|'''[[Barrel]]'''
|-
|colspan=2|Obstacles Mario must jump over or roll by jumping on it.
|}
|}
{|class="wikitable"style="text-align:center;width:100%"
|-
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Block.png]]
|'''[[Tile]]'''
|-
|colspan=2|Panels that float in the air and move in certain ways.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Donut Block.png]]
|'''[[Donut Block]]'''
|-
|colspan=2|Blocks that fall down if Mario stands on it too long.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:Chest of Gold.png]]
|'''[[Magic treasure box]]'''
|-
|colspan=2|A treasure box that releases an unlimited amount of coins.
|}
|width=25%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Pot Cannon.png]]
|'''[[Pot cannon]]'''
|-
|colspan=2|Cannons that launch Mario in one of three directions.
|}
|}
{|class="wikitable"style="text-align:center;width:75%"
|-
|width=33%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Spinning Flower.png]]
|'''[[Spinning Flower]]'''
|-
|colspan=2|Flowers that launch Mario high and far when he jumps off of it.
|}
|width=33%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Smile Trampoline.png]]
|'''[[Trampoline|Smile trampoline]]'''
|-
|colspan=2|Trampolines that typically send Mario upwards.
|}
|width=33%|
{|class="wikitable"style="text-align:center;height:100%"width=100%
|-
|style="width:32px"|[[File:SMRPG Warp Trampoline.png]]
|'''[[Trampoline|Warp trampoline]]'''
|-
|colspan=2|Trampolines that take Mario to the world map.
|}
|}


The biggest of them is [[Yo'ster Isle]], the home island of the [[Yoshi (species)|Yoshis]], which can be reached via the [[Pipe Vault]] between Rose Town and Moleville. The Pipe Vault is held in the traditional side-scrolling manner of earlier ''[[Mario (series)|Mario]]'' games such as ''[[Super Mario Bros.]]'', and features classical enemies such as [[Piranha Plant]]s. On Yo'ster Isle, Mario meets Yoshi and can ride him. On Yoshi's back, Mario will be able to talk to other Yoshis on the island, with Yoshi translating their words from the Yoshi language. On Yoshi's back, Mario can compete in the Mushroom Derby, a racing mini-game, against the island's champion, the rude Boshi. Entry into the derby requires [[Yoshi Cookie]]s. After winning the Mushroom Derby, Mario has access to Yoshi Cookies outside the island. He can summon Yoshi in battle, who will swallow smaller enemies, leaving back a certain item or a [[Yoshi Candy]].
==Battle system==
 
[[Mario]] fights with two of his four partners at a time; they can be switched outside of battle. The characters have many stats that grow as they level up:
Another optional place to visit is [[Grate Guy's Casino]], which opens after Mario's quest to Nimbus Land. To enter it, Mario has to get the membership card by Knife Guy in Booster's Tower, then find the secret entrance to the casino in Bean Valley. The casino offers several mini-games to win coins.
[[File:SMRPG Stats.png|thumb|The stats of Mario at level 20]]
 
*''HP'', or hit points, show the amount of damage a character can take. When it reaches 0, the character is knocked out and unable to fight unless revived. Having the entire party knocked out ends the game and the player automatically restarts from their last save.
In Monstro Town, there is a sealed door. Mario only can open it with a Shiny Stone, which he can get from a girl mole in [[Moleville]] if the player give her fireworks, which they can get from a male mole in Moleville for 500 coins. When they open the door, the player will then meet [[Culex]].
 
==Battle System==
[[Mario]] fights with two of his four partners at a time, though he is able to switch partners outside of battle. The characters have many stats that grow as they level up:
 
*''HP'', or hit points, show the amount of damage a character can take. When it reaches 0, the character is knocked out and unable to fight unless revived.
*''Speed'' affects how often and in what order the character fights. Characters with a high speed attack before any other allies or enemies, and could attack multiple times before another character attacks once depending on their speed.
*''Speed'' affects how often and in what order the character fights. Characters with a high speed attack before any other allies or enemies, and could attack multiple times before another character attacks once depending on their speed.
*''Attack'' is the physical strength of the character. Combined with the character's weapon, it adds up to a final value that affects how much damage they will deal to an opponent with physical attacks.
*''Attack'' is the physical strength of the character. Combined with the character's weapon, it adds up to a final value that affects how much damage they deal to an opponent with physical attacks.
*''Defense'', combined with the character's armor, reduces the amount of damage a character will receive from an enemy's normal physical attack.
*''Defense'', combined with the character's armor, reduces the amount of damage a character receives from an enemy's normal physical attack.
*''Magic Attack'' affects how strong a character's special skill will be.
*''Magic Attack'' affects the strength of a character's special skill.
*''Magic Defense'' is similar to defense, but only protects against enemies' special skills, not regular attacks.
*''Magic Defense'' is similar to defense, but only protects against enemies' special skills, not regular attacks.
 
Every time a character levels up, they can choose one of three groups of stats to gain a bonus point in: Attack and Defense, HP, or Magic Attack and Magic Defense. Depending on the character's level, the amount of bonus points given to a group of stats is boosted. Starting at level 2, the order of the boosted bonuses is magic, HP, and physical which then repeats cyclically. All of the party members require the same number of experience points to reach the next level. The maximum level each character can reach is 30. The specifics of the party's level up progression is detailed [[Super Mario RPG: Legend of the Seven Stars level up progressions|here]].
In addition, each time a character levels up, they can choose one of three groups of stats to gain a bonus in: attack and defense, HP, or magic attack and magic defense. Special skills can be performed by using flower points, or [[FP]]. These flower points are not raised by leveling up, but by special items such as the [[Flower Tab]].


Battles begin by moving into an enemy on a main game map. In battle, characters have four options:
Battles begin by moving into an enemy on a main game map. In battle, characters have four options:
*''Attack'', which allows the character to perform a basic attack using the weapon they have equipped.
*''Attack'', which allows the character to perform a basic attack using the weapon they have equipped.
*''Item'', which allows them to use one of the items they have on themselves, an ally, an enemy, or a group of allies or enemies depending on the item.
*''Item'', which allows them to use one of the items they have on themselves, an ally, an enemy, or a group of allies or enemies depending on the item. Occasionally, an item is used without being consumed as it normally happens, called a "freebie" by the game.
*''Special'', which allows the character to use one of the special moves they have acquired by leveling up.
*''Special'', which allows the character to use one of the special moves they have acquired by leveling up.
*''Etc''., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.
*''Etc''., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.
[[File:SMRPG Bonus Flower.png|thumb|Geno receiving a Bonus Flower from a defeated enemy]]
Many of these options can be improved by the use of [[Action Command|action command]]s, most commonly the "Timed Hit" which helps them in many ways when the player presses any button at the correct time. Depending on the timing, these commands can increase physical damage by 1.5x if done okay, or 2x if done well. They can also block half damage from physical damage if done okay, and all of it if done well. Magical attacks can be timed as well for more damage. However, enemy magic attacks and some physical attacks cannot be blocked in this manner. Attacks that can be blocked are indicated by stars flying out of a party member when they are hit.


After defeating an enemy, the character who defeated it will occasionally receive a [[Special Flower|flower]] that gives them a special bonus. Through enough stat bonuses after battling, each member of the party can reach a maximum level of 30.
After defeating an enemy, the character who defeated it may receive a [[Bonus Flower]] that gives them a special bonus.
===Special moves===
{{main|List of Super Mario RPG: Legend of the Seven Stars special moves}}
[[File:SMRPG HPRain.png|thumb|[[HP Rain]], Mallow's initial special move]]
Mario's party members have special moves that are unique to the character which they learn by leveling up. When they join the party, they start with one special move except for Princess Toadstool who starts with two special moves. Flower Points are required to perform these moves and the available FP is shared between all of the members. These Flower Points are not raised by leveling up, but by using special items such as the [[Flower Tab]]. Stronger special moves unlocked at higher levels typically require more FP to use. Enemies also have access to moves that use FP. Some of these moves have elemental properties that can be nullified with certain armor and accessories. If an enemy uses all of its FP, the message "Monster's FP is gone!" appears on the screen. In addition, enemies have special attacks which do not use FP but do more damage than their typical physical attacks.


==Mario's Party==
===Status effects===
{{spoiler}}
Both Mario's party members and enemies can inflict status effects, depending on the attack. For some status effects, they wear off after enough time passes. At the end of the battle, all status effects are cured. Certain accessories nullify negative status effects.
==='''[[Mario]]'''===
{|class="wikitable"style="text-align:center;width:86%"
[[Image:RPGMario.png|thumb|75px|right|Mario.]]
|-
In battle, Mario uses powerful attacks, hitting his enemies with various [[Hammer]]s, [[Koopa Shell]]s or simply his hands. His magic attacks involve [[jump]]ing and fire magic. When Mario falls in battle, his allies can still fight on and win the battle for him.
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:Red Essence effect.png]] [[File:SMRPG Mallow Red Essence.png]] [[File:SMRPG Geno Red Essence.png]] [[File:SMRPG Bowser Red Essence.png]] [[File:SMRPG Toadstool Red Essence.png]]
|'''[[Red Essence]]'''
|-
|colspan=2|Makes the user invulnerable to attacks for three turns.
|}
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Down.png]] [[File:SMRPG Mallow Down.png]] [[File:SMRPG Geno Down.png]] [[File:SMRPG Bowser Down.png]] [[File:SMRPG Toadstool Down.png]]
|'''[[Downed]]'''
|-
|colspan=2|Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a [[Game Over]].
|}
|}
{|class="wikitable"style="text-align:center;width:86%"
|-
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Fear.gif]] [[File:SMRPG Mallow Fear.gif]] [[File:SMRPG Geno Fear.gif]] [[File:SMRPG Bowser Fear.gif]] [[File:SMRPG Toadstool Fear.gif]]
|'''[[Fear]]'''
|-
|colspan=2|Cuts the recipient's attack and defense in half.
|}
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Mushroom.png]] [[File:SMRPG Mallow Mushroom.png]] [[File:SMRPG Geno Mushroom.png]] [[File:SMRPG Bowser Mushroom.png]] [[File:SMRPG Toadstool Mushroom.png]]
|'''[[Mushroom (status effect)|Mushroom]]'''
|-
|colspan=2|Turns the recipient into a mushroom, making them unable to perform any action and heal a small amount of HP each turn.
|}
|}
{|class="wikitable"style="text-align:center;width:86%"
|-
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SilenceIcon.PNG]] [[File:SMRPG Mallow Mute.png]] [[File:SMRPG Geno Mute.png]] [[File:SMRPG Bowser Mute.png]] [[File:SMRPG Toadstool Mute.png]]
|'''[[Mute (status effect)|Mute]]'''
|-
|colspan=2|Disables the recipient's special attacks.
|}
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Poison.png]] [[File:SMRPG Mallow Poison.png]] [[File:SMRPG Geno Poison.png]] [[File:SMRPG Bowser Poison.png]] [[File:SMRPG Toadstool Poison.png]]
|'''[[Poison (status effect)|Poison]]'''
|-
|colspan=2|Makes the recipient take a few points of damage every turn.
|}
|}
{|class="wikitable"style="text-align:center;width:86%"
|-
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Scarecrow.png]] [[File:SMRPG Mallow Scarecrow.png]] [[File:SMRPG Geno Scarecrow.png]] [[File:SMRPG Bowser Scarecrow.png]] [[File:SMRPG Toadstool Scarecrow.png]]
|'''[[Scarecrow (status effect)|Scarecrow]]'''
|-
|colspan=2"|Prevents the recipient from using items or performing normal attacks.
|}
|width=43%|
{|class="wikitable"style="text-align:center"width=100%
|-
|style="width:150px"|[[File:SMRPG Mario Sleep.png]] [[File:SMRPG Mallow Sleep.png]] [[File:SMRPG Geno Sleep.png]] [[File:SMRPG Bowser Sleep.png]] [[File:SMRPG Toadstool Sleep.png]]
|'''[[Sleep]]'''
|-
|colspan=2|Prevents the recipient from performing any action. The character wakes up after being hit by a physical attack.
|}
|}


==='''[[Mallow]]'''===
==Party members==
[[Image: Mallow.gif|thumb|100px|left|Mallow.]]
===[[Mario]]===
Mallow is, at first, believed to be a simple tadpole from [[Tadpole Pond]] even though he looks nothing like one. He is the first partner Mario meets, joining Mario during his first visit to the [[Mushroom Kingdom]]. He was raised by [[Frogfucius]] who found him floating in a basket as a baby. Later, when Mallow and Mario visit Frogfucius, it is revealed that Mallow is not a frog and that his real parents are out there, somewhere. Late in the game, Mario and his party visit [[Nimbus Land]], whose citizens are all of the same species as Mallow. There, Mallow discovers that he is a prince and his parents are [[King Nimbus]] and [[Queen Nimbus]].
[[File:RPGMario.png|thumb|75px|Mario]]
Hero of the [[Mushroom Kingdom]] and the main protagonist of the story. Mario attempts to rescue Princess Toadstool from Bowser again, but is sent flying by Exor crashing into the keep. Now he must go on an entirely new adventure as he fights off Smithy's army of mechanical minions and recovers the seven [[Star Piece (Super Mario RPG)|Star Piece]]s. He is the one who navigates the overworld, and he cannot be switched out for any other of his teammates.


He has a variety of attacks useful for attacking all of the enemies at one time. He has powerful control over the weather: outside of battle, when he cries, a heavy rainstorm starts. In battle, he can summon things from lightning to snow to a healing rain. In addition, he has a harmless but useful attack, [[Psychopath]], that shows how much HP an enemy has remaining and a quote from the enemy's mind when the player manages to do a Timed Hit.
In battle, Mario uses powerful attacks, hitting his enemies with various [[Hammer]]s, [[Koopa Shell]]s or simply attacking barefisted. His special attacks involve [[jump]]ing and fire magic. If Mario ever falls in battle, his allies can still fight on and win the battle for him.


==='''[[Geno]]'''===
===[[Mallow]]===
[[File:Geno SMRPG.gif|thumb|75px|Geno.]]
[[File:SMRPG Mallow Artwork.png|thumb|upright=0.55|left|Mallow]]
Geno is the second to join. He is from [[Star Road]], and, while his real form appears to be a small star, he takes the form and name of [[Gaz]]'s doll while with Mario. He reveals to the party what the Star Pieces discovered by Mario are and their importance.
Mallow is the first partner that Mario meets, joining Mario during his first visit to [[Toad Town|Mushroom Kingdom]]. He is, at first, believed to be a simple [[tadpole]] from [[Tadpole Pond]] even though he looks nothing like one. He was raised by Frogfucius who found him floating in a basket as a baby. Later, when Mallow and Mario visit Frogfucius, it is revealed that Mallow is not a frog and that his real parents are out there, somewhere. Later in the game, Mario and his party visit [[Nimbus Land]], whose citizens are all of the same species as Mallow. There, Mallow discovers that he is a prince and his parents are [[King Nimbus|King]] and [[Queen Nimbus]].


He is incredibly powerful and has a variety of offensive attacks, one of which ([[Geno Whirl]]), can deal 9999 HP of damage on regular enemies, [[Yaridovich]] clones, and [[Exor]].
Mallow has a variety of attacks useful for attacking all of the enemies at one time. He has powerful control over the weather: outside of battle, when he cries, a heavy rainstorm starts. In battle, he can summon things from lightning to snow to a healing rain. In addition, he has a harmless but useful attack, [[Thought Peek|Psychopath]], that shows how much HP an enemy has remaining and a quote from the enemy's mind when the player manages to do a Timed Hit.


==='''[[Bowser]]'''===
===[[Geno]]===
[[Image:Bowsersmrpg.png|75px|thumb|left|Bowser.]]
[[File:Genosmrpg.png|thumb|75px|Geno]]
Bowser, for the first time in the series, joins Mario's side. His goal was to take his keep back from Smithy's gang. He and Mario reluctantly join at [[Booster Tower]].
Geno is the second to join Mario's crew. He is an agent from Star Road, sent to retrieve the seven Star Pieces and repair Star Road while also battling the Smithy Gang. While his real form appears to be a small star, he takes possession of [[Gaz]]'s doll, as well as its name, as a physical form. He then meets with Mario and Mallow in the Forest Maze while fighting with Bowyer, and he chooses to help Mario in his quest since they have the same objective.


He doesn't have as great a variety of special attacks as the other members of the team, though he is physically incredibly strong.
Geno is incredibly powerful and has a variety of offensive attacks, one of which ([[Geno Whirl]]) can deal 9999 HP of damage to regular enemies, [[Speardovich|Yaridovich]] clones, and [[Exor]].


==='''[[Princess Peach|Princess Toadstool]]'''===
===[[Bowser]]===
[[Image:SMRPG_Peach.gif|75px|thumb|right|Princess Toadstool.]]
[[File:Smrpg bowser.gif|125px|thumb|left|Bowser]]
Princess Toadstool is the last to join. She was kidnapped at the beginning of the game, and, right when Mario rescued her, was sent flying off. After falling from the sky, she was discovered by [[Booster]] and held in his tower. Booster attempted to marry her, but she was eventually rescued by Mario and returned to the Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguised herself as the princess, Toadstool sneaked away to join Mario's party.
The ruthless leader of the [[Bowser's Minions|Koopa Troop]] and Mario's arch-nemesis, Bowser starts out as an enemy, but is the third to join Mario's party in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then, after getting thrown out of his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side.


Her special skills are mostly defensive and healing, not offensive. Her healing skills can be incredibly useful, and she can resurrect a fallen partner.
Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength.


{{endspoiler}}
===[[Princess Peach|Princess Toadstool]]===
[[File:SMRPG Peach Artwork.png|75px|thumb|Princess Toadstool]]
The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right before Mario can rescue her, is sent flying off out of Bowser's castle. After falling from the sky, she is discovered by [[Booster]] and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her chambermaid, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest.
 
Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters.


==Locations==
==Locations==
Mario and his party visit many places over the course of the game.
{{SMRPG map}}
[[Image:Smrpgmap2.gif|200px|left|thumb|The Map of ''Super Mario RPG''.]]
[[Mario]] and his party visit many locations spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the [[Mario World|world]]. To progress through hostile environments, Mario has to reach the location's exit found at the opposite end or beat a boss. To unlock locations past friendly places such as towns, Mario needs to progress the story by interacting with other characters. Location descriptions in gray indicate that they cannot be accessed from the world map.
{|align="center"cellpadding=2 cellspacing=2 style="padding:2px;background-color:#f9f9f9;border:1px solid lightgray;color:black;text-align:center;"width=100%
|-
!style="text-align:center"|Area
!style="text-align:center"|Location
!style="text-align:center"|Description
!style="text-align:center"|Connects to
|-
!rowspan=6 style="background:deepskyblue"|[[File:Mushroom Kingdom SMRPG.png]]<br>{{color-link|white|Mushroom Kingdom}}
|-style="background:white"
|[[File:MarioSMRPG.png|150px]]<br>'''[[Mario Bros.' House|Mario's Pad]]'''
|Mario's home, and where his adventure begins. It is decorated with tools and has a [[Warp Pipe|pipe]] for a smokestack. The bed here can be rested in for free. Mario can first learn about [[Action Command|Timed Hits]] from [[Toad]] here.
|[[Vista Hill]]<br>[[Mushroom Way]]
|-style="background:white"
|[[File:SMRPG Mushroom Way.png|150px]]<br>'''[[Mushroom Way]]'''
|A short road leading from Mario's Pad to Mushroom Kingdom. Mario fights two [[Hammer Bro]]s. and obtains the [[hammer]] afterward.
|[[Mario Bros.' House|Mario's Pad]]<br>[[Toad Town|Mushroom Kingdom]]
|-style="background:white"
|[[File:SMRPG Mushroom Kingdom Level.png|150px]]<br>'''[[Toad Town|Mushroom Kingdom]]'''
|The seat of the region, where the [[Toad (species)|Mushroom People]] live. It contains a shop, an inn, and Mushroom Castle. Mario first meets [[Mallow]] after the latter fails to catch [[Croco]]. Following Mario's return from Bandit's Way with Mallow's [[Special Frog Coin|coin]], he finds that [[Claymorton|Mack]] and his [[Shymore|Shyster]]s have invaded the town.
|rowspan=2|[[Mushroom Way]]<br>[[Bandit's Way]]<br>[[Kero Sewers]]
|-style="background:white"
|[[File:SMRPG Chancellor.png|150px]]<br>'''[[Peach's Castle|Mushroom Castle]]'''
|style="background:lightgray"|A major location within Mushroom Kingdom and the home of [[Princess Peach|Princess Toadstool]]. When Mario enters the castle, he informs the [[Chancellor]] the events that occurred at Bowser's Keep. After returning from Bandit's Way, Mario and Mallow defeat Mack and his [[Bodyguard]]s within the castle, allowing Mario to collect the first [[Star Piece (Super Mario RPG)|Star Piece]]. Later, Mario escorts the princess to the castle after saving her from [[Booster]].
|-style="background:white"
|[[File:BanditsWay.png|150px]]<br>'''[[Bandit's Way]]'''
|A longer road branching off of Mushroom Kingdom. It leads to a dead end where Mario and Mallow chase and fight [[Croco]] for the first time. Mario can also first use the [[Super Star|star]] here.
|[[Toad Town|Mushroom Kingdom]]
|-
!rowspan=9 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color-link|white|Tadpole Pond Region|Pond to Pipes}}
|-style="background:white"
|[[File:KeroSewers.png|150px]]<br>'''[[Kero Sewers]]'''
|A large sewer system located above the [[Midas River]]. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by [[Belome]].
|[[Toad Town|Mushroom Kingdom]]<br>[[Midas River]]
|-style="background:white"
|[[File:MidasRiver.png|150px]]<br>'''[[Midas River]]'''
|A large river fed by the falls. A barrel minigame can be played here.
|[[Kero Sewers]]<br>[[Tadpole Pond]]
|-style="background:white"
|[[File:TadpolePond.png|150px]]<br>'''[[Tadpole Pond]]'''
|The home of [[Frog Sage|Frogfucius]] and the [[tadpole]]s. Two of the tadpoles run shops, one of which can only be accessed after obtaining special items.
|rowspan=2|[[Midas River]]<br>[[Rose Way]]
|-style="background:white"
|[[File:Melody Bay SMRPG.png|150px]]<br>'''[[Melody Bay]]'''
|style="background:lightgray"|An off-branch of Tadpole Pond where [[Toadofsky]] resides and composes his music. After learning various melodies from different locations, Mario can give Toadofsky inspiration by using the tadpoles to play the notes. With each melody, Toadofsky rewards Mario.
|-style="background:white"
|[[File:RoseWay.png|150px]]<br>'''[[Rose Way]]'''
|A short, swampy road from Tadpole Pond to Rose Town. When Mario and Mallow first travel through Rose Way, they come across [[Bowser]] and the remains of his [[Bowser's Minions|Koopa Troop]].
|[[Tadpole Pond]]<br>[[Rose Town]]
|-style="background:white"
|[[File:Rose Town.png|150px]]<br>'''[[Rose Town]]'''
|A town attacked by [[Aero]]s that paralyzes the residents. When Mario enters the inn, he meets [[Gaz]] and [[Rose Town innkeeper|his mother]]. During the night, a star takes control of Gaz's [[Geno]] doll and walks into the woods.
|[[Rose Way]]<br>[[Forest Maze]]<br>[[Pipe Vault]]
|-style="background:white"
|[[File:Forest Maze.png|150px]]<br>'''[[Forest Maze]]'''
|A large, winding forest near Rose Town that is inhabited by enemies. Mario must follow Geno to reach [[Bowyer]]. Geno joins Mario's party during the battle against Bowyer. Once he is defeated, Mario is awarded with the second Star Piece.
|[[Rose Town]]
|-style="background:white"
|[[File:Pipe Vault.png|150px]]<br>'''[[Pipe Vault]]'''
|An optional tunnel system that leads to Yo'ster Isle. It contains many [[Piranha Plant]]-filled pipes and patches of lava. Mario can play [[Goomba-thumping|Goomba thumping]] here.
|[[Rose Town]]<br>[[Yoshi's Island (location)|Yo'ster Isle]]<br>[[Moleville]]
|-
!rowspan=2 style="background:limegreen"|[[File:SMRPG Pond to Pipes and Yoster Isle.png]]<br>{{color-link|white|Yoshi's Island (location)|Yo'ster Isle}}
|-style="background:white"
|[[File:SMRPG Yoster Isle.png|150px]]<br>'''[[Yoshi's Island (location)|Yo'ster Isle]]'''
|The home of the [[Yoshi (species)|Yoshi]]s. The [[Mushroom Derby]] is held here, but is canceled by [[Boshi]]. Once Mario and [[Yoshi]] beat Boshi, all of the Yoshis are allowed to race. In addition, [[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] hatches during the adventure. Feeding Baby Fat with [[Yoshi Cookie]]s rewards Mario with items.
|[[Pipe Vault]]
|-
!rowspan=7 style="background:orange"|[[File:Mole Mountains SMRPG.png]]<br>{{color-link|white|Moleville Region|Mole Mountains}}
|-style="background:white"
|[[File:Moleville.png|150px]]<br>'''[[Moleville]]'''
|A small mountain town inhabited by [[mole (Super Mario RPG)|mole]]s. Here, the party spots Bowser again, who leads less troops than last time.
|rowspan=2|[[Pipe Vault]]<br>[[Booster Pass]]
|-style="background:white"
|[[File:MolevilleMines.png|150px]]<br>'''[[Mole Mines|Coal Mines]]'''
|style="background:lightgray"|A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that [[Dyna and Mite|Dyna & Mite]] are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen [[coin]]s and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight [[Punchinello]], earning them the third Star Piece.
|-style="background:white"
|[[File:BoosterPass.png|150px]]<br>'''[[Booster Pass]]'''
|The road between Moleville and Booster Tower used by [[Apprentice (Snifit)|Apprentice]]s, containing a lot of [[Spikester]] and [[Artichoker]]s.
|[[Moleville]]<br>[[Booster Tower]]
|-style="background:white"
|[[File:BoosterTower.png|150px]]<br>'''[[Booster Tower]]'''
|The home of Booster and his [[Snifster|Snifit]]s, which has been owned by his family for generations. At the base, Mario happens upon Bowser without any of his troops. After Bowser opens the door to the tower, he joins Mario's party. At the top of the tower, in a balcony, is Princess Toadstool, whom Booster tries to make his bride. When Mario walks out to the balcony, he instead fights [[Knife Guy]] and [[Grate Guy]].
|[[Booster Pass]]<br>[[Booster Hill]]
|-style="background:white"
|[[File:BoosterHill.png|150px]]<br>'''[[Booster Hill]]'''
|A hill between Booster Tower and Marrymore that features a minigame involving Booster's Snifits and barrels. The first time Mario climbs up the hill, he races after Booster to Marrymore. Subsequent visits has Mario take part in [[Beetle Race]], provided he counts with a Beetle Box.
|[[Booster Tower]]<br>[[Marrymore]]
|-style="background:white"
|[[File:SMRPG Marrymore.png|150px]]<br>'''[[Marrymore]]'''
|A town famous for its large chapel, where couples travel to be wed. When Mario arrives, Booster has taken over the chapel, interrupting the wedding of [[Raz]] and [[Raini]]. Mario enters the hijacked building by taking the back entrance. Before Mario and Princess Toadstool leave, [[Chef Torte]] and his [[Apprentice (Torte)|Apprentice]] arrive and battle them. During the fight, their [[Cake (boss)|cake]] comes to life and attacks.
|[[Booster Hill]]<br>[[Star Hill]]
|-
!rowspan=5 style="background:blueviolet"|[[File:SMRPG Seaside.png]]<br>{{color-link|white|Star Hill Region|Seaside}}
|-style="background:white"
|[[File:SMRPG Star Hill Big Keyhole.png|150px]]<br>'''[[Star Hill]]'''
|The place where granted wishes fall to [[Mario World|Mario's world]]. Due to [[Smithy]] destroying the [[Star Road (Super Mario RPG)|Star Road]], some ungranted [[Wish Star]]s fell as well. The fourth Star Piece is found here.
|[[Marrymore]]<br>[[Seaside Town]]
|-style="background:white"
|[[File:SMRPG Seaside Town.png|150px]]<br>'''[[Seaside Town]]'''
|A small town by the sea that has been taken over by [[Speardovich|Yaridovich]] when Mario first arrives. Yaridovich, disguised as the [[elder]], urges Mario to get the Star Piece that fell into the neighboring sea for him. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by [[Johnny]] and is thus forced to battle Mario and his party.
|[[Star Hill]]<br>[[Sea]]<br>[[Land's End]]
|-style="background:white"
|[[File:Thesea.png|150px]]<br>'''[[Sea]]'''
|A blue-gray tunnel from Seaside Town to the Sunken Ship, containing a shop and filled with a bit of water.
|[[Seaside Town]]<br>[[Sunken Ship]]
|-style="background:white"
|[[File:SunkenShip.png|150px]]<br>'''[[Sunken Ship]]'''
|A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat [[King Calamari]]. Johnny and his pirate crew guard the fifth Star Piece.
|[[Sea]]
|-
!rowspan=7 style="background:royalblue"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color-link|white|Land's End}}
|-style="background:white"
|[[File:Land's End SMRPG cave.png|150px]]<br>'''[[Land's End]]'''
|An uncharted mountain and desert region. Traversed with [[pot cannon]]s and whirlpools of sand, it also houses a passage to the Kero Sewers. To progress to Bean Valley, Mario must get help from [[Sergeant Flutter]] and several [[Koopa Paratroopa|Sky Troopa]]s.
|rowspan=2|[[Seaside Town]]<br>[[Monstro Town]]<br>[[Bean Valley]]
|-style="background:white"
|[[File:Belome Temple.png|150px]]<br>'''[[Belome Temple]]'''
|style="background:lightgray"|A temple found under the sands near the end of Land's End. Depending on the fortune received from [[Shaman]]s, Mario may receive treasures, fight enemies, or fight [[Belome]] and progress past the temple.
|-style="background:white"
|[[File:Monstro town rpg.png|150px]]<br>'''[[Monstro Town]]'''
|The home of reformed monsters, [[Monstermama]], and [[Jinx]]'s dojo. [[Culex]] is also locked inside one of the houses.
|[[Land's End]]
|-style="background:white"
|[[File:BeanValleySurfaceArea.png|150px]]<br>'''[[Bean Valley]]'''
|A valley traversed by a network of pipes. A hidden path to [[Grate Guy's Casino]] can also be found underground. To progress, Mario must battle [[Smilax]] to reach a [[beanstalk]].
|rowspan=2|[[Grate Guy's Casino]]<br>[[Land's End]]
|-style="background:white"
|[[File:BeanValleyCloudyArea.png|150px]]<br>'''[[Beanstalk (Super Mario RPG)|The Vinery]]'''
|style="background:lightgray"|A collection of multicolored beanstalks found above which acts as the entrance to [[Nimbus Land]].
|-style="background:white"
|[[File:Grate Guy's Casino.png|150px]]<br>'''[[Grate Guy's Casino]]'''
|A casino that requires a [[Bright Card]] to enter. It features blackjack, slot machines, and "[[Look the other way]]". It is operated by Grate Guy, the younger brother of Knife Guy.
|[[Bean Valley]]
|-
!rowspan=4 style="background:crimson"|[[File:SMRPG Land End and Nimbus Land.png]]<br>{{color-link|white|Nimbus Land}}
|-style="background:white"
|[[File:SMRPG Nimbus Land.png|150px]]<br>'''[[Nimbus Land]]'''
|A kingdom in the clouds where the [[Nimbus]] people live. Nearby is the hot spring, which only royalty can use. Later, the [[royal bus driver]] drives Mario to Bowser's Keep.
|rowspan=2|[[Bean Valley]]<br>[[Barrel Volcano]]<br>[[Bowser's Castle|Bowser's Keep]]
|-style="background:white"
|[[File:SMRPG Nimbus Castle.png|150px]]<br>'''[[Nimbus Castle]]'''
|style="background:lightgray"|Nimbus Land's palace and the home of Mallow's real family. Before Mario arrives, it was taken over by [[Valentina]] and [[Dodo]]. With the help of [[Garro]], Mario infiltrates it and chases Valentina and Dodo out of the castle. After beating them, the palace returns to normal.
|-style="background:white"
|[[File:SMRPG Barrel Volcano Interior.png|150px]]<br>'''[[Barrel Volcano]]'''
|A [[lava]]-filled volcano that powers Nimbus Land's royal hot spring. Inside, [[Cinder Toad|Hinopio]] runs two shops and an inn. The [[Czar Dragon]] guards the sixth Star Piece, but it is stolen by the [[Axem Rangers]] after its guardian is defeated. Mario follows the Axem Rangers up the volcano and battles them to take back the Star Piece.
|[[Nimbus Land]]
|-
!rowspan=7 style="background:gold"|[[File:SMRPG Bowser Keep.png]]<br>{{color-link|black|Bowser's Keep Region|Smithy Factory}}
|-style="background:white"
|[[File:VistaHillSMRPG.png|150px]]<br>'''[[Vista Hill]]'''
|At the very beginning of the game, this cliff connects Mario's Pad to Bowser's Keep via bridge, but [[Exor]] destroys it shortly after he arrives. Returning here after the bridge is down makes Mario briefly stare at Bowser's Keep and walk away.
|[[Bowser's Castle|Bowser's Keep]]<br>[[Mario Bros.' House|Mario's Pad]]
|-style="background:white"
|[[File:SMRPG Bowser Keep Interior.png|150px]]<br>'''[[Bowser's Castle|Bowser's Keep]]'''
|Bowser's castle, where Princess Toadstool is taken to at the very beginning of the game. After Mario beats Bowser, Exor falls from above and embeds itself into the keep, putting it under control of the [[Smithy Gang]]. Later, when Mario returns after collecting six of the seven Star Pieces, he ventures deeper into the keep and comes across the Trial Course and a brainwashed [[Wizakoopa|Magikoopa]] that he must defeat.
|rowspan=2|[[Nimbus Land]]<br>[[Vista Hill]]<br>[[Weapon World|Gate]]
|-style="background:white"
|[[File:SMRPG Trial Course.png|150px]]<br>'''[[The Trial Course]]'''
|style="background:lightgray"|A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress.
|-style="background:white"
|[[File:SmithyFactory.png|150px]]<br>'''[[Weapon World|The Weapons' World]]'''
|A dark void full of machines leading to the factory proper, accessed through the "Gate".
|rowspan=2|[[Bowser's Castle|Bowser's Keep]]
|-style="background:white"
|[[File:SmithyBattle.png|150px]]<br>'''[[Factory (Super Mario RPG)|Factory]]'''
|style="background:lightgray"|The home of Smithy, and where [[Machine Made]] replicas of Smithy Gang members are constantly produced. The seventh and final Star Piece is found here.
|}


*'''[[Bowser's Keep]]''' &ndash; It was once [[Bowser]]'s home, but it is taken over by the [[Smithy Gang]] early in the game.
==Side activities==
*'''[[Vista Hill]]''' &ndash; The area that was once connected to Bowser's Castle via bridge, but [[Exor]], the sword who crashed into Bowser's Castle, destroyed the bridge. Nothing of interest here.
===Midas River course===
*'''[[Mario's Pad]]''' &ndash; Mario's Home, it includes tools and a pipe for a smokestack. This is where Mario's adventure begins and has free resting.
[[File:MidasFall.png|thumb|Mario at the falls]]
*'''[[Mushroom Way]]''' &ndash; A short road leading from [[Mario's Pad]] to the [[Mushroom Kingdom]].
After Mario and Mallow beat Belome, they are swept away by a giant wave and fall into the [[Midas River]] course. During this portion, Mario can collect coins, Frog Coins, and enter caverns. By pressing {{button|snes|a}}, Mario can swim upwards slightly. After reaching the bottom, Mario is taken to the river's barrel-jumping event. Here, he can collect coins while jumping onto barrels floating on the river and avoid fish. Failing to jump onto the next barrel when Mario's current barrel is about to collide with it makes Mario's barrel move to the side. At the end is a Mushroom person which exchanges the coins that Mario has collected for Frog Coins. Mario can retry the whole course for thirty coins.
*'''[[Mushroom Kingdom]]''' &ndash; A small town. This is where [[Mack]] and a group of [[Shysters]] take over.
*'''[[Bandit's Way]]''' &ndash; A longer road coming off of the Mushroom Kingdom. It leads nowhere, but it is where Mario and Mallow fight [[Croco]] for the first time.
*'''[[Kero Sewers]]''' &ndash; A large sewer system located above Midas Falls. [[Boos]] and other enemies inhabit it, and the end is guarded by the doglike [[Belome]].
*'''[[Midas River]]''' &ndash; A large river fed by Midas Falls.
*'''[[Tadpole Pond]]''' &ndash; Home of [[Frogfucius]] and once the home of Mallow. As the name implies, many tadpoles inhabit it. Two of them have started shops. [[Toadofsky]], a composer, also lives nearby.
*'''[[Rose Way]]''' &ndash; A short, watery road from [[Tadpole Pond]] to [[Rose Town]]. Many [[Crook|Crooks]] inhabit parts of it.
*'''[[Rose Town]]''' &ndash; A town that is being attacked by arrows. If an arrow hits one of the people, they become paralyzed.
*'''[[Forest Maze]]''' &ndash; A large, winding forest near [[Rose Town]] inhabited by enemies. [[Bowyer]], a member of the Smithy Gang, resided in it for a while.
*'''[[Pipe Vault]]''' &ndash; An optional tunnel system leading to [[Yo'ster Isle]]. Along with the pipes and tunnels, there are dangerous areas of lava inside.
*'''[[Yo'ster Isle]]''' The home of the Mushroom Derby. As the name implies, many Yoshis live their along with a blue Yoshi in sunglasses named [[Boshi]].
*'''[[Moleville]]''' &ndash; A small town inhabited by moles.
*'''[[Moleville Mines]]''' &ndash; Tunnels in the Moleville Mountain, it begins inhabited by enemies everywhere, but half of it gets free from enemies.  It's also home for [[Punchinello]], an independent boss who held the Orange Star Piece.
*'''[[Booster Pass]]''' &ndash; The road between Moleville and Booster Tower used for Apprentices for Booster's Snifits. Has a lot of rock and Artichokers.
*'''[[Booster Tower]]''' &ndash; Home of Booster and his Snifits and been in his family for generations. He closed off the tower from visitors because of Princess Toadstool.
*'''[[Booster Hill]]''' &ndash; A hill between Booster Tower and Marrymore. Not much of anything here, except Beetles and Barrels.
*'''[[Marrymore]]''' &ndash; As it's name implies, this is where people go to a chapel to be wed.
*'''[[Star Hill]]''' &ndash; The place where wishes that have been granted fall to the Mushroom Kingdom. Due to Smithy destroying the Star Road some ungranted [[wish]]es fell, as well.  Flowers open doors around here.
*'''[[Seaside Town]]''' &ndash; A little town that is taken over by [[Yaridovich]] for a short while.
*'''[[The Sea]]''' &ndash; A blue-gray tunnel going from Seaside Town to the Sunken Ship.  It has a shop and water. It eventually leads to the Sea where you go under and entered the Sunken Ship.
*'''[[Sunken Ship]]''' &ndash; A ship that sank off the coast of the Sea Passage.  It's home to Dry Bones, [[Greaper]]s, and Puzzles.  Johnny Jones and a Huge Blooper also call the Sunken Ship home.
*'''[[Land's End]]''' &ndash; An area that got it's name from the landform near Bean Valley.  Cannons are the main means of transportation, which then give way to whirlpools of sand.  It also houses a passage to Kero Sewers.
*'''[[Belome Temple]]''' &ndash; A temple that's under the sands near the end of Land's End.  Your path depends on your fortune. You fight Belome at the end with the right fortune and he gains the ability to eat any Ally and clone them to fight for him.  It leads to Monstro Town.
*'''[[Monstro Town]]''' &ndash; The home of ally Koopa Troop members, and oddly, some [[Smithy Gang]] members.
*'''[[Bean Valley]]''' &ndash; This place relies heavily on a maze of Pipes to get around.  It also leads to Grate Guy Casino.
*'''[[Grate Guy's Casino]]''' &ndash; A Casino that requires a Bright Card to get in.  It has slot machines, guess the hand, and blackjack as games. Built by Grate Guy, 1/2 of the Boss of Booster Tower.
*'''[[Nimbus Land]]''' &ndash; This is where [[Mallow]]'s real family is, and also where [[Valentina]] took over.
*'''[[Barrel Volcano]]''' &ndash; A Volcano that powers the Hot Springs in Nimbus Land.  Lava covers much of this volcano and there are very dangerous enemies here.  It also houses two shops and an inn.  Czar Dragon rules over the Red Star, but is stolen by the [[Axem Rangers]].
*'''[[Factory]]''' &ndash; Where [[Smithy]] lives. Machine replicas of [[Smithy Gang]] members are constantly produced here.


==Bosses==
===Melody Bay===
Mario encounters many adversaries during the course of ''Super Mario RPG: Legend of the Seven Stars''; the main antagonists are the [[Smithy Gang]], members of which are listed in bold below.
Located next to Tadpole Pond is [[Melody Bay]]. By playing various melodies taught to the player using the bay's [[tadpole]]s, [[Toadofsky]] gives Mario cards he can use at [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|the Juice Bar]].


Unlike the ''Paper Mario'' series, there are no definable "chapters", therefore, with no definable "chapter bosses", any significant enemy with higher HP is considered a boss.
===Goomba thumping===
{{spoiler}}
{{main|Goomba-thumping}}
*[[Bowser]]
In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and [[Gold Goomba]]s as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from [[Warp Pipe]]s and move faster the more points Mario accumulates.
*[[Hammer Bro.]]
 
===Mushroom Derby===
[[File:Boshi Race Screenshot - Super Mario RPG.png|thumb|Mario and Yoshi racing against Boshi]]
{{main|Mushroom Derby}}
On Yo'ster Isle, Mario can participate in the Mushroom Derby. When Mario arrives to the island for the first time, Boshi has taken over the event and only allows one-on-one races with him. To challenge him, Mario must get [[Yoshi Cookie]]s from a Yoshi. During the race, the player has to alternately press {{button|snes|a}} and {{button|snes|b}} to the music's tempo. Additionally, the player can press {{button|snes|y}} to feed Yoshi a cookie, making him automatically dash for a bit. Winning this race allows all of the Yoshis to join the Mushroom Derby. Past this point, Mario has the option to bet cookies on Yoshi. He can improve the odds of Yoshi coming out as the victor by riding him.
 
===Moleville Mountain===
{{main|Moleville Mountain}}
After collecting the Star Piece in the Coal Mines, Mario must ride a [[Mine Cart|trolley]] to exit the mountain. During the ride, the player can:
*jump by pressing {{button|snes|b}}, so as to avoid pits and collect Mushrooms and coins;
*brake by pressing either {{button|snes|a}} or {{button|snes|y}}, to avoid derailing and losing time in the case of the trolley going too fast before turns, especially sharp ones;
*make use of the [[Dash Mushroom|mushrooms]] they collect by pressing {{button|snes|x}}, that way giving the trolley a speed boost;
*honk the trolley's horn by pressing {{button|snes|l}} or {{button|snes|r}}, though this has no actual effect besides the sound.
Later, the moles open a path directly to the trolley and charge Mario ten coins to ride it. Alternatively, Mario can wager thirty coins and beat the record to get fifty coins.
 
===Beetle Race===
{{main|Beetle Race}}
By purchasing a [[Beetle Box]] and returning to Booster Hill, Mario can play Beetle Race. As he runs up the hill, he must catch [[beetle (Super Mario RPG)|beetle]]s of differing rarities while bouncing off barrels and Booster's [[Snifster|Snifit]]s to reach them. He can bring the beetles he has collected to [[Beetles Are Us]] and exchange them for coins and Frog Coins.
 
===Beetle Mania===
After Mario and his party rescue Toadstool in [[Marrymore]], the player can return to Mushroom Kingdom, enter the [[inn]], and talk to [[Game Boy Toad|a young Mushroom person in the corner]]. After talking to him several times, he offers Mario a minigame, [[Beetle Mania]], for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish.
 
===Battle with Culex===
In Monstro Town, there is a sealed door. Mario can only open it with a [[Shiny Stone]], which he can get from a girl mole in [[Moleville]] if the player gives her [[fireworks]], sold by a mole man in the same town for five hundred coins. The player can then open the door and meet [[Culex]], whom can be battled. Upon his defeat, he rewards Mario with the [[Quartz Charm]].
 
===Climbing Challenge===
After [[Sergeant Flutter]] and the Sky Troopas arrive at the huge cliff past the desert in Land's End, Mario is timed on how fast he can scale the wall by using the Sky Troopas as platforms. By doing so fast enough, Sergeant Flutter gives him an item.
 
===Grate Guy's Casino===
[[Grate Guy's Casino]] is a location which offers several minigames to win coins. To reach and enter it, Mario has to get the Bright Card as a prize for winning Knife Guy's minigame twelve consecutive times in Booster's Tower, and also find the secret entrance to the casino in Bean Valley. The three games available at the casino are a slot machine, blackjack, and "[[Look the other way]]".
 
===Hidden treasure locations===
[[File:HiddenChest05.png|thumb|Mario with an opened hidden treasure in the Rose Town item shop]]
{{main|Hidden Treasure}}
In this game, Mario can discover hidden [[treasure chest|treasure]]s, scattered throughout [[Mario World|Mario's world]]. There are thirty-nine hidden treasures in total. The player is directly told about these hidden treasures by an elderly Mushroom person in the basement of Mushroom Kingdom's item shop. A friendly [[Comeon|Chester]] in Monstro Town tells Mario how many hidden treasures are yet to be found.
{{br}}
 
==Services==
[[File:SMRPG Inn.png|thumb|Mario sleeping at an inn]]
===Inns===
Inns allow Mario and his party members to heal their HP and FP for a small fee. They are indicated by a spinning [[Super Star|star]] sign by the door. The inns at Marrymore and Nimbus Land provide extra services for additional coins, while Mario's Pad and the lone bed in Monstro Town can be used for free by turning off the [[Fungi Light]].
 
===Shops===
{{main|List of shops in Super Mario RPG: Legend of the Seven Stars}}
Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning [[Mushroom]] sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the [[Sunken Ship]] and [[Barrel Volcano]]. Tool shops<ref>{{cite|publisher=Nintendo of America|date=1996|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=18|language=en-us}}</ref> sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops<ref>{{cite|publisher=Nintendo of America|date=1996|title=''Super Mario RPG: Legend of the Seven Stars'' instruction manual|page=19|language=en-us}}</ref> offer for sale one-of-a-kind items, function differently than the typical tool shop, or both.
 
===Frogfucius===
By talking to Frogfucius at Tadpole Pond, Mario can get hints on how to progress in his adventure, or general advice that can come in handy.
 
==Friendly NPCs==
Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing {{button|snes|a}}. Mario can stand on the heads of other characters, but this usually has no effect.
===List of notable NPCs===
{|width=80%
|width=25% style="vertical-align:top;"|
'''Mushroom Kingdom'''
*[[Game Boy Toad]]
*[[Toad]]
*[[Granny|Grandma]]
*[[Chancellor]]
*[[Raz]]
*[[Raini]]
*[[Vault Guard]]
'''Tadpole Pond'''
*[[Frog Sage|Frogfucius]]
*[[Toadofsky]]
'''Rose Town'''
*[[Gaz]]
*[[Rose Town innkeeper]]
*[[Gardener]]
'''Yo'ster Isle'''
*[[Boshi]]
*[[Yoshi]]
*[[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]]
'''Moleville'''
*[[Ma Mole and Pa Mole|Ma'Mole and Pa'Mole]]
*[[Dyna and Mite|Dyna & Mite]]
*[[Moleville Toad]]
|width=25% style="vertical-align:top;"|
'''Booster Tower'''
*[[Booster]]
*[[Snifster|Snifit]]
*[[Apprentice (Snifit)|Snifit Apprentice]]
*[[Knife Guy]]
'''Marrymore'''
*[[Chef Torte]]
*[[Apprentice (Torte)|Torte Apprentice]]
'''Seaside Town'''
*[[Mushroom Boy]]
*[[Frogfucius' Student]]
*[[Elder]]
'''Sunken Ship'''
*[[Johnny|Jonathan "Johnny" Jones]]
'''Land's End'''
*[[Sergeant Flutter]]
|width=25% style="vertical-align:top;"|
'''Monstro Town'''
*[[Three Musty Fears|3 Musty Fears]]
*[[Monstermama]]
*[[Goomhilde|Goomba]]
*[[Triplets]]
*[[Jinx]]
*[[Jagger]]
'''Grate Guy's Casino'''
*[[Grate Guy]]
'''Nimbus Land'''
*[[Garro]]
*[[King Nimbus]]
*[[Queen Nimbus]]
*[[Royal bus driver]]
'''Barrel Volcano'''
*[[Cinder Toad|Hinopio]]
'''Bowser's Keep'''
*[[Dr. Topper]]
*[[Boo, Goo, Bones, and Kipp]]
*[[Wizakoopa|Magikoopa]]
*[[Croco]]
*[[Croco]]
*'''[[Mack]]'''
*[[Shyndelier|Chandeli-ho]]
*[[Belome]]
|}
*'''[[Bowyer]]'''
*Croco (second fight)
*[[Punchinello]]
*[[Booster]] (optional)
*[[Grate Guy]] & [[Knife Guy]]
*[[Chef Torte]] & [[Chef Torte's Apprentice]]
*[[Bundt]]
*[[King Calamari]]
*[[Jonathan Jones]]
*'''[[Yaridovich]]'''
*Belome (second fight)
*[[Jagger]] (optional)
*[[Jinx]] (optional)
*[[Culex]] (optional)
*[[Megasmilax]] & [[Smilax]]es
*[[Shelly]] / [[Birdo]]
*[[Valentina]] & [[Dodo]]
*[[Czar Dragon]] / [[Zombone]]
*'''[[Axem Rangers]]'''
*[[Magikoopa]]
*'''[[Boomer (SMRPG)|Boomer]]'''
*'''[[Exor]]'''
*'''[[Count Down]]''' and '''[[Ding-A-Ling]]s'''
*'''[[Cloaker]]''' & '''[[Domino]]'''
*'''[[Cloaker]] & [[Earth Link]]''' / '''[[Domino]] & [[Mad Adder]]'''
*'''[[Clerk]]'''
*'''[[Manager]]'''
*'''[[Director]]'''
*'''[[Factory Chief]]''' & '''[[Gunyolk]]'''
*'''[[Smithy]]'''
*'''[[Geno]]'''


==Enemies==
==Enemies==
{|
{{main|Super Mario RPG: Legend of the Seven Stars bestiary}}
===Normal enemies===
{|width=100% class=wikitable
|-
!width="16%"|Image
!width="16%"|Name
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|Location
|-
|align="center"|[[File:SMRPG Terrapin idle.gif]]
![[Terrapin]]
|align="center"|10
|align="center"|0
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (first visit)
|-
|align="center"|[[File:SMRPG Goomba idle.gif]]
![[Goomba]]
|align="center"|16
|align="center"|1
|align="center"|0
|[[Mushroom Way]]<br>[[Bandit's Way]]<br>[[Pipe Vault]]
|-
|-
|
|align="center"|[[File:SMRPG Sky Troopa idle.gif]]
*[[Alley Rat]]
![[Koopa Paratroopa|Sky Troopa]]
*[[Amanita]]
|align="center"|10
*[[Ameboid]]
|align="center"|1
*[[Apprentice]]
|align="center"|1
*[[Arachne]]
|[[Mushroom Way]]<br>[[Bandit's Way]]<br>[[Booster Pass]]
*[[Armored Ant]]
|-
*[[Artichoker]]
|align="center"|[[File:SMRPG Spikey idle.gif]]
*[[Bahamutt]]
![[Spikey (Super Mario RPG)|Spikey]]
*[[Bandana Blue]]
|align="center"|20
*[[Bandana Red]]
|align="center"|1
*[[Big Bertha (cannon)|Big Bertha]]
|align="center"|2
*[[Birdy]]
|[[Mushroom Way]]<br>[[Bandit's Way]]<br>[[Pipe Vault]]
*[[Bill Blaster|Blaster]]
|-
*[[Blooper]]
|align="center"|[[File:SMRPG K-9 idle.gif]]
*[[Blue Bird]]
![[K-9]]
*[[Bob-omb]]
|align="center"|30
*[[Box Boy]]
|align="center"|2
*[[Buzzer]]
|align="center"|0
*[[Carroboscis]]
|[[Bandit's Way]]
*[[Chained Kong]]
|-
*[[Chester]]
|align="center"|[[File:SMRPG Frogog idle.gif]]
*[[Chewy]]
![[Frogog]]
*[[Chain Chomp|Chomp]]
|align="center"|80
*[[Chomp Chomp]]
|align="center"|3
*[[Chow]]
|align="center"|4
*[[Cluster]]
|[[Bandit's Way]]<br>[[Pipe Vault]]
*[[Corkpedite]]
|-
*[[Crook]]
|align="center"|[[File:SMRPG Shyster idle.gif]]
*[[Crusty]]
![[Shymore|Shyster]]
*[[Doppel]]
|align="center"|30
|
|align="center"|3
*[[Dry Bones]]
|align="center"|2
*[[Enigma]]
|[[Toad Town|Mushroom Kingdom]]<br>[[Peach's Castle|Mushroom Castle]]
*[[Fautso]]
|-
*[[Fink Flower]]
|align="center"|[[File:SMRPG Rat Funk idle.gif]]
*[[Fireball]]
![[Rat Funk]]
*[[Frogog]]
|align="center"|32
*[[Geckit]]
|align="center"|2
*[[Gecko]]
|align="center"|6
*[[Glum Reaper]]
|[[Kero Sewers]]<br>[[Forest Maze]]
*[[Cheep-Cheep#Super Mario RPG: Legend of the Seven Stars|Goby]]
|-
*[[Goomba]]
|align="center"|[[File:SMRPG Goby idle.gif]]
*[[Goombette]]
![[Cheep Cheep|Goby]]
*[[Gorgon]]
|align="center"|40
*[[Gu Goomba]]
|align="center"|3
*[[Guerilla]]
|align="center"|2
*[[Heavy Troopa]]
|[[Kero Sewers]]
*[[Hidon]]
|-
*[[Hippopo]]
|align="center"|[[File:SMRPG The Big Boo idle.gif]]
*[[Hobgoblin]]
![[Boo|The Big Boo]]
*[[Jabit]]
|align="center"|43
*[[Jawful]]
|align="center"|2
*[[Jester]]
|align="center"|0
*[[K-9]]
|[[Kero Sewers]]<br>[[The Trial Course]]
*[[King Bomb]]
|-
*[[Kinklink]]
|align="center"|[[File:SMRPG Hobgoblin idle.gif]]
*[[Kriffid]]
![[Hobgoblin]]
*[[Lakitu]]
|align="center"|50
*[[Leuko]]
|align="center"|4
*[[Li'l Boo]]
|align="center"|3
*[[Machine Made]]
|[[Kero Sewers]]
|
|-
*[[Magmite]]
|align="center"|[[File:Shadow Sprite - Super Mario RPG.png]]
*[[Magmus]]
![[Shadow]]
*[[Malakoopa]]
|align="center"|85
*[[Mastadoom]]
|align="center"|3
*[[Mezzo Bomb]]
|align="center"|2
*[[Micro Bomb]]
|[[Kero Sewers]]
*[[Mokura]]
|-
*[[Mr. Kipper]]
|align="center"|[[File:Pandorite Sprite - Super Mario RPG.png]]
*[[Muckle]]
![[Huhwhat|Pandorite]]
*[[Mukumuku]]
|align="center"|300
*[[Ninja]]
|align="center"|20
*[[Octolot]]
|align="center"|30
*[[Octovader]]
|[[Kero Sewers]]
*[[Oerlikon]]
|-
*[[Orb User]]
|align="center"|[[File:SMRPG Starslap idle.gif]]
*[[Orbison]]
![[Starslap]]
*[[Pandorite]]
|align="center"|62
*[[Pinwheel]]
|align="center"|2
*[[Piranha Plant]]
|align="center"|2
*[[Pounder]]
|[[Rose Way]]
*[[Poundette]]
|-
*[[Pulsar]]
|align="center"|[[File:SMRPG Snapdragon idle.gif]]
*[[Puppox]]
![[Snapdragon]]
*[[Pyrosphere]]
|align="center"|90
*[[Rat Funk]]
|align="center"|4
*[[Reacher]]
|align="center"|3
*[[Remo Con]]
|[[Rose Way]]
*[[Ribbite]]
|-
*[[Rob-omb]]
|align="center"|[[File:SMRPG Arachne idle.gif]]
*[[Sackit]]
![[Arachne]]
|
|align="center"|82
*[[Shadow (SMRPG)|Shadow]]
|align="center"|6
*[[Shaman]]
|align="center"|6
*[[Shogun]]
|[[Rose Way]]
*[[Beezo|Shy Away]]
|-
*[[Shy Guy]]
|align="center"|[[File:SMRPG Shy Guy idle.gif]]
*[[Shy Ranger]]
![[Shy Guy]]
*[[Shyper]]
|align="center"|78
*[[Koopa Paratroopa#Super Mario RPG: Legend of the Seven Stars|Sky Troopa]]
|align="center"|2
*[[Sling Shy]]
|align="center"|1
*[[Snapdragon]]
|[[Rose Way]]
*[[Snifit]]
|-
*[[Sparky]]
|align="center"|[[File:SMRPG Crook idle.gif]]
*[[Spikester]]
![[Crook]]
*[[Spikey]]
|align="center"|38
*[[Spinthra]]
|align="center"|10
*[[Spookum]]
|align="center"|10
*[[Springer]]
|[[Rose Way]]<br>[[Mole Mines|Coal Mines]]
*[[Star Cruster]]
|-
*[[Starslap]]
|align="center"|[[File:SMRPG Amanita idle.gif]]
*[[Stinger]]
![[Amanita]]
*[[Straw Head]]
|align="center"|52
*[[Stumpet]]
|align="center"|3
*[[Terra Cotta]]
|align="center"|0
*[[Terrapin]]
|[[Forest Maze]]<br>[[The Trial Course]]
*[[Boo#Super Mario RPG: Legend of the Seven Stars|The Big Boo]]
|-
*[[Tub-O-Troopa]]
|align="center"|[[File:SMRPG Buzzer idle.gif]]
*[[Vomer]]
![[Buzzer]]
*[[Wiggler]]
|align="center"|43
*[[Zeostar]]
|align="center"|4
|align="center"|1
|[[Forest Maze]]
|-
|align="center"|[[File:SMRPG Octolot idle.gif]]
![[Octolot]]
|align="center"|99
|align="center"|6
|align="center"|4
|[[Forest Maze]]
|-
|align="center"|[[File:SMRPG Wiggler idle.gif]]
![[Wiggler]]
|align="center"|120
|align="center"|6
|align="center"|10
|[[Forest Maze]]
|-
|align="center"|[[File:SMRPG Guerrilla idle.gif]]
![[Guerrilla]]
|align="center"|135
|align="center"|8
|align="center"|8
|[[Forest Maze]]
|-
|align="center"|[[File:SMRPG Sparky idle.gif]]
![[Lava Bubble|Sparky]]
|align="center"|120
|align="center"|4
|align="center"|1
|[[Pipe Vault]]<br>[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Piranha Plant idle.gif]]
![[Piranha Plant]]
|align="center"|168
|align="center"|5
|align="center"|5
|[[Pipe Vault]]
|-
|align="center"|[[File:SMRPG Shy Ranger idle.gif]]
![[Shy Ranger]]
|align="center"|300
|align="center"|20
|align="center"|1
|[[Pipe Vault]]
|-
|align="center"|[[File:SMRPG Magmite idle.gif]]
![[Magmite]]
|align="center"|26
|align="center"|5
|align="center"|1
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Cluster idle.gif]]
![[Cluster]]
|align="center"|60
|align="center"|8
|align="center"|8
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Bob-omb idle.gif]]
![[Bob-omb]]
|align="center"|90
|align="center"|4
|align="center"|0
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Enigma idle.gif]]
![[Enigma]]
|align="center"|150
|align="center"|10
|align="center"|5
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Spikester idle.gif]]
![[Spikester]]
|align="center"|50
|align="center"|6
|align="center"|2
|[[Booster Pass]]
|-
|align="center"|[[File:SMRPG Lakitu idle.gif]]
![[Lakitu]]
|align="center"|124
|align="center"|10
|align="center"|3
|[[Booster Pass]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Carroboscis idle.gif]]
![[Carroboscis]]
|align="center"|90
|align="center"|10
|align="center"|4
|[[Booster Pass]]
|-
|-
|align="center"|[[File:Artichoke.png]]
![[Artichoker]]
|align="center"|200
|align="center"|12
|align="center"|10
|[[Booster Pass]]
|-
|align="center"|[[File:SMRPG Spookum idle.gif]]
![[Apprentice (Snifit)|Apprentice]]
|align="center"|120
|align="center"|1
|align="center"|4
|[[Booster Pass]]
|-
|align="center"|[[File:SMRPG Spookum idle.gif]]
![[Snifit|Spookum]]
|align="center"|98
|align="center"|8
|align="center"|4
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Rob-omb idle.gif]]
![[Rob-omb]]
|align="center"|42
|align="center"|6
|align="center"|1
|[[Booster Tower]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Remo Con idle.gif]]
![[Dollox|Remo Con]]
|align="center"|88
|align="center"|8
|align="center"|7
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Jester idle.gif]]
![[Jester]]
|align="center"|151
|align="center"|10
|align="center"|10
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Fireball idle.gif]]
![[Lava Blubble|Fireball]]
|align="center"|10
|align="center"|8
|align="center"|0
|[[Booster Tower]]
|-
|align="center"|[[File:Big Blaster.png]]
![[Bill Blaster|Blaster]]
|align="center"|120
|align="center"|12
|align="center"|0
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Orb User idle.gif]]
![[Orb User]]
|align="center"|8
|align="center"|5
|align="center"|2
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Chomp idle.gif]]
![[Chain Chomp|Chomp]]
|align="center"|100
|align="center"|10
|align="center"|0
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Snifit idle.gif]]
![[Snifster|Snifit]]
|align="center"|200
|align="center"|2
|align="center"|15
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Gecko idle.gif]]
![[Gecko]]
|align="center"|92
|align="center"|10
|align="center"|0
|[[Star Hill]]
|-
|align="center"|[[File:SMRPG Pulsar idle.gif]]
![[Pulsar]]
|align="center"|69
|align="center"|15
|align="center"|12
|[[Star Hill]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Mukumuku idle.gif]]
![[Thropher|Mukumuku]]
|align="center"|108
|align="center"|8
|align="center"|1
|[[Star Hill]]
|-
|align="center"|[[File:SMRPG Mastadoom idle.gif]]
![[Mastadoom]]
|align="center"|180
|align="center"|20
|align="center"|0
|[[Star Hill]]
|-
|align="center"|[[File:SMRPG Sackit idle.gif]]
![[Sackit]]
|align="center"|152
|align="center"|20
|align="center"|30
|[[Star Hill]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Zeostar idle.gif]]
![[Zeostar]]
|align="center"|90
|align="center"|10
|align="center"|3
|[[Sea]]<br>[[Sunken Ship]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Mr Kipper idle.gif]]
![[Mr. Kipper]]
|align="center"|133
|align="center"|8
|align="center"|2
|[[Sea]]<br>[[Sunken Ship]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Bloober idle.gif]]
![[Blooper|Bloober]]
|align="center"|130
|align="center"|12
|align="center"|0
|[[Sea]]<br>[[Sunken Ship]]<br>[[The Trial Course]]
|-
|align="center"|[[File:Leuko Sprite - Super Mario RPG.png]]
![[Leuko]]
|align="center"|220
|align="center"|20
|align="center"|3
|[[Sea]]<br>[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Crusty water idle.gif]]
![[Crusty]]
|align="center"|80
|align="center"|25
|align="center"|7
|[[Sea]]<br>[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Greaper idle.gif]]
![[Greaper]]
|align="center"|148
|align="center"|13
|align="center"|0
|[[Sunken Ship]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Dry Bones idle.gif]]
![[Dry Bones]]
|align="center"|0<br>(functionally infinite)
|align="center"|12
|align="center"|5
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Alley Rat idle.gif]]
![[Alley Rat]]
|align="center"|105
|align="center"|9
|align="center"|3
|[[Sunken Ship]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Reacher idle.gif]]
![[Reacher]]
|align="center"|184
|align="center"|30
|align="center"|8
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Straw Head idle.gif]]
![[Straw Head]]
|align="center"|131
|align="center"|17
|align="center"|12
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Gorgon idle.gif]]
![[Enigmax|Gorgon]]
|align="center"|140
|align="center"|20
|align="center"|0
|[[Sunken Ship]]
|-
|align="center"|[[File:Hidon Sprite - Super Mario RPG.png]]
![[Whuhoh|Hidon]]
|align="center"|600
|align="center"|50
|align="center"|100
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Goombette idle.gif]]
![[Mini Goomba|Goombette]]
|align="center"|100
|align="center"|0
|align="center"|0
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Bandana Red idle.gif]]
![[Bandana Red]]
|align="center"|120
|align="center"|18
|align="center"|10
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Chow idle.gif]]
![[Chow]]
|align="center"|80
|align="center"|15
|align="center"|3
|[[Land's End]]<br>[[Belome Temple]]<br>[[Bean Valley]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Octovader idle.gif]]
![[Octovader]]
|align="center"|250
|align="center"|30
|align="center"|8
|[[Land's End]]<br>[[Belome Temple]]<br>[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Shogun idle.gif]]
![[Shogun]]
|align="center"|150
|align="center"|24
|align="center"|10
|[[Land's End]]<br>[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Geckit idle.gif]]
![[Geckit]]
|align="center"|100
|align="center"|18
|align="center"|0
|[[Land's End]]<br>[[Belome Temple]]<br>[[Bean Valley]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Spinthra idle.gif]]
![[Spinthra]]
|align="center"|230
|align="center"|30
|align="center"|4
|[[Land's End]]<br>[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Stinger idle.gif]]
![[Stinger]]
|align="center"|65
|align="center"|13
|align="center"|1
|[[Land's End]]<br>[[Bean Valley]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Fink Flower idle.gif]]
![[Fink Flower]]
|align="center"|200
|align="center"|20
|align="center"|2
|[[Land's End]]<br>[[Bean Valley]]
|-
|align="center"|[[File:Kriffid.png]]
![[Kriffid]]
|align="center"|320
|align="center"|35
|align="center"|6
|[[Land's End]]<br>[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Chewy idle.gif]]
![[Chewy]]
|align="center"|90
|align="center"|14
|align="center"|0
|[[Land's End]]<br>[[Belome Temple]]<br>[[Bean Valley]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Ribbite idle.gif]]
![[Ribbite]]
|align="center"|250
|align="center"|22
|align="center"|8
|[[Land's End]]<br>[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Shy Away idle.gif]]
![[Beezo|Shy Away]]
|align="center"|140
|align="center"|1
|align="center"|30
|[[Land's End]]<br>[[Belome Temple]]<br>[[Bean Valley]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Terrapin idle.gif]]
![[Jagger]]
|align="center"|600
|align="center"|0
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:SMRPG Chomp Chomp idle.gif]]
![[Chomp Chomp]]
|align="center"|150
|align="center"|12
|align="center"|5
|[[Bean Valley]]
|-
|align="center"|[[File:Box Boy Sprite - Super Mario RPG.png]]
![[Pleaseno|Box Boy]]
|align="center"|900
|align="center"|100
|align="center"|150
|[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Fautso idle.gif]]
![[Jinnie|Fautso]]
|align="center"|420
|align="center"|0
|align="center"|0
|[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Birdy idle.gif]]
![[Birdy]]
|align="center"|150
|align="center"|16
|align="center"|3
|[[Beanstalk (Super Mario RPG)|The Vinery]]<br>[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Heavy Troopa idle.gif]]
![[Big Troopa|Heavy Troopa]]
|align="center"|250
|align="center"|32
|align="center"|4
|[[Beanstalk (Super Mario RPG)|The Vinery]]<br>[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Sling Shy idle.gif]]
![[Sling Shy]]
|align="center"|120
|align="center"|3
|align="center"|20
|[[Nimbus Castle]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Pinwheel idle.gif]]
![[Pinwheel (Super Mario RPG)|Pinwheel]]
|align="center"|99
|align="center"|23
|align="center"|0
|[[Nimbus Castle]]
|-
|align="center"|[[File:Muckle Sprite - Super Mario RPG.png]]
![[Muckle]]
|align="center"|320
|align="center"|6
|align="center"|3
|[[Nimbus Castle]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Orbison idle.gif]]
![[Orbison]]
|align="center"|30
|align="center"|18
|align="center"|0
|[[Nimbus Castle]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Shaman idle.gif]]
![[Shaman]]
|align="center"|150
|align="center"|17
|align="center"|4
|[[Nimbus Castle]]<br>[[The Trial Course]]
|-
|align="center"|[[File:Jawful Sprite - Super Mario RPG.png]]
![[Jawful]]
|align="center"|278
|align="center"|27
|align="center"|0
|[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Bluebird idle.gif]]
![[Bluebird]]
|align="center"|200
|align="center"|14
|align="center"|6
|[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Magmus idle.gif]]
![[Magmus]]
|align="center"|50
|align="center"|18
|align="center"|3
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Oerlikon idle.gif]]
![[Urspike|Oerlikon]]
|align="center"|85
|align="center"|22
|align="center"|0
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Armored Ant idle.gif]]
![[Armored Ant]]
|align="center"|230
|align="center"|30
|align="center"|5
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Sparky idle.gif]]
![[Lava Babble|Pyrosphere]]
|align="center"|167
|align="center"|17
|align="center"|2
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Chained Kong idle.gif]]
![[Chained Kong]]
|align="center"|355
|align="center"|35
|align="center"|8
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Vomer idle.gif]]
![[Vomer]]
|align="center"|0<br>(functionally infinite)
|align="center"|19
|align="center"|0
|[[Barrel Volcano]]<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Corkpedite idle.gif]]
![[Stompillar|Corkpedite]]
|align="center"|200
|align="center"|50
|align="center"|10
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Body idle.gif]]
![[Stompillar|Body]]
|align="center"|300
|align="center"|30
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Stumpet idle.gif]]
![[Stumpet]]
|align="center"|500
|align="center"|70
|align="center"|15
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Terra Cotta idle.gif]]
![[Terra Cotta]]
|align="center"|180
|align="center"|25
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Gu Goomba idle.gif]]
![[Pro Goomba|Gu Goomba]]
|align="center"|132
|align="center"|15
|align="center"|1
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Star Cruster idle.gif]]
![[Star Cruster]]
|align="center"|72
|align="center"|36
|align="center"|30
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Malakoopa idle.gif]]
![[Malakoopa]]
|align="center"|95
|align="center"|23
|align="center"|3
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Tub-O-Troopa idle.gif]]
![[Grand Troopa|Tub-O-Troopa]]
|align="center"|500
|align="center"|40
|align="center"|11
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:Forkies Sprite - Super Mario RPG.png]]
![[Forkie]]s
|align="center"|350
|align="center"|32
|align="center"|7
|[[Bowser's Castle|Bowser's Keep]] (second visit)<br>[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Glum Reaper idle.gif]]
![[Glum Reaper]]
|align="center"|180
|align="center"|35
|align="center"|3
|[[The Trial Course]]<br>[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:Big Blaster.png]]
![[Big Blaster|Big Bertha]]
|align="center"|350
|align="center"|35
|align="center"|7
|[[The Trial Course]]<br>[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:Chester Sprite - Super Mario RPG.png]]
![[Comeon|Chester]]
|align="center"|1200
|align="center"|150
|align="center"|200
|[[The Trial Course]]
|-
|align="center"|[[File:SMRPG Bahamutt idle.gif]]
![[Bahamutt]]
|align="center"|500
|align="center"|0
|align="center"|0
|[[The Trial Course]]<br>[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:Doppel.PNG]]
![[Doppel]]
|align="center"|333
|align="center"|40
|align="center"|12
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Hippopo idle.gif]]
![[Hippopo]]
|align="center"|400
|align="center"|80
|align="center"|50
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Ameboid idle.gif]]
![[Ameboid]]
|align="center"|220
|align="center"|10
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Axem Pink machine idle.gif]]
![[Machine Made]] ([[Axem Pink]])
|align="center"|100
|align="center"|30
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Axem Red machine idle.gif]]
![[Machine Made]] ([[Axem Red]])
|align="center"|180
|align="center"|50
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Axem Green machine idle.gif]]
![[Machine Made]] ([[Axem Green]])
|align="center"|80
|align="center"|10
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:Axem Black Sprite.png]]
![[Machine Made]] ([[Axem Black]])
|align="center"|120
|align="center"|20
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Axem Yellow machine idle.gif]]
![[Machine Made]] ([[Axem Yellow]])
|align="center"|200
|align="center"|25
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Jabit idle.gif]]
![[Jabit]]
|align="center"|150
|align="center"|18
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Mad Mallet idle.gif]]
![[Mad Mallet]]
|align="center"|200
|align="center"|20
|align="center"|1
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Pounder idle.gif]]
![[Pounder]]
|align="center"|180
|align="center"|24
|align="center"|2
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Poundette idle.gif]]
![[Poundette]]
|align="center"|150
|align="center"|28
|align="center"|3
|[[Weapon World|The Weapons' World]]<br>[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Springer idle.gif]]
![[Springer]]
|align="center"|122
|align="center"|29
|align="center"|2
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Puppox idle.gif]]
![[Puppox]]
|align="center"|300
|align="center"|30
|align="center"|10
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Mack machine idle.gif]]
![[Machine Made]] ([[Claymorton|Mack]])
|align="center"|300
|align="center"|120
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Shyper idle.gif]]
![[Machine Made]] ([[Bodyguard|Shyster]])
|align="center"|100
|align="center"|0
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Li'l Boo idle.gif]]
![[High Boo|Li'l Boo]]
|align="center"|66
|align="center"|28
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:Machine Bowyer.png]]
![[Machine Made]] ([[Bowyer]])
|align="center"|1000
|align="center"|150
|align="center"|40
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Ninja idle.gif]]
![[Ninja (enemy)|Ninja]]
|align="center"|235
|align="center"|32
|align="center"|6
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Yaridovich machine idle.gif]]
![[Machine Made]] ([[Speardovich|Yaridovich]])
|align="center"|800
|align="center"|180
|align="center"|50
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Drill Bit machine idle.gif]]
![[Machine Made]] ([[Drill Bit]])
|align="center"|180
|align="center"|0
|align="center"|0
|[[Weapon World|The Weapons' World]]
|}
 
===Bosses===
Mario encounters many adversaries during the course of ''Super Mario RPG: Legend of the Seven Stars''; the main antagonists are the [[Smithy Gang]].
 
Unlike the ''Paper Mario'' series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music ([[Smithy Gang]] leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss.
====Required bosses====
{|width=100% class=wikitable
|-
!width="16%"|Image
!width="16%"|Name
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|Location
|-
|align="center"|[[File:SMRPG Bowser boss idle.gif]]
![[Bowser]]
|align="center"|320<br>(functionally infinite)
|align="center"|0
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (first visit)
|-
|align="center"|[[File:SMRPG Hammer Bro idle.gif]]
![[Hammer Bro]]
|align="center"|50
|align="center"|3
|align="center"|10
|[[Mushroom Way]]
|-
|align="center"|[[File:SMRPG Croco idle.gif]]
![[Croco]]
|align="center"|320
|align="center"|16
|align="center"|10
|[[Bandit's Way]]
|-
|align="center"|[[File:SMRPG Mack idle.gif]]
![[Claymorton|Mack]]
|align="center"|480
|align="center"|24
|align="center"|20
|[[Peach's Castle|Mushroom Castle]]
|-
|align="center"|[[File:SMRPG Belome idle.gif]]
![[Belome]]
|align="center"|500
|align="center"|30
|align="center"|40
|[[Kero Sewers]]
|-
|align="center"|[[File:Bowyer.png]]
![[Bowyer]]
|align="center"|720
|align="center"|60
|align="center"|50
|[[Forest Maze]]
|-
|align="center"|[[File:SMRPG Croco idle.gif]]
![[Croco]] (Coal Mines)
|align="center"|750
|align="center"|30
|align="center"|50
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Punchinello idle.gif]]
![[Punchinello]]
|align="center"|1200
|align="center"|0
|align="center"|0
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Knife Guy idle.gif]]
![[Knife Guy]]
|align="center"|700
|align="center"|40
|align="center"|15
|[[Booster Tower]]
|-
|align="center"|[[File:SMRPG Grate Guy idle.gif]]
![[Grate Guy]]
|align="center"|900
|align="center"|50
|align="center"|10
|[[Booster Tower]]
|-
|align="center"|[[File:Bundt the cake thing.png]]
![[Cake (boss)|Bundt]]
|align="center"|900<br>(functionally infinite)
|align="center"|25
|align="center"|0
|[[Marrymore]]
|-
|align="center"|[[File:Raspberry Sprite - Super Mario RPG.png]]
![[Cake (boss)|Raspberry]]
|align="center"|600
|align="center"|50
|align="center"|0
|[[Marrymore]]
|-
|align="center"|[[File:SMRPG King Calamari idle.gif]]
![[King Calamari]]
|align="center"|800
|align="center"|100
|align="center"|100
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Johnny idle.gif]]
![[Johnny]]
|align="center"|820
|align="center"|90
|align="center"|50
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Yaridovich idle.gif]]
![[Speardovich|Yaridovich]]
|align="center"|1500
|align="center"|120
|align="center"|150
|[[Seaside Town]]
|-
|align="center"|[[File:SMRPG Belome idle.gif]]
![[Belome]] (Temple)
|align="center"|1200
|align="center"|80
|align="center"|20
|[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Megasmilax sprite.png]]
![[Smilax|Megasmilax]]
|align="center"|1000
|align="center"|120
|align="center"|0
|[[Bean Valley]]
|-
|align="center"|[[File:Shelly Sprite - Super Mario RPG.png]]
![[Shelly]]
|align="center"|500
|align="center"|0
|align="center"|0
|[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Birdo idle.gif]]
![[Birdo]]
|align="center"|777
|align="center"|60
|align="center"|30
|[[Nimbus Castle]]
|-
|align="center"|[[File:SMRPG Dodo idle.gif]]
![[Dodo]] (2nd Fight)
|align="center"|1000
|align="center"|40
|align="center"|0
|[[Nimbus Land]]
|-
|align="center"|[[File:SMRPG Valentina idle.gif]]
![[Valentina]]
|align="center"|2000
|align="center"|120
|align="center"|200
|[[Nimbus Land]]
|-
|align="center"|[[File:SMRPG Czar Dragon idle.gif]]
![[Czar Dragon]]
|align="center"|1400
|align="center"|100
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Zombone idle.gif]]
![[Zombone]]
|align="center"|1800
|align="center"|50
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Axem Pink idle.gif]]
![[Axem Pink]]
|align="center"|400
|align="center"|10
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:Axem Black Sprite.png]]
![[Axem Black]]
|align="center"|550
|align="center"|40
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Axem Red idle.gif]]
![[Axem Red]]
|align="center"|800
|align="center"|40
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Axem Yellow idle.gif]]
![[Axem Yellow]]
|align="center"|600
|align="center"|40
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Axem Green idle.gif]]
![[Axem Green]]
|align="center"|450
|align="center"|20
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Blade idle.gif]]
![[The Blade|Axem Rangers]]
|align="center"|999
|align="center"|50
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:SMRPG Magikoopa idle.gif]]
![[Wizakoopa|Magikoopa]]
|align="center"|1600
|align="center"|30
|align="center"|10
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:SMRPG Boomer idle.gif]]
![[Boomer (Super Mario RPG)|Boomer]]
|align="center"|2000
|align="center"|55
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:SMRPG Exor idle.gif]]
![[Exor]]
|align="center"|1800
|align="center"|100
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:Count Down Sprite - Super Mario RPG.png]]
![[Count Down]]
|align="center"|2400
|align="center"|140
|align="center"|100
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Cloaker idle.gif]]
![[Cloaker]]
|align="center"|1200
|align="center"|60
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Domino idle.gif]]
![[Domino]]
|align="center"|900
|align="center"|60
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Earth Link idle.gif]]
![[Bad Adder|Earth Link]]{{footnote|main|*}}
|align="center"|2500
|align="center"|200
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Mad Adder idle.gif]]
![[Mad Adder]]{{footnote|main|*}}
|align="center"|1500
|align="center"|200
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:SMRPG Clerk idle.gif]]
![[Clerk]]
|align="center"|500
|align="center"|50
|align="center"|20
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Manager idle.gif]]
![[Manager]]
|align="center"|800
|align="center"|60
|align="center"|40
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Director idle.gif]]
![[Director]]
|align="center"|1000
|align="center"|70
|align="center"|80
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Factory Chief idle.gif]]
![[Factory Chief]]
|align="center"|1000
|align="center"|80
|align="center"|90
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Gunyolk idle.gif]]
![[Gunyolk]]
|align="center"|1500
|align="center"|100
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Smithy idle.gif]]
![[Smithy]] (1st Fight)
|align="center"|2000
|align="center"|0
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Smithy head idle.gif]]
![[Smithy]] (Head)
|align="center"|8000
|align="center"|0
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|}
'''{{footnote|note|*|Either Earth Link or Mad Adder will be fought as a required boss while the other will be skipped, depending on whether Cloaker or Domino is defeated first.}}'''
 
====Optional bosses====
{|width=100% class=wikitable
|-
!width="16%"|Image
!width="16%"|Name
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|Location
|-
|align="center"|[[File:SMRPG Booster idle.gif]]
![[Booster]]
|align="center"|800
|align="center"|60
|align="center"|100
|[[Booster Tower]]
|-
|align="center"|
![[Gassox|Formless]]
|align="center"|10
|align="center"|0
|align="center"|0
|[[Land's End]]<br>[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Mokura idle.gif]]
![[Gassox|Mokura]]
|align="center"|620
|align="center"|90
|align="center"|0
|[[Land's End]]<br>[[Belome Temple]]
|-
|align="center"|[[File:Jinx.png]]
![[Jinx]] (1st Match)
|align="center"|600
|align="center"|0
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Jinx.png]]
![[Jinx]] (2nd Match)
|align="center"|800
|align="center"|0
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Jinx.png]]
![[Jinx]] (3rd Match)
|align="center"|1000
|align="center"|0
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Culex Sprite - Super Mario RPG.png]]
![[Culex]]
|align="center"|4096
|align="center"|600
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:SMRPG Dodo idle.gif]]
![[Dodo]] (1st Fight)
|align="center"|800
|align="center"|70
|align="center"|0
|[[Nimbus Castle]]
|}
 
====Boss helpers====
{|width=100% class=wikitable
|-
!width="16%"|Image
!width="16%"|Name
!width="16%"|[[Heart Point|HP]]
!width="16%"|[[Experience Point|EXP]]
!width="16%"|[[Coin]]s dropped
!width="16%"|Location
|-
|align="center"|[[File:SMRPG Kinklink idle.gif]]
![[Chaindelier|Kinklink]]
|align="center"|60
|align="center"|0
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (first visit)
|-
|align="center"|[[File:SMRPG Shyster idle.gif]]
![[Bodyguard]]
|align="center"|30
|align="center"|0
|align="center"|0
|[[Peach's Castle|Mushroom Castle]]
|-
|align="center"|[[File:Microbomb Sprite - Super Mario RPG.png]]
![[Microbomb]]
|align="center"|30
|align="center"|0
|align="center"|0
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:Mezzo Bomb Sprite - Super Mario RPG.png]]
![[Mezzo Bomb]]
|align="center"|150
|align="center"|0
|align="center"|0
|[[Mole Mines|Coal Mines]]
|-
|align="center"|[[File:SMRPG Torte idle.gif]]
![[Torte]]
|align="center"|100<br>(functionally infinite)
|align="center"|0
|align="center"|0
|[[Marrymore]]
|-
|align="center"|[[File:SMRPG Tentacles L idle.gif]]
![[King Calamari|Tentacles]]
|align="center"|260
|align="center"|0
|align="center"|0
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Tentacles R idle.gif]]
![[King Calamari|Tentacles]]
|align="center"|200
|align="center"|0
|align="center"|0
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Bandana Blue idle.gif]]
![[Bandana Blue]]
|align="center"|150
|align="center"|20
|align="center"|0
|[[Sunken Ship]]
|-
|align="center"|[[File:SMRPG Yaridovich idle.gif]]
![[Speardovich|Yaridovich]] (Double)
|align="center"|500
|align="center"|0
|align="center"|0
|[[Seaside Town]]
|-
|align="center"|[[File:SMRPG Mario Clone idle.gif]]
![[Mario Clone]]
|align="center"|200
|align="center"|10
|align="center"|0
|[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Mallow Clone idle.gif]]
![[Mallow Clone]]
|align="center"|150
|align="center"|60
|align="center"|0
|[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Geno Clone idle.gif]]
![[Geno Clone]]
|align="center"|250
|align="center"|40
|align="center"|0
|[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Bowser boss idle.gif]]
![[Bowser Clone]]
|align="center"|300
|align="center"|100
|align="center"|0
|[[Belome Temple]]
|-
|align="center"|[[File:SMRPG Toadstool Clone idle.gif]]
![[Peach Clone|Toadstool 2]]
|align="center"|120
|align="center"|1
|align="center"|0
|[[Belome Temple]]
|-
|align="center"|[[File:Fire Crystal Sprite - Super Mario RPG.png]]
![[Fire Crystal]]
|align="center"|2500
|align="center"|40
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Water Crystal Sprite - Super Mario RPG.png]]
![[Water Crystal]]
|align="center"|1800
|align="center"|30
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Earth Crystal Sprite - Super Mario RPG.png]]
![[Earth Crystal]]
|align="center"|3200
|align="center"|50
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:Wind Crystal Sprite - Super Mario RPG.png]]
![[Wind Crystal]]
|align="center"|800
|align="center"|0
|align="center"|0
|[[Monstro Town]]
|-
|align="center"|[[File:SMRPG Smilax.png]]
![[Smilax]]
|align="center"|200
|align="center"|0
|align="center"|0
|[[Bean Valley]]
|-
|align="center"|[[File:SMRPG Eggbert idle.gif]]
![[Eggbert]]
|align="center"|10
|align="center"|0
|align="center"|0
|[[Nimbus Castle]]
|-
|align="center"|[[File:Helio Sprite - Super Mario RPG.png]]
![[Helio (Super Mario RPG)|Helio]]
|align="center"|10
|align="center"|0
|align="center"|0
|[[Barrel Volcano]]
|-
|align="center"|[[File:Jinx.png]]
![[Jinx Clone]]
|align="center"|320
|align="center"|0
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:King Bomb Sprite - Super Mario RPG.png]]
![[King Bomb]]
|align="center"|500
|align="center"|0
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:SMRPG Right Eye idle.gif]]
![[Exor|Right Eye]]
|align="center"|500
|align="center"|30
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:SMRPG Left Eye idle.gif]]
![[Exor|Left Eye]]
|align="center"|300
|align="center"|30
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:SMRPG Neosquid idle.gif]]
![[Exor|Neosquid]]
|align="center"|800
|align="center"|40
|align="center"|0
|[[Bowser's Castle|Bowser's Keep]] (second visit)
|-
|align="center"|[[File:Ding-A-Ling Sprite - Super Mario RPG.png]]
![[Count Down|Ding-A-Ling]]
|align="center"|1200
|align="center"|30
|align="center"|0
|[[Weapon World|The Weapons' World]]
|-
|align="center"|[[File:Smelter Sprite - Super Mario RPG.png]]
![[Smelter]]
|align="center"|1500
|align="center"|0
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Shyper idle.gif]]
![[Shyper]]
|align="center"|400
|align="center"|0
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|-
|align="center"|[[File:SMRPG Smithy body idle.gif]]
![[Smithy]] (Body)
|align="center"|1000
|align="center"|0
|align="center"|0
|[[Factory (Super Mario RPG)|Factory]]
|}
 
==Items==
===Overworld items===
{{content description
|image1=[[File:SMRPGCoin.png]]
|name1=[[Coin]]
|description1=Adds one coin to Mario's total, which can be used to buy goods and services
|image2=[[File:SMRPG 10 Gold Coin.png]]
|name2=[[10-Coin|10 Gold Coin]]
|description2=Adds ten coins to Mario's total
|image3=[[File:Frog Coin.png]]
|name3=[[Frog Coin]]
|description3=Rare coins that can be used to buy rare items from [[frog]]s and [[tadpole]]s
|image4=[[File:SMRPG Mushroom box.png]]
|name4=[[Mushroom]]
|description4=Automatically restores all HP and FP
|image5=[[File:RPG Flower.png]]
|name5=[[Flower (Super Mario RPG)|Flower]]
|description5=Automatically adds one FP to the player's maximum total and restores FP completely
|image6=[[File:SMRPG Star box.png]]
|name6=[[Super Star|Star]]
|description6=Turns Mario [[Invincible Mario|invincible]] briefly, allowing him to automatically defeat enemies without battling
}}
 
===Inventory items===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
!width="8%"|Item
!width="45%"|Location and price
!width="45%|Description
|-
|[[File:Blue R Drink.png]]<br>[[Cleansing Juice|Able Juice]]
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 4 [[coin]]s.
|Heals status problems during battle
|-
|[[File:Red Mushroom.png]]<br>[[Poison Mushroom|Bad Mushroom]]
|[[Seaside Town]] for 30 coins before defeating [[Speardovich|Yaridovich]].
|[[Poison (status effect)#Super Mario RPG: Legend of the Seven Stars|Poison]]s an enemy
|-
|[[File:Yellow D Drink.png]]<br>[[Bracer]]
|The [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|"Frog Coin" emporium]] at [[Tadpole Pond]] for 2 [[Frog Coin]]s.
|Raises ally’s def. in battle
|-
|[[File:RPG Bag.png]]<br>[[Bright Card]]
|Gained from [[Knife Guy]] after winning his game twelve consecutive times.
|A member’s card for the [[Grate Guy's Casino|casino]]
|-
|[[File:RPG Cookie.png]]<br>[[Carbo Cookie]]
|The little [[mole (Super Mario RPG)|mole]] girl in the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] after giving her a Shiny Stone.
|Kid’s{{sic}} love ’em<br><small>Can be given to the mole girl on a bucket in exchange for a [[Frog Coin]] or a shortcut to the [[Midas River]] falls</small>
|-
||[[File:Yellow D Drink.png]]<br>[[Party Bracer|Crystalline]]
|The [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|"Frog Coin" emporium]] at Tadpole Pond for 5 [[Frog Coin]]s
|Raises party’s Defense in battle
|-
|[[File:RPG Rare.png]]<br>[[Earlier Times]]
|[[Frogfucius' Student]] for 15 [[Frog Coin]]s.
|Use it to start a battle over
|-
|[[File:Elixirsprite.png]]<br>[[Frogleg Cola|Elixir]]
|[[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|The Juice Bar]] in Tadpole Pond. Price varies on the membership card.
|Party recovers 80 HP
|-
||[[File:Green P Drink.png]]<br>[[Energizer]]
|The [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|"Frog Coin" emporium]] at Tadpole Pond for 2 [[Frog Coin]]s.
|Raises ally’s battle power during battle
|-
|[[File:RPG Bag.png]]<br>[[Fertilizer]]
|Talk to a [[Beezo|Shy Away]] in a hidden area of [[Nimbus Land]] (it can be found by hugging the main area's eastern border).
|Nutrients!<br><small>Can be given to the [[gardener]] along with the [[Seed (Super Mario RPG)|Seed]] to get to the [[Lazy Shell]]s</small>
|-
||[[File:Red Bomb.png]]<br>[[Fire Bomb]]
|[[Seaside Town]] for 200 coins before defeating [[Speardovich|Yaridovich]], or [[Moleville]] for 100 points.
|Hit all enemies w/fire.
|-
|[[File:RPG Bag.png]]<br>[[Fireworks]]
|Bought from a [[mole (Super Mario RPG)|mole]] for 500 coins.
|A gorgeous firework<br><small>Changes the fireworks display at the end of the game depending on how many have been bought, and can be traded for a [[Shiny Stone]]</small>
|-
|[[File:RPG Bag.png]]<br>[[Flower Box]]
|Various
|Raises Flower Pts. by 5
|-
|[[File:RPG Bag.png]]<br>[[Flower Jar]]
|Various
|Raises Flower Pts. by 3
|-
|[[File:RPG Bag.png]]<br>[[Flower Tab]]
|Various
|Raises Flower Pts. by 1
|-
||[[File:Blue R Drink.png]]<br>[[Party Cleanse|Freshen Up]]
|Various [[list of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s later on in the game.
|Party is refreshed during battle<br><small>Cures status ailments</small>
|-
|[[File:Green Bomb.png]]<br>[[Fright Bomb]]
|[[Seaside Town]] for 100 coins before defeating [[Speardovich|Yaridovich]], or [[Moleville]] for 100 points.
|Fear Attack on all enemies<br><small>Actually only effects one enemy<small>
|-
|[[File:Yellow Note Drink.png]]<br>[[Tadpola Cola|Froggie Drink]]
|[[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|The Juice Bar]] in Tadpole Pond (price varies on the membership card), or [[Toad]] at the [[Factory (Super Mario RPG)|Factory]].
|Party recovers 30 HP
|-
|[[File:RPG Bag.png]]<br>[[Goodie Bag]]
|From a hidden [[treasure chest|treasure box]] in [[Booster Tower]]
|It’s packed full of coins<br><small>Increases the amount of coins gained at the end of battle</small>
|-
|[[File:RedSyrup SMRPG.png]]<br>[[Honey Syrup]]
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 10 coins.
|Recovers 10 Flower Pts.
|-
|[[File:Blue Bomb.png]]<br>[[Ice Bomb]]
|[[Seaside Town]] for 250 coins before defeating [[Speardovich|Yaridovich]], or [[Moleville]] for 100 points.
|Hit all enemies w/ice.
|-
|[[File:Green Something Drink.png]]<br>[[Croaka Cola|Kerokero Cola]]
|[[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|The Juice Bar]] at Tadpole Pond for 200 coins by means of the [[Soprano Card]].
|All members recover fully<br><small>Fully restores HP and FP</small>
|-
|[[File:RPG Rare.png]]<br>[[Lamb's Lure]]
|Get [[Princess Peach|Toadstool]] to use the [[Mystery Egg (Super Mario RPG)|Mystery Egg]] 10 times while equipped with a [[Nurture Ring|B'tub Ring]].
|Baa, baa...<br><small>Transforms one enemy into a sheep that runs away. No coins or EXP will be won this way.</small>
|-
|[[File:Lucky Jewel.png]]<br>[[Lucky Jewel]]
|From the [[Moleville Toad|Miner's Store]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 100 coins.
|Summons Luck at will<br><small>Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.</small>
|-
|[[File:Green Liquid.png]]<br>[[Maple Syrup]]
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 30 coins.
|Recovers 40 Flower Pts.
|-
|[[File:Yellow Mushroom.png]]<br>[[Ultra Mushroom|Max Mushroom]]
|Various [[treasure chest|treasure box]]es and [[Toad]] at the [[Factory (Super Mario RPG)|Factory]] for 39 coins.
|Recovers all HP
|-
||[[File:Red Note Drink.png]]<br>[[Finless Cola|Megalixir]]
|[[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|The Juice Bar]] in Tadpole Pond. Price varies on the membership card.
|Party recovers 150 HP
|-
|[[File:Green Mushroom.png]]<br>[[Super Mushroom|Mid Mushroom]]
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 20 coins.
|Recovers 80 HP
|-
|[[File:RPG Bag.png]]<br>[[Moldy Mush]]
|Won from [[Knife Guy]] or [[Grate Guy]].
|Gross! There’s mold growing on it.<br><small>(Restores 1 HP for one ally. It cannot be used in battle.)</small>
|-
|[[File:RPG Cookie.png]]<br>[[Thropher Cookie|Muku Cookie]]
|[[Seaside Town]] for 69 coins before defeating [[Speardovich|Yaridovich]].
|Muku! Muku-muku! Muka?<br><small>Party recovers 69 HP and cures all status changes.</small>
|-
|[[File:Red Mushroom.png]]<br>[[Mushroom]]
|Various [[List of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 4 coins.
|Recovers 30 HP
|-
|[[File:Red Mushroom.png]]<br>Mushroom (2)
|The [[Triplets]] in [[Monstro Town]].
|Recoers{{sic}} 30 HP, but...<br><small>Turns the character into a [[mushroom (status effect)|mushroom]]</small>
|-
|[[File:Mysteryegg.png]]<br>[[Mystery Egg (Super Mario RPG)|Mystery Egg]]
|From the [[Moleville Toad|Miner's Store]] at the [[Moleville]] [[List of shops in Super Mario RPG: Legend of the Seven Stars#Moleville|item shop]] for 200 coins.
|A product of pure love...<br><small>Get [[Princess Peach|Toadstool]] to use it 10 times while equipped with the [[Nurture Ring|B'tub Ring]] to get the Lamb's Lure.</small>
|-
|[[File:Red Star Drink.png]]<br>[[Pick Me Up]]
|Various [[list of shops in Super Mario RPG: Legend of the Seven Stars|shop]]s for 5 coins.
|Revives [[downed]] allies
|-
|[[File:Green P Drink.png]]<br>[[Party Energizer|Power Blast]]
|The [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|"Frog Coin" emporium]] at Tadpole Pond for 5 [[Frog Coin]]s.
|Raises party’s Attack Power in battle
|-
|[[File:Blue Liquid.png]]<br>[[Pure Water]]
|Defeating ghost-type enemies.
|Defeats ghosts in a wink
|-
|[[File:Red Essence.png]]<br>[[Red Essence]]
|Some [[treasure chest|treasure box]]es, [[Toad]] after using the Dream Cushion, or [[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] at [[Yoshi's Island (location)|Yo'ster Isle]].
|You won't be attacked for 3 turns during battle
|-
|[[File:Lucky Jewel.png]]<br>[[Rock Candy (item)|Rock Candy]]
|[[Treasure chest|Treasure box]]es, [[Dr. Topper]], or from the [[Mushroom Boy]] in [[Seaside Town]] in exchange for rare Mushrooms from the [[Forest Maze]].
|Attack all enemies.
|-
|[[File:RPG Bag.png]]<br>[[Rotten Mush]]
|Won from [[Knife Guy]] or [[Grate Guy]].
|Eeew, it’s rotten!<br><small>Recovers 5 HP for one ally. Cannot be used in battle.</small>
|-
|[[File:Royal Syrup.PNG]]<br>[[Royal Syrup]]
|Occasionally in [[treasure chest|treasure box]]es.
|Recovers all Flower Pts.
|-
|[[File:RPG Rare.png]]<br>[[See Ya]]
|[[Frogfucius' Student]] for 10 [[Frog Coin]]s.
|Allows you to run away from battles<br><small>Does not work in all battles</small>
|-
|[[File:RPG Bag.png]]<br>[[Seed (Super Mario RPG)|Seed]]
|Defeat [[Smilax]] in [[Bean Valley]].
|A fast-growing seed<br><small>Can be given to the [[gardener]] along with the [[Fertilizer]] to get to the [[Lazy Shell]]s</small>
|-
|[[File:RPG Lamb.png]]<br>[[Sheep Attack]]
|Use Lamb's Lure 48 times, and it will become this item.
|Baah, baah...<br><small>Transforms all enemies into sheep that run away. No coins or EXP will be won this way.</small>
|-
|[[File:RPG Bag.png]]<br>[[Shiny Stone]]
|From the little mole girl running the “Pur-tend” store in [[Moleville]] after giving her fireworks.
|A pretty stone!<br><small>Can be traded to a mole girl for a [[Carbo Cookie]], or can open [[Culex]]'s door</small>
|-
|[[File:Yellow Bomb.png]]<br>[[Sleepy Bomb]]
|The [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|"Frog Coin" emporium]] at Tadpole Pond for 1 [[Frog Coin]], or [[Moleville]] for 100 points.
|Puts enemies to sleep
|-
|[[File:Lucky Jewel.png]]<br>[[Star Egg]]
|Win “[[Look the other way]]” 100 times.
|Reusable battle item<br><small>Deals 100 points of damage to all enemies</small>
|-
|[[File:RPG Bag.png]]<br>[[Wallet]]
|After defeating [[Croco]] in [[Bandit's Way]].
|A fat wallet<br><small>Return it to the owner for a Flower Tab</small>
|-
|[[File:RPG Bag.png]]<br>[[Dried Mushroom|Wilt Shroom]]
|Won from [[Knife Guy]] or [[Grate Guy]].
|It’s wilted...<br><small>Recovers 10 HP for one ally. Cannot be used in battle.</small>
|-
|[[File:Yoshi-ade.png]]<br>[[Yoshi-Ade]]
|[[Baby Yoshi#Super Mario RPG: Legend of the Seven Stars|Baby Fat]] at [[Yoshi's Island (location)|Yo'ster Isle]].
|Power raised during battle.<br><small>Raises both attack and defense</small>
|-
|[[File:Green Candy.png]]<br>[[Yoshi Candy]]
|From [[Yoshi]] during battle when he fails to turn an enemy into an item.
|Recovers 100 HP
|-
|[[File:RPG Cookie.png]]<br>[[Yoshi Cookie]]
|The [[Yoshi (species)|Red Yoshi]] at [[Yoshi's Island (location)|Yo'ster Isle]] after winning a race, or if the player has none in the inventory.
|Summons Yoshi during battle<br><small>Yoshi turns an enemy into an item</small>
|}
 
===Special items===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
!width="8%"|Name
!width="45%"|Location
!width="45%|Description
|-
|[[File:RPG Bag.png]]<br>[[Alto Card]]
|Play [[Melody Bay|"Frogfucius' suite #18"]] in [[Tadpole Pond]] by playing notes on the [[tadpole]]s and talk to [[Toadofsky]].
|A membership card for [[List of shops in Super Mario RPG: Legend of the Seven Stars#Tadpole Pond|the Juice Bar]]
|-
|[[File:BBomb.png]]<br>[[Microbomb|Bambino Bomb]]
|Defeat [[Croco]] for the second time in the [[Mole Mines|Coal Mines]].
|Handle with care!<br><small>Give it to a [[mole (Super Mario RPG)|mole]] in the Coal Mines to gain access to the next area.</small>
|-
|[[File:RPG Bag.png]]<br>[[Beetle Box]]
|Buy from [[Beetles Are Us]] in [[Seaside Town]]
|It’s an insect cage<br></small>Allows [[Mario]] to store and sell [[beetle (Super Mario RPG)|beetle]]s</small>
|-
||[[File:RPG Bag.png]]<br>[[Boo Flag|Big Boo Flag]]
|After sleeping in the [[Three Musty Fears|3 Musty Fears]]' bed, find it on [[Yoshi's Island (location)|Yo'ster Isle]] between the O and A in GOAL.
|It’s a Big Boo Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
|-
|[[File:RPG Key.png]]<br>[[Castle Key 1]]
|Talk to a [[Nimbus]] in [[Nimbus Castle]].
|It’s a Castle Key<br><small>Unlocks the door to [[Shelly]]</small>
|-
|[[File:RPG Key.png]]<br>[[Castle Key 2]]
|Defeat [[Birdo]] in Nimbus Castle.
|It’s a Castle Key<br><small>Unlocks the door behind Birdo</small>
|-
||[[File:RPG Bag.png]]<br>[[Cricket Jam]]
|Find in [[Kero Sewers]] through a special entrance via [[Land's End]].
|Delicious jam!<br><small>Give this to [[Frog Sage|Frogfucius]] to gain 10 [[Frog Coin]]s.</small>
|-
||[[File:RPG Bag.png]]<br>[[Cricket Pie]]
|Retrieve the Rare Frog Coin from Croco and exchange at [[Toad Town|Mushroom Kingdom]]'s shop.
|A tasty looking pie.<br><small>Give this to [[Frog Sage|Frogfucius]] to obtain the [[Froggie Stick]].</small>
|-
||[[File:RPG Bag.png]]<br>[[Dry Bones Flag|Dry Bones' Flag]]
|After sleeping in the 3 Musty Fears' bed, find it under Mario's bed in [[Mario Bros.' House|Mario's Pad]].
|It’s a Dry Bones’ Flag.<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
|-
|[[File:RPG Key.png]]<br>[[Elder Key]]
|Find in [[Booster Tower]] after arranging the portraits of [[Booster]]'s ancestors.
|The key to the Ancestor Hall<br><small>Needed to access the [[Chain Chomp|Chomp]] weapon</small>
|-
|[[File:RPG Bag.png]]<br>[[Greaper Flag]]
|After sleeping in the 3 Musty Fears' bed, find it behind Rose Town's introductory sign.
|It’s a Greaper Flag<br><small>One of three flags needed to get the [[Ghost Medal]]</small>
|-
|[[File:Frog Coin.png]]<br>[[Special Frog Coin|Rare Frog Coin]]
|Defeat Croco in [[Bandit's Way]] for the first time.
|It’s a Frog Coin from Frogfucius!<br><small>Needed to purchase the [[Cricket Pie]]</small>
|-
|[[File:RPG Key.png]]<br>[[Room Key]]
|Find in Booster Tower in a room full of [[Lava Blubble|Fireball]]s.
|The key to the mine room!<br><small>Needed to access the [[Zoom Shoes]]</small>
|-
|[[File:RPG Key.png]]<br>[[Shed Key]]
|Defeat [[Speardovich|Yaridovich]] in Seaside Town.
|The key to the shed in Seaside Town<br><small>Needed to free the citizens</small>
|-
||[[File:RPG Bag.png]]<br>[[Soprano Card]]
|Play [[Melody Bay|"Monstro Town Star Song"]] in Tadpole Pond by playing notes on the small tadpoles and talk to Toadofsky. Note: Mario must first obtain the Tenor Card.
|A membership card for the Juice Bar<br><small>Allows Mario to buy the [[Croaka Cola|Kerokero Cola]]</small>
|-
|[[File:RPG Key.png]]<br>[[Temple Key]]
|Talk to the [[Thwomp]] in [[Monstro Town]] 7 times, and this will fall down from the roof it is on.
|It’s a Temple Key<br><small>Use to access a treasure room within [[Belome Temple]].</small>
|-
||[[File:RPG Bag.png]]<br>[[Tenor Card]]
|Play the [[Melody Bay|Moleville blues]] in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. Note: Mario must first obtain the Alto Card.
|A membership card for the Juice Bar<br><small>Allows Mario to buy the [[Finless Cola|Megalixir]]</small>
|}
 
===Accessories===
{|style="text-align:center;width:100%;margin:0 auto" class="wikitable sortable"
!width="10%" |Accessory
!width="10%"|User
!width="5%"|Buy Price
!width="5%"|Sell Price
!width="20%" class="unsortable" |Stat Increase
!width="30%" class="unsortable" |Description
|-
|[[Booster's Charm|Amulet]]<br>[[File:RPG Pin.png]]
|All
|&ndash;
|100 [[coin]]s
|Attack +7<br>Mg.Attack +7<br>Defense +7<br>Mg.Defense +7<br>Speed -5
|Great item, bad smell!<br><small>Halves elemental damage</small>
|-
|[[Antidote Pin]]<br>[[File:RPG Pin.png]]
|All
|28 coins
|14 coins
|Defense +2<br>Mg.Defense +2
|Prevents poison damage
|-
|[[Attack Scarf]]<br>[[File:RPG Bag.png]]
|Mario
|&ndash;
|750 coins
|Attack +30<br>Mg.Attack +30<br>Defense +30<br>Mg.Defense +30<br>Speed +30
|So comfy it’ll make you jump!<br><small>Prevents instant death</small>
|-
|[[Nurture Ring|B'tub Ring]]<br>[[File:RPG Ring.png]]
|Toadstool
|145 coins
|72 coins
|&ndash;
|You’ll win her heart with this!<br><small>Needed to hatch the [[Mystery Egg (Super Mario RPG)|Mystery Egg]]. Halves elemental damage.</small>
|-
|[[Coin Trick]]<br>[[File:RPG Ring.png]]
|Mario
|36 [[Frog Coin]]s
|18 coins
|&ndash;
|Doubles the coins you win in battle
|-
|[[Exp. Booster]]<br>[[File:RPG Ring.png]]
|All
|22 Frog Coins
|11 coins
|&ndash;
|Doubles Exp. when equipped<br><small>The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.</small>
|-
|[[Fearless Pin]]<br>[[File:RPG Pin.png]]
|All
|130 coins
|65 coins
|Defense +5<br>Mg.Defense +5
|Prevents Fear attacks
|-
|[[Feather (accessory)|Feather]]<br>[[File:Dodo Feather.png]]
|All
|&ndash;
|333 coins
|Defense +5<br>Mg.Defense +5<br>Speed +20
|Speed up by 20
|-
|[[Ghost Medal]]<br>[[File:RPG Pin.png]]
|All
|&ndash;
|800 coins
|&ndash;
|Raises defense while attacking<br><small>Take 50% less damage</small>
|-
|[[Jinx Belt]]<br>[[File:RPG Bag.png]]
|All
|&ndash;
|800 coins
|Attack +27<br>Defense +27<br>Speed +12
|Jinx’s emblem of power!<br><small>Prevents instant death</small>
|-
|[[Jump Shoes]]<br>[[File:RPG Bag.png]]
|Mario
|30 coins
|15 coins
|Mg.Attack +5<br>Defense +1<br>Mg.Defense +1<br>Speed +2
|Use jump attacks against any foe<br><small>Enemies normally immune or resistant to Jump attacks take normal damage</small>
|-
|[[Quartz Charm]]<br>[[File:RPG Pin.png]]
|All
|&ndash;
|3 coins
|&ndash;
|Shining source of power!<br><small>Deal 50% more damage and take 50% less damage. Prevents instant death.</small>
|-
|[[Defense Scarf|Rare Scarf]]<br>[[File:RPG Bag.png]]
|All
|&ndash;
|75 coins
|Defense +15<br>Mg.Defense +15
|Raises defense power!
|-
|[[Safety Badge (Super Mario RPG)|Safety Badge]]<br>[[File:RPG Pin.png]]
|All
|&ndash;
|250 coins
|Defense +5<br>Mg.Defense +5
|Prevents Mute & Poison attacks<br><small>Prevents all status ailments. Does not prevent instant death.</small>
|-
|[[Safety Ring (Super Mario RPG)|Safety Ring]]<br>[[File:RPG Ring.png]]
|All
|&ndash;
|400 coins
|Defense +5<br>Mg.Defense +5<br>Speed +5
|Guards against mortal blows.<br><small>Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.</small>
|-
|[[Flower Ring|Scrooge Ring]]<br>[[File:RPG Ring.png]]
|All
|50 Frog Coins
|25 coins
|&ndash;
|Cuts FP use in half during battle
|-
|[[Signal Ring]]<br>[[File:RPG Ring.png]]
|All
|&ndash;
|300 coins
|Speed +10
|Noise indicates a hidden chest.<br><small>This must be equipped to one character in the party</small>
|-
|[[Troopa Medal|Troopa Pin]]<br>[[File:RPG Pin.png]]
|All
|&ndash;
|500 coins
|Speed +20
|Grants “Troopa” confidence!<br><small>Deal 50% more damage</small>
|-
|[[Trueform Pin]]<br>[[File:RPG Pin.png]]
|All
|60 coins
|30 coins
|Defense +4<br>Mg.Defense +4
|You won't be turned into Mushrooms or Scarecrows!
|-
|[[Wake Up Pin]]<br>[[File:RPG Pin.png]]
|All
|42 coins
|21 coins
|Defense +3<br>Mg.Defense +3
|Prevents Mute & Sleep attacks
|-
|[[Zoom Shoes]]<br>[[File:RPG Bag.png]]
|All
|100 coins
|50 coins
|Speed +10<br>Defense +5<br>Mg.Defense +5
|Speed up by 10!
|}
 
===Armor===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
!width="10%"|Armor
!width="10%"|User
!width="5%"|Buy Price
!width="5%"|Sell Price
!width="20%"|Stat Increase
!width="30%|Description
|-
|[[File:RPG Bag.png]]<br>[[Shirt]]
|Mario
|7 [[coin]]s
|3 coins
|Defese +6<br>Mg.Defense +6
|It’s a shirt!
|-
|[[File:RPG Bag.png]]<br>[[Thick Shirt]]
|Mario
|14 coins
|7 coins
|Defense +12<br>Mg.Defense +8
|A padded shirt
|-
|[[File:RPG Bag.png]]<br>[[Mega Shirt]]
|Mario
|22 coins
|11 coins
|Defense +18<br>Mg.Defense +10
|Durable stay-pressed shirt
|-
|[[File:RPG Bag.png]]<br>[[Happy Shirt]]
|Mario
|38 coins
|19 coins
|Defense +24<br>Mg.Defense +12
|A lucky shirt
|-
|[[File:RPG Bag.png]]<br>[[Sailor Shirt]]
|Mario
|50 coins
|25 coins
|Defense +30<br>Mg.Defense +15
|A sailor’s suit
|-
|[[File:RPG Bag.png]]<br>[[Fluffy Shirt|Fuzzy Shirt]]
|Mario
|70 coins
|35 coins
|Defense +36<br>Mg.Defense +18
|A fuzzy shirt
|-
|[[File:RPG Bag.png]]<br>[[Fire Shirt]]
|Mario
|90 coins
|45 coins
|Defense +42<br>Mg.Defense +21
|Determined person’s shirt
|-
|[[File:RPG Bag.png]]<br>[[Hero Shirt]]
|Mario
|100 coins
|50 coins
|Defense +48<br>Mg.Defense +24
|A legendary shirt.
|-
|[[File:RPG Bag.png]]<br>[[Pants]]
|Mallow
|7 coins
|3 coins
|Defense +6<br>Mg.Defense +3
|It’s a pair of pants!
|-
|[[File:RPG Bag.png]]<br>[[Thick Pants]]
|Mallow
|14 coins
|7 coins
|Defense +12<br>Mg.Defense +6
|Padded pants
|-
|[[File:RPG Bag.png]]<br>[[Mega Pants]]
|Mallow
|22 coins
|11 coins
|Defense +18<br>Mg.Defense +9
|Durable work pants
|-
|[[File:RPG Bag.png]]<br>[[Happy Pants]]
|Mallow
|38 coins
|19 coins
|Defense +24<br>Mg.Defense +12
|A lucky pair of pants
|-
|[[File:RPG Bag.png]]<br>[[Sailor Pants]]
|Mallow
|50 coins
|25 coins
|Defense +30<br>Mg.Defense +15
|A sailor’s pants
|-
|[[File:RPG Bag.png]]<br>[[Fluffy Pants|Fuzzy Pants]]
|Mallow
|70 coins
|35 coins
|Defense +36<br>Mg.Defense +18
|Fuzzy pants
|-
|[[File:RPG Bag.png]]<br>[[Fire Pants]]
|Mallow
|90 coins
|45 coins
|Defense +42<br>Mg.Defense +21
|Determined person’s pants
|-
|[[File:RPG Bag.png]]<br>[[Prince Pants]]
|Mallow
|100 coins
|50 coins
|Defense +48<br>Mg.Defense +24
|Legendary pants!
|-
|[[File:RPG Bag.png]]<br>[[Mega Cape]]
|Geno
|22 coins
|11 coins
|Defense +6<br>Mg.Defense +3
|Durable pressed cape
|-
|[[File:RPG Bag.png]]<br>[[Happy Cape]]
|Geno
|38 coins
|19 coins
|Defense +12<br>Mg.Defense +6
|A lucky cape
|-
|[[File:RPG Bag.png]]<br>[[Sailor Cape]]
|Geno
|50 coins
|25 coins
|Defense +18<br>Mg.Defense +9
|A sailor’s cape
|-
|[[File:RPG Bag.png]]<br>[[Fluffy Cape|Fuzzy Cape]]
|Geno
|70 coins
|35 coins
|Defense +24<br>Mg.Defense +12
|A fuzzy cape
|-
|[[File:RPG Bag.png]]<br>[[Fire Cape]]
|Geno
|90 coins
|45 coins
|Defense +30<br>Mg.Defense +15
|Determined person’s cape
|-
|[[File:RPG Bag.png]]<br>[[Star Cape]]
|Geno
|100 coins
|50 coins
|Defense +36<br>Mg.Defense +18
|A legendary cape.
|-
|[[File:RPG Bag.png]]<br>[[Happy Shell]]
|Bowser
|38 coins
|19 coins
|Defense +6<br>Mg.Defense +3
|A lucky shell
|-
|[[File:RPG Bag.png]]<br>[[Courage Shell (Super Mario RPG)|Courage Shell]]
|Bowser
|60 coins
|30 coins
|Defense +12<br>Mg.Defense +6
|A stout shell
|-
|[[File:RPG Bag.png]]<br>[[Fire Shell (armor)|Fire Shell]]
|Bowser
|90 coins
|45 coins
|Defense +18<br>Mg.Defense +9
|Determined person’s shell
|-
|[[File:RPG Bag.png]]<br>[[Heel Shell|Heal Shell]]
|Bowser
|100 coins
|50 coins
|Defense +24<br>Mg.Defense +12
|A legendary shell.
|-
|[[File:RPG Bag.png]]<br>[[Lovely Dress|Polka Dress]]
|Toadstool
|&ndash;
|80 coins
|Defense +24<br>Mg.Defense +12
|A flashy dress
|-
|[[File:RPG Bag.png]]<br>[[Sailor Dress|Nautica Dress]]
|Toadstool
|50 coins
|25 coins
|Defense +30<br>Mg.Defense +15
|A female sailor’s dress
|-
|[[File:RPG Bag.png]]<br>[[Fluffy Dress|Fuzzy Dress]]
|Toadstool
|70 coins
|35 coins
|Defense +36<br>Mg.Defense +18
|A fuzzy dress
|-
|[[File:RPG Bag.png]]<br>[[Fire Dress]]
|Toadstool
|90 coins
|45 coins
|Defense +41<br>Mg.Defense +21
|Determined woman’s dress
|-
|[[File:RPG Bag.png]]<br>[[Royal Dress]]
|Toadstool
|100 coins
|50 coins
|Defense +48<br>Mg.Defense +24
|A legendary dress!
|-
|[[File:RPG Bag.png]]<br>[[Work Pants]]
|All
|22 coins
|11 coins
|Attack +10<br>Mg.Attack +10<br>Defense +15<br>Mg.Defense +5<br>Speed +5
|Sweaty work pants!
|-
|[[File:SMRPG Lazy Shell box.png]]<br>[[Lazy Shell]]
|All
|&ndash;
|111 coins
|Attack -50<br>Mg.Attack -50<br>Defense +127<br>Mg.Defense +127<br>Speed -50
|A stout and durable shell.<br><small>Note: Prevents every status ailment, 0 damage from elemental attacks.</small>
|-
|[[File:RPG Bag.png]]<br>[[Super Suit]]
|All
|&ndash;
|350 coins
|Attack +50<br>Mg.Attack +50<br>Defense +50<br>Mg.Defense +50<br>Speed +30
|A truly fine suit!<br><small>Note: Prevents every status ailment, 0 damage from elemental attacks.</small>
|}
 
===Weapons===
{|style="text-align:center;width:100%;margin:0 auto" class=wikitable
!width="10%"|Weapon
!width="10%"|User
!width="5%"|Buy Price
!width="5%"|Sell Price
!width="20%"|Stat Increase<br>(and RNG deviation)
!width="30%|Description
|-
|[[File:SMRPG Hammer box.png]]<br>[[Hammer]]
|Mario
|&ndash;
|35 [[coin]]s
|Attack +10 (+/- 1)
|Pounds enemies
|-
|[[File:RPG Bag.png]]<br>[[Green Shell|NokNok Shell]]
|Mario
|20 coins
|10 coins
|Attack +20 (+/- 2)
|Kick to attack
|-
|[[File:RPG Bag.png]]<br>[[Punch Glove]]
|Mario
|36 coins
|18 coins
|Attack +30 (+/- 3)
|Knock out power!
|-
|[[File:SMRPG Hammer box.png]]<br>[[Super Hammer]]
|Mario
|70 coins
|35 coins
|Attack +40 (+/- 4)
|The standard for hammers!
|-
|[[File:SMRPG Hammer box.png]]<br>[[Masher]]
|Mario
|&ndash;
|80 coins
|Attack +50 (+/- 30)
|Makes monster mash!
|-
|[[File:RPG Bag.png]]<br>[[Paratroopa Shell|Troopa Shell]]
|Mario
|90 coins
|45 coins
|Attack +50 (+/- 5)
|Kick with it!
|-
|[[File:SMRPG Hammer box.png]]<br>[[Lucky Hammer|Hammer]] ([[Seaside Town]])
|Mario
|123 coins
|61 coins
|Attack +0 (+/- 0)
|A lucky hammer!<br><small>Extra Effect: If a Timed Attack is performed with it, a [[Bonus Flower|LUCKY! Bonus]] will be awarded.</small>
|-
|[[File:RPG Bag.png]]<br>[[Mega Glove]]
|Mario
|102 coins
|51 coins
|Attack +60 (+/- 6)
|Packs a mega wallop!
|-
|[[File:SMRPG Ultra Hammer box.png]]<br>[[Ultra Hammer]]
|Mario
|&ndash;
|57 coins
|Attack +70 (+/- 7)
|The ultimate hammer!
|-
|[[File:SMRPG Lazy Shell box.png]]<br>[[Lazy Shell]]
|Mario
|&ndash;
|90 coins
|Attack +90 (+/- 40)
|Toss a shell at an enemy!
|-
|[[File:RPG Bag.png]]<br>[[Froggie Stick]]
|Mallow
|&ndash;
|18 coins
|Attack +20 (+/- 3)
|Frogfucius made it
|-
|[[File:RPG Bag.png]]<br>[[Cymbals]]
|Mallow
|42 coins
|21 coins
|Attack +30 (+/- 3)
|Scare enemies with a clash
|-
|[[File:RPG Bag.png]]<br>[[Whomp Glove]]
|Mallow
|88 coins
|44 Coins
|Attack +35 (+/- 4)
|Launches a punch attack.
|-
|[[File:RPG Bag.png]]<br>[[Ribbit Stick]]
|Mallow
|86 coins
|43 coins
|Attack +50 (+/- 5)
|It’ll come in handy
|-
|[[File:RPG Bag.png]]<br>[[Sticky Glove]]
|Mallow
|98 coins
|49 coins
|Attack +60 (+/- 6)
|The old double whammie!
|-
|[[File:RPG Bag.png]]<br>[[Sonic Cymbals|Sonic Cymbal]]
|Mallow
|&ndash;
|54 coins
|Attack +70 (+/- 7)
|Puts noise to work for you!
|-
|[[File:RPG Bag.png]]<br>[[Finger Shot]]
|Geno
|50 coins
|25 coins
|Attack +12 (+/- 3)
|Fingers shoot bullets
|-
|[[File:RPG Bag.png]]<br>[[Hand Gun]]
|Geno
|75 coins
|37 coins
|Attack +24 (+/- 4)
|It packs a kick
|-
|[[File:RPG Bag.png]]<br>[[Double Punch]]
|Geno
|88 coins
|44 coins
|Attack +35 (+/- 5)
|A handy double rocket punch
|-
|[[File:RPG Bag.png]]<br>[[Hand Cannon]]
|Geno
|105 coins
|52 coins
|Attack +45 (+/- 6)
|Shoots bullet from elbow!
|-
|[[File:RPG Bag.png]]<br>[[Star Gun]]
|Geno
|&ndash;
|60 coins
|Attack +57 (+/- 7)
|Try shooting stars!
|-
|[[File:RPG Bag.png]]<br>[[Fake Chomp|Chomp Shell]]
|Bowser
|60 coins
|30 coins
|Attack +9 (+/- 3)
|It’s a [[Chaindelier|Kinklink]] shell.
|-
|[[File:SMRPG Chomp friendly.png]]<br>[[Chain Chomp|Chomp]]
|Bowser
|&ndash;
|70 coins
|Attack +10 (+/- 4)
|Just spin me at an enemy!
|-
|[[File:RPG Bag.png]]<br>[[Hurly Glove]]s
|Bowser
|92 coins
|46 coins
|Attack +20 (+/- 5)
|A classic Mario-toss attack.
|-
|[[File:RPG Bag.png]]<br>[[Spiked Chomp|Spiked Link]]
|Bowser
|94 coins
|47 coins
|Attack +30 (+/- 6)
|A studded ball and chain!
|-
|[[File:RPG Bag.png]]<br>[[Drill Claw]]
|Bowser
|&ndash;
|59 coins
|Attack +40 (+/- 7)
|A drilling claw!
|-
|[[File:RPG Bag.png]]<br>[[Slap Glove]]
|Toadstool
|100 coins
|50 coins
|Attack +40 (+/- 4)
|It slaps ’em silly
|-
|[[File:RPG Bag.png]]<br>[[Peach's Parasol|Parasol]]
|Toadstool
|84 coins
|42 coins
|Attack +50 (+/- 5)
|Inflicts serious pain!
|-
|[[File:RPG Bag.png]]<br>[[War Fan]]
|Toadstool
|100 coins
|50 coins
|Attack +60 (+/- 6)
|A mysterious battle fan!
|-
|[[File:RPG Bag.png]]<br>[[Super Slap]]
|Toadstool
|&ndash;
|49 coins
|Attack +70 (+/- 7)
|The Princess’ mega-slap!
|-
|[[File:RPG Bag.png]]<br>[[Frying Pan]]
|Toadstool
|300 coins
|150 coins
|Attack +90 (+/- 20)
|Enough iron to be dangerous!
|}
 
===Bonuses===
Five types of [[Bonus Flower]]s can be earned in battle from certain defeated enemies. Their effects are immediate.
 
{{content description
|image1=[[File:SMRPG Bonus Flower item.png]]
|name1=HP Max!
|description1=Completely refills the character's HP
|image2=[[File:SMRPG Bonus Flower item.png]]
|name2=Attack Up!
|description2=Increases the character's attack power by half
|image3=[[File:SMRPG Bonus Flower item.png]]
|name3=Defense Up!
|description3=Increases the character's defense power by half
|image4=[[File:SMRPG Bonus Flower item.png]]
|name4=Once Again!
|description4=Lets the character have another turn
|image5=[[File:SMRPG Bonus Flower item.png]]
|name5=Lucky!
|description5=Lets the player play the [[Wheeere's Yoshi?!|bonus game]] at the battle's end; may also slightly boost the character's defense
}}
 
==Quotes==
{{main|List of Super Mario RPG: Legend of the Seven Stars quotes}}
*"''Mario! Let's say you and I get hitched in a few years, okay? Just... give me time to grow into my mother's wedding dress.''" - [[Toad (species)|Mushroom child]]
*"''Stick for a body, head full of straw, give me a scarecrow, rah, rah, RAH!''" - [[Belome]]
*"''Hmmm... Drink punch...eat cake...? It sounds...complicated. I don't know if I can muster the energy to do it... Let's walk through it once! It's wedding rehearsal time!''" - [[Booster]]
*"''It's been so quiet around here, it's almost eerie... Is something going on? It probably doesn't concern me. But if you have any Frog Coins, I've got some neat items to sell.''" - [[Frogfucius' Student]]
*"''It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!''" - [[Piranha Plant]]
 
==Differences with Virtual Console releases==
[[File:SMRPG Moleville Virtual Console.png|thumb|The altered Moleville palette]]
One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, [[Static Electricity|Static E!]] is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the {{button|snes|A}}/{{button|snes|B}}/{{button|snes|X}}/{{button|snes|Y}} buttons colored as in the Japanese version.
 
For the European version, Bowser's victory pose retains the North American version because the original Japanese version has Bowser giving a gesture which is viewed as saying "Up yours" in most of Europe. Also, the European version altered a line spoken by Croco early on in the game, changing the word "bugger" to "pest", due to "bugger" being a vulgar word in British English.
 
==Pre-release and unused content==
[[File:SMRPGbetaTadpolePond.jpg|thumb|An early version of Tadpole Pond]]
{{main|List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content}}
'''''Nintendo Power'''''
 
Material from an early ''[[Nintendo Power]]'' shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Mushroom person with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently.
 
There were also several unused enemies such as:
*A green [[Jester]]-like enemy named Harlequin.
*A blue-colored [[Jinnie|Fautso]] named Baba Yaga.
*An enemy that resembles a purple [[Bahamutt]] with sunglasses.
*A red [[Spikey (Super Mario RPG)|Spikey]] named Super Spike.
*A white version of Carroboscis named Radish.
*A blue version of [[Stumpet]] named Lumbler, which has a move set. It has the moves [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo.
*A blue, glitchy [[Stompillar|Corkpedite]] named Pile Driver.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they were changed to obstacles.
*A blue-colored [[Mastadoom]] named Mastablasta; its Psychopath thought is "Life is tough, ain’t it?"
 
==Glitches==
[[File:SMRPG Mack Skip.png|thumb|Mack still present in Mushroom Castle]]
{{main|List of Super Mario RPG: Legend of the Seven Stars glitches}}
===Mack skip===
It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the [[Shymore|Shyster]]s on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the [[Chancellor]] in the corner, and talk to him to finish the glitch. The "[[Star Piece (Super Mario RPG)|Star Pieces]]" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.
 
==Staff==
{{main|List of Super Mario RPG: Legend of the Seven Stars staff}}
''Super Mario RPG: Legend of the Seven Stars'' was developed by Squaresoft, with directing duties being split between Chihiro Fujioka and Yoshihiko Maekawa. [[Yoko Shimomura]] composed the soundtrack. Several members of the staff, including the aforementioned composer and directors, would later join [[AlphaDream]] and work on the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
 
The game was the last work of noted videogame translator [[Ted Woolsey]] at Squaresoft.
 
==Reception==
The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the ''Super Mario'' series. ''{{wp|Electronic Gaming Monthly}}''{{'}}s "Review Crew" gives the game a combined average score of 8.75/10.<ref>{{cite|date=May 1996|title=''Electronic Gaming Monthly'' #82|page=30}}</ref> All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the ''Super Mario'' franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use.
 
Michael Higham of GameSpot points out the game's unique interpretation of the ''Super Mario'' universe and the strong characterization of the main cast.<ref>{{cite|author=Higham, Michael|date=March 10, 2021|url=www.gamespot.com/articles/why-super-mario-rpg-remains-the-best-mario-experience/1100-6488664|title=Why Super Mario RPG Remains The Best Mario Experience|publisher=GameSpot|accessdate=November 14, 2021}}</ref> He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like ''{{iw|nwiki|Chrono Trigger}}'' and ''{{iw|nwiki|Final Fantasy (game)|Final Fantasy}}''. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments.
 
''[[Nintendo Power]]'' magazine praises the game for combining RPG and traditional ''Super Mario'' platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."<ref>{{cite|language=en-us|publisher=Nintendo of America|date=May 1996|title=''Nintendo Power'' Volume 84|page=97}}</ref> Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "''Nintendo Power''{{'}}s 100 best Nintendo games of all time".
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|''Nintendo Power''
|16.4/20
|"''Excellent 3-D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs. In fact, players will find that plenty of jumping and action skill will be required, just as in previous [[Super Mario (series)|Mario]] games. [...] In short, it's charming, it's fun and it's truly a Mario game.''"
|-
|SNES
|Sushi X, ''Electronic Gaming Monthly''
|8.0/10
|"''Besides being completely overused, I feel Mario should just take a vacation until the N64 gives him a new home. His latest RPG puts him in the same old role as a plumber-hero with extraordinary skills. Mario RPG uses great in-combat graphics and continues Nintendo's tradition for clean animation and worthwhile visuals, however. But I feel the characters and the gamebase is a bit too childish for the demanding play and difficult battles against the hordes of opposing forces. If you can overlook these childish tendencies, Mario RPG will satisfy the majority of players with the enjoyable combat system and the many twists and turns in the plot. Mario fanatics don't bypass this title, it could possibly be the last of the 16-Bit RPGs.''"
|-
|[[Wii]]
|Lucas M. Thomas, [https://www.ign.com/articles/2008/09/02/super-mario-rpg-legend-of-the-seven-stars-review IGN]
|9.5/10
|align="left"|"''So it's absolutely undeniable that Super Mario RPG is worth its asking price of only 800 Wii Points, as it's a classic, deep, fun and cult-appealing installment in the [[Super Mario (franchise)|''Super Mario'' franchise]] that no Nintendo gamer should go without playing. Nintendo saved itself a winner to take the honor of the "250th [[Virtual Console]] Game" title, and you shouldn't hesistate{{sic}} to download it right away -- because in addition to getting yourself a great game for a great price, you'll also be showing further support for those other seemingly forgotten games that the fans are still crying out to see come to the VC.''"
|-
|SNES
|Corbie Dillard, [https://www.nintendolife.com/reviews/snes/super_mario_rpg_legend_of_the_seven_stars Nintendo Life]
|10/10
|align="left"|''"Whether you're an RPG fan or not, you really owe it to yourself to give this legendary RPG classic a try. Who would have thought that putting Mario into a traditional rpg setting would end up working quite so well. As good as Super Mario RPG was back when it was first released, the game only seems to have gotten even better over time and is a true testament to what Square and Nintendo were able to accomplish with this absolutely amazing and timeless RPG classic.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/snes/588739-super-mario-rpg-legend-of-the-seven-stars/index.html 89.12%]
|}
|}


==Virtual Console differences==
==Legacy==
One attack used by many bosses, [[Flame Wall]], looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. This was changed in order to avoid players possibly having seizures{{refneeded}}. In the PAL version, the line spoke by [[Croco]], "you're a persistent bugger" was changed to "you're a persistent pest", due to the offensive meaning of the word bugger in British English. Also, [[Moleville]] has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light blue button layout in battle mode, while the European SNES has the A/B/X/Y buttons colored as in the Japanese version.
{{see also|Paper Mario#Similarities with Super Mario RPG: Legend of the Seven Stars}}
Though no direct sequel to ''Super Mario RPG: Legend of the Seven Stars'' would come to pass, the next ''Super Mario'' role-playing game, ''[[Paper Mario]]'', [[list of Paper Mario pre-release and unused content|was announced]] under the title ''Super Mario RPG 2'' and the final game would retain multiple links to ''Super Mario RPG'' such as the [[Action Command|action command]] mechanic, the ending credits being presented as a parade, and versions of [[Star Hill]] and the [[Chancellor]] (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more.


===Wii Shop Description===
On the other hand, both of ''Super Mario RPG'''s co-directors and [[Yoko Shimomura|composer]] worked on ''[[Mario & Luigi: Superstar Saga]]'', another ''Super Mario'' role-playing game, and following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to ''Super Mario RPG'' in its soundtrack. Both ''Mario & Luigi: Superstar Saga'' and ''Paper Mario'' have been referred to by Nintendo as spiritual successors to ''Super Mario RPG''.<ref>{{cite|date=November 8, 2023|url=www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack|title=Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack!|language=en-us|publisher=nintendo.com|accessdate=November 8, 2023|archive=web.archive.org/web/20231108223619/https://www.nintendo.com/us/whatsnew/adventure-with-mario-in-classic-rpgs-available-with-nintendo-switch-online-expansion-pack|quote=With an active [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] membership, you can get your RPG fix while you wait with classic [[Game Boy Advance]] and [[Nintendo 64]] Mario titles that were spiritual successors to the original Super NES game.}}</ref>
 
When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt ''Super Mario RPG'' accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.<ref>{{cite|author=Schreier, Jason|date=August 1, 2013|url=kotaku.com/dont-count-on-a-new-super-mario-rpg-any-time-soon-989543461|title=Don't Count On A New ''Super Mario'' RPG Any Time Soon|publisher=Kotaku|accessdate=June 27, 2024}}</ref> Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.<ref>{{cite|author=MinnMax|date=February 14, 2022|url=youtu.be/Is2IaYj5fpU|title=Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview|publisher=YouTube|accessdate=February 16, 2022|language=en}}</ref>
 
==Profiles==
===Wii [[Nintendo eShop#Wii|eShop]] description===
''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!''
''Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations ([[Moleville|a town of mining moles]], [[Forest Maze|a tropical forest]], [[Midas River|a thundering waterfall]]—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!''


===Mario + 7 stars + 249 Virtual Console titles = ?===
===Mario + 7 stars + 249 Virtual Console titles = ?===
''The launch of the 250th title available on Virtual Console™, of course! And what better game to mark the occasion with than the eagerly anticipated Super NES™ gem, Super Mario RPG: Legend of the Seven Stars™? Whether you're celebrating the Labor Day holiday, relishing the last few days before school begins, or just looking for a brand-new retro title to enjoy, this is one game sure to please. By combining the magic of traditional Mario™ titles with the renowned design skills of Square Enix, Super Mario RPG satisfies fans across the board. So if you've been waiting to take on Smithy again or never even knew that Mario and Bowser™ were once allies, now's the time to experience one of Mario's grandest adventures! Still want more info on Super Mario RPG? Then be sure to watch the video now available on the Nintendo Channel for a sneak peak on what the game has in store for you.<p>Also make sure to check out the other Virtual Console titles available for download. You won't find a more complete assortment of games from your favorite systems and genres available in one spot. From classic franchises to previously unavailable imports, you'll be sure to find titles that suit your gaming tastes!</p>Super Mario RPG: Legend of the Seven Stars™ is rated Everyone by the ESRB.''
''The launch of the 250th title available on Virtual Console™, of course! And what better game to mark the occasion with than the eagerly anticipated Super NES™ game, Super Mario RPG: Legend of the Seven Stars™? Whether you're celebrating the Labor Day holiday, relishing the last few days before school begins, or just looking for a brand-new retro title to enjoy, this is one game sure to please. By combining the magic of traditional Mario™ titles with the renowned design skills of Square Enix, Super Mario RPG satisfies fans across the board. So if you've been waiting to take on Smithy again or never even knew that Mario and Bowser™ were once allies, now's the time to experience one of Mario's grandest adventures! Still want more info on Super Mario RPG? Then be sure to watch the video now available on the Nintendo Channel for a sneak peak on what the game has in store for you.<p>Also make sure to check out the other Virtual Console titles available for download. You won't find a more complete assortment of games from your favorite systems and genres available in one spot. From classic franchises to previously unavailable imports, you'll be sure to find titles that suit your gaming tastes!</p>Super Mario RPG: Legend of the Seven Stars™ is rated Everyone by the ESRB.''


==Additional Information==
===Wii U [[Nintendo eShop#Wii U|eShop]] description===
''For listings of [[List of shops in Super Mario RPG|Shops]], [[Weapons (SMRPG)|Weapons]], [[Armor (SMRPG)|Armor]], [[Accessories (SMRPG)|Accessories]], [[General Items (SMRPG)|General Items]] and [[Special Items (SMRPG)|Special Items]], see the respective pages.''
American version: <i>A mysterious enemy named Smithy has appeared, forcing Mario and Bowser to fight as allies. Journey across a wide variety of locations and tackle a mixture of obstacles that will require both timing and strategy to overcome. Gain experience, grow more powerful, and meet new characters to use their abilities in taking down Smithy and his gang!</i>


==Cameos and References==
European version: <i>The Mushroom Kingdom faces a new threat when a giant sword falls from the sky and lays chaos upon the land. Mario must gather a crew of unexpected allies to take on the nefarious Smithy Gang!
[[image:SMRPG_2DMarioBros.jpg|thumb|8-Bit Mario]]
 
''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix]]. Some of them include:
Before Paper Mario™ and Mario & Luigi™, the first Role-Playing Game featuring Mario was this celebrated collaboration between Nintendo™ and the makers of Final Fantasy™, Squaresoft™ (now Square Enix™). Many players hold fond memories of the witty dialogue and colourful characters such as Mallow and Geno.
*[[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]] .
 
*[[Samus]] can be found sleeping in the guest bed of [[Princess Peach's Castle|Toadstool's Castle]] after beating [[Yaridovich]], and before going to [[Land's End]].
If you own this title on your Wii™, perform a system transfer from your Wii to your Wii U™ to receive a special upgrade price.
*A Samus action figure can be found in a toy box in [[Booster Tower]].
 
*[[Hinopio]] in the [[Barrel Volcano]] has models of [[Captain Falcon]]'s and [[Assist Trophy|Samurai Goroh]]'s spacecraft, and an [[Arwing]] from the ''[[Fox McCloud|Star Fox]]'' series.
This is the US version of the game.</i>
*[[Culex]] is an optional boss designed to resemble the ''[[wikipedia:Final Fantasy (series)|Final Fantasy]]'' bosses. During and after the battle with him, Final Fantasy music is played. The music heard is the same as that heard during both Zeromus battles in Final Fantasy IV.
 
*[[Donkey Kong]] look-alikes, known as [[Guerilla]]s and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]]. One Guerilla even rolls [[barrel]]s at Mario in Bowser's Keep.
==Gallery==
*For a short period of time, [[Mario]] can turn into a 8-bit version in the Booster Tower.
{{main-gallery}}
*The enemy [[Bahamutt]] is named after the powerful dragon Bahamut from the Final Fantasy series.
<gallery>
*Another reference to the Final Fantasy series involves the [[Czar Dragon]] : a superboss of the same name was dummied from Final Fantasy VI.
Super Mario RPG.jpg|[[Mario]], [[Mallow]], [[Geno]], [[Bowyer]], and [[Aero]]s in the [[Forest Maze]]
Gaz SMRPG.png|[[Gaz]]
RPGYoshi.gif|[[Yoshi]]
Mack SMRPG.png|[[Claymorton|Mack]]
Mastadoom.jpg|[[Mastadoom]]
</gallery>


==Soundtrack==
==Soundtrack==
The music score was released as a CD in Japan only as ''[[Super Mario RPG Original Sound Version]]''.
The music score was released as a CD only in Japan as ''[[Super Mario RPG Original Sound Version]]''.
The Super Mario RPG Original Sound Version is a Japan-exclusive soundtrack product that was released on March 8, 1996. All the tracks listed in this page were composed by Yoko Shimomura.
===Media===
{{main-media}}
{{media table
|file1=SMRPG Happy Adventure Delightful Adventure.oga
|title1=Fun Adventure, Cheerful Adventure
|length1=0:30
|file2=SMRPG Lets Try.oga
|title2=Let's Try!
|length2=0:30
|file3=SMRPG In the Flower Garden.oga
|title3=In the Flower Garden
|length3=0:28
|file4=SMRPG Koopa Castle Theme 1.oga
|title4=Bowser's Keep (First Visit)
|length4=0:30
|file5=SMRPG Fight against Koopa.oga
|title5=Battling Bowser
|length5=0:30
|file6=SMRPG Intro.ogv
|title6=Introduction
|length6=0:29
}}


==Bestiary==
==References to other media==
{{main|{{PAGENAME}}/Bestiary}}
[[File:SMRPG 8bitMario.png|thumb|8-bit Mario as seen in Booster's Tower]]
''Super Mario RPG: Legend of the Seven Stars'' features many references to other series by [[Nintendo]] or [[Square Enix|Square]].
*''[[Donkey Kong (game)|Donkey Kong]]'': One action room in [[Bowser's Castle|Bowser's Keep]] involves Mario avoiding a [[Guerrilla]] who throws barrels, similar to [[Donkey Kong]]'s behavior in this game.
*[[Family Computer Disk System]]: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the [[Nintendo Switch]]'s [[Super Mario RPG (Nintendo Switch)|remake]].<ref>{{cite|url=gamerant.com/super-mario-rpg-remake-cameos-mr-disk-diskun|publisher=GameRant|title=''Super Mario RPG'' Remake's Updated Graphics Confirm New Detail After 27 Years|author=Bošnjak, Dominik|date=June 22, 2023|accessdate=June 27, 2024|language=en}}</ref>
*[[R.O.B.]]: A R.O.B. appears in the toy chest at the top of Booster's Tower.
*''[[Super Mario Bros.]]'': When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in [[Marrymore]], an arrangement of the game's theme plays.
*[[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]: [[Link]] can be found sleeping in the [[Rose Town]] inn after beating [[Bowyer]] in the [[Forest Maze]]. When talked to, a jingle that is normally heard when a secret is discovered in the ''The Legend of Zelda'' series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games.
*[[metroidwiki:Metroid (series)|''Metroid'' series]]: [[Samus]] can be found sleeping in the guest bed of the [[Peach's Castle|Mushroom Castle]] after beating [[Speardovich|Yaridovich]] and obtaining the fifth Star Piece, and remains there until the player goes to [[Bean Valley]]. When spoken to in the Japanese version, she mumbles「オモロイド」(''Omoroido''), referencing a Japanese marketing tagline first used for ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]''. In the English version, she instead says that she is resting up for [[metroidwiki:Mother Brain|Mother Brain]], the final boss of ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''[[metroidwiki:Super Metroid|Super Metroid]]''. A Samus action figure can be found in a toy box in Booster Tower.
*{{wp|Final Fantasy|''Final Fantasy'' series}}: [[Culex]] (and the [[Fire Crystal|Fire]], [[Water Crystal|Water]], [[Earth Crystal|Earth]], and [[Wind Crystal]]s) is an optional boss designed to resemble ''Final Fantasy'' final bosses. During and after the battle with him, ''Final Fantasy'' theme music is played. The music heard is a rearrangement of the Boss Battle theme in ''{{wp|Final Fantasy IV}}'' and after the battle, the famous ''Final Fantasy Victory Theme'' plays. In the English version, the enemy [[Bahamutt]] is named after the powerful dragon {{fandom|finalfantasy|Bahamut}}. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a ''Final Fantasy'' game's equivalent menu. Mallow's pants resemble those typically associated with the {{fandom|finalfantasy|Black Mage}} job.
*''[[Super Mario Bros. 3]]'': The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of [[Grass Land]]'s theme is heard in the flower garden introductory cutscene and for [[Mario Bros.' House|Mario's Pad]].
*''[[Super Mario World]]'': The [[Koopa Clown Car]] reappears in the introductory cutscene. When Mario enters the Rose Town inn for the first time, an arrangement of the [[Ground Theme (Super Mario World)|Ground Theme]] plays. Another cover of this theme plays when [[Lulla-Bye]] is used on a party member. Revealing an enemy's thoughts with [[Thought Peek|Psychopath]] plays the [[Message Block]] sound effect. The crescent moon from [[Star World]] is shown in the background of the [[Star Road (Super Mario RPG)|Star Road]] during the ending before the credits.
*''[[fzerowiki:F-Zero|F-Zero]]'': [[Cinder Toad|Hinopio]] in the [[Barrel Volcano]] has models of [[Captain Falcon|Captain Falcon]]'s and [[fzerowiki:Samurai Goroh|Samurai Goroh]]'s spacecraft.
*''{{wp|Final Fantasy V}}'': In the Japanese version, {{fandom|finalfantasy|Exdeath}} is a possible answer to [[Dr. Topper]]'s question: "''What's the first monster you see in the Pipe Vault?''" This was replaced by [[Nipper Plant|Chompweed]] in the English version.
*''[[LylatWiki:Star Fox|Star Fox]]'': Hinopio also has a model of an [[Arwing]] from the ''[[Fox|Star Fox]]'' series.
*''{{wp|Final Fantasy VI}}'': "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of {{fandom|finalfantasy|Zozo}}. There is a figure of {{fandom|finalfantasy|Magitek armor|Magitek Armor}} on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.<ref>{{cite|author=@BridgeOfFaust|date=September 15, 2023|url=x.com/BridgeOfFaust/status/1702709237112013207|title=A-ha! It really was a Magitek Armor from FF6 in that desk.|publisher=X|accessdate=September 16, 2023|archive=web.archive.org/web/20230917013108/https://twitter.com/BridgeOfFaust/status/1702709237112013207|language=en}}</ref> [[Whuhoh|Hidon]] aboard the [[Sunken Ship]] shares its English name with a {{fandom|finalfantasy|Hidon|boss}} from this game. [[Czar Dragon]] shares its name with an {{fandom|finalfantasy|Kaiser Dragon (Final Fantasy VI)|optional boss that was dummied out}}. Its second form, [[Zombone]], shares its name with an {{fandom|finalfantasy|Zombie Dragon (Final Fantasy VI)|enemy}}, which itself is {{fandom|finalfantasy|Zombie Dragon|recurring}} in the ''Final Fantasy'' series. In the Japanese version, {{fandom|finalfantasy|Kefka Palazzo|Kefka}} is a possible answer to Dr. Topper's question: "''Who is the ultimate enemy in this adventure?''" This was replaced by [[Goomba]] in the English version.
*''[[nwiki:Stunt Race FX|Stunt Race FX]]'': A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
*''[[Donkey Kong Country]]'': Donkey Kong look-alikes known as Guerrillas and [[Chained Kong]]s appear in the [[Forest Maze]] and [[Barrel Volcano]] and are based on his redesign from this game. The bird on [[Valentina]]'s head is a homage to [[Squawks]].<ref>{{cite|author=@kurashimakaz|date=June 23, 2023|url=x.com/kurashimakaz/status/1672059029865263104|title=This is a homage.|publisher=X|accessdate=June 23, 2023|archive=web.archive.org/web/20230623084403/https://twitter.com/kurashimakaz/status/1672059029865263104|language=en}}</ref>
*''[[Super Mario World 2: Yoshi's Island]]'': [[Wizakoopa|Magikoopa]]'s Psychopath message references [[Kamek]]'s involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (''Kiii ukiii! The baby from that time!?'') in the Japanese version, which refers to recognizing the adult [[Baby Mario|Mario]]. His thought is "''That's...my child?''" in the English version, which instead refers to [[Baby Bowser|Bowser]], whom Kamek and the [[Toady|Toadies]] helped raise since a baby.


==Beta elements==
==References in later media==
{{main|Super Mario RPG: Legend of the Seven Stars/Beta elements}}
[[File:Geno M&LSS screenshot.png|thumb|Geno's cameo during Star 'Stache Smash]]
*''[[Mario Party]]'': Part of the Bowser's Keep theme is rearranged in [[Bowser's Magma Mountain]]'s.
*''[[Wrecking Crew '98]]'': [[Mario Bros.' House|Mario's House]] appears as it does in ''Super Mario RPG''.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': The explosive [[Birdo's Egg|eggs]] of [[Birdo]] are featured in her ending when she wins a Singles tournament where one comes back down after being shot in the air.
*''[[Paper Mario]]'': The end credits feature a parade of most of the characters, led by Luigi; this is a reference to the credits of ''Super Mario RPG''. Additionally, throughout ''Paper Mario'', there are many other elements that were lifted from or influenced by this game; for more information, see [[Paper Mario#Similarities with Super Mario RPG: Legend of the Seven Stars|here]].
*''[[Super Smash Bros. Melee]]'': Peach's side smash attack cycles through a golf club, a tennis racquet, and a frying pan. The [[Frying Pan]] is a weapon she can equip and use in battle, purchased as the "Metal Plate" in [[Moleville]]. Her dress with the fiery patterns may have been inspired by the [[Fire Dress]] armor that can be purchased from [[Barrel Volcano]].
*''[[Mario & Luigi: Superstar Saga]]'': A [[Geno]] doll appears in the [[Star 'Stache Smash]] minigame. Plus, a short arrangement of the [[Mario Bros.' House|Mario's Pad]] theme can be heard in the Mario Bros.' House, in the Warp Pipe zones, and the drink selection screen in [[Starbeans Cafe]].
*''[[Mario Power Tennis]]'': Bowser's Keep appears as it does in ''Super Mario RPG'' in the background of [[Bowser's Castle Court]].
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': The theme for the [[e-Coin Castle]] bears a strong resemblance to "Hello, Happy Kingdom!"
*''[[Mario & Luigi: Partners in Time]]'': [[Green Shell|One of the Bros. Items]] is kicking a Koopa shell, akin to Mario's NokNok Shell weapon. The first [[Cobalt Star]] shard is found in a ''Super Mario RPG''-style [[treasure chest|treasure box]].
*''[[Mario Hoops 3-on-3]]'': Peach's Castle appears at it does in ''Super Mario RPG'' in the background of [[Peach Field]]. Also, this game was developed by the same company after merging with Enix, which the two companies together became known as Square Enix.
* ''[[Mario and the Incredible Rescue]]'': The book features multiple elements from ''Super Mario RPG'', including [[Kero Sewers]], [[Tadpole Pond]] and [[Toadofsky]].
*''[[Super Paper Mario]]'': [[List of Sammer Guys#Star of Seven Shards|Star of Seven Shards]] is named after the seven Star Pieces.
*''[[Mario & Luigi: Bowser's Inside Story]]'': Bowser's Castle and army is taken over again. When being on a particular platform near Bowser's Castle, the character looks at the castle from far, similarly to how Mario does in ''Super Mario RPG'' if he goes to [[Vista Hill]]. There is a very similar line in this game about [[Starlow]] (known as Chippy to [[Bowser]]) joining the [[Bowser's Minions|Koopa Troop]].
*''[[Fortune Street]]'': The Mushroom Kingdom map music (with Princess Peach's Castle in the background) contains a rearrangement of the music from this game.
*''[[Paper Mario: Sticker Star]]'': Another end credits parade commences. Again, Luigi leads it (only if he was found in all of his locations). Additionally, Bowser swings a Chain Chomp at Mario in a similar manner as this game.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A downloadable [[Mii Fighter]] costume appears based off of Geno.
*''[[Super Smash Bros. Ultimate]]'': Geno appears as both a [[Spirit (Super Smash Bros. Ultimate)|spirit]] and a Battle Arena counter icon, and Mallow also appears as a spirit. [[Chewy|Chewies]] and [[Smilax|Megasmilax]] are mentioned in [[Piranha Plant]]'s [[List of Palutena's Guidance conversations|Palutena's Guidance]]. The Mii Fighter costume DLC based on Geno returned in an update alongside Challenger Pack 8.
*''[[The Super Mario Bros. Movie]]'': While the segment goes unused in the final cut of the movie, part of the song Bonus Level arranges "Hello, Happy Kingdom!" from this game.


==Glitches==
==Names in other languages==
{{main|Super Mario RPG: Legend of the Seven Stars/Glitches}}
{{foreign names
|Jap=スーパーマリオRPG
|JapR=Sūpā Mario RPG
|JapM=''Super Mario RPG''
}}


==Trivia==
==Trivia==
*This was the last game in Square's original deal with Nintendo, which lasted from 1990 to 1996.
*The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party.
*[[Luigi]] is not featured in the main game, though he makes a wish at Star Hill and leads the parade at the end of the game. He also serves as the narrator of the game's instruction manual.
*This is the only SNES ''Super Mario'' game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.<ref>{{cite|date=April 1996|title=''Nintendo Magazine System'' (UK) #43|page=27}}</ref>
*This game is the only ''Mario'' game for the SNES not released in Europe. However, it is currently available on the Virtual Console in Europe.
*The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
*[[Bowser]] has different battle victory animations in the American version, due to the negative connotations of sticking out his middle claw in western culture.
*This is the first ''Super Mario'' game with female [[Toad (species)|Mushroom People]], prior to recurring ones like [[Toadette]], who was introduced in ''[[Mario Kart: Double Dash!!]]'' in 2003.
*The game was placed 21st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.
*This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=1996|title=''スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック''|isbn=4091025382}}</ref>
*Pressing X after using an item will have a message saying ''"Get a freebie!"'', meaning that item can be used again. <ref>[http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909 Gamekult.com] retrieved 6/4/2009</ref>
*Once the end credits were reached, a parade of most of the characters was shown. In ''Paper Mario'' there was also a parade during the credits. The parade is obviously a reference to the credits of ''Super Mario RPG: Legend of The Seven Stars''. Luigi also leads the parade in both games.
 
==Gallery==
===Character Artwork===
<center><gallery>
File:RPGMario.png|<center>[[Mario]]
Image:Smrpg mario 2.gif|<center>Mario
File:Bowsersmrpg.png|<center>[[Bowser]]
File:180px-Toad SMRPG-1-.png|<center>[[Toad]]
File:RPGYoshi.gif|<center>[[Yoshi]]
File:Birdorpg.jpg|<center>[[Birdo]]
</gallery></center>
===Other===
<center><gallery>
Image:SMRPG YoshiCookie.png|<center>[[Yoshi]] Cookie
</gallery></center>


==References==
==References==
<references/>
<references/>
<br clear=all>
 
{{Mariogames}}
==External links==
{{Super Mario RPG}}
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n02/shvc/p_arwj/index.html Japanese website]
*[https://web.archive.org/web/20001018113700/http://www.nintendo.com/snes/supermariorpg/index.html North American website]
*[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VABQJ.pdf Japanese Super Famicom manual]
*[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SABQE.pdf North American SNES manual]
 
{{SMRPG}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
{{VirtualConsole}}
{{Virtual Console}}
[[Category:Mario Games]]
[[de:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Nintendo Games]]
[[it:Super Mario RPG: Legend of the Seven Stars]]
[[Category:RPGs]]
[[Category:Super Mario RPG: Legend of the Seven Stars|*]]
[[Category:Virtual Console Games]]
[[Category:Games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Role-playing games]]
[[Category:Virtual Console games]]
[[Category:1996 games]]
[[Category:1996 games]]

Latest revision as of 11:58, November 27, 2024

"Super Mario RPG" redirects here. For the game's Nintendo Switch remake, see Super Mario RPG (Nintendo Switch).
"Mario RPG" redirects here. For Mario RPGs in general, see Genre § Role-playing games.
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars boxart
For alternate box art, see the game's gallery.
Developer Square
Publisher Nintendo
Platform(s) Super Famicom
Super Nintendo Entertainment System
Virtual Console (Wii, Wii U)
Super NES Classic Edition
Nintendo Classic Mini: Super Famicom
Release date SNES:
Japan March 9, 1996[?]
USA May 13, 1996[1]
South Korea 1996[2]
Virtual Console (Wii):
Japan June 24, 2008[?]
Europe August 22, 2008[3]
Australia August 22, 2008[3]
USA September 1, 2008[4]
Virtual Console (Wii U):
Japan August 5, 2015[?]
Europe December 24, 2015[5]
Australia December 25, 2015[?]
USA June 30, 2016[?]
Super NES Classic Edition:
USA September 29, 2017[?]
Europe September 29, 2017[?]
Australia September 30, 2017[?]
Japan October 5, 2017[?]
Language(s) English (United States)
Japanese
Genre RPG
Rating(s)
ESRB:K-A - Kids to Adults
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player
Format
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Super NES Classic Edition:
Built-in
Input
Super NES:
Wii:
Wii U:
Super NES Classic Edition:
Serial code(s) Japan SHVC-ARWJ-JPN
USA SNS-ARWE-USA

Super Mario RPG: Legend of the Seven Stars (or simply Super Mario RPG)[6] is a role-playing video game designed by Square (currently Square Enix) and released for the Super Nintendo Entertainment System in 1996. It is the first Super Mario role-playing game, with an action-command battle system. In this game, Mario, with the help of Mallow, Geno, Bowser, and Princess Toadstool, needs to stop the Smithy Gang, while collecting seven Star Pieces so that peace may return and wishes may be granted once more.

Super Mario RPG: Legend of the Seven Stars's success was limited due to the release of the Nintendo 64 and Super Mario 64 later in the same year. It was one of the last games in Square's original deal with Nintendo, and the final Super Mario game on the Super Nintendo Entertainment System in North America (in Japan, the title is held by Wrecking Crew '98 instead). The game was re-released on the Wii's Virtual Console in Japan on June 24, 2008,[7] in Europe and Australia on August 22, 2008, and in North America on September 1, 2008. The game was also re-released for the Wii U's Virtual Console in Japan in August 2015, in Europe and Australia in December 2015, and in North America in June 2016. In Europe, the game was treated as an import game, meaning that only the 60Hz mode is supported and with no more translations than the original. The game was priced at 800 Wii Points in North America and Japan and 900 points in other regions. Super Mario RPG: Legend of the Seven Stars is also one of the 21 titles included on the Super NES Classic Edition.

A full remake of the game, simply titled Super Mario RPG, was developed by ArtePiazza and released for the Nintendo Switch on November 17, 2023.[8]

Story[edit]

Prologue[edit]

Princess Toadstool in the introductory cutscene

The game begins with a cutscene: Princess Toadstool sits peacefully on a hill outside Mario's Pad, when she is suddenly kidnapped by King Bowser using the Koopa Clown Car. Mario hears her cry for help and exits his house, knowing Toadstool is in peril. He follows Toadstool and Bowser and ends up at Bowser's Keep. After going through the castle, Mario finally catches up with Bowser and proceeds to battle him on the chandeliers. Upon besting him, he is about to rescue the princess when the castle begins to shake. A giant sword named Exor falls from the sky and crashes into Bowser's Keep, destroying the Star Road on the way, whose pieces scatter all throughout the world. The crash sends Mario, Toadstool, and Bowser flying in separate directions, and they all land in different parts of the world.

Vista Hill from Super Mario RPG: Legend of the Seven Stars.
Mario views an inaccessible Bowser's Keep from Vista Hill.

Mario lands back at his house where Toad has been searching for Toadstool. When Toad discovers that the princess is not there, he asks Mario to go back to Bowser's Keep to bring her back. Mario has no idea where she or Bowser are, but goes to check the castle just in case. But when he arrives, he is shocked by the sight of Exor, who tells Mario that the keep is now property of the Smithy Gang, taken over to help with its quest to rule the world. Exor destroys the bridge entryway Mario is standing in, though he narrowly manages to escape in time. The castle is thus rendered unreachable.

Mushroom Kingdom[edit]

Mario returns to his home, where he explains the situation to Toad, who suggests going to Mushroom Kingdom to inform the Chancellor. After crossing Mushroom Way, they arrive to their destination, and enter Mushroom Castle. There, Mario informs the Chancellor, who entrusts him the task of saving Toadstool. As the plumber exits the castle, Mario meets Mallow, supposedly a frog from Tadpole Pond, who was running an errand for his grandfather before the thief Croco stole his Rare Frog Coin. Mario decides to assist Mallow, and so they both chase Croco to Bandit's Way and recover the coin. When they return, Mushroom Kingdom is dark and overrun by monsters making mischief.

Mario and Mallow enter Mushroom Castle and encounter their leader, Mack, a sword-like member of the Smithy Gang, in the throne room. Mario battles him and wins. After his defeat, a Star Piece remains. Mario takes it, not quite knowing what it is. Those remaining of Mack's minions flee, intending to warn Mack's boss about Mario. With Mushroom Kingdom saved, Mallow has the idea to go to his home, Tadpole Pond, to ask his grandfather for advice regarding the strange series of events that have happened recently. Therefore, the duo departs for there.

Pond to Pipes[edit]

On their way, they travel through the Kero Sewers and fight Belome, a big, dog-like enemy. After he is beaten, the sewers are filled with water, and Mario is flushed down the falls and along the Midas River, which takes him to Tadpole Pond. Once there, Mallow's grandfather Frogfucius explains to them what happened until then, and also reveals that he is not truly related to Mallow. He tells Mallow to travel with Mario and find his true home. Lastly, he instructs the duo to continue their adventure by visiting Rose Town, where people need their help.

Bowser's Koopa Troop in Rose Way, featuring Jagger's warriors, Magikoopa's sorcerers, and Goomba's groundlings.
Bowser's remaining minions in Rose Way

Mario and Mallow then travel to Rose Town via Rose Way. During their journey, they nearly run into Bowser. They spy on him, discovering that he and some of his underlings are trying to get their castle back from the Smithy Gang. After they leave, and Mario and Mallow arrive in Rose Town. The place is under attack: paralyzing arrows rain from the sky. The two seek shelter in the local inn. There, Mario plays with the innkeeper's son, Gaz, and his Mario, Bowser, and Toadstool dolls. As the game continues, Gaz brings out his favorite doll, Geno. However, Mario is knocked out by a stray punch from the toy. While everyone is in bed, a star possesses the Geno doll and walks into the origin of the falling arrows, the Forest Maze.

The next day, the duo overhears Gaz claiming that he saw Geno walk into the forest, and so they venture there. Soon after they arrive, they glimpse Geno, and they follow him into the depths of the Forest Maze. There, they peek on Bowyer, a bow-like member of the Smithy Gang responsible for firing the paralyzing arrows, and Geno, who tries to get back the Star Piece that Bowyer holds. As he is unable to persuade Bowyer, Geno fights him, and Mario and Mallow soon join him. Together, they beat Bowyer and obtain the second Star Piece. Geno introduces himself and reveals his objective to Mario and Mallow: recovering the seven Star Pieces, parts of the Star Road that has been destroyed by Exor. Without the Star Road, wishes cannot be granted. The trio resolve to join forces to thwart Smithy, the leader of the Smithy Gang, and repair the Star Road. However, one of Bowyer's surviving flunkies overhears Geno's explanation, and heads off to inform Smithy.

Mole Mountains[edit]

Bowser's remaining minions in Moleville

The next stop for Mario's party in their search for the Star Pieces is Moleville. Here, Mario spots Bowser and his troops once more. The number of Bowser's minions has decreased since his time on Rose Way, but Bowser still resolves to get his castle back.

The inhabitants of Moleville are upset because two children, Dyna & Mite, have become trapped in the Coal Mines due to a fallen star. Upon hearing this, Mario ventures inside, and on his way through the vast caves, he is rendered unconscious by a faulty trampoline, an opportunity that Croco seizes to steal Mario's coins. Mario pursues him and his Crook accomplices, and faces off against him. After he is dispatched, Mario and his friends regain what they lost, and obtain a bomb from him that they use to open their way through the mines.

Going deeper, Mario meets Punchinello, who wants to best Mario in order to become famous. Before being beaten, he summons a giant bomb, which explodes but fortunately only covers Mario and his friends with soot. They claim the third Star Piece, which was close at hand. Mario also finds Dyna & Mite, and after they all exit the mines through the minecar railway, the children are safely returned to their parents. As soon as Mario and company leave Dyna & Mite's house, they stumble across Booster's Snifits, who mention that their boss is busy entertaining a "princess from the sky". And so, the party leaves Moleville, both in search of more Star Pieces and because of this new piece of information.

Mario at the base of Booster Tower

When Mario, Toadstool, and Bowser got launched from Bowser's Keep, Princess Toadstool landed at Booster Tower, home of the maniacal Booster, who wants to marry her and is holding her captive. Distressed due to this development, she cries out for Mario to help her.

After a short trip past Booster Pass, Mario's party arrives at Booster Tower. They see Bowser, alone, lamenting the loss of his keep and the "good old days". Once he becomes aware of Mario, he tries to act tough. At the top of the tower, Toadstool notices Mario as well, and calls out to him. Bowser leaves, feigning indifference, but returns after Mario is unable to open the tower's front door. He decides to help out Mario out of his own free will and breaks the door open. He then joins Mario and his friends by making them honorary members of the Koopa Troop.

After reaching the tower's top floor, Mario enters Booster's room, which is right before the balcony where Toadstool is held captive. Just then, Booster enters and Mario is forced to hide behind some curtains. Booster and his Snifits look around for the former's Mario doll, and eventually head out to the balcony, with Mario and his friends in hot pursuit. However, they have already made off with Toadstool, and two helpers of Booster, Knife Guy and Grate Guy, battle Mario, but are bested in the end.

Mario races after Booster, who runs up Booster Hill with Toadstool. He attempts to marry her in the town of Marrymore, but Mario disrupts the wedding. Just before he and Toadstool can exit the chapel to head back to Mushroom Kingdom, the creators of the wedding cake, Chef Torte and his Apprentice, angry because of their wasted efforts, fight Mario. During the battle, their cake comes to life and attacks, but is ultimately eaten by Booster. Mario and Toadstool go back to Mushroom Castle, where they are welcomed. She, though, wants to aid Mario in his adventure, and so with the help of her chambermaid, Toadstool is able to sneak out of the castle and arrange for her to remain unnoticed, and officially joins Mario's party. Mallow suggests asking Frogfucius if he knows anything about any missing Star Pieces.

Seaside[edit]

Mario next to Yaridovich disguised as the Mushroom people of Seaside Town
Mario near the supposed residents of Seaside Town

Once at Tadpole Pond, Frogfucius tells Mario that he has heard of a Star Piece falling onto Star Hill. Mario finds the fourth Star Piece soon after arriving, away from any member of the Smithy Gang.

Mario's next stop is Seaside Town. There, he hears from the village "elder" that a star fell into the neighboring sea. He asks Mario to get it for him. Mario, knowing that it is a Star Piece, heads there. He goes through the grottoes by the sea and finally sets foot onto shore. Underwater, he enters a sunken ship on the seabed.

Before long, Mario reaches a door that is sealed and can only be opened with the right password. Upon opening the door, he encounters King Calamari, a giant Bloober who caused the ship to sink in the first place.

After conquering him, Mario reaches the lower levels of the ship, and meets Jonathan "Johnny" Jones, the captain of the ship. Johnny claims the Star Piece for himself as it fell into "his" sea, though Mario is able to win the Star Piece in a duel with him.

Upon returning to Seaside Town, Mario is stopped by the "elder", who reveals himself as Yaridovich, a spear-like member of the Smithy Gang, and who had disguised himself as the town's entire population in order to trick Mario into searching for the Star Piece for him. Yaridovich pressures Mario into handing over the Star Piece and flees, and Mario runs after him. Since Yaridovich's getaway vehicle, the battleship Blade, is unavailable, he sees himself forced to swim away, but Johnny arrives and blocks his escape route. Cornered, Yaridovich changes into his real form and battles Mario's party, but fails, and the group regains the fifth Star Piece and saves the denizens of Seaside Town. Mario learns from the real elder that, apparently, there is a star in Monstro Town, a settlement populated by reformed monsters located at the far side of Land's End.

Land's End[edit]

And so, Mario and his friends move on to Land's End. They climb a mountain and traverse a desert area, but then they are unable to go any higher because the cliff beyond the desert is too tall. So they are forced to take a detour down some desert whirlpools, and at some point end up underground, at Belome Temple. There, they encounter Belome for a second time. The hungry monster tries to eat them, but again is vanquished. After the fight, Mario goes through a Warp Pipe and reaches Monstro Town.

There, he asks Monstermama about the Star Pieces, and after clearing up a misunderstanding, she says that the sixth Star Piece has to be somewhere in the clouds, as there is no place left on land to look for it. To help Mario climb the huge cliff in Land's End and therefore ascend, she calls Sergeant Flutter. With the help of Flutter and his Sky Troopas, Mario and his friends discover Bean Valley. In a Warp Pipe at the end of it, a Shy Away grows a giant Piranha Plant, Smilax, according to the orders of someone called Valentina. Mario and company have to beat it to gain access to the giant beanstalk which leads up into the clouds and Nimbus Land.

Nimbus Land[edit]

Valentina introducing Dodo as the supposed missing prince of Nimbus Land
Valentina introducing her lackey Dodo as the lost prince, in a bid for power

As Mario reaches Nimbus Land's plaza, Valentina, the royal aide, gives a speech to the citizens, in which she says that King Nimbus is ill at the moment and cannot do his business, and introduces the giant bird Dodo as the long-lost Prince Mallow. Though Dodo looks nothing like a local and cannot speak, Valentina claims the "prince" wants to marry her, thus making her the queen of Nimbus Land. She then enters Nimbus Castle, which has been closed to the public.

Though Mallow does not realize at first that he is the actual prince, he is told so by Garro, a sculptor for the royal family. Garro agrees to help Mario and Mallow foil Valentina. He disguises Mario as one of his statues, and takes him into Nimbus Castle without arousing suspicion. Once inside, Mario barely escapes Dodo's wrath and Valentina's guards' attention, leaving him free to fight his way through the heavily guarded castle.

On their route through it, Mario's team encounters a giant egg called Shelly, which turns out to contain Birdo, who works for Valentina. After getting the better of her, Mario reaches the rearmost part of the castle and challenges Valentina and Dodo. They run away and Mario gives chase. He intercepts them in Nimbus Land's plaza, engages them in battle, and defeats them. Valentina escapes by flying away with Dodo, falling through the clouds soon after and ending up at Booster Tower, just as Toadstool did before.

Following that, Mallow is reunited with his parents, King and Queen Nimbus. They say they heard a Star Piece has fallen into the nearby Barrel Volcano. Mario's team leaps off the clouds from the royal hot spring zone and fall right into the vent of the volcano. The heroes fight their way through, eventually facing the Czar Dragon, the guardian of the sixth Star Piece. They manage to overcome it and its resurrected form, the undead Zombone. As Mario is about to collect the Star Piece, it is snatched away by the Axem Rangers, five members of the Smithy Gang, who turn tail with it.

Axem Rangers
Mario and his party confronting the Axem Rangers

Mario catches up with them at Barrel Volcano's vent. Blade, the battleship that failed to take away Yaridovich earlier, arrives then, and the Axem Rangers and Mario's party battle there. The party triumphs over the Rangers, whom are last seen going down alongside an exploding Blade. Mario finally gets the sixth Star Piece.

Smithy Factory[edit]

After meeting King and Queen Nimbus again, Mario and his friends take Nimbus Land's royal bus to assail Bowser's Keep, which is unreachable through any other means.

Mario enters the castle, and soon comes across a room with doors to six corridors, of which he has to clear four. Two corridors are action courses, two are fighting areas, and two are puzzle courses led by Dr. Topper. After the required number of courses is cleared, Mario proceeds and fights a mind-controlled Magikoopa. After he is beaten, Magikoopa comes to his senses again and assists Mario's party by creating the magic treasure box as well as healing them.

Mario almost immediately reaches the final room of the keep, and gets onto the chandeliers he fought Bowser on at the beginning of the game. This time, the enemy is the Smithy Gang swordsman Boomer, though he is taken care of. The chandelier with Mario's party on it is transported upwards by a Chandeli-ho to the highest tower of the keep. There, the party finally enters combat with Exor, and manage to thwart it. Upon its defeat, Exor inhales Mario's party with its mouth, which acts as a portal to Smithy's world.

Mario, Mallow, Geno, Bowser and Toadstool are brought to the road to Smithy's base of operations for the invasion of Mario's world. In this gloomy world, Machine Mades abound, metallic copies produced en masse of Smithy Gang members that Mario has faced before: Mack, Bowyer, Yaridovich, and the Axem Rangers. Along the way, they fight Count Down, a giant stopwatch.

They also battle the duo of Cloaker and Domino, and their pet snake. Nonetheless, even with the help of the snake, they are bested by Mario. Mario and company then enter the production lines of the Factory proper. There, they have to challenge the Factory's Clerk, Manager, and Director before meeting the Factory Chief. The Factory Chief uses the Gunyolk in battle, but Mario's team still overcomes him.

Mario, Princess Toadstool, Mallow, Geno, and Bowser prepare for a battle with Smithy, the leader of the Smithy Gang.
Mario and the gang meet Smithy.

The five heroes at last meet Smithy himself in the basement of the Factory. Smithy constantly creates weapons with his hammer and the Smelter. On top of that, he holds the seventh and last Star Piece. Refusing to give it away, he engages Mario and his allies in battle. Despite employing the Smelter to create Shypers to aid him in battle, he is soon defeated. Enraged, he slams the floor with his hammer and the floor gives way, and Smithy, along with Mario and company, falls down to a dark area below the Factory.

Furious, Smithy changes into his real form for the final battle. With his hammer, he has the power to transform his head into five different forms, all with special abilities. However, after a long battle, he is trounced and destroyed by Mario and company, who proceed to claim the final Star Piece.

Conclusion[edit]

Ending screen
The ending screen with Mario, Princess Toadstool, Yoshi, Toad, and the Chancellor.

With all seven Star Pieces retrieved, Geno thanks the others and says goodbye, before leaving his doll body and returning to his original form. The Star Road is restored, and Mario, Mallow, Bowser, Toadstool, and the Geno doll are returned to Mario's world. Exor dissolves into nothing.

Each of the seven Star Pieces shows the events that follow after the defeat of Smithy:

  • Mallow is crowned the prince of Nimbus Land.
  • Bowser repairs his keep with the help of his minions.
  • Johnny looks out at the sunset from the cliff where the Yaridovich battle took place.
  • Croco is seen racing the Mushroom Derby against Yoshi. Though he loses the race, he is consoled by Boshi, and the two walk off together (seemingly establishing a friendship).
  • Frogfucius and his student both attend a concert held by Toadofsky.
  • Valentina and Booster hold a wedding, with Dodo presiding over the ceremony. In spite of that, Booster runs off and Valentina follows, leaving Dodo confused.
  • Mario and Princess Toadstool return to Mushroom Kingdom, thanking the player for all of their hard work.

As the credits roll, there is a parade featuring most of the game's cast. In his only appearance in the game, Luigi leads the parade as its grand marshal.

Gameplay[edit]

Mario traverses an overworld filled with NPCs and enemies. If he touches an enemy, the player is taken to a turn-based battle with said foe and possibly other foes.

Worlds are broken up into levels which must be traveled to using the map screen. Usually, Mario must complete an objective before he can progress to the next section of a world. During the adventure, the player occasionally must play a minigame in order to progress.

Controls[edit]

Controller Field Battle Menu
SNES Controller
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Select Button - Toggle audio output
Wii Classic Controller
  • +Control Pad - Move
  • Classic Controller a Button - Interact
  • Classic Controller b Button - Jump
  • Classic Controller y Button - Run
  • Classic Controller x Button - Open the menu
  • +Control Pad - Move selection
  • Classic Controller a Button - Choose and perform normal attack
  • Classic Controller b Button - Choose "Defense" or "Run away"
  • Classic Controller y Button - Choose and perform most special attacks
  • Classic Controller x Button - Choose and use an item
  • +Control Pad - Move cursor
  • Classic Controller a Button - Confirm
  • Classic Controller b Button - Cancel
  • Classic Controller y Button - Confirm
  • Classic Controller x Button - Close menu
  • File select screen only
    • Classic Controller L Button - Switch audio to stereo
    • Classic Controller R Button - Switch audio to mono
    • Minus Button - Toggle audio output
GameCube Controller
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Z Button - Toggle audio output
Wii U GamePad / Pro Controller (Default)
  • +Control Pad - Move
  • A Button - Interact
  • B Button - Jump
  • Y Button - Run
  • X Button - Open the menu
  • +Control Pad - Move selection
  • A Button - Choose and perform normal attack
  • B Button - Choose "Defense" or "Run away"
  • Y Button - Choose and perform most special attacks
  • X Button - Choose and use an item
  • +Control Pad - Move cursor
  • A Button - Confirm
  • B Button - Cancel
  • Y Button - Confirm
  • X Button - Close menu
  • File select screen only
    • L Button - Switch audio to stereo
    • R Button - Switch audio to mono
    • Minus Button - Toggle audio output

Objects[edit]

Save Block sprite from Super Mario RPG: Legend of the Seven Stars Save Block
Allows the player to save their progress.
A treasure box from Super Mario RPG: Legend of the Seven Stars Treasure box
Contains different types of items that can be collected.
A treasure box from Super Mario RPG: Legend of the Seven Stars Hidden treasure
Invisible treasure boxes that contain rarer goods.
A barrel from Super Mario RPG: Legend of the Seven Stars Barrel
Obstacles Mario must jump over or roll by jumping on it.
A tile from Super Mario RPG: Legend of the Seven Stars Tile
Panels that float in the air and move in certain ways.
A Donut Block from Super Mario RPG: Legend of the Seven Stars Donut Block
Blocks that fall down if Mario stands on it too long.
Chest of Gold.png Magic treasure box
A treasure box that releases an unlimited amount of coins.
A pot cannon from Super Mario RPG: Legend of the Seven Stars Pot cannon
Cannons that launch Mario in one of three directions.
A Spinning Flower from Super Mario RPG: Legend of the Seven Stars Spinning Flower
Flowers that launch Mario high and far when he jumps off of it.
A smile trampoline from Super Mario RPG: Legend of the Seven Stars Smile trampoline
Trampolines that typically send Mario upwards.
A warp trampoline from Super Mario RPG: Legend of the Seven Stars Warp trampoline
Trampolines that take Mario to the world map.

Battle system[edit]

Mario fights with two of his four partners at a time; they can be switched outside of battle. The characters have many stats that grow as they level up:

The stats screen
The stats of Mario at level 20
  • HP, or hit points, show the amount of damage a character can take. When it reaches 0, the character is knocked out and unable to fight unless revived. Having the entire party knocked out ends the game and the player automatically restarts from their last save.
  • Speed affects how often and in what order the character fights. Characters with a high speed attack before any other allies or enemies, and could attack multiple times before another character attacks once depending on their speed.
  • Attack is the physical strength of the character. Combined with the character's weapon, it adds up to a final value that affects how much damage they deal to an opponent with physical attacks.
  • Defense, combined with the character's armor, reduces the amount of damage a character receives from an enemy's normal physical attack.
  • Magic Attack affects the strength of a character's special skill.
  • Magic Defense is similar to defense, but only protects against enemies' special skills, not regular attacks.

Every time a character levels up, they can choose one of three groups of stats to gain a bonus point in: Attack and Defense, HP, or Magic Attack and Magic Defense. Depending on the character's level, the amount of bonus points given to a group of stats is boosted. Starting at level 2, the order of the boosted bonuses is magic, HP, and physical which then repeats cyclically. All of the party members require the same number of experience points to reach the next level. The maximum level each character can reach is 30. The specifics of the party's level up progression is detailed here.

Battles begin by moving into an enemy on a main game map. In battle, characters have four options:

  • Attack, which allows the character to perform a basic attack using the weapon they have equipped.
  • Item, which allows them to use one of the items they have on themselves, an ally, an enemy, or a group of allies or enemies depending on the item. Occasionally, an item is used without being consumed as it normally happens, called a "freebie" by the game.
  • Special, which allows the character to use one of the special moves they have acquired by leveling up.
  • Etc., which gives the character the option of defending, ensuring they receive less damage if they are hit by enemy, or running away, which may or may not be possible depending on the enemy being fought and random chance.
Geno receiving the Bonus Flower
Geno receiving a Bonus Flower from a defeated enemy

Many of these options can be improved by the use of action commands, most commonly the "Timed Hit" which helps them in many ways when the player presses any button at the correct time. Depending on the timing, these commands can increase physical damage by 1.5x if done okay, or 2x if done well. They can also block half damage from physical damage if done okay, and all of it if done well. Magical attacks can be timed as well for more damage. However, enemy magic attacks and some physical attacks cannot be blocked in this manner. Attacks that can be blocked are indicated by stars flying out of a party member when they are hit.

After defeating an enemy, the character who defeated it may receive a Bonus Flower that gives them a special bonus.

Special moves[edit]

Main article: List of Super Mario RPG: Legend of the Seven Stars special moves
HP Rain
HP Rain, Mallow's initial special move

Mario's party members have special moves that are unique to the character which they learn by leveling up. When they join the party, they start with one special move except for Princess Toadstool who starts with two special moves. Flower Points are required to perform these moves and the available FP is shared between all of the members. These Flower Points are not raised by leveling up, but by using special items such as the Flower Tab. Stronger special moves unlocked at higher levels typically require more FP to use. Enemies also have access to moves that use FP. Some of these moves have elemental properties that can be nullified with certain armor and accessories. If an enemy uses all of its FP, the message "Monster's FP is gone!" appears on the screen. In addition, enemies have special attacks which do not use FP but do more damage than their typical physical attacks.

Status effects[edit]

Both Mario's party members and enemies can inflict status effects, depending on the attack. For some status effects, they wear off after enough time passes. At the end of the battle, all status effects are cured. Certain accessories nullify negative status effects.

Mario Under the effects of a Red Essence Mallow's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Geno's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Bowser's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Red Essence icon in Super Mario RPG: Legend of the Seven Stars Red Essence
Makes the user invulnerable to attacks for three turns.
Mario's downed icon in Super Mario RPG: Legend of the Seven Stars Mallow's downed icon in Super Mario RPG: Legend of the Seven Stars Geno's downed icon in Super Mario RPG: Legend of the Seven Stars Bowser's downed icon in Super Mario RPG: Legend of the Seven Stars Toadstool's downed icon in Super Mario RPG: Legend of the Seven Stars Downed
Takes the party member out of the battle until they are revived. If all three party members are down at the same time, it results in a Game Over.
Mario's Fear icon in Super Mario RPG: Legend of the Seven Stars Mallow's Fear icon in Super Mario RPG: Legend of the Seven Stars Geno's Fear icon in Super Mario RPG: Legend of the Seven Stars Bowser's Fear icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Fear icon in Super Mario RPG: Legend of the Seven Stars Fear
Cuts the recipient's attack and defense in half.
Mario's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Mushroom (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mushroom
Turns the recipient into a mushroom, making them unable to perform any action and heal a small amount of HP each turn.
Mute icon Mallow's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Mute (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mute
Disables the recipient's special attacks.
Mario's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Poison (status effect) icon in Super Mario RPG: Legend of the Seven Stars Poison
Makes the recipient take a few points of damage every turn.
Mario's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Mallow's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Geno's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Bowser's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Scarecrow (status effect) icon in Super Mario RPG: Legend of the Seven Stars Scarecrow
Prevents the recipient from using items or performing normal attacks.
Mario's Sleep icon in Super Mario RPG: Legend of the Seven Stars Mallow's Sleep icon in Super Mario RPG: Legend of the Seven Stars Geno's Sleep icon in Super Mario RPG: Legend of the Seven Stars Bowser's Sleep icon in Super Mario RPG: Legend of the Seven Stars Princess Toadstool's Sleep icon in Super Mario RPG: Legend of the Seven Stars Sleep
Prevents the recipient from performing any action. The character wakes up after being hit by a physical attack.

Party members[edit]

Mario[edit]

Official artwork of Mario
Mario

Hero of the Mushroom Kingdom and the main protagonist of the story. Mario attempts to rescue Princess Toadstool from Bowser again, but is sent flying by Exor crashing into the keep. Now he must go on an entirely new adventure as he fights off Smithy's army of mechanical minions and recovers the seven Star Pieces. He is the one who navigates the overworld, and he cannot be switched out for any other of his teammates.

In battle, Mario uses powerful attacks, hitting his enemies with various Hammers, Koopa Shells or simply attacking barefisted. His special attacks involve jumping and fire magic. If Mario ever falls in battle, his allies can still fight on and win the battle for him.

Mallow[edit]

Artwork of Mallow from Super Mario RPG: Legend of the Seven Stars.
Mallow

Mallow is the first partner that Mario meets, joining Mario during his first visit to Mushroom Kingdom. He is, at first, believed to be a simple tadpole from Tadpole Pond even though he looks nothing like one. He was raised by Frogfucius who found him floating in a basket as a baby. Later, when Mallow and Mario visit Frogfucius, it is revealed that Mallow is not a frog and that his real parents are out there, somewhere. Later in the game, Mario and his party visit Nimbus Land, whose citizens are all of the same species as Mallow. There, Mallow discovers that he is a prince and his parents are King and Queen Nimbus.

Mallow has a variety of attacks useful for attacking all of the enemies at one time. He has powerful control over the weather: outside of battle, when he cries, a heavy rainstorm starts. In battle, he can summon things from lightning to snow to a healing rain. In addition, he has a harmless but useful attack, Psychopath, that shows how much HP an enemy has remaining and a quote from the enemy's mind when the player manages to do a Timed Hit.

Geno[edit]

Geno from Super Mario RPG: Legend of the Seven Stars
Geno

Geno is the second to join Mario's crew. He is an agent from Star Road, sent to retrieve the seven Star Pieces and repair Star Road while also battling the Smithy Gang. While his real form appears to be a small star, he takes possession of Gaz's doll, as well as its name, as a physical form. He then meets with Mario and Mallow in the Forest Maze while fighting with Bowyer, and he chooses to help Mario in his quest since they have the same objective.

Geno is incredibly powerful and has a variety of offensive attacks, one of which (Geno Whirl) can deal 9999 HP of damage to regular enemies, Yaridovich clones, and Exor.

Bowser[edit]

Artwork of Bowser from Super Mario RPG: Legend of the Seven Stars
Bowser

The ruthless leader of the Koopa Troop and Mario's arch-nemesis, Bowser starts out as an enemy, but is the third to join Mario's party in due time. He kidnaps Princess Toadstool and fights Mario as the first boss of the game. But then, after getting thrown out of his own keep by the Smithy Gang, Bowser becomes determined to take it back with his remaining minions, though they all eventually desert him. After meeting Mario and his new friends at Booster's Tower, he decides to join them to get his keep back under the pretense of making them honorary members of his army. This marks the first time in the series where Bowser joins Mario's side.

Bowser does not have as great a variety of special attacks as the other members of the team, but he boasts incredible physical strength.

Princess Toadstool[edit]

Artwork of Princess Toadstool from Super Mario RPG: Legend of the Seven Stars
Princess Toadstool

The fair ruler of the Mushroom Kingdom, Princess Toadstool is the last to join Mario's team. She is kidnapped by Bowser at the beginning of the game, and, right before Mario can rescue her, is sent flying off out of Bowser's castle. After falling from the sky, she is discovered by Booster and held in his tower. Booster attempts to marry her, but she is eventually rescued by the heroes and returned to Mushroom Kingdom, apparently to stay. However, with the help of her chambermaid, who disguises herself as the princess, Toadstool is able to sneak away to accompany Mario on his quest.

Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters.

Locations[edit]

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.

Mario and his party visit many locations spanning over seven main areas during the course of the adventure. They travel in a clockwise fashion across the world. To progress through hostile environments, Mario has to reach the location's exit found at the opposite end or beat a boss. To unlock locations past friendly places such as towns, Mario needs to progress the story by interacting with other characters. Location descriptions in gray indicate that they cannot be accessed from the world map.

Area Location Description Connects to
The Mushroom Kingdom in Super Mario RPG: Legend of the Seven Stars
Mushroom Kingdom
MarioSMRPG.png
Mario's Pad
Mario's home, and where his adventure begins. It is decorated with tools and has a pipe for a smokestack. The bed here can be rested in for free. Mario can first learn about Timed Hits from Toad here. Vista Hill
Mushroom Way
Mushroom Way
Mushroom Way
A short road leading from Mario's Pad to Mushroom Kingdom. Mario fights two Hammer Bros. and obtains the hammer afterward. Mario's Pad
Mushroom Kingdom
Mario standing outside of Mushroom Castle
Mushroom Kingdom
The seat of the region, where the Mushroom People live. It contains a shop, an inn, and Mushroom Castle. Mario first meets Mallow after the latter fails to catch Croco. Following Mario's return from Bandit's Way with Mallow's coin, he finds that Mack and his Shysters have invaded the town. Mushroom Way
Bandit's Way
Kero Sewers
The Chancellor along with several retainers and Mario.
Mushroom Castle
A major location within Mushroom Kingdom and the home of Princess Toadstool. When Mario enters the castle, he informs the Chancellor the events that occurred at Bowser's Keep. After returning from Bandit's Way, Mario and Mallow defeat Mack and his Bodyguards within the castle, allowing Mario to collect the first Star Piece. Later, Mario escorts the princess to the castle after saving her from Booster.
Mario jumping off a ledge in Bandit's Way.
Bandit's Way
A longer road branching off of Mushroom Kingdom. It leads to a dead end where Mario and Mallow chase and fight Croco for the first time. Mario can also first use the star here. Mushroom Kingdom
The World Map versions of Pond to Pipes and Yo'ster Isle
Pond to Pipes
Mario jumping into the water in Kero Sewers.
Kero Sewers
A large sewer system located above the Midas River. In order to progress, Mario has to navigate the rooms connected by pipes and drain the water. Its end is guarded by Belome. Mushroom Kingdom
Midas River
The Midas River's barrel jumping event.
Midas River
A large river fed by the falls. A barrel minigame can be played here. Kero Sewers
Tadpole Pond
TadpolePond.png
Tadpole Pond
The home of Frogfucius and the tadpoles. Two of the tadpoles run shops, one of which can only be accessed after obtaining special items. Midas River
Rose Way
Melody Bay SMRPG.png
Melody Bay
An off-branch of Tadpole Pond where Toadofsky resides and composes his music. After learning various melodies from different locations, Mario can give Toadofsky inspiration by using the tadpoles to play the notes. With each melody, Toadofsky rewards Mario.
RoseWay.png
Rose Way
A short, swampy road from Tadpole Pond to Rose Town. When Mario and Mallow first travel through Rose Way, they come across Bowser and the remains of his Koopa Troop. Tadpole Pond
Rose Town
Rose Town.png
Rose Town
A town attacked by Aeros that paralyzes the residents. When Mario enters the inn, he meets Gaz and his mother. During the night, a star takes control of Gaz's Geno doll and walks into the woods. Rose Way
Forest Maze
Pipe Vault
Forest Maze.png
Forest Maze
A large, winding forest near Rose Town that is inhabited by enemies. Mario must follow Geno to reach Bowyer. Geno joins Mario's party during the battle against Bowyer. Once he is defeated, Mario is awarded with the second Star Piece. Rose Town
Pipe Vault.png
Pipe Vault
An optional tunnel system that leads to Yo'ster Isle. It contains many Piranha Plant-filled pipes and patches of lava. Mario can play Goomba thumping here. Rose Town
Yo'ster Isle
Moleville
The World Map versions of Pond to Pipes and Yo'ster Isle
Yo'ster Isle
Yo'ster Isle
Yo'ster Isle
The home of the Yoshis. The Mushroom Derby is held here, but is canceled by Boshi. Once Mario and Yoshi beat Boshi, all of the Yoshis are allowed to race. In addition, Baby Fat hatches during the adventure. Feeding Baby Fat with Yoshi Cookies rewards Mario with items. Pipe Vault
Mole Mountains in Super Mario RPG: Legend of the Seven Stars
Mole Mountains
Moleville
Moleville
A small mountain town inhabited by moles. Here, the party spots Bowser again, who leads less troops than last time. Pipe Vault
Booster Pass
MolevilleMines.png
Coal Mines
A collection of mines in Moleville's mountain, now infested with monsters. When Mario and his party first arrive in Moleville, they hear that Dyna & Mite are trapped in the Coal Mines, and so venture here to rescue them. After bumping his head, Mario gets robbed by Croco. Defeating him returns the stolen coins and allows Mario to head deeper into the mines using a bomb dropped by Croco. They soon encounter and fight Punchinello, earning them the third Star Piece.
Mario jumping from ledge to ledge in Booster Pass.
Booster Pass
The road between Moleville and Booster Tower used by Apprentices, containing a lot of Spikester and Artichokers. Moleville
Booster Tower
BoosterTower.png
Booster Tower
The home of Booster and his Snifits, which has been owned by his family for generations. At the base, Mario happens upon Bowser without any of his troops. After Bowser opens the door to the tower, he joins Mario's party. At the top of the tower, in a balcony, is Princess Toadstool, whom Booster tries to make his bride. When Mario walks out to the balcony, he instead fights Knife Guy and Grate Guy. Booster Pass
Booster Hill
Mario running up Booster Hill.
Booster Hill
A hill between Booster Tower and Marrymore that features a minigame involving Booster's Snifits and barrels. The first time Mario climbs up the hill, he races after Booster to Marrymore. Subsequent visits has Mario take part in Beetle Race, provided he counts with a Beetle Box. Booster Tower
Marrymore
Marrymore
Marrymore
A town famous for its large chapel, where couples travel to be wed. When Mario arrives, Booster has taken over the chapel, interrupting the wedding of Raz and Raini. Mario enters the hijacked building by taking the back entrance. Before Mario and Princess Toadstool leave, Chef Torte and his Apprentice arrive and battle them. During the fight, their cake comes to life and attacks. Booster Hill
Star Hill
Seaside from the World Map
Seaside
Mario in Star Hill with the way forward open
Star Hill
The place where granted wishes fall to Mario's world. Due to Smithy destroying the Star Road, some ungranted Wish Stars fell as well. The fourth Star Piece is found here. Marrymore
Seaside Town
Seaside Town
Seaside Town
A small town by the sea that has been taken over by Yaridovich when Mario first arrives. Yaridovich, disguised as the elder, urges Mario to get the Star Piece that fell into the neighboring sea for him. When Mario returns with the Star Piece, Yaridovich takes it and tries to run, but gets stopped by Johnny and is thus forced to battle Mario and his party. Star Hill
Sea
Land's End
Thesea.png
Sea
A blue-gray tunnel from Seaside Town to the Sunken Ship, containing a shop and filled with a bit of water. Seaside Town
Sunken Ship
SunkenShip.png
Sunken Ship
A ship that sank near the sea's tunnel, infested with the crew's ghosts. To navigate the ship, Mario must solve several puzzles and beat King Calamari. Johnny and his pirate crew guard the fifth Star Piece. Sea
Land's End, Nimbus Land, and Barrel Volcano on the World Map
Land's End
A cave of Land's End from Super Mario RPG: Legend of the Seven Stars
Land's End
An uncharted mountain and desert region. Traversed with pot cannons and whirlpools of sand, it also houses a passage to the Kero Sewers. To progress to Bean Valley, Mario must get help from Sergeant Flutter and several Sky Troopas. Seaside Town
Monstro Town
Bean Valley
Belome Temple.png
Belome Temple
A temple found under the sands near the end of Land's End. Depending on the fortune received from Shamans, Mario may receive treasures, fight enemies, or fight Belome and progress past the temple.
Mario in  Monstro Town.
Monstro Town
The home of reformed monsters, Monstermama, and Jinx's dojo. Culex is also locked inside one of the houses. Land's End
The surface area of Bean Valley
Bean Valley
A valley traversed by a network of pipes. A hidden path to Grate Guy's Casino can also be found underground. To progress, Mario must battle Smilax to reach a beanstalk. Grate Guy's Casino
Land's End
The cloudy area of Bean Valley.
The Vinery
A collection of multicolored beanstalks found above which acts as the entrance to Nimbus Land.
Only Treasure in Grate Guy's Casino of Super Mario RPG: Legend of the Seven Stars.
Grate Guy's Casino
A casino that requires a Bright Card to enter. It features blackjack, slot machines, and "Look the other way". It is operated by Grate Guy, the younger brother of Knife Guy. Bean Valley
Land's End, Nimbus Land, and Barrel Volcano on the World Map
Nimbus Land
Nimbus Land
Nimbus Land
A kingdom in the clouds where the Nimbus people live. Nearby is the hot spring, which only royalty can use. Later, the royal bus driver drives Mario to Bowser's Keep. Bean Valley
Barrel Volcano
Bowser's Keep
Mario in Nimbus Castle
Nimbus Castle
Nimbus Land's palace and the home of Mallow's real family. Before Mario arrives, it was taken over by Valentina and Dodo. With the help of Garro, Mario infiltrates it and chases Valentina and Dodo out of the castle. After beating them, the palace returns to normal.
The interior of Barrel Volcano
Barrel Volcano
A lava-filled volcano that powers Nimbus Land's royal hot spring. Inside, Hinopio runs two shops and an inn. The Czar Dragon guards the sixth Star Piece, but it is stolen by the Axem Rangers after its guardian is defeated. Mario follows the Axem Rangers up the volcano and battles them to take back the Star Piece. Nimbus Land
Bowser's Keep and Exor on the World Map
Smithy Factory
Vista Hill from Super Mario RPG: Legend of the Seven Stars.
Vista Hill
At the very beginning of the game, this cliff connects Mario's Pad to Bowser's Keep via bridge, but Exor destroys it shortly after he arrives. Returning here after the bridge is down makes Mario briefly stare at Bowser's Keep and walk away. Bowser's Keep
Mario's Pad
The interior of Bowser's Keep
Bowser's Keep
Bowser's castle, where Princess Toadstool is taken to at the very beginning of the game. After Mario beats Bowser, Exor falls from above and embeds itself into the keep, putting it under control of the Smithy Gang. Later, when Mario returns after collecting six of the seven Star Pieces, he ventures deeper into the keep and comes across the Trial Course and a brainwashed Magikoopa that he must defeat. Nimbus Land
Vista Hill
Gate
The Trial Course within Bowser's Keep
The Trial Course
A collection of six rooms deep within Bowser's Keep. There are two action courses, two battle courses, and two puzzle courses. Mario only needs to complete four of them to progress.
The Weapons' World
The Weapons' World
A dark void full of machines leading to the factory proper, accessed through the "Gate". Bowser's Keep
Mario using his Lazy Shell attack on Smithy
Factory
The home of Smithy, and where Machine Made replicas of Smithy Gang members are constantly produced. The seventh and final Star Piece is found here.

Side activities[edit]

Midas River course[edit]

Mario trying to grab coins in Midas Waterfall.
Mario at the falls

After Mario and Mallow beat Belome, they are swept away by a giant wave and fall into the Midas River course. During this portion, Mario can collect coins, Frog Coins, and enter caverns. By pressing A Button, Mario can swim upwards slightly. After reaching the bottom, Mario is taken to the river's barrel-jumping event. Here, he can collect coins while jumping onto barrels floating on the river and avoid fish. Failing to jump onto the next barrel when Mario's current barrel is about to collide with it makes Mario's barrel move to the side. At the end is a Mushroom person which exchanges the coins that Mario has collected for Frog Coins. Mario can retry the whole course for thirty coins.

Melody Bay[edit]

Located next to Tadpole Pond is Melody Bay. By playing various melodies taught to the player using the bay's tadpoles, Toadofsky gives Mario cards he can use at the Juice Bar.

Goomba thumping[edit]

Main article: Goomba-thumping

In the Pipe Vault, Mario can play Goomba thumping for ten coins. In the minigame, Mario must jump on as many Goombas and Gold Goombas as he can in thirty seconds, while avoiding Spikeys. The enemies emerge from Warp Pipes and move faster the more points Mario accumulates.

Mushroom Derby[edit]

Mario and Yoshi racing Boshi in Super Mario RPG: Legend of the Seven Stars
Mario and Yoshi racing against Boshi
Main article: Mushroom Derby

On Yo'ster Isle, Mario can participate in the Mushroom Derby. When Mario arrives to the island for the first time, Boshi has taken over the event and only allows one-on-one races with him. To challenge him, Mario must get Yoshi Cookies from a Yoshi. During the race, the player has to alternately press A Button and B Button to the music's tempo. Additionally, the player can press Y Button to feed Yoshi a cookie, making him automatically dash for a bit. Winning this race allows all of the Yoshis to join the Mushroom Derby. Past this point, Mario has the option to bet cookies on Yoshi. He can improve the odds of Yoshi coming out as the victor by riding him.

Moleville Mountain[edit]

Main article: Moleville Mountain

After collecting the Star Piece in the Coal Mines, Mario must ride a trolley to exit the mountain. During the ride, the player can:

  • jump by pressing B Button, so as to avoid pits and collect Mushrooms and coins;
  • brake by pressing either A Button or Y Button, to avoid derailing and losing time in the case of the trolley going too fast before turns, especially sharp ones;
  • make use of the mushrooms they collect by pressing X Button, that way giving the trolley a speed boost;
  • honk the trolley's horn by pressing L Button or R Button, though this has no actual effect besides the sound.

Later, the moles open a path directly to the trolley and charge Mario ten coins to ride it. Alternatively, Mario can wager thirty coins and beat the record to get fifty coins.

Beetle Race[edit]

Main article: Beetle Race

By purchasing a Beetle Box and returning to Booster Hill, Mario can play Beetle Race. As he runs up the hill, he must catch beetles of differing rarities while bouncing off barrels and Booster's Snifits to reach them. He can bring the beetles he has collected to Beetles Are Us and exchange them for coins and Frog Coins.

Beetle Mania[edit]

After Mario and his party rescue Toadstool in Marrymore, the player can return to Mushroom Kingdom, enter the inn, and talk to a young Mushroom person in the corner. After talking to him several times, he offers Mario a minigame, Beetle Mania, for five hundred coins. In the minigame, the player controls a beetle, who must fire yellow stars to destroy red Koopa shells and so gain points, while avoiding the shells and the red stars they produce once they are destroyed. Also, these red stars can destroy other shells, allowing the player to start chain reactions and obtain even more points. If the beetle is hit, it can recover by repeatedly pressing the fire button before a countdown to three can finish.

Battle with Culex[edit]

In Monstro Town, there is a sealed door. Mario can only open it with a Shiny Stone, which he can get from a girl mole in Moleville if the player gives her fireworks, sold by a mole man in the same town for five hundred coins. The player can then open the door and meet Culex, whom can be battled. Upon his defeat, he rewards Mario with the Quartz Charm.

Climbing Challenge[edit]

After Sergeant Flutter and the Sky Troopas arrive at the huge cliff past the desert in Land's End, Mario is timed on how fast he can scale the wall by using the Sky Troopas as platforms. By doing so fast enough, Sergeant Flutter gives him an item.

Grate Guy's Casino[edit]

Grate Guy's Casino is a location which offers several minigames to win coins. To reach and enter it, Mario has to get the Bright Card as a prize for winning Knife Guy's minigame twelve consecutive times in Booster's Tower, and also find the secret entrance to the casino in Bean Valley. The three games available at the casino are a slot machine, blackjack, and "Look the other way".

Hidden treasure locations[edit]

Second Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars.
Mario with an opened hidden treasure in the Rose Town item shop
Main article: Hidden Treasure

In this game, Mario can discover hidden treasures, scattered throughout Mario's world. There are thirty-nine hidden treasures in total. The player is directly told about these hidden treasures by an elderly Mushroom person in the basement of Mushroom Kingdom's item shop. A friendly Chester in Monstro Town tells Mario how many hidden treasures are yet to be found.

Services[edit]

Mario sleeping at an inn

Inns[edit]

Inns allow Mario and his party members to heal their HP and FP for a small fee. They are indicated by a spinning star sign by the door. The inns at Marrymore and Nimbus Land provide extra services for additional coins, while Mario's Pad and the lone bed in Monstro Town can be used for free by turning off the Fungi Light.

Shops[edit]

Main article: List of shops in Super Mario RPG: Legend of the Seven Stars

Throughout the game, there are shops Mario can purchase items and equipment from. They are generally indicated by a spinning Mushroom sign, a wooden counter, or both. They are found in every town and populated area, and some can even be found in remote places, such as in the Sunken Ship and Barrel Volcano. Tool shops[9] sell weapons, armor, items, or some combination of these: the selection of goods that each shop has is unique. Special shops[10] offer for sale one-of-a-kind items, function differently than the typical tool shop, or both.

Frogfucius[edit]

By talking to Frogfucius at Tadpole Pond, Mario can get hints on how to progress in his adventure, or general advice that can come in handy.

Friendly NPCs[edit]

Many friendly characters are found in the world's various communities. They can be spoken to by standing next to them or standing across the counter in the case of shopkeepers and innkeepers, and pressing A Button. Mario can stand on the heads of other characters, but this usually has no effect.

List of notable NPCs[edit]

Mushroom Kingdom

Tadpole Pond

Rose Town

Yo'ster Isle

Moleville

Booster Tower

Marrymore

Seaside Town

Sunken Ship

Land's End

Monstro Town

Grate Guy's Casino

Nimbus Land

Barrel Volcano

Bowser's Keep

Enemies[edit]

Main article: Super Mario RPG: Legend of the Seven Stars bestiary

Normal enemies[edit]

Image Name HP EXP Coins dropped Location
Battle idle animation of a Terrapin from Super Mario RPG: Legend of the Seven Stars Terrapin 10 0 0 Bowser's Keep (first visit)
Battle idle animation of a Goomba from Super Mario RPG: Legend of the Seven Stars Goomba 16 1 0 Mushroom Way
Bandit's Way
Pipe Vault
Battle idle animation of a Sky Troopa from Super Mario RPG: Legend of the Seven Stars Sky Troopa 10 1 1 Mushroom Way
Bandit's Way
Booster Pass
Battle idle animation of a Spikey from Super Mario RPG: Legend of the Seven Stars Spikey 20 1 2 Mushroom Way
Bandit's Way
Pipe Vault
Battle idle animation of a K-9 from Super Mario RPG: Legend of the Seven Stars K-9 30 2 0 Bandit's Way
Battle idle animation of a Frogog from Super Mario RPG: Legend of the Seven Stars Frogog 80 3 4 Bandit's Way
Pipe Vault
Battle idle animation of a Shyster from Super Mario RPG: Legend of the Seven Stars Shyster 30 3 2 Mushroom Kingdom
Mushroom Castle
Battle idle animation of a Rat Funk from Super Mario RPG: Legend of the Seven Stars Rat Funk 32 2 6 Kero Sewers
Forest Maze
Battle idle animation of a Goby from Super Mario RPG: Legend of the Seven Stars Goby 40 3 2 Kero Sewers
Battle idle animation of The Big Boo from Super Mario RPG: Legend of the Seven Stars The Big Boo 43 2 0 Kero Sewers
The Trial Course
Battle idle animation of a Hobgoblin from Super Mario RPG: Legend of the Seven Stars Hobgoblin 50 4 3 Kero Sewers
Sprite of Shadow, from Super Mario RPG: Legend of the Seven Stars. Shadow 85 3 2 Kero Sewers
Sprite of Pandorite, from Super Mario RPG: Legend of the Seven Stars. Pandorite 300 20 30 Kero Sewers
Battle idle animation of a Starslap from Super Mario RPG: Legend of the Seven Stars Starslap 62 2 2 Rose Way
Battle idle animation of a Snapdragon from Super Mario RPG: Legend of the Seven Stars Snapdragon 90 4 3 Rose Way
Battle idle animation of an Arachne from Super Mario RPG: Legend of the Seven Stars Arachne 82 6 6 Rose Way
Battle idle animation of a Shy Guy from Super Mario RPG: Legend of the Seven Stars Shy Guy 78 2 1 Rose Way
Battle idle animation of a Crook from Super Mario RPG: Legend of the Seven Stars Crook 38 10 10 Rose Way
Coal Mines
Battle idle animation of an Amanita from Super Mario RPG: Legend of the Seven Stars Amanita 52 3 0 Forest Maze
The Trial Course
Battle idle animation of a Buzzer from Super Mario RPG: Legend of the Seven Stars Buzzer 43 4 1 Forest Maze
Battle idle animation of an Octolot from Super Mario RPG: Legend of the Seven Stars Octolot 99 6 4 Forest Maze
Battle idle animation of a Wiggler from Super Mario RPG: Legend of the Seven Stars Wiggler 120 6 10 Forest Maze
Battle idle animation of a Guerrilla from Super Mario RPG: Legend of the Seven Stars Guerrilla 135 8 8 Forest Maze
Battle idle animation of a Sparky or Pyrosphere from Super Mario RPG: Legend of the Seven Stars Sparky 120 4 1 Pipe Vault
Coal Mines
Battle idle animation of a Piranha Plant from Super Mario RPG: Legend of the Seven Stars Piranha Plant 168 5 5 Pipe Vault
Battle idle animation of a Shy Ranger from Super Mario RPG: Legend of the Seven Stars Shy Ranger 300 20 1 Pipe Vault
Battle idle animation of a Magmite from Super Mario RPG: Legend of the Seven Stars Magmite 26 5 1 Coal Mines
Battle idle animation of a Cluster from Super Mario RPG: Legend of the Seven Stars Cluster 60 8 8 Coal Mines
Battle idle animation of a Bob-omb from Super Mario RPG: Legend of the Seven Stars Bob-omb 90 4 0 Coal Mines
Battle idle animation of an Enigma from Super Mario RPG: Legend of the Seven Stars Enigma 150 10 5 Coal Mines
Battle idle animation of a Spikester from Super Mario RPG: Legend of the Seven Stars Spikester 50 6 2 Booster Pass
Battle idle animation of a Lakitu from Super Mario RPG: Legend of the Seven Stars Lakitu 124 10 3 Booster Pass
The Trial Course
Battle idle animation of a Carroboscis from Super Mario RPG: Legend of the Seven Stars Carroboscis 90 10 4 Booster Pass
Artichoker's sprite from SMRPG. Artichoker 200 12 10 Booster Pass
Battle idle animation of a Spookum or Apprentice from Super Mario RPG: Legend of the Seven Stars Apprentice 120 1 4 Booster Pass
Battle idle animation of a Spookum or Apprentice from Super Mario RPG: Legend of the Seven Stars Spookum 98 8 4 Booster Tower
Battle idle animation of a Rob-omb from Super Mario RPG: Legend of the Seven Stars Rob-omb 42 6 1 Booster Tower
The Trial Course
Battle idle animation of a Remo Con from Super Mario RPG: Legend of the Seven Stars Remo Con 88 8 7 Booster Tower
Battle idle animation of a Jester from Super Mario RPG: Legend of the Seven Stars Jester 151 10 10 Booster Tower
Battle idle animation of a Lava Blubble (originally known as Fireball) from Super Mario RPG: Legend of the Seven Stars Fireball 10 8 0 Booster Tower
Big Blaster.png Blaster 120 12 0 Booster Tower
Battle idle animation of an Orb User from Super Mario RPG: Legend of the Seven Stars Orb User 8 5 2 Booster Tower
Battle idle animation of a Chomp from Super Mario RPG: Legend of the Seven Stars Chomp 100 10 0 Booster Tower
Battle idle animation of a Snifit from Super Mario RPG: Legend of the Seven Stars Snifit 200 2 15 Booster Tower
Battle idle animation of a Gecko from Super Mario RPG: Legend of the Seven Stars Gecko 92 10 0 Star Hill
Battle idle animation of a Pulsar from Super Mario RPG: Legend of the Seven Stars Pulsar 69 15 12 Star Hill
The Trial Course
Battle idle animation of a Mukumuku from Super Mario RPG: Legend of the Seven Stars Mukumuku 108 8 1 Star Hill
Battle idle animation of a Mastadoom from Super Mario RPG: Legend of the Seven Stars Mastadoom 180 20 0 Star Hill
Battle idle animation of a Sackit from Super Mario RPG: Legend of the Seven Stars Sackit 152 20 30 Star Hill
The Trial Course
Battle idle animation of a Zeostar from Super Mario RPG: Legend of the Seven Stars Zeostar 90 10 3 Sea
Sunken Ship
The Trial Course
Battle idle animation of a Mr. Kipper from Super Mario RPG: Legend of the Seven Stars Mr. Kipper 133 8 2 Sea
Sunken Ship
The Trial Course
Battle idle animation of a Bloober from Super Mario RPG: Legend of the Seven Stars Bloober 130 12 0 Sea
Sunken Ship
The Trial Course
Sprite of Leuko, from Super Mario RPG: Legend of the Seven Stars. Leuko 220 20 3 Sea
Sunken Ship
Battle idle animation of an underwater Crusty from Super Mario RPG: Legend of the Seven Stars Crusty 80 25 7 Sea
Sunken Ship
Battle idle animation of a Greaper from Super Mario RPG: Legend of the Seven Stars Greaper 148 13 0 Sunken Ship
The Trial Course
Battle idle animation of a Dry Bones from Super Mario RPG: Legend of the Seven Stars Dry Bones 0
(functionally infinite)
12 5 Sunken Ship
Battle idle animation of an Alley Rat from Super Mario RPG: Legend of the Seven Stars Alley Rat 105 9 3 Sunken Ship
The Trial Course
Battle idle animation of a Reacher from Super Mario RPG: Legend of the Seven Stars Reacher 184 30 8 Sunken Ship
Battle idle animation of a Straw Head from Super Mario RPG: Legend of the Seven Stars Straw Head 131 17 12 Sunken Ship
Battle idle animation of an Enigmax from Super Mario RPG: Legend of the Seven Stars Gorgon 140 20 0 Sunken Ship
Sprite of Hidon, from Super Mario RPG: Legend of the Seven Stars. Hidon 600 50 100 Sunken Ship
Battle idle animation of a Goombette from Super Mario RPG: Legend of the Seven Stars Goombette 100 0 0 Sunken Ship
Battle idle animation of a Bandana Red from Super Mario RPG: Legend of the Seven Stars Bandana Red 120 18 10 Sunken Ship
Battle idle animation of a Chow from Super Mario RPG: Legend of the Seven Stars Chow 80 15 3 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of an Octovader from Super Mario RPG: Legend of the Seven Stars Octovader 250 30 8 Land's End
Belome Temple
Bean Valley
Battle idle animation of a Shogun from Super Mario RPG: Legend of the Seven Stars Shogun 150 24 10 Land's End
Belome Temple
Battle idle animation of a Geckit from Super Mario RPG: Legend of the Seven Stars Geckit 100 18 0 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Spinthra from Super Mario RPG: Legend of the Seven Stars Spinthra 230 30 4 Land's End
Bean Valley
Battle idle animation of a Stinger from Super Mario RPG: Legend of the Seven Stars Stinger 65 13 1 Land's End
Bean Valley
The Trial Course
Battle idle animation of a Fink Flower from Super Mario RPG: Legend of the Seven Stars Fink Flower 200 20 2 Land's End
Bean Valley
Kriffid.png Kriffid 320 35 6 Land's End
Bean Valley
Battle idle animation of a Chewy from Super Mario RPG: Legend of the Seven Stars Chewy 90 14 0 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Ribbite from Super Mario RPG: Legend of the Seven Stars Ribbite 250 22 8 Land's End
Bean Valley
Battle idle animation of a Shy Away from Super Mario RPG: Legend of the Seven Stars Shy Away 140 1 30 Land's End
Belome Temple
Bean Valley
The Trial Course
Battle idle animation of a Terrapin from Super Mario RPG: Legend of the Seven Stars Jagger 600 0 0 Monstro Town
Battle idle animation of a Chomp Chomp from Super Mario RPG: Legend of the Seven Stars Chomp Chomp 150 12 5 Bean Valley
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars. Box Boy 900 100 150 Bean Valley
Battle idle animation of a Fautso from Super Mario RPG: Legend of the Seven Stars Fautso 420 0 0 Bean Valley
Battle idle animation of a Birdy from Super Mario RPG: Legend of the Seven Stars Birdy 150 16 3 The Vinery
Nimbus Castle
Battle idle animation of a Heavy Troopa from Super Mario RPG: Legend of the Seven Stars Heavy Troopa 250 32 4 The Vinery
Nimbus Castle
Battle idle animation of a Sling Shy from Super Mario RPG: Legend of the Seven Stars Sling Shy 120 3 20 Nimbus Castle
The Trial Course
Battle idle animation of a Pinwheel from Super Mario RPG: Legend of the Seven Stars Pinwheel 99 23 0 Nimbus Castle
Sprite of Muckle, from Super Mario RPG: Legend of the Seven Stars. Muckle 320 6 3 Nimbus Castle
The Trial Course
Battle idle animation of an Orbison from Super Mario RPG: Legend of the Seven Stars Orbison 30 18 0 Nimbus Castle
The Trial Course
Battle idle animation of a Shaman from Super Mario RPG: Legend of the Seven Stars Shaman 150 17 4 Nimbus Castle
The Trial Course
Sprite of Jawful, from Super Mario RPG: Legend of the Seven Stars. Jawful 278 27 0 Nimbus Castle
Battle idle animation of a Bluebird from Super Mario RPG: Legend of the Seven Stars Bluebird 200 14 6 Nimbus Castle
Battle idle animation of a Magmus from Super Mario RPG: Legend of the Seven Stars Magmus 50 18 3 Barrel Volcano
The Trial Course
Battle idle animation of an Oerlikon from Super Mario RPG: Legend of the Seven Stars Oerlikon 85 22 0 Barrel Volcano
The Trial Course
Battle idle animation of an Armored Ant from Super Mario RPG: Legend of the Seven Stars Armored Ant 230 30 5 Barrel Volcano
The Trial Course
Battle idle animation of a Sparky or Pyrosphere from Super Mario RPG: Legend of the Seven Stars Pyrosphere 167 17 2 Barrel Volcano
The Trial Course
Battle idle animation of a Chained Kong from Super Mario RPG: Legend of the Seven Stars Chained Kong 355 35 8 Barrel Volcano
The Trial Course
Battle idle animation of a Vomer from Super Mario RPG: Legend of the Seven Stars Vomer 0
(functionally infinite)
19 0 Barrel Volcano
The Trial Course
Battle idle animation of a Corkpedite from Super Mario RPG: Legend of the Seven Stars Corkpedite 200 50 10 Barrel Volcano
Battle idle animation of a Corkpedite's body from Super Mario RPG: Legend of the Seven Stars Body 300 30 0 Barrel Volcano
Battle idle animation of a Stumpet from Super Mario RPG: Legend of the Seven Stars Stumpet 500 70 15 Barrel Volcano
Battle idle animation of a Terra Cotta from Super Mario RPG: Legend of the Seven Stars Terra Cotta 180 25 0 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Gu Goomba from Super Mario RPG: Legend of the Seven Stars Gu Goomba 132 15 1 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Star Cruster from Super Mario RPG: Legend of the Seven Stars Star Cruster 72 36 30 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Malakoopa from Super Mario RPG: Legend of the Seven Stars Malakoopa 95 23 3 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Tub-O-Troopa from Super Mario RPG: Legend of the Seven Stars Tub-O-Troopa 500 40 11 Bowser's Keep (second visit)
The Trial Course
Sprite of Forkies, from Super Mario RPG: Legend of the Seven Stars. Forkies 350 32 7 Bowser's Keep (second visit)
The Trial Course
Battle idle animation of a Glum Reaper from Super Mario RPG: Legend of the Seven Stars Glum Reaper 180 35 3 The Trial Course
The Weapons' World
Big Blaster.png Big Bertha 350 35 7 The Trial Course
Bowser's Keep (second visit)
Sprite of Chester, from Super Mario RPG: Legend of the Seven Stars. Chester 1200 150 200 The Trial Course
Battle idle animation of a Bahamutt from Super Mario RPG: Legend of the Seven Stars Bahamutt 500 0 0 The Trial Course
Bowser's Keep (second visit)
Doppel.PNG Doppel 333 40 12 The Weapons' World
Battle idle animation of a Hippopo from Super Mario RPG: Legend of the Seven Stars Hippopo 400 80 50 The Weapons' World
Battle idle animation of an Ameboid from Super Mario RPG: Legend of the Seven Stars Ameboid 220 10 0 The Weapons' World
Battle idle animation of the Machine Made Axem Pink from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Pink) 100 30 0 The Weapons' World
Battle idle animation of the Machine Made Axem Red from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Red) 180 50 0 The Weapons' World
Battle idle animation of the Machine Made Axem Green from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Green) 80 10 0 The Weapons' World
Axem Black Machine Made (Axem Black) 120 20 0 The Weapons' World
Battle idle animation of the Machine Made Axem Yellow from Super Mario RPG: Legend of the Seven Stars Machine Made (Axem Yellow) 200 25 0 The Weapons' World
Battle idle animation of a Jabit from Super Mario RPG: Legend of the Seven Stars Jabit 150 18 0 The Weapons' World
Battle idle animation of a Mad Mallet from Super Mario RPG: Legend of the Seven Stars Mad Mallet 200 20 1 The Weapons' World
Factory
Battle idle animation of a Pounder from Super Mario RPG: Legend of the Seven Stars Pounder 180 24 2 The Weapons' World
Factory
Battle idle animation of a Poundette from Super Mario RPG: Legend of the Seven Stars Poundette 150 28 3 The Weapons' World
Factory
Battle idle animation of a Springer from Super Mario RPG: Legend of the Seven Stars Springer 122 29 2 The Weapons' World
Battle idle animation of a Puppox from Super Mario RPG: Legend of the Seven Stars Puppox 300 30 10 The Weapons' World
Battle idle animation of a Machine Made Mack from Super Mario RPG: Legend of the Seven Stars Machine Made (Mack) 300 120 0 The Weapons' World
Battle idle animation of a Shyper/Machine Made from Super Mario RPG: Legend of the Seven Stars Machine Made (Shyster) 100 0 0 The Weapons' World
Battle idle animation of a Li'l Boo from Super Mario RPG: Legend of the Seven Stars Li'l Boo 66 28 0 The Weapons' World
Machine Bowyer.png Machine Made (Bowyer) 1000 150 40 The Weapons' World
Battle idle animation of a Ninja from Super Mario RPG: Legend of the Seven Stars Ninja 235 32 6 The Weapons' World
Battle idle animation of the Machine Made Yaridovich from Super Mario RPG: Legend of the Seven Stars Machine Made (Yaridovich) 800 180 50 The Weapons' World
Battle idle animation of the Machine Made Drill Bit from Super Mario RPG: Legend of the Seven Stars Machine Made (Drill Bit) 180 0 0 The Weapons' World

Bosses[edit]

Mario encounters many adversaries during the course of Super Mario RPG: Legend of the Seven Stars; the main antagonists are the Smithy Gang.

Unlike the Paper Mario series, there are no defined "chapters" or "chapter bosses"; here, any significant enemy with higher HP is considered a boss. Most bosses have distinct battle music (Smithy Gang leaders have a special theme) and a "fading away" or otherwise-distinct defeat animation. The party's HP and FP are usually fully restored after defeating a boss.

Required bosses[edit]

Image Name HP EXP Coins dropped Location
Boss battle idle animation of Bowser from Super Mario RPG: Legend of the Seven Stars Bowser 320
(functionally infinite)
0 0 Bowser's Keep (first visit)
Battle idle animation of a Hammer Bro from Super Mario RPG: Legend of the Seven Stars Hammer Bro 50 3 10 Mushroom Way
Battle idle animation of Croco from Super Mario RPG: Legend of the Seven Stars Croco 320 16 10 Bandit's Way
Battle idle animation of Mack from Super Mario RPG: Legend of the Seven Stars Mack 480 24 20 Mushroom Castle
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars Belome 500 30 40 Kero Sewers
Sprite of Bowyer, from Super Mario RPG: Legend of the Seven Stars. Bowyer 720 60 50 Forest Maze
Battle idle animation of Croco from Super Mario RPG: Legend of the Seven Stars Croco (Coal Mines) 750 30 50 Coal Mines
Battle idle animation of Punchinello from Super Mario RPG: Legend of the Seven Stars Punchinello 1200 0 0 Coal Mines
Battle idle animation of Knife Guy from Super Mario RPG: Legend of the Seven Stars Knife Guy 700 40 15 Booster Tower
Battle idle animation of Grate Guy from Super Mario RPG: Legend of the Seven Stars Grate Guy 900 50 10 Booster Tower
Bundt the cake thing.png Bundt 900
(functionally infinite)
25 0 Marrymore
Sprite of Raspberry, from Super Mario RPG: Legend of the Seven Stars. Raspberry 600 50 0 Marrymore
Battle idle animation of King Calamari from Super Mario RPG: Legend of the Seven Stars King Calamari 800 100 100 Sunken Ship
Battle idle animation of Johnny from Super Mario RPG: Legend of the Seven Stars Johnny 820 90 50 Sunken Ship
Battle idle animation of Yaridovich from Super Mario RPG: Legend of the Seven Stars Yaridovich 1500 120 150 Seaside Town
Battle idle animation of Belome from Super Mario RPG: Legend of the Seven Stars Belome (Temple) 1200 80 20 Belome Temple
Sprite of Megasmilax from Super Mario RPG: Legend of the Seven Stars Megasmilax 1000 120 0 Bean Valley
Sprite of Shelly, from Super Mario RPG: Legend of the Seven Stars. Shelly 500 0 0 Nimbus Castle
Battle idle animation of Birdo from Super Mario RPG: Legend of the Seven Stars Birdo 777 60 30 Nimbus Castle
Battle idle animation of Dodo from Super Mario RPG: Legend of the Seven Stars Dodo (2nd Fight) 1000 40 0 Nimbus Land
Battle idle animation of Valentina from Super Mario RPG: Legend of the Seven Stars Valentina 2000 120 200 Nimbus Land
Battle idle animation of the Czar Dragon from Super Mario RPG: Legend of the Seven Stars Czar Dragon 1400 100 0 Barrel Volcano
Battle idle animation of Zombone from Super Mario RPG: Legend of the Seven Stars Zombone 1800 50 0 Barrel Volcano
Battle idle animation of Axem Pink from Super Mario RPG: Legend of the Seven Stars Axem Pink 400 10 0 Barrel Volcano
Axem Black Axem Black 550 40 0 Barrel Volcano
Battle idle animation of Axem Red from Super Mario RPG: Legend of the Seven Stars Axem Red 800 40 0 Barrel Volcano
Battle idle animation of Axem Yellow from Super Mario RPG: Legend of the Seven Stars Axem Yellow 600 40 0 Barrel Volcano
Battle idle animation of Axem Green from Super Mario RPG: Legend of the Seven Stars Axem Green 450 20 0 Barrel Volcano
Battle idle animation of the Blade's Breaker Beam cannon (misidentified as "Axem Rangers") from Super Mario RPG: Legend of the Seven Stars Axem Rangers 999 50 0 Barrel Volcano
Battle idle animation of Magikoopa from Super Mario RPG: Legend of the Seven Stars Magikoopa 1600 30 10 Bowser's Keep (second visit)
Battle idle animation of Boomer from Super Mario RPG: Legend of the Seven Stars Boomer 2000 55 0 Bowser's Keep (second visit)
Battle idle animation of Exor's pommel-fire from Super Mario RPG: Legend of the Seven Stars Exor 1800 100 0 Bowser's Keep (second visit)
Sprite of Count Down, from Super Mario RPG: Legend of the Seven Stars. Count Down 2400 140 100 The Weapons' World
Battle idle animation of Cloaker from Super Mario RPG: Legend of the Seven Stars Cloaker 1200 60 0 The Weapons' World
Battle idle animation of Domino from Super Mario RPG: Legend of the Seven Stars Domino 900 60 0 The Weapons' World
Battle idle animation of the Earth Link from Super Mario RPG: Legend of the Seven Stars Earth Link* 2500 200 0 The Weapons' World
Battle idle animation of the Mad Adder from Super Mario RPG: Legend of the Seven Stars Mad Adder* 1500 200 0 The Weapons' World
Battle idle animation of the Clerk from Super Mario RPG: Legend of the Seven Stars Clerk 500 50 20 Factory
Battle idle animation of the Manager from Super Mario RPG: Legend of the Seven Stars Manager 800 60 40 Factory
Battle idle animation of the Director from Super Mario RPG: Legend of the Seven Stars Director 1000 70 80 Factory
Battle idle animation of the Factory Chief from Super Mario RPG: Legend of the Seven Stars Factory Chief 1000 80 90 Factory
Battle idle animation of the Gunyolk from Super Mario RPG: Legend of the Seven Stars Gunyolk 1500 100 0 Factory
Battle idle animation of Smithy in his first form from Super Mario RPG: Legend of the Seven Stars Smithy (1st Fight) 2000 0 0 Factory
Battle idle animation of Smithy's head from Super Mario RPG: Legend of the Seven Stars Smithy (Head) 8000 0 0 Factory

* - Either Earth Link or Mad Adder will be fought as a required boss while the other will be skipped, depending on whether Cloaker or Domino is defeated first.

Optional bosses[edit]

Image Name HP EXP Coins dropped Location
Battle idle animation of Booster from Super Mario RPG: Legend of the Seven Stars Booster 800 60 100 Booster Tower
Formless 10 0 0 Land's End
Belome Temple
Battle idle animation of a Mokura from Super Mario RPG: Legend of the Seven Stars Mokura 620 90 0 Land's End
Belome Temple
Jinx.png Jinx (1st Match) 600 0 0 Monstro Town
Jinx.png Jinx (2nd Match) 800 0 0 Monstro Town
Jinx.png Jinx (3rd Match) 1000 0 0 Monstro Town
Sprite of Culex, a secret boss from Super Mario RPG: Legend of the Seven Stars. Culex 4096 600 0 Monstro Town
Battle idle animation of Dodo from Super Mario RPG: Legend of the Seven Stars Dodo (1st Fight) 800 70 0 Nimbus Castle

Boss helpers[edit]

Image Name HP EXP Coins dropped Location
Battle idle animation of Kinklink from Super Mario RPG: Legend of the Seven Stars Kinklink 60 0 0 Bowser's Keep (first visit)
Battle idle animation of a Shyster from Super Mario RPG: Legend of the Seven Stars Bodyguard 30 0 0 Mushroom Castle
Microbomb Microbomb 30 0 0 Coal Mines
Sprite of Mezzo Bomb, from Super Mario RPG: Legend of the Seven Stars. Mezzo Bomb 150 0 0 Coal Mines
Battle idle animation of a Torte from Super Mario RPG: Legend of the Seven Stars Torte 100
(functionally infinite)
0 0 Marrymore
Battle idle animation of one of King Calamari's left arms from Super Mario RPG: Legend of the Seven Stars Tentacles 260 0 0 Sunken Ship
Battle idle animation of one of King Calamari's right arms from Super Mario RPG: Legend of the Seven Stars Tentacles 200 0 0 Sunken Ship
Battle idle animation of a Bandana Blue from Super Mario RPG: Legend of the Seven Stars Bandana Blue 150 20 0 Sunken Ship
Battle idle animation of Yaridovich from Super Mario RPG: Legend of the Seven Stars Yaridovich (Double) 500 0 0 Seaside Town
Battle idle animation of Mario Clone from Super Mario RPG: Legend of the Seven Stars Mario Clone 200 10 0 Belome Temple
Battle idle animation of Mallow Clone from Super Mario RPG: Legend of the Seven Stars Mallow Clone 150 60 0 Belome Temple
Battle idle animation of Geno Clone from Super Mario RPG: Legend of the Seven Stars Geno Clone 250 40 0 Belome Temple
Boss battle idle animation of Bowser from Super Mario RPG: Legend of the Seven Stars Bowser Clone 300 100 0 Belome Temple
Battle idle animation of Toadstool 2 from Super Mario RPG: Legend of the Seven Stars Toadstool 2 120 1 0 Belome Temple
Sprite of Fire Crystal Fire Crystal 2500 40 0 Monstro Town
Sprite of Water Crystal Water Crystal 1800 30 0 Monstro Town
Sprite of Earth Crystal Earth Crystal 3200 50 0 Monstro Town
Sprite of Wind Crystal Wind Crystal 800 0 0 Monstro Town
Sprite of a Smilax from Super Mario RPG: Legend of the Seven Stars Smilax 200 0 0 Bean Valley
Battle idle animation of an Eggbert from Super Mario RPG: Legend of the Seven Stars Eggbert 10 0 0 Nimbus Castle
Sprite of Helio Helio 10 0 0 Barrel Volcano
Jinx.png Jinx Clone 320 0 0 Bowser's Keep (second visit)
Sprite of King Bomb, from Super Mario RPG: Legend of the Seven Stars. King Bomb 500 0 0 Bowser's Keep (second visit)
Battle idle animation of Exor's right eye from Super Mario RPG: Legend of the Seven Stars Right Eye 500 30 0 Bowser's Keep (second visit)
Battle idle animation of Exor's left eye from Super Mario RPG: Legend of the Seven Stars Left Eye 300 30 0 Bowser's Keep (second visit)
Battle idle animation of Exor's mouth (identified as "Neosquid") from Super Mario RPG: Legend of the Seven Stars Neosquid 800 40 0 Bowser's Keep (second visit)
Sprite of Ding-A-Ling, from Super Mario RPG: Legend of the Seven Stars. Ding-A-Ling 1200 30 0 The Weapons' World
Sprite of Smelter, from Super Mario RPG: Legend of the Seven Stars. Smelter 1500 0 0 Factory
Battle idle animation of a Shyper/Machine Made from Super Mario RPG: Legend of the Seven Stars Shyper 400 0 0 Factory
Battle idle animation of Smithy's body from Super Mario RPG: Legend of the Seven Stars Smithy (Body) 1000 0 0 Factory

Items[edit]

Overworld items[edit]

Image Name Description

Sprite of a Coin from Super Mario RPG: Legend of the Seven Stars Coin Adds one coin to Mario's total, which can be used to buy goods and services
SMRPG 10 Gold Coin.png 10 Gold Coin Adds ten coins to Mario's total
Frog Coin.png Frog Coin Rare coins that can be used to buy rare items from frogs and tadpoles
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars Mushroom Automatically restores all HP and FP
RPG Flower.png Flower Automatically adds one FP to the player's maximum total and restores FP completely
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars Star Turns Mario invincible briefly, allowing him to automatically defeat enemies without battling

Inventory items[edit]

Item Location and price Description
Blue R Drink.png
Able Juice
Various shops for 4 coins. Heals status problems during battle
Red Mushroom.png
Bad Mushroom
Seaside Town for 30 coins before defeating Yaridovich. Poisons an enemy
Yellow D Drink.png
Bracer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally’s def. in battle
RPG Bag.png
Bright Card
Gained from Knife Guy after winning his game twelve consecutive times. A member’s card for the casino
RPG Cookie.png
Carbo Cookie
The little mole girl in the Moleville item shop after giving her a Shiny Stone. Kid’s[sic] love ’em
Can be given to the mole girl on a bucket in exchange for a Frog Coin or a shortcut to the Midas River falls
Yellow D Drink.png
Crystalline
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins Raises party’s Defense in battle
RPG Rare.png
Earlier Times
Frogfucius' Student for 15 Frog Coins. Use it to start a battle over
Elixir
Elixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 80 HP
Green P Drink.png
Energizer
The "Frog Coin" emporium at Tadpole Pond for 2 Frog Coins. Raises ally’s battle power during battle
RPG Bag.png
Fertilizer
Talk to a Shy Away in a hidden area of Nimbus Land (it can be found by hugging the main area's eastern border). Nutrients!
Can be given to the gardener along with the Seed to get to the Lazy Shells
Red Bomb.png
Fire Bomb
Seaside Town for 200 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/fire.
RPG Bag.png
Fireworks
Bought from a mole for 500 coins. A gorgeous firework
Changes the fireworks display at the end of the game depending on how many have been bought, and can be traded for a Shiny Stone
RPG Bag.png
Flower Box
Various Raises Flower Pts. by 5
RPG Bag.png
Flower Jar
Various Raises Flower Pts. by 3
RPG Bag.png
Flower Tab
Various Raises Flower Pts. by 1
Blue R Drink.png
Freshen Up
Various shops later on in the game. Party is refreshed during battle
Cures status ailments
Green Bomb.png
Fright Bomb
Seaside Town for 100 coins before defeating Yaridovich, or Moleville for 100 points. Fear Attack on all enemies
Actually only effects one enemy
Yellow Note Drink.png
Froggie Drink
The Juice Bar in Tadpole Pond (price varies on the membership card), or Toad at the Factory. Party recovers 30 HP
RPG Bag.png
Goodie Bag
From a hidden treasure box in Booster Tower It’s packed full of coins
Increases the amount of coins gained at the end of battle
RedSyrup SMRPG.png
Honey Syrup
Various shops for 10 coins. Recovers 10 Flower Pts.
Ice Bomb
Ice Bomb
Seaside Town for 250 coins before defeating Yaridovich, or Moleville for 100 points. Hit all enemies w/ice.
Green Something Drink.png
Kerokero Cola
The Juice Bar at Tadpole Pond for 200 coins by means of the Soprano Card. All members recover fully
Fully restores HP and FP
RPG Rare.png
Lamb's Lure
Get Toadstool to use the Mystery Egg 10 times while equipped with a B'tub Ring. Baa, baa...
Transforms one enemy into a sheep that runs away. No coins or EXP will be won this way.
Lucky Jewel.png
Lucky Jewel
From the Miner's Store at the Moleville item shop for 100 coins. Summons Luck at will
Using it in battle will make the player play the Lucky minigame at the end. This item can only be used 10 times.
Green Liquid.png
Maple Syrup
Various shops for 30 coins. Recovers 40 Flower Pts.
Yellow Mushroom.png
Max Mushroom
Various treasure boxes and Toad at the Factory for 39 coins. Recovers all HP
Red Note Drink.png
Megalixir
The Juice Bar in Tadpole Pond. Price varies on the membership card. Party recovers 150 HP
Green Mushroom.png
Mid Mushroom
Various shops for 20 coins. Recovers 80 HP
RPG Bag.png
Moldy Mush
Won from Knife Guy or Grate Guy. Gross! There’s mold growing on it.
(Restores 1 HP for one ally. It cannot be used in battle.)
RPG Cookie.png
Muku Cookie
Seaside Town for 69 coins before defeating Yaridovich. Muku! Muku-muku! Muka?
Party recovers 69 HP and cures all status changes.
Red Mushroom.png
Mushroom
Various shops for 4 coins. Recovers 30 HP
Red Mushroom.png
Mushroom (2)
The Triplets in Monstro Town. Recoers[sic] 30 HP, but...
Turns the character into a mushroom
Mysteryegg.png
Mystery Egg
From the Miner's Store at the Moleville item shop for 200 coins. A product of pure love...
Get Toadstool to use it 10 times while equipped with the B'tub Ring to get the Lamb's Lure.
Red Star Drink.png
Pick Me Up
Various shops for 5 coins. Revives downed allies
Green P Drink.png
Power Blast
The "Frog Coin" emporium at Tadpole Pond for 5 Frog Coins. Raises party’s Attack Power in battle
Blue Liquid.png
Pure Water
Defeating ghost-type enemies. Defeats ghosts in a wink
The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
Some treasure boxes, Toad after using the Dream Cushion, or Baby Fat at Yo'ster Isle. You won't be attacked for 3 turns during battle
Lucky Jewel.png
Rock Candy
Treasure boxes, Dr. Topper, or from the Mushroom Boy in Seaside Town in exchange for rare Mushrooms from the Forest Maze. Attack all enemies.
RPG Bag.png
Rotten Mush
Won from Knife Guy or Grate Guy. Eeew, it’s rotten!
Recovers 5 HP for one ally. Cannot be used in battle.
Royal Syrup.PNG
Royal Syrup
Occasionally in treasure boxes. Recovers all Flower Pts.
RPG Rare.png
See Ya
Frogfucius' Student for 10 Frog Coins. Allows you to run away from battles
Does not work in all battles
RPG Bag.png
Seed
Defeat Smilax in Bean Valley. A fast-growing seed
Can be given to the gardener along with the Fertilizer to get to the Lazy Shells
RPG Lamb.png
Sheep Attack
Use Lamb's Lure 48 times, and it will become this item. Baah, baah...
Transforms all enemies into sheep that run away. No coins or EXP will be won this way.
RPG Bag.png
Shiny Stone
From the little mole girl running the “Pur-tend” store in Moleville after giving her fireworks. A pretty stone!
Can be traded to a mole girl for a Carbo Cookie, or can open Culex's door
Yellow Bomb.png
Sleepy Bomb
The "Frog Coin" emporium at Tadpole Pond for 1 Frog Coin, or Moleville for 100 points. Puts enemies to sleep
Lucky Jewel.png
Star Egg
Win “Look the other way” 100 times. Reusable battle item
Deals 100 points of damage to all enemies
RPG Bag.png
Wallet
After defeating Croco in Bandit's Way. A fat wallet
Return it to the owner for a Flower Tab
RPG Bag.png
Wilt Shroom
Won from Knife Guy or Grate Guy. It’s wilted...
Recovers 10 HP for one ally. Cannot be used in battle.
Yoshi-ade.png
Yoshi-Ade
Baby Fat at Yo'ster Isle. Power raised during battle.
Raises both attack and defense
Green Candy.png
Yoshi Candy
From Yoshi during battle when he fails to turn an enemy into an item. Recovers 100 HP
RPG Cookie.png
Yoshi Cookie
The Red Yoshi at Yo'ster Isle after winning a race, or if the player has none in the inventory. Summons Yoshi during battle
Yoshi turns an enemy into an item

Special items[edit]

Name Location Description
RPG Bag.png
Alto Card
Play "Frogfucius' suite #18" in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. A membership card for the Juice Bar
Microbomb
Bambino Bomb
Defeat Croco for the second time in the Coal Mines. Handle with care!
Give it to a mole in the Coal Mines to gain access to the next area.
RPG Bag.png
Beetle Box
Buy from Beetles Are Us in Seaside Town It’s an insect cage
Allows Mario to store and sell beetles
RPG Bag.png
Big Boo Flag
After sleeping in the 3 Musty Fears' bed, find it on Yo'ster Isle between the O and A in GOAL. It’s a Big Boo Flag
One of three flags needed to get the Ghost Medal
RPG Key.png
Castle Key 1
Talk to a Nimbus in Nimbus Castle. It’s a Castle Key
Unlocks the door to Shelly
RPG Key.png
Castle Key 2
Defeat Birdo in Nimbus Castle. It’s a Castle Key
Unlocks the door behind Birdo
RPG Bag.png
Cricket Jam
Find in Kero Sewers through a special entrance via Land's End. Delicious jam!
Give this to Frogfucius to gain 10 Frog Coins.
RPG Bag.png
Cricket Pie
Retrieve the Rare Frog Coin from Croco and exchange at Mushroom Kingdom's shop. A tasty looking pie.
Give this to Frogfucius to obtain the Froggie Stick.
RPG Bag.png
Dry Bones' Flag
After sleeping in the 3 Musty Fears' bed, find it under Mario's bed in Mario's Pad. It’s a Dry Bones’ Flag.
One of three flags needed to get the Ghost Medal
RPG Key.png
Elder Key
Find in Booster Tower after arranging the portraits of Booster's ancestors. The key to the Ancestor Hall
Needed to access the Chomp weapon
RPG Bag.png
Greaper Flag
After sleeping in the 3 Musty Fears' bed, find it behind Rose Town's introductory sign. It’s a Greaper Flag
One of three flags needed to get the Ghost Medal
Frog Coin.png
Rare Frog Coin
Defeat Croco in Bandit's Way for the first time. It’s a Frog Coin from Frogfucius!
Needed to purchase the Cricket Pie
RPG Key.png
Room Key
Find in Booster Tower in a room full of Fireballs. The key to the mine room!
Needed to access the Zoom Shoes
RPG Key.png
Shed Key
Defeat Yaridovich in Seaside Town. The key to the shed in Seaside Town
Needed to free the citizens
RPG Bag.png
Soprano Card
Play "Monstro Town Star Song" in Tadpole Pond by playing notes on the small tadpoles and talk to Toadofsky. Note: Mario must first obtain the Tenor Card. A membership card for the Juice Bar
Allows Mario to buy the Kerokero Cola
RPG Key.png
Temple Key
Talk to the Thwomp in Monstro Town 7 times, and this will fall down from the roof it is on. It’s a Temple Key
Use to access a treasure room within Belome Temple.
RPG Bag.png
Tenor Card
Play the Moleville blues in Tadpole Pond by playing notes on the tadpoles and talk to Toadofsky. Note: Mario must first obtain the Alto Card. A membership card for the Juice Bar
Allows Mario to buy the Megalixir

Accessories[edit]

Accessory User Buy Price Sell Price Stat Increase Description
Amulet
RPG Pin.png
All 100 coins Attack +7
Mg.Attack +7
Defense +7
Mg.Defense +7
Speed -5
Great item, bad smell!
Halves elemental damage
Antidote Pin
RPG Pin.png
All 28 coins 14 coins Defense +2
Mg.Defense +2
Prevents poison damage
Attack Scarf
RPG Bag.png
Mario 750 coins Attack +30
Mg.Attack +30
Defense +30
Mg.Defense +30
Speed +30
So comfy it’ll make you jump!
Prevents instant death
B'tub Ring
RPG Ring.png
Toadstool 145 coins 72 coins You’ll win her heart with this!
Needed to hatch the Mystery Egg. Halves elemental damage.
Coin Trick
RPG Ring.png
Mario 36 Frog Coins 18 coins Doubles the coins you win in battle
Exp. Booster
RPG Ring.png
All 22 Frog Coins 11 coins Doubles Exp. when equipped
The character equipped with this does not have to participate in battle. However, only the character equipped with this receives the boosted Exp.
Fearless Pin
RPG Pin.png
All 130 coins 65 coins Defense +5
Mg.Defense +5
Prevents Fear attacks
Feather
Dodo Feather.png
All 333 coins Defense +5
Mg.Defense +5
Speed +20
Speed up by 20
Ghost Medal
RPG Pin.png
All 800 coins Raises defense while attacking
Take 50% less damage
Jinx Belt
RPG Bag.png
All 800 coins Attack +27
Defense +27
Speed +12
Jinx’s emblem of power!
Prevents instant death
Jump Shoes
RPG Bag.png
Mario 30 coins 15 coins Mg.Attack +5
Defense +1
Mg.Defense +1
Speed +2
Use jump attacks against any foe
Enemies normally immune or resistant to Jump attacks take normal damage
Quartz Charm
RPG Pin.png
All 3 coins Shining source of power!
Deal 50% more damage and take 50% less damage. Prevents instant death.
Rare Scarf
RPG Bag.png
All 75 coins Defense +15
Mg.Defense +15
Raises defense power!
Safety Badge
RPG Pin.png
All 250 coins Defense +5
Mg.Defense +5
Prevents Mute & Poison attacks
Prevents all status ailments. Does not prevent instant death.
Safety Ring
RPG Ring.png
All 400 coins Defense +5
Mg.Defense +5
Speed +5
Guards against mortal blows.
Receive 0 damage from elemental attacks. Prevents every status ailment and instant death.
Scrooge Ring
RPG Ring.png
All 50 Frog Coins 25 coins Cuts FP use in half during battle
Signal Ring
RPG Ring.png
All 300 coins Speed +10 Noise indicates a hidden chest.
This must be equipped to one character in the party
Troopa Pin
RPG Pin.png
All 500 coins Speed +20 Grants “Troopa” confidence!
Deal 50% more damage
Trueform Pin
RPG Pin.png
All 60 coins 30 coins Defense +4
Mg.Defense +4
You won't be turned into Mushrooms or Scarecrows!
Wake Up Pin
RPG Pin.png
All 42 coins 21 coins Defense +3
Mg.Defense +3
Prevents Mute & Sleep attacks
Zoom Shoes
RPG Bag.png
All 100 coins 50 coins Speed +10
Defense +5
Mg.Defense +5
Speed up by 10!

Armor[edit]

Armor User Buy Price Sell Price Stat Increase Description
RPG Bag.png
Shirt
Mario 7 coins 3 coins Defese +6
Mg.Defense +6
It’s a shirt!
RPG Bag.png
Thick Shirt
Mario 14 coins 7 coins Defense +12
Mg.Defense +8
A padded shirt
RPG Bag.png
Mega Shirt
Mario 22 coins 11 coins Defense +18
Mg.Defense +10
Durable stay-pressed shirt
RPG Bag.png
Happy Shirt
Mario 38 coins 19 coins Defense +24
Mg.Defense +12
A lucky shirt
RPG Bag.png
Sailor Shirt
Mario 50 coins 25 coins Defense +30
Mg.Defense +15
A sailor’s suit
RPG Bag.png
Fuzzy Shirt
Mario 70 coins 35 coins Defense +36
Mg.Defense +18
A fuzzy shirt
RPG Bag.png
Fire Shirt
Mario 90 coins 45 coins Defense +42
Mg.Defense +21
Determined person’s shirt
RPG Bag.png
Hero Shirt
Mario 100 coins 50 coins Defense +48
Mg.Defense +24
A legendary shirt.
RPG Bag.png
Pants
Mallow 7 coins 3 coins Defense +6
Mg.Defense +3
It’s a pair of pants!
RPG Bag.png
Thick Pants
Mallow 14 coins 7 coins Defense +12
Mg.Defense +6
Padded pants
RPG Bag.png
Mega Pants
Mallow 22 coins 11 coins Defense +18
Mg.Defense +9
Durable work pants
RPG Bag.png
Happy Pants
Mallow 38 coins 19 coins Defense +24
Mg.Defense +12
A lucky pair of pants
RPG Bag.png
Sailor Pants
Mallow 50 coins 25 coins Defense +30
Mg.Defense +15
A sailor’s pants
RPG Bag.png
Fuzzy Pants
Mallow 70 coins 35 coins Defense +36
Mg.Defense +18
Fuzzy pants
RPG Bag.png
Fire Pants
Mallow 90 coins 45 coins Defense +42
Mg.Defense +21
Determined person’s pants
RPG Bag.png
Prince Pants
Mallow 100 coins 50 coins Defense +48
Mg.Defense +24
Legendary pants!
RPG Bag.png
Mega Cape
Geno 22 coins 11 coins Defense +6
Mg.Defense +3
Durable pressed cape
RPG Bag.png
Happy Cape
Geno 38 coins 19 coins Defense +12
Mg.Defense +6
A lucky cape
RPG Bag.png
Sailor Cape
Geno 50 coins 25 coins Defense +18
Mg.Defense +9
A sailor’s cape
RPG Bag.png
Fuzzy Cape
Geno 70 coins 35 coins Defense +24
Mg.Defense +12
A fuzzy cape
RPG Bag.png
Fire Cape
Geno 90 coins 45 coins Defense +30
Mg.Defense +15
Determined person’s cape
RPG Bag.png
Star Cape
Geno 100 coins 50 coins Defense +36
Mg.Defense +18
A legendary cape.
RPG Bag.png
Happy Shell
Bowser 38 coins 19 coins Defense +6
Mg.Defense +3
A lucky shell
RPG Bag.png
Courage Shell
Bowser 60 coins 30 coins Defense +12
Mg.Defense +6
A stout shell
RPG Bag.png
Fire Shell
Bowser 90 coins 45 coins Defense +18
Mg.Defense +9
Determined person’s shell
RPG Bag.png
Heal Shell
Bowser 100 coins 50 coins Defense +24
Mg.Defense +12
A legendary shell.
RPG Bag.png
Polka Dress
Toadstool 80 coins Defense +24
Mg.Defense +12
A flashy dress
RPG Bag.png
Nautica Dress
Toadstool 50 coins 25 coins Defense +30
Mg.Defense +15
A female sailor’s dress
RPG Bag.png
Fuzzy Dress
Toadstool 70 coins 35 coins Defense +36
Mg.Defense +18
A fuzzy dress
RPG Bag.png
Fire Dress
Toadstool 90 coins 45 coins Defense +41
Mg.Defense +21
Determined woman’s dress
RPG Bag.png
Royal Dress
Toadstool 100 coins 50 coins Defense +48
Mg.Defense +24
A legendary dress!
RPG Bag.png
Work Pants
All 22 coins 11 coins Attack +10
Mg.Attack +10
Defense +15
Mg.Defense +5
Speed +5
Sweaty work pants!
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell
All 111 coins Attack -50
Mg.Attack -50
Defense +127
Mg.Defense +127
Speed -50
A stout and durable shell.
Note: Prevents every status ailment, 0 damage from elemental attacks.
RPG Bag.png
Super Suit
All 350 coins Attack +50
Mg.Attack +50
Defense +50
Mg.Defense +50
Speed +30
A truly fine suit!
Note: Prevents every status ailment, 0 damage from elemental attacks.

Weapons[edit]

Weapon User Buy Price Sell Price Stat Increase
(and RNG deviation)
Description
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Hammer
Mario 35 coins Attack +10 (+/- 1) Pounds enemies
RPG Bag.png
NokNok Shell
Mario 20 coins 10 coins Attack +20 (+/- 2) Kick to attack
RPG Bag.png
Punch Glove
Mario 36 coins 18 coins Attack +30 (+/- 3) Knock out power!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Super Hammer
Mario 70 coins 35 coins Attack +40 (+/- 4) The standard for hammers!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Masher
Mario 80 coins Attack +50 (+/- 30) Makes monster mash!
RPG Bag.png
Troopa Shell
Mario 90 coins 45 coins Attack +50 (+/- 5) Kick with it!
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Hammer (Seaside Town)
Mario 123 coins 61 coins Attack +0 (+/- 0) A lucky hammer!
Extra Effect: If a Timed Attack is performed with it, a LUCKY! Bonus will be awarded.
RPG Bag.png
Mega Glove
Mario 102 coins 51 coins Attack +60 (+/- 6) Packs a mega wallop!
Sprite of the Ultra Hammer coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Ultra Hammer
Mario 57 coins Attack +70 (+/- 7) The ultimate hammer!
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell
Mario 90 coins Attack +90 (+/- 40) Toss a shell at an enemy!
RPG Bag.png
Froggie Stick
Mallow 18 coins Attack +20 (+/- 3) Frogfucius made it
RPG Bag.png
Cymbals
Mallow 42 coins 21 coins Attack +30 (+/- 3) Scare enemies with a clash
RPG Bag.png
Whomp Glove
Mallow 88 coins 44 Coins Attack +35 (+/- 4) Launches a punch attack.
RPG Bag.png
Ribbit Stick
Mallow 86 coins 43 coins Attack +50 (+/- 5) It’ll come in handy
RPG Bag.png
Sticky Glove
Mallow 98 coins 49 coins Attack +60 (+/- 6) The old double whammie!
RPG Bag.png
Sonic Cymbal
Mallow 54 coins Attack +70 (+/- 7) Puts noise to work for you!
RPG Bag.png
Finger Shot
Geno 50 coins 25 coins Attack +12 (+/- 3) Fingers shoot bullets
RPG Bag.png
Hand Gun
Geno 75 coins 37 coins Attack +24 (+/- 4) It packs a kick
RPG Bag.png
Double Punch
Geno 88 coins 44 coins Attack +35 (+/- 5) A handy double rocket punch
RPG Bag.png
Hand Cannon
Geno 105 coins 52 coins Attack +45 (+/- 6) Shoots bullet from elbow!
RPG Bag.png
Star Gun
Geno 60 coins Attack +57 (+/- 7) Try shooting stars!
RPG Bag.png
Chomp Shell
Bowser 60 coins 30 coins Attack +9 (+/- 3) It’s a Kinklink shell.
Sprite of the Chomp Bowser saves from Booster Tower from Super Mario RPG: Legend of the Seven Stars
Chomp
Bowser 70 coins Attack +10 (+/- 4) Just spin me at an enemy!
RPG Bag.png
Hurly Gloves
Bowser 92 coins 46 coins Attack +20 (+/- 5) A classic Mario-toss attack.
RPG Bag.png
Spiked Link
Bowser 94 coins 47 coins Attack +30 (+/- 6) A studded ball and chain!
RPG Bag.png
Drill Claw
Bowser 59 coins Attack +40 (+/- 7) A drilling claw!
RPG Bag.png
Slap Glove
Toadstool 100 coins 50 coins Attack +40 (+/- 4) It slaps ’em silly
RPG Bag.png
Parasol
Toadstool 84 coins 42 coins Attack +50 (+/- 5) Inflicts serious pain!
RPG Bag.png
War Fan
Toadstool 100 coins 50 coins Attack +60 (+/- 6) A mysterious battle fan!
RPG Bag.png
Super Slap
Toadstool 49 coins Attack +70 (+/- 7) The Princess’ mega-slap!
RPG Bag.png
Frying Pan
Toadstool 300 coins 150 coins Attack +90 (+/- 20) Enough iron to be dangerous!

Bonuses[edit]

Five types of Bonus Flowers can be earned in battle from certain defeated enemies. Their effects are immediate.


Image Name Description

Sprite of a Bonus Flower from Super Mario RPG: Legend of the Seven Stars HP Max! Completely refills the character's HP
Sprite of a Bonus Flower from Super Mario RPG: Legend of the Seven Stars Attack Up! Increases the character's attack power by half
Sprite of a Bonus Flower from Super Mario RPG: Legend of the Seven Stars Defense Up! Increases the character's defense power by half
Sprite of a Bonus Flower from Super Mario RPG: Legend of the Seven Stars Once Again! Lets the character have another turn
Sprite of a Bonus Flower from Super Mario RPG: Legend of the Seven Stars Lucky! Lets the player play the bonus game at the battle's end; may also slightly boost the character's defense

Quotes[edit]

Main article: List of Super Mario RPG: Legend of the Seven Stars quotes
  • "Mario! Let's say you and I get hitched in a few years, okay? Just... give me time to grow into my mother's wedding dress." - Mushroom child
  • "Stick for a body, head full of straw, give me a scarecrow, rah, rah, RAH!" - Belome
  • "Hmmm... Drink punch...eat cake...? It sounds...complicated. I don't know if I can muster the energy to do it... Let's walk through it once! It's wedding rehearsal time!" - Booster
  • "It's been so quiet around here, it's almost eerie... Is something going on? It probably doesn't concern me. But if you have any Frog Coins, I've got some neat items to sell." - Frogfucius' Student
  • "It's really weird. Sometimes I heard the guy next door. He's always mumbling about a Crystal-this and an Evil-that. Isn't a "Crystal" some kind of shiny rock...or something? I know I've seen those somewhere!" - Piranha Plant

Differences with Virtual Console releases[edit]

The alternate Moleville palette found in the Virtual Console version of Super Mario RPG: Legend of the Seven Stars
The altered Moleville palette

One attack used by many bosses, Flame Wall, looks radically different from the original game. In the original version, a wave of red, orange, and yellow flows to the left of the screen. In the Virtual Console version, the wave is separated, only red, and somewhat faded. Also, Static E! is changed from a bright, blue and white flash to a deep blue one. This was changed in order to avoid players possibly having seizures. Also, Moleville has a considerably darker color scheme. Otherwise, the game was not localized. This means keeping the American SNES dark/light purple button layout in battle mode and against Bowyer, while the European SNES has the A Button/B Button/X Button/Y Button buttons colored as in the Japanese version.

For the European version, Bowser's victory pose retains the North American version because the original Japanese version has Bowser giving a gesture which is viewed as saying "Up yours" in most of Europe. Also, the European version altered a line spoken by Croco early on in the game, changing the word "bugger" to "pest", due to "bugger" being a vulgar word in British English.

Pre-release and unused content[edit]

Frogfucius and Mario at an early Tadpole Pond.
An early version of Tadpole Pond
Main article: List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content

Nintendo Power

Material from an early Nintendo Power shows that the Chancellor was once designed differently, being a more elderly-looking, gray-spotted Mushroom person with a beard. It also showed that at least one Buzzer would be in Mushroom Way, and that Frogfucius's island at Tadpole Pond would be closer and therefore accessed differently.

There were also several unused enemies such as:

  • A green Jester-like enemy named Harlequin.
  • A blue-colored Fautso named Baba Yaga.
  • An enemy that resembles a purple Bahamutt with sunglasses.
  • A red Spikey named Super Spike.
  • A white version of Carroboscis named Radish.
  • A blue version of Stumpet named Lumbler, which has a move set. It has the moves Crystal and an egg shooting attack it shares with Birdo.
  • A blue, glitchy Corkpedite named Pile Driver.
  • Chompweeds were originally going to be enemies that Mario would have fought, but they were changed to obstacles.
  • A blue-colored Mastadoom named Mastablasta; its Psychopath thought is "Life is tough, ain’t it?"

Glitches[edit]

The Chancellor's cutscene playing while Mack and the Shysters are still present
Mack still present in Mushroom Castle
Main article: List of Super Mario RPG: Legend of the Seven Stars glitches

Mack skip[edit]

It is possible to skip over the battle with Mack. When the player gets to the room where Mack is faced, instead of going straight to battle him, the player can jump on top of the Shysters on the left side, and carefully walk on them. If the Mack scene does not trigger when the player falls off them, the glitch has been performed correctly. The player must then walk to the Chancellor in the corner, and talk to him to finish the glitch. The "Star Pieces" option on the menu does not appear when this glitch is performed, as being victorious in the battle against Mack triggers the appearance of the menu.

Staff[edit]

Main article: List of Super Mario RPG: Legend of the Seven Stars staff

Super Mario RPG: Legend of the Seven Stars was developed by Squaresoft, with directing duties being split between Chihiro Fujioka and Yoshihiko Maekawa. Yoko Shimomura composed the soundtrack. Several members of the staff, including the aforementioned composer and directors, would later join AlphaDream and work on the Mario & Luigi series.

The game was the last work of noted videogame translator Ted Woolsey at Squaresoft.

Reception[edit]

The game is widely praised for its technical achievements, aesthetics, and the successful combination of a traditional RPG's turn-based combat with the platforming gameplay of the Super Mario series. Electronic Gaming Monthly's "Review Crew" gives the game a combined average score of 8.75/10.[11] All four members praise the visuals, though the game for being too childish in appearance is a point of contention. The sound design is also praised, with Andrew Baran stating that the sounds are faithfully from the Super Mario franchise and Mike Desmond commending the work done by the SNES's sound processor. Mark Lefebvre states that the game avoids being too technically overwhelming for the player as with other RPG games, and notes that the game keeps its focus on the graphics and not in submenus during battles. Desmond adds that while the combat engine is similar to other RPGs, it is easy to use.

Michael Higham of GameSpot points out the game's unique interpretation of the Super Mario universe and the strong characterization of the main cast.[12] He commends the game for being a breath of fresh air compared to the relatively dark themes of other RPGs at the time like Chrono Trigger and Final Fantasy. He also points out the music which has kept his memories of the game alive. He specifically mentions "Beware the Forest's Mushrooms!" and how it is the perfect example of "how standout melodies are supported by rhythms and harmonies" using 16-bit instruments.

Nintendo Power magazine praises the game for combining RPG and traditional Super Mario platforming elements. However, it does critique the game's title for being misleading and states "It's not just a RPG-it's an action-packed adventure."[13] Of the six editors, four of them selected the game as their editor pick. In volume 100 released in September 1997, it came in 21st place in "Nintendo Power's 100 best Nintendo games of all time".

Reviews
Release Reviewer, Publication Score Comment
SNES Nintendo Power 16.4/20 "Excellent 3-D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs. In fact, players will find that plenty of jumping and action skill will be required, just as in previous Mario games. [...] In short, it's charming, it's fun and it's truly a Mario game."
SNES Sushi X, Electronic Gaming Monthly 8.0/10 "Besides being completely overused, I feel Mario should just take a vacation until the N64 gives him a new home. His latest RPG puts him in the same old role as a plumber-hero with extraordinary skills. Mario RPG uses great in-combat graphics and continues Nintendo's tradition for clean animation and worthwhile visuals, however. But I feel the characters and the gamebase is a bit too childish for the demanding play and difficult battles against the hordes of opposing forces. If you can overlook these childish tendencies, Mario RPG will satisfy the majority of players with the enjoyable combat system and the many twists and turns in the plot. Mario fanatics don't bypass this title, it could possibly be the last of the 16-Bit RPGs."
Wii Lucas M. Thomas, IGN 9.5/10 "So it's absolutely undeniable that Super Mario RPG is worth its asking price of only 800 Wii Points, as it's a classic, deep, fun and cult-appealing installment in the Super Mario franchise that no Nintendo gamer should go without playing. Nintendo saved itself a winner to take the honor of the "250th Virtual Console Game" title, and you shouldn't hesistate[sic] to download it right away -- because in addition to getting yourself a great game for a great price, you'll also be showing further support for those other seemingly forgotten games that the fans are still crying out to see come to the VC."
SNES Corbie Dillard, Nintendo Life 10/10 "Whether you're an RPG fan or not, you really owe it to yourself to give this legendary RPG classic a try. Who would have thought that putting Mario into a traditional rpg setting would end up working quite so well. As good as Super Mario RPG was back when it was first released, the game only seems to have gotten even better over time and is a true testament to what Square and Nintendo were able to accomplish with this absolutely amazing and timeless RPG classic."
Aggregators
Compiler Platform / Score
GameRankings 89.12%

Legacy[edit]

See also: Paper Mario § Similarities with Super Mario RPG: Legend of the Seven Stars

Though no direct sequel to Super Mario RPG: Legend of the Seven Stars would come to pass, the next Super Mario role-playing game, Paper Mario, was announced under the title Super Mario RPG 2 and the final game would retain multiple links to Super Mario RPG such as the action command mechanic, the ending credits being presented as a parade, and versions of Star Hill and the Chancellor (though both were given a different name in the English translation), the concept of optional boss battles against a martial artist who is fought three times, and more.

On the other hand, both of Super Mario RPG's co-directors and composer worked on Mario & Luigi: Superstar Saga, another Super Mario role-playing game, and following Mario & Luigi games. The aforementioned game also features Geno as a cameo in the Star 'Stache Smash minigame and has a number of musical nods to Super Mario RPG in its soundtrack. Both Mario & Luigi: Superstar Saga and Paper Mario have been referred to by Nintendo as spiritual successors to Super Mario RPG.[14]

When asked in a 2013 interview if he was interested in making a direct sequel to the game, the game's co-director Yoshihiko Maekwawa responded that he felt Super Mario RPG accomplished what he set out to do and that he personally had no interest in revisiting the world or its characters.[15] Much later in a 2022 interview however, other co-director Chihiro Fujioka expressed interest in creating a sequel, stating he would like it to be his final game project.[16]

Profiles[edit]

Wii eShop description[edit]

Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario. Mario™ must rescue Princess Toadstool™ from Bowser™. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they'll journey across a wide variety of locations (a town of mining moles, a tropical forest, a thundering waterfall—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they'll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it's easy to see why this title has earned "legendary" status!

Mario + 7 stars + 249 Virtual Console titles = ?[edit]

The launch of the 250th title available on Virtual Console™, of course! And what better game to mark the occasion with than the eagerly anticipated Super NES™ game, Super Mario RPG: Legend of the Seven Stars™? Whether you're celebrating the Labor Day holiday, relishing the last few days before school begins, or just looking for a brand-new retro title to enjoy, this is one game sure to please. By combining the magic of traditional Mario™ titles with the renowned design skills of Square Enix, Super Mario RPG satisfies fans across the board. So if you've been waiting to take on Smithy again or never even knew that Mario and Bowser™ were once allies, now's the time to experience one of Mario's grandest adventures! Still want more info on Super Mario RPG? Then be sure to watch the video now available on the Nintendo Channel for a sneak peak on what the game has in store for you.

Also make sure to check out the other Virtual Console titles available for download. You won't find a more complete assortment of games from your favorite systems and genres available in one spot. From classic franchises to previously unavailable imports, you'll be sure to find titles that suit your gaming tastes!

Super Mario RPG: Legend of the Seven Stars™ is rated Everyone by the ESRB.

Wii U eShop description[edit]

American version: A mysterious enemy named Smithy has appeared, forcing Mario and Bowser to fight as allies. Journey across a wide variety of locations and tackle a mixture of obstacles that will require both timing and strategy to overcome. Gain experience, grow more powerful, and meet new characters to use their abilities in taking down Smithy and his gang!

European version: The Mushroom Kingdom faces a new threat when a giant sword falls from the sky and lays chaos upon the land. Mario must gather a crew of unexpected allies to take on the nefarious Smithy Gang!

Before Paper Mario™ and Mario & Luigi™, the first Role-Playing Game featuring Mario was this celebrated collaboration between Nintendo™ and the makers of Final Fantasy™, Squaresoft™ (now Square Enix™). Many players hold fond memories of the witty dialogue and colourful characters such as Mallow and Geno.

If you own this title on your Wii™, perform a system transfer from your Wii to your Wii U™ to receive a special upgrade price.

This is the US version of the game.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario RPG: Legend of the Seven Stars.

Soundtrack[edit]

The music score was released as a CD only in Japan as Super Mario RPG Original Sound Version. The Super Mario RPG Original Sound Version is a Japan-exclusive soundtrack product that was released on March 8, 1996. All the tracks listed in this page were composed by Yoko Shimomura.

Media[edit]

For a complete list of media for this subject, see List of Super Mario RPG: Legend of the Seven Stars media.
Help:MediaHaving trouble playing?

References to other media[edit]

8-bit Mario as seen in Booster's Tower

Super Mario RPG: Legend of the Seven Stars features many references to other series by Nintendo or Square.

  • Donkey Kong: One action room in Bowser's Keep involves Mario avoiding a Guerrilla who throws barrels, similar to Donkey Kong's behavior in this game.
  • Family Computer Disk System: A toy of the system's mascot, Diskun, makes a cameo appearance in the toy chest at the top of Booster's Tower. This is more clearly seen in the Nintendo Switch's remake.[17]
  • R.O.B.: A R.O.B. appears in the toy chest at the top of Booster's Tower.
  • Super Mario Bros.: When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If the player uses the bathroom in Marrymore, an arrangement of the game's theme plays.
  • The Legend of Zelda series: Link can be found sleeping in the Rose Town inn after beating Bowyer in the Forest Maze. When talked to, a jingle that is normally heard when a secret is discovered in the The Legend of Zelda series plays, along with a text box displaying: ".....", referencing Link's usual silent role in his games.
  • Metroid series: Samus can be found sleeping in the guest bed of the Mushroom Castle after beating Yaridovich and obtaining the fifth Star Piece, and remains there until the player goes to Bean Valley. When spoken to in the Japanese version, she mumbles「オモロイド」(Omoroido), referencing a Japanese marketing tagline first used for Metroid II: Return of Samus. In the English version, she instead says that she is resting up for Mother Brain, the final boss of Metroid and Super Metroid. A Samus action figure can be found in a toy box in Booster Tower.
  • Final Fantasy series: Culex (and the Fire, Water, Earth, and Wind Crystals) is an optional boss designed to resemble Final Fantasy final bosses. During and after the battle with him, Final Fantasy theme music is played. The music heard is a rearrangement of the Boss Battle theme in Final Fantasy IV and after the battle, the famous Final Fantasy Victory Theme plays. In the English version, the enemy Bahamutt is named after the powerful dragon Bahamut. A large number of UI elements (such as the main menu from which gear and items are selected) reflects the design of a Final Fantasy game's equivalent menu. Mallow's pants resemble those typically associated with the Black Mage job.
  • Super Mario Bros. 3: The music that plays in the battle against Bowser is a rearrangement of his theme from this game. The background music in Bowser's Keep also features a part of the same theme. Also, some of Grass Land's theme is heard in the flower garden introductory cutscene and for Mario's Pad.
  • Super Mario World: The Koopa Clown Car reappears in the introductory cutscene. When Mario enters the Rose Town inn for the first time, an arrangement of the Ground Theme plays. Another cover of this theme plays when Lulla-Bye is used on a party member. Revealing an enemy's thoughts with Psychopath plays the Message Block sound effect. The crescent moon from Star World is shown in the background of the Star Road during the ending before the credits.
  • F-Zero: Hinopio in the Barrel Volcano has models of Captain Falcon's and Samurai Goroh's spacecraft.
  • Final Fantasy V: In the Japanese version, Exdeath is a possible answer to Dr. Topper's question: "What's the first monster you see in the Pipe Vault?" This was replaced by Chompweed in the English version.
  • Star Fox: Hinopio also has a model of an Arwing from the Star Fox series.
  • Final Fantasy VI: "Here Are Some Weapons!" shares a lot of similarities with "Slam Shuffle", the theme of the town of Zozo. There is a figure of Magitek Armor on the desk at the entrance of Booster Tower. This is more clearly seen in the remake.[18] Hidon aboard the Sunken Ship shares its English name with a boss from this game. Czar Dragon shares its name with an optional boss that was dummied out. Its second form, Zombone, shares its name with an enemy, which itself is recurring in the Final Fantasy series. In the Japanese version, Kefka is a possible answer to Dr. Topper's question: "Who is the ultimate enemy in this adventure?" This was replaced by Goomba in the English version.
  • Stunt Race FX: A toy car that appears similar to the F-Type can be found in a toy box in Booster Tower.
  • Donkey Kong Country: Donkey Kong look-alikes known as Guerrillas and Chained Kongs appear in the Forest Maze and Barrel Volcano and are based on his redesign from this game. The bird on Valentina's head is a homage to Squawks.[19]
  • Super Mario World 2: Yoshi's Island: Magikoopa's Psychopath message references Kamek's involvement with the events of the game. His thought is 「キイーッウキイーーッ! あの時の赤んぼう!?」 (Kiii ukiii! The baby from that time!?) in the Japanese version, which refers to recognizing the adult Mario. His thought is "That's...my child?" in the English version, which instead refers to Bowser, whom Kamek and the Toadies helped raise since a baby.

References in later media[edit]

Geno's cameo during Star 'Stache Smash

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオRPG[?]
Sūpā Mario RPG
Super Mario RPG

Trivia[edit]

  • The instruction booklet does not list any battle statistics about Princess Toadstool, who is the fifth and final member to join the party.
  • This is the only SNES Super Mario game released outside of Japan not to have European and Australian releases until it was re-released on the Wii Virtual Console years later, although a European/Australian release was considered for July 1996.[20]
  • The Japanese version's copyright year says 1995 on the title screen, even though it was released on March 9, 1996, 65 days before its North American release. This is corrected in the North American version.
  • This is the first Super Mario game with female Mushroom People, prior to recurring ones like Toadette, who was introduced in Mario Kart: Double Dash!! in 2003.
  • This is the last game whose official Japanese guide was edited by APE inc.; all subsequent guides were edited by the publisher Shogakukan.[21]

References[edit]

  1. ^ Super Mario RPG: Legend of the Seven Stars. The Mushroom Kingdom (English). Retrieved June 27, 2024.[better source needed]
  2. ^ Dentifritz. Super Mario RPG (KR). Scanlines16.com (French). Retrieved June 6, 2024. (Archived June 6, 2024, 20:08:30 UTC via archive.today.)
  3. ^ a b August 21, 2008. Super Mario RPG added to PAL Virtual Console. The Mushroom Kingdom (English). Retrieved June 27, 2024.
  4. ^ Luigison (September 1, 2008). Super Mario RPG Added to North American Virtual Console. The Mushroom Kingdom (English). Retrieved June 27, 2024.
  5. ^ Phillips, Tom (December 21, 2015). Super Mario RPG revived on Wii U this week. Eurogamer (English). Retrieved June 27, 2024.
  6. ^ 1996. Super Mario RPG: Legend of the Seven Stars instruction manual (PDF). Nintendo (American English). Page 4.
  7. ^ VC スーパーマリオRPG. Nintendo (Japanese). Retrieved June 27, 2024.
  8. ^ Nintendo of America (June 21, 2023). Super Mario RPG - Nintendo Direct 6.21.2023. YouTube (American English). Retrieved June 21, 2023.
  9. ^ 1996. Super Mario RPG: Legend of the Seven Stars instruction manual. Nintendo of America (American English). Page 18.
  10. ^ 1996. Super Mario RPG: Legend of the Seven Stars instruction manual. Nintendo of America (American English). Page 19.
  11. ^ May 1996. Electronic Gaming Monthly #82. Page 30.
  12. ^ Higham, Michael (March 10, 2021). Why Super Mario RPG Remains The Best Mario Experience. GameSpot. Retrieved November 14, 2021.
  13. ^ May 1996. Nintendo Power Volume 84. Nintendo of America (American English). Page 97.
  14. ^ "With an active Nintendo Switch Online + Expansion Pack membership, you can get your RPG fix while you wait with classic Game Boy Advance and Nintendo 64 Mario titles that were spiritual successors to the original Super NES game." – November 8, 2023. Adventure with Mario in classic RPGs—available with Nintendo Switch Online + Expansion Pack!. nintendo.com (American English). Retrieved November 8, 2023. (Archived November 8, 2023, 22:36:19 UTC via Wayback Machine.)
  15. ^ Schreier, Jason (August 1, 2013). Don't Count On A New Super Mario RPG Any Time Soon. Kotaku. Retrieved June 27, 2024.
  16. ^ MinnMax (February 14, 2022). Mario RPGs And Director Chihiro Fujioka’s Life In Games - MinnMax Interview. YouTube (English). Retrieved February 16, 2022.
  17. ^ Bošnjak, Dominik (June 22, 2023). Super Mario RPG Remake's Updated Graphics Confirm New Detail After 27 Years. GameRant (English). Retrieved June 27, 2024.
  18. ^ @BridgeOfFaust (September 15, 2023). A-ha! It really was a Magitek Armor from FF6 in that desk.. X (English). Retrieved September 16, 2023. (Archived September 17, 2023, 01:31:08 UTC via Wayback Machine.)
  19. ^ @kurashimakaz (June 23, 2023). This is a homage.. X (English). Retrieved June 23, 2023. (Archived June 23, 2023, 08:44:03 UTC via Wayback Machine.)
  20. ^ April 1996. Nintendo Magazine System (UK) #43. Page 27.
  21. ^ 1996. スーパーマリオRPG - FINAL EDITION 任天堂公式ガイドブック. Shogakukan (Japanese). ISBN 4091025382.

External links[edit]