Spin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(151 intermediate revisions by 75 users not shown)
Line 1: Line 1:
[[Image:Spinings.jpg|thumb|Mario, using his '''spin''' move.]]
{{distinguish|[[Spin Jump]], [[Spin Attack]], [[Spin Dash]], or [[Drill Spin]]}}
'''Spinning''' is a move that [[Mario]] (or [[Luigi]]) can perform in ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario Galaxy 2]]''. It is done when the [[player]] shakes the [[Wii Remote]] (or [[Nunchuk Attachment | Nunchuk]] for left-handed players). The move is slightly similar to a [[Spin Jump]] except that it can also be done on the ground. It can be used to reflect projectiles flying at [[Mario]], stun [[enemies]], activate switches, swim faster, and even pick up nearby [[item]]s. Mario also ascends very slightly whenever he does a spin.
{{multiple image
|align = right
|direction =vertical
|footer = [[Mario]] (''[[Super Mario Galaxy]]'') and [[Rosalina]] (''[[Super Mario 3D World]]'') performing a spin
|width = 250
| image1 = Mario Spin Art - Super Mario Galaxy.png
| alt1 = Mario
| image2 = Rosalina Artwork - Super Mario 3D World.png
| alt2 = Rosalina}}
{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}


Mario is able to do a spin because of a white [[Luma (character)|Luma]] given to Mario by [[Rosalina]]. Whenever Mario does a spin, Luma pops out of his hat for a second. Mario can only perform a spin once in the air. He must touch solid ground before he can use the ability again. Even on the ground there is a slight recharge time for this move. When [[Luigi]] uses this move, a slightly longer recharge time is required.
'''Spinning''', also called the '''Star Spin'''<ref>''Super Mario Galaxy'' trading card description for "Mario in Training"</ref> (alternatively '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> or '''star spin'''<ref>{{cite|quote=But if timed correctly, Mario can do a star spin into a Tweester and fly up higher than any jump could take him.|author=[[Bone Twister|Tweester]]|date=2007|title=''[[Super Mario Galaxy]]'' trading card|language=en}}</ref>), is a move that [[Mario]] and [[Luigi]] can perform in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', replacing [[punch]]ing  and [[kick]]ing from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The [[Co-Star Luma]] can also perform this move in ''Super Mario Galaxy 2'', and [[Rosalina]] can perform it in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Reissue#Ports|port]], ''[[Super Mario 3D World + Bowser's Fury]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin creates a sparkly blue trail around the character when performed.


An extremely useful application of the spin is the ability to stun, freeze, or make enemies [[dizzy]] by spinning into them. This gives Mario a chance to escape or attack the enemies if the player is fast enough. Spinning is needed to defeat some [[bosses]].
==History==
===''Super Mario'' series===
====''Super Mario Galaxy''====
[[File:SMG Castle Spin.png|thumb|left|Spinning can break crystals in ''Super Mario Galaxy'']]
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|x}}, {{button|switch|y}} or by shaking either {{button|switch|joy-con}}. Although the difference is minor, Mario spins higher if the player shakes {{button|wii|wiimote}} or {{button|switch|joy-con-r}} while Luigi spins higher if the player shakes {{button|wii|nunchuk}} or {{button|switch|joy-con-l}}.<ref>{{cite|url=x.com/MarioBrothBlog/status/1729159039890940366|title=Post|publisher=X|author=Supper Mario Broth|date=November 27, 2023|quote=In Super Mario Galaxy, Mario and Luigi have different preferences for which hand the player should shake when performing a spin. Mario spins higher if the player shakes the Wii Remote (right Joy-Con in the Switch version), while Luigi spins higher with the Nunchuk/left Joy-Con.|accessdate=December 17, 2024}}</ref> Besides being a key method of attacking, a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.


If Mario spins in midair and immediately ground pounds, he will spin and then home in on nearby objects or enemies. Additionally, if he is crouching and then spins, he will do a pirouette similar to a dance move. When riding [[Yoshi]], the spin becomes a Headshake.
Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning while moving also causes Mario to skate on icy surfaces, and spinning while crouching makes Mario do a sweep kick. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.


It also appears that after his first defeat in ''Super Mario Galaxy'', [[Bowser]] took note of Mario's spin move and made the [[Dark Spin]]. He also took note of his [[Somersault|Side Somersault]].
Occasionally, spinning is used to activate or use several power-ups, including [[Fire Mario]] and [[Flying Mario]]. Although not necessary for it to work, spinning as [[Ice Mario]] causes him to skate across water instead of walking, and spinning as [[Boo Mario]] causes him to become invisible for a short time. Spinning cannot be performed as [[Spring Mario]].


In ''New Super Mario Bros. Wii'', the Spin move returns, as previously mentioned. In this game it is performed by shaking the Wii remote, just like in the previous game, and it can help the player give the extra boost to get over a gap.
Mario can collect [[coin]]s, [[Star Bit]]s, and [[shell]]s with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.


Mario also uses his spin move in ''[[Mario & Sonic at the Olympic Winter Games]]'' where it is his Special Skill.
It also appears that after his first defeat, [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin during [[Darkness on the Horizon|his fight]] at his [[Bowser's Dark Matter Plant|Dark Matter Plant]]. Mario is able to negate this spin by performing one of his own.


====''Super Mario Galaxy 2''====
Spinning returns in ''Super Mario Galaxy 2''. It is largely the same as before. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes {{button|wii|wiimote}} and Luigi spins higher if the player shakes {{button|wii|nunchuk}}.
In addition to the returning power-ups utilized by spinning, it is also used to activate [[Cloud Mario]], [[Rock Mario]], and the [[Spin Drill]].
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|thumb|Rosalina using the spin near [[Cat Bullet Bill]]s]]
In ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', spinning is exclusive to [[Rosalina]], and it is performed by pressing {{button|wiiu|Y}} or {{button|wiiu|X}}. Like in the ''Super Mario Galaxy'' games, the move allows her to gain a bit of extra height when used in midair. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina does not need Baby Luma to do it, the delay between the spins is reduced. As in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (except for the [[Super Mushroom]], [[Super Star]], and [[Double Cherry]]).
===''Mario & Sonic'' series===
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the move in ''Super Mario Galaxy''.
In the [[Dream Ski Jumping]] event of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Mario's special action is a spin that surrounds him with a sparkly blur, resembling the spin from ''Super Mario Galaxy''.
In the [[Dream Spacewalk]] event of the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', the characters can perform a spin, here referred to as a '''Spin Attack''',<ref>{{cite|quote=The Dino Piranha shoots fireballs when it's angry. Press {{button|Wii|2}} for a '''Spin Attack''' to knock back the fireballs.|author=[[Dream Spacewalk]] controls|title=''Mario & Sonic at the London 2012 Olympic Games''|format=Wii|publisher=Sega|language=en}}</ref> to deflect [[Dino Piranha]]'s fireballs.
==Similar attack methods==
In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.
In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].
In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.
==Gallery==
<gallery>
SMG Star Spin.png|Mario spins in midair to gain height in ''Super Mario Galaxy''
SMG Dark Matter Plant Dark Star Spin.png|[[Bowser]] uses a spin on Mario in ''Super Mario Galaxy''.
</gallery>
==Names in other languages==
{{foreign names
|Jap=スピン
|JapR=Supin
|JapM=Spin
|ChiS=旋转
|ChiSR=Xuánzhuǎn
|ChiSM=Spin
|ChiT=旋轉
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/smg2/action/index.html|title=超級瑪利歐銀河2|publisher=Nintendo of HK|language=zh-hant|accessdate=December 17, 2024}}</ref>
|ChiTR=Xuánzhuǎn
|ChiTM=Spin
|Fre=Tourbillonner
|FreC=<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreM=Spin
|Ita=Piroetta
|ItaM=Pirouette
|Spa=Girar
|SpaC=<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment</ref>
|SpaM=Spin
}}
==References==
<references/>
{{SMG}}
{{SMG2}}
{{M&SATLOG}}
{{SM3DW}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]
[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario 3D World]]
[[it:Piroetta]]

Latest revision as of 18:29, December 17, 2024

Not to be confused with Spin Jump, Spin Attack, Spin Dash, or Drill Spin.
“Jump! Spin! Make 'em flip!”
Star Bunny, Super Mario Galaxy 2

Spinning, also called the Star Spin[1] (alternatively Star-Spin[2] or star spin[3]), is a move that Mario and Luigi can perform in Super Mario Galaxy and Super Mario Galaxy 2, replacing punching and kicking from Super Mario 64 and Super Mario 64 DS. The Co-Star Luma can also perform this move in Super Mario Galaxy 2, and Rosalina can perform it in Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a Double Jump. The spin creates a sparkly blue trail around the character when performed.

History[edit]

Super Mario series[edit]

Super Mario Galaxy[edit]

Mario spins to break crystals.
Spinning can break crystals in Super Mario Galaxy

Spinning is done when the player shakes Wii Remote or Nunchuk. In Super Mario 3D All-Stars, it can be performed by pressing X Button, Y Button or by shaking either Joy-Con. Although the difference is minor, Mario spins higher if the player shakes Wii Remote or Joy-Con (R) while Luigi spins higher if the player shakes Nunchuk or Joy-Con (L).[4] Besides being a key method of attacking, a spin is the only way to activate Launch Stars, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break crystals, let him swim faster, and even pick up certain items that are nearby. However, once Mario performs a spin, he must wait a short period for Baby Luma to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.

Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning while moving also causes Mario to skate on icy surfaces, and spinning while crouching makes Mario do a sweep kick. By combining this move with a long jump, Mario can chain a spin into a double kick, and if he spins in midair and immediately ground-pounds, he automatically homes in on nearby objects or enemies.

Occasionally, spinning is used to activate or use several power-ups, including Fire Mario and Flying Mario. Although not necessary for it to work, spinning as Ice Mario causes him to skate across water instead of walking, and spinning as Boo Mario causes him to become invisible for a short time. Spinning cannot be performed as Spring Mario.

Mario can collect coins, Star Bits, and shells with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.

It also appears that after his first defeat, Bowser uses the power of a Grand Star to attack Mario with a move similar to Mario's spin during his fight at his Dark Matter Plant. Mario is able to negate this spin by performing one of his own.

Super Mario Galaxy 2[edit]

Spinning returns in Super Mario Galaxy 2. It is largely the same as before. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near Yoshi to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a Head Shake, which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes Wii Remote and Luigi spins higher if the player shakes Nunchuk.

In addition to the returning power-ups utilized by spinning, it is also used to activate Cloud Mario, Rock Mario, and the Spin Drill.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Rosalina performing a Spin around some Cat Bullet Bills in Super Mario 3D World
Rosalina using the spin near Cat Bullet Bills

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, spinning is exclusive to Rosalina, and it is performed by pressing Y Button or X Button. Like in the Super Mario Galaxy games, the move allows her to gain a bit of extra height when used in midair. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina does not need Baby Luma to do it, the delay between the spins is reduced. As in Super Mario Galaxy and Super Mario Galaxy 2, Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (except for the Super Mushroom, Super Star, and Double Cherry).

Mario & Sonic series[edit]

In the 4x100m Relay event featured across multiple Mario & Sonic games, Mario's special boost is highly reminiscent of the spin from Super Mario Galaxy. For instance, in Mario & Sonic at the London 2012 Olympic Games, Mario spins while creating a translucent blue trail to gain a burst of speed. In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and Amy also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the move in Super Mario Galaxy.

In the Dream Ski Jumping event of the Wii version of Mario & Sonic at the Olympic Winter Games, Mario's special action is a spin that surrounds him with a sparkly blur, resembling the spin from Super Mario Galaxy.

In the Dream Spacewalk event of the Wii version of Mario & Sonic at the London 2012 Olympic Games, the characters can perform a spin, here referred to as a Spin Attack,[5] to deflect Dino Piranha's fireballs.

Similar attack methods[edit]

In Super Mario 3D Land and Super Mario 3D World, the Tanooki form's tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and can be used continuously while crouching.

In Captain Toad: Treasure Tracker, spinning is done in the same vein as the Spin Jump from Super Mario 3D World, rather than the Spin that is seen in the Super Mario Galaxy games. To make Captain Toad or Toadette spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing Turnips, or using a Super Pickax.

In Super Mario Odyssey the Cap Throw partially functions as a Spin. In it, Mario spins to throw Cappy forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The Spin Throw move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. Pokio can perform an action similar to a Spin when captured, but they can use their beaks with the spin to create an attack. Gushen can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スピン[?]
Supin
Spin
Chinese (simplified) 旋转[?]
Xuánzhuǎn
Spin
Chinese (traditional) 旋轉[6]
Xuánzhuǎn
Spin
French Tourbillonner[7][8] Spin
Italian Piroetta[?] Pirouette
Spanish Girar[9] Spin

References[edit]

  1. ^ Super Mario Galaxy trading card description for "Mario in Training"
  2. ^ Super Mario Galaxy trading card "Mario (Star-Spin)"
  3. ^ "But if timed correctly, Mario can do a star spin into a Tweester and fly up higher than any jump could take him." – Tweester (2007). Super Mario Galaxy trading card.
  4. ^ "In Super Mario Galaxy, Mario and Luigi have different preferences for which hand the player should shake when performing a spin. Mario spins higher if the player shakes the Wii Remote (right Joy-Con in the Switch version), while Luigi spins higher with the Nunchuk/left Joy-Con." – Supper Mario Broth (November 27, 2023). Post. X. Retrieved December 17, 2024.
  5. ^ "The Dino Piranha shoots fireballs when it's angry. Press Two Button for a Spin Attack to knock back the fireballs." – Dream Spacewalk controls. Mario & Sonic at the London 2012 Olympic Games (Wii). Sega (English).
  6. ^ 超級瑪利歐銀河2. Nintendo of HK (Traditional Chinese). Retrieved December 17, 2024.
  7. ^ Super Mario Galaxy instruction booklet, French segment
  8. ^ Super Mario Galaxy 2 move pamphlet, French side
  9. ^ Super Mario Galaxy instruction booklet, Spanish segment