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(Clarified who can spin in which game, and replaced power-ups with forms (except 3DW, due to it specifically mention picking up power-ups))
 
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{{distinguish|Spin Jump}}
{{distinguish|[[Spin Jump]], [[Spin Attack]], [[Spin Dash]], or [[Drill Spin]]}}
{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}
{{multiple image
{{multiple image
|align = right
|align = right
|direction =vertical
|direction =vertical
|footer = [[Mario]] (''[[Super Mario Galaxy]]'') and [[Rosalina]] (''[[Super Mario 3D World]]'') performing a '''spin'''.
|footer = [[Mario]] (''[[Super Mario Galaxy]]'') and [[Rosalina]] (''[[Super Mario 3D World]]'') performing a spin
|width = 250
|width = 250
| image1 = Mario Spin Art - Super Mario Galaxy.png
| image1 = Mario Spin Art - Super Mario Galaxy.png
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| image2 = Rosalina Artwork - Super Mario 3D World.png
| image2 = Rosalina Artwork - Super Mario 3D World.png
| alt2 = Rosalina}}
| alt2 = Rosalina}}
{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}
'''Spinning''', also called the '''Star Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> (or '''star spin'''),<ref>''Super Mario Galaxy'' trading card description for "[[Bone Twister|Tweester]]"</ref> is a move that [[Mario]] and [[Luigi]] can perform in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', replacing [[punch]]ing  and [[kick]]ing from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. The [[Co-Star Luma]] can also perform this move in ''Super Mario Galaxy 2'', and [[Rosalina]] can perform it in ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Reissue#Ports|port]], ''[[Super Mario 3D World + Bowser's Fury]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin creates a sparkly blue trail around the character when performed.
==History==
===''Super Mario'' series===
====''Super Mario Galaxy''====
{{multiple image
|align=left
|direction=horizontal
|image1=SMG Castle Spin.png
|width1=200
|caption1=Mario breaks crystals by spinning into them.
|image2=SMG Star Spin.png
|width2=100
|caption2=Mario spins in midair to gain height.
}}
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|x}}, {{button|switch|y}} or by shaking either {{button|switch|joy-con}}. Although the difference is minor, Mario spins higher if the player shakes {{button|wii|wiimote}} or {{button|switch|joy-con-r}} while Luigi spins higher if the player shakes {{button|wii|nunchuk}} or {{button|switch|joy-con-l}}.<ref>https://twitter.com/MarioBrothBlog/status/1729159039890940366</ref> In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.
Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning also causes Mario to skate on icy surfaces. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.
Occasionally, spinning is used to activate or use several power-ups, including [[Fire Mario]] and [[Flying Mario]]. Although not necessary for it to work, spinning as [[Ice Mario]] causes him to skate across water instead of walking, and spinning as [[Boo Mario]] causes him to become invisible for a short time. Spinning cannot be performed as [[Spring Mario]].
Mario can collect [[coin]]s, [[Star Bit]]s, and [[shell]]s with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.
[[File:SMG Dark Matter Plant Dark Star Spin.png|thumb|upright=1.1|left|[[Bowser]] uses a spin on [[Mario]].]]
It also appears that after his first defeat, [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin during [[Darkness on the Horizon|his fight]] at his [[Bowser's Dark Matter Plant|Dark Matter Plant]]. Mario is able to negate this spin by performing one of his own.
====''Super Mario Galaxy 2''====
Spinning returns in ''Super Mario Galaxy 2'', functioning largely the same as it did in its predecessor. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes {{button|wii|wiimote}} and Luigi spins higher if the player shakes {{button|wii|nunchuk}}.
In addition to the returning power-ups utilized by spinning, it is also used to activate [[Cloud Mario]], [[Rock Mario]], and the [[Spin Drill]].


'''Spinning''' is a move that [[Mario]], [[Luigi]], [[Yoshi]], [[Co-Star Luma]], and [[Rosalina]] can perform in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'' and ''[[Super Mario 3D World]]''. It is done when the player shakes the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]]. Mario gains this ability in the [[Gateway Galaxy]], after being entrusted with [[Luma (character)|Luma]]'s care. In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It seems to have taken inspiration from the [[Mario Tornado]], which itself is based off the [[Spin Jump]] However, once Mario performs a spin, he cannot do it again until he touches solid ground, and [[Luma (character)|Luma]] "recharges".
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|thumb|Rosalina using the spin near [[Cat Bullet Bill]]s]]
In ''Super Mario 3D World'' and ''Super Mario 3D World + Bowser's Fury'', spinning is exclusive to [[Rosalina]], and it is performed by pressing {{button|wiiu|Y}} or {{button|wiiu|X}}. Like in the ''Super Mario Galaxy'' games, the move allows her to gain a bit of extra height when used in midair. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina does not need Baby Luma to do it, the delay between the spins is reduced. As in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (except for the [[Super Mushroom]], [[Super Star]], and [[Double Cherry]]).


It can also be used to deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|Crystal]]s, swim faster, and even pick up certain [[items]] that are nearby. After performing a spin, Mario or Luigi must wait a short period for Luma to return to his hat before he is able to spin again, with Luigi's wait being slightly longer.
===''Mario & Sonic'' series===
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the ''Super Mario Galaxy'' move.


It also appears that after his first defeat in ''Super Mario Galaxy'', [[Bowser]] uses the power of a [[Grand Star]] to attack Mario with a move similar to Mario's spin. Mario is able to negate this spin by performing one of his own.
====''Mario & Sonic at the Olympic Winter Games''====
In the [[Dream Ski Jumping]] event of the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'', Mario's special action is a spin that surrounds him with a sparkly blur, similarly to the spin from ''Super Mario Galaxy''.


Spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some [[List of bosses|bosses]]. Spinning also causes Mario to skate on icy surfaces. Mario can chain a spin into a [[Double Kick]], and if he spins in midair and immediately ground pounds, he will automatically home in on nearby objects or enemies.
====''Mario & Sonic at the London 2012 Olympic Games''====
In the [[Dream Spacewalk]] event of the Wii version of ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'', the characters can perform a spin, here referred to as a '''Spin Attack''', to deflect [[Dino Piranha]]'s fireballs.


Occasionally, spinning is used to activate or use several power-ups, including the [[Fire Flower]], the [[Red Star]], the [[Cloud Flower]], the [[Rock Mushroom]], and the [[Spin Drill]]. Although not necessary for it to work, spinning while the [[Ice Flower]] is in effect causes Mario to skate across water instead of walking, and spinning while the [[Boo Mushroom]] is in effect causes [[Boo Mario]] to become invisible for a short time. Spinning cannot be performed as [[Spring Mario]].
==Similar attack methods==
In ''[[Super Mario 3D Land]]'' and ''Super Mario 3D World'', the [[Tanooki Mario|Tanooki form]]'s tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and [[Roll|can be used continuously]] while [[crouch]]ing.


Mario can spin near a Yoshi to ride it without having to jump on it, and when riding [[Yoshi]], the spin becomes a [[Head Shake]], which has the same affect as a spin (except it cannot be used to give him extra height while jumping).  
In ''[[Captain Toad: Treasure Tracker]]'', spinning is done in the same vein as the [[Spin Jump]] from ''Super Mario 3D World'', rather than the Spin that is seen in the ''Super Mario Galaxy'' games. To make [[Captain Toad]] or [[Toadette]] spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing [[Turnip]]s, or using a [[Super Pickax]].


In ''Super Mario Galaxy'', Mario can collect [[Coin]]s, [[Star Bit]]s, and [[shell]]s with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as [[Flying Mario]], while he can attract shells in any kind of condition. The ability to attract coins and Star Bits by spinning was actually a [[List of Super Mario Galaxy beta elements|beta element]] that the developers accidentally left in the game. This feature was removed in ''Super Mario Galaxy 2'' as the [[Red Star]] is absent from the game. However, he can still use it to collect shells.
In ''[[Super Mario Odyssey]]'' the [[Cap Throw]] partially functions as a Spin. In it, Mario spins to throw [[Cappy]] forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The [[Cap Throw|Spin Throw]] move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. [[Pokio]] can perform an action similar to a Spin when [[capture]]d, but they can use their beaks with the spin to create an attack. [[Gushen]] can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.


Mario also uses his spin move in the [[Mario & Sonic (series)|''Mario & Sonic'' series]] as his Special Skill since the [[Mario & Sonic at the Olympic Winter Games (Wii)|second]] [[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|installment]], where it makes him move faster.
==Names in other languages==
{{Foreign names
|Jap=スピン
|JapR=Supin
|JapM=Spin
|ChiS=旋转
|ChiSR=Xuánzhuǎn
|ChiSM=Spin
|ChiT=旋轉<ref>[https://www.nintendo.com.hk/smg2/action/index.html Official Chinese website for ''Super Mario Galaxy 2'']. Retrieved March 16, 2020.</ref>
|ChiTR=Xuánzhuǎn
|ChiTM=Spin
|Fre=Tourbillonner<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreM=Spin
|Ita=Piroetta
|ItaM=Pirouette
|Spa=Girar<ref>''Super Mario Galaxy'' instruction booklet, Spanish segment</ref>
|SpaM=Spin
}}


In ''[[Super Mario 3D World]]'', [[Rosalina]], the fifth playable character in the game, can also perform this move. Like in the ''Super Mario Galaxy'' games, the move allows her to gain a bit of extra height when used in mid-air. It is possible to spin multiple times in one jump though only the first spin will give Rosalina the extra height. Because Rosalina doesn't need Luma to do it, the delay between the spins is reduced. Just like ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', Rosalina is able to stun or defeat an enemy.
==References==
<references/>


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{{M&SATLOG}}
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{{SM3DW}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]
[[Category:Mario & Sonic at the Olympic Winter Games]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario Galaxy 2]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario 3D World]]
[[it:Piroetta]]

Latest revision as of 22:26, October 15, 2024

Not to be confused with Spin Jump, Spin Attack, Spin Dash, or Drill Spin.
“Jump! Spin! Make 'em flip!”
Star Bunny, Super Mario Galaxy 2

Spinning, also called the Star Spin[1] (or star spin),[2] is a move that Mario and Luigi can perform in Super Mario Galaxy and Super Mario Galaxy 2, replacing punching and kicking from Super Mario 64 and Super Mario 64 DS. The Co-Star Luma can also perform this move in Super Mario Galaxy 2, and Rosalina can perform it in Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a Double Jump. The spin creates a sparkly blue trail around the character when performed.

History[edit]

Super Mario series[edit]

Super Mario Galaxy[edit]

Mario spins to break crystals.
Mario breaks crystals by spinning into them.
Mario spins in mid-air.
Mario spins in midair to gain height.

Spinning is done when the player shakes Wii Remote or Nunchuk. In Super Mario 3D All-Stars, it can be performed by pressing X Button, Y Button or by shaking either Joy-Con. Although the difference is minor, Mario spins higher if the player shakes Wii Remote or Joy-Con (R) while Luigi spins higher if the player shakes Nunchuk or Joy-Con (L).[3] In addition to being a main method of attacking enemies, performing a spin is the only way to activate Launch Stars, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break crystals, let him swim faster, and even pick up certain items that are nearby. However, once Mario performs a spin, he must wait a short period for Baby Luma to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.

Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning also causes Mario to skate on icy surfaces. By combining this move with a long jump, Mario can chain a spin into a double kick, and if he spins in midair and immediately ground-pounds, he automatically homes in on nearby objects or enemies.

Occasionally, spinning is used to activate or use several power-ups, including Fire Mario and Flying Mario. Although not necessary for it to work, spinning as Ice Mario causes him to skate across water instead of walking, and spinning as Boo Mario causes him to become invisible for a short time. Spinning cannot be performed as Spring Mario.

Mario can collect coins, Star Bits, and shells with the spin move. Mario can attract only coins and Star Bits when he uses it underwater or when he uses it as Flying Mario, while he can attract shells in any kind of condition.

Bowser uses a spin on Mario.

It also appears that after his first defeat, Bowser uses the power of a Grand Star to attack Mario with a move similar to Mario's spin during his fight at his Dark Matter Plant. Mario is able to negate this spin by performing one of his own.

Super Mario Galaxy 2[edit]

Spinning returns in Super Mario Galaxy 2, functioning largely the same as it did in its predecessor. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near Yoshi to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a Head Shake, which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes Wii Remote and Luigi spins higher if the player shakes Nunchuk.

In addition to the returning power-ups utilized by spinning, it is also used to activate Cloud Mario, Rock Mario, and the Spin Drill.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Rosalina performing a Spin around some Cat Bullet Bills in Super Mario 3D World
Rosalina using the spin near Cat Bullet Bills

In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, spinning is exclusive to Rosalina, and it is performed by pressing Y Button or X Button. Like in the Super Mario Galaxy games, the move allows her to gain a bit of extra height when used in midair. It is possible to spin multiple times in one jump, though only the first spin gives Rosalina the extra height. Because Rosalina does not need Baby Luma to do it, the delay between the spins is reduced. As in Super Mario Galaxy and Super Mario Galaxy 2, Rosalina is able to stun or defeat an enemy. She loses the ability if she grabs a power-up (except for the Super Mushroom, Super Star, and Double Cherry).

Mario & Sonic series[edit]

In the 4x100m Relay event featured across multiple Mario & Sonic games, Mario's special boost is highly reminiscent of the spin from Super Mario Galaxy. For instance, in Mario & Sonic at the London 2012 Olympic Games, Mario spins while creating a translucent blue trail to gain a burst of speed. In the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and Amy also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the Super Mario Galaxy move.

Mario & Sonic at the Olympic Winter Games[edit]

In the Dream Ski Jumping event of the Wii version of Mario & Sonic at the Olympic Winter Games, Mario's special action is a spin that surrounds him with a sparkly blur, similarly to the spin from Super Mario Galaxy.

Mario & Sonic at the London 2012 Olympic Games[edit]

In the Dream Spacewalk event of the Wii version of Mario & Sonic at the London 2012 Olympic Games, the characters can perform a spin, here referred to as a Spin Attack, to deflect Dino Piranha's fireballs.

Similar attack methods[edit]

In Super Mario 3D Land and Super Mario 3D World, the Tanooki form's tail whip acts like a Spin, but does not give any extra height in midair, has little delay between spins, and can be used continuously while crouching.

In Captain Toad: Treasure Tracker, spinning is done in the same vein as the Spin Jump from Super Mario 3D World, rather than the Spin that is seen in the Super Mario Galaxy games. To make Captain Toad or Toadette spin around, the player has to quickly rotate the analog stick. While spinning, the characters become dizzy and immobile for a brief moment; however, if timed correctly, the move also enables them to defeat enemies that come into contact with them, serving as an alternative form of attack from stomping, throwing Turnips, or using a Super Pickax.

In Super Mario Odyssey the Cap Throw partially functions as a Spin. In it, Mario spins to throw Cappy forward. Damage is dealt entirely through Cappy, but the move affects Mario's trajectory in the same way the Spin does. While a Cap Throw can be used more than once per jump, Mario is not able to send out Cappy on further throws, and the spin's properties only apply to the first throw. The Spin Throw move has Cappy whirl around Mario to attack, which has a wider radius than the Spin but again is tied to a projectile rather than Mario. If Mario jumps right as Cappy returns from a throw, he twirls while jumping and reaches slightly higher than a standard jump. Pokio can perform an action similar to a Spin when captured, but they can use their beaks with the spin to create an attack. Gushen can also perform an action similar to a Spin when captured, which shoots out water in all directions as an attack.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スピン[?]
Supin
Spin
Chinese (simplified) 旋转[?]
Xuánzhuǎn
Spin
Chinese (traditional) 旋轉[4]
Xuánzhuǎn
Spin
French Tourbillonner[5][6] Spin
Italian Piroetta[?] Pirouette
Spanish Girar[7] Spin

References[edit]

  1. ^ Super Mario Galaxy trading card "Mario (Star-Spin)"
  2. ^ Super Mario Galaxy trading card description for "Tweester"
  3. ^ https://twitter.com/MarioBrothBlog/status/1729159039890940366
  4. ^ Official Chinese website for Super Mario Galaxy 2. Retrieved March 16, 2020.
  5. ^ Super Mario Galaxy instruction booklet, French segment
  6. ^ Super Mario Galaxy 2 move pamphlet, French side
  7. ^ Super Mario Galaxy instruction booklet, Spanish segment