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{{move|Bonus Stage}}
{{move|Bonus Stage}}
{{quote|[[Break Free (Lead the Way)|Climb up the vine and land in the clouds!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote|[[Break Free (Lead the Way)|Climb up the vine and land in the clouds!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
'''Coin Heavens'''<ref>{{cite|date=June 1990|publisher=Nintendo of America|language=en-us|quote='''This Magic Note Block Launches Mario Into Coin Heaven!''' Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!|title=''Nintendo Power'' Volume 13|page=12}}</ref><ref>{{cite|author=Peterson, Erik|title=''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide|page=10|date=2003|publisher=Nintendo of America|language=en-us|isbn=1930206-37-2|quote=Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven.}}</ref><ref>{{cite|author=Hodgson, David S J.|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|date=October 21, 2003|publisher=[[Prima Games]]|language=en-us|page=12|isbn=0-7615-4425-9|quote=Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!}}</ref> are bonus areas located in the sky in several [[level]]s, accessed through a hidden item or secret path, and they appear in several games of the ''[[Super Mario (series)|Super Mario]]'' series. It is loaded with [[coin]]s, which the player may or may not have the ability to completely collect, and generally puts the player back into the main level after completion.
[[File:Smb3 coin-heaven.png|200px|right|thumb|A Coin Heaven in ''[[Super Mario Bros. 3]]'']]
'''Coin Heavens'''<ref>{{cite|date=June 1990|publisher=Nintendo of America|language=en-us|quote='''This Magic Note Block Launches Mario Into Coin Heaven!''' Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!|title=''Nintendo Power'' Volume 13|page=12}}</ref><ref>{{cite|author=Peterson, Erik|title=''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide|page=10|date=2003|publisher=Nintendo of America|language=en-us|isbn=1930206-37-2|quote=Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven.}}</ref><ref>{{cite|author=Hodgson, David S J.|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|date=October 21, 2003|publisher=[[Prima Games]]|language=en-us|page=12|isbn=0-7615-4425-9|quote=Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!}}</ref> are bonus [[sub-area]]s located in the sky in several [[level]]s, accessed through a hidden item or secret path, and they appear in several games of the ''[[Super Mario (series)|Super Mario]]'' series. It is loaded with [[coin]]s, which the player may or may not have the ability to completely collect, and generally puts the player back into the main level after completion.


==History==
==History==
===''Super Mario Bros.''===
===''Super Mario Bros.''===
[[File:SMB NES World 2-1 Coin Heaven.png|thumb|[[Mario]] in the Bonus Stage in ''Super Mario Bros.'']]
[[File:SMB NES World 2-1 Coin Heaven.png|thumb|left|Bonus Stages first appear in ''Super Mario Bros.'']]
In ''[[Super Mario Bros.]]'', the '''Bonus Stage'''<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=28}}</ref><ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=8|language=en-us|publisher=Nintendo of America}}</ref> (also called the '''Sky Bonus'''<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=7}}</ref> or '''Cloud Bonus'''<ref>{{cite|author=Cain, Christine|title=''Super Mario Bros. Deluxe'' Prima's Official Strategy Guide|page=16|publisher=[[Prima Games]]|date=1999|isbn=0-7615-2190-9}}</ref>) can be accessed when the player hits a [[block]] that holds a [[beanstalk]], which upon climbing up leads the player into the [[Cloud Block]]-filled area. The player then must ride along a moving cloud in order to reach all the coins before being dumped back onto the ground. In the original game, they use the [[Super Star (theme)|Invincible Mario theme]], while in ''[[Super Mario All-Stars]]'', they use a new composition also used for underground coin rooms.
In ''[[Super Mario Bros.]]'', the '''Bonus Stage'''<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=28}}</ref><ref>{{cite|date=Spring 1991|title=''NES Game Atlas''|page=8|language=en-us|publisher=Nintendo of America}}</ref> (also called the '''Sky Bonus'''<ref>{{cite|author=Tochikubo, Hiroo|title=''[[How to win at Super Mario Bros.]]''|publisher=Tokuma Shoten|date=1987|isbn=4-19-720003-XC|page=7}}</ref> or '''Cloud Bonus'''<ref>{{cite|author=Cain, Christine|title=''Super Mario Bros. Deluxe'' Prima's Official Strategy Guide|page=16|publisher=[[Prima Games]]|date=1999|isbn=0-7615-2190-9}}</ref>) can be accessed when the player hits a [[block]] that holds a [[beanstalk]], which upon climbing up leads the player into the [[Cloud Block]]-filled area. The player then must ride along a moving cloud in order to reach all the coins before being dumped back onto the ground. In the original game, they use the [[Super Star (theme)|Invincible Mario theme]], while in ''[[Super Mario All-Stars]]'', they use a new composition also used for underground coin rooms.


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===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
[[File:Smb3 coin-heaven.png|thumb|left|Mario in Coin Heaven in ''Super Mario Bros. 3'']]
Coin Heaven is accessed differently in ''[[Super Mario Bros. 3]]''. If the player finds an invisible [[Super Note Block|Magic Note Block]], the player can [[jump]] on it, sending them into Coin Heaven. In this version of Coin Heaven, the game automatically side-scrolls the player through and gives them a chance to collect all the coins before reaching the [[Warp Pipe|pipe]] at the end, which sends them back to the ground. If the player is equipped with either the [[Super Leaf]] or the [[Tanooki Suit]], they could [[fly]] upward in some Coin Heavens and find a [[Brick Block]] with a [[1-Up Mushroom]] inside. However, since a Coin Level auto-scrolls, going to the left of the block can crush the player between it and the screen. The song used for Coin Heaven is also used for the sky portion of [[Sky Land]] as well as the [[Warp Zone]].
Coin Heaven is accessed differently in ''[[Super Mario Bros. 3]]''. If the player finds an invisible [[Super Note Block|Magic Note Block]], the player can [[jump]] on it, sending them into Coin Heaven. In this version of Coin Heaven, the game automatically side-scrolls the player through and gives them a chance to collect all the coins before reaching the [[Warp Pipe|pipe]] at the end, which sends them back to the ground. If the player is equipped with either the [[Super Leaf]] or the [[Tanooki Suit]], they could [[fly]] upward in some Coin Heavens and find a [[Brick Block]] with a [[1-Up Mushroom]] inside. However, since a Coin Level auto-scrolls, going to the left of the block can crush the player between it and the screen. The song used for Coin Heaven is also used for the sky portion of [[Sky Land]] as well as the [[Warp Zone]].


===''Super Mario World''===
===''Super Mario World''===
[[File:SMW CoinHeaven.png|thumb|Mario and a Blue Yoshi in Coin Heaven in ''Super Mario World'']]
In ''[[Super Mario World]]'', Coin Heaven is accessed in yet another way, namely by picking up [[Yoshi's Wings]] while riding a [[Yoshi (species)|Yoshi]]. As in ''Super Mario Bros. 3'', the area auto-scrolls, though it does not have as many coins. However, it does have [[Dragon Coin]]s to make up for it. A major difference with other games is that completing a Coin Heaven sequence is counted as having reached the level's regular exit, thus putting the player back at the World Map and unlocking the path to the next level.
In ''[[Super Mario World]]'', Coin Heaven is accessed in yet another way, namely by picking up [[Yoshi's Wings]] while riding a [[Yoshi (species)|Yoshi]]. As in ''Super Mario Bros. 3'', the area auto-scrolls, though it does not have as many coins. However, it does have [[Dragon Coin]]s to make up for it. A major difference with other games is that completing a Coin Heaven sequence is counted as having reached the level's regular exit, thus putting the player back at the World Map and unlocking the path to the next level.


===''New Super Mario Bros.'' series===
===''New Super Mario Bros.'' subseries===
[[File:CoinHeavenNSMB.png|thumb|left|Mario in Coin Heaven in ''New Super Mario Bros.'']]
The ''[[New Super Mario Bros.]]'' series brings back beanstalks as the Coin Heaven access method. The Coin Heavens vary wildly in layout this time, unlike in previous games. In ''[[New Super Mario Bros. 2]]'', an unlockable [[Rainbow Course]] also appears for every [[world]], should the last two digits of the [[Time Limit|timer]] match the world number upon the player clearing a course (with [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], [[World Flower (New Super Mario Bros. 2)|World Flower]], and [[World Star (New Super Mario Bros. 2)|World Star]] treated as Worlds 7, 8, and 9, respectively). [[Star Coin]]s are commonly found in Coin Heaven.
The ''[[New Super Mario Bros.]]'' series brings back beanstalks as the Coin Heaven access method. The Coin Heavens vary wildly in layout this time, unlike in previous games. In ''[[New Super Mario Bros. 2]]'', an unlockable [[Rainbow Course]] also appears for every [[world]], should the last two digits of the [[Time Limit|timer]] match the world number upon the player clearing a course (with [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], [[World Flower (New Super Mario Bros. 2)|World Flower]], and [[World Star (New Super Mario Bros. 2)|World Star]] treated as Worlds 7, 8, and 9, respectively). [[Star Coin]]s are commonly found in Coin Heaven.


===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
[[File:SM3DL 1-3.png|thumb|Mario in Coin Heaven in ''Super Mario 3D Land'']]
[[File:SM3DL 1-3.png|thumb|''Super Mario 3D Land'' is the first 3D ''Super Mario'' title where Coin Heavens appear]]
In ''[[Super Mario 3D Land]]'', many courses contain Coin Heavens, each containing a [[Star Medal]] at the end. They can be accessed by jumping on a [[Super Note Block]]. The most common type scrolls sideways in a 2D fashion, with a single [[? Block]] that contains a [[Super Star]], which the player can use to defeat the five [[Biddybud]]s or [[Para-Biddybud]]s present and earn a [[extra life|1-Up]]. The other type of Coin Heaven has many cloud platforms scrolling up and often starts out with coins arranged in the shape of "3D." An isometric camera view is used to trick players who do not turn on the [[Nintendo 3DS]]'s 3D.
In ''[[Super Mario 3D Land]]'', many courses contain Coin Heavens, each containing a [[Star Medal]] at the end. They can be accessed by jumping on a [[Super Note Block]]. The most common type scrolls sideways in a 2D fashion, with a single [[? Block]] that contains a [[Super Star]], which the player can use to defeat the five [[Biddybud]]s or [[Para-Biddybud]]s present and earn a [[extra life|1-Up]]. The other type of Coin Heaven has many cloud platforms scrolling up and often starts out with coins arranged in the shape of "3D." An isometric camera view is used to trick players who do not turn on the [[Nintendo 3DS]]'s 3D.


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===''Game & Watch: Super Mario Bros.''===
===''Game & Watch: Super Mario Bros.''===
Occasionally in the digital clock for ''[[Game & Watch: Super Mario Bros.]]'', [[Mario]] can find a vine that leads to the Coin Heaven from [[World 2-1 (Super Mario Bros.)|World 2-1]].
Occasionally in the digital clock for ''[[Game & Watch: Super Mario Bros.]]'', [[Mario]] can find a vine that leads to the Coin Heaven from [[World 2-1 (Super Mario Bros.)|World 2-1]].
==Gallery==
<gallery>
SMW CoinHeaven.png|Mario and Blue Yoshi in Coin Heaven in ''Super Mario World''
CoinHeavenNSMB.png|Mario in Coin Heaven in ''New Super Mario Bros.''
</gallery>


==Names in other languages==
==Names in other languages==

Latest revision as of 18:07, December 16, 2024

It has been suggested that this page be moved to Bonus Stage. (discuss)

Climb up the vine and land in the clouds!
Pauline, Super Mario Odyssey
Coin Heaven
A Coin Heaven in Super Mario Bros. 3

Coin Heavens[1][2][3] are bonus sub-areas located in the sky in several levels, accessed through a hidden item or secret path, and they appear in several games of the Super Mario series. It is loaded with coins, which the player may or may not have the ability to completely collect, and generally puts the player back into the main level after completion.

History[edit]

Super Mario Bros.[edit]

Coin Heaven
Bonus Stages first appear in Super Mario Bros.

In Super Mario Bros., the Bonus Stage[4][5] (also called the Sky Bonus[6] or Cloud Bonus[7]) can be accessed when the player hits a block that holds a beanstalk, which upon climbing up leads the player into the Cloud Block-filled area. The player then must ride along a moving cloud in order to reach all the coins before being dumped back onto the ground. In the original game, they use the Invincible Mario theme, while in Super Mario All-Stars, they use a new composition also used for underground coin rooms.

In the Super Mario Bros. Deluxe Challenge Mode, grabbing every coin in a Bonus Stage earns the player a 10,000-point "Perfect Bonus."

Super Mario Bros. 3[edit]

Coin Heaven is accessed differently in Super Mario Bros. 3. If the player finds an invisible Magic Note Block, the player can jump on it, sending them into Coin Heaven. In this version of Coin Heaven, the game automatically side-scrolls the player through and gives them a chance to collect all the coins before reaching the pipe at the end, which sends them back to the ground. If the player is equipped with either the Super Leaf or the Tanooki Suit, they could fly upward in some Coin Heavens and find a Brick Block with a 1-Up Mushroom inside. However, since a Coin Level auto-scrolls, going to the left of the block can crush the player between it and the screen. The song used for Coin Heaven is also used for the sky portion of Sky Land as well as the Warp Zone.

Super Mario World[edit]

In Super Mario World, Coin Heaven is accessed in yet another way, namely by picking up Yoshi's Wings while riding a Yoshi. As in Super Mario Bros. 3, the area auto-scrolls, though it does not have as many coins. However, it does have Dragon Coins to make up for it. A major difference with other games is that completing a Coin Heaven sequence is counted as having reached the level's regular exit, thus putting the player back at the World Map and unlocking the path to the next level.

New Super Mario Bros. subseries[edit]

The New Super Mario Bros. series brings back beanstalks as the Coin Heaven access method. The Coin Heavens vary wildly in layout this time, unlike in previous games. In New Super Mario Bros. 2, an unlockable Rainbow Course also appears for every world, should the last two digits of the timer match the world number upon the player clearing a course (with World Mushroom, World Flower, and World Star treated as Worlds 7, 8, and 9, respectively). Star Coins are commonly found in Coin Heaven.

Super Mario 3D Land[edit]

A Coin Heaven in World 1-3 in Super Mario 3D Land
Super Mario 3D Land is the first 3D Super Mario title where Coin Heavens appear

In Super Mario 3D Land, many courses contain Coin Heavens, each containing a Star Medal at the end. They can be accessed by jumping on a Super Note Block. The most common type scrolls sideways in a 2D fashion, with a single ? Block that contains a Super Star, which the player can use to defeat the five Biddybuds or Para-Biddybuds present and earn a 1-Up. The other type of Coin Heaven has many cloud platforms scrolling up and often starts out with coins arranged in the shape of "3D." An isometric camera view is used to trick players who do not turn on the Nintendo 3DS's 3D.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Super Mario 3D World has Coin Heavens accessed via Cloud Cannons. They always have Green Stars at the end, like with Star Medals in Super Mario 3D Land, and they are always side-scrolling. These areas have eight enemies rather than five, and either have a ? Block with a Super Star or have a Potted Piranha Plant that can be used to take out enemies. The Coin Heavens in Bowser's Fury are similar to those in the main game, but at the end, there are Cat Shines instead, which appear only after all enemies in the Coin Heaven are defeated.

Game & Watch: Super Mario Bros.[edit]

Occasionally in the digital clock for Game & Watch: Super Mario Bros., Mario can find a vine that leads to the Coin Heaven from World 2-1.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Zona bonus[?] Bonus zone
Zona extra[8] Extra zone
Paradiso delle monete[9] Coin Paradise

Trivia[edit]

Beep-0 mentioning Coin Heaven in Mario + Rabbids Sparks of Hope
Beep-0 mentions Coin Heaven.

References[edit]

  1. ^ "This Magic Note Block Launches Mario Into Coin Heaven! Kick the Koopa left so he clears away some of the blocks, then jump into this space to make a Magic Note Block appear. Jump on it and press Up to get to Coin Heaven. Once there, run back and forth to get the speed you need to fly. In the sky, at the middle of the stage, is a 1-Up!" – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 12.
  2. ^ "Keep an eye out for special Red Jump Blocks, which will warp Mario to Coin Heaven." – Peterson, Erik (2003). Super Mario Advance 4: Super Mario Bros. 3 Player's Guide. Nintendo of America (American English). ISBN 1930206-37-2. Page 10.
  3. ^ "Also look for salmon-colored note blocks that must be found via jumping; leap on these and you’re whisked away to a cloud full of cash—Coin Heaven!" – Hodgson, David S J. (October 21, 2003). Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4425-9. Page 12.
  4. ^ Yamashita, Tatsumi (1987). The Official Nintendo Player's Guide. Tokuma Shoten. ISBN 999832369X. Page 28.
  5. ^ Spring 1991. NES Game Atlas. Nintendo of America (American English). Page 8.
  6. ^ Tochikubo, Hiroo (1987). How to win at Super Mario Bros.. Tokuma Shoten. ISBN 4-19-720003-XC. Page 7.
  7. ^ Cain, Christine (1999). Super Mario Bros. Deluxe Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-2190-9. Page 16.
  8. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 22.
  9. ^ Super Mario Time! Ediz. a colori