Metal Mario: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎History: moving stuff around)
Line 48: Line 48:


===''Dr. Mario 64''===
===''Dr. Mario 64''===
[[File:DrMario64FinalCast.png|thumb|left|Metal Mario in the character select screen from ''Dr. Mario 64'']]
At the end of [[Wario]]'s story in ''[[Dr. Mario 64]]'' (after winning every match without losing once), [[Dr. Mario]] accidentally eats some [[Megavitamin]]s and takes on a Metal form. This metallic Dr. Mario faces off against Wario in a final battle. Once he is beaten, he can be used in multiplayer as a [[Metal Mario (character)|separate playable character]]. In VS mode, Metal Mario has the highest AI level available tying with [[Vampire Wario]].
At the end of [[Wario]]'s story in ''[[Dr. Mario 64]]'' (after winning every match without losing once), [[Dr. Mario]] accidentally eats some [[Megavitamin]]s and takes on a Metal form. This metallic Dr. Mario faces off against Wario in a final battle. Once he is beaten, he can be used in multiplayer as a [[Metal Mario (character)|separate playable character]]. In VS mode, Metal Mario has the highest AI level available tying with [[Vampire Wario]].


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
====''Super Smash Bros.''====
[[File:SSBIconMetal.png|frame|right|16px]]
[[File:Metalmario.png|thumb|100px|left|Metal Mario in ''Super Smash Bros.'']]
[[File:Metalmario.png|thumb|left|100px|Metal Mario in ''Super Smash Bros.'']]
 
===''Super Smash Bros.'' series===
[[File:Metal Bowser - Bowser - SSBWiiU.jpg|thumb|right|[[Bowser]] under the effects of the Metal Box.]]
 
In ''[[Super Smash Bros.]]'', Metal Mario makes his debut as a mid-boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the one player mode of the game. Unlike the power-up he is based on from ''[[Super Mario 64]]'', other characters can attack and rack up damage on him. To mirror his role in ''Super Mario 64'', he is a far more durable character than the regular Mario; in fact he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly walks around, patrolling the stage.
 
On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee''.
 
A [[Metal Mario (character)|Metal Mario character]] appears in the original ''[[Super Smash Bros.]]'' as a boss. The sequel, ''[[Super Smash Bros. Melee]]'', also featured this permanently metal alter-ego of Mario as well as a separate [[Metal Luigi|Luigi character]] as bosses in Adventure Mode. The trophy of Metal Mario in ''Super Smash Bros. Melee'' uses the [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] stage as its reflection.
 
====''Super Smash Bros. Melee''====
{{SSB Infobox
{{SSB Infobox
|name=Metal Mario
|name=Metal Mario
Line 80: Line 67:
|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
}}
}}
In ''[[Super Smash Bros.]]'', Metal Mario makes his debut as a mid-boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the one player mode of the game. Unlike the power-up he is based on from ''[[Super Mario 64]]'', other characters can attack and rack up damage on him. To mirror his role in ''Super Mario 64'', he is a far more durable character than the regular Mario; in fact he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly walks around, patrolling the stage.
On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee''.
A [[Metal Mario (character)|Metal Mario character]] appears in the original ''[[Super Smash Bros.]]'' as a boss. The sequel, ''[[Super Smash Bros. Melee]]'', also featured this permanently metal alter-ego of Mario as well as a separate [[Metal Luigi|Luigi character]] as bosses in Adventure Mode. The trophy of Metal Mario in ''Super Smash Bros. Melee'' uses the [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] stage as its reflection.
====''Super Smash Bros. Melee''====
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier (i.e. their jumping height is lower and falling speed is faster) and silent, except for clanging metal noises made when they move. The metal duration can last shorter if players take enough damage.
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier (i.e. their jumping height is lower and falling speed is faster) and silent, except for clanging metal noises made when they move. The metal duration can last shorter if players take enough damage.


Line 92: Line 87:


====''Super Smash Bros. for Nintendo 3DS/Wii U''====
====''Super Smash Bros. for Nintendo 3DS/Wii U''====
[[File:Metal Bowser - Bowser - SSBWiiU.jpg|thumb|left|[[Bowser]] under the effects of the Metal Box.]]
Opponents in metal form, marked as intruders, can be encountered in the single player Classic Mode of ''Super Smash Bros. for Wii U''. When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an intruder, marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent Giant or Metal state, but are guaranteed to be carrying a prize of some kind for victory.
Opponents in metal form, marked as intruders, can be encountered in the single player Classic Mode of ''Super Smash Bros. for Wii U''. When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an intruder, marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent Giant or Metal state, but are guaranteed to be carrying a prize of some kind for victory.



Revision as of 20:19, January 13, 2022

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible. This article is currently under construction by Bazooka Mario (talk).

Template:More images Template:Form-infobox Template:Quote2 Metal Mario (called Metal Power in Super Mario 64 DS[1]) is a recurring power-up of Mario as well as a playable variant of Mario that first appears in Super Mario 64. Metal Mario is tougher, stronger, and virtually invincible except for long falls. This form is acquired through various means such as by picking up the Metal Cap from green ! Blocks, using Metal Boxes, or using Metal Mushroom Orbs. Later games also feature other characters receiving the metal power-up, particularly in Mario Party 6 and the Super Smash Bros. series, though the form itself acts the same.

The form has also appeared as a separate character from Mario, such as being a late-game boss in Super Smash Bros. games, and the Metal Mario character has been playable in several kart racing and sports games. A few bios refer to this Metal Mario as Mario's rival. His voice varies in some games, sharing Mario's voice, sharing Mario's voice but with a filter, or having independent lines and with a filter. Some of his lines are altered versions of Mario's lines, such as "Mia mama" as opposed to Mario's "Mama mia" and "Papa" instead of "Mama".

History

Super Mario series

Super Mario 64

Mario wearing the Metal Cap in Super Mario 64

When Mario first encounters the Metal Cap in the Cavern of the Metal Cap in Super Mario 64, he becomes Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by running into them. Metal Mario is also very heavy, and as such, he can withstand strong winds and underwater currents and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater without worrying about air until the metal power runs out. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in quicksand faster.

Metal Mario can combine his Metal Cap with the Vanish Cap to become Vanish Metal Mario, which will enable him to go through certain walls while maintaining his metal form's strengths and weaknesses.

The music that plays when the player is Metal Mario is an arrangement of the Starman's theme from Super Mario Bros. Metal Mario's reflection texture is actually a fisheye photo of a garden.[2]

Super Mario 64 DS

Metal Wario sinking to the bottom of Dire, Dire Docks
Screenshot of Metal Wario
Metal Wario in Super Mario 64 DS

In the remake of Super Mario 64 for the Nintendo DS, Super Mario 64 DS, only Wario can turn metallic and become Metal Wario by using a Power Flower. He is able to walk on lava and freezing water, though after a while, he begins to sink, and if he goes below the surface, he will lose a life, similar to with the slower quicksand. Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's.

The Mega Mario and Fire Power themes from Super Mario 64 DS are arrangements of Metal Mario's theme music.

Super Mario Odyssey

Model of Metal Mario from Super Mario Odyssey.
Metal Mario Outfit model from Super Mario Odyssey

In Super Mario Odyssey, a cap and outfit based on the Metal form's Super Mario 64 appearance (named the Metal Mario Cap and the Metal Mario Suit respectively) can be purchased from Crazy Cap stores. The outfit costs 2000 coins and is available after 540 Power Moons have been collected, and the cap costs 1000 coins and is available after 560 Power Moons have been collected. Aside from allowing Mario to enter a specific area in the Mushroom Kingdom, this outfit is aesthetic and serves no other gameplay advantage. Clanking can be heard as Mario walks in the outfit, and Cappy makes an audible clink if he hits a wall when thrown. The description for the Metal Mario Suit implies that Metal Mario is specifically made out of aluminium.

Mario Golf series

Mario Golf (Nintendo 64)

Metal Mario playing on Koopa Park hole 2.
Metal Mario in Mario Golf

Metal Mario makes his playable debut as an unlockable character in Mario Golf. He is unlocked when players collect all 108 Birdie Badges. He boasts the strongest drives from his set of clubs, meaning he can hit the ball the furthest out of any character in the game, though his sweet spot and control come at a cost. Metal Mario's ball trajectory is a strong draw, meaning that the ball has a strong curve to the right. If Metal Mario scores a Nice Shot while using a power shot, the ball goes into flames, which is shared with the other Mario characters, namely Mario and Baby Mario. Metal Mario shares his voice clips as Mario. In Japanese versions of the game, Metal Mario is absent.

Mario Golf (Game Boy Color)

Although Metal Mario does not make an appearance in Mario Golf for the Game Boy Color, he is mentioned on the Score Card.

Dr. Mario 64

At the end of Wario's story in Dr. Mario 64 (after winning every match without losing once), Dr. Mario accidentally eats some Megavitamins and takes on a Metal form. This metallic Dr. Mario faces off against Wario in a final battle. Once he is beaten, he can be used in multiplayer as a separate playable character. In VS mode, Metal Mario has the highest AI level available tying with Vampire Wario.

Super Smash Bros. series

Super Smash Bros.

Metal Mario
Metal Mario in Super Smash Bros.

Template:SSB Infobox

In Super Smash Bros., Metal Mario makes his debut as a mid-boss encountered in Stage 9 out of 10 stages. He has his own stage, which is playable only in the one player mode of the game. Unlike the power-up he is based on from Super Mario 64, other characters can attack and rack up damage on him. To mirror his role in Super Mario 64, he is a far more durable character than the regular Mario; in fact he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly walks around, patrolling the stage.

On a side note, Kirby is unable to copy Metal Mario's powers, which is later possible to do in Super Smash Bros. Melee.

A Metal Mario character appears in the original Super Smash Bros. as a boss. The sequel, Super Smash Bros. Melee, also featured this permanently metal alter-ego of Mario as well as a separate Luigi character as bosses in Adventure Mode. The trophy of Metal Mario in Super Smash Bros. Melee uses the Yoshi's Island stage as its reflection.

Super Smash Bros. Melee

Starting in Super Smash Bros. Melee and continuing in later games, players can pick up the Metal Box as an item and gain metal forms for a limited time. While metal, they are heavier (i.e. their jumping height is lower and falling speed is faster) and silent, except for clanging metal noises made when they move. The metal duration can last shorter if players take enough damage.

In level 10 of Classic Mode of Super Smash Bros. Melee, a random character in a permanent metal form will always be one of the selected challengers.

In Adventure Mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on Battlefield. Metal Mario fights alone by default, but if the player unlocks Luigi, Metal Luigi joins the fray as well. They both retain their strengths from Super Smash Bros.; Metal Mario and Metal Luigi are very heavy opponents who are tough to knock down the stage, but cannot recover once they are knocked down. Additionally, players can pick up the Metal Box item, turning into metal forms, boasting the same attributes as Metal Mario and Metal Luigi, though the power-up is not permanent, unlike Metal Mario and Metal Luigi. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.

Metal Mario also appears as one of the many collectible trophies in the game. Yoshi's Island, a stage in the game, is reflected on the texture of Metal Mario's model.

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, the metal form can be enabled as a setting in Special Brawl of Super Smash Bros. Brawl as well as corresponding Special modes of the subsequent games, where it is permanent. In Classic Mode, a character in metal form can appear at random from Levels 6 to 10.

Super Smash Bros. for Nintendo 3DS/Wii U

Screenshot of Bowser using his Metal Bowser form by the Metal Box in the game Super Smash Bros. for Wii U
Bowser under the effects of the Metal Box.

Opponents in metal form, marked as intruders, can be encountered in the single player Classic Mode of Super Smash Bros. for Wii U. When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an intruder, marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent Giant or Metal state, but are guaranteed to be carrying a prize of some kind for victory.

Additionally, the Metal Box is also available as a red item in Smash Tour, giving players the ability to start a battle in metal form. Crazy Orders may also feature a Metal Battle as a potential order option.

In Smash Run of Super Smash Bros. for Nintendo 3DS, alongside the Fighting Mii Team, normal-sized and giant Metal versions of the player's character may appear in the game's Multi-Man Smash Final Battle as opponents.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, Metal Mario appears as the final boss in Bowser's classic mode route, appearing after Mario is defeated in a similar manner to Giga Bowser in Mario's route and in Super Smash Bros. Melee. He also appears as an Ace-class Shield-type primary spirit with one support slot, using his Mario Kart 7 artwork. The spirit increases a fighter's weight during battle. In the spirit's battle, the player faces a metallic Mario on the Battlefield form of The Great Cave Offensive as a reference to his battle in the original Super Smash Bros.

Metal Mario's core can be combined with the cores of a Super Mushroom and a Fire Flower to summon the Gold Mario spirit.

Mario Party series

Mario swinging Metal Bowser.

Metal Bowser appears in Mario Party 2 after playing a game on Bowser Land, where the winner heads to fight Bowser but when the character grabs his tail, he transforms into Metal Bowser, making him impossible to lift. To deal with this, Toad offers a Power Star to give more power to the winner and thus, Metal Bowser is swung and thrown around the world. Crash-landing, Bowser's metal form is shattered to pieces, reverting him to his normal form.

The metal form also appears in Mario Party 6 and Mario Party 7 when one of the playable characters uses a Metal Mushroom Orb on themselves to avoid traps. Also, when a player gets a Cursed Mushroom Panel, Bowser makes a brief reference to Metal Mario, by saying, "Answer quickly or your bonus points will fall like a Metal Mario off an airship!"

Puzzle & Dragons: Super Mario Bros. Edition

Screenshot of Metal Mario as he appears in the Guide, from Puzzle & Dragons: Super Mario Bros. Edition.
Metal Mario as he appears in the Guide.

Metal Mario appears in Puzzle & Dragons: Super Mario Bros. Edition as a Leader, available with the game's digital update to version 2.0, unlocked after earning an S rank or higher in Course 3 of the Fixed Challenges in Score Attack. Metal Mario is a Dark/Dark attribute teammate with an HP rating of 4/6, an ATK rating of 5/6 and RCV rating of 2/6. Metal Mario's Skill, Metal Walk, changes Water Orbs on the Orb field to Dark Orbs, while his Leader Skill, Metal Shine, raises the ATK of the entire team by 3x if the player clears two Dark combos, or by 4x for three Dark combos or more. Metal Mario uses Fruit and Rare Fruit to raise his Skill Levels.

Metal Luigi also appears as a Leader, unlocked after earning an S rank or higher in Course 3 of the Free Challenges in Score Attack. Metal Luigi is also a Dark/Dark attribute teammate, having an HP rating of 3/6, an ATK rating of 5/6 and RCV rating of 3/6. Metal Luigi's Skill, Metal Dash, changes Light Orbs on the Orb field to Dark Orbs. Metal Luigi shares the same Leader Skill and Skill Up requirements as Metal Mario.

Game appearances

Title Description Release date System/Format
Super Mario 64 Playable character (power-up) 1996 Nintendo 64
Dr. Mario 64 Secret boss, unlockable playable character 2001 Nintendo 64
Super Smash Bros. Melee Playable character (power-up), trophy 2001 Nintendo GameCube
Mario Party 6 Playable character (power-up) 2004 Nintendo GameCube
Super Mario 64 DS Playable character (power-up, Wario only) 2004 Nintendo DS
Mario Party 7 Playable character (power-up) 2005 Nintendo GameCube
Super Smash Bros. Brawl Playable character (power-up) 2008 Wii
Super Smash Bros. for Nintendo 3DS / Wii U Playable character (power-up) 2014 Nintendo 3DS / Wii U
Puzzle & Dragons: Super Mario Bros. Edition Playable character (leader teammate) 2015 Nintendo 3DS
Super Mario Odyssey Playable character (costume) 2017 Nintendo Switch
Super Smash Bros. Ultimate Playable character (power-up) 2018 Nintendo Switch
Super Mario 3D All-Stars Playable character (power-up) 2020 Nintendo Switch
Mario Kart Live: Home Circuit Playable character (costume) 2020 Nintendo Switch

Profiles

Super Smash Bros. Melee trophy

# Name Image Appearance(s) Description
202 Metal Mario
Metal Mario in Super Smash Bros. Melee
Super Mario 64
9/96
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.

Gallery

Media

Audio.svg Metallic Mario - Metal Mario theme
File infoMedia:SM64-Metallic Mario.oga
1:22
Help:MediaHaving trouble playing?

See also

Names in other languages

Language Name Meaning Notes
Japanese メタルマリオ[?]
Metaru Mario
Metal Mario
Chinese (traditional) 金屬瑪利歐[3]
Jīnshǔ Mǎlì'ōu
Metal Mario
Dutch Metalen Mario[?] Metal Mario
French Mario de métal
Métal Mario (Mario Kart 7 / Super Mario 3D All-Stars)[4]
Metal Mario
German Metall-Mario[?] Metal Mario
Italian Mario metallo[?] Metal Mario
Korean 메탈마리오[?]
Metal Mario
Metal Mario
Portuguese (NOA) Mario metálico[?] Metallic Mario
Russian Марио-металл[?]
Mario-metall
Metal Mario
Spanish (NOA) Mario de metal[?] Metal Mario
Spanish (NOE) Mario de Metal[?] Metal Mario

Trivia

Silver Mario amiibo Costume, from Super Mario Maker.
  • In an interview with Shigeru Miyamoto in Nintendo Power's Mario Mania Player's Guide published in 1991, Miyamoto reportedly said: "Who knows what Mario will look like in the future? Maybe he'll wear metallic clothes!"[5] Coincidentally, the Metal Mario form's first appearance was in 1996, five years later.
    • Three years after Shigeru Miyamoto's interview, the earliest visual depiction of a metallic Mario occurred through a Super Game Boy commercial, which also predates Metal Mario's appearance two years later.[6]
  • The Silver Mario and Gold Mario costumes from Super Mario Maker play the Metallic Mario music when a Super Star is collected.

References

  1. ^ Super Mario 64 DS instruction booket. Page 21.
  2. ^ Kid Leaves Stoop (March 19, 2021). The most overused game graphic you never noticed | Texture Archaeology. YouTube. Retrieved July 26, 2012.
  3. ^ Nintendo Switch 佳節禮物遊戲大合集. Page 5. nintendo.com. Retrieved February 3, 2021.
  4. ^ Super Mario™ 3D All-Stars pour la console Nintendo Switch™. nintendo.com. Archived January 16, 2021, 20:20:58 UTC from the original via Wayback Machine. Retrieved November 10, 2021.
  5. ^ VGArtAndTidbits (October 11, 2018). Shigeru Miyamoto interview from the 1991 book “Mario Mania” - the official Super Mario World strategy guide. Also included is isolated and cleaned art of Yoshi’s concept sketch from the upper left corner of the third page. Twitter. Retrieved September 18, 2020.
  6. ^ Japancommercials4U2 (December 29, 2009). Super Game Boy JPN Commercial. YouTube. Retrieved September 19, 2020.

Template:Mario's Transformations

Template:MG64