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Badge: Difference between revisions

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(Undo revision 1426753 by Toomai (talk) More formal that way.)
(Undo revision 1426760 by Mariotime11 (talk): "formal" is fine, but I think the original text was "stuffy", "stoic", and used superfluous words; I will not revert again without discussion)
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|4
|4
|Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
|Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
|Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
|-
|-
|Attack FX A{{anchor|Attack FX A}}
|Attack FX A{{anchor|Attack FX A}}
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|2
|2
|Traded from Merlow for 3 Star Pieces
|Traded from Merlow for 3 Star Pieces
|Prevents enemies from making First Strikes.
|Prevents enemies' First Strikes from counting.
|-
|-
|Close Call{{anchor|Close Call}}{{anchor|Close Call (Paper Mario)}}
|Close Call{{anchor|Close Call}}{{anchor|Close Call (Paper Mario)}}
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|1
|1
|[[Goomba Road]]
|[[Goomba Road]]
|When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
|When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
|-
|-
|D-Down Jump{{anchor|D-Down Jump}}
|D-Down Jump{{anchor|D-Down Jump}}
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|2
|2
|[[Tubba Blubba's Castle]]
|[[Tubba Blubba's Castle]]
|For 2 FP, the player can use the "D-Down Jump" ability, which will cause damage while ignoring the enemy's Defense power, if any.
|Allows Mario to use D-Down Jump, a jump attack that [[piercing attack|ignores enemies' Defense]], for 2 FP.
|-
|-
|D-Down Pound{{anchor|D-Down Pound}}
|D-Down Pound{{anchor|D-Down Pound}}
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|2
|2
|Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
|For 2 FP, the player can use the "D-Down Pound" ability, which will cause damage while ignoring the enemy's Defense power, if any.
|Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
|-
|-
|Damage Dodge{{anchor|Damage Dodge}}{{anchor|Damage Dodge (Paper Mario)}}
|Damage Dodge{{anchor|Damage Dodge}}{{anchor|Damage Dodge (Paper Mario)}}
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|3
|3
|[[Mt. Rugged]]; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|[[Mt. Rugged]]; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
|The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
|Increases the amount of damage blocked by Mario's [[Guard]] by 1.
|-
|-
|Deep Focus{{anchor|Deep Focus}}
|Deep Focus{{anchor|Deep Focus}}
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|6
|6
|Shy Guy's Toy Box
|Shy Guy's Toy Box
|Reduces the damage Mario receives per attack by 1.
|Increases Mario's defense by 1.
|-
|-
|Dizzy Attack{{anchor|Dizzy Attack}}
|Dizzy Attack{{anchor|Dizzy Attack}}
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|2
|2
|Pleasant Path
|Pleasant Path
|If player spins into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
|If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle [[dizzy]] for one turn.
|-
|-
|Dizzy Stomp{{anchor|Dizzy Stomp}}
|Dizzy Stomp{{anchor|Dizzy Stomp}}
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|1
|1
|[[Mt. Lavalava]]
|[[Mt. Lavalava]]
|For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
|Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
|-
|-
|Dodge Master{{anchor|Dodge Master}}
|Dodge Master{{anchor|Dodge Master}}
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|2
|2
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|With this badge, the action command will work a little more frequently.
|Slightly relaxes the timing requirements for action commands.
|-
|-
|Double Dip{{anchor|Double Dip}}{{anchor|Double Dip (Paper Mario)}}
|Double Dip{{anchor|Double Dip}}{{anchor|Double Dip (Paper Mario)}}
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|1
|1
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
|For 3 FP, it lets the player use 2 items in 1 round.
|Allows Mario to use 2 items in one turn for 3 FP.
|-
|-
|Feeling Fine{{anchor|Feeling Fine}}{{anchor|Feeling Fine (Paper Mario)}}
|Feeling Fine{{anchor|Feeling Fine}}{{anchor|Feeling Fine (Paper Mario)}}
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|3
|3
|Traded from Merlow for 5 Star Pieces
|Traded from Merlow for 5 Star Pieces
|Protects Mario from the "Poisoning" and "Dizziness" status ailments.
|Protects Mario from various status effects such as [[poison (status effect)|poisoning]] and [[dizzy|dizziness]].
|-
|-
|Fire Shield{{anchor|Fire Shield}}
|Fire Shield{{anchor|Fire Shield}}
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|6
|6
|[[Flower Fields]]; Traded from Merlow for 25 Star Pieces
|[[Flower Fields]]; Traded from Merlow for 25 Star Pieces
|All abilities cost 1 FP less than they normally would.
|All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
|-
|-
|FP Plus{{anchor|FP Plus}}{{anchor|FP Plus (Paper Mario)}}
|FP Plus{{anchor|FP Plus}}{{anchor|FP Plus (Paper Mario)}}
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|3
|3
|Pleasant Path; [[Forever Forest]]; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
|Pleasant Path; [[Forever Forest]]; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
|Causes Mario's maximum FP to go up by 5, as long as it's equipped.
|Increases Mario's maximum FP by 5 as long as it's equipped.
|-
|-
|Group Focus{{anchor|Group Focus}}
|Group Focus{{anchor|Group Focus}}
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|2
|2
|Goomba Road
|Goomba Road
|For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|-
|-
|Happy Flower{{anchor|Happy Flower}}{{anchor|Happy Flower (Paper Mario)}}
|Happy Flower{{anchor|Happy Flower}}{{anchor|Happy Flower (Paper Mario)}}
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|3
|3
|Path behind [[Kooper]]'s house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
|Path behind [[Kooper]]'s house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
|Causes Mario's maximum HP to go up by 5, as long as it's equipped.
|Increases Mario's maximum HP by 5 as long as it's equipped.
|-
|-
|I Spy{{anchor|I Spy}}
|I Spy{{anchor|I Spy}}
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|1
|1
|Given by Rowf after returning his Calculator
|Given by Rowf after returning his Calculator
|A noise and a Star Piece icon will alert the player when Mario is in an area with a hidden Star Piece.
|A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
|-
|-
|Ice Power{{anchor|Ice Power}}{{anchor|Ice Power (Paper Mario)}}
|Ice Power{{anchor|Ice Power}}{{anchor|Ice Power (Paper Mario)}}
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|1
|1
|Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
|For 1 FP, it lets the player use "Jump Charge", which takes a turn, but raises Mario's next jump attack's power by 2.
|Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
|-
|-
|Last Stand{{anchor|Last Stand}}{{anchor|Last Stand (Paper Mario)}}
|Last Stand{{anchor|Last Stand}}{{anchor|Last Stand (Paper Mario)}}
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|1
|1
|Princess Peach's Castle
|Princess Peach's Castle
|When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
|-
|-
|Lucky Day{{anchor|Lucky Day}}{{anchor|Lucky Day (Paper Mario)}}
|Lucky Day{{anchor|Lucky Day}}{{anchor|Lucky Day (Paper Mario)}}
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|3
|3
|[[Shiver Mountain]]
|[[Shiver Mountain]]
|For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
|Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP.
|-
|-
|Mega Quake{{anchor|Mega Quake}}
|Mega Quake{{anchor|Mega Quake}}
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|3
|3
|Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
|Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
|For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
|Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
|-
|-
|Mega Rush{{anchor|Mega Rush}}{{anchor|Mega Rush (Paper Mario)}}
|Mega Rush{{anchor|Mega Rush}}{{anchor|Mega Rush (Paper Mario)}}
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|1
|1
|Tubba Blubba's Castle
|Tubba Blubba's Castle
|When Mario's HP drops really low and he's in "[[Peril]]", his attack power goes up by 4.
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 4.
|-
|-
|Mega Smash{{anchor|Mega Smash}}
|Mega Smash{{anchor|Mega Smash}}
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|3
|3
|Flower Fields
|Flower Fields
|For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
|Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP.
|-
|-
|Money Money{{anchor|Money Money}}{{anchor|Money Money (Paper Mario)}}
|Money Money{{anchor|Money Money}}{{anchor|Money Money (Paper Mario)}}
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|1
|1
|Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
|Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
|For 2 FP, the player will be able to use "Multibounce", which lets the player jump on all enemies in battle consecutively.
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|-
|-
|P-Down, D-Up{{anchor|P-Down, D-Up}}{{anchor|P-Down, D-Up (Paper Mario)}}
|P-Down, D-Up{{anchor|P-Down, D-Up}}{{anchor|P-Down, D-Up (Paper Mario)}}
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|3
|3
|Traded by Merlow for 10 Star Pieces
|Traded by Merlow for 10 Star Pieces
|Allows the player to see the enemies' HP without using Goombario's "Tattle" ability.
|Allows the player to see the enemies' HP without using Goombario's Tattle ability.
|-
|-
|Power Bounce{{anchor|Power Bounce}}{{anchor|Power Bounce (Paper Mario)}}
|Power Bounce{{anchor|Power Bounce}}{{anchor|Power Bounce (Paper Mario)}}
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|2
|2
|[[Koopa Bros. Fortress]]
|[[Koopa Bros. Fortress]]
|For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until the player misses an action command, though the jump caps at 101 bounces.
|Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
|-
|-
|Power Jump{{anchor|Power Jump}}{{anchor|Power Jump (Paper Mario)}}
|Power Jump{{anchor|Power Jump}}{{anchor|Power Jump (Paper Mario)}}
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|1
|1
|[[Goomba Village]]
|[[Goomba Village]]
|For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|-
|-
|Power Plus{{anchor|Power Plus}}{{anchor|Power Plus (Paper Mario)}}
|Power Plus{{anchor|Power Plus}}{{anchor|Power Plus (Paper Mario)}}
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|2
|2
|Jade Jungle
|Jade Jungle
|For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
|Allows Mario to use Mega Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
|-
|-
|Power Rush{{anchor|Power Rush}}{{anchor|Power Rush (Paper Mario)}}
|Power Rush{{anchor|Power Rush}}{{anchor|Power Rush (Paper Mario)}}
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|1
|1
|Princess Peach's Castle
|Princess Peach's Castle
|When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2.
|-
|-
|Power Smash{{anchor|Power Smash}}{{anchor|Power Smash (Paper Mario)}}
|Power Smash{{anchor|Power Smash}}{{anchor|Power Smash (Paper Mario)}}
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|1
|1
|Toad Town Tunnels
|Toad Town Tunnels
|For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|-
|-
|Pretty Lucky{{anchor|Pretty Lucky}}{{anchor|Pretty Lucky (Paper Mario)}}
|Pretty Lucky{{anchor|Pretty Lucky}}{{anchor|Pretty Lucky (Paper Mario)}}
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|1
|1
|Mt. Rugged
|Mt. Rugged
|For 2 FP, it lets the player use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
|-
|-
|Quick Change{{anchor|Quick Change}}{{anchor|Quick Change (Paper Mario)}}
|Quick Change{{anchor|Quick Change}}{{anchor|Quick Change (Paper Mario)}}
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|4
|4
|Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge)
|Toad Town ([[Merlon]]'s place. Spin Jump three times to get badge)
|Allows Mario to switch partners in the midst of battle without using up a turn.
|Allows Mario or his parner to switch partners in the midst of battle without using up a turn.
|-
|-
|Refund{{anchor|Refund}}{{anchor|Refund (Paper Mario)}}
|Refund{{anchor|Refund}}{{anchor|Refund (Paper Mario)}}
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|2
|2
|[[Cloudy Climb]]
|[[Cloudy Climb]]
|For 4 FP, it allows the player to use "S. Jump Chg.", which uses up a turn, but raises Mario's next jump attack's power by 3.
|Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
|-
|-
|S. Smash Chg.{{anchor|S. Smash Chg.}}
|S. Smash Chg.{{anchor|S. Smash Chg.}}
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|2
|2
|Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
|Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
|For 4 FP, it allows the player to use "S. Smash Chg.", which uses up a turn, but raises Mario's next hammer attack's power by 3.
|Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP.
|-
|-
|Shrink Stomp{{anchor|Shrink Stomp}}{{anchor|Shrink Stomp (Paper Mario)}}
|Shrink Stomp{{anchor|Shrink Stomp}}{{anchor|Shrink Stomp (Paper Mario)}}
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|1
|1
|Toad Town Tunnels
|Toad Town Tunnels
|For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
|Allows Mario to use Shrink Stomp, a jump attack that can [[tiny (status effect)|shrink]] the enemy, for 2 FP.
|-
|-
|Sleep Stomp{{anchor|Sleep Stomp}}
|Sleep Stomp{{anchor|Sleep Stomp}}
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|1
|1
|Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
|Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
|For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
|Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|-
|-
|Slow Go{{anchor|Slow Go}}{{anchor|Slow Go (Paper Mario)}}
|Slow Go{{anchor|Slow Go}}{{anchor|Slow Go (Paper Mario)}}
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|1
|1
|Koopa Bros. Fortress
|Koopa Bros. Fortress
|For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
|Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
|-
|-
|Speedy Spin{{anchor|Speedy Spin}}
|Speedy Spin{{anchor|Speedy Spin}}
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|2
|2
|Dry Dry Ruins
|Dry Dry Ruins
|Allows Mario to safely jump on spiky enemies without getting hurt.
|Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer front-pointing [[Spear Guy]]s.
|-
|-
|Spin Attack{{anchor|Spin Attack}}
|Spin Attack{{anchor|Spin Attack}}
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|1
|1
|Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
|For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
|Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
|-
|-
|Triple Dip{{anchor|Triple Dip}}
|Triple Dip{{anchor|Triple Dip}}
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|3
|3
|Crystal Palace
|Crystal Palace
|For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
|Allows Mario to use 3 items in one turn for 6 FP.
|-
|-
|Zap Tap{{anchor|Zap Tap}}{{anchor|Zap Tap (Paper Mario)}}
|Zap Tap{{anchor|Zap Tap}}{{anchor|Zap Tap (Paper Mario)}}
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|4
|4
|Traded from Merlow for 10 Star Pieces
|Traded from Merlow for 10 Star Pieces
|Electrifies Mario, causing most enemies to take damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
|Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
|}
|}



Revision as of 22:02, March 15, 2013

For a list of the names for each badge in other languages, see here.
File:CloseCallBadgePM.png
Mario discovers the Close Call Badge.
“Putting on badges and taking them off is a vital skill.”
Goompa, Paper Mario

Badges are items used in several Mario RPGs ever since their first appearance in Paper Mario. Badges are equipped as accessories, similar to the weapons, armors and accessories from Super Mario RPG: Legend of the Seven Stars. The main difference is that, unlike the items in Super Mario RPG, Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give Mario access to new moves.

History

Paper Mario series

Each badge requires a certain amount of BP to be equipped, which means that Mario can't equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use FP.

Paper Mario

In Paper Mario badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, badges can instead be bought from the Lovely Howz of Badges in Rogueport. They can be traded for Star Pieces with Dazzle in Rogueport Sewers. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated.

Super Paper Mario

Super Paper Mario eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item.

Mario & Luigi series

Mario & Luigi: Superstar Saga

In Mario & Luigi: Superstar Saga, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their Bros. Points. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, HP recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the Beanbean Kingdom or dropped from defeated enemies.

Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's Item Shop, or bought from Fawful. Like the game's predecessor, only one badge can be given to each bro at a time.

Mario & Luigi: Bowser's Inside Story

Items known as Bros. Badges appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game.

Super Smash Bros. series

The Franklin Badge is an item in this series that lets the user deflect projectiles.

List of Badges

Paper Mario series Badges

Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.

Paper Mario

There are sixty-nine badges in Paper Mario, but some appear more than once, making a total of 80 badges.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:All or nothing badge.PNG 4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
Attack FX A File:Attack fx A badge.PNG 0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B File:Attack fx B badge.PNG 0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C File:Attack fx c badge.PNG 0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D File:Attack fx D badge.PNG 0 From Pop Diva in Toad Town after giving the Master Poet the Melody Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E File:Attack fx E badge.PNG 0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack File:Bump attack badge.PNG 5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out File:Chill out badge.PNG 2 Traded from Merlow for 3 Star Pieces Prevents enemies' First Strikes from counting.
Close Call File:Close call badge.PNG 1 Goomba Road When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
D-Down Jump File:D down jump badge.PNG 2 Tubba Blubba's Castle Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
D-Down Pound File:D down pound badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
Damage Dodge File:Damage dodge badge.PNG 3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) Increases the amount of damage blocked by Mario's Guard by 1.
Deep Focus File:Deep focus badge.PNG 1 Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus File:Defend plus badge.PNG 6 Shy Guy's Toy Box Increases Mario's defense by 1.
Dizzy Attack File:Dizzy attack badge.PNG 2 Pleasant Path If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
Dizzy Stomp File:Dizzy stomp badge.PNG 1 Mt. Lavalava Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
Dodge Master File:Dodge master badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Slightly relaxes the timing requirements for action commands.
Double Dip File:Double dip badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Allows Mario to use 2 items in one turn for 3 FP.
Feeling Fine File:Feeling fine badge.PNG 3 Traded from Merlow for 5 Star Pieces Protects Mario from various status effects such as poisoning and dizziness.
Fire Shield File:Fire sheild.PNG 2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
First Attack File:First attack badge.PNG 1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
Flower Finder File:Flower finder badge.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more flowers than usual after winning battles.
Flower Saver File:Flower saver badge.PNG 6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would. Does not affect abilities that cost 1 FP.
FP Plus File:FP plus badge.PNG 3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum FP by 5 as long as it's equipped.
Group Focus File:Group focus badge.PNG 2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
Hammer Throw File:Hammer throw badge.PNG 2 Goomba Road Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
Happy Flower File:Happy flower badge.PNG 3 Traded from Merlow for 8 Star Pieces; Flower Fields Slowly and automatically regain FP in battle.
Happy Heart File:Happy heart badge.PNG 3 Traded from Merlow for 8 Star Pieces; Jade Jungle Slowly and automatically regain HP in battle.
Heart Finder File:Heart finder.PNG 3 Traded from Merlow for 12 Star Pieces The player will win more hearts than usual after winning battles.
HP Drain File:Hp drain badge.PNG 3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP per enemy hit (Power bounce could easily regenerate 5 HP).
HP Plus File:Hp plus badge.PNG 3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum HP by 5 as long as it's equipped.
I Spy File:I spy badge.PNG 1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
Ice Power File:Ice power badge.PNG 2 Shy Guy's Toy Box Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge File:Jump charge badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
Last Stand File:Last stand badge.PNG 1 Princess Peach's Castle When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
Lucky Day File:Lucky day badge.PNG 7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario to miss more frequently.
Mega Jump File:Mega jump badge.PNG 3 Shiver Mountain Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP.
Mega Quake File:Mega quake badge.PNG 3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
Mega Rush File:Mega rush badge.PNG 1 Tubba Blubba's Castle When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4.
Mega Smash File:Mega smash badge.PNG 3 Flower Fields Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP.
Money Money File:Money money badge.PNG 7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
Multibounce File:Multibounce badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
P-Down, D-Up File:P down D up badge.PNG 2 Crystal Palace Mario's attack power goes down by 1, but Mario's defense power goes up by 1.
P-Up, D-Down File:P up d down badge.PNG 2 Crystal Palace Mario's attack power goes up by 1, but Mario's defense power goes down by 1.
Pay-Off File:Pay off badge.PNG 2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo File:Peekaboo badge.PNG 3 Traded by Merlow for 10 Star Pieces Allows the player to see the enemies' HP without using Goombario's Tattle ability.
Power Bounce File:Power bounce badge.PNG 2 Koopa Bros. Fortress Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
Power Jump File:Power jump badge.PNG 1 Goomba Village Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
Power Plus File:Power plus badge.PNG 6 Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
Power Quake File:Power quake badge.PNG 2 Jade Jungle Allows Mario to use Mega Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
Power Rush File:Power rush badge.PNG 1 Princess Peach's Castle When Mario's HP is low, and he's in Danger, his attack power will go up by 2.
Power Smash File:Power smash badge.PNG 1 Toad Town Tunnels Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
Pretty Lucky File:Pretty lucky badge.PNG 3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
Quake Hammer File:Quake hammer badge.PNG 1 Mt. Rugged Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
Quick Change File:Quick change badge.PNG 4 Toad Town (Merlon's place. Spin Jump three times to get badge) Allows Mario or his parner to switch partners in the midst of battle without using up a turn.
Refund File:Refund badge.PNG 1 Koopa Bros. Fortress If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. There is one exception: Jelly Ultras sell for 200 coins, but Refund gives only 113 back.
Runaway Pay File:Runaway pay badge.PNG 2 Dry Dry Desert If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
S. Jump Chg. File:S jump charge badge.PNG 2 Cloudy Climb Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
S. Smash Chg. File:S smash charge badge.PNG 2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP.
Shrink Stomp File:Shrink stomp badge.PNG 1 Toad Town Tunnels Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
Sleep Stomp File:Sleep stomp badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
Slow Go File:Slow go badge.PNG 0 Dry Dry Ruins Prevents Mario from running.
Smash Charge File:Smash charge badge.PNG 1 Koopa Bros. Fortress Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
Speedy Spin File:Speedy spin badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield File:Spike sheild badge.PNG 2 Dry Dry Ruins Allows Mario to safely jump on spiky enemies without getting hurt. This also allows him to hammer front-pointing Spear Guys.
Spin Attack File:Spin attack badge.PNG 3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash File:Spin smash badge.PNG 1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
Triple Dip File:Triple dip badge.PNG 3 Crystal Palace Allows Mario to use 3 items in one turn for 6 FP.
Zap Tap File:Zap tap badge.PNG 4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
Unused Badges of Paper Mario
Main article: List of Paper Mario beta elements § Unused Badges

Paper Mario: The Thousand-Year Door

Notes: There are now badges that are exactly the same as its regular counterpart only having a "P" on the end, signifying that these badges are for partners. Equipping more than one of the jump or hammer attack badges Mario has already obtained doubles FP requirements, but increases attack power by 1. When wearing both Double Dip badges, Mario can use Triple Dip for 8 FP. For each additional Charge badge, Mario or his partner gains an extra 1 attack power for the next turn, but the FP cost doubles. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Total number of badges: 85.

Name of Badge Icon BP Needed Found In Effect
All or Nothing File:Allornothing.gif 4 Palace of Shadow, dropped by Dark Craw, Wizzerd Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing.
Attack FX B File:Attackfxb.gif 0 Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble Changes the sound effects of Mario's attacks to a mouse squeak.
Attack FX G File:Attackfxg.gif 0 Charlieton (120 coins) Changes the sound effects of Mario's attacks to a giggle.
Attack FX P File:Attackfxp.gif 0 Lovely Howz of Badges (100 coins after Chapter 6) Changes the sound effects of Mario's attacks to Bowser roaring.
Attack FX R File:Attackfxr.gif 0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack by 1 per cricket sound made (max 4 times) and her defense by 1.
Attack FX Y File:Attackfxy.gif 0 Dazzle (1 Star Piece) Changes the sound effects of Mario's attacks to a dull bell.
Bump Attack File:Bumpattack.gif 5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in Pit of 100 Trials.
Charge File:Charge.gif 1 The Great Tree, dropped by Hyper Goomba, Hyper Paragoomba, Hyper Cleft Use up a turn, but for 1 FP, increase Mario's attack power by 2 for the next turn. More equipped uses more FP and increases the charge's power.
Charge P File:Chargep.gif 1 Glitzville, dropped by Hyper Spiky Goomba, Hyper Cleft Use up a turn, but for 1 FP, increase Mario's partner's attack power by 2 for the next turn. Having more equipped uses more FP and increases the charge's power.
Chill Out File:Chillout.gif 1 Dazzle (2 Star Pieces) Prevents enemies from making First Strikes.
Close Call File:Closecall.gif 1 Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal**** from all Goomba types and Koopatrols When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
Close Call P File:Closecallp.gif 1 Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)), steal from all Goomba types and Koopatrols When Mario's Partner has low HP and is in "danger", the enemies will occasionally miss when attacking.
Damage Dodge File:Damagedodge.gif 2 Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4), steal from Red Chomps, dropped by Bob-omb, Bulky Bob-omb The amount of damage Mario takes when he performs a guard decreases by 2 instead of 1.
Damage Dodge P File:Damagedodgep.gif 2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge}, Lovely Howz of Badges (150 coins after Chapter 5), steal from Red Chomps, dropped by Bob-omb, Bulky Bob-omb The amount of damage Mario's partner takes when they perform a guard decreases by 2 instead of 1.
Defend Plus File:Defendplus.gif 5 Twilight Town, Rogueport Sewers, steal from Chain Chomps, Bob-ulks Adds one defense point for Mario.
Defend Plus P File:Defendplusp.gif 5 Rogueport Sewers, Keelhaul Key (sail behind waterfall), steal from Chain Chomps, Bob-ulks Adds one defense point for Mario's partner.
Double Dip File:Doubledip.gif 3 Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Adds an option in the items command for Mario to use 2 items in one turn, for 4 FP.
Double Dip P File:Doubledipp.gif 3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Adds an option in the items command for Mario's partner to use 2 items in one turn for 4 FP.
Double Pain File:Doublepain.gif 0 Charlieton (36 coins) Doubles the damage Mario takes.
Feeling Fine File:Feelingfine.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario from almost all status ailments (not just the "Poisoning" and "Dizziness" ailments, as the description states).***
Feeling Fine P File:Feelingfinep.gif 4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from almost all status ailments (not just the "Poisoning" and "Dizziness" ailments, as the description states).***
Fire Drive File:Firedrive.gif 3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5), dropped by Koopatrol and all Embers/Bubbles For 5 FP, it will assault all ground and hovering enemies and burn them.
First Attack File:Firstattack.gif 1 Lovely Howz of Badges (100 coins after Chapter 2) If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials.
Flower Finder File:Flowerfinder.gif 3 Dazzle (6 Star Pieces), dropped by X-Naut PhD Mario wins more flowers than usual after winning battles.
Flower Saver File:Flowersaver.gif 4 Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces), dropped by Crazee Dayzee, Amazy Dayzee All of Mario's abilities cost 1 FP less than they normally would, but do not become free.
Flower Saver P File:Flowersaverp.gif 4 Rogueport Sewers, Dazzle (10 Star Pieces), dropped by Crazee Dayzee, Amazy Dayzee All of Mario's partners' abilities cost 1 FP less than they normally would, but do not become free.
FP Drain File:Fpdrain.gif 1 Lovely Howz of Badges (100 coins), dropped by Flower Fuzzy, Dark Puff Lowers Mario's attack power by 1, but regains 1 FP per attack.
FP Plus File:Fpplus.gif 3 Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card), dropped by Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut Causes Mario's maximum FP to go up by 5, as long as it's equipped.
Hammer Throw File:Hammerthrow.gif 1 Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card), dropped by Hammer Bro, all Swoopers For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Hammerman File:Hammerman.gif 2 Charlieton (180 coins), dropped by Dark Bristle, Wizzerd Boosts Hammer's attack power by 1, but disables Mario's ability to jump in battle.
Happy Flower File:Happyflower.gif 2 Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces), dropped by Koopa Troopa, Paratroopa, all Dayzees Slowly and automatically regain FP in battle.
Happy Heart File:Happyheart.gif 2 Petal Meadows, Dazzle (4 Star Pieces), steal from Koopa Troopa, Shady Koopa, Dark Koopa Mario has a chance of recovering 1 HP a turn.
Happy Heart P File:Happyheartp.gif 2 Rogueport Sewers, Dazzle (4 star pieces), steal from Paratroopa, Shady Paratroopa Slowly and automatically regain HP in battle. (Ally)
Head Rattle File:Headrattle.gif 1 Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4), dropped by Fuzzy, Ruff Puff, Bob-omb For 2 FP, confuses enemies if executed superbly.
Heart Finder File:Heartfinder.gif 3 Dazzle (6 Star Pieces), dropped by Shady Koopa, Elite X-Naut Mario wins more hearts than usual after winning battles.
HP Drain File:Hpdrain.gif 1 Rogueport (use boat panel in harbor), dropped by Fuzzy, Green Fuzzy, Swooper Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Drain P File:Hpdrainp.gif 1 Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.), dropped by Swooper, Swoopula Reduces Mario's Partner's attack power by 1, but they regain 1 HP per attack.
HP Plus File:Hpplus.gif 3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card), steal from all Gloombas, Dark Paratroopa, X-Naut, dropped by Dull Bones, Dry Bones Causes Mario's maximum HP to go up by 5, as long as it's equipped.
HP Plus P File:Hpplusp.gif 6 Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card), steal from all Gloombas, Dark Paratroopa, Magikoopa Causes all partners' maximum HP to go up by 5, as long as it's equipped.
Ice Power File:Icepower.gif 1 Keelhaul Key (use Paper Mode on bridge) Makes Mario damage-proof when jumping on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1.
Ice Smash File:Icesmash.gif 1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3), dropped by Parabuzzy, Frost Piranha, Ice Puff, Poison Puff For 3 FP, allows Mario to use Ice Smash, which freezes an enemy if executed superbly.
Item Hog File:Itemhog.gif 3 Dazzle (5 star pieces), dropped by Dark Koopatrol, Dull Bones, Dry Bones Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz Stealing an item from an enemy that has had an item, be it used by them or stolen previously.
Jumpman File:Jumpman.gif 2 Charlieton (180 coins), dropped by Poison Puff, Wizzerd Boosts Jump attack power by 1, but disables Mario's hammer ability.
L Emblem File:Lemblem.gif 0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes.
Last Stand File:Laststand.gif 1 Glitzville, Lovely Howz of Badges (50 coins), steal from all Hyper Goombas, Green Fuzzy When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Last Stand P File:Laststandp.gif 1 Hooktail Castle, Lovely Howz of Badges (50 coins), steal from all Hyper Goombas, Flower Fuzzy When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
Lucky Day File:Luckyday.gif 7 Pit of 100 Trials (Lvl 90), dropped by Swampire, third prize in Happy Lucky Lottery Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
Lucky Start File:Luckystart.gif 4 Creepy Steeple (defeat Atomic Boo) Makes something good happen when Mario first enters a battle: dodginess, electrified, or HP or FP recovery for 3 turns.
Mega Rush File:Megarush.gif 1 Charlieton (60 coins), steal from Hammer Bros, Red Magikoopa When Mario's in "peril" (1 HP), his attack power goes up by 5.
Mega Rush P File:Megarushp.gif 1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard), steal from Hammer Bros, Red Magikoopa When Mario's Partner's in "peril" (1 HP), their attack power goes up by 5.
Money Money File:Moneymoney.gif 5 Pianta Parlor (234 Piantas after getting Platinum Card), drop from Dark Boos, all Bill Blasters Mario wins many more coins from battle than he usually does. (stackable)
Multibounce File:Multibounce.gif 1 Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card), dropped by Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire For 2 FP, the player will be able to use "Multibounce", which lets Mario jump on all enemies in battle consecutively.
P-Down, D-Up File:Pdowndup.gif 2 Pirate's Grotto (behind Black Chest), steal from Dark Craws and X-Naut PhDs Decreases damage Mario deals and receives* by 1.
P-Down, D-Up P File:Pdowndupp.gif 2 Boggly Woods (invisible block in plane panel area), steal from Dark Craws and X-Naut PhDs Decreases damage Mario's partner deals and receives* by 1.
P-Up, D-Down File:Pupddown.gif 2 Riverside Station, steal from Dark Koopatrols, Elite X-Nauts Increases damage Mario deals and receives by 1.
P-Up, D-Down P File:Pupddownp.gif 2 Palace of Shadow, steal from Dark Koopatrols, Elite X-Nauts Increases damage Mario's partner deals and receives by 1.
Peekaboo File:Peekaboo.gif 2 Dazzle (7 Star Pieces) Allows Mario to see the enemies' HP without using Goombella's "Tattle" ability.
Piercing Blow File:Piercingblow.gif 1 Lovely Howz of Badges (75 coins), dropped by Spiky Parabuzzy (but is not stackable!) For 2 FP, deals damage that pierces an enemy's defense.**
Pity Flower File:Pityflower.gif 3 Pit of 100 Trials (Lvl 40), dropped by Piranha Plant, Arantula When Mario takes damage, he occasionally recovers 1 FP.
Power Bounce File:Powerbounce.gif 3 Hooktail Castle For 3 FP, Mario can bounce on an enemy continuously until he misses an action command.
Power Jump File:Powerjump.gif 1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card), dropped by Goomba, Gloomba, Buzzy Beetle, Spike Top For 2 FP, Mario can jump once with a lot of attack power.
Power Plus File:Powerplus.gif 6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds Increases Mario's attack power by 1. This is an item in Super Paper Mario.
Power Plus P File:Powerplusp.gif 6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces), steal from Dark Wizzerds, Elite Wizzerds Increases Mario's partner's attack power by 1.
Power Rush File:Powerrush.gif 1 Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card), steal from Paratroopa, Shady Koopa When Mario's is in "danger" (5 HP or below), his attack power will go up by 2. This badge can be very powerful if equipped more than twenty of this and if maximum HP is 5. If 50 or more are equipped, then Mario's attack power will cap out at 99, allowing him to devastate bosses such as the Shadow Queen or Bonetail in one turn.
Power Rush P File:Powerrushp.gif 1 Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card), steal from Koopa Troopa, Shady Paratroopa When Mario's Partner in "danger" (5 HP or below), their attack power will go up by 2.
Power Smash File:Powersmash.gif 1 Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card), dropped by Buzzy Beetle, Spike Top, all Spinias For 2 FP, Mario can use a more powerful hammer attack.
Pretty Lucky File:Prettylucky.gif 2 Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces), steal from all Spinias, all Bandits Enemies will occasionally miss Mario when it's equipped.
Pretty Lucky P File:Prettyluckyp.gif 2 Lovely Howz of Badges (150 coins after Chapter 2), steal from all Spinias, all Bandits Enemies will occasionally miss Mario's Partner when it's equipped.
Quake Hammer File:Quakehammer.gif 2 Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card, dropped by Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft For 3 FP, it lets the player use "Quake Hammer", an attack that damages all enemies on the floor.
Quick Change File:Quickchange.gif 7 Dazzle (8 Star Pieces) Allows Mario to switch partners in the midst of battle without using up a turn.
Refund File:Refund.gif 1 Pianta Parlor (34 Piantas), dropped by all Bandits If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
Return Postage File:Returnpostage.gif 7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Makes direct-attackers take 1/2 the damage they do to Mario, rounded down.
Shrink Stomp File:Shrinkstomp.gif 1 Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree, dropped by Buzzy Beetle, Spike Top, X-Naut For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Simplifier File:Simplifier.gif 1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands easier, but earns less star power.
Sleepy Stomp File:Sleepystomp.gif 1 Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10), dropped by Fuzzy, Dark Puff, Boo For 2 FP, Mario can, in addition to causing damage, put an enemy to sleep.
Slow Go File:Slowgo.gif 0 Charlieton (12 coins) Prevents Mario from moving quickly.
Soft Stomp File:Softstomp.gif 1 Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4), dropped by Spiky Goomba, Spiky Gloomba, Ice Puff For 2 FP, Mario can make enemies soft (lowers defense) if executed superbly.
Spike Shield File:Spikeshield.gif 3 Rogueport Sewers (need Vivian to hide when spikes jump out in the room) Allows Mario to safely jump on spiky enemies without getting hurt.
Super Appeal File:Superappeal.gif 1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas), dropped by all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario appeals.
Super Appeal P File:Superappealp.gif 1 Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom, dropped by all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario's Partner appeals.
Timing Tutor File:Timingtutor.gif 1 Charlieton (120 coins) Teaches the timing for style commands. An exclamation mark will appear when Mario should press A Button.
Tornado Jump File:Tornadojump.gif 2 Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card), dropped by all Lakitus, Ruff Puff For 3 FP, Mario can damage all midair enemies if executed superbly.
Unsimplifier File:Unsimplifier.gif 1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes action commands harder, but earns more star power.
W Emblem File:Wemblem.gif 0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
Zap Tap File:Zaptap.gif 3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. Fuzzies and bats cannot latch onto Mario to suck HP or FP. Bandits cannot swipe Mario's belongings if Mario wears this badge.

*When using P-Down D-Up (P) the defense point added additionally decreases damage received from a defense-piercing attack by 1, whereas even Defend Plus doesn't protect against such an attack.

**This doesn't work if the enemy's (Iron Cleft) DEF hasn't been determined.

***There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

****All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unused Badges of Paper Mario: The Thousand-Year Door
Main article: List of Paper_Mario: The Thousand-Year Door beta elements § Unused Badges

Mario & Luigi series Badges

Mario & Luigi: Superstar Saga

Key:

1 Increases counterattack power.
2 Increases POW in battle.
3 Recover 2 BP every turn.
4 Enemies will drop items more often.
5 Recover HP equal to 1/10 damage dealt with Hand attacks.
6 Increases frequency of Lucky hits.
7 Recover HP equal to 1/10 damage dealt with Jump attacks.
8 The more Mushrooms in your possession, the more damage your attacks will do.
9 Recover HP equal to 1/10 damage dealt with Hammer attacks.
10 Inflict twice as much damage on Spiny enemies with Jump attacks.


Badge Location/How to Obtain Buy Price Effect Description Special Effect
Bean Badge Received after defeating Queen Bean 0 POW +8
BROS +6
Increases POW and BROS. Points. None
Bean B. Badge Beanbean Castle Town 78 POW +10
BROS +6
The most popular Badge in the kingdom. None
Beauty Badge Beanbean Castle Town 200 POW +28 A sparkling, beautiful Badge. None
Bowser Fang Drop: Roy 0 BROS +50 Releases Bowser-like counterattacks. Power-D1
Bowser Fist Drop: Morton 0 POW +10 Releases powerful, Bowser-like attacks. POW-Up2
Brilliant Badge Beanbean Castle Town 350 POW +45 A shiny Badge dug up behind the shop. None
Bros. Badge Beanbean Castle Town 150 POW +25
BROS +8
Owner's choice! Raises Bros. Points! None
Bros. Life Available with cheat devices only. 0 POW +22 A Badge for true Bros.! Auto BP-Recover3
Bros. Respect Available with cheat devices only. 0 POW +72 A Badge made for Bros. attacks. Auto BP-Recover3
Bros. Rock Beanstones Subquest 0 POW +20
BROS + 20
Hugely boosts POW and BROS. points. None
Castle Badge Beanbean Castle Town 75 POW +10 A Badge for tourists. None
Charity Badge Beanbean Castle Town 140 POW +15 Manager's special! What a bargain! None
Chuckola Badge Drop: Gold Beanie 0 POW +28 Designed to look like a Chuckola Fruit. None
Counter Badge Beanbean Castle Town 140 POW +8 Increases counterattack damage. Power-D1
General Badge Beanbean Castle Town 350 POW +40
BROS +15
Significantly increases Brothers Points. None
Grab Badge Little Fungitown 400 POW +45 Make monsters drop more items. Item Grab4
Hand Aura Drop: Starkiss 0 POW +20 Thunderhand's and Firebrand's might! HP-Recover Hand5
High-End Badge Bonus Dungeon 0 BROS +12 Auto-boosts Power once during battle. POW-Up2
Lucky Bros. Drop: Trunkle 0 POW +26 Increases frequency of Lucky hits. Lucky Attack6
Lucky Ribbon Drop: Hermie III 0 BROS +22 Increases frequency of Lucky hits. Lucky Attack6
Mari-Lui Badge Little Fungitown 180 POW +20 A must-have for all Bros. fans! Auto-BP Recover 3
Miracle Badge Beanbean Castle Town 120 POW +22 Recovers HP with solo Jump attacks! HP-Recover Jump7
Muscle Badge Little Fungitown 220 POW +25 Increases counterattack power. Power-D1
Mush Badge Little Fungitown 160 POW +20 More Mushrooms mean more damage! Shroom Force8
Mush Badge A Little Fungitown 300 POW +40 More Mushrooms mean more damage! Shroom Force8
Mush Badge AA Little Fungitown 480 POW +45 A must-have for Mushroom fanatics! Shroom Force8
Oh-Pah Badge Beanbean Castle Town 280 POW +35 A mystic Badge from Guffawha Ruins. Power-D1
Oho Jee Symbol Drop: Oho Jee 0 POW +28 Recovers HP with solo hand attacks! HP-Recover Hand5
Ohoracle Badge Beanbean Castle Town 130 POW +22 Recovers HP with solo hand attacks! HP-Recover Hand5
Pea Badge Beanbean Castle Town 80 POW +12
BROS +2
Recommended for beginners. None
Piranha Swing Drop: Piranha Bean 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Power Badge Beanbean Castle Town 160 POW +20 Unleashes counterattacks on monsters. Power-D1
Salvage Badge Beanbean Castle Town 320 POW +40 Attracts monsters that have items. Item Grab4
Sarge Badge Beanbean Castle Town 300 POW +15 Briefly boosts Power points. POW-Up2
School Emblem Drop: Mecha-Chomp 0 POW +18 A symbol of the Hooniversity. None
Sledge Heart Drop: Jojora's Friend 0 POW +25 Recovers HP with solo hammer attacks! HP-Recover Hammer9
Soulful Bros. Spangle Subquest 0 BROS +40 Augments Bros. Attacks. Auto-BP Recover3
Spike Badge Drop: Gold Beanie 0 POW +8 Jump for 2x damage on spiked creatures. Spiny-Killer Jump10
Spiny Badge A Drop: Mom Piranha 0 POW +22 Does double damage to spiny creatures! Spiny-Killer Jump10
Spiny Badge AA Little Fungitown 280 POW +50 Immensely damages spiny creatures. Spiny-Killer Jump10
Steady Badge Drop: Yellow Virus 0 POW +25
BROS +12
A Badge given to Hooniversity graduates. None
Tank Badge Beanbean Castle Town 400 POW +45 Sturdy gear worn by Beanbean soldiers. HP-Recover Jump7
Wonder Badge Beanbean Castle Town 140 POW +22 Increases frequency of Lucky hits. Lucky Attack6

Mario & Luigi: Partners in Time

Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.

Badge Location Buy Price Effect
1-Chance Badge Fawful's Bean 'n' Badge 10 (beans) Greatly increases power of the first attack used in battle.
Big-DEF Badge Peach's Castle 400 Getting a "Great" when using a Bros. Item temporarily adds defense.
Big-POW Badge Peach's Castle 450 Getting a "Great" when using a Bros. Item temporarily adds attack power.
Cash-Back Badge Peach's Castle 800 Using items in battle yields coins equal to half the price of items used.
Coin Badge Peach's Castle 300 Gain double coins when using Bros. Items to defeat enemies.
Coin Badge A Fawful's Bean 'n' Badge 50 (beans) Gain triple coins when using Bros. Items to defeat enemies.
Counter Badge Peach's Castle 700 Increases counterattack power.
Cure Badge Peach's Castle 500 Recovers 5 HP every turn.
Cure Badge A Peach's Castle 700 Recovers 10 HP every turn.
DEF-Peak Badge Gritzy Caves 700 Increase defense in battle for three turns. After that, wearer faints.
Dire-Free Badge Gritzy Caves 500 Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4.
Dire-POW Badge Gritzy Caves 600 Attack power grows when the wearer's HP is less than 1/4.
Drain Badge Peach's Castle,
Yoob's Belly
600
(Peach's Castle)
Gain HP equal to number of times wearer damages enemy.
Drain Badge A Peach's Castle,
Shroob Mother Ship
800
(Peach's Castle)
Gain HP equal to twice the number of times wearer damages enemy.
Dynamic Badge Thwomp Caverns N/A Increases Bros. Item power, but use two items per attack.
Dynamic Badge A Toad Town N/A Greatly increases Bros. Item power, but use four items per attack.
Easy Badge Peach's Castle 100 Simplify attack item commands.
EXP Badge Peach's Castle 350 Gain 20% more experience when using Bros. Items to defeat enemies.
EXP Badge A Fawful's Bean 'n' Badge 70 (beans) Gain 40% more experience when using Bros. Items to defeat enemies.
Hit-Free Badge Star Shrine,
Drop:Elder Shrooboid
N/A Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
Hit-POW Badge Koopaseum N/A Increases power in battle until the wearer takes damage.
Item-Fan Badge Peach's Castle N/A Increases Bros. Item power, but decreases Jump and Hammer power.
Lucky Badge Peach's Castle
Thwomp Caverns
700
(Peach's Castle)
Increases frequency of Lucky hits.
Lucky Badge A Shroob Castle N/A Greatly increases frequency of Lucky hits.
Pep Badge Peach's Castle 100 Protects the wearer from all negative status ailments.
POW-Peak Badge Gritzy Caves 800 Increases power in battle for three turns. Afer that, wearer faints.
Pummel Badge Fawful's Bean 'n' Badge 20 (beans) When using a Hammer to deliver a First Strike, possibly defeats the enemy.
Risk Badge Toad Town 700 The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
Rough Badge Fawful's Bean 'n' Badge 40 (beans) Greatly increase all damage given and received.
Safety Badge Toad Town 800 Greatly decrease all damage given and received.
Salvage Badge Professor E. Gadd,
Peach's Castle
140
(Peach's Castle)
If an item is used in battle, gives a chance of getting the item back after battle.
Salvage Badge A Toad Town 600 If an item is used in battle, gives a better chance of getting the item back after battle.
Shroom Badge Peach's Castle, Yoshi's Island 400
(Peach's Castle)
Gain 1.5x the amount of HP from Mushrooms used in battle.
Shroom Badge A Peach's Castle, Star Shrine 600
(Peach's Castle)
Gain twice the amount of HP from Mushrooms used in battle.
Simple Badge Thwomp Caverns, Drop:Smash Egg Collecting 50 gems in the minigame of a Thwomp The lower the wearer's stock of Bros. Items, the more powerful those items will be.
Stomp Badge Fawful's Bean 'n' Badge 30 (beans) When jumping on an enemy as a First Strike, increases damage done.
Training Badge Peach's Castle 80 Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
Treasure Badge Fawful's Bean 'n' Badge 60 (beans) Receive items when using Bros. Items to defeat enemies.
Ulti-Free Badge Fawful's Bean 'n' Badge 90 (beans) Allows the wearer to use an infinite amount of Bros. Items.
Wallet Badge Peach's Castle
Toadwood Forest
200
(Peach's Castle)
Drop very few coins when fleeing from battle.

Mario & Luigi: Bowser's Inside Story

Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be.

Badges
Name of Badge Icon Price (coins) Found In Effect
Mushroom Badge One of Mario's Badges, the Mushroom Badge. N/A Obtained from Princess Lipid Restores HP.
Powerful Badge One of Mario's Badges, the Power Fury Badge. 2000 Bought from Toad Town's Badge Shop Increases both brothers' POW in the next attack.
Bonus Badge One of Mario's Badges, the Bonus Badge. 500 Bought from Toad Town's Badge Shop Increases amount of EXP and Coins brothers get in the battle it was used.
Bro Badge One of Mario's Badges, the Brother Badge. 1000 Bought from Toad Town's Badge Shop Restores SP.
Good Badge One of Luigi's Badges, the Good Badge. N/A Obtained from Princess Lipid Mario or Luigi must achieve at least a "good" rating to fill the meter.
Great Badge One of Luigi's Badges, the Great Badge. 500 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least a "great" rating to fill the meter.
Excellent! Badge One of Luigi's Badges, the Excellent! Badge. 1000 Bought from Toad Town's Badge Shop Mario or Luigi must achieve at least an "excellent" rating to fill the meter.
Excellent!! Badge One of Luigi's Badges, the Excellent!! Badge. N/A Obtained after Mario and Luigi become Rainbow-Ranked (Level 40) Mario or Luigi must achieve at least an "excellent" rating to fill the meter. If the attacker gets lower than that, his side of the bar empties.
Combined Effects
One of Mario's Badges, the Mushroom Badge. One of Mario's Badges, the Power Fury Badge. One of Mario's Badges, the Bonus Badge. One of Mario's Badges, the Brother Badge.
One of Luigi's Badges, the Good Badge. Recover 20% of HP Increase power by 1.2x Increase Coins by 1.2x Recover 20% of SP
One of Luigi's Badges, the Great Badge. Recover 30% of HP Increase power by 1.5x Increase Coins by 1.4x Recover 30% of SP
One of Luigi's Badges, the Excellent! Badge. Recover 50% of HP & Clear status effects Increase power by 2x Increase EXP by 1.2x, and Coins by 1.6x Recover 50% of SP
One of Luigi's Badges, the Excellent!! Badge. Recover all HP & Clear status effects Increase power by 4x Increase EXP by 1.5x, and Coins by 2x Recover all SP

Names in Other Languages

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