Cartwheel Attack: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "(\| *publisher *= *Nintendo[^\n}]*)(\| *author *= *Nintendo)([\|}])" to "$1$3")
 
(53 intermediate revisions by 34 users not shown)
Line 1: Line 1:
[[Image:cartwheel.jpg|thumb|right|Diddy in the midst of a cartwheel.]]
{{multiple image
'''Cartwheel''' is the name of [[Diddy Kong]]'s frontal attack and it is, as the name would inply a cartwheel.
|align=right
|direction=horizontal
|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''
|width=100
|image1=Diddy Kong Cartwheel DKC.png
|image2=Diddy Cartwheel DKC2.png
}}
A '''Cartwheel Attack'''<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong Country'' instruction booklet|page=14}}</ref><ref>{{cite|date=2010|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country Returns'' instruction booklet|page=15}}</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Land'' instruction booklet|page=6}}</ref><ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=10}}</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]]. The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].


The move is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. The attack lets Diddy take an enemy by cartwheeling into them, if used on a row of enemies the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies such as [[Zinger]]s or bosses. Also if Diddy cartwheels off a ledge he will be able to jump in midair, thus extending his jumping radius.
Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances. In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.


Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The cartwheel remains relatively unchanged in this game.
Diddy can also perform his Cartwheel Attack in ''[[Donkey Kong Country Returns]]'' (as well as [[Donkey Kong Country Returns 3D|its Nintendo 3DS version]]) and ''[[Donkey Kong Country: Tropical Freeze]]'' (as well as [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). A Cartwheel Attack can be performed by shaking the [[Wii#Wii Remote|Wii Remote]] when Diddy is used independently, which is doable only in multiplayer or on [[Hard Mode]].


Diddy can also use his cartwheel in ''[[Donkey Kong 64]]''.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], since debuting as a fighter in ''[[Super Smash Bros. Brawl]]'', Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.


[[Category: Donkey Kong Special Moves]]
==Names in other languages==
{{foreign names
|Ita=Attacco "caprioleggiante" <small>(''Donkey Kong Country'')</small><ref>{{cite|language=it|title=''[[Donkey Kong Country]]'' Italian manual|page=14}}</ref>
|Ita2=Ruota<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian manual|page=6}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=10}}</ref><ref>{{cite|date=2000|publisher=Nintendo of Europe|language=it|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' European manual|page=108}}</ref><ref>{{cite|date=2003|language=it|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' European manual|page=104}}</ref><ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=110}}</ref><ref>{{cite|title=''[[Donkey Kong Country Returns]]'' Italian manual|page=20}}</ref>
|ItaM="Somersault-y" attack
|Ita2M=Cartwheel
}}
 
==References==
<references/>
 
{{DKC}}
{{DKL}}
{{DKC2}}
{{DKL2}}
{{DK64}}
{{DKCR}}
{{DKCTF}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong 64 moves]]
[[Category:Donkey Kong Country]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 18:24, August 5, 2024

Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2

A Cartwheel Attack[1][2] (or cartwheel)[3][4] is Diddy Kong's standard means of attack in the Donkey Kong Country series, serving as his equivalent to Donkey Kong's Roll Attack. The maneuver is first utilized in Donkey Kong Country and Donkey Kong Land. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as Krushas), spiked enemies (such as Zingers), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of Jungle Hijinxs.

Diddy's Cartwheel Attack returns in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, with an unchanged role from its previous appearances. In Donkey Kong 64, the cartwheel returns as one of Diddy's basic moves.

Diddy can also perform his Cartwheel Attack in Donkey Kong Country Returns (as well as its Nintendo 3DS version) and Donkey Kong Country: Tropical Freeze (as well as its Nintendo Switch port). A Cartwheel Attack can be performed by shaking the Wii Remote when Diddy is used independently, which is doable only in multiplayer or on Hard Mode.

In the Super Smash Bros. series, since debuting as a fighter in Super Smash Bros. Brawl, Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.

Names in other languages[edit]

Language Name Meaning Notes
Italian Attacco "caprioleggiante" (Donkey Kong Country)[5] "Somersault-y" attack
Ruota[6][7][8][9][10][11] Cartwheel

References[edit]

  1. ^ 1994. Donkey Kong Country instruction booklet. Nintendo of America (American English). Page 14.
  2. ^ 2010. Donkey Kong Country Returns instruction booklet. Nintendo of America (American English). Page 15.
  3. ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 6.
  4. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 10.
  5. ^ Donkey Kong Country Italian manual. Page 14.
  6. ^ Donkey Kong Land Italian manual. Page 6.
  7. ^ Donkey Kong Land 2 Italian manual. Page 10.
  8. ^ 2000. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 108.
  9. ^ 2003. Donkey Kong Country European manual. Nintendo of Europe (Italian). Page 104.
  10. ^ 2004. Donkey Kong Country 2 European manual. Nintendo of Europe (Italian). Page 110.
  11. ^ Donkey Kong Country Returns Italian manual. Page 20.