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[[File: | {{about|the environmental feature|the move from the [[Super Smash Bros. (series)|Super Smash Bros. series]]|[[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer]]}} | ||
''' | [[File:SM64 Tall, Tall Mountain.png|thumb|A waterfall in ''[[Super Mario 64]]'']] | ||
{{ | '''{{wp|Waterfall}}s''' appear in many ''[[Super Mario (franchise)|Super Mario]]'' franchise games either simply as background features (such as in the [[Hightail Falls Galaxy]] of ''[[Super Mario Galaxy 2]]'') or as interactive objects. | ||
[[Category:Super Smash Bros. Brawl | |||
==History== | |||
===''Super Mario'' series=== | |||
====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''==== | |||
[[File:Supmario2-40.png|thumb]] | |||
In ''[[Super Mario Bros. 2]]'' and its unlocalized origin ''[[Yume Kōjō: Doki Doki Panic]]'', waterfalls primarily appear as background scenery. However, they often carry logs that gradually appear at the top before descending down, and these logs can be used as platforms; desert stages have a similar system with certain patches of [[quicksand]] with bones traveling down them. Additionally, [[Trouter]]s often appear jumping from waterfalls. In ''Yume Kōjō: Doki Doki Panic'', waterfalls have a two-frame animation; in ''Super Mario Bros. 2'', they have a seven-frame animation (with an eighth frame not appearing due to a programming error); and in all remakes of ''Super Mario Bros. 2'', they have an eight-frame animation. | |||
====''Super Mario Bros. 3''==== | |||
In ''[[Super Mario Bros. 3]]'', waterfalls appear mainly as downward [[current]]s: they can be swam in like normal [[water]], but constantly push down on [[Mario]] or [[Luigi]] as they swim, which is signified by a spray effect over their heads. | |||
====''Super Mario 64''==== | |||
[[File:Cavern of the Metal Cap.png|thumb|left]] | |||
In ''[[Super Mario 64]]'', waterfalls appear in a few places, notably outside of [[Peach's Castle|Mushroom Castle]], in the [[Behind the Waterfall|Cavern of the Metal Cap]], and on [[Tall, Tall Mountain]]. They once again mainly act as downward currents, though [[Breathtaking View from the Bridge|one mission]] has Mario go through one to a cave on the other side. | |||
====''Super Mario Sunshine''==== | |||
In ''[[Super Mario Sunshine]]'', a waterfall appears as a central feature of [[Noki Bay]], and the area's [[Uncork the Waterfall|first mission]] involves restoring it after it is plugged by a giant [[cork]]. Its water cuts through the layer of [[Poison (obstacle)|pollution]] on the bay's surface and can push Mario into the old Noki city in the abyss beneath the bay. | |||
====''Super Mario Galaxy''==== | |||
[[File:WallkickIceMario.png|thumb]] | |||
In ''[[Super Mario Galaxy]]'', waterfalls make an important appearance in [[Wall Jumping up Waterfalls|the secret mission]] of the [[Beach Bowl Galaxy]], where [[Ice Mario (Super Mario Galaxy)|Ice Mario]] must use his freezing touch to [[Wall Jump]] up them as though they were solid walls. | |||
===''Virtual Boy Wario Land''=== | |||
[[File:VBWL Shot - Waterfall Climber.png|thumb|left]] | |||
In ''[[Virtual Boy Wario Land]]'', waterfalls can be swam in. However, they are inhabited by [[Waterfall Climber|tadpole-like enemies]] that emerge occasionally. | |||
===''Super Smash Bros. Melee''=== | |||
In ''[[Super Smash Bros. Melee]]'', the waterfalls from ''Super Mario Bros. 2'' appear with their logs in [[Mushroom Kingdom II]], acting the same as in that game. Additionally, [[Kongo Falls|Kongo Jungle]] has a similar waterfall in its background, though the logs that travel down it are purely for scenery. However, on rare occasions, a [[Klaptrap]] travelling over the falls will end up in the [[Barrel Cannon]] below. Both courses appear again in later games in the series. | |||
==Gallery== | |||
<gallery> | |||
SMB3 Sprite Waterfall.png|''Super Mario Bros. 3'' (giant) | |||
SMB3 Waterfall giant.gif|''Super Mario Bros. 3'' (giant) | |||
SMB3 Waterfall cave green.png|''Super Mario Bros. 3'' (cave) | |||
SMB3 Waterfall cave green.gif|''Super Mario Bros. 3'' (cave) | |||
SMB3 Waterfall cloud.png|''Super Mario Bros. 3'' (cloud) | |||
SMB3 Waterfall cloud.gif|''Super Mario Bros. 3'' (cloud) | |||
SMB3 Unused Waterfall sewer.png|''Super Mario Bros. 3'' (sewer - unused) | |||
SMB3 Unused Waterfall sewer.gif|''Super Mario Bros. 3'' (sewer - unused) | |||
SMB3 Spray 1.gif|''Super Mario Bros. 3'' (spray effect 1){{class|graybg}} | |||
SMB3 Spray 2 normal.gif|''Super Mario Bros. 3'' (spray effect 2){{class|graybg}} | |||
SMB3 Spray 2 Statue.gif|''Super Mario Bros. 3'' (spray effect 2 - [[Statue Mario]]){{class|graybg}} | |||
SMB3 Spray 2 Hammer.gif|''Super Mario Bros. 3'' (spray effect 2 - [[Hammer Mario]]){{class|graybg}} | |||
SMB3 Spray 3.gif|''Super Mario Bros. 3'' (spray effect 3){{class|graybg}} | |||
SMB3 Spray 4 normal.gif|''Super Mario Bros. 3'' (spray effect 4){{class|graybg}} | |||
SMB3 Spray 4 Statue.gif|''Super Mario Bros. 3'' (spray effect 4 - Statue Mario){{class|graybg}} | |||
SMB3 Spray 4 Hammer.gif|''Super Mario Bros. 3'' (spray effect 4 - Hammer Mario){{class|graybg}} | |||
</gallery> | |||
{{SMB2}} | |||
{{SMB3}} | |||
{{VBWL}} | |||
{{SM64}} | |||
{{SSBM}} | |||
{{Super Mario Sunshine}} | |||
{{SMG}} | |||
{{SSBB}} | |||
{{SSBU}} | |||
[[Category:Hazardous objects]] | |||
[[Category:Super Mario 64 objects]] | |||
[[Category:Super Mario Bros. 2 objects]] | |||
[[Category:Super Mario Bros. 3 objects]] | |||
[[Category:Super Mario Galaxy objects]] | |||
[[Category:Super Mario Sunshine objects]] | |||
[[Category:Super Smash Bros. Brawl]] | |||
[[Category:Super Smash Bros. Melee]] | |||
[[Category:Super Smash Bros. Ultimate]] | |||
[[Category:Virtual Boy Wario Land objects]] |
Latest revision as of 01:06, March 16, 2025
- This article is about the environmental feature. For the move from the Super Smash Bros. series, see List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer.

Waterfalls appear in many Super Mario franchise games either simply as background features (such as in the Hightail Falls Galaxy of Super Mario Galaxy 2) or as interactive objects.
History[edit]
Super Mario series[edit]
Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit]
In Super Mario Bros. 2 and its unlocalized origin Yume Kōjō: Doki Doki Panic, waterfalls primarily appear as background scenery. However, they often carry logs that gradually appear at the top before descending down, and these logs can be used as platforms; desert stages have a similar system with certain patches of quicksand with bones traveling down them. Additionally, Trouters often appear jumping from waterfalls. In Yume Kōjō: Doki Doki Panic, waterfalls have a two-frame animation; in Super Mario Bros. 2, they have a seven-frame animation (with an eighth frame not appearing due to a programming error); and in all remakes of Super Mario Bros. 2, they have an eight-frame animation.
Super Mario Bros. 3[edit]
In Super Mario Bros. 3, waterfalls appear mainly as downward currents: they can be swam in like normal water, but constantly push down on Mario or Luigi as they swim, which is signified by a spray effect over their heads.
Super Mario 64[edit]
In Super Mario 64, waterfalls appear in a few places, notably outside of Mushroom Castle, in the Cavern of the Metal Cap, and on Tall, Tall Mountain. They once again mainly act as downward currents, though one mission has Mario go through one to a cave on the other side.
Super Mario Sunshine[edit]
In Super Mario Sunshine, a waterfall appears as a central feature of Noki Bay, and the area's first mission involves restoring it after it is plugged by a giant cork. Its water cuts through the layer of pollution on the bay's surface and can push Mario into the old Noki city in the abyss beneath the bay.
Super Mario Galaxy[edit]
In Super Mario Galaxy, waterfalls make an important appearance in the secret mission of the Beach Bowl Galaxy, where Ice Mario must use his freezing touch to Wall Jump up them as though they were solid walls.
Virtual Boy Wario Land[edit]
In Virtual Boy Wario Land, waterfalls can be swam in. However, they are inhabited by tadpole-like enemies that emerge occasionally.
Super Smash Bros. Melee[edit]
In Super Smash Bros. Melee, the waterfalls from Super Mario Bros. 2 appear with their logs in Mushroom Kingdom II, acting the same as in that game. Additionally, Kongo Jungle has a similar waterfall in its background, though the logs that travel down it are purely for scenery. However, on rare occasions, a Klaptrap travelling over the falls will end up in the Barrel Cannon below. Both courses appear again in later games in the series.
Gallery[edit]
Super Mario Bros. 3 (spray effect 2 - Statue Mario)
Super Mario Bros. 3 (spray effect 2 - Hammer Mario)