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{{about|Mario's forward somersault from ''Super Mario 3D Land''|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Somersault]]|the move referred to as a "Roll" in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|[[Roll Attack]]}}
{{about|Mario's forward somersault from ''Super Mario 3D Land''|Mario's backflip used by crouch jumping and his side somersault in this and other 3D games|[[Backward Somersault]] and [[Side Somersault]]|the move referred to as a "Roll" in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''|[[Roll Attack]]}}
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]''.]]
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']]
'''Rolling''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as a [[List of moves|move]] that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.


The '''Roll''' is a [[List of special moves|move]] used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', and also [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] in ''[[Super Mario 3D World]]''. To perform it, the player has to press {{button|X}} or {{button|Y}} while [[crouch]]ing; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]''. This move moves Mario forward with a quick roll. When rolling, he can break open [[crate]]s and gain speed and distance; however, he cannot defeat enemies this way, as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. If Mario [[jump]]s during the move, the roll will become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. If he is in his [[Tanooki Mario|Tanooki form]], this move becomes the '''{{conjectural|Tail Wag}}'''. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every [[enemy]] in their way.
==History==
===''Donkey Kong'' (Game Boy)===
Rolling as an action in the ''Super Mario'' franchise first appears in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.


The roll move makes a return in ''[[Super Mario Odyssey]]''. Unlike in ''Super Mario 3D Land'' and ''Super Mario 3D World'', Mario can turn while rolling and perform a continuous roll (by holding {{button|ns|zl}} and pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}} to keep rolling<ref>https://youtu.be/27SWKUt_Cus?t=62</ref>; the latter method being faster than the former), instead of performing just one roll. He can also roll by holding {{button|ns|zl}} as he lands from a Long Jump<ref>https://youtu.be/WSXI05RSSsA?t=329</ref>, [[Ground Pound]], or [[Dive]] (which now uses the Roll's input).
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Roll}}
Rolling appears in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] as an evasive maneuver. It is performed by moving the {{iw|smashwiki|fighter}} left or right while {{iw|smashwiki|shield}}ing. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in ''[[Super Smash Bros. Ultimate]]'' are also affected by how many rolls are used during a short period of time.


===''Super Mario'' series===
====''Super Mario 3D Land''====
Rolling in ''[[Super Mario 3D Land]]'' is a move used by Mario and [[Luigi]], causing either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>{{cite|language=en|publisher=Nintendo|date=2013|format=PDF|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.
In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the [[Super Mario (series)|''Super Mario'' series]].
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Rolling in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' works in the same way as it does in ''Super Mario 3D Land'', but the additional player characters—[[Princess Peach|Peach]], [[Toad]], and [[Rosalina]]—can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle. In the reissue, players can also roll in midair, similarly to the ''[[Super Mario Odyssey]]'' version of the [[dive]], as well as roll right upon landing from a [[Ground Pound]].
====''Super Mario Run''====
{{multiple image
{{multiple image
|align=right
|align=right
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|image2=SMR - Rolling Jump.png
|image2=SMR - Rolling Jump.png
|width=100
|width=100
|footer=Mario performing a Landing Roll, and a Rolling Jump in ''[[Super Mario Run]]''
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run''
}}
}}
The roll can also be performed in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Super Mario Run]]'', when characters land from a great height (called a '''Landing Roll''' in ''Super Mario Run''). In the former game, the roll only saves Mario from potentially deadly falls (Falls from higher heights can stun or kill him.). In the latter game, characters will also roll if the player taps the screen when they are on a [[Pause Block]] pointing to the right. This roll can also defeat enemies, unlike in ''Super Mario 3D Land'', ''Super Mario 3D World'' and ''Super Mario Odyssey''. Tapping the screen while in a rolling animation performs a '''Rolling Jump''', which can defeat enemies from below.
Rolling in ''[[Super Mario Run]]'' appears as an action called the '''Landing Roll'''. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection, and beginning to [[Wall Jump|slide down a wall]] resets all height dropped. Landing Rolls always occur when a character lands from any Long Jump. Landing on [[Lift]]s is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a [[bubble]] after being defeated. When the player taps the screen while a character is on a [[Pause Block]] that points to the right, the character leaves the block by rolling. Unlike the similar action in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', either kind of roll defeats enemies with which it comes into contact.  


==Official profiles==
The roll performed when [[Edge Climbing]] is used is mostly identical to the Landing Roll.
 
Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the jump where the character front-flips while rising. It can defeat enemies from below. Enemies with spikes are immune to both Landing Rolls and Rolling Jumps. The Rolling Jump is a [[Coin Rush (Super Mario Run)|stylish move]], so it creates blue stars that contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. [[Toad (species)|Toad]]s like this move, so in the Toad Rally mode, it gets a Toad to cheer for the player.
 
====''Super Mario Odyssey''====
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
Rolling in ''Super Mario Odyssey'' is very different from its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but at first glance, they seem similar. Again, rolling is forward burst movement done from a crouch. However, rolling reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. Slopes can even influence how Mario moves left and right while rolling. In this game, if the {{button|switch|zl}}, {{button|switch|zr}}, {{button|switch|sl}}, or {{button|switch|sr}} button is held, Mario can continue to roll past the "burst" portion. This allows slopes to affect the roll further, as upward slopes can bring a roll to a stop, then reverse the roll's direction. On flat surfaces, Mario naturally slows down. Once he moves slowly enough and a slope is not present to send him the other way, he stops rolling and returns to crouching. The player can slowly turn while rolling, instead of the strafing motion done in prior games. If the player presses {{button|switch|Y}} or {{button|switch|X}}, Mario does a short hop while boosting forward. If either button is pressed with the correct rhythm, he gets bigger boosts, which is indicated by a yellow visual effect. If the player shakes {{button|switch|joy-con}} while rolling, they still boost forward but always get the more powerful boost. Mario stops rolling fairly quickly after the relevant button is released. If {{button|swtich|stick}} is in neutral, Mario stops in place. If {{button|swtich|stick}} is held in a direction, Mario instead retains the speed he has from rolling, though it returns to his normal running speed in short order if he keeps contact with the ground.
 
Rolling has been given more interactions with Mario's other moves. When Mario lands from a Long Jump or dive, if the player is currently holding any of the shoulder or trigger buttons, Mario begins rolling. When Mario lands from a Ground Pound, if the player keeps holding a shoulder or trigger button and then either presses {{button|switch|Y}}, presses {{button|switch|X}}, or shakes {{button|switch|joy-con}}, Mario starts rolling with an initial use of the strong boost. Lastly, if the player presses one button from both pairs of face buttons at the same time, Mario can interrupt any ongoing roll with a [[Cap Throw]].
 
In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, he cannot stop rolling until he reaches the end of the area. This behavior is reminiscent of the [[Slide (Super Mario 64)|slide]]s from ''Super Mario 64''.
 
====''Super Mario Maker 2''====
Rolling in ''[[Super Mario Maker 2]]'' can be used in the ''Super Mario 3D World'' style only. It can be performed by pressing any of the shoulder buttons ({{button|switch|ZL}}, {{button|switch|ZR}}, {{button|switch|L}}, or {{button|switch|R}}) while crouching. As [[Toadette]] is a playable character in ''Super Mario Maker 2'', she can also roll.
 
==Profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''North American Website Bio:''' ''"This explosive move propels Mario forward with a quick roll."''
{{multilang profile
|type=website
|EngA=This explosive move propels Mario forward with a quick roll.
|EngE=Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.}}
 
===''Super Mario Run''===
*Tips and Tricks: Landing Roll: You'll break a long fall by rolling without even having to touch the screen. You can even defeat some enemies!
*Tips and Tricks: Rolling Jump: Tap the screen while rolling to do a rolling leap. Toads really dig the energy!


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=転がる
|Jpn=転がる
|JapR=Korogaru
|JpnR=Korogaru
|JapM=Roll
|JpnM=Roll
|Spa=Rodar
|Spa=Rodar
|SpaM=To roll
|SpaM=To roll
Line 32: Line 71:
|Ger=Rolle vorwärts
|Ger=Rolle vorwärts
|GerM=Roll forward
|GerM=Roll forward
|Ita=Rotolamento
|Ita=Capriola<ref>{{cite|title=''[[Super Mario 3D Land]]'' Italian smart guide and Italian e-manual|page=8}}</ref><ref>{{cite|title=''[[Super Mario 3D World]]'' Italian e-manual|page=17}}</ref>
|ItaM=Rolling
|Ita2=Rotolamento<ref>''[[Super Mario Odyssey]]'' Italian in-game guide, basic moves</ref>
|Por=Derrapada
|ItaM=Somersault
|PorM=Skid
|Ita2M=Rolling
|Rus=Катиться<br>''Katit'sya''<br>Кувырок
|Por=Cambalhota
|RusR=Kuvyrok
|Por2=Cambalhota para a Frente
|RusM=To roll<br><br>Roll
|Por3=Derrapada
|PorM=Somersault
|Por2M=Forward Somersault
|Por3M=Skid
|Rus=Катиться
|RusR=Katit'sya
|Rus2=Кувырок
|Rus2R=Kuvyrok
|RusM=To roll
|Rus2M=Roll
|Kor=구르기
|KorR=Gureugi
|KorM=Roll
}}
}}
==Trivia==
*In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} buttons while moving. If the player attempts to do this in the final version, Mario will slide while crouching instead, as in the 2D ''Super Mario'' games.


==References==
==References==
{{NIWA|SmashWiki=1}}
<references/>
<references/>
{{DK}}
 
{{DKGB}}
{{SM3DL}}
{{SM3DL}}
{{SM3DW}}
{{SM3DW}}
{{SMR}}
{{SMR}}
{{SMO}}
{{SMO}}
[[Category:Special Moves]]
{{SMM2}}
[[Category:Super Mario 3D Land]]
[[Category:Special moves]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario 3D Land moves]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario 3D World moves]]
[[Category:Super Mario Odyssey moves]]
[[Category:Super Mario Run moves]]
[[Category:Super Mario Maker 2 moves]]

Latest revision as of 22:35, January 29, 2025

This article is about Mario's forward somersault from Super Mario 3D Land. For Mario's backflip used by crouch jumping and his side somersault in this and other 3D games, see Backward Somersault and Side Somersault. For the move referred to as a "Roll" in Donkey Kong Country 3: Dixie Kong's Double Trouble!, see Roll Attack.

Rolling appears in the Super Mario franchise as a move that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.

History

Donkey Kong (Game Boy)

Rolling as an action in the Super Mario franchise first appears in the Game Boy version of Donkey Kong. When Mario lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.

Super Smash Bros. series

SmashWiki article: Roll

Rolling appears in the Super Smash Bros. series as an evasive maneuver. It is performed by moving the fighter left or right while shielding. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the Super Smash Bros. series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in Super Smash Bros. Ultimate are also affected by how many rolls are used during a short period of time.

Super Mario series

Super Mario 3D Land

Rolling in Super Mario 3D Land is a move used by Mario and Luigi, causing either brother to burst forward from a crouch. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press X Button or Y Button while crouching; thus, it replaces the Sweep Kick and Slide Kick from Super Mario 64 and Super Mario 64 DS. When rolling, Mario and Luigi move faster than walking and can break open crates; however, the roll cannot defeat enemies, as opposed to the Roll Attack from the Donkey Kong Country series. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. Jumping during the move makes the roll become a Rolling Leap, a longer and faster version of the Long Jump.

If Mario is in his Tanooki form or Luigi is in his Kitsune form, this move becomes the Tail Spin.[1] When this move is used, the character crouches and continuously spins his tail until X Button or Y Button is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.

In the pre-release version of Super Mario 3D Land, the roll was performed by pressing the L Button or R Button button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the Super Mario series.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Rolling in Super Mario 3D World and Super Mario 3D World + Bowser's Fury works in the same way as it does in Super Mario 3D Land, but the additional player characters—Peach, Toad, and Rosalina—can roll as well. While a character is in Cat form, the roll becomes a sliding tackle. In the reissue, players can also roll in midair, similarly to the Super Mario Odyssey version of the dive, as well as roll right upon landing from a Ground Pound.

Super Mario Run

Mario performing a Landing Roll and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll and a Rolling Jump in Super Mario Run

Rolling in Super Mario Run appears as an action called the Landing Roll. A Landing Roll is performed when characters land from a drop with a minimum height of two blocks. The height gained from jumping is excluded from the fall detection, and beginning to slide down a wall resets all height dropped. Landing Rolls always occur when a character lands from any Long Jump. Landing on Lifts is excluded because Lifts override standard movement. Taking damage temporarily prevents the player from doing a Landing Roll. This is based on "mercy invincibility," and it therefore extends to leaving a bubble after being defeated. When the player taps the screen while a character is on a Pause Block that points to the right, the character leaves the block by rolling. Unlike the similar action in Donkey Kong, either kind of roll defeats enemies with which it comes into contact.

The roll performed when Edge Climbing is used is mostly identical to the Landing Roll.

Tapping the screen while rolling performs a Rolling Jump, a variation of the jump where the character front-flips while rising. It can defeat enemies from below. Enemies with spikes are immune to both Landing Rolls and Rolling Jumps. The Rolling Jump is a stylish move, so it creates blue stars that contribute to starting a Coin Rush. Toads like this move, so in the Toad Rally mode, it gets a Toad to cheer for the player.

Super Mario Odyssey

The location of a Power Moon in Super Mario Odyssey
Mario rolling in Super Mario Odyssey

Rolling in Super Mario Odyssey is very different from its appearances in Super Mario 3D Land and Super Mario 3D World, but at first glance, they seem similar. Again, rolling is forward burst movement done from a crouch. However, rolling reacts to slopes such that Mario can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. Slopes can even influence how Mario moves left and right while rolling. In this game, if the ZL Button, ZR Button, SL Button, or SR Button button is held, Mario can continue to roll past the "burst" portion. This allows slopes to affect the roll further, as upward slopes can bring a roll to a stop, then reverse the roll's direction. On flat surfaces, Mario naturally slows down. Once he moves slowly enough and a slope is not present to send him the other way, he stops rolling and returns to crouching. The player can slowly turn while rolling, instead of the strafing motion done in prior games. If the player presses Y Button or X Button, Mario does a short hop while boosting forward. If either button is pressed with the correct rhythm, he gets bigger boosts, which is indicated by a yellow visual effect. If the player shakes Joy-Con while rolling, they still boost forward but always get the more powerful boost. Mario stops rolling fairly quickly after the relevant button is released. If Control Stick is in neutral, Mario stops in place. If Control Stick is held in a direction, Mario instead retains the speed he has from rolling, though it returns to his normal running speed in short order if he keeps contact with the ground.

Rolling has been given more interactions with Mario's other moves. When Mario lands from a Long Jump or dive, if the player is currently holding any of the shoulder or trigger buttons, Mario begins rolling. When Mario lands from a Ground Pound, if the player keeps holding a shoulder or trigger button and then either presses Y Button, presses X Button, or shakes Joy-Con, Mario starts rolling with an initial use of the strong boost. Lastly, if the player presses one button from both pairs of face buttons at the same time, Mario can interrupt any ongoing roll with a Cap Throw.

In a bonus area in the Cap Kingdom, Mario automatically rolls upon touching the first slope. After this, he cannot stop rolling until he reaches the end of the area. This behavior is reminiscent of the slides from Super Mario 64.

Super Mario Maker 2

Rolling in Super Mario Maker 2 can be used in the Super Mario 3D World style only. It can be performed by pressing any of the shoulder buttons (ZL Button, ZR Button, L Button, or R Button) while crouching. As Toadette is a playable character in Super Mario Maker 2, she can also roll.

Profiles

Super Mario 3D Land

  • Website description:
    • English (American):
      This explosive move propels Mario forward with a quick roll.
    • English (British):
      Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.

Super Mario Run

  • Tips and Tricks: Landing Roll: You'll break a long fall by rolling without even having to touch the screen. You can even defeat some enemies!
  • Tips and Tricks: Rolling Jump: Tap the screen while rolling to do a rolling leap. Toads really dig the energy!

Names in other languages

Language Name Meaning Notes
Japanese 転がる[?]
Korogaru
Roll
Dutch Rollen[?] To roll
French Rouler[?] To roll
German Rolle vorwärts[?] Roll forward
Italian Capriola[2][3] Somersault
Rotolamento[4] Rolling
Korean 구르기[?]
Gureugi
Roll
Portuguese Cambalhota[?] Somersault
Cambalhota para a Frente[?] Forward Somersault
Derrapada[?] Skid
Russian Катиться[?]
Katit'sya
To roll
Кувырок[?]
Kuvyrok
Roll
Spanish Rodar[?] To roll

References

  1. ^ 2013. Super Mario 3D World manual (PDF). Nintendo (English). Page 20.
  2. ^ Super Mario 3D Land Italian smart guide and Italian e-manual. Page 8.
  3. ^ Super Mario 3D World Italian e-manual. Page 17.
  4. ^ Super Mario Odyssey Italian in-game guide, basic moves