Roll: Difference between revisions
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
Rolling in ''[[Super Mario 3D Land]]'' is a move used by Mario and [[Luigi]], causing either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS | Rolling in ''[[Super Mario 3D Land]]'' is a move used by Mario and [[Luigi]], causing either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. | ||
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>{{cite|language=en|publisher=Nintendo|date=2013|format=PDF|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way. | If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>{{cite|language=en|publisher=Nintendo|date=2013|format=PDF|url=www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf|title=''Super Mario 3D World'' manual|page=20}}</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way. |
Revision as of 00:36, November 1, 2024
- This article is about Mario's forward somersault from Super Mario 3D Land. For Mario's backflip used by crouch jumping and his side somersault in this and other 3D games, see Backward Somersault and Side Somersault. For the move referred to as a "Roll" in Donkey Kong Country 3: Dixie Kong's Double Trouble!, see Roll Attack.
Rolling appears in the Super Mario franchise as a move that involves the player character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.
History
Donkey Kong (Game Boy)
Rolling as an action in the Super Mario franchise first appears in the Game Boy version of Donkey Kong. When Mario lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.
Super Smash Bros. series
- SmashWiki article: Roll
Rolling appears in the Super Smash Bros. series as an evasive maneuver. It is performed by moving the fighter left or right while shielding. The user becomes temporarily invincible while moving a short distance in the chosen direction. Rolling in the Super Smash Bros. series does not necessarily involve the character curling into a ball; many characters have different animations for rolling. The exact length of a roll and the duration of its invincibility depend on the character rolling. These variables in Super Smash Bros. Ultimate are also affected by how many rolls are used during a short period of time.
Super Mario series
Super Mario 3D Land
Rolling in Super Mario 3D Land is a move used by Mario and Luigi, causing either brother to burst forward from a crouch. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press or
while crouching; thus, it replaces the Sweep Kick and Slide Kick from Super Mario 64 and Super Mario 64 DS. When rolling, Mario and Luigi move faster than walking and can break open crates; however, the roll cannot defeat enemies, as opposed to the Roll Attack from the Donkey Kong Country series. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. Jumping during the move makes the roll become a Rolling Leap, a longer and faster version of the Long Jump.
If Mario is in his Tanooki form or Luigi is in his Kitsune form, this move becomes the Tail Spin.[1] When this move is used, the character crouches and continuously spins his tail until or
is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.
In the pre-release version of Super Mario 3D Land, the roll was performed by pressing the or
button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the Super Mario series.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Rolling in Super Mario 3D World and Super Mario 3D World + Bowser's Fury works in the same way as it does in Super Mario 3D Land, but the additional player characters—Peach, Toad, and Rosalina—can roll as well. While a character is in Cat form, the roll becomes a sliding tackle. In the remake, players can also roll in midair, similarly to the Super Mario Odyssey version of the Dive, as well as roll right upon landing from a Ground Pound.
Super Mario Run
Rolling in Super Mario Run appears as an action called the Landing Roll. A Landing Roll is performed when characters land from a great height or land from any Long Jump. Characters are also capable of rolling if the player taps the screen when they are on a Pause Block that points to the right. Unlike the similar action in Donkey Kong, the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a Rolling Jump, a variation of the jump that can defeat enemies from below. A Rolling Jump creates blue stars, so it contributes to starting a Coin Rush. It also gets a Toad to cheer for the player.
Super Mario Odyssey
Rolling in Super Mario Odyssey works similarly to its appearances in Super Mario 3D Land and Super Mario 3D World, but rolling also reacts to slopes such that Mario can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds and presses
or shakes
to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll when the player holds
as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the Cap Kingdom, Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
Super Mario Maker 2
Rolling in Super Mario Maker 2 can be used in the Super Mario 3D World style only. It can be performed by pressing any of the shoulder buttons (,
,
, or
) while crouching. As Toadette is a playable character in Super Mario Maker 2, she can also roll.
Profiles
Super Mario 3D Land
- Website description:
- English (American):
This explosive move propels Mario forward with a quick roll. - English (British):
Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling.
- English (American):
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Dutch | Rollen[?] | To roll | |
French | Rouler[?] | To roll | |
German | Rolle vorwärts[?] | Roll forward | |
Italian | Capriola[2][3] | Somersault | |
Rotolamento[4] | Rolling | ||
Korean | 구르기[?] Gureugi |
Roll | |
Portuguese | Cambalhota[?] | Somersault | |
Cambalhota para a Frente[?] | Forward Somersault | ||
Derrapada[?] | Skid | ||
Russian | Катиться[?] Katit'sya |
To roll | |
Кувырок[?] Kuvyrok |
Roll | ||
Spanish | Rodar[?] | To roll |
References
- ^ 2013. Super Mario 3D World manual (PDF). Nintendo (English). Page 20.
- ^ Super Mario 3D Land Italian smart guide and Italian e-manual. Page 8.
- ^ Super Mario 3D World Italian e-manual. Page 17.
- ^ Super Mario Odyssey Italian in-game guide, basic moves