Falling spike

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Falling spike
Artwork of a falling spike from Super Mario Land 2: 6 Golden Coins.
Artwork of a falling spike from Super Mario Land 2: 6 Golden Coins
First appearance Super Mario Land (1989)
Latest appearance Mario vs. Donkey Kong (2004)
Variant of Spike Trap
Comparable

Falling spikes[1][2] are spikes that fall from ceilings, and were introduced in Super Mario Land.

History

Super Mario series

Super Mario Land

In Super Mario Land, a lone falling spike appears in the Easton Kingdom, specifically World 3-2. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling because its sprite is layered on top of the stalactites. In Expert Level, there are six in that level. Some of them are not layered on top of any stalactites so they leave gaps after falling.

Super Mario World

In Super Mario World, falling spikes are found only in castles and fortresses, and are typically grouped together with standard spikes. They are slightly off-color compared to normal spikes. Unlike Icicles, falling spikes will remain on the ceiling until Mario or Luigi approach one, which will trigger it into falling, similar to a Thwomp. Once it falls, a falling spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the falling spike will return.

Super Mario Land 2: 6 Golden Coins

Falling spikes also appear in Super Mario Land 2: 6 Golden Coins in the Pumpkin Zone's first and second levels. It behaves the same as in earlier games.

Super Mario Advance 4: Super Mario Bros. 3

Falling spikes also appear in Super Mario Advance 4: Super Mario Bros. 3, in the level Bowser's Last Stand. While they act as they did in Super Mario World, they look the same as normal spikes.

Yoshi's Story

In Yoshi's Story, falling spikes appear in the fight against Baby Bowser, where they only fall if hit by an egg or Bob-bomb. By doing so, they can be used to damage Baby Bowser while he is riding one of the ghosts. After falling, they grow back shortly afterward.

Mario vs. Donkey Kong

In Mario vs. Donkey Kong, falling spikes get stuck on the floor after they fall when approached and then drill into the floor and soon regenerate on the ceiling after a few seconds, acting like a faster version of the icicles from the Game Boy Donkey Kong. Mario and Mini-Mario can use it as a platform.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 落ちてくるトゲ[3][4]
Ochitekuru Toge
トゲ[5]
Toge
トゲック[6]
Togekku
スパイク[7]
Supaiku
Falling Spike

Spike

From「棘」(toge, thorn) and possibly「ちくり」(chikuri, a term for "stinging") and/or「ちくちく」(chikuchiku, bristling)

Spike
Italian Spuntoni cadenti[8]
Spuntone cadente[9]
Falling spikes
Falling spike
Spanish (NOE) Pincho[10] Spike

References

  1. ^ Stratton, Bryan. Super Mario World: Super Mario Advance 2–Prima’s Official Strategy Guide. Page 50. "FALLING SPIKES When you see yellow spikes along the ceiling, take a close look at them; some of them fall as you swim underneath. Falling spikes are a darker yellow, and they quiver before they fall."
  2. ^ English Super Mario Land 2: 6 Golden Coins entry on the official Mario Portal. nintendo.co.jp. Retrieved August 13, 2022. (Archived August 13, 2022, 13:51:45 UTC via archive.today.)
  3. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land section, page 48.
  4. ^ 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World), page 93.
  5. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section, page 61.
  6. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 14.
  7. ^ Mario vs. Donkey Kong Shogakukan book
  8. ^ Super Mario Bros. Enciclopedia, pag. 48
  9. ^ Super Mario Bros. Enciclopedia; pag. 61
  10. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)