List of badges in Paper Mario: The Thousand-Year Door: Difference between revisions

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(Added information from The Cutting Room Floor to the the unused badges table. Also combined the name and icon columns to match the used badges table.)
m (Fixed second-person writing.)
 
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{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{italic title|List of badges in ''Paper Mario: The Thousand-Year Door''}}
{{rewrite|Second-person writing}}
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].
There are a total of 85 different [[badge]]s in ''[[Paper Mario: The Thousand-Year Door]]'' and 87 in the [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]].


Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.
Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect [[Mario]]'s partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into [[Waluigi]]'s clothes.


{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he'll have to discard one of the badges he currently has.
|-style="background: #ABC;"
 
{|class="wikitable sortable" style="text-align: center; width: 100%"
|-
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="alphabetical"; width="5%"|Badge
!data-sort-type="number"; width="1%"|BP Needed
!data-sort-type="number"; width="1%"|BP needed
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="20%"|Location(s)
!class="unsortable" width="25%"|Effect
!class="unsortable" width="25%"|Effect
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|0
|0
|
|
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive Badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
*Hidden chest in [[Hooktail]]'s room (use [[Flurrie]]) after selecting the [[Elusive badge!]] trouble (not treated as a badge until it is taken to [[Ms. Mowz]])
|Changes the sound effects of Mario's attacks to a mouse squeak.
|Changes the sound effects of Mario's attacks to a mouse squeak.
|80
|80
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|0
|0
|
|
*[[Charlieton]] (120 coins)
*[[Charlieton]] (120 coins, original) / [[Hooktail Castle]] (remake)
|Changes the sound effects of Mario's attacks to a giggle.
|Changes the sound effects of Mario's attacks to a feminine giggle (original) or a frog croak (remake). In the remake, when used against [[Hooktail]], it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|81
|81
|-
|-
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|0
|0
|
|
*[[Lovely Howz of Badges]] (100 coins after Chapter 6)
*[[Lovely Howz of Badges]] (100 coins after Chapter 6, original) / Charlieton (144 coins, remake)
|Changes the sound effects of Mario's attacks to Bowser roaring.
|Changes the sound effects of Mario's attacks to Bowser roaring (original) or a feminine giggle (remake).
|82
|82
|-
|-
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|0
|0
|
|
*[[Hooktail Castle]]
*Hooktail Castle (original) / Lovely Howz of Badges (100 coins after Chapter 6, remake)
|Changes the sound effects of Mario's attacks to crickets. Used against [[Hooktail]], it lowers her attack and defense by 1 each per cricket sound made (max 4 times).
|Changes the sound effects of Mario's attacks to a cricket chirp (original) or Bowser roaring (remake). In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times).
|78
|78
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 1)
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
*Steal{{footnote|main|3}} from all [[Goomba]] types, [[Koopatrol]]s
|When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking.
|When Mario is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|42
|42
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 1)
*Lovely Howz of Badges (100 coins after Chapter 1)
*Steal from all [[Goomba]] types, [[Koopatrol]]s
*Steal from all [[Goomba]] types, [[Koopatrol]]s
|When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking.
|When Mario's partner is in [[Danger]] (5 or less HP), enemies will occasionally miss when attacking.
|43
|43
|-
|-
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|2
|2
|
|
*Rogueport Sewers
*Rogueport Underground
*Lovely Howz of Badges (150 coins after Chapter 4)
*Lovely Howz of Badges (150 coins after Chapter 4)
*Steal from [[Red Chomp]]s
*Steal from [[Red Chomp]]s
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|
|
*[[Twilight Town]]
*[[Twilight Town]]
*Rogueport Sewers
*Rogueport Underground
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
|Increases Mario's defense by 1.
|Increases Mario's defense by 1.
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|5
|5
|
|
*Rogueport Sewers
*Rogueport Underground
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*[[Pirate's Grotto]] (sail behind waterfall){{hover|'''*'''|International version only}}
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
*Steal from [[Chain Chomp]]s, [[Bob-ulk]]s
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*Rogueport (use Boat Panel behind Trouble Center)
*Rogueport (use Boat Panel behind Trouble Center)
*Pit of 100 Trials (Floor 60)
*Pit of 100 Trials (Floor 60)
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. <br>Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
|Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn.
|17
|17
|-
|-
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|3
|3
|
|
*[[Fahr Outpost]] (invisible block in first area)
*[[Fahr Outpost]] (hidden block in first area)
*Pit of 100 Trials (Floor 70)
*Pit of 100 Trials (Floor 70)
|Allows Mario's partner to use 2 items in one turn for 4 FP.
|Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn.
|18
|18
|-
|-
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*Lovely Howz of Badges (100 coins after Chapter 5)
*Lovely Howz of Badges (100 coins after Chapter 5)
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
*Dropped by [[Koopatrol]]s, all [[Ember]]/[[Lava Bubble|Bubble]] types
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies.
|Allows Mario to use Fire Drive, a hammer attack that damages and [[burn]]s all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected.
|14
|14
|-
|-
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|data-sort-value="First Attack"|[[File:First Attack.png]] [[File:First Attack PMTTYDNS icon.png|50px]]<br>[[First Attack]]
|1 (original), 0 (remake)
|1 <small>(original)</small> <br> 0 <small>(remake)</small>
|
|
*Lovely Howz of Badges (100 coins after Chapter 2)
*Lovely Howz of Badges (100 coins after Chapter 2)
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|4
|4
|
|
*Rogueport Sewers
*Rogueport Underground
*Dazzle (10 Star Pieces)
*Dazzle (10 Star Pieces)
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
*Dropped by [[Crazee Dayzee]]s, [[Amazy Dayzee]]s
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|
|
*Outside the Great Tree
*Outside the Great Tree
*Rogueport Sewers
*Rogueport Underground
*[[Pianta Parlor]] (100 Piantas after getting Special Card)
*[[Pianta Parlor]] (100 Piantas (150 in the remake) after getting the Special Card)
*Dropped by [[Poison Pokey|Poison Pokies]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
*Dropped by [[Poison Pokey|Poison Pokeys]], [[Piranha Plant#Paper Mario: The Thousand-Year Door|Pale Piranha]]s, [[Putrid Piranha]]s, [[X-Naut]]s
|Increases Mario's maximum FP by 5 as long as it's equipped.
|Increases Mario's maximum FP by 5 while equipped.
|21
|21
|-
|-
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door for Nintendo Switch)|Gold Medal]]
|data-sort-value="Gold Medal"|[[File:Gold Medal PMTTYDNS icon.png|50px]]<br>[[Gold Medal (Paper Mario: The Thousand-Year Door)|Gold Medal]]
|0
|0
|
|
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*[[Twilight Trail]]
*[[Twilight Trail]]
*Pianta Parlor (50 Piantas after getting Gold Card)
*Pianta Parlor (50 Piantas (120 in the remake) after getting Gold Card)
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
*Dropped by [[Hammer Bro]]s, all [[Swoop]]er types
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
|Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1.
|10
|10
|-
|-
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|2
|2
|
|
*Rogueport Sewers
*Rogueport Underground
*Dazzle (4 Star Pieces)
*Dazzle (4 Star Pieces)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Paratroopa]]s
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*Lovely Howz of Badges (100 coins after Chapter 4)
*Lovely Howz of Badges (100 coins after Chapter 4)
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Ruff Puff]]s, [[Bob-omb]]s
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target, for 2 FP.
|Allows Mario to use Head Rattle, a hammer attack that [[confused|confuses]] the target for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|11
|11
|-
|-
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*Hooktail Castle (use Koops under bridge)
*Hooktail Castle (use Koops under bridge)
*Riverside Station (use Tube Mode to roll under first step outside)
*Riverside Station (use Tube Mode to roll under first step outside)
*Pianta Parlor (100 Piantas after getting Special Card)
*Pianta Parlor (100 Piantas (150 in the remake) after getting Special Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[X-Naut]]s
*Dropped by [[Dull Bones]], [[Dry Bones]]
*Dropped by [[Dull Bones]], [[Dry Bones]]
|Increases Mario's maximum HP by 5 as long as it's equipped.
|Increases Mario's maximum HP by 5 while equipped.
|19
|19
|-
|-
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*Glitz Pit storage room
*Glitz Pit storage room
*Fahr Outpost
*Fahr Outpost
*Pianta Parlor (200 Piantas after getting Silver Card)
*Pianta Parlor (200 Piantas (160 in the remake) after getting Silver Card)
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s
*Steal from all [[Gloomba]] types, [[Dark Paratroopa]]s, [[Magikoopa]]s
|Increases the maximum HP of all Mario's partners by 5 as long as it's equipped.
|Increases the maximum HP of all Mario's partners by 5 while equipped.
|20
|20
|-
|-
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*Lovely Howz of Badges (75 coins after Chapter 3)
*Lovely Howz of Badges (75 coins after Chapter 3)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Frost Piranha]]s, [[Ice Puff]]s, [[Poison Puff]]s
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target, for 3 FP.
|Allows Mario to use Ice Smash, a hammer attack that [[frozen|freezes]] the target for 2 turns, for 3 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|12
|12
|-
|-
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|
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
*[[Poshley Sanctum]] (left of Garnet Star, use Spring Jump)
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with the W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|Changes Mario's clothes into [[Luigi]]'s clothes. If combined with W Emblem, it will change Mario's clothes to [[Waluigi]]'s clothes.
|83
|83
|-
|-
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*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
*Steal from all [[Hyper Goomba]] types, [[Green Fuzzy|Green Fuzzies]]
|When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|When Mario is in [[Danger]] (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|38
|38
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|-
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*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
*Steal from all [[Hyper Goomba]] types, [[Flower Fuzzy|Flower Fuzzies]]
|When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|When Mario's partner is in [[Danger]] (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up.
|39
|39
|-
|-
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|
*Pit of 100 Trials (Floor 90)
*Pit of 100 Trials (Floor 90)
*Match last 3 numbers in [[Happy Lucky Lottery]]
*Match last 3 numbers in the [[Happy Lucky Lottery]] (all 4 numbers in the remake)
*Dropped by [[Swampire]]s
*Dropped by [[Swampire]]s
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
|Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky.
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*Charlieton (60 coins)
*Charlieton (60 coins)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's HP drops to 1 and he's in [[Peril]], his attack power goes up by 5.
|When Mario is in [[Peril]] (has precisely 1 HP), his attack power goes up by 5.
|40
|40
|-
|-
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*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
*Petalburg (use Paper Mode to reach Mayor Kroop's sideyard)
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
*Steal from [[Hammer Bro]]s., [[Red Magikoopa]]s
|When Mario's partner's HP drops to 1 and they're in [[Peril]], their attack power goes up by 5.
|When Mario's partner is in [[Peril]] (has precisely 1 HP), their attack power goes up by 5.
|41
|41
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|-
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|5
|5
|
|
*Pianta Parlor (234 Piantas after getting Platinum Card)
*Pianta Parlor (234 Piantas (450 in the remake) after getting Platinum Card)
*[[The Creepy Steeple Boo]] (after completing all quizzes, remake only)
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
*Dropped by [[Dark Boo]]s, all [[Bill Blaster]] types
|Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups).
|Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 (99 in the remake) coins as to how many can be in the field at once (based on the presence of other items and pickups).
|67
|67
|-
|-
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|
*[[Shhwonk Fortress]]
*[[Shhwonk Fortress]]
*Pianta Parlor (50 Piantas after getting Silver Card)
*Pianta Parlor (50 Piantas (100 in the remake) after getting Silver Card)
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
*Dropped by [[Paragoomba]]s, [[Paragloomba]]s, [[Dark Paratroopa]]s, [[Para-Beetle|Parabuzzies]], [[Swoopula]]s, [[Swampire]]s
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
|Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
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|2
|2
|
|
*[[Boggly Woods]] (invisible block in Plane Panel area)
*[[Boggly Woods]] (hidden block in Plane Panel area)
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
*Steal from [[Dark Craw]]s and [[X-Naut PhD]]s
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
|Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks.
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|
|
*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas after getting Special Card)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Special Card)
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
*Dropped by [[Goomba]]s, [[Gloomba]]s, [[Buzzy Beetle]]s, [[Spike Top]]s
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP.
|Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2.
|1
|1
|-
|-
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*Creepy Steeple (in box in room with parrot)
*Creepy Steeple (in box in room with parrot)
*Dazzle (15 star pieces)
*Dazzle (15 star pieces)
*Match all 4 numbers in Happy Lucky Lottery
*Match all 4 numbers in the Happy Lucky Lottery (last 3 numbers in the remake)
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's attack power by 1.
|Increases Mario's attack power by 1.
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*Glitzville (on top of juice bar in chest)
*Glitzville (on top of juice bar in chest)
*Dazzle (15 star pieces)
*Dazzle (15 star pieces)
*Rogueport Underground (hidden block on the roof of Herb T.'s building, remake only)
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
*Steal from [[Dark Wizzerd]]s, [[Elite Wizzerd]]s
|Increases Mario's partner's attack power by 1.
|Increases the attack power of Mario's partner by 1.
|23
|23
|-
|-
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|
|
*Lovely Howz of Badges (50 coins after Chapter 2)
*Lovely Howz of Badges (50 coins after Chapter 2)
*Pianta Parlor (34 Piantas after getting Gold Card)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
*Steal from [[Koopa Paratroopa|Paratroopa]]s, [[Shady Koopa]]s
|When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|When Mario is in [[Danger]] (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using [[Chet Rippo]] to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99.
|36
|36
|-
|-
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|
|
*Lovely Howz of Badges (50 coins after Chapter 3)
*Lovely Howz of Badges (50 coins after Chapter 3)
*Pianta Parlor (34 Piantas after getting Gold Card)
*Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
*Steal from [[Koopa Troopa]]s, [[Shady Paratroopa]]s
|When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2.
|When Mario's partner is in [[Danger]] (5 or fewer HP), their attack power will go up by 2.
|37
|37
|-
|-
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|
|
*Given by [[Professor Frankly]]
*Given by [[Professor Frankly]]
*Pianta Parlor (34 Piantas after getting Silver Card)
*Pianta Parlor (34 Piantas (80 in the remake) after getting Silver Card)
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, all [[Spinia]] types
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP.
|Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2.
|8
|8
|-
|-
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|2
|2
|
|
*Rogueport Sewers (hidden block against south wall opposite Puni hole)
*Rogueport Underground (hidden block against south wall opposite Puni hole)
*Dazzle (3 Star Pieces)
*Dazzle (3 Star Pieces)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario when it's equipped.
|Enemies will occasionally miss Mario when it is equipped.
|44
|44
|-
|-
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*Lovely Howz of Badges (150 coins after Chapter 2)
*Lovely Howz of Badges (150 coins after Chapter 2)
*Steal from all [[Spinia]] types, all [[Bandit]] types
*Steal from all [[Spinia]] types, all [[Bandit]] types
|Enemies will occasionally miss Mario's Partner when it's equipped.
|Enemies will occasionally miss Mario's Partner when it is equipped.
|45
|45
|-
|-
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|
|
*Boggly Woods
*Boggly Woods
*Pianta Parlor (67 Piantas after getting Platinum Card)
*Pianta Parlor (67 Piantas (150 in the remake) after getting Platinum Card)
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
*Dropped by [[Para-Beetle|Parabuzzies]], [[Spiky Parabuzzy|Spiky Parabuzzies]], [[Cleft]]s, [[Moon Cleft]]s
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP.
|Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power.
|13
|13
|-
|-
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|1
|1
|
|
*Pianta Parlor (34 Piantas)
*Pianta Parlor (34 Piantas (60 in the remake))
*Dropped by all [[Bandit]] types
*Dropped by all [[Bandit]] types
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
|If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped.
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*The Great Tree
*The Great Tree
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
*Dropped by [[Buzzy Beetle]]s, [[Spike Top]]s, [[X-Naut]]s
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy, for 2 FP.
|Allows Mario to use Shrink Stomp, a jump attack that can [[Tiny (status effect)|shrink]] the enemy for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|3
|3
|-
|-
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*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[guard]] or [[superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to [[Guard]] or [[Superguard]]. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size.
|73
|73
|-
|-
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleep Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|data-sort-value="Sleepy Stomp"|[[File:Sleepy Stomp.png]] [[File:Sleepy Stomp PMTTYDNS icon.png|50px]]<br>[[Sleepy Stomp]]
|1
|1
|
|
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*Pit of 100 Trials (Floor 10)
*Pit of 100 Trials (Floor 10)
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
*Dropped by [[Fuzzy|Fuzzies]], [[Dark Puff]]s, [[Boo]]s
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]], for 2 FP.
|Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to [[sleep]] for 5 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|4
|4
|-
|-
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|1
|1
|
|
*Rogueport Sewers
*Rogueport Underground
*Lovely Howz of Badges (75 coins after Chapter 4)
*Lovely Howz of Badges (75 coins after Chapter 4)
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
*Dropped by [[Spiked Goomba|Spiky Goomba]]s, [[Spiky Gloomba]]s, [[Ice Puff]]s
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP.
|Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect.
|5
|5
|-
|-
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|3
|3
|
|
*Rogueport Sewers (need [[Mini-Yoshi|Yoshi]] to run past (Japanese version only)<ref>SwayNC. (April 28, 2022). [https://youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731 Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40]. 2:25:31. ''YouTube''. Accessed September 24, 2023).</ref> or [[Vivian]] to hide when spikes jump out in the room)
*Rogueport Underground (need [[Yoshi Kid]] to run past (Japanese version only)<ref>{{cite|language=en|author=SwayNC|date=April 28, 2022|url=youtu.be/wjbFzvHshUo?si=FMMyP7uTBFiWq3yQ&t=8731|title=''Paper Mario: The Thousand-Year Door'' - 100% speedrun in 7:26:40|publisher=YouTube|timestamp=2:25:31|accessdate=September 24, 2023}}</ref> or [[Vivian]] to hide when spikes jump out in the room)
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer [[Bristle]]s.
|61
|61
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|
|
*Lovely Howz of Badges (50 coins)
*Lovely Howz of Badges (50 coins)
*Pianta Parlor (34 Piantas)
*Pianta Parlor (34 Piantas (60 in the remake))
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
*Dropped by all [[Lakitu]] types, [[Magikoopa]]s, all [[Boo]] types
|Gets more star power from the audience when Mario appeals.
|Gets more star power from the audience when Mario appeals.
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|
|
*Creepy Steeple
*Creepy Steeple
*Pianta Parlor (67 Piantas after getting Gold Card)
*Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
*Dropped by all [[Lakitu]] types, [[Ruff Puff]]s
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP.
|Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s.
|6
|6
|-
|-
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*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins, available at start)
*Lovely Howz of Badges (50 coins after Chapter 6)
*Lovely Howz of Badges (50 coins after Chapter 6)
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[guard]] or [[superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to [[Guard]] or [[Superguard]]. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped.
|74
|74
|-
|-
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|0
|0
|
|
*Charlieton (360 coins)
*Charlieton (360 coins (432 in the remake))
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes.
|Changes Mario's clothes into [[Wario]]'s clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes.
|84
|84
|-
|-
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{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}
{{main|List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges}}


{|class= "sortable" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|class="wikitable sortable" style="text-align: center; width: 100%"
|-style="background: #ABC;"
|-
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="alphabetical"; width="10%"|Badge
!data-sort-type="number" width="1%"|BP Needed
!data-sort-type="number" width="1%"|BP Needed
Line 769: Line 772:
|data-sort-value="Mega Jump"|[[File:Mega Jump.png]]<br>[[Mega Jump]]
|data-sort-value="Mega Jump"|[[File:Mega Jump.png]]<br>[[Mega Jump]]
|3
|3
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish Move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to [[Power Jump]] and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]]<br>[[Mega Quake]]
|data-sort-value="Mega Quake"|[[File:Mega Quake.png]]<br>[[Mega Quake]]
|4
|4
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish Moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to [[Quake Hammer]], but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]]<br>[[Mega Smash]]
|data-sort-value="Mega Smash"|[[File:Mega Smash.png]]<br>[[Mega Smash]]
|1
|1
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish Moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to [[Power Smash]] and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
|-
|-
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]]<br>Pity Flower P
|data-sort-value="Pity Flower P"|[[File:Pity Flower P.png]]<br>Pity Flower P

Latest revision as of 15:41, July 2, 2024

There are a total of 85 different badges in Paper Mario: The Thousand-Year Door and 87 in the Nintendo Switch remake.

Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 or 2 or increases the duration of the applied status effect by 2. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Mario can only carry up to 200 badges. Should he go over the limit from obtaining another badge, he'll have to discard one of the badges he currently has.

Badge BP needed Location(s) Effect Type #
Sprite of All or Nothing Badge, from Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
All or Nothing
4 Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing. 24
Attack FX B sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX B
0 Changes the sound effects of Mario's attacks to a mouse squeak. 80
Attack FX G sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX G
0 Changes the sound effects of Mario's attacks to a feminine giggle (original) or a frog croak (remake). In the remake, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). 81
Attack FX P sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX P
0 Changes the sound effects of Mario's attacks to Bowser roaring (original) or a feminine giggle (remake). 82
Attack FX R sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX R
0
  • Hooktail Castle (original) / Lovely Howz of Badges (100 coins after Chapter 6, remake)
Changes the sound effects of Mario's attacks to a cricket chirp (original) or Bowser roaring (remake). In the original version, when used against Hooktail, it lowers her attack and defense by 1 each per sound made (maximum of 4 times). 78
Attack FX Y sprite in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Attack FX Y
0 Changes the sound effects of Mario's attacks to a dull bell. 79
Sprite of the Bump Attack badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Bump Attack
5 Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. 77
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Charge
1 Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 15
Sprite of the Charge P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Charge P
1 Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 16
Sprite of the Chill Out badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Chill Out
1
  • Dazzle (2 Star Pieces)
Prevents enemies from making First Strikes. 75
Sprite of the Close Call badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Close Call
1 When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. 42
Sprite of the Close Call P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Close Call P
1 When Mario's partner is in Danger (5 or less HP), enemies will occasionally miss when attacking. 43
Sprite of the Damage Dodge badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Damage Dodge
2 Increases the amount of damage blocked by Mario's Guard by 1. 31
Sprite of the Damage Dodge P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Damage Dodge P
2 Increases the amount of damage blocked by the Guard of Mario's partner by 1. 32
Sprite of the Defend Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Defend Plus
5 Increases Mario's defense by 1. 33
Sprite of the Defend Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Defend Plus P
5 Increases the defense of Mario's partner by 1. 34
Sprite of the Double Dip badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Dip
3
  • Rogueport (use Boat Panel behind Trouble Center)
  • Pit of 100 Trials (Floor 60)
Allows Mario to use Double Dip for 4 FP to use two items in one turn. Wearing both Double Dip badges also allows Mario to use Triple Dip for 8 FP to use three items in one turn. 17
Sprite of the Double Dip P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Dip P
3
  • Fahr Outpost (hidden block in first area)
  • Pit of 100 Trials (Floor 70)
Allows Mario's partner to use Double Dip P for 4 FP to use two items in one turn. Wearing both Double Dip P badges also allows Mario's partner to use Triple Dip P for 8 FP to use three items in one turn. 18
Sprite of the Double Pain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Double Pain
0
  • Charlieton (36 coins)
Doubles the damage Mario takes. 35
Sprite of the Feeling Fine badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Feeling Fine
4 Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 64
Sprite of the Feeling Fine P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Feeling Fine P
4
  • X-Naut Fortress (find Cog and use crane)
Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 65
Sprite of the Fire Drive badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Fire Drive
3
  • Pit of 100 Trials (Floor 20)
  • Lovely Howz of Badges (100 coins after Chapter 5)
  • Dropped by Koopatrols, all Ember/Bubble types
Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies for 3 turns, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. Due to being a fire attack, it will heal fiery enemies. Additional badges double FP cost and add 2 attack power; the Burn status’s duration is unaffected. 14
Sprite of the First Attack badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
First Attack
1 (original)
0 (remake)
  • Lovely Howz of Badges (100 coins after Chapter 2)
If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. 76
Sprite of the Flower Finder badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Finder
3 The player will win more flowers than usual after winning battles. 58
Sprite of the Flower Saver badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Saver
4 All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 51
Sprite of the Flower Saver P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Flower Saver P
4 All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 52
Sprite of the FP Drain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
FP Drain
1 Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. 56
Sprite of the FP Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
FP Plus
3 Increases Mario's maximum FP by 5 while equipped. 21
Icon of the Gold Medal badge from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Gold Medal
0
  • Rogueport (reward for collecting all tattles, badges, and recipes in the Journal, remake only)
Makes Mario look shiny and golden. 87
Sprite of the Hammer Throw badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Hammer Throw
1 Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. In the original, its base damage depends on Mario's current hammer. In the remake, it instead always deals 2 base damage regardless of his hammer but also ignores defense. Each additional Hammer Throw badge worn doubles the FP cost and increases the attack power by 1. 10
Sprite of the Hammerman badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Hammerman
2 Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. 26
Sprite of the Happy Flower badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Flower
2 Slowly and automatically regain FP in battle. 50
Sprite of the Happy Heart badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Heart
2 Slowly and automatically regains Mario's HP in battle. 48
Sprite of the Happy Heart P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Happy Heart P
2 Slowly and automatically regains Mario's partner's HP in battle. 49
Sprite of the Head Rattle badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Head Rattle
1 Allows Mario to use Head Rattle, a hammer attack that confuses the target for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. 11
Sprite of the Heart Finder badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Heart Finder
3 The player will win more hearts than usual after winning battles. 57
Sprite of the HP Drain badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Drain
1 Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. 54
Sprite of the HP Drain P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Drain P
1 Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. 55
Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Plus
3
  • Hooktail Castle (use Koops under bridge)
  • Riverside Station (use Tube Mode to roll under first step outside)
  • Pianta Parlor (100 Piantas (150 in the remake) after getting Special Card)
  • Steal from all Gloomba types, Dark Paratroopas, X-Nauts
  • Dropped by Dull Bones, Dry Bones
Increases Mario's maximum HP by 5 while equipped. 19
Sprite of the HP Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
HP Plus P
6
  • Glitz Pit storage room
  • Fahr Outpost
  • Pianta Parlor (200 Piantas (160 in the remake) after getting Silver Card)
  • Steal from all Gloomba types, Dark Paratroopas, Magikoopas
Increases the maximum HP of all Mario's partners by 5 while equipped. 20
Sprite of the Ice Power badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ice Power
1
  • Keelhaul Key (use Paper Mode on bridge)
Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. 60
Sprite of the Ice Smash badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Ice Smash
1 Allows Mario to use Ice Smash, a hammer attack that freezes the target for 2 turns, for 3 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. 12
Sprite of the Item Hog badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Item Hog
3 Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. 59
Sprite of the Jumpman badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Jumpman
2 Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. 25
Sprite of the L Emblem badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
L Emblem
0 Changes Mario's clothes into Luigi's clothes. If combined with W Emblem, it will change Mario's clothes to Waluigi's clothes. 83
Sprite of the Last Stand badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Last Stand
1 When Mario is in Danger (5 or less HP), he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 38
Sprite of the Last Stand P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Last Stand P
1 When Mario's partner is in Danger (5 or less HP), they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 39
Sprite of the Lucky Day badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Lucky Day
7 Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. 46
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Lucky Start
4 Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). 47
Sprite of the Mega Rush badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mega Rush
1 When Mario is in Peril (has precisely 1 HP), his attack power goes up by 5. 40
Sprite of the Mega Rush P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Mega Rush P
1 When Mario's partner is in Peril (has precisely 1 HP), their attack power goes up by 5. 41
Sprite of the Money Money badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Money Money
5 Mario wins twice as many coins from battle than he usually does. Additional copies worn increase the multiplier by 1× each, but there is a maximum limit of 32 (99 in the remake) coins as to how many can be in the field at once (based on the presence of other items and pickups). 67
Sprite of the Multibounce badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Multibounce
1 Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. 2
Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Nostalgic Tunes
0
  • Lovely Howz of Badges (1 coin, remake only)
Changes the background music to the original Nintendo GameCube tracks. 86
Sprite of the P-Down, D-Up badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Down, D-Up
2 Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 29
Sprite of the P-Down, D-Up P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Down, D-Up P
2 Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 30
Sprite of the P-Up, D-Down badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Up, D-Down
2 Raises the damage Mario deals by 1, but also raises the damage he takes by 1. 27
Sprite of the P-Up, D-Down P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
P-Up, D-Down P
2 Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. 28
Sprite of the Peekaboo badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Peekaboo
2
  • Dazzle (7 Star Pieces)
Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). 70
Sprite of the Piercing Blow badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Piercing Blow
1
  • Lovely Howz of Badges (75 coins)
  • Dropped by Spiky Parabuzzies (but is not stackable!)
Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 9
Sprite of the Pity Flower badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pity Flower
3 When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. 53
Sprite of the Power Bounce badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Bounce
3
  • Hooktail Castle
Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. 7
Sprite of the Power Jump badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Jump
1 Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Each additional Power Jump badge worn doubles the FP cost and increases the attack power by 2. 1
Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Plus
6
  • Creepy Steeple (in box in room with parrot)
  • Dazzle (15 star pieces)
  • Match all 4 numbers in the Happy Lucky Lottery (last 3 numbers in the remake)
  • Steal from Dark Wizzerds, Elite Wizzerds
Increases Mario's attack power by 1. 22
Sprite of the Power Plus P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Plus P
6
  • Glitzville (on top of juice bar in chest)
  • Dazzle (15 star pieces)
  • Rogueport Underground (hidden block on the roof of Herb T.'s building, remake only)
  • Steal from Dark Wizzerds, Elite Wizzerds
Increases the attack power of Mario's partner by 1. 23
Sprite of the Power Rush badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Rush
1
  • Lovely Howz of Badges (50 coins after Chapter 2)
  • Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
  • Steal from Paratroopas, Shady Koopas
When Mario is in Danger (has 5 or fewer HP), his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. 36
Sprite of the Power Rush P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Rush P
1
  • Lovely Howz of Badges (50 coins after Chapter 3)
  • Pianta Parlor (34 Piantas (100 in the remake) after getting Gold Card)
  • Steal from Koopa Troopas, Shady Paratroopas
When Mario's partner is in Danger (5 or fewer HP), their attack power will go up by 2. 37
Sprite of the Power Smash badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Power Smash
1 Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Each additional Power Smash badge worn doubles the FP cost and increases the attack power by 2. 8
Sprite of the Pretty Lucky badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pretty Lucky
2
  • Rogueport Underground (hidden block against south wall opposite Puni hole)
  • Dazzle (3 Star Pieces)
  • Steal from all Spinia types, all Bandit types
Enemies will occasionally miss Mario when it is equipped. 44
Sprite of the Pretty Lucky P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Pretty Lucky P
2
  • Lovely Howz of Badges (150 coins after Chapter 2)
  • Steal from all Spinia types, all Bandit types
Enemies will occasionally miss Mario's Partner when it is equipped. 45
Sprite of the Quake Hammer badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Quake Hammer
2 Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Additional badges each double the FP cost and add 2 to the attack’s power. 13
Sprite of the Quick Change badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Quick Change
7
  • Dazzle (8 Star Pieces)
Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 71
Sprite of the Refund badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Refund
1
  • Pianta Parlor (34 Piantas (60 in the remake))
  • Dropped by all Bandit types
If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 66
Sprite of the Return Postage badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Return Postage
7
  • Pit of 100 Trials (Floor 100, obtained by defeating Bonetail)
Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 63
Sprite of the Shrink Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Shrink Stomp
1 Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. 3
Sprite of the Simplifier badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Simplifier
1
  • Lovely Howz of Badges (50 coins, available at start)
  • Lovely Howz of Badges (50 coins after Chapter 6)
Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to Guard or Superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. 73
Sprite of the Sleepy Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Sleepy Stomp
1
  • Lovely Howz of Badges (75 coins after Chapter 1)
  • Pit of 100 Trials (Floor 10)
  • Dropped by Fuzzies, Dark Puffs, Boos
Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep for 5 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. 4
Sprite of the Slow Go badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Slow Go
0
  • Charlieton (12 coins)
Prevents Mario from moving quickly. 85
Sprite of the Soft Stomp badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Soft Stomp
1 Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3 for 3 turns, for 2 FP. Additional badges add 2 FP to the cost and 2 turns to the effect. 5
Sprite of the Spike Shield badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Spike Shield
3
  • Rogueport Underground (need Yoshi Kid to run past (Japanese version only)[1] or Vivian to hide when spikes jump out in the room)
Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. 61
Sprite of the Super Appeal badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Super Appeal
1
  • Lovely Howz of Badges (50 coins)
  • Pianta Parlor (34 Piantas (60 in the remake))
  • Dropped by all Lakitu types, Magikoopas, all Boo types
Gets more star power from the audience when Mario appeals. 68
Sprite of the Super Appeal P badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Super Appeal P
1
  • Lovely Howz of Badges (50 coins after Chapter 5)
  • Flurrie's bedroom
  • Dropped by all Lakitu types, Magikoopas, all Boo types
Gets more star power from the audience when Mario's partner appeals. 69
Sprite of the Timing Tutor badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Timing Tutor
1
  • Charlieton (120 coins)
Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press A Button. 72
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Tornado Jump
2
  • Creepy Steeple
  • Pianta Parlor (67 Piantas (150 in the remake) after getting Gold Card)
  • Dropped by all Lakitu types, Ruff Puffs
Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Each additional Power Jump badge worn doubles the FP, and adds 1 to the jump’s damage and 2 to the tornado’s. 6
Sprite of the Unsimplifier badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Unsimplifier
1
  • Lovely Howz of Badges (50 coins, available at start)
  • Lovely Howz of Badges (50 coins after Chapter 6)
Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to Guard or Superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped. 74
Sprite of the W Emblem badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
W Emblem
0
  • Charlieton (360 coins (432 in the remake))
Changes Mario's clothes into Wario's clothes. If combined with L Emblem, it will change Mario's clothes to Waluigi's clothes. 84
Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door. Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
Zap Tap
3
  • Pit of 100 Trials (Floor 30)
Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. 62

1 - Like other piercing attacks, Iron Clefts are immune to this.

2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unobtainable badges[edit]
Main article: List of Paper Mario: The Thousand-Year Door pre-release and unused content § Badges
Badge BP Needed Effect
Sprite of the unused All or Nothing P badge in Paper Mario: The Thousand-Year Door.
All or Nothing P
4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
Partner variant of All or Nothing. Works as described.
Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door.
Debug
1 Has an identical icon to Zap Tap. When equipped, Mario and his partner will always perform all Action Commands perfectly, perform all Stylish Moves, and Superguard against all attacks. Additionally, the Run Away meter will fill on its own. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce and Multibonk will continue until the move is forcibly stopped at a certain number of bounces depending on the target (about 5-9 bounces for bosses, 9999 bounces for standard enemies). Special Moves are unaffected.
Sprite of the unused FP Drain P badge in Paper Mario: The Thousand-Year Door.
FP Drain P
2 Drops Mario's ally's Attack by 1 but regain 1 FP per attack.
Partner variant of FP Drain that costs 2 BP instead of 1. Works as described.
Sprite of the unused Happy Flower P badge in Paper Mario: The Thousand-Year Door.
Happy Flower P
N/A Would have likely allowed Mario's partner to occasionally restore 1 FP.
Only the image is complete. No code is associated with this badge.
Sprite of the unused Lucky Day P badge in Paper Mario: The Thousand-Year Door.
Lucky Day P
7 When Mario's ally is attacked, make foes miss more often.
Partner variant of Lucky Day. Works as described.
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door.
Lucky Start P
2 Has an identical icon to Lucky Start, but affects Mario's partner instead.
Sprite of the unused Mega Jump badge in Paper Mario: The Thousand-Year Door.
Mega Jump
3 Allows Mario to perform a more powerful jump attack that costs 6 FP. This attack does ((Jump Power × 2) + 4) damage to one enemy. The attack animation is identical to Power Jump and has the same Stylish move. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Mega Quake badge in Paper Mario: The Thousand-Year Door.
Mega Quake
4 Allows Mario to perform a more powerful hammer attack that costs 7 FP. This attack does 10 piercing damage to all grounded enemies. The attack animation is similar to Quake Hammer, but the Action Command is faster and there are no Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Mega Smash badge in Paper Mario: The Thousand-Year Door.
Mega Smash
1 Allows Mario to perform a more powerful hammer attack that costs 6 FP. This attack does (Hammer Power + 4) damage to one enemy. The attack animation is identical to Power Smash and has the same Stylish moves. Each additional copy of this badge that is equipped doubles the FP cost and increases the attack power by 4.
Sprite of the unused Pity Flower P badge in Paper Mario: The Thousand-Year Door.
Pity Flower P
3 When Mario's ally takes damage, occasionally recover 1 FP.
Partner variant of Pity Flower. Works as described.
Sprite of the unused Super Charge badge in Paper Mario: The Thousand-Year Door.
Super Charge
2 Allows Mario to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge only increasing the charge power by 1.
Sprite of the unused Super Charge P badge in Paper Mario: The Thousand-Year Door.
Super Charge P
2 Allows Mario's partner to use a move called "Super Charge" for 2 FP. With one copy of the badge this move is identical to Charge P, boosting attack power by 2. However, each additional copy equipped doubles the FP cost and increases the charge power by 2, compared to additional equipped copies of Charge P only increasing the charge power by 1.
Sprite of the unused Triple Dip badge in Paper Mario: The Thousand-Year Door.
Triple Dip
6 During battle, become able to use three items in one turn.
Similar to equipping two Double Dip badges, but only enables Triple Dip in battle.
Sprite of the unused Triple Dip P badge in Paper Mario: The Thousand-Year Door.
Triple Dip P
N/A Would have likely allowed Mario's partner to use up to three items in one turn.
"Triple Dip P" and this icon are displayed in battle under the Items menu if both Double Dip P badges are worn. However, unlike with Triple Dip, Triple Dip P is not coded as a separate badge.
Sprite of the unused Invalid Item badge in Paper Mario: The Thousand-Year Door.
Unknown 1
2 No known function. Possibly related to the Damage Dodge badge due to the design similarities.
Sprite of the unused Invalid Item P badge in Paper Mario: The Thousand-Year Door.
Unknown 1 P
2 No known function. Possibly related to the Damage Dodge P badge due to the design similarities.
Sprite of an unnamed, unused badge in Paper Mario: The Thousand-Year Door.
Unknown 2
N/A Possibly an early Ice Power or Ice Smash.
Only the image is complete. No code is associated with this badge.
Earlier sprite of the W Emblem from the Paper Mario: The Thousand-Year Door demo on the Interactive Demo Disc 18.
W Emblem (early)
N/A An earlier coloration of the W Emblem, only found in the demo. This version could also have been used for wearing Waluigi's clothes, rather than requiring both the W Emblem and L Emblem badges to be equipped.

Trivia[edit]

  • The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
  • The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.

References[edit]

  1. ^ SwayNC (April 28, 2022). Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40 (2:25:31). YouTube (English). Retrieved September 24, 2023.