Hold Fast: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(28 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{rewrite-expand}}
{{PM move infobox
'''Hold Fast''' is a move learned by [[Bobbery]] when leveling him up to the super rank in ''[[Paper Mario: The Thousand-Year Door]]''. It makes it so that enemies who directly attack Bobbery will get hurt.
|game=[[Paper Mario: The Thousand-Year Door]]
{{PM2 Partner Special Moves}}
|image=HoldFast.png
[[Category: Special Moves]]
|mastered_by=Admiral Bobbery
[[Category: Paper Mario Special Moves]]
|effect=Bobbery lights his fuse, and deals back explosion damage to direct attackers.
|target=Enemies that come in contact with Bobbery
|rank=Super Rank
}}
'''Hold Fast''' is a move that [[Admiral Bobbery]] can use in ''[[Paper Mario: The Thousand-Year Door]]'' upon reaching the Super Rank. At the cost of 4 [[Flower Point|FP]], Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the [[Payback]] status; however, there are some attacks (e.g. [[Doopliss]]' hammer) which won't trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.
 
By default, this effect will last only 1 turn. However, by pressing the {{button|gcn|A}} button every time a Star lights up during the [[Action Command]], the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's [[Stylish move]] is performed by pressing {{button|gcn|A}} right as Bobbery changes stance after the Action Command.
 
Reapplying the move while it is already in effect will not extend the duration, but rather reset it.
 
Like all other Bobbery explosions, a successful Hold Fast explosion will clear [[Stage_(Paper_Mario:_The_Thousand-Year_Door)#Stage_nozzles|onstage fog]].
 
==Names in other languages==
{{foreign names
|Jap=ふれたらドカン
|JapR=Furetara Dokan
|JapM=If make contact then Kaboom
|Spa=Mina
|SpaM=Mine (explosive)
|Fre=Pas touche!
|FreM=Hands off!
|Ita=Mina Antiurto
|ItaM=Shockproof mine
|Ger=Detonator
}}
 
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Detonator]]

Latest revision as of 23:26, March 8, 2024

Paper Mario: The Thousand-Year Door move
Hold Fast
HoldFast.png
Mastered by Admiral Bobbery
Rank Super Rank
Effect Bobbery lights his fuse, and deals back explosion damage to direct attackers.
Target Enemies that come in contact with Bobbery

Hold Fast is a move that Admiral Bobbery can use in Paper Mario: The Thousand-Year Door upon reaching the Super Rank. At the cost of 4 FP, Bobbery will light his fuse and change his stance. During this state, when physical attackers make contact with Bobbery they will be hit for half the damage they dealt, rounded down. This works similarly to the Payback status; however, there are some attacks (e.g. Doopliss' hammer) which won't trigger Payback but will trigger Hold Fast. The two can be furthermore stacked.

By default, this effect will last only 1 turn. However, by pressing the A Button button every time a Star lights up during the Action Command, the effect's duration will increase by 1 extra turn for every successful input, up to a maximum of 4 turns in total. This move's Stylish move is performed by pressing A Button right as Bobbery changes stance after the Action Command.

Reapplying the move while it is already in effect will not extend the duration, but rather reset it.

Like all other Bobbery explosions, a successful Hold Fast explosion will clear onstage fog.

Names in other languages[edit]

Language Name Meaning
Japanese ふれたらドカン
Furetara Dokan
If make contact then Kaboom

French Pas touche!
Hands off!
German Detonator
-
Italian Mina Antiurto
Shockproof mine
Spanish Mina
Mine (explosive)