Spring Jump: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Fixed da)
Tag: Mobile edit
(Added infobox.)
 
Line 1: Line 1:
{{Rewrite|Should have the [[:Template:PM move infobox]] like [[Ground Pound]]}}
{{about|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|the jump used in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|[[Spring Jump (Mario vs. Donkey Kong)]]|[[Sonic]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|[[Sonic#Spring Jump|Sonic § Spring Jump]]}}
{{about|the jump used in the [[Paper Mario (series)|''Paper Mario'' series]]|the jump used in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|[[Spring Jump (Mario vs. Donkey Kong)]]|[[Sonic]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series|[[Sonic#Spring Jump|Sonic § Spring Jump]]}}
[[File:PMTTYD Spring Jump.png|thumb|[[Mario]] charges up a Spring Jump.]]
{{PM move infobox
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground a piece of paper and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].
|game=[[Paper Mario: The Thousand-Year Door]]
|image=PMTTYD Spring Jump.png
|mastered_by=Mario
|effect=Increases Mario's jump height and the amount of damage from each jump.
|target=Mario
}}
The '''Spring Jump''' is a [[List of moves|move]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, [[Mario]] must solve the many puzzles in [[Riverside Station]]. It can be used as a field or battle move. On the field, it is performed by rotating {{button|gcn|stick}} and pressing {{button|gcn|A}} and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 [[Flower Point|FP]] and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the [[Ultra Hammer]] outside of glitches. It uses the same [[Ultra Boots]] which in ''[[Paper Mario]]'' are used for the [[Tornado Jump (move)|Tornado Jump]], except that Mario retains his [[Ground Pound|Spin Jump]] ability. The [[Stylish move]] is performed by pressing {{button|gcn|A}} at the highest point after the second hit. It does not award much extra [[Star Power]].


Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.
Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.

Latest revision as of 23:37, July 2, 2024

This article is about the jump used in the Paper Mario series. For the jump used in the Mario vs. Donkey Kong series, see Spring Jump (Mario vs. Donkey Kong). For Sonic's special move in the Super Smash Bros. series, see Sonic § Spring Jump.
Paper Mario: The Thousand-Year Door move
Spring Jump
Mario charges up a Spring Jump
Mastered by Mario
Effect Increases Mario's jump height and the amount of damage from each jump.
Target Mario

The Spring Jump is a move used in Paper Mario: The Thousand-Year Door. It adds one more base damage to each jump (which now is 3 damage per jump). It is also the strongest upgrade in the game. To obtain it, Mario must solve the many puzzles in Riverside Station. It can be used as a field or battle move. On the field, it is performed by rotating Control Stick and pressing A Button and is used to jump extremely high. If Mario hits a ceiling, he will fall to the ground as a piece of paper, and if there is an item on top, it will fall down. Mario can grab Pipes to reach previously unreachable areas. It uses 4 FP and does 12 base damage (two jumps that deal 6 damage each). It is also the only way to get the Ultra Hammer outside of glitches. It uses the same Ultra Boots which in Paper Mario are used for the Tornado Jump, except that Mario retains his Spin Jump ability. The Stylish move is performed by pressing A Button at the highest point after the second hit. It does not award much extra Star Power.

Assuming that there is a ceiling in battle, Mario will hit his head on the ceiling and fall down, consequently canceling the attack. However, the ceiling that Mario hit will come crashing down.

Luigi's super jump in Super Paper Mario is identical to the Spring Jump.

Names in other languages[edit]

Language Name Meaning
Japanese ジャバラジャンプ
Jabara Janpu
Accordion Jump

French Saut ressort
Spring Jump
Italian Salto Molla
Spring Jump
Spanish Salto Muelle
-