Bros. Move: Difference between revisions
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===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''=== | ||
[[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]] | [[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]] | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button. Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. | In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button. | ||
Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. The [[Starshade Bros.]] explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Move does incorporate that Bros. Move. For example, [[Chopper Bros.]] is the Bros. Attack that is learned with Bros. Move [[Luigi Dunk]], and Luigi Dunk is part of the attack. However, neither [[Fire Bros.]] nor [[Thunder Bros.]] make use of the Bros. Move they are learned with. Bros. Moves are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, [[Cyclone Bros.]] involves using [[Mini-Mario (form)|Mini Mario]]. | |||
''Mario & Luigi: Superstar Saga + Bowser's Minions'' has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the [[Hammer]] alternative names. | ''Mario & Luigi: Superstar Saga + Bowser's Minions'' has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the [[Hammer]] alternative names. | ||
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===''Mario & Luigi: Partners in Time''=== | ===''Mario & Luigi: Partners in Time''=== |
Revision as of 00:07, October 17, 2024
Bros. Moves are special actions that Mario and Luigi use as a team in the Mario & Luigi series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions.
Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.
To use a Bros. Move, the Action Icons for the characters have to be cycled to reach the icon for the move in question. Then, pressing the button or the button starts the move, dependent on which brother has the icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input.
Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.
Some characters who do not teach Bros. Moves are capable of using them.
Bros. Moves are absent in Mario & Luigi: Paper Jam, which instead has the characters use Trio Moves.
History
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its remake Mario & Luigi: Superstar Saga + Bowser's Minions, Bros Moves are instead called Bros. Actions. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the button starts all Bros. Actions, rather than it being based on the user's button.
Bros. Actions are learned at the same time as all but two of this game's Bros. Attacks. The Starshade Bros. explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Move does incorporate that Bros. Move. For example, Chopper Bros. is the Bros. Attack that is learned with Bros. Move Luigi Dunk, and Luigi Dunk is part of the attack. However, neither Fire Bros. nor Thunder Bros. make use of the Bros. Move they are learned with. Bros. Moves are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, Cyclone Bros. involves using Mini Mario.
Mario & Luigi: Superstar Saga + Bowser's Minions has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the Hammer alternative names.
Mario and Luigi learn the following Bros. Actions:
Name | Initiated By | Effects | Location & Teacher | Separate Map? | Bros. Attack |
---|---|---|---|---|---|
High Jump | Luigi | Luigi jumps onto Mario. Then, Luigi jumps again while Mario hangs on, getting both of them higher than they would otherwise. | Stardust Fields, Starshade Bros. | Bounce Bros. | |
Spin Jump | Mario | Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. | Splash Bros. | ||
Mini Mario/Mini Hammer | Luigi | Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. | Chateau de Chucklehuck, Cork and Cask | Knockback Bros. | |
Luigi Dunk/Dunk Hammer | Mario | Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with . ( in the remake.) Doing so under beanholes allows Luigi to retrieve a Bean. | Chopper Bros. | ||
Tickle | Luigi | Luigi tickles Mario with Thunderhand. The player holds until Thunderhand is at full power. Once released, both brothers move in lockstep with each other, and neither brother changes direction. It can be used to move in tight spaces and interact with objects without facing them. | Gwarhar Lagoon, Jellyfish Sisters | Thunder Bros. | |
Dash | Mario | Mario tickles Luigi with Firebrand. The player holds until Firebrand is at full power. (Holds in the remake.) Once released, both brothers race forward at high speed. It can be used to push heavy objects. It can be ended early with , or by moving in any other direction. | Fire Bros. |
Mario & Luigi: Partners in Time
Mario & Luigi: Partners in Time also has Bros. Moves. With Baby Mario and Baby Luigi as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts.
In this game, Bros. Moves are primarily taught by Toadsworth and Toadsworth the Younger, in Peach's Castle. The tutorials for moves in this game all take place on a separate map. They use the Top Screen to show a comic depicting the move.
Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:
Name | Used By | Initiated By | Effects | Location & Teacher |
---|---|---|---|---|
Baby Drill |
Baby Mario and Baby Luigi | Baby Luigi | Baby Luigi jumps onto Baby Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under barriers and through short openings. They can return to the surface with or . Doing so while under a mark allows them to receive a Bean. | Vim Factory, two Hammer Bros. |
Spin Jump |
Mario and Luigi | Luigi | Luigi jumps onto Mario. Then they hover while spinning, which can cross wide gaps. | Peach's Castle after finishing Vim Factory, Toadsworth and Toadsworth the Younger. |
Bros. Ball |
Mario and Luigi | Mario | Mario and Luigi bend while grabbing onto each others legs. Then they can roll around as a ball. It moves faster than walking, and can fit under ceilings the Bros. otherwise cannot. It can also spin against some objects to activate them. Press or to return to normal. | Peach's Castle after finishing Yoshi's Island, Toadsworth and Toadsworth the Younger. |
Baby Spin | Baby Mario and Baby Luigi | Mario and Luigi | Mario and Luigi bump into Baby Mario and Baby Luigi using the Spin Jump, which sends the babies high into the air while spinning. They drift downward slowly. It can be used to reach high places, distant places, or both. | Peach's Castle after finishing Gritzy Desert, Toadsworth and Toadsworth the Younger. |
Baby Cakes | Baby Mario and Baby Luigi | Mario and Luigi | Mario and Luigi roll over Baby Mario and Baby Luigi, flattening them. While the babies are flattened, they can walk beneath low ceilings, and can still jump. | Peach's Castle after finishing Gritzy Desert, Toadsworth the Younger. |
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Bros. Moves are used again in Mario & Luigi: Bowser's Inside Story and its remake Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. In this game, Mario and Luigi create each Bros. Move when confronted with specific obstacles, prompted by Starlow's explanation of the situation. No tutorials take place on a separate map.
Mario and Luigi learn the following Bros. Moves:
Name | Initiated By | Effects | Location |
---|---|---|---|
Mini-Mario | Luigi | Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. | Pump Works |
Spin Jump | Mario | Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. They can use Whirlwinds to go farther. | Flab Zone |
Drill Bros. | Luigi | Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. Some areas of Bowser's body react to being drilled into. Mario and Luigi can return to the surface with or . Doing so while under a suspicious spot allows them to receive a bean. | Energy Hold |
Mario & Luigi: Dream Team
Bros. Moves return in Mario & Luigi: Dream Team. In this game, the majority of them are taught to Mario and Luigi by Big Massif and Lil' Massif, on Mount Pajamaja. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly. No tutorials take place on a separate map
Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either or can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.
Bros. Moves cannot be used in the Dream World by Mario and Dreamy Luigi, a topic that comes up in the story in a section where Prince Dreambert laments the duo cannot Spin Jump while in Dreamy Mount Pajamaja. However. Dreamy Luigi has the ability to control Luiginary Works, which substitutes for field actions normally assigned to Bros. Moves. One Luiginary Work, the Luiginoid Formation, summons a group of Luiginoids that Mario stands on top of. The group can perform various moves, some of which are called Luiginary abilities or Luiginary Attacks.
Mario and Luigi learn the following Bros. Moves:
Name | Initiated By | Unlock Text | Effects | Location & Teacher |
---|---|---|---|---|
File:M&LDT Luigi Hammer icon.pngFile:M&LDT Mario Mole Mario icon.png Mole Mario |
Luigi | Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario. Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with . Doing so while under a beanhole allows Mario to retrieve a bean. | Dozing Sands, two Shelltops. | |
File:M&LDT Luigi Hammer icon.png Mini-Mario |
Luigi | Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. | Dozing Sands, two Shelltops. | |
File:M&LDT Mario Spin Jump icon.png Spin Jump |
Mario | Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. | Mount Pajamaja, Big Massif and Lil' Massif. | |
File:M&LDT Luigi Side Drill icon.png Side Drill |
Luigi | This manoeuvere allows you to go through small holes and gaps! | Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break hard rocks. | Mount Pajamaja, Big Massif and Lil' Massif. |
File:M&LDT Mario Ball Hop icon.pngFile:M&LDT Luigi Ball Hop icon.png Ball Hop |
Mario or Luigi | Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings. | Mount Pajamaja (2nd visit), Big Massif and Lil' Massif. |
Gallery
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Mario & Luigi: Partners in Time
Instructions for Baby Drill and Hammer
Instructions for Baby Drill and Hammer
Instructions for Baby Drill and Hammer
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario & Luigi: Dream Team
Names in other languages
Trivia
- The Hammer Bros. who demonstrate Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point.