Fireworks: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 7: Line 7:
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
At the end of every [[level]] in ''Super Mario Bros.'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.
[[File:SMBDX Fireworks Pic.png|frame|Photo Album graphic featuring fireworks in ''Super Mario Bros. Deluxe'']]
At the end of every [[level]] in ''Super Mario Bros.'' except [[castle]] levels, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is either a 1,<ref name=fireworks1>{{cite|timestamp=0:30|url=youtu.be/UvI86RA9mbk?feature=shared&t=30|title=''Super Mario Bros.'' - World 1-3|date=July 19, 2018|author=VideoGameCollectionEX|publisher=YouTube|language=en}}</ref> a 3,<ref name=fireworks3>{{cite|timestamp=01:26|url=youtu.be/UcSu_bS0Ero?feature=shared&t=86|title=''Super Mario Bros.'' - World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=August 24, 2019|publisher=YouTube|language=en}}</ref> or a 6;<ref name=fireworks6>{{cite|url=youtu.be/-0H-XV__eQA?feature=shared&t=3|timestamp=0:03|title=''Super Mario All-Stars'' (SNES) - Fireworks|publisher=YouTube|language=en|date=February 27, 2016}}</ref> the number of fireworks is equal to the last digit of the timer.<ref name=fireworks1/><ref name=fireworks3/><ref name=fireworks6/> Each explosion awards the player with 500 [[point]]s.<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|page=18|date=1985|publisher=Nintendo of America|quote=[...] fireworks may go off, and for each explosion you get 500 points.|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf}}</ref>
 
In ''Super Mario Bros. Deluxe'', clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.<ref>{{cite|timestamp=02:16|url=youtu.be/WTeEZ3keL_Q?feature=shared&t=136|title=''Super Mario Bros.: The Lost Levels'' - World 1-2|date=August 29, 2019|publisher=YouTube|language=en|author=VideoGamePhenom}}</ref>
 
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Fireworks Pic.png|frame|Fireworks in ''Super Mario Bros. Deluxe'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background is unlocked.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
Fireworks are fairly common in ''[[New Super Mario Bros.]]'', but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
Line 38: Line 37:


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
Fireworks reappear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], both [[Hisstocrat]]s' arenas, the end of [[Champion's Road]], and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
Line 47: Line 46:


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme.
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme. Aesthetic fireworks appear in the background of [[Bowser's Kingdom]] in a few locations, as well as [[A Traditional Festival!]] in the [[Metro Kingdom]], and after Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.
 
===''The Adventures of Super Mario Bros. 3''===
Fireworks appear only in the episode "[[Crimes R Us]]" of ''[[The Adventures of Super Mario Bros. 3]]''. When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.


===''Mario's Time Machine''===
===''Mario's Time Machine''===
Line 66: Line 68:
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].


===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Donkey Kong Country'' animated series===
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
{{br}}
 
===''Mario Baseball'' series===
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. At the start of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


====''Mario Party 4''====
====''Mario Party 4''====
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


===''WarioWare'' series===
====''Mario Party 5''====
====''WarioWare: Touched!''====
The goal of [[Rain of Fire]], a Bowser Minigame in ''[[Mario Party 5]]'', is to avoid the burning bits of fireworks that rain from above,<ref>{{cite|author=Rules|quote=Avoid the burning bits of Bowser's fireworks that are raining down.|title=''[[Mario Party 5]]''|publisher=Nintendo|language=en}}</ref> particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his [[Fire Breath]], shooting a firework into the sky.<ref>{{cite|timestamp=0:02|url=youtu.be/9GJ7hG7kN1M?feature=shared&t=2|title=''Mario Party 5'' - Rain of Fire|author=NintendoMovies|date=September 25, 2017|publisher=YouTube|language=en}}</ref>
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.


====''WarioWare: D.I.Y.''====
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:WWDIY Fortress.png|thumb|Fireworks going off in 9-Volt's stage in ''WarioWare: D.I.Y.'']]
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in ''Super Mario Bros.'' If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.


===''Super Smash Bros. for Nintendo 3DS / Wii U''===
===''WarioWare'' series===
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.
Fireworks have a minor role in a few games of the [[WarioWare (series)|''WarioWare'' series]], including [[Big Bang (microgame)|Big Bang]] of ''[[WarioWare: Touched!]]'' and its reappearance in ''[[WarioWare Gold]]'', where the objective is to blow up explosives to create fireworks.<ref>{{cite|author=Info|quote=Tap the fireworks to set 'em off! KABOOM!|title=''[[WarioWare: Touched!]]''|date=2005|publisher=Nintendo|language=en}}</ref><ref>{{cite|date=2018|title=''[[WarioWare Gold]]''|publisher=Nintendo|author=Info|language=en|quote=Tap the fireworks, and enjoy the show!}}</ref> In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.


===Television series===
===''Mario Baseball'' series===
====''The Adventures of Super Mario Bros. 3''====
Fireworks are featured as a gameplay mechanic at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night in ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', the two games of the [[Mario Baseball (series)|''Mario Baseball'' series]]. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs.
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks appear only in the episode "[[Crimes R Us]]." When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.
 
====''Donkey Kong Country'' animated series====
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]
 
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
{{br}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SMB Sprite Firework.gif|''Super Mario Bros.''
SMB Sprite Firework.gif|''Super Mario Bros.''
WWDIY Fortress.png|''WarioWare: D.I.Y.''
Kongo Bongo Festival fireworks.png|''Donkey Kong Country'' television series ("The Kongo Bongo Festival of Lights")
MSS Night Mario Stadium Fireworks.jpg|''Mario Super Sluggers''
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>
</gallery>
Line 117: Line 108:
|ChiSR=Yānhuā
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiSM=Fireworks
|ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref>
|ChiT=煙花
|ChiTS=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100618144456/http://www.nintendo.com.hk/nsmb/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|publisher=Nintendo of HK|language=zh-hant|accessdate=December 27, 2024}}</ref>
|ChiTR=Yānhuā
|ChiTR=Yānhuā
|ChiTM=Fireworks
|ChiTM=Fireworks

Latest revision as of 00:17, December 28, 2024

Not to be confused with Fire Works, a microgame in WarioWare: Get It Together!
Fireworks
Fireworks from Super Mario Bros.
“I'd better see some fireworks when I level up! Woo-hoo!”
Mario, Fortune Street

Fireworks, also known as a Fireworks Show in Super Mario Bros. Deluxe, appear in many games of the Super Mario franchise dating back to Super Mario Bros.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

Album Book Artwork
Photo Album graphic featuring fireworks in Super Mario Bros. Deluxe

At the end of every level in Super Mario Bros. except castle levels, fireworks go off when Mario or Luigi enters the fortress if the last number in the timer when hitting the flagpole is either a 1,[1] a 3,[2] or a 6;[3] the number of fireworks is equal to the last digit of the timer.[1][2][3] Each explosion awards the player with 500 points.[4]

In Super Mario Bros. Deluxe, clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a castle with fireworks in its background.

Super Mario Bros.: The Lost Levels[edit]

Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.[5]

New Super Mario Bros.[edit]

Fireworks in New Super Mario Bros.
Fireworks in New Super Mario Bros.

Fireworks are fairly common in New Super Mario Bros., but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Course Clear" theme from Super Mario Bros. plays instead, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic debris.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped Toad to the pole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in bubbles) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a 1-Up Mushroom and a Green Toad House appears. If three, four, five, or six fireworks exploded, the last one is a Mushroom and a Red Toad House appears. If nine fireworks exploded, the last one is a Super Star and a Yellow Toad House appears. Fireworks are worth no points in this game.

New Super Mario Bros. 2[edit]

Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fireworks reappear in Super Mario 3D World and its port, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500; they do not appear when players clear Enemy Battles, Captain Toad's Adventures courses, or The Great Tower of Bowser Land. Aesthetic fireworks also appear in the Coin Express, Motley Bossblob, both Hisstocrats' arenas, the end of Champion's Road, and at the end of the final battle against Meowser; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.

Super Mario Run[edit]

Fireworks reappear in Super Mario Run, though not as an event when finishing a course. Instead, fireworks appear in the Kingdom Builder mode accentuating certain events. When the castle levels up or when Princess Peach's Cake is purchased, fireworks appear. Fireworks can also appear after tapping a Fireworks Cannon, in one of four different patterns based on the Fireworks Cannon.

Super Mario Odyssey[edit]

In Super Mario Odyssey, fireworks appear during the short cutscene that plays after throwing Cappy onto the rod on the top hat on Peach's Castle which appears after collecting 999 Power Moons, accompanied by an arrangement of the "Course Clear" theme. Aesthetic fireworks appear in the background of Bowser's Kingdom in a few locations, as well as A Traditional Festival! in the Metro Kingdom, and after Mario defeats RoboBrood, the Broodals and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.

The Adventures of Super Mario Bros. 3[edit]

Fireworks appear only in the episode "Crimes R Us" of The Adventures of Super Mario Bros. 3. When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.

Mario's Time Machine[edit]

SNES (left) and PC (right)
SNES (left) and PC (right)
SNES (left) and PC (right)

In the PC and SNES releases of Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars[edit]

Fireworks
“A gorgeous firework”
Item description, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Fireworks are an item obtained from a mole man in Moleville for 500 coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases up to two in the game, the parade's fireworks display above the Castle at the end of the game will be Mushroom-shaped. Purchasing at least three in the game yields a Fire Flower, while at least five results in a Star.

Donkey Kong Country animated series[edit]

In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. They first appear when the Kremlings see them during the day, and they appear again at the end of the episode when the Kongs watch them at the end of the festival.

Mario Party series[edit]

Mario Party 3[edit]

Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. At the start of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4[edit]

In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

Mario Party 5[edit]

The goal of Rain of Fire, a Bowser Minigame in Mario Party 5, is to avoid the burning bits of fireworks that rain from above,[6] particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his Fire Breath, shooting a firework into the sky.[7]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The game's ending image after finishing the credits.
Fireworks going off at the end of the credits in Mario & Luigi: Superstar Saga + Bowser's Minions

Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.

WarioWare series[edit]

Fireworks have a minor role in a few games of the WarioWare series, including Big Bang of WarioWare: Touched! and its reappearance in WarioWare Gold, where the objective is to blow up explosives to create fireworks.[8][9] In 9-Volt's stage in WarioWare: D.I.Y., if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.

Mario Baseball series[edit]

Fireworks are featured as a gameplay mechanic at Mario Stadium during the night in Mario Superstar Baseball and Mario Super Sluggers, the two games of the Mario Baseball series. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 花火[?]
Hanabi
Fireworks
Chinese (simplified) 烟花[?]
Yānhuā
Fireworks
Chinese (traditional) 煙花[?]
Yānhuā
Fireworks
Dutch Vuurwerk[?] Fireworks
French Feux d'artifice[?] Fireworks
German Feuerwerksrakete[?] Firework rocket
Italian Fuochi d'artificio
Fuochi artificiali
[?]
Fireworks (lit. "artificial fires") Super Mario RPG
Korean 불꽃[?]
Bulkkot
Fireworks
Spanish Fuegos Artificiales[?] Fireworks

References[edit]

  1. ^ a b VideoGameCollectionEX (July 19, 2018). Super Mario Bros. - World 1-3 (0:30). YouTube (English).
  2. ^ a b VideoGamePhenom (August 24, 2019). Super Mario Bros. - World 1-2 (01:26). YouTube (English).
  3. ^ a b February 27, 2016. Super Mario All-Stars (SNES) - Fireworks (0:03). YouTube (English).
  4. ^ "[...] fireworks may go off, and for each explosion you get 500 points." – 1985. Super Mario Bros. instruction booklet (PDF). Nintendo of America. Page 18.
  5. ^ VideoGamePhenom (August 29, 2019). Super Mario Bros.: The Lost Levels - World 1-2 (02:16). YouTube (English).
  6. ^ "Avoid the burning bits of Bowser's fireworks that are raining down." – Rules. Mario Party 5. Nintendo (English).
  7. ^ NintendoMovies (September 25, 2017). Mario Party 5 - Rain of Fire (0:02). YouTube (English).
  8. ^ "Tap the fireworks to set 'em off! KABOOM!" – Info (2005). WarioWare: Touched!. Nintendo (English).
  9. ^ "Tap the fireworks, and enjoy the show!" – Info (2018). WarioWare Gold. Nintendo (English).
  10. ^ 新 超級瑪利歐兄弟 Wii - 香港任天堂網站. Nintendo of HK (Traditional Chinese). Archived June 18, 2010, 14:44:56 UTC from the original via Wayback Machine. Retrieved December 27, 2024.