Stomp: Difference between revisions
(Sometimes Piranha Plants can be stomped on, but mostly in 3D games) |
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{{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope''}} | {{rewrite-expand|Include information for ''Mario + Rabbids Sparks of Hope'' and reorganize information of the Stomp Badges}} | ||
{{about|the move used to defeat enemies in the Mario franchise|the custom variant for [[Sonic]]'s Homing Attack in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sonic#Homing Attack|Sonic the Hedgehog § Homing Attack]]}} | {{about|the move used to defeat enemies in the Mario franchise|the custom variant for [[Sonic]]'s Homing Attack in [[Super Smash Bros. for Nintendo 3DS]] and [[Super Smash Bros. for Wii U]]|[[Sonic#Homing Attack|Sonic the Hedgehog § Homing Attack]]}} | ||
[[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of | [[File:Goomba (stomped-eng) - Super Mario Sticker.gif|thumb|250px|[[LINE]] sticker of Mario stomping on a [[Goomba]]]] | ||
[[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas]] | [[File:SMR - Stomping Goombas.png|thumb|140px|Mario stomping on multiple Goombas in ''[[Super Mario Run]]'']] | ||
A '''stomp''', also called a '''Foot Stomp''',<ref>''Nintendo Magazine System'' (AU) Issue #16 | A '''stomp''', also called a '''Foot Stomp''',<ref>{{cite|date=July 1994|title=''Nintendo Magazine System'' (AU) Issue #16|page=18}}</ref> is the second part of a [[jump]] that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time [[Mario]] (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater, or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as [[Piranha Plant]]s and [[Boo]]s also cannot typically be stomped on in the platform games, but they can in some other games, such as 3D ''[[Super Mario (franchise)|Mario]]'' games like ''[[Super Mario 3D World]]'' and certain [[minigame]]s in the [[Mario Party (series)|''Mario Party'' series]], respectively. A variant of stomping is also present in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] starting in ''[[Super Smash Bros. Brawl]]'', in which it is known as [[smashwiki:Footstool Jump|Footstool Jump]]ing and knocks down midair opponents rather than dealing damage; in ''[[Super Smash Bros. Ultimate]]'', using this on Piranha Plant while it is [[crouch]]ing uniquely causes it to respond with an upwards biting attack. In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack. | ||
Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the '' | Stomping first appears in ''[[Super Mario Bros.]]'' Anyone who can jump has the ability to stomp. In the ''Mario'' role-playing games, Mario uses it with an [[Action Command]] for extra damage. In the ''Mario Party'' series, the player can jump on a rival to stun them briefly, though it is still not as strong as a [[Ground Pound]]. | ||
==Stomp Badges== | ==Stomp Badges== | ||
In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability. | In the [[Paper Mario (series)|''Paper Mario'' series]], various [[badge]]s can add effects to Mario's stomp ability. | ||
===Sleep Stomp=== | ===Sleep Stomp=== | ||
*BP: 1 | *BP: 1 | ||
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*FP: 2 | *FP: 2 | ||
*If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump. | *If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump. | ||
**The badge can be found in the residential area of the Rogueport | **The badge can be found in the residential area of the Rogueport Underground (Near Merluvlee's house, in the bottom left corner of the map) in a treasure chest. | ||
===Shrink Stomp=== | ===Shrink Stomp=== | ||
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|RusR=Pryzhok na vraga | |RusR=Pryzhok na vraga | ||
|RusM=Jump on enemy | |RusM=Jump on enemy | ||
|Ita=Schianto | |||
|ItaN=''Mario + Rabbids Sparks of Hope'' | |||
|ItaM=Slam | |||
|PorA=Pisadas consecutivas | |||
|PorAN=''Super Mario Run'' | |||
|PorA2=Pisar | |||
|PorA2N=''Mario + Rabbids Sparks of Hope'' | |||
|PorAM=Consecutive stomps | |||
|PorA2M=Stomp | |||
}} | }} | ||
Latest revision as of 08:31, August 28, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: Include information for Mario + Rabbids Sparks of Hope and reorganize information of the Stomp Badges
- This article is about the move used to defeat enemies in the Mario franchise. For the custom variant for Sonic's Homing Attack in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, see Sonic the Hedgehog § Homing Attack.
![Mario stomping multiple Goombas.](https://mario.wiki.gallery/images/thumb/2/24/SMR_-_Stomping_Goombas.png/140px-SMR_-_Stomping_Goombas.png)
A stomp, also called a Foot Stomp,[1] is the second part of a jump that occurs while a character comes down. The player does not have to jump; a stomp can be performed any time Mario (or another character) is falling. If the character stomps on top of an enemy or switch, they can defeat the enemy or activate the switch. Stomping on enemies is Mario's primary attack, but it does not work on spiked, ghostly, underwater, or fiery enemies (if stomping is attempted, Mario can take damage). Smaller enemies that Mario stomps upon are usually flattened completely. Enemies such as Piranha Plants and Boos also cannot typically be stomped on in the platform games, but they can in some other games, such as 3D Mario games like Super Mario 3D World and certain minigames in the Mario Party series, respectively. A variant of stomping is also present in the Super Smash Bros. series starting in Super Smash Bros. Brawl, in which it is known as Footstool Jumping and knocks down midair opponents rather than dealing damage; in Super Smash Bros. Ultimate, using this on Piranha Plant while it is crouching uniquely causes it to respond with an upwards biting attack. In the Mario + Rabbids series, Mario can gain the ability to stomp on enemies during a Team Jump, dealing damage to them. This ability can be upgraded in Mario's Skill Tree in both games in the series, increasing the damage dealt as well as increasing the distance after performing the attack.
Stomping first appears in Super Mario Bros. Anyone who can jump has the ability to stomp. In the Mario role-playing games, Mario uses it with an Action Command for extra damage. In the Mario Party series, the player can jump on a rival to stun them briefly, though it is still not as strong as a Ground Pound.
Stomp Badges[edit]
In the Paper Mario series, various badges can add effects to Mario's stomp ability.
Sleep Stomp[edit]
- BP: 1
- FP: 2
- Lets Mario do a Sleep Stomp. Uses 2 FP. If it works the enemy Mario jumps on falls asleep for a bit. It makes the enemy sleep which skip's the foes' turn until attacked.
- It is only available for sale at Rowf's Badge Shop for 75 Coins.
Dizzy Stomp[edit]
- BP: 1
- FP: 2
- Lets Mario do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario stomps on becomes dizzy. It also paralyzes the enemy for a short time. When dizzy an attack might miss 50% of the time.
- This badge can be found within a chest in the lower southwest area of Mt. Lavalava. Mario will need the Ultra Hammer to break the Steel Block guarding the room containing the chest.
Power Bounce[edit]
- BP: 2
- FP: 3
- Lets Mario do a Power Bounce. Uses 3 FP. Jumps on one enemy continuously until Mario misses an action command. The damage will decrease by 1 for each Jump following the second.
- Near the entrance to the Koopa Bros. Fortress is a room filled with several jail cells. Two of them can be entered by using Bombette to blow up visible cracks. One cell contains a key; the other one holds this badge.
Sleepy Stomp[edit]
- BP: 1
- FP: 2
- If executed correctly, has a chance of making the enemy go to sleep. Its success rate depends on the enemy and makes the enemy sleep which skips the foes turn until attacked.
- It is also found on the 10th floor of the Pit of 100 Trials. This badge is also easily bought at The Lovely Howz of Badges.
Soft Stomp[edit]
- BP: 1
- FP: 2
- If executed correctly, makes the enemy "soft", which decreases their defense. Its success rate depends on the enemy and drops defense by three. It is similar to the D-Down Jump.
- The badge can be found in the residential area of the Rogueport Underground (Near Merluvlee's house, in the bottom left corner of the map) in a treasure chest.
Shrink Stomp[edit]
- BP: 1
- FP: 2
- If executed correctly, makes the enemy smaller, decreasing their attack power. Its success rate depends on the enemy and drops attack by three.
- It is located in The Great Tree, in the area with all the water that Mario has to drain out. To get it, Mario must Jump on the center log to reach it.
Profiles and statistics[edit]
Mario + Rabbids Sparks of Hope[edit]
- Description: While Gliding, an extra attack can be performed by Stomping on the head of the target below.
- Base DMG is based on Mario's current LVL.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Schianto[?] | Slam | Mario + Rabbids Sparks of Hope |
Portuguese (NOA) | Pisadas consecutivas[?] | Consecutive stomps | Super Mario Run |
Pisar[?] | Stomp | Mario + Rabbids Sparks of Hope | |
Russian | Прыжок на врага[?] Pryzhok na vraga |
Jump on enemy |
References[edit]
- ^ July 1994. Nintendo Magazine System (AU) Issue #16. Page 18.