Track: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Reverted edits by Itsajumpman (talk) to last revision by Mario jc)
Tag: Rollback
(→‎Gallery: NSMB2)
 
(15 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{rewrite-expand|Include more information about all appearances, such as the first level in which tracks appear in each game, and all obstacles that can appear along tracks}}
{{rewrite-expand|Include more information about all appearances, such as the first level in which tracks appear in each game, and all obstacles that can appear along tracks}}
{{about|the object mostly found in the [[Super Mario (series)|Super Mario]] series|the [[Super Mario Maker]] sample course that prominently features the object|[[Tracks (level)]]|the event type in the [[Mario & Sonic (series)|Mario & Sonic]] series|[[Athletics]]|the enemy in [[Super Mario Galaxy]] and [[Super Mario Galaxy 2]]|[[Tracks (enemy)]]}}
{{about|the object mostly found in the [[Super Mario (series)|Super Mario]] series|other uses|[[Track (disambiguation)]]}}
[[File:SMM Propeller Mushroom.jpg|thumb|250px|A [[Propeller Mushroom]] placed on a track in ''[[Super Mario Maker]]'']]
[[File:SMM Propeller Mushroom.jpg|thumb|250px|A [[Propeller Mushroom]] placed on a track in ''[[Super Mario Maker]]'']]
'''Tracks''', also known as '''rails''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 19.</ref> are objects found in many ''[[Super Mario (series)|Super Mario]]'' games, debuting in ''[[Super Mario Bros. 3]]''. They are paths drawn in the air on which objects&mdash;most commonly [[lift]]s but including other objects such as [[? Block]]s and enemies&mdash;travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).
'''Tracks''', also known as '''rails''',<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|language=en-us|page=19|date=1990|location=Redmond, WA|publisher=Nintendo of America}}</ref> are objects first appearing in ''[[Super Mario Bros. 3]]''. They are paths drawn in the air on which objects&mdash;most commonly [[lift]]s but including other objects such as [[? Block]]s and enemies&mdash;travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Rails first appear in [[World 1-6 (Super Mario Bros. 3)|World 1-6]] of ''Super Mario Bros. 3''. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two in [[World 3-2 (Super Mario Bros. 3)|World 3-2]]) start moving only once [[Mario]] or [[Luigi]] [[jump]]s on them. Some rails feature endpoints known as '''motors'''.<ref>"''Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line.''" &ndash; ''Nintendo Power Strategy Guide: Super Mario Bros. 3'', page 14.</ref> If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.
Rails first appear in [[World 1-6 (Super Mario Bros. 3)|World 1-6]] of ''Super Mario Bros. 3''. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two in [[World 3-2 (Super Mario Bros. 3)|World 3-2]]) start moving only once [[Mario]] or [[Luigi]] [[jump]]s on them. Some rails feature endpoints known as '''motors'''.<ref>{{cite|quote=Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line.|title=''Nintendo Power'' Volume 13|date=June 1990|publisher=Nintendo of America|language=en-us|page=14}}</ref> If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.


Starting from ''[[Super Mario World]]'', enemies and obstacles (such as [[Fuzzy|Fuzzies]] and [[Chainsaw]]s) start appearing on tracks, behaving similarly to lifts.
Starting from ''[[Super Mario World]]'', enemies and obstacles (such as [[Fuzzy|Fuzzies]] and [[Chainsaw]]s) start appearing on tracks, behaving similarly to lifts.


In certain three-dimensional games, such as ''[[Super Mario 64]]'', tracks are represented by a broken chain of [[flame thrower (Flame Chomp)|flame thrower]]s that disappear once passed.
In certain three-dimensional games, such as ''[[Super Mario 64]]'', tracks are represented by a broken chain of small spheres that disappear once passed.


In ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', parallel pairs of tracks hold [[Switchboard]]s, as well as the [[Fuzzler]] enemy. Singular tracks still sometimes have Fuzzies on them.
In ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', parallel pairs of tracks hold [[Switchboard]]s, as well as the [[Fuzzler]] enemy. Singular tracks still sometimes have Fuzzies on them.
Line 16: Line 16:
Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.
Tracks can also be used as objects in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]''. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as [[Mushroom Platform]]s and [[Warp Pipe]]s cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if [[block]]s of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including [[Bowser Jr.]] and [[Bowser]] but not [[Boo]]s and [[Blooper]]s.


Tracks return as course elements in ''[[Super Mario Maker 2]]''. Some tracks can have their position changed by using [[ON/OFF Switch]]es.
Tracks return as course elements in ''[[Super Mario Maker 2]]'', where they can be used in every style except the ''[[Super Mario 3D World]]'' style. Some tracks can have their position changed by using [[ON/OFF Switch]]es.


===''Yoshi'' franchise===
===''Yoshi's Story''===
====''Yoshi's Story''====
In ''[[Yoshi's Story]]'', tracks appear in the level [[Rail Lift]], where they carry smiling cloud platforms. Octagonal objects with levers attached, known simply as '''switches''', are present along the tracks. A [[Baby Yoshi]] can hit a switch with an [[Yoshi's Egg|egg]] to change the path of the track.
In ''[[Yoshi's Story]]'', tracks appear in the level [[Rail Lift]], where they carry smiling cloud platforms. Octagonal objects with levers attached, known simply as '''switches''', are present along the tracks. A [[Baby Yoshi]] can hit a switch with an [[Yoshi's Egg|egg]] to change the path of the track.
====''Yoshi Topsy-Turvy''====
Rails return in ''[[Yoshi Topsy-Turvy]]''. The player can move lifts across these rails by tilting their [[Game Boy Advance]].


===''Wario Land'' series===
===''Wario Land'' series===
In the ''[[Wario Land (series)|Wario Land]]'' series, tracks appear in ''[[Wario Land 4]]'' and ''[[Wario Land: Shake It!]]'' infrequently, working as they have in past titles.
In the ''[[Wario Land (series)|Wario Land]]'' series, tracks appear in ''[[Wario Land 4]]'' and ''[[Wario Land: Shake It!]]'' infrequently, working as they have in past titles.
===''Yoshi Topsy-Turvy''===
Rails return in ''[[Yoshi Topsy-Turvy]]''. The player can move lifts across these rails by tilting their [[Game Boy Advance]].


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
Line 37: Line 36:
SMW2 Track.png|''[[Super Mario World 2: Yoshi's Island]]''
SMW2 Track.png|''[[Super Mario World 2: Yoshi's Island]]''
SM64 Tracks.png|''[[Super Mario 64]]''
SM64 Tracks.png|''[[Super Mario 64]]''
SMG Screenshot Track.png|''[[Super Mario Galaxy]]'' ([[Star Ball|Rolling Ball]])
Nsmb2track.png|''[[New Super Mario Bros. 2]]''
SMM-SMB-Track.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
SMM-SMB-Track.png|''[[Super Mario Maker]]'' (''[[Super Mario Bros.]]'' style)
SMM-SMB3-Track.png|''Super Mario Maker'' (''Super Mario Bros. 3'' style)
SMM-SMB3-Track.png|''Super Mario Maker'' (''Super Mario Bros. 3'' style)
Line 45: Line 46:
SMM2-SMB-OffTrack-Joint.png|''Super Mario Maker 2'' (''Super Mario Bros.'' style)
SMM2-SMB-OffTrack-Joint.png|''Super Mario Maker 2'' (''Super Mario Bros.'' style)
MarioKartTour_Fuzzies.png|[[Fuzzy|Fuzzies]] on tracks in [[Rome Avanti|Rome Avanti R/T]] in ''[[Mario Kart Tour]]''
MarioKartTour_Fuzzies.png|[[Fuzzy|Fuzzies]] on tracks in [[Rome Avanti|Rome Avanti R/T]] in ''[[Mario Kart Tour]]''
TrackSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>


Line 53: Line 55:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=レール <small>(''Super Mario Bros. 3''<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 17.</ref> and ''Super Mario Maker 2'')</small>
|Jap=レール
|JapN=''Super Mario Bros. 3''<ref>{{cite|title=''Super Mario Bros. 3'' Japanese instruction booklet|page=17}}</ref> and ''Super Mario Maker 2''
|JapR=Rēru
|JapR=Rēru
|JapM=Rail
|JapM=Rail
|Jap2=一線<ref>Shogakukan. 2015. ''Sūpā Mario Burazāzu Hyakka: Nintendō Kōshiki Gaido Bukku'', ''New Super Mario Bros.'' section</ref>{{page needed}} <small>(''New Super Mario Bros.'')</small>
|Jap2=一線<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Sūpā Mario Burazāzu Hyakka: Nintendō Kōshiki Gaido Bukku'', ''New Super Mario Bros.'' section}}</ref>{{page needed}}
|Jap2N=''New Super Mario Bros.''
|Jap2R=Issen
|Jap2R=Issen
|Jap2M=Line
|Jap2M=Line
|Dut=Rail (''Super Mario Maker 2'')<br>Spoor<ref>Nintendo Nederland (May 15, 2019). [https://youtu.be/PUVPXThV-uc Super Mario Maker 2 Direct - 16 mei 2019]. ''YouTube''. Retrieved May 16, 2019.</ref>
|Dut=Rail (''Super Mario Maker 2'')
|DutM=Rail<br>Track
|Dut2=Spoor<ref>{{cite|author=Nintendo Nederland|date=May 15, 2019|url=youtu.be/PUVPXThV-uc|title=Super Mario Maker 2 Direct - 16 mei 2019|language=nl|publisher=YouTube|accessdate=May 16, 2019}}</ref>
|Fra=Rail
|DutM=Rail
|FraM=-
|Dut2M=Track
|Fre=Rail
|Spa=Riel
|Spa=Riel
|SpaM=Rail
|SpaM=Rail
|Ger=Schiene
|Ger=Schiene
|GerM=Rail
|GerM=Rail
|Ita=Binario  
|Ita=Rotaia<ref>{{cite|title=''[[Super Mario Bros. 3]]'' Italian manual|page=19}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=15}}</ref><ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=41}}</ref>
|ItaM=Track
|Ita2=Binario
|Ita2N=''Super Mario Maker'' series
|ItaM=Rail
|Ita2M=Track
|Rus=Рельс
|Rus=Рельс
|RusR=Rel's
|RusR=Rel's
|RusM=Rail
|RusM=Rail
|Chi=轨道 (Simplified)<br>軌道 (Traditional)
|ChiS=轨道
|ChiR=Guǐdào
|ChiSR=Guǐdào
|ChiM=Rail/Track
|ChiSM=Rail/Track
|PorE=Faixa<ref> Nintendo Portugal. (May 15, 2019). [https://www.youtube.com/watch?v=uG5PwoP3Ch8 Super Mario Maker 2 Direct - 15/05/2019]. ''YouTube''. Retrieved January 10, 2021.</ref>
|ChiT=軌道
|ChiTR=Guǐdào
|ChiTM=Rail/Track
|PorE=Faixa<ref>{{cite|author=Nintendo Portugal|date=May 15, 2019|url=www.youtube.com/watch?v=uG5PwoP3Ch8|title=Super Mario Maker 2 Direct - 15/05/2019|publisher=YouTube|language=pt|accessdate=January 10, 2021}}</ref>
|PorEM=Track
|PorEM=Track
|Kor=레일<ref> 한국닌텐도 공식 채널 (May 16, 2019). [https://youtu.be/GPn-xZbmZ2Q 슈퍼 마리오 메이커 2 Direct 2019.5.16]. ''YouTube''. Retrieved November 11, 2022.</ref>
|Kor=레일<ref>{{cite|author=한국닌텐도 공식 채널|date=May 16, 2019|url=youtu.be/GPn-xZbmZ2Q|title=슈퍼 마리오 메이커 2 Direct 2019.5.16|publisher=YouTube|language=ko|accessdate=November 11, 2022}}</ref>
|KorR=Reil
|KorR=Reil
|KorM=Rail
|KorM=Rail
Line 93: Line 104:
{{SMM}}
{{SMM}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. 2 objects]]
Line 99: Line 111:
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World objects]]
[[it:Binario]]

Latest revision as of 14:18, October 19, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Include more information about all appearances, such as the first level in which tracks appear in each game, and all obstacles that can appear along tracks

This article is about the object mostly found in the Super Mario series. For other uses, see Track (disambiguation).
Propeller Mushroom on a rail
A Propeller Mushroom placed on a track in Super Mario Maker

Tracks, also known as rails,[1] are objects first appearing in Super Mario Bros. 3. They are paths drawn in the air on which objects—most commonly lifts but including other objects such as ? Blocks and enemies—travel. They can form closed loops, closed paths (where the object reverses direction upon reaching the end), or open paths (where the object leaves the track to either fly onto another track or simply fall).

History[edit]

Super Mario series[edit]

Rails first appear in World 1-6 of Super Mario Bros. 3. They are always found with a lift connected to them, and unlike untracked lifts, these ones move along the set path; some of them (such as the first two in World 3-2) start moving only once Mario or Luigi jumps on them. Some rails feature endpoints known as motors.[2] If a rail has a motor at the end, the lift will reverse its movement direction once it reaches the motor. If there is no motor, the lift will fall off the rail upon reaching its end.

Starting from Super Mario World, enemies and obstacles (such as Fuzzies and Chainsaws) start appearing on tracks, behaving similarly to lifts.

In certain three-dimensional games, such as Super Mario 64, tracks are represented by a broken chain of small spheres that disappear once passed.

In Super Mario 3D Land and Super Mario 3D World, parallel pairs of tracks hold Switchboards, as well as the Fuzzler enemy. Singular tracks still sometimes have Fuzzies on them.

Tracks can also be used as objects in Super Mario Maker and Super Mario Maker for Nintendo 3DS. They can be produced in eight directions, and they can be made into one-way paths when connected to each other as is or loops when connected back to the start. If the player places an object on a track, it will move along the set path. The direction in which the object moves initially can also be set. On a non-looped path, once an object reaches the end, it goes back the other way; however, tapping on one of the two endpoints makes it disappear, causing any objects that reach the end to fall off the track instead. If the player shakes a track, it will make it rounded. Doors and large-scale objects such as Mushroom Platforms and Warp Pipes cannot be placed on tracks. Objects placed on tracks almost never interact with untracked objects, with the exception of Mario and most enemies. For example, if blocks of any variety are placed on a track and derails off it, they will pass through ground and untracked blocks, but they will collide with an enemy and defeat it, including Bowser Jr. and Bowser but not Boos and Bloopers.

Tracks return as course elements in Super Mario Maker 2, where they can be used in every style except the Super Mario 3D World style. Some tracks can have their position changed by using ON/OFF Switches.

Yoshi's Story[edit]

In Yoshi's Story, tracks appear in the level Rail Lift, where they carry smiling cloud platforms. Octagonal objects with levers attached, known simply as switches, are present along the tracks. A Baby Yoshi can hit a switch with an egg to change the path of the track.

Wario Land series[edit]

In the Wario Land series, tracks appear in Wario Land 4 and Wario Land: Shake It! infrequently, working as they have in past titles.

Yoshi Topsy-Turvy[edit]

Rails return in Yoshi Topsy-Turvy. The player can move lifts across these rails by tilting their Game Boy Advance.

Donkey Kong Country: Tropical Freeze[edit]

Tracks also appear in Donkey Kong Country: Tropical Freeze, primarily in the level Platform Problems.

Gallery[edit]

Profiles[edit]

Super Mario Maker for Nintendo 3DS[edit]

  • Digital manual description: "Select Track from the palette, and then touch the screen to lay it. Tracks can be laid in up to eight directions. The directions you can lay a track in will be displayed as dots to be joined. Drag an enemy or other element onto the track, and it will move along the path you've created. Tap the end point of a track to switch it between the returning- and dead-end types."

Names in other languages[edit]

Language Name Meaning Notes
Japanese レール
Rēru
Rail Super Mario Bros. 3[3] and Super Mario Maker 2
一線[4][page number needed]
Issen
Line New Super Mario Bros.
Chinese (simplified) 轨道[?]
Guǐdào
Rail/Track
Chinese (traditional) 軌道[?]
Guǐdào
Rail/Track
Dutch Rail (Super Mario Maker 2)[?] Rail
Spoor[5] Track
French Rail[?] -
German Schiene[?] Rail
Italian Rotaia[6][7][8] Rail
Binario[?] Track Super Mario Maker series
Korean 레일[10]
Reil
Rail
Portuguese (NOE) Faixa[9] Track
Russian Рельс[?]
Rel's
Rail
Spanish Riel[?] Rail

References[edit]

  1. ^ 1990. Super Mario Bros. 3 instruction booklet. Redmond, WA: Nintendo of America (American English). Page 19.
  2. ^ "Rail Lifts with motors are safe to stay on, but those without will fall off the screen upon reaching the end of the line." – June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 14.
  3. ^ Super Mario Bros. 3 Japanese instruction booklet. Page 17.
  4. ^ 2015. Sūpā Mario Burazāzu Hyakka: Nintendō Kōshiki Gaido Bukku, New Super Mario Bros. section. Shogakukan (Japanese).
  5. ^ Nintendo Nederland (May 15, 2019). Super Mario Maker 2 Direct - 16 mei 2019. YouTube (Dutch). Retrieved May 16, 2019.
  6. ^ Super Mario Bros. 3 Italian manual. Page 19.
  7. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 15.
  8. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 41.
  9. ^ Nintendo Portugal (May 15, 2019). Super Mario Maker 2 Direct - 15/05/2019. YouTube (Portuguese). Retrieved January 10, 2021.
  10. ^ 한국닌텐도 공식 채널 (May 16, 2019). 슈퍼 마리오 메이커 2 Direct 2019.5.16. YouTube (Korean). Retrieved November 11, 2022.