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{{distinguish|[[Fire Works]], a [[microgame]] in [[WarioWare: Get It Together!]]}}
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
 
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', appear in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] dating back to ''[[Super Mario Bros.]]''
'''Fireworks''' are explosives that can be found in many ''Mario'' games dating back to ''[[Super Mario Bros.]]''


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
{{rewrite-expand|section=yes|reason=add information for ''Super Mario Maker'' and ''Super Mario Run''}}
====''Super Mario Bros.''====
====''Super Mario Bros.''====
At the end of every level in ''[[Super Mario Bros.]]'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer (i.e. if timer%10 = 1, 3, or 6, timer%10 fireworks appear). Each explosion awards the player with 500 [[point]]s.
[[File:SMBDX Fireworks Pic.png|frame|Photo Album graphic featuring fireworks in ''Super Mario Bros. Deluxe'']]
At the end of every [[level]] in ''Super Mario Bros.'' except [[castle]] levels, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is either a 1,<ref name=fireworks1>{{cite|timestamp=0:30|url=youtu.be/UvI86RA9mbk?feature=shared&t=30|title=''Super Mario Bros.'' - World 1-3|date=July 19, 2018|author=VideoGameCollectionEX|publisher=YouTube|language=en}}</ref> a 3,<ref name=fireworks3>{{cite|timestamp=01:26|url=youtu.be/UcSu_bS0Ero?feature=shared&t=86|title=''Super Mario Bros.'' - World 1-2|author=[[User:VideoGamePhenomHD|VideoGamePhenom]]|date=August 24, 2019|publisher=YouTube|language=en}}</ref> or a 6;<ref name=fireworks6>{{cite|url=youtu.be/-0H-XV__eQA?feature=shared&t=3|timestamp=0:03|title=''Super Mario All-Stars'' (SNES) - Fireworks|publisher=YouTube|language=en|date=February 27, 2016}}</ref> the number of fireworks is equal to the last digit of the timer.<ref name=fireworks1/><ref name=fireworks3/><ref name=fireworks6/> Each explosion awards the player with 500 [[point]]s.<ref>{{cite|title=''Super Mario Bros.'' instruction booklet|page=18|date=1985|publisher=Nintendo of America|quote=[...] fireworks may go off, and for each explosion you get 500 points.|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf}}</ref>
 
In ''Super Mario Bros. Deluxe'', clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background.


====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.<ref>{{cite|timestamp=02:16|url=youtu.be/WTeEZ3keL_Q?feature=shared&t=136|title=''Super Mario Bros.: The Lost Levels'' - World 1-2|date=August 29, 2019|publisher=YouTube|language=en|author=VideoGamePhenom}}</ref>
 
====''Super Mario World''====
In ''[[Super Mario World]]'', fireworks are seen in the end of the game after [[Mario]] rescues [[Princess Peach]]. Four fireworks shoot from the background, the last being heart-shaped.
 
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Fireworks Pic.PNG|frame|Fireworks in ''Super Mario Bros. Deluxe'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[Castle|castle]] shows fireworks in its background.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in double digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level complete" noise from ''Super Mario Bros.'' plays, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
Fireworks are fairly common in ''[[New Super Mario Bros.]]'', but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic Debris]].
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the flagpole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players must reach the flagpole when the last two digits of the timer are the same (as in ''New Super Mario Bros.'') In both modes, a Toad House appears at the beginning of the world if any fireworks appeared: a [[1-up Blast]] house appears if 1 or 2 exploded, a [[Star]] house if 9 exploded, and a [[Power-up Panels]] house otherwise. Fireworks award no points.
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the [[Goal Pole|pole]]. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in [[bubble]]s) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.''). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a [[1-Up Mushroom]] and a [[1-up Blast|Green Toad House]] appears. If three, four, five, or six fireworks exploded, the last one is a [[Mushroom]] and a [[Power-up Panels|Red Toad House]] appears. If nine fireworks exploded, the last one is a [[Super Star]] and a Yellow Toad House appears. Fireworks are worth no points in this game.


====''Super Mario Galaxy 2''====
====''Super Mario 3D Land''====
[[File:CakeSMG2.png|thumb|200px|Fireworks going off during one of the credits scenes in ''Super Mario Galaxy 2'']]
In ''[[Super Mario 3D Land]]'', fireworks appear if Mario grabs the Goal Pole when the last digit on the timer is a 3, as the "COURSE CLEAR!" text is displayed, similar to ''Super Mario Bros.''
In ''[[Super Mario Galaxy 2]]'', fireworks appear at the end of the credits. During the last scene of the credits, the gang decides to watch the fireworks while [[Princess Peach]] bakes a cake for [[Mario]] and [[Yoshi]] for saving the galaxy and defeating [[Bowser]].


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the flagpole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's Rainbow level.
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the [[Goal Pole]] when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].
 
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
In ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the flagpole when the last two digits of the timer are a multiple of 11 (other than 0). This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
*11, 22, or 33 - [[Super Mushroom]]
*11, 22, or 33 - [[Super Mushroom]]
*44 - [[Fire Flower]]
*44 - [[Fire Flower]]
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*88 or 99 - [[Super Star]]
*88 or 99 - [[Super Star]]


====''Super Mario 3D World''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
Fireworks also appear in the game ''[[Super Mario 3D World]]''. The number on the Time Limit determines how many fireworks the player receives at the end of the course (as in ''Super Mario Bros.''), and which color the character is playing (red for Mario, green for Luigi, pink for Peach, blue for Toad, and cyan for Rosalina). Each one adds 1,000 points to the player's score. Fireworks also appear at the end of the final battle against [[Meowser]] in [[The Great Tower of Bowser Land]]. When he is defeated, he'll receive his very own firework, which resembles his head. It also appears in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
Fireworks reappear in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], both [[Hisstocrat]]s' arenas, the end of [[Champion's Road]], and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.
 
====''Super Mario Run''====
Fireworks reappear in ''[[Super Mario Run]]'', though not as an event when finishing a course. Instead, fireworks appear in the Kingdom Builder mode accentuating certain events. When [[Peach's Castle|the castle]] [[level up|levels up]] or when [[cake|Princess Peach's Cake]] is purchased, fireworks appear. Fireworks can also appear after tapping a [[Cannon#Super Mario Run|Fireworks Cannon]], in one of four different patterns based on the Fireworks Cannon.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', fireworks appear in the background of [[Bowser's Kingdom]] in a few locations. After Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' agonized faces.
In ''[[Super Mario Odyssey]]'', fireworks appear during the short cutscene that plays after throwing [[Cappy]] onto the rod on the top hat on [[Peach's Castle]] which appears after collecting 999 [[Power Moon]]s, accompanied by an arrangement of the "[[Course Clear]]" theme. Aesthetic fireworks appear in the background of [[Bowser's Kingdom]] in a few locations, as well as [[A Traditional Festival!]] in the [[Metro Kingdom]], and after Mario defeats [[RoboBrood]], the [[Broodals]] and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.
 
===''The Adventures of Super Mario Bros. 3''===
Fireworks appear only in the episode "[[Crimes R Us]]" of ''[[The Adventures of Super Mario Bros. 3]]''. When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.


===''Mario's Time Machine''===
===''Mario's Time Machine''===
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|footer=SNES (left) and PC (right)
|footer=SNES (left) and PC (right)
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In the [[Super Nintendo Entertainment System]] and the PC releases ''[[Mario's Time Machine]]'', Mario receives a Firework from an old sage at [[Cambuluc]] in 1292 after traveling back in time to return a [[Print Block]] to [[Marco Polo]]. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to [[Kublai Khan]], who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.
In the [[Mario's Time Machine (PC)|PC]] and [[Mario's Time Machine (Super Nintendo Entertainment System)|SNES releases of ''Mario's Time Machine'']], Mario receives a Firework from an old sage at [[Cambuluc]] in 1292 after traveling back in time to return a [[Print Block]] to [[Marco Polo]]. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to [[Kublai Khan]], who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG Fireworks.PNG|frame]]
[[File:SMRPG Fireworks.PNG|frame]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' Fireworks are an [[item]] obtained from a [[Mole (Super Mario RPG: Legend of the Seven Stars)|Mole Man]] in [[Moleville]] for 500 [[Coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases one, the fireworks display at the end of the game will be [[Mushroom]]-shaped. Purchasing three yields a [[Fire Flower]], while five or more results in a [[Star]].
{{quote|A gorgeous firework|Item description|[[Super Mario RPG: Legend of the Seven Stars]]}}
 
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].
===''Luigi's Mansion''===
[[File:LMFireworks.PNG|thumb|200px|Fireworks in ''Luigi's Mansion'']]
In ''[[Luigi's Mansion]]'', when [[Luigi]] completes his training in the [[Training Room]], fireworks will display equal to the number of [[Ghost]]s captured (capturing one ghost shows one firework, two ghosts shows two fireworks, etc.) and [[Professor E. Gadd]] will congratulate the player.
 
===''Luigi's Mansion: Dark Moon''===
[[File:FireworksLMDM.PNG|thumb|left|200px]]
In [[ScareScraper]] mode of ''[[Luigi's Mansion: Dark Moon]]'', once players reach the top of the ScareScraper, a single firework will explode, followed by the words "You reached the top floor in ____ Mode!"
 
===''Paper Mario'' series===
====''Paper Mario''====
During the ending of ''[[Paper Mario]]'', the procession of parade floats finally ends with [[Mario]] and [[Princess Peach]]. The float stops, and Mario and Peach get off the float to walk over to [[Mario Bros.' House|Mario's House]]. There, they view a display of fireworks as part of the ending screen. The fireworks display continues on and the sequence loops until the game is turned off.
 
====''Paper Mario: Color Splash''====
When Mario and [[Huey]] retrieve a [[Big Paint Star]], the people of [[Prism Island]] will do a dance for recovering it. At the end of the dance, an [[HP-Up Heart]] will appear along with some fireworks. The fireworks also appear at the end of the game, when peace is restored to Prism Island. One of the fireworks hits the [[airship]] that [[Bowser]] and the [[Koopalings]] are on, causing it to fall out of the sky.
 
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
{{br}}


===''Mario Golf'' series===
===''Donkey Kong Country'' animated series===
 
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
====''Mario Golf: Toadstool Tour''====
[[File:MGTTFireworks.jpg|200px|thumb|left|Fireworks go off in the background of Peach's Castle Grounds]]
In ''[[Mario Golf: Toadstool Tour]]'', fireworks are displayed in the background of the last hole of [[Peach's Castle Grounds]]. They have many colors, and can sometimes distract the player. Fireworks can only be seen in tournament mode, stroke mode, and in Ring Attack, the last mission of Peach's Castle Grounds, "Star Light, Star Bright".
 
====''Mario Golf: World Tour''====
In ''[[Mario Golf: World Tour]]'', fireworks appear when the [[Mii]] gets a [[birdie]] or better.
 
===''Mario Baseball'' series===
[[File:MarsTadiumNight.JPG|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the final movie of ''[[Mario Super Sluggers]]'', Mario and his friends watch the fireworks at [[Daisy Cruiser]] and Mario Stadium.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. At the start of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


====''Mario Party 4''====
====''Mario Party 4''====
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


====''Mario Party 7''====
====''Mario Party 5''====
When a player or a team wins a game on a Party Cruise in ''[[Mario Party 7]]'', they will appear atop [[Princess Peach's Castle]]; fireworks are going off in the background.
The goal of [[Rain of Fire]], a Bowser Minigame in ''[[Mario Party 5]]'', is to avoid the burning bits of fireworks that rain from above,<ref>{{cite|author=Rules|quote=Avoid the burning bits of Bowser's fireworks that are raining down.|title=''[[Mario Party 5]]''|publisher=Nintendo|language=en}}</ref> particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his [[Fire Breath]], shooting a firework into the sky.<ref>{{cite|timestamp=0:02|url=youtu.be/9GJ7hG7kN1M?feature=shared&t=2|title=''Mario Party 5'' - Rain of Fire|author=NintendoMovies|date=September 25, 2017|publisher=YouTube|language=en}}</ref>


====''Mario Party: Island Tour''====
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
Fireworks also appeared in ''[[Mario Party: Island Tour]]''. When a player crosses the finish line in [[Rocket Road]], fireworks will go off for the winner as [[Rosalina]] and the [[Lumas]] appear to congratulate them.
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
 
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
===''WarioWare: Touched!''===
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.


===''Donkey Kong Jungle Beat''===
===''WarioWare'' series===
[[File:Chest DKJB.png|thumb|Fireworks go off whenever [[Donkey Kong]] gets a [[Crest]] at the [[Sacred Tree]].]]
Fireworks have a minor role in a few games of the [[WarioWare (series)|''WarioWare'' series]], including [[Big Bang (microgame)|Big Bang]] of ''[[WarioWare: Touched!]]'' and its reappearance in ''[[WarioWare Gold]]'', where the objective is to blow up explosives to create fireworks.<ref>{{cite|author=Info|quote=Tap the fireworks to set 'em off! KABOOM!|title=''[[WarioWare: Touched!]]''|date=2005|publisher=Nintendo|language=en}}</ref><ref>{{cite|date=2018|title=''[[WarioWare Gold]]''|publisher=Nintendo|author=Info|language=en|quote=Tap the fireworks, and enjoy the show!}}</ref> In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.
In the [[Nintendo GameCube|GameCube]] game ''[[Donkey Kong Jungle Beat]]'' and its ''New Play Control!'' remake, the fireworks made an appearance twice. When Donkey Kong gets a [[Crest]] at the [[Sacred Tree]], there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats [[Cactus King]] and [[Ghastly King]].


===''Mario Kart'' series===
===''Super Mario Stadium'' series===
[[File:MK8MarioKartStadium1.png|thumb|Fireworks going off at Mario Kart Stadium in ''Mario Kart 8'']]
Fireworks are featured as a gameplay mechanic at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night in both games, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]''. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs.
====''Mario Kart Wii''====
In ''[[Mario Kart Wii]]'', fireworks appear in the Award Ceremony, coming in five colors: red, blue, green, pink, and yellow. They are first shown when the racers park by Peach's Castle at [[Mario Circuit (Wii)|Mario Circuit]].
 
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', fireworks appear in the background of [[Mario Kart Stadium]], [[Sherbet Land (GCN)|GCN Sherbet Land]] and in [[Rainbow Road (N64)|N64 Rainbow Road]], the latter having fireworks in the shape of some of the characters and some stamps from ''[[Super Mario 3D World]]''.
 
===''Yoshi's New Island''===
In ''[[Yoshi's New Island]]'', fireworks appear at the ending.
 
===''Mario Golf: World Tour''===
In ''[[Mario Golf: World Tour]]'', fireworks appear when the [[Mii]] gets a [[birdie]] or better.


===''Super Smash Bros. for Nintendo 3DS / Wii U''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character.
Whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of their {{iw|smashwiki|fighter}} appears along with fireworks in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.
 
===Television series===
====''The Adventures of Super Mario Bros. 3''====
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks only appeared in the episode [[Crimes R Us]]. When [[Bowser|King Koopa]] tried to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Bob-omb]], which explodes, blowing up the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi and [[Crimewave Clyde|Clyde]] to see.


====''Donkey Kong Country'' animated series====
==Gallery==
[[File:4AKongoBongoFestival65.png|thumb|The fireworks at the end of [[The Kongo Bongo Festival of Lights]]]]
<gallery>
In the [[Donkey Kong Country (television series)|''Donkey Kong Country'' television series]], fireworks first appeared in the episode [[Speed (episode)|Speed]]. At the end of the episode, [[Donkey Kong]] and [[Candy Kong]] watch fireworks blowing together at DK's House.
SMB Sprite Firework.gif|''Super Mario Bros.''
 
WWDIY Fortress.png|''WarioWare: D.I.Y.''
In the Christmas-themed episode [[The Kongo Bongo Festival of Lights]], the fireworks make an appearance twice. The first time is when the [[Kremlings]] see it during the day, and at the end of the episode in which the [[Kong]]s get to watch at the end of the festival.
Kongo Bongo Festival fireworks.png|''Donkey Kong Country'' television series ("The Kongo Bongo Festival of Lights")
{{br}}
MSS Night Mario Stadium Fireworks.jpg|''Mario Super Sluggers''
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>


==Names in other languages==
==Names in other languages==
Line 153: Line 111:
|JapR=Hanabi
|JapR=Hanabi
|JapM=Fireworks
|JapM=Fireworks
|ChiS=烟花
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiT=煙花
|ChiTS=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100618144456/http://www.nintendo.com.hk/nsmb/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|publisher=Nintendo of HK|language=zh-hant|accessdate=December 27, 2024}}</ref>
|ChiTR=Yānhuā
|ChiTM=Fireworks
|Dut=Vuurwerk
|DutM=Fireworks
|Fre=Feux d'artifice
|FreM=Fireworks
|Ger=Feuerwerksrakete
|GerM=Firework rocket
|Ita=Fuochi d'artificio<br>Fuochi artificiali
|ItaN=''Super Mario RPG''
|ItaM=Fireworks (lit. "artificial fires")
|Kor=불꽃
|KorR=Bulkkot
|KorM=Fireworks
|Spa=Fuegos Artificiales
|Spa=Fuegos Artificiales
|SpaM=Fireworks}}
|SpaM=Fireworks
}}
 
==References==
<references/>
 
{{SMB}}
{{SMBS}}
{{MTM}}
{{MTM}}
{{Super Mario RPG}}
{{SMRPG}}
[[Category:Explosives]]
[[Category:Explosives]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Donkey Kong Country (television series)]]
[[Category:Luigi's Mansion]]
[[Category:Luigi's Mansion: Dark Moon]]
[[Category:Mario Golf: Toadstool Tour]]
[[Category:Mario Party 3]]
[[Category:Mario Party 3]]
[[Category:Mario Party 7]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Superstar Baseball]]
[[Category:Mario Super Sluggers]]
[[Category:Mario Super Sluggers]]
[[Category:Mario's Time Machine Items]]
[[Category:Mario's Time Machine items]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Special]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario RPG: Legend of the Seven Stars Objects]]
[[Category:Super Mario RPG: Legend of the Seven Stars objects]]

Latest revision as of 21:05, January 2, 2025

Not to be confused with Fire Works, a microgame in WarioWare: Get It Together!
Fireworks
Fireworks from Super Mario Bros.
“I'd better see some fireworks when I level up! Woo-hoo!”
Mario, Fortune Street

Fireworks, also known as a Fireworks Show in Super Mario Bros. Deluxe, appear in many games of the Super Mario franchise dating back to Super Mario Bros.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

Album Book Artwork
Photo Album graphic featuring fireworks in Super Mario Bros. Deluxe

At the end of every level in Super Mario Bros. except castle levels, fireworks go off when Mario or Luigi enters the fortress if the last number in the timer when hitting the flagpole is either a 1,[1] a 3,[2] or a 6;[3] the number of fireworks is equal to the last digit of the timer.[1][2][3] Each explosion awards the player with 500 points.[4]

In Super Mario Bros. Deluxe, clearing the game after triggering fireworks at least once unlocks the player a picture of Mario making a "peace sign" in front of a castle with fireworks in its background.

Super Mario Bros.: The Lost Levels[edit]

Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). Each firework is worth 500 points like before.[5]

New Super Mario Bros.[edit]

Fireworks in New Super Mario Bros.
Fireworks in New Super Mario Bros.

Fireworks are fairly common in New Super Mario Bros., but they work differently than before. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Course Clear" theme from Super Mario Bros. plays instead, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic debris.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped Toad to the pole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in bubbles) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a 1-Up Mushroom and a Green Toad House appears. If three, four, five, or six fireworks exploded, the last one is a Mushroom and a Red Toad House appears. If nine fireworks exploded, the last one is a Super Star and a Yellow Toad House appears. Fireworks are worth no points in this game.

Super Mario 3D Land[edit]

In Super Mario 3D Land, fireworks appear if Mario grabs the Goal Pole when the last digit on the timer is a 3, as the "COURSE CLEAR!" text is displayed, similar to Super Mario Bros.

New Super Mario Bros. 2[edit]

Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fireworks reappear in Super Mario 3D World and its port, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500; they do not appear when players clear Enemy Battles, Captain Toad's Adventures courses, or The Great Tower of Bowser Land. Aesthetic fireworks also appear in the Coin Express, Motley Bossblob, both Hisstocrats' arenas, the end of Champion's Road, and at the end of the final battle against Meowser; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.

Super Mario Run[edit]

Fireworks reappear in Super Mario Run, though not as an event when finishing a course. Instead, fireworks appear in the Kingdom Builder mode accentuating certain events. When the castle levels up or when Princess Peach's Cake is purchased, fireworks appear. Fireworks can also appear after tapping a Fireworks Cannon, in one of four different patterns based on the Fireworks Cannon.

Super Mario Odyssey[edit]

In Super Mario Odyssey, fireworks appear during the short cutscene that plays after throwing Cappy onto the rod on the top hat on Peach's Castle which appears after collecting 999 Power Moons, accompanied by an arrangement of the "Course Clear" theme. Aesthetic fireworks appear in the background of Bowser's Kingdom in a few locations, as well as A Traditional Festival! in the Metro Kingdom, and after Mario defeats RoboBrood, the Broodals and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' faces.

The Adventures of Super Mario Bros. 3[edit]

Fireworks appear only in the episode "Crimes R Us" of The Adventures of Super Mario Bros. 3. When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.

Mario's Time Machine[edit]

SNES (left) and PC (right)
SNES (left) and PC (right)
SNES (left) and PC (right)

In the PC and SNES releases of Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars[edit]

Fireworks
“A gorgeous firework”
Item description, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Fireworks are an item obtained from a mole man in Moleville for 500 coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases up to two in the game, the parade's fireworks display above the Castle at the end of the game will be Mushroom-shaped. Purchasing at least three in the game yields a Fire Flower, while at least five results in a Star.

Donkey Kong Country animated series[edit]

In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. They first appear when the Kremlings see them during the day, and they appear again at the end of the episode when the Kongs watch them at the end of the festival.

Mario Party series[edit]

Mario Party 3[edit]

Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. At the start of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4[edit]

In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

Mario Party 5[edit]

The goal of Rain of Fire, a Bowser Minigame in Mario Party 5, is to avoid the burning bits of fireworks that rain from above,[6] particularly during two separate waves. They are caused by Bowser in the introduction scene lighting a fuse with his Fire Breath, shooting a firework into the sky.[7]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The game's ending image after finishing the credits.
Fireworks going off at the end of the credits in Mario & Luigi: Superstar Saga + Bowser's Minions

Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.

WarioWare series[edit]

Fireworks have a minor role in a few games of the WarioWare series, including Big Bang of WarioWare: Touched! and its reappearance in WarioWare Gold, where the objective is to blow up explosives to create fireworks.[8][9] In 9-Volt's stage in WarioWare: D.I.Y., if the player taps the Touch Screen after clearing the boss stage, 9-Volt's flag appears along with fireworks.

Super Mario Stadium series[edit]

Fireworks are featured as a gameplay mechanic at Mario Stadium during the night in both games, Mario Superstar Baseball and Mario Super Sluggers. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Whenever a player completes Classic or All-Star mode, then a trophy of their fighter appears along with fireworks in Super Smash Bros. for Nintendo 3DS / Wii U The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 花火[?]
Hanabi
Fireworks
Chinese (simplified) 烟花[?]
Yānhuā
Fireworks
Chinese (traditional) 煙花[?]
Yānhuā
Fireworks
Dutch Vuurwerk[?] Fireworks
French Feux d'artifice[?] Fireworks
German Feuerwerksrakete[?] Firework rocket
Italian Fuochi d'artificio
Fuochi artificiali
[?]
Fireworks (lit. "artificial fires") Super Mario RPG
Korean 불꽃[?]
Bulkkot
Fireworks
Spanish Fuegos Artificiales[?] Fireworks

References[edit]

  1. ^ a b VideoGameCollectionEX (July 19, 2018). Super Mario Bros. - World 1-3 (0:30). YouTube (English).
  2. ^ a b VideoGamePhenom (August 24, 2019). Super Mario Bros. - World 1-2 (01:26). YouTube (English).
  3. ^ a b February 27, 2016. Super Mario All-Stars (SNES) - Fireworks (0:03). YouTube (English).
  4. ^ "[...] fireworks may go off, and for each explosion you get 500 points." – 1985. Super Mario Bros. instruction booklet (PDF). Nintendo of America. Page 18.
  5. ^ VideoGamePhenom (August 29, 2019). Super Mario Bros.: The Lost Levels - World 1-2 (02:16). YouTube (English).
  6. ^ "Avoid the burning bits of Bowser's fireworks that are raining down." – Rules. Mario Party 5. Nintendo (English).
  7. ^ NintendoMovies (September 25, 2017). Mario Party 5 - Rain of Fire (0:02). YouTube (English).
  8. ^ "Tap the fireworks to set 'em off! KABOOM!" – Info (2005). WarioWare: Touched!. Nintendo (English).
  9. ^ "Tap the fireworks, and enjoy the show!" – Info (2018). WarioWare Gold. Nintendo (English).
  10. ^ 新 超級瑪利歐兄弟 Wii - 香港任天堂網站. Nintendo of HK (Traditional Chinese). Archived June 18, 2010, 14:44:56 UTC from the original via Wayback Machine. Retrieved December 27, 2024.