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[[File:Fireworks.gif|frame|'''Fireworks''' from ''[[Super Mario Bros.]]''.]]
{{distinguish|[[Fire Works]], a [[microgame]] in [[WarioWare: Get It Together!]]}}
[[File:Fireworks.gif|frame|Fireworks from ''[[Super Mario Bros.]]'']]
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
{{quote|I'd better see some fireworks when I level up! Woo-hoo!|Mario|Fortune Street}}
 
'''Fireworks''', also known as a '''Fireworks Show''' in ''[[Super Mario Bros. Deluxe]]'', appear in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] dating back to ''[[Super Mario Bros.]]''
'''Fireworks''' are explosives that can be found in many ''Mario'' games dating back to ''[[Super Mario Bros.]]''


==History==
==History==
===[[Mario (series)|''Super Mario'' series]]===
===''Super Mario'' series===
====''[[Super Mario Bros.]]''====
====''Super Mario Bros.''====
At the end of every level in ''[[Super Mario Bros.]]'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6. If the last number is 1, one firework goes off; if the last number is 3, three fireworks go off and so forth. Each explosion awards the player with 500 [[point]]s.
At the end of every [[level]] in ''Super Mario Bros.'', with the exception of a castle level, fireworks go off when [[Mario]] or [[Luigi]] enters the [[fortress]] if the last number in the timer when hitting the [[Goal Pole|flagpole]] is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 [[point]]s.


====''[[Super Mario Bros.: The Lost Levels]]''====
====''Super Mario Bros.: The Lost Levels''====
Fireworks appear again in ''Super Mario Bros.: The Lost Levels''. Their method of appearing and function are exactly the same as they are in ''Super Mario Bros.'', awarding the player with the exact same amount of points.
Fireworks appear at the end of a level of ''[[Super Mario Bros.: The Lost Levels]]'' if the last digit of the [[coin]] count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.


====''[[Super Mario World]]''====
====''Super Mario Bros. Deluxe''====
In ''[[Super Mario World]]'', fireworks are seen in the end of the game, after [[Mario]] rescues [[Princess Peach]] from the clutches of [[Bowser]] once again. Four fireworks shoot from the background, the last one being heart-shaped.
[[File:SMBDX Fireworks Pic.png|frame|Fireworks in ''Super Mario Bros. Deluxe'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks operate exactly as in ''Super Mario Bros.'' When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a [[castle]] with fireworks in its background is unlocked.


====''[[Super Mario Bros. Deluxe]]''====
====''New Super Mario Bros.''====
[[File:SMBDX Fireworks Pic.PNG|frame|Fireworks in ''Super Mario Bros. Deluxe''.]]
[[File:NSMB Fireworks.png|left|thumb|200px|Fireworks in ''New Super Mario Bros.'']]
In ''[[Super Mario Bros. Deluxe]]'', fireworks are seen at the end of the same levels as in the original [[NES]] version. However, when the player beats the game, a picture of Mario making a "peace sign" in front of a [[Castle|castle]] shows fireworks in its background.
In ''[[New Super Mario Bros.]]'', fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from ''Super Mario Bros.'' is played instead of the normal one, and a [[Mega Mushroom]] house appears if the timer ends in 77, 88, or 99, a [[Extra life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.


====''[[New Super Mario Bros.]]''====
Fireworks also appear when a [[Kab-omb]] explodes due to a fireball or [[Volcanic debris]].
In ''[[New Super Mario Bros.]]'', fireworks were once again used as a fairly common feature of the game. When the remaining time ended in 11, 22, 33, 44, 55, 66, 77, 88, or 99, Fireworks would go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on. The original "Level complete" noise would play, and a [[Mega Mushroom]] house would appear if it ends in 77, 88, or 99, a [[Extra Life|1-Up]] house for 66, 55, or 44, and an item house for 33, 22, or 11. They are only for one use, however. Fireworks are worth 4,000 points each in this game.


====''[[New Super Mario Bros. Wii]]''====
====''New Super Mario Bros. Wii''====
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the flagpole. The last digit of the remaining time told how many fireworks would be set off. In multiplayer, all players had to reach the flagpole when the last two digits of the timer were the same. The number of fireworks was determined by the numbers the last two digits were. In both modes, a Toad House would appear at the beginning of the world depending on the number of fireworks set off. A [[1-Up Blast]] house would appear if one or two exploded, a [[Power-Up Panels]] house for three through eight, and a [[Star]] house for nine. Again, each one is worth 4,000 points.
In ''[[New Super Mario Bros. Wii]]'', fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped [[Toad (species)|Toad]] to the [[Goal Pole|pole]]. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in [[bubble]]s) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in ''New Super Mario Bros.''). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a [[1-Up Mushroom]] and a [[1-up Blast|Green Toad House]] appears. If three, four, five, or six fireworks exploded, the last one is a [[Mushroom]] and a [[Power-up Panels|Red Toad House]] appears. If nine fireworks exploded, the last one is a [[Super Star]] and a Yellow Toad House appears. Fireworks are worth no points in this game.


====''[[Super Mario Galaxy 2]]''====
====''New Super Mario Bros. 2''====
[[File:CakeSMG2.png|thumb|200px|right|Fireworks going off during one of the credits scenes in ''Super Mario Galaxy 2''.]]
Like in previous installments, the fireworks in ''[[New Super Mario Bros. 2]]'' go off if the player grabs the [[Goal Pole]] when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for [[World 1 (New Super Mario Bros. 2)|World 1]], 22 for [[World 2 (New Super Mario Bros. 2)|World 2]], 33 for [[World 3 (New Super Mario Bros. 2)|World 3]], 44 for [[World 4 (New Super Mario Bros. 2)|World 4]], 55 for [[World 5 (New Super Mario Bros. 2)|World 5]], 66 for [[World 6 (New Super Mario Bros. 2)|World 6]], 77 for [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]], 88 for [[World Flower (New Super Mario Bros. 2)|World Flower]], and 99 for [[World Star (New Super Mario Bros. 2)|World Star]]. Doing so unlocks the respective world's [[Rainbow Course|rainbow course]].
In ''[[Super Mario Galaxy 2]]'', the fireworks appeared at the end of the credits. During the last scene of the credits, the gang decided to watch the fireworks while [[Princess Peach]] baked a cake for [[Mario]] and [[Yoshi]] for saving the galaxy and defeating [[Bowser]].


====''[[Super Mario 3D World]]''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Fireworks also appeared during the game ''[[Super Mario 3D World]]''. The number on the digit on the Time Limit determines how many fireworks the player received at the end of the course (one, three, or six), and which color the character is playing (red for Mario, green for Luigi, pink for Peach, blue for Blue Toad, and cyan for Rosalina). Each one adds 1,000 points to the player's score. Fireworks also appeared at the end of the final battle against [[Meowser]] in [[The Great Tower of Bowser Land]]. When he is defeated, he'll receive his very own firework, which resembles his head. It also appeared in the game's opening.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', just as in previous ''New Super Mario Bros.'' installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
*11, 22, or 33 - [[Super Mushroom]]
*44 - [[Fire Flower]]
*55 - [[Ice Flower]]
*66 - [[Mini Mushroom]]
*77 - [[Super Acorn]]
*88 or 99 - [[Super Star]]


===''[[Super Mario RPG: Legend of the Seven Stars]]''===
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' Fireworks are an [[item]] obtained from a [[Mole (Super Mario RPG: Legend of the Seven Stars)|Mole Man]] in [[Moleville]] for 500 [[Coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases one, the fireworks display at the end of the game will be [[Mushroom]]-shaped. Purchasing three yields a [[Fire Flower]], while five or more results in a [[Star]].
Fireworks reappear in the game ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], working as they did in ''Super Mario Bros.'', though each firework grants 1000 points, rather than 500; they do not appear when players clear [[Enemy Battles]], [[Captain Toad's Adventures]] courses, or [[The Great Tower of Bowser Land]]. Aesthetic fireworks also appear in the [[Coin Express]], [[Motley Bossblob]], and both [[Hisstocrat]]s' arenas, and at the end of the final battle against [[Meowser]]; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his [[Bowser|normal form]]'s head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the [[Sprixie Princesses]] and various power-ups.


===''[[Luigi's Mansion]]''===
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
[[File:LMFireworks.PNG|thumb|right|200px|Fireworks in ''Luigi's Mansion'']]
In ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'', fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In ''Super Mario Maker 2'', when the player defeats [[Meowser]] in the ''[[Super Mario 3D World]]'' style, fireworks appear.
If [[Luigi]] manages to suck in seven or more ghosts in the [[Training Room]], then fireworks will display and [[Professor E. Gadd]] will congratulate the player.


===''[[Luigi's Mansion: Dark Moon]]''===
====''Super Mario Run''====
[[File:FireworksLMDM.PNG|thumb|left|200px]]
Fireworks reappear in ''[[Super Mario Run]]'', appearing after tapping a [[List of Kingdom Builder items in Super Mario Run|Fireworks Cannon]], leveling up the castle, and after buying Princess Peach's Cake.
In [[ScareScraper]] mode, once players reach the top of the ScareScraper, a single firework will explode, followed by the words "You reached the top floor in ____ Mode!".


===''[[Paper Mario]]''===
===''Mario's Time Machine''===
During the ending of ''[[Paper Mario]]'', the procession of parade floats finally ends with [[Mario]] and [[Princess Peach]]. The float stops, and Mario and Peach get off the float to walk over to [[Mario's House]]. There, they view a display of fireworks as part of the ending screen. The fireworks display does not stop until the player reset the system.
{{multiple image
|align=left
|direction=horizontal
|image1=Fireworks MTMSNES.png
|width1=16
|image2=Fireworks MTMDX.png
|width2=16
|footer=SNES (left) and PC (right)
}}
In the [[Mario's Time Machine (PC)|PC]] and [[Mario's Time Machine (Super Nintendo Entertainment System)|SNES releases of ''Mario's Time Machine'']], Mario receives a Firework from an old sage at [[Cambuluc]] in 1292 after traveling back in time to return a [[Print Block]] to [[Marco Polo]]. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to [[Kublai Khan]], who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.


===''[[Mario Golf: Toadstool Tour]]''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:MGTTFireworks.jpg|200px|thumb|left|Fireworks go off in the background of Peach's Castle Grounds.]]
[[File:SMRPG Fireworks.PNG|frame]]
In ''[[Mario Golf: Toadstool Tour]]'', fireworks are displayed in the background of the last few courses of [[Peach's Castle Grounds]]. They have many colours, and can sometimes distract the player.
{{quote|A gorgeous firework|Item description|[[Super Mario RPG: Legend of the Seven Stars]]}}
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Fireworks are an [[list of items|item]] obtained from a [[mole (Super Mario RPG)|mole]] man in [[Moleville]] for 500 [[coin]]s. They can be traded in for the [[Shiny Stone]] in the same town. If Mario purchases up to two in the game, the [[parade]]'s fireworks display above the Castle at the end of the game will be [[Mushroom]]-shaped. Purchasing at least three in the game yields a [[Fire Flower]], while at least five results in a [[Star]].


===[[Mario Baseball (series)|''Mario Baseball'' series]]===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MarsTadiumNight.JPG|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers''.]]
[[File:SuperstarSagaBowsersMinionsTheEnd.jpg|thumb|Fireworks going off at the end of the credits in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In the ''Mario Baseball'' series, fireworks appeared at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. It also appeared in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using homeruns. In the final movie from ''[[Mario Super Sluggers]]'', Mario and his friends get to watch the fireworks at [[Daisy Cruiser]] and Mario Stadium.
Multiple instances of fireworks appear in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the [[Border Bro]]s' castle after clearing [[Border Jump]], referencing ''Super Mario Bros.'' At the end of the credits, fireworks go off in the night sky after the [[Toad Express]] lands at the castle along with "The End" message.
{{br}}


===[[Mario Party (series)|''Mario Party'' series]]===
===''Mario Baseball'' series===
====''[[Mario Party 3]]''====
[[File:MSS Night Mario Stadium Fireworks.jpg|thumb|Fireworks going off at Mario Stadium in ''Mario Super Sluggers'']]
Fireworks frequently display in ''[[Mario Party 3]]''.
In the [[Mario Baseball (series)|''Mario Baseball'' series]], fireworks appear at [[Mario Stadium (baseball stadium)|Mario Stadium]] during the night. They also appear in the [[Bob-omb Derby]] minigame where players can create fireworks from the [[Bob-omb]]s using home runs. In the fourth and final cinematic of ''[[Mario Super Sluggers]]'', Daisy and others witness a display of fireworks while having desserts and refreshments at the [[Daisy Cruiser]]. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.
In the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head.
At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character.
Finally, at the beginning of the Staff Roll, fireworks the shape of the winning character's head will briefly be seen again.


====''[[Mario Party 4]]''====
===''Mario Party'' series===
In the ending cutscene, a single firework will be shot into the sky, and explode to create a constellation of the winning character.
====''Mario Party 3''====
Fireworks frequently display in ''[[Mario Party 3]]''. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the [[Millennium Star]] will shoot regular fireworks for the character. Finally, at the beginning of the [[List of Mario Party 3 staff|Staff Roll]], fireworks in the shape of the winning character's head will briefly be seen again.


====''[[Mario Party 7]]''====
====''Mario Party 4''====
When a player or a team wins a game on a Party Cruise in ''[[Mario Party 7]]'', they will appear atop [[Princess Peach's Castle]]; fireworks are going off in the background.
In the ending cutscene of ''[[Mario Party 4]]'', a single firework will be shot into the sky, and explode to create a constellation of the winning character.


====''[[Mario Party: Island Tour]]''====
===''WarioWare'' series===
Fireworks also appeared in ''[[Mario Party: Island Tour]]''. When a player crosses the finish line in [[Rocket Road]], fireworks will go off for the winner as Rosalina and the Lumas appear to congratulate them.
====''WarioWare: Touched!''====
In the microgame [[Big Bang (microgame)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.


===''Mario Kart Wii''===
====''WarioWare: D.I.Y.''====
They appear in the Award Ceremony, coming in five colors: red, blue, green, pink, and yellow. They are first shown when the racers park by Peach's Castle.
[[File:WWDIY Fortress.png|thumb|Fireworks going off in 9-Volt's stage in ''WarioWare: D.I.Y.'']]
In [[9-Volt]]'s stage in ''[[WarioWare: D.I.Y.]]'', after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in ''Super Mario Bros.'' If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.


===''[[Donkey Kong Country TV series|Donkey Kong Country]]''===
===''Super Smash Bros. for Nintendo 3DS / Wii U''===
[[File:4AKongoBongoFestival65.png|thumb|The fireworks at the end of ''[[The Kongo Bongo Festival of Lights]]''.]]
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', whenever a player completes Classic or All-Star mode, then a [[Trophy (Super Smash Bros. series)|trophy]] of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.


In the ''Donkey Kong Country'' television series, fireworks first appeared in the episode [[Speed (episode)|Speed]]. At the end of the episode, [[Donkey Kong]] and [[Candy Kong]] watch fireworks blowing together at DK's House.
===Television series===
====''The Adventures of Super Mario Bros. 3''====
In ''[[The Adventures of Super Mario Bros. 3]]'', fireworks appear only in the episode "[[Crimes R Us]]." When [[Bowser|King Koopa]] tries to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Mega Bob-omb|big Bob-omb]], which explodes, blowing up part of the [[Airship#The Adventures of Super Mario Bros. 3|Doom Ship]] and creating fireworks for Mario, Luigi, and [[Crime Wave Clyde]] to see.


In the Christmas-themed episode [[The Kongo Bongo Festival of Lights]], the fireworks make an appearance twice. The first time is when the [[Kremlings]] see it during the day, and at the end of the episode in which the [[Kong]]s get to watch at the end of the festival.
====''Donkey Kong Country'' animated series====
[[File:Kongo Bongo Festival fireworks.png|thumb|The fireworks at the end of "The Kongo Bongo Festival of Lights"]]


===''[[WarioWare: Touched!]]''===
In the Christmas-themed episode "[[The Kongo Bongo Festival of Lights]]," the fireworks make an appearance twice. They first appear when the [[Kremlings]] see them during the day, and they appear again at the end of the episode when the [[Kong]]s watch them at the end of the festival.
In the microgame [[Big Bang (WarioWare: Touched!)|Big Bang]] from [[Wario]]'s stage in ''[[WarioWare: Touched!]]'', the objective is to blow up explosives to create fireworks.
{{br}}


===''[[Donkey Kong Jungle Beat]]''===
==Gallery==
[[File:Chest DKJB.png|thumb|Fireworks go off whenever [[Donkey Kong]] gets a [[Crest]] at the [[Sacred Tree]].]]
<gallery>
In the [[Nintendo GameCube|GameCube]] game ''[[Donkey Kong Jungle Beat]]'' and its ''New Play Control!'' remake, the fireworks made an appearance twice. When Donkey Kong gets a [[Crest]] at the [[Sacred Tree]], there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats [[Cactus King]] and [[Ghastly King]].
SMB Sprite Firework.gif|''Super Mario Bros.''
SMRPG NS Star Fireworks.jpg|Star-shaped fireworks in ''Super Mario RPG'' (Nintendo Switch)
</gallery>


===''[[The Adventures of Super Mario Bros. 3]]''===
==Names in other languages==
In ''The Adventures of Super Mario Bros. 3'', fireworks only appeared in the episode [[Crimes R Us]]. When [[Bowser|King Koopa]] tried to open the two sacks, it turns out that the first one has the captured [[Koopalings]], and that the second one contains a [[Bob-omb]], which explodes, blowing up the [[Doomship]] and creating fireworks for Mario, Luigi and Clyde to see.
{{foreign names
{{br}}
|Jap=花火
|JapR=Hanabi
|JapM=Fireworks
|ChiS=烟花
|ChiSR=Yānhuā
|ChiSM=Fireworks
|ChiT=煙花<ref>{{cite|url=www.nintendo.com.hk/nsmb/index.htm|title=Official Chinese website for ''New Super Mario Bros. Wii''|accessdate=March 11, 2020}}</ref>
|ChiTR=Yānhuā
|ChiTM=Fireworks
|Dut=Vuurwerk
|DutM=Fireworks
|Fre=Feux d'artifice
|FreM=Fireworks
|Ger=Feuerwerksrakete
|GerM=Firework rocket
|Ita=Fuochi d'artificio<br>Fuochi artificiali
|ItaN=''Super Mario RPG''
|ItaM=Fireworks (lit. "artificial fires")
|Kor=불꽃
|KorR=Bulkkot
|KorM=Fireworks
|Spa=Fuegos Artificiales
|SpaM=Fireworks
}}
 
==References==
<references/>


==Trivia==
{{SMB}}
*In ''[[Super Mario Bros.]]'', the fireworks were small red dots that sound like a [[Bullet Bill]] firing when they went off.
{{SMBS}}
{{BoxTop}}
{{MTM}}
{{Super Mario RPG}}
{{SMRPG}}
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Latest revision as of 12:46, November 2, 2024

Not to be confused with Fire Works, a microgame in WarioWare: Get It Together!
Fireworks
Fireworks from Super Mario Bros.
“I'd better see some fireworks when I level up! Woo-hoo!”
Mario, Fortune Street

Fireworks, also known as a Fireworks Show in Super Mario Bros. Deluxe, appear in many games of the Super Mario franchise dating back to Super Mario Bros.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the fortress if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 points.

Super Mario Bros.: The Lost Levels[edit]

Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.

Super Mario Bros. Deluxe[edit]

Album Book Artwork
Fireworks in Super Mario Bros. Deluxe

In Super Mario Bros. Deluxe, fireworks operate exactly as in Super Mario Bros. When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a castle with fireworks in its background is unlocked.

New Super Mario Bros.[edit]

Fireworks in New Super Mario Bros.
Fireworks in New Super Mario Bros.

In New Super Mario Bros., fireworks are once again a fairly common feature. When the remaining time ends in identical double-digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from Super Mario Bros. is played instead of the normal one, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.

Fireworks also appear when a Kab-omb explodes due to a fireball or Volcanic debris.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer mode. In single-player mode, Mario has to successfully bring a red-capped Toad to the pole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players (or all players not in bubbles) must reach the pole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.). In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. If one or two fireworks exploded, the last one is a 1-Up Mushroom and a Green Toad House appears. If three, four, five, or six fireworks exploded, the last one is a Mushroom and a Red Toad House appears. If nine fireworks exploded, the last one is a Super Star and a Yellow Toad House appears. Fireworks are worth no points in this game.

New Super Mario Bros. 2[edit]

Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Fireworks reappear in the game Super Mario 3D World and its port, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500; they do not appear when players clear Enemy Battles, Captain Toad's Adventures courses, or The Great Tower of Bowser Land. Aesthetic fireworks also appear in the Coin Express, Motley Bossblob, and both Hisstocrats' arenas, and at the end of the final battle against Meowser; when Meowser is defeated, he is blown away and receives his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.

Super Mario Run[edit]

Fireworks reappear in Super Mario Run, appearing after tapping a Fireworks Cannon, leveling up the castle, and after buying Princess Peach's Cake.

Mario's Time Machine[edit]

SNES (left) and PC (right)
SNES (left) and PC (right)
SNES (left) and PC (right)

In the PC and SNES releases of Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.

Super Mario RPG: Legend of the Seven Stars[edit]

Fireworks
“A gorgeous firework”
Item description, Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, Fireworks are an item obtained from a mole man in Moleville for 500 coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases up to two in the game, the parade's fireworks display above the Castle at the end of the game will be Mushroom-shaped. Purchasing at least three in the game yields a Fire Flower, while at least five results in a Star.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The game's ending image after finishing the credits.
Fireworks going off at the end of the credits in Mario & Luigi: Superstar Saga + Bowser's Minions

Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.

Mario Baseball series[edit]

Mario Super Sluggers
Fireworks going off at Mario Stadium in Mario Super Sluggers

In the Mario Baseball series, fireworks appear at Mario Stadium during the night. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs. In the fourth and final cinematic of Mario Super Sluggers, Daisy and others witness a display of fireworks while having desserts and refreshments at the Daisy Cruiser. The main source of the fireworks comes from Mario Stadium, where Mario and Donkey Kong use their bats to hit Bob-ombs toward the sky to set them off.

Mario Party series[edit]

Mario Party 3[edit]

Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. Finally, at the beginning of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.

Mario Party 4[edit]

In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.

WarioWare series[edit]

WarioWare: Touched![edit]

In the microgame Big Bang from Wario's stage in WarioWare: Touched!, the objective is to blow up explosives to create fireworks.

WarioWare: D.I.Y.[edit]

A fortress-like in the 9-Volt's stage (with his flag and fireworks)
Fireworks going off in 9-Volt's stage in WarioWare: D.I.Y.

In 9-Volt's stage in WarioWare: D.I.Y., after clearing the boss stage, 9-Volt skates into a fortress, much like Mario when clearing a level in Super Mario Bros. If the player taps the Touch Screen, 9-Volt's flag appears along with fireworks.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U, whenever a player completes Classic or All-Star mode, then a trophy of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.

Television series[edit]

The Adventures of Super Mario Bros. 3[edit]

In The Adventures of Super Mario Bros. 3, fireworks appear only in the episode "Crimes R Us." When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.

Donkey Kong Country animated series[edit]

The Kongo Bongo Festival of Lights
The fireworks at the end of "The Kongo Bongo Festival of Lights"

In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. They first appear when the Kremlings see them during the day, and they appear again at the end of the episode when the Kongs watch them at the end of the festival.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 花火[?]
Hanabi
Fireworks
Chinese (simplified) 烟花[?]
Yānhuā
Fireworks
Chinese (traditional) 煙花[1]
Yānhuā
Fireworks
Dutch Vuurwerk[?] Fireworks
French Feux d'artifice[?] Fireworks
German Feuerwerksrakete[?] Firework rocket
Italian Fuochi d'artificio
Fuochi artificiali
[?]
Fireworks (lit. "artificial fires") Super Mario RPG
Korean 불꽃[?]
Bulkkot
Fireworks
Spanish Fuegos Artificiales[?] Fireworks

References[edit]