Bros. Move: Difference between revisions

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{{Distinguish|Bros. Attack}}
[[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]]
[[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]]


'''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions.  
'''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. Prior to ''[[Mario & Luigi: Dream Team]]'', they are called '''Bros. Actions'''<ref>{{cite|date=2006|title=''Mario & Luigi: Partners in Time'' instruction booklet|page=17|publisher=Nintendo of Europe|language=en-eu}}</ref><ref>{{cite|date=2009|title=''Mario & Luigi: Bowser's Inside Story'' instruction booklet|page=21|publisher=Nintendo of Europe|language=en-eu}}</ref>, and this term is used in remakes of older games.<ref name="Bowser'sMinionsLaunch">{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="0.52"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> "Bros. Actions" is pronounced "Brothers Actions".<ref name="Bowser'sMinionsLaunch"/> Bros. Moves are used in the field of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them improved versions of their normal skills like [[jump]]ing, others have one brother using an attack on the other brother to some effect, and still others are entirely original.  


Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.  
Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.  


To use a Bros. Move, the Action Icons for the characters have to be cycled to reach the icon for the move in question. Then, pressing the {{button|A}} button or the {{button|B}} button starts the move, dependent on which brother has the icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input.
To use a Bros. Move, the Action Icon for that move has to be selected by cycling through Action Icons using {{button|L}} or {{button|R}}. (Certain games make {{button|L}} default back to the first Action Icons, meaning that button cannot be used to reach the Bros. Actions) Then, pressing the {{button|A}} button or the {{button|B}} button starts the move, dependent on which brother has the Action Icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input. Touching enemies while using a Bros. Move usually causes the move to end while starting the battle, though some Bros. Moves can stun an enemy in the field. Entering battle while using a Bros. Move has no effect, but some of them are jumps and thus can trigger a [[First Strike]] if they land on enemies.


Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.
Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.
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===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]]
[[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]]
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button. Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. Some Bros. Attacks incorporate one of the Bros. Moves, even for ones that are unlocked separately from the Bros. Action involved. For instance, [[Cyclone Bros.]] involves using [[Mini-Mario (form)|Mini Mario]].  
In ''[[Mario & Luigi: Superstar Saga]]'', the first game of the series, implements Bros. Actions differently from later games. This game has the move used depend on if either Mario or Luigi are standing behind the other brother and on their current Action Icons. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button. The narrative assigns Bros. Actions more importance than in other games. The [[Starshade Bros.]], characters who teach the first two Bros. Actions, also introduce the concept of Bros. Actions in a spiel which is not reiterated in later games.


''Mario & Luigi: Superstar Saga + Bowser's Minions'' has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the [[Hammer]] alternative names.
Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. The Starshade Bros. explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Action does incorporate that Bros. Action. For example, [[Chopper Bros.]] is the Bros. Attack that is learned with the Bros. Action [[Luigi Dunk]], and Luigi Dunk is part of the attack. However, neither [[Fire Bros.]] nor [[Thunder Bros.]] make use of the Bros. Action they are learned with. Bros. Actions are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, [[Cyclone Bros.]] involves using [[Mini-Mario (form)|Mini Mario]].
 
The rear brother can use their [[Hammer]] or [[Hand Power]] on the leading brother before they learn the Bros. Action tied to doing so. The leading brother scolds the other in response.
 
The Starshade Bros. also mention that "There are more actions that only brothers like you can perform", after teaching the first two Bros. Actions, suggesting that being brothers is related to the ability to use Bros. Actions.
 
In the [[Nintendo 3DS]] remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''Bros. Actions are selected from a menu or by cycling Action Icons exclusively, without swapping Mario and Luigi's positions. The two switch positions so that Mario stands behind Luigi automatically if any Bros. Action Mario initiates is selected. A Hammer or Hand Power can still be used on a brother before learning the associated Bros. Action, though that brother no longer gets angry in response. ''Mario & Luigi: Superstar Saga + Bowser's Minions'' also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the Hammer alternative names.


Mario and Luigi learn the following Bros. Actions:
Mario and Luigi learn the following Bros. Actions:
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|style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]]
|style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]]
|Luigi
|Luigi
|Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.
|Luigi swings his [[Hammer]] at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.
|rowspan=2|[[Chateau de Chucklehuck]], [[Cork and Cask]]
|rowspan=2|[[Chateau de Chucklehuck]], [[Cork and Cask]]
|rowspan=2|[[File:X mark.svg|50px]]
|rowspan=2|[[File:X mark.svg|50px]]
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|style="background-color: #bfd3e3" |[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]]
|style="background-color: #bfd3e3" |[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]]
|Mario
|Mario
|Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with {{button|GBA|A}}. ({{button|3DS|B}} in the remake.) Doing so under [[beanhole]]s allows Luigi to retrieve a [[Bean]].
|Mario swings his [[Hammer]] at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with {{button|GBA|A}}. ({{button|3DS|B}} in the remake.) Doing so under [[Bean Hollow|beanhole]]s allows Luigi to retrieve a [[Bean]].
|[[Chopper Bros.]]
|[[Chopper Bros.]]
|-
|-
|style="background-color: #bfd3e3" |[[Tickle]]
|style="background-color: #bfd3e3" |[[Tickle]]
|Luigi
|Luigi
|Luigi tickles Mario with [[Thunderhand]]. The player holds {{Button|GBA|B}} until Thunderhand is at full power. Once released, both brothers move in lockstep with each other, and neither brother changes direction. It can be used to move in tight spaces and interact with objects without facing them.
|Luigi tickles Mario with [[Thunderhand]]. The player holds {{Button|GBA|B}} until Thunderhand is at full power. Once released, both brothers walk in lockstep with each other, and neither brother changes direction as they do so. (Normally, one brother trails behind the other.) It can be used to move in tight spaces and interact with objects without facing them.
|rowspan=2|[[Gwarhar Lagoon]], [[Jellyfish Sisters]]
|rowspan=2|[[Gwarhar Lagoon]], [[Jellyfish Sisters]]
|rowspan=2|[[File:Check mark.svg|50px]]
|rowspan=2|[[File:Check mark.svg|50px]]
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|-
|-
|}
|}


===''Mario & Luigi: Partners in Time''===
===''Mario & Luigi: Partners in Time''===
[[File:Instructions4.png|frame|The comic demonstrating [[Bros. Ball]]]]
[[File:Instructions4.png|frame|The comic demonstrating [[Bros. Ball]]]]
''[[Mario & Luigi: Partners in Time]]'' also has Bros. Moves. With [[Baby Mario]] and [[Baby Luigi]] as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts.
''[[Mario & Luigi: Partners in Time]]'' also has Bros. Actions. With [[Baby Mario]] and [[Baby Luigi]] as playable characters, they can also use Bros. Actions. The Action Icons for Bros. Actions use yellow symbols instead of white ones, differentiating them from the Solo Actions. In addition, certain Bros. Actions can be done by having the adult Mario Bros. use their Bros. Actions on the younger counterparts. These do not have Action Icons since they are not selected.


In this game, Bros. Moves are primarily taught by [[Toadsworth]] and [[Toadsworth the Younger]], in [[Peach's Castle]]. The tutorials for moves in this game all take place on a separate map. They use the Top Screen to show a comic depicting the move.
In this game, Bros. Actions are primarily taught by [[Toadsworth]] and [[Toadsworth the Younger]], in [[Peach's Castle]]. Most of them are created as a means of entertaining [[Baby Peach]], and Mario and Luigi ask to learn them because they could be useful on the field. The two moves where the adults interact with the babies were initially performed on Baby Peach.
 
The tutorials for all actions in this game, including Bros. Actions, all take place on a separate map. They use the Top Screen to show a comic depicting the action.


Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:
Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:
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|[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth the Younger]].
|[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth the Younger]].
|}
|}


===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
[[File:MLBISDX DrillBros.png|thumb|left|[[Drill Bros.]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
[[File:MLBISDX DrillBros.png|thumb|left|[[Drill Bros.]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
Bros. Moves are used again in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. In this game, Mario and Luigi create each Bros. Move when confronted with specific obstacles, prompted by [[Starlow]]'s explanation of the situation. No tutorials take place on a separate map.
Bros. Actions are used again in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. In this game, Mario and Luigi create each Bros. Action when confronted with specific obstacles, prompted by [[Starlow]]'s explanation of the situation. No tutorials take place on a separate map.  


Mario and Luigi learn the following Bros. Moves:
Mario and Luigi learn the following Bros. Actions:


{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
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|style="background-color: #bfd3e3" |[[Drill Bros.]]
|style="background-color: #bfd3e3" |[[Drill Bros.]]
|Luigi
|Luigi
|Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. They can return to the surface with {{button|DS|B}} or {{button|DS|A}}. Doing so while under a [[Bean Hollow|suspicious spot]] allows them to receive a bean.
|Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. Some areas of [[Bowser's body]] react to being drilled into. Mario and Luigi can return to the surface with {{button|DS|B}} or {{button|DS|A}}. Doing so while under a [[Bean Hollow|suspicious spot]] allows them to receive a bean.
|[[Energy Hold]]
|[[Energy Hold]]
|}
|}


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly. No tutorials take place on a separate map
[[File:Mario Luigi Massif Spin Jump MLDT.png|thumb|150px|The Mario Bros. using Spin Jump on the Massif Bros, making them Spin Jump]]
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. They are used and taught as part of the tours they lead up the mountain. No tutorials take place on a separate map.


Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either {{button|3DS|A}} or {{button|3DS|B}} can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.
Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either {{button|3DS|A}} or {{button|3DS|B}} can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.
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!style="background-color:white" |Location & Teacher
!style="background-color:white" |Location & Teacher
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LDT Luigi Hammer icon.png]][[File:M&LDT Mario Mole Mario icon.png]]<br>[[Mole Mario]]
|style="background-color: #bfd3e3" |[[File:Luigi Hammer Action Icon MLDT.png|30px]]<br>[[Mole Mario]]
|Luigi
|Luigi
|
|''Use the B button to change the action icon to the hammer, and then press the B button!''
|Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario.  Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with {{button|3DS|A}}. Doing so while under a [[Bean Hollow|beanhole]] allows Mario to retrieve a [[bean]].
|Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario.  Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with {{button|3DS|A}}. Doing so while under a [[Bean Hollow|beanhole]] allows Mario to retrieve a [[bean]].
|[[Dozing Sands]], two [[Shelltop]]s.
|[[Dozing Sands]], two [[Shelltop]]s.
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LDT Luigi Hammer icon.png]]<br>[[Mini-Mario (form)|Mini-Mario]]
|style="background-color: #bfd3e3" |[[File:Luigi Hammer Action Icon MLDT.png|30px]]<br>[[Mini-Mario (form)|Mini-Mario]]
|Luigi
|Luigi
|
|''Mario shrinks if you hit him with the hammer on a hard surface!''
|Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.  
|Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through [[small hole]]s. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.  
|[[Dozing Sands]], two [[Shelltop]]s.
|[[Dozing Sands]], two [[Shelltop]]s.
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LDT Mario Spin Jump icon.png]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|style="background-color: #bfd3e3" |[[File:Mario Spin Jump Action Icon MLDT.png|30px]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|Mario
|Mario
|
|''This move allows you to cross gaps that are too wide to jump!''
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps.
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps.
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LDT Luigi Side Drill icon.png]]<br>[[Side Drill]]
|style="background-color: #bfd3e3" |[[File:Luigi Side Drill Action Icon MLDT.png|30px]]<br>[[Side Drill]]
|Luigi
|Luigi
|This manoeuvere allows you to go through small holes and gaps!
|''This manoeuvere allows you to go through small holes and gaps!''
|Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break [[hard rock]]s.
|Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break [[hard rock]]s.
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|-
|-
|style="background-color: #bfd3e3" |[[File:M&LDT Mario Ball Hop icon.png]][[File:M&LDT Luigi Ball Hop icon.png]]<br>[[Ball Hop]]
|style="background-color: #bfd3e3" |[[Ball Hop]]
|Mario or Luigi
|Mario or Luigi
|
|''Now you can get to places too high to reach with a normal jump!''
|Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings.
|Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings. Press {{button|3DS|A}} or {{button|3DS|B}} to return to normal.
|[[Mount Pajamaja]] (2nd visit), [[Big Massif]] and [[Lil' Massif]].
|[[Mount Pajamaja]] (2nd visit), [[Big Massif]] and [[Lil' Massif]].
|}
|}
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MLSSMiniMario.png|''Mario & Luigi: Superstar Saga'' (Mini-Mario)
MLSSMiniMario.png|''Mario & Luigi: Superstar Saga'' (Mini-Mario)
MLSSDX Mini-Mario.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Mini Hammer)
MLSSDX Mini-Mario.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Mini Hammer)
FireBros3.png|''Mario & Luigi: Superstar Saga'' (Fire Bros.)
MLSS Thunder Tickle.png|''Mario & Luigi: Superstar Saga'' (Tickle)
MLSSDX FireBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Fire Bros.)
MLSSDX Tickle.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Tickle)
BounceBros3.png|''Mario & Luigi: Superstar Saga'' (Bounce Bros.)
MLSS Fire Tickle.png|''Mario & Luigi: Superstar Saga'' (Dash)
MLSSDX BounceBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Bounce Bros.)
MLSSDX Dash.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Dash)
Knockback Bros 2.png|''Mario & Luigi: Superstar Saga'' (Knockback Bros.)
</gallery>
MLSSDX KnockbackBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Knockback Bros.)
 
ThunderBros3.png|''Mario & Luigi: Superstar Saga'' (Thunder Bros.)
===''Mario & Luigi: Partners in Time''===
MLSSDX ThunderBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Thunder Bros.)
<gallery>
CycloneBros2.png|''Mario & Luigi: Superstar Saga'' (Cyclone Bros.)
MLPiTSpinJump.jpg|Artwork for Spin Jump
MLSSDX CycloneBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Cyclone Bros.)
Instructions2.png|Instructions for Baby Drill and [[Hammer]]
Instructions3.png|Instructions for Spin Jump
Instructions4.png|Instructions for Bros. Ball
Instructions5.png|Instructions for Baby Spin
Instructions6.png|Instructions for Baby Cakes
Baby Drill screenshot.png|Baby Drill
MLPiT Spin Jump screenshot.png|Spin Jump
Bros. Ball.png|Bros. Ball
Baby Spin.png|Baby Spin
Baby Cakes screenshot.png|Baby Cakes
</gallery>
</gallery>


===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
<gallery>
<gallery>
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Mario and Luigi Spin Jump BiS.png|Artwork of Spin Jump
BISDX - Snack Basket.png|Remake artwork of Snack Basket
MLBISMiniMario.png|''Mario & Luigi: Bowser's Inside Story'' (Mini-Mario)
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBISDX MiniMario.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mini-Mario)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
Joint Tower.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Jump)
MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
MLBISDX SpinJump.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Jump)
MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
MLBIS Drill Bros.png|''Mario & Luigi: Bowser's Inside Story'' (Drill Bros.)
MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
MLBISDX DrillBros.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Drill Bros.)
MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
</gallery>
</gallery>


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
<gallery>
<gallery>
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
MPPhoto.png|Artwork of characters at [[Mount Pajamaja]], including a Spin Jump; presented in game as a [[Shot|photo]].
MLDT - BrosAttack 1 RedShell.png|3D Red Shell
MoleMario DreamTeam.png|Mole Mario
MLDT - BrosAttack 3 Cannon.png|Bye-Bye Cannon
Sidedrill MLDT.png|Side Drill
MLDT - BrosAttack 5 SpeedBomb.png|Bomb Derby
Ball Hop.jpg|Ball Hop
MLDT - BrosAttack 7 RocketBoard.png|Jet-Board Bash
Mario Luigi Massif Spin Jump MLDT.png|Spin Jump from both Mario Bros. and Massif Bros.
Zee Egg.png|Zee Egg
MLDT3DGreenShell.png|3D Green Shell
CTRP Mario&L4 scrn02 Ev04.png|Fire Flower
MLDT - BrosAttack 4 FlyingCopter.png|Dropchopper
MLDT - BrosAttack 6 Snipe.png|Slingsniper
MLDT - BrosAttack 8 StarRocket.png|Star Rocket
MLDT Rhythm Mushroom.jpeg|Rhythm Mushroom
Drill Stomp Dream Team Stomping Heat.jpg|Drill Stomp
Finishing Bros.png|Finishing Bros.
Star Driver.png|Star Driver
</gallery>
</gallery>


==Trivia==
*The Hammer Bros. who tell Baby Mario and Baby Luigi how to use Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point.


==References==
<references/>


==Names in other languages==
==Trivia==
*The Hammer Bros. who demonstrate Baby Drill are the only characters who teach a Bros. Move, but do not use that move at any point.
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[[Category:Mario & Luigi: Brothership moves|*]]

Latest revision as of 09:06, October 21, 2024

Not to be confused with Bros. Attack.
Artwork of Mario and Luigi performing the Spin Jump in Mario & Luigi: Superstar Saga + Bowser's Minions.
Artwork of Spin Jump from Mario & Luigi: Superstar Saga + Bowser's Minions. It is the most common Bros. Move, appearing in most games.

Bros. Moves are special actions that Mario and Luigi use as a team in the Mario & Luigi series. Prior to Mario & Luigi: Dream Team, they are called Bros. Actions[1][2], and this term is used in remakes of older games.[3] "Bros. Actions" is pronounced "Brothers Actions".[3] Bros. Moves are used in the field of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them improved versions of their normal skills like jumping, others have one brother using an attack on the other brother to some effect, and still others are entirely original.

Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.

To use a Bros. Move, the Action Icon for that move has to be selected by cycling through Action Icons using L Button or R Button. (Certain games make L Button default back to the first Action Icons, meaning that button cannot be used to reach the Bros. Actions) Then, pressing the A Button button or the B Button button starts the move, dependent on which brother has the Action Icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input. Touching enemies while using a Bros. Move usually causes the move to end while starting the battle, though some Bros. Moves can stun an enemy in the field. Entering battle while using a Bros. Move has no effect, but some of them are jumps and thus can trigger a First Strike if they land on enemies.

Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.

Some characters who do not teach Bros. Moves are capable of using them.

Bros. Moves are absent in Mario & Luigi: Paper Jam, which instead has the characters use Trio Moves.

History[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The Starshade Bros. teaching Mario and Luigi how to High Jump
The Starshade Bros. explaining High Jump in Mario & Luigi: Superstar Saga. Notice that General Starshade is red, and Sergeant Starshade is green.

In Mario & Luigi: Superstar Saga, the first game of the series, implements Bros. Actions differently from later games. This game has the move used depend on if either Mario or Luigi are standing behind the other brother and on their current Action Icons. This means that the B Button button starts all Bros. Actions, rather than it being based on the user's button. The narrative assigns Bros. Actions more importance than in other games. The Starshade Bros., characters who teach the first two Bros. Actions, also introduce the concept of Bros. Actions in a spiel which is not reiterated in later games.

Bros. Actions are learned at the same time as all but two of this game's Bros. Attacks. The Starshade Bros. explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Action does incorporate that Bros. Action. For example, Chopper Bros. is the Bros. Attack that is learned with the Bros. Action Luigi Dunk, and Luigi Dunk is part of the attack. However, neither Fire Bros. nor Thunder Bros. make use of the Bros. Action they are learned with. Bros. Actions are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, Cyclone Bros. involves using Mini Mario.

The rear brother can use their Hammer or Hand Power on the leading brother before they learn the Bros. Action tied to doing so. The leading brother scolds the other in response.

The Starshade Bros. also mention that "There are more actions that only brothers like you can perform", after teaching the first two Bros. Actions, suggesting that being brothers is related to the ability to use Bros. Actions.

In the Nintendo 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, Bros. Actions are selected from a menu or by cycling Action Icons exclusively, without swapping Mario and Luigi's positions. The two switch positions so that Mario stands behind Luigi automatically if any Bros. Action Mario initiates is selected. A Hammer or Hand Power can still be used on a brother before learning the associated Bros. Action, though that brother no longer gets angry in response. Mario & Luigi: Superstar Saga + Bowser's Minions also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the Hammer alternative names.

Mario and Luigi learn the following Bros. Actions:

Name Initiated By Effects Location & Teacher Separate Map? Bros. Attack
High Jump Luigi Luigi jumps onto Mario. Then, Luigi jumps again while Mario hangs on, getting both of them higher than they would otherwise. Stardust Fields, Starshade Bros. Check mark.svg Bounce Bros.
Spin Jump Mario Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. Splash Bros.
Mini Mario/Mini Hammer Luigi Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Chateau de Chucklehuck, Cork and Cask X mark.svg Knockback Bros.
Luigi Dunk/Dunk Hammer Mario Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with A Button. (B Button in the remake.) Doing so under beanholes allows Luigi to retrieve a Bean. Chopper Bros.
Tickle Luigi Luigi tickles Mario with Thunderhand. The player holds B Button until Thunderhand is at full power. Once released, both brothers walk in lockstep with each other, and neither brother changes direction as they do so. (Normally, one brother trails behind the other.) It can be used to move in tight spaces and interact with objects without facing them. Gwarhar Lagoon, Jellyfish Sisters Check mark.svg Thunder Bros.
Dash Mario Mario tickles Luigi with Firebrand. The player holds B Button until Firebrand is at full power. (Holds A Button in the remake.) Once released, both brothers race forward at high speed. It can be used to push heavy objects. It can be ended early with A Button, or by moving in any other direction. Fire Bros.

Mario & Luigi: Partners in Time[edit]

Bros. Ball
The comic demonstrating Bros. Ball

Mario & Luigi: Partners in Time also has Bros. Actions. With Baby Mario and Baby Luigi as playable characters, they can also use Bros. Actions. The Action Icons for Bros. Actions use yellow symbols instead of white ones, differentiating them from the Solo Actions. In addition, certain Bros. Actions can be done by having the adult Mario Bros. use their Bros. Actions on the younger counterparts. These do not have Action Icons since they are not selected.

In this game, Bros. Actions are primarily taught by Toadsworth and Toadsworth the Younger, in Peach's Castle. Most of them are created as a means of entertaining Baby Peach, and Mario and Luigi ask to learn them because they could be useful on the field. The two moves where the adults interact with the babies were initially performed on Baby Peach.

The tutorials for all actions in this game, including Bros. Actions, all take place on a separate map. They use the Top Screen to show a comic depicting the action.

Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:

Name Used By Initiated By Effects Location & Teacher
Baby Drill action icon from Mario & Luigi: Partners in Time
Baby Drill
Baby Mario and Baby Luigi Baby Luigi Baby Luigi jumps onto Baby Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under barriers and through short openings. They can return to the surface with X Button or Y Button. Doing so while under a mark allows them to receive a Bean. Vim Factory, two Hammer Bros.
Spin Jump action icon from Mario & Luigi: Partners in Time
Spin Jump
Mario and Luigi Luigi Luigi jumps onto Mario. Then they hover while spinning, which can cross wide gaps. Peach's Castle after finishing Vim Factory, Toadsworth and Toadsworth the Younger.
Bros. Ball action icon from Mario & Luigi: Partners in Time
Bros. Ball
Mario and Luigi Mario Mario and Luigi bend while grabbing onto each others legs. Then they can roll around as a ball. It moves faster than walking, and can fit under ceilings the Bros. otherwise cannot. It can also spin against some objects to activate them. Press A Button or B Button to return to normal. Peach's Castle after finishing Yoshi's Island, Toadsworth and Toadsworth the Younger.
Baby Spin Baby Mario and Baby Luigi Mario and Luigi Mario and Luigi bump into Baby Mario and Baby Luigi using the Spin Jump, which sends the babies high into the air while spinning. They drift downward slowly. It can be used to reach high places, distant places, or both. Peach's Castle after finishing Gritzy Desert, Toadsworth and Toadsworth the Younger.
Baby Cakes Baby Mario and Baby Luigi Mario and Luigi Mario and Luigi roll over Baby Mario and Baby Luigi, flattening them. While the babies are flattened, they can walk beneath low ceilings, and can still jump. Peach's Castle after finishing Gritzy Desert, Toadsworth the Younger.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Screenshot of the Drill Bros. technique in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Drill Bros. in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bros. Actions are used again in Mario & Luigi: Bowser's Inside Story and its remake Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. In this game, Mario and Luigi create each Bros. Action when confronted with specific obstacles, prompted by Starlow's explanation of the situation. No tutorials take place on a separate map.

Mario and Luigi learn the following Bros. Actions:

Name Initiated By Effects Location
Mini-Mario Luigi Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Pump Works
Spin Jump Mario Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. They can use Whirlwinds to go farther. Flab Zone
Drill Bros. Luigi Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. Some areas of Bowser's body react to being drilled into. Mario and Luigi can return to the surface with B Button or A Button. Doing so while under a suspicious spot allows them to receive a bean. Energy Hold

Mario & Luigi: Dream Team[edit]

The Mario Bros. using Spin Jump to allow the Massif Bros. to use Spin Jump Mario and Luigi: Dream Team
The Mario Bros. using Spin Jump on the Massif Bros, making them Spin Jump

Bros. Moves return in Mario & Luigi: Dream Team. In this game, the majority of them are taught to Mario and Luigi by Big Massif and Lil' Massif, on Mount Pajamaja. They are used and taught as part of the tours they lead up the mountain. No tutorials take place on a separate map.

Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either A Button or B Button can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.

Bros. Moves cannot be used in the Dream World by Mario and Dreamy Luigi, a topic that comes up in the story in a section where Prince Dreambert laments the duo cannot Spin Jump while in Dreamy Mount Pajamaja. However. Dreamy Luigi has the ability to control Luiginary Works, which substitutes for field actions normally assigned to Bros. Moves. One Luiginary Work, the Luiginoid Formation, summons a group of Luiginoids that Mario stands on top of. The group can perform various moves, some of which are called Luiginary abilities or Luiginary Attacks.

Mario and Luigi learn the following Bros. Moves:

Name Initiated By Unlock Text Effects Location & Teacher
Luigi Hammer Action Icon from Mario and Luigi: Dream Team/
Mole Mario
Luigi Use the B button to change the action icon to the hammer, and then press the B button! Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario. Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with A Button. Doing so while under a beanhole allows Mario to retrieve a bean. Dozing Sands, two Shelltops.
Luigi Hammer Action Icon from Mario and Luigi: Dream Team/
Mini-Mario
Luigi Mario shrinks if you hit him with the hammer on a hard surface! Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small holes. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Dozing Sands, two Shelltops.
Action Icons for Spin Jump (right) and Side Drill (left) Mario and Luigi: Dream Team
Spin Jump
Mario This move allows you to cross gaps that are too wide to jump! Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. Mount Pajamaja, Big Massif and Lil' Massif.
Luigi Side Drill Action Icon MLDT.png
Side Drill
Luigi This manoeuvere allows you to go through small holes and gaps! Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break hard rocks. Mount Pajamaja, Big Massif and Lil' Massif.
Ball Hop Mario or Luigi Now you can get to places too high to reach with a normal jump! Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings. Press A Button or B Button to return to normal. Mount Pajamaja (2nd visit), Big Massif and Lil' Massif.

Gallery[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario & Luigi: Dream Team[edit]

Trivia[edit]

  • The Hammer Bros. who tell Baby Mario and Baby Luigi how to use Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point.

References[edit]

  1. ^ 2006. Mario & Luigi: Partners in Time instruction booklet. Nintendo of Europe (en-eu). Page 17.
  2. ^ 2009. Mario & Luigi: Bowser's Inside Story instruction booklet. Nintendo of Europe (en-eu). Page 21.
  3. ^ a b Nintendo of America (Oct 6, 2017). Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer ("0.52"). Youtube. Retrieved Oct 20, 2024.