User:Salmancer/Bros. Move: Difference between revisions

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(→‎Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions: Maybe I'm reading too much into what the Starshade Bros. are saying, but this is a weird inconsistency.)
 
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[[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]]
[[File:M&LSSBMSpinJump.png|thumb|120px|Artwork of [[Spin Jump (Mario & Luigi series)|Spin Jump]] from ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]''. It is the most common Bros. Move, appearing in most games.]]


'''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions. Using a Bros. Move requires both brothers to stand next to each other.
'''Bros. Moves''' are special actions that [[Mario]] and [[Luigi]] use as a team in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions.  


Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle.  
Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.
 
To use a Bros. Move, the Action Icons for the characters have to be cycled to reach the icon for the move in question. Then, pressing the {{button|A}} button or the {{button|B}} button starts the move, dependent on which brother has the icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input.
 
Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.


Some characters who do not teach Bros. Moves are capable of using them.
Some characters who do not teach Bros. Moves are capable of using them.
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==History==
==History==
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
[[File:MLSS-Bros. Action Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
[[File:MLSS-High Jump Tutorial.png|frame|left|The [[Starshade Bros.]] explaining High Jump in ''Mario & Luigi: Superstar Saga''. Notice that General Starshade is red, and Sergeant Starshade is green.]]
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing in front of the other brother. In addition, Bros. Actions are learned at the same time as this game's [[Bros. Attack]]s. Mario and Luigi learn the following Bros. Actions:
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Bros Moves are instead called '''Bros. Actions'''. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the {{Button|GBA|B}} button starts all Bros. Actions, rather than it being based on the user's button.
 
Bros. Actions are learned at the same time as all but two of this game's [[Bros. Attack]]s. The [[Starshade Bros.]] explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Move does incorporate that Bros. Move. For example, [[Chopper Bros.]] is the Bros. Attack that is learned with Bros. Move [[Luigi Dunk]], and Luigi Dunk is part of the attack. However, neither [[Fire Bros.]] nor [[Thunder Bros.]] make use of the Bros. Move they are learned with. Bros. Moves are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, [[Cyclone Bros.]] involves using [[Mini-Mario (form)|Mini Mario]].
 
''Mario & Luigi: Superstar Saga + Bowser's Minions'' has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the [[Hammer]] alternative names.
 
Mario and Luigi learn the following Bros. Actions:


*[[High Jump]]
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
*[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|-
*[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]]
!style="background-color:white" width=8%|Name
*[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]]
!style="background-color:white" width=8%|Initiated By
*[[Dash (Mario & Luigi: Superstar Saga)|Dash]]
!style="background-color:white" |Effects
*[[Tickle]]
!style="background-color:white" |Location & Teacher
!style="background-color:white" |Separate Map?
!style="background-color:white" |Bros. Attack
|-
|style="background-color: #bfd3e3" |[[High Jump]]
|Luigi
|Luigi jumps onto Mario. Then, Luigi jumps again while Mario hangs on, getting both of them higher than they would otherwise.
|rowspan=2|[[Stardust Fields]], [[Starshade Bros.]]
|rowspan=2|[[File:Check mark.svg|50px]]
|[[Bounce Bros.]]
|-
|style="background-color: #bfd3e3" |[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|Mario
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps.
|[[Splash Bros.]]
|-
|style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini Mario]]/[[Mini-Mario (form)|Mini Hammer]]
|Luigi
|Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.
|rowspan=2|[[Chateau de Chucklehuck]], [[Cork and Cask]]
|rowspan=2|[[File:X mark.svg|50px]]
|[[Knockback Bros.]]
|-
|style="background-color: #bfd3e3" |[[Dunk Hammer|Luigi Dunk]]/[[Dunk Hammer]]
|Mario
|Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with {{button|GBA|A}}. ({{button|3DS|B}} in the remake.) Doing so under [[beanhole]]s allows Luigi to retrieve a [[Bean]].
|[[Chopper Bros.]]
|-
|style="background-color: #bfd3e3" |[[Tickle]]
|Luigi
|Luigi tickles Mario with [[Thunderhand]]. The player holds {{Button|GBA|B}} until Thunderhand is at full power. Once released, both brothers move in lockstep with each other, and neither brother changes direction. It can be used to move in tight spaces and interact with objects without facing them.
|rowspan=2|[[Gwarhar Lagoon]], [[Jellyfish Sisters]]
|rowspan=2|[[File:Check mark.svg|50px]]
|[[Thunder Bros.]]
|-
|style="background-color: #bfd3e3" |[[Dash (Mario & Luigi: Superstar Saga)|Dash]]
|Mario
|Mario tickles Luigi with [[Firebrand]]. The player holds {{Button|GBA|B}} until Firebrand is at full power. (Holds {{button|3DS|A}} in the remake.) Once released, both brothers race forward at high speed. It can be used to push heavy objects. It can be ended early with {{button|GBA|A}}, or by moving in any other direction.
|[[Fire Bros. (move)|Fire Bros.]]
|-
|}


===''Mario & Luigi: Partners in Time''===
===''Mario & Luigi: Partners in Time''===
[[File:Instructions4.png|frame|The comic demonstrating [[Bros. Ball]]]]
''[[Mario & Luigi: Partners in Time]]'' also has Bros. Moves. With [[Baby Mario]] and [[Baby Luigi]] as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts.
''[[Mario & Luigi: Partners in Time]]'' also has Bros. Moves. With [[Baby Mario]] and [[Baby Luigi]] as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts.
In this game, Bros. Moves are primarily taught by [[Toadsworth]] and [[Toadsworth the Younger]], in [[Peach's Castle]]. The tutorials for moves in this game all take place on a separate map. They use the Top Screen to show a comic depicting the move.
Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
|-
!style="background-color:white" width=8%|Name
!style="background-color:white" width=8%|Used By
!style="background-color:white" width=8%|Initiated By
!style="background-color:white" |Effects
!style="background-color:white" |Location & Teacher
|-
|style="background-color: #bfd3e3" |[[File:M&LPiT Baby Drill Action Icon.png]]<br>[[Baby Drill]]
|Baby Mario and Baby Luigi
|Baby Luigi
|Baby Luigi jumps onto Baby Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under barriers and through short openings. They can return to the surface with {{button|DS|X}} or {{button|DS|Y}}. Doing so while under a [[Bean Hollow|mark]] allows them to receive a [[Bean]].
|[[Vim Factory]], two [[Hammer Bros.]]
|-
|style="background-color: #bfd3e3" |[[File:M&LPiT Spin Jump Action Icon.png]]<br>[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|Mario and Luigi
|Luigi
|Luigi jumps onto Mario. Then they hover while spinning, which can cross wide gaps.
|[[Peach's Castle]] after finishing [[Vim Factory]], [[Toadsworth]] and [[Toadsworth the Younger]].
|-
|style="background-color: #bfd3e3" |[[File:M&LPiT Bros Ball Action Icon.png]]<br>[[Bros. Ball]]
|Mario and Luigi
|Mario
|Mario and Luigi bend while grabbing onto each others legs. Then they can roll around as a ball. It moves faster than walking, and can fit under ceilings the Bros. otherwise cannot. It can also spin against some objects to activate them. Press {{button|DS|A}} or {{button|DS|B}} to return to normal.
|[[Peach's Castle]] after finishing [[Yoshi's Island]], [[Toadsworth]] and [[Toadsworth the Younger]].
|-
|style="background-color: #bfd3e3" |[[Baby Spin]]
|Baby Mario and Baby Luigi
|Mario and Luigi
|Mario and Luigi bump into Baby Mario and Baby Luigi using the Spin Jump, which sends the babies high into the air while spinning. They drift downward slowly. It can be used to reach high places, distant places, or both.
|[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth]] and [[Toadsworth the Younger]].
|-
|style="background-color: #bfd3e3" |[[Baby Cakes]]
|Baby Mario and Baby Luigi
|Mario and Luigi
|Mario and Luigi roll over Baby Mario and Baby Luigi, flattening them. While the babies are flattened, they can walk beneath low ceilings, and can still jump.
|[[Peach's Castle]] after finishing [[Gritzy Desert]], [[Toadsworth the Younger]].
|}




===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
Bros. Moves are used again in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.  
[[File:MLBISDX DrillBros.png|thumb|left|[[Drill Bros.]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
Bros. Moves are used again in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. In this game, Mario and Luigi create each Bros. Move when confronted with specific obstacles, prompted by [[Starlow]]'s explanation of the situation. No tutorials take place on a separate map.  


Mario and Luigi learn the following Bros. Moves:


{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
|-
!style="background-color:white" width=8%|Name
!style="background-color:white" width=8%|Initiated By
!style="background-color:white" |Effects
!style="background-color:white" |Location
|-
|style="background-color: #bfd3e3" |[[Mini-Mario (form)|Mini-Mario]]
|Luigi
|Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.
|[[Pump Works]]
|-
|style="background-color: #bfd3e3" |[[Spin Jump (Mario & Luigi series)|Spin Jump]]
|Mario
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. They can use [[Whirlwind]]s to go farther.
|[[Flab Zone]]
|-
|style="background-color: #bfd3e3" |[[Drill Bros.]]
|Luigi
|Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. Some areas of [[Bowser's body]] react to being drilled into. Mario and Luigi can return to the surface with {{button|DS|B}} or {{button|DS|A}}. Doing so while under a [[Bean Hollow|suspicious spot]] allows them to receive a bean.
|[[Energy Hold]]
|}


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. The first two moves are instead taught by two [[Shelltop]]s in [[Dozing Sands]]. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly.
Bros. Moves return in ''[[Mario & Luigi: Dream Team]]''. In this game, the majority of them are taught to Mario and Luigi by [[Big Massif]] and [[Lil' Massif]], on [[Mount Pajamaja]]. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly. No tutorials take place on a separate map


Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.
Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either {{button|3DS|A}} or {{button|3DS|B}} can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.


The [[Mole Hunt old man]] can use [[Mole Mario]] as part of the tutorial for the minigame [[Mole Hunt]].
Bros. Moves cannot be used in the [[Dream World]] by Mario and [[Dreamy Luigi]], a topic that comes up in the story in a section where [[Prince Dreambert]] laments the duo cannot Spin Jump while in [[Dreamy Mount Pajamaja]]. However. Dreamy Luigi has the ability to control [[Luiginary Work]]s, which substitutes for field actions normally assigned to Bros. Moves. One Luiginary Work, the [[Luiginoid Formation]], summons a group of [[Luiginoid]]s that Mario stands on top of. The group can perform various moves, some of which are called Luiginary abilities or Luiginary Attacks.


Bros. Moves cannot be used in the [[Dream World]] by Mario and [[Dreamy Luigi]], a topic that comes up in the story in a section where [[Prince Dreambert]] laments the duo cannot Spin Jump while in [[Dreamy Mount Pajamaja]]. However. Dreamy Luigi has the ability to control [[Luiginary Work]]s, which substitutes for field actions normally assigned to Bros. Moves. One Luiginary Work, the [[Luiginoid Formation]], summons a group of [[Luiginoid]]s that work with Mario. They can perform various moves, some of which are called Luiginary abilities or Luiginary Attacks.
Mario and Luigi learn the following Bros. Moves:
 
Mario and Luigi learn the following Bros. Moves.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
|-
|-
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|Luigi
|Luigi
|
|
|Luigi swing his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario.  Mario can move around, then return to the surface with {{button|3DS|A}}. Doing so under [[Beanhole]]s allows Mario to retrieve a [[Bean]]. Doing so under a panel causes it to flip over.
|Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario.  Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with {{button|3DS|A}}. Doing so while under a [[Bean Hollow|beanhole]] allows Mario to retrieve a [[bean]].
|[[Dozing Sands]], two [[Shelltop]]s.
|[[Dozing Sands]], two [[Shelltop]]s.
|-
|-
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|Luigi
|Luigi
|
|
|Luigi swing his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.  
|Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer.  
|[[Dozing Sands]], two [[Shelltop]]s.
|[[Dozing Sands]], two [[Shelltop]]s.
|-
|-
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|Mario
|Mario
|
|
|Mario jumps onto Luigi. Then they do a short jump while spinning around, hovering across long gaps.
|Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps.
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|[[Mount Pajamaja]], [[Big Massif]] and [[Lil' Massif]].
|-
|-
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<gallery>
<gallery>
Splash Bros 1.png|''Mario & Luigi: Superstar Saga'' (Splash Bros.)
High Jump.jpg|Artwork of High Jump
MLSSDX SplashBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Splash Bros.)
M&LSSBMHighJump.png|Remake artwork of High Jump
ChopperBros3.png|''Mario & Luigi: Superstar Saga'' (Chopper Bros.)
Sjump.jpg|Artwork of Spin Jump
MLSSDX ChopperBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Chopper Bros.)
M&LSSBMSpinJump.png|Remake artwork of Spin Jump
SwingBros3.png|''Mario & Luigi: Superstar Saga'' (Swing Bros.)
MLSS-High Jump Tutorial.png|High Jump tutorial from''Mario & Luigi: Superstar Saga''
MLSSDX SwingBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Swing Bros.)
MLSSHighJumpScreenshot.png|''Mario & Luigi: Superstar Saga'' (High Jump)
FireBros3.png|''Mario & Luigi: Superstar Saga'' (Fire Bros.)
MLSSDX HighJump.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (High Jump)
MLSSDX FireBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Fire Bros.)
MLSSSpinJumpScreenshot.png|''Mario & Luigi: Superstar Saga'' (Spin Jump)
BounceBros3.png|''Mario & Luigi: Superstar Saga'' (Bounce Bros.)
MLSSDX SpinJump.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Spin Jump)
MLSSDX BounceBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Bounce Bros.)
LuigiDunk.png|''Mario & Luigi: Superstar Saga'' (Luigi Dunk)
Knockback Bros 2.png|''Mario & Luigi: Superstar Saga'' (Knockback Bros.)
MLSSDX DunkHammer.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Dunk Hammer)
MLSSDX KnockbackBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Knockback Bros.)
MLSSMiniMario.png|''Mario & Luigi: Superstar Saga'' (Mini-Mario)
ThunderBros3.png|''Mario & Luigi: Superstar Saga'' (Thunder Bros.)
MLSSDX Mini-Mario.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Mini Hammer)
MLSSDX ThunderBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Thunder Bros.)
MLSS Thunder Tickle.png|''Mario & Luigi: Superstar Saga'' (Tickle)
CycloneBros2.png|''Mario & Luigi: Superstar Saga'' (Cyclone Bros.)
MLSSDX Tickle.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Tickle)
MLSSDX CycloneBros.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Cyclone Bros.)
MLSS Fire Tickle.png|''Mario & Luigi: Superstar Saga'' (Dash)
MLSSDX Dash.png|''Mario & Luigi: Superstar Saga + Bowser's Minions'' (Dash)
</gallery>
 
===''Mario & Luigi: Partners in Time''===
<gallery>
MLPiTSpinJump.jpg|Artwork for Spin Jump
Instructions2.png|Instructions for Baby Drill and [[Hammer]]
Instructions3.png|Instructions for Spin Jump
Instructions4.png|Instructions for Bros. Ball
Instructions5.png|Instructions for Baby Spin
Instructions6.png|Instructions for Baby Cakes
Instructions2.png|Instructions for Baby Drill and [[Hammer]]
Instructions2.png|Instructions for Baby Drill and [[Hammer]]
Baby Drill screenshot.png|Baby Drill
MLPiT Spin Jump screenshot.png|Spin Jump
Bros. Ball.png|Bros. Ball
Baby Spin.png|Baby Spin
Baby Cakes screenshot.png|Baby Cakes
</gallery>
</gallery>


===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
<gallery>
<gallery>
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Mario and Luigi Spin Jump BiS.png|Artwork of Spin Jump
BISDX - Snack Basket.png|Remake artwork of Snack Basket
MLBISMiniMario.png|''Mario & Luigi: Bowser's Inside Story'' (Mini-Mario)
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBISDX MiniMario.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mini-Mario)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
Joint Tower.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Jump)
MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
MLBISDX SpinJump.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Jump)
MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
MLBIS Drill Bros.png|''Mario & Luigi: Bowser's Inside Story'' (Drill Bros.)
MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
MLBISDX DrillBros.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Drill Bros.)
MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
</gallery>
</gallery>


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
<gallery>
<gallery>
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Baby Drill screenshot.png|Baby Drill
MLDT - BrosAttack 1 RedShell.png|3D Red Shell
MLPiT Spin Jump screenshot.png|Spin Jump
MLDT - BrosAttack 3 Cannon.png|Bye-Bye Cannon
Bros. Ball.png|Bros. Ball
MLDT - BrosAttack 5 SpeedBomb.png|Bomb Derby
Baby Spin.png|Baby Spin
MLDT - BrosAttack 7 RocketBoard.png|Jet-Board Bash
Baby Cakes screenshot.png|Baby Cakes
Zee Egg.png|Zee Egg
MLDT3DGreenShell.png|3D Green Shell
CTRP Mario&L4 scrn02 Ev04.png|Fire Flower
MLDT - BrosAttack 4 FlyingCopter.png|Dropchopper
MLDT - BrosAttack 6 Snipe.png|Slingsniper
MLDT - BrosAttack 8 StarRocket.png|Star Rocket
MLDT Rhythm Mushroom.jpeg|Rhythm Mushroom
Drill Stomp Dream Team Stomping Heat.jpg|Drill Stomp
Finishing Bros.png|Finishing Bros.
Star Driver.png|Star Driver
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
==Trivia==
*The Hammer Bros. who demonstrate Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point.
{{M&LSS}}
{{M&LSS}}
{{M&LPIT}}
{{M&LBIS}}
{{M&LBIS}}
{{M&LDT}}
{{M&LDT}}
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[[Category:Mario & Luigi: Dream Team moves|*]]
[[Category:Mario & Luigi: Dream Team moves|*]]
[[Category:Mario & Luigi: Paper Jam moves|*]]
[[Category:Mario & Luigi: Paper Jam moves|*]]
[[Category:Mario & Luigi: Superstar Saga moves|*]]
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Latest revision as of 00:07, October 17, 2024

Artwork of Mario and Luigi performing the Spin Jump in Mario & Luigi: Superstar Saga + Bowser's Minions.
Artwork of Spin Jump from Mario & Luigi: Superstar Saga + Bowser's Minions. It is the most common Bros. Move, appearing in most games.

Bros. Moves are special actions that Mario and Luigi use as a team in the Mario & Luigi series. They are used in the overworld of the game to various effects. Commonly, they allow the Mario Brothers to access certain areas or interact with certain objects. Some of them are one brother using an attack on the other brother, while others are original actions.

Using a Bros. Move requires both brothers to stand next to each other. If they are on separate platforms, or Mario and Luigi are currently separated, then they cannot use Bros. Moves. One common use case for Bros. Moves is allowing one brother to slip through spaces too tight for both of them to cross, which splits the duo up until they reconvene.

To use a Bros. Move, the Action Icons for the characters have to be cycled to reach the icon for the move in question. Then, pressing the A Button button or the B Button button starts the move, dependent on which brother has the icon. Some Bros. Moves have further controls. Some Bros. Moves have the first button press set the Bros. in position to use the move, requiring a second button press to start. These Bros. Moves have the other brother's button used as a "BACK" button that returns Mario and Luigi to normal without using the move. A subset of such moves can be concluded early through the "BACK" input.

Bros. Moves are typically taught to Mario and Luigi by other characters. Such characters are usually pairs, demonstrating the move themselves as part of the tutorial. Usually, but not always, these characters are color coded red and green to match Mario and Luigi and the user interface. Certain tutorials take the Mario Brothers to a separate area otherwise unused, while others occur on the same map as normal gameplay. Mario & Luigi games sometimes introduce obstacles where a Bros. Move is used in before the interaction where a move is learned, requiring that the player backtrack to use the move against the obstacle. All Bros. Moves are required to complete a game, as obstacles requiring their use are always on the main path through the story.

Some characters who do not teach Bros. Moves are capable of using them.

Bros. Moves are absent in Mario & Luigi: Paper Jam, which instead has the characters use Trio Moves.

History

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

The Starshade Bros. teaching Mario and Luigi how to High Jump
The Starshade Bros. explaining High Jump in Mario & Luigi: Superstar Saga. Notice that General Starshade is red, and Sergeant Starshade is green.

In Mario & Luigi: Superstar Saga and its remake Mario & Luigi: Superstar Saga + Bowser's Minions, Bros Moves are instead called Bros. Actions. Unlike later games, these games have the move used depend on if either Mario or Luigi are standing behind the other brother. This means that the B Button button starts all Bros. Actions, rather than it being based on the user's button.

Bros. Actions are learned at the same time as all but two of this game's Bros. Attacks. The Starshade Bros. explain Bros. Attacks as using the techniques they learn in the field in a battle. In most cases, the Bros. Attack gained alongside a Bros. Move does incorporate that Bros. Move. For example, Chopper Bros. is the Bros. Attack that is learned with Bros. Move Luigi Dunk, and Luigi Dunk is part of the attack. However, neither Fire Bros. nor Thunder Bros. make use of the Bros. Move they are learned with. Bros. Moves are sometimes used in Bros. Attacks that are unlocked separately from the Bros. Action involved. For instance, Cyclone Bros. involves using Mini Mario.

Mario & Luigi: Superstar Saga + Bowser's Minions has Bros. Actions selected from the menu, instead of through swapping Mario and Luigi's positions. It also makes the the input for using an action correspond with the brother's button, as with later entries in the series. This game assigned the Bros. Actions using the Hammer alternative names.

Mario and Luigi learn the following Bros. Actions:

Name Initiated By Effects Location & Teacher Separate Map? Bros. Attack
High Jump Luigi Luigi jumps onto Mario. Then, Luigi jumps again while Mario hangs on, getting both of them higher than they would otherwise. Stardust Fields, Starshade Bros. Check mark.svg Bounce Bros.
Spin Jump Mario Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. Splash Bros.
Mini Mario/Mini Hammer Luigi Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Chateau de Chucklehuck, Cork and Cask X mark.svg Knockback Bros.
Luigi Dunk/Dunk Hammer Mario Mario swings his Hammer at Luigi, pushing him underground. Luigi can move around, potentially passing through fences and separating him from Mario. Luigi can return to the surface with A Button. (B Button in the remake.) Doing so under beanholes allows Luigi to retrieve a Bean. Chopper Bros.
Tickle Luigi Luigi tickles Mario with Thunderhand. The player holds B Button until Thunderhand is at full power. Once released, both brothers move in lockstep with each other, and neither brother changes direction. It can be used to move in tight spaces and interact with objects without facing them. Gwarhar Lagoon, Jellyfish Sisters Check mark.svg Thunder Bros.
Dash Mario Mario tickles Luigi with Firebrand. The player holds B Button until Firebrand is at full power. (Holds A Button in the remake.) Once released, both brothers race forward at high speed. It can be used to push heavy objects. It can be ended early with A Button, or by moving in any other direction. Fire Bros.

Mario & Luigi: Partners in Time

Bros. Ball
The comic demonstrating Bros. Ball

Mario & Luigi: Partners in Time also has Bros. Moves. With Baby Mario and Baby Luigi as playable characters, they can also use Bros. Moves. In addition, certain moves can be done by having the adult Mario Bros. use their Bros. Moves on the younger counterparts.

In this game, Bros. Moves are primarily taught by Toadsworth and Toadsworth the Younger, in Peach's Castle. The tutorials for moves in this game all take place on a separate map. They use the Top Screen to show a comic depicting the move.

Mario, Luigi, Baby Mario, and Baby Luigi learn the following Bros. Moves:

Name Used By Initiated By Effects Location & Teacher
Baby Drill action icon from Mario & Luigi: Partners in Time
Baby Drill
Baby Mario and Baby Luigi Baby Luigi Baby Luigi jumps onto Baby Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under barriers and through short openings. They can return to the surface with X Button or Y Button. Doing so while under a mark allows them to receive a Bean. Vim Factory, two Hammer Bros.
Spin Jump action icon from Mario & Luigi: Partners in Time
Spin Jump
Mario and Luigi Luigi Luigi jumps onto Mario. Then they hover while spinning, which can cross wide gaps. Peach's Castle after finishing Vim Factory, Toadsworth and Toadsworth the Younger.
Bros. Ball action icon from Mario & Luigi: Partners in Time
Bros. Ball
Mario and Luigi Mario Mario and Luigi bend while grabbing onto each others legs. Then they can roll around as a ball. It moves faster than walking, and can fit under ceilings the Bros. otherwise cannot. It can also spin against some objects to activate them. Press A Button or B Button to return to normal. Peach's Castle after finishing Yoshi's Island, Toadsworth and Toadsworth the Younger.
Baby Spin Baby Mario and Baby Luigi Mario and Luigi Mario and Luigi bump into Baby Mario and Baby Luigi using the Spin Jump, which sends the babies high into the air while spinning. They drift downward slowly. It can be used to reach high places, distant places, or both. Peach's Castle after finishing Gritzy Desert, Toadsworth and Toadsworth the Younger.
Baby Cakes Baby Mario and Baby Luigi Mario and Luigi Mario and Luigi roll over Baby Mario and Baby Luigi, flattening them. While the babies are flattened, they can walk beneath low ceilings, and can still jump. Peach's Castle after finishing Gritzy Desert, Toadsworth the Younger.


Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Screenshot of the Drill Bros. technique in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Drill Bros. in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Bros. Moves are used again in Mario & Luigi: Bowser's Inside Story and its remake Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. In this game, Mario and Luigi create each Bros. Move when confronted with specific obstacles, prompted by Starlow's explanation of the situation. No tutorials take place on a separate map.

Mario and Luigi learn the following Bros. Moves:

Name Initiated By Effects Location
Mini-Mario Luigi Luigi swings his Hammer at Mario, causing him to shrink down to half his height. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Pump Works
Spin Jump Mario Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. They can use Whirlwinds to go farther. Flab Zone
Drill Bros. Luigi Luigi jumps onto Mario and holds out his Hammer. Then they spin, burrowing into the ground. They can go under fences and through tight corridors while underground. Some areas of Bowser's body react to being drilled into. Mario and Luigi can return to the surface with B Button or A Button. Doing so while under a suspicious spot allows them to receive a bean. Energy Hold

Mario & Luigi: Dream Team

Bros. Moves return in Mario & Luigi: Dream Team. In this game, the majority of them are taught to Mario and Luigi by Big Massif and Lil' Massif, on Mount Pajamaja. Big Massif and Lil' Massif call their moves techniques that their family has passed down for ages, and are impressed and surprised that Mario and Luigi learn them quickly. No tutorials take place on a separate map

Mole Mario and Mini-Mario are the first Bros. Moves to alternate with each other on a context-sensitive basis, with the same icon having different effects depending on the situation. Ball Hop is the first Bros. Move where either A Button or B Button can be used to start the move. While on Mount Pajamaja, one sequence has Mario and Luigi Spin Jump into Big Massif and Lil' Massif, enabling the latter duo to use a more powerful version of the Spin Jump.

Bros. Moves cannot be used in the Dream World by Mario and Dreamy Luigi, a topic that comes up in the story in a section where Prince Dreambert laments the duo cannot Spin Jump while in Dreamy Mount Pajamaja. However. Dreamy Luigi has the ability to control Luiginary Works, which substitutes for field actions normally assigned to Bros. Moves. One Luiginary Work, the Luiginoid Formation, summons a group of Luiginoids that Mario stands on top of. The group can perform various moves, some of which are called Luiginary abilities or Luiginary Attacks.

Mario and Luigi learn the following Bros. Moves:

Name Initiated By Unlock Text Effects Location & Teacher
File:M&LDT Luigi Hammer icon.pngFile:M&LDT Mario Mole Mario icon.png
Mole Mario
Luigi Luigi swings his Hammer at Mario. If Mario is on a soft surface, he is pushed underground. On hard surfaces, the same input causes Mini-Mario. Mario can move around, potentially passing through fences and separating him from Luigi. Mario can return to the surface with A Button. Doing so while under a beanhole allows Mario to retrieve a bean. Dozing Sands, two Shelltops.
File:M&LDT Luigi Hammer icon.png
Mini-Mario
Luigi Luigi swings his Hammer at Mario. If Mario is on a hard surface, he shrinks down to half his height. On soft surfaces, the same input causes Mole Mario. In this state, Mario can walk through small passageways. Doing so separates Mario from Luigi. Mario can still jump and swing his Hammer. Dozing Sands, two Shelltops.
File:M&LDT Mario Spin Jump icon.png
Spin Jump
Mario Mario jumps onto Luigi. Then they hover while spinning, which can cross wide gaps. Mount Pajamaja, Big Massif and Lil' Massif.
File:M&LDT Luigi Side Drill icon.png
Side Drill
Luigi This manoeuvere allows you to go through small holes and gaps! Luigi jumps onto Mario's back. Then they flip forward and spin while moving horizontally. It can fit through tight spaces and break hard rocks. Mount Pajamaja, Big Massif and Lil' Massif.
File:M&LDT Mario Ball Hop icon.pngFile:M&LDT Luigi Ball Hop icon.png
Ball Hop
Mario or Luigi Luigi jumps onto Mario, and they form a ball. Then they perform high bounces in fixed arcs. This both allows them to reach high ledges and control their landings. Mount Pajamaja (2nd visit), Big Massif and Lil' Massif.

Gallery

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Partners in Time

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Dream Team


Names in other languages

Trivia

  • The Hammer Bros. who demonstrate Baby Drill are the only characters who teach a Bros. Move, but are not shown using that move at any point.