Mario Kart Tour Sydney Sprint Sydney Sprint 2 Sydney Sprint 3 Mario Kart 8 Deluxe
Staff ghost(s)
8DX 150cc
Nin★Rie
2:16.617
8DX 200cc
Nin★Giulia
1:37.367
Sydney Sprint is a race course featured in Mario Kart Tour. It is set in Sydney, New South Wales, Australia, and made its debut in the April–May 2021 Sydney Tour, the city's namesake tour. Like a majority of the other city courses, there are three routes for this course, which are named Sydney Sprint, Sydney Sprint 2, and Sydney Sprint 3. The second route debuted in the September 2021 Sydney Tour, and the third route debuted in the 2022 Anniversary Tour. The course visits various landmarks of Sydney, with the first route taking racers through the Sydney Opera House and Luna Park, the second route featuring the Mary Booth Lookout Reserve, and the third route focusing on Barangaroo Reserve. The first and second routes also feature the Sydney Harbor Bridge, where passengers in a nearby Tangara train throw items onto the road. Additionally, the second route starts in the opposite direction compared to the other two. Unlike most other city courses (with the exception of Singapore Speedway and Athens Dash), which generally condense landmarks down, every landmark featured in the varying routes of Sydney Sprint (except for Uluru) is from the general area of the Sydney Opera House and Sydney Harbor Bridge; unlike Singapore Speedway, though, no routes closely approximate roads or paths featured in the actual city.
The city course's routes in relation to each other.
Sydney Sprint
In the standard layout, the course begins within an area in Port Jackson. After a reverse curve to the right, the player enters the Sydney Opera House and makes a slight left amidst a cheering crowd to a Glide Ramp across the water. After passing under the Bradfield Highway, the player will make a 270-degree loop right amidst some Luna Park fairgrounds on the left to join the highway and cross the Sydney Harbor Bridge; while on the bridge, passengers from the Tangara train operating on the North Shore Line will throw random Mushrooms, Bananas and Bob-ombs onto the central span. The player then takes a long winding left through downtown Sydney before reaching the finish line.
At the start of the course, there is a fountain at the side of the course. If the player uses a Mushroom to hit the fountain, they will be able to perform several Jump Boosts.
The course also appears as Sydney Sprint R (reversed), Sydney Sprint T (with ramps), and Sydney Sprint R/T (reversed with ramps). In the T variant, several stationary vehicles appear on the Sydney Harbor Bridge, including a car, a pickup truck, and a dash panel ramp truck.
Select "show" to reveal the drivers, karts, and gliders for which Sydney Sprint and its variants are always favored or favorite courses. For instances in which additional drivers, karts, and gliders temporarily had this course and its variants as favored or favorite courses, see List of Sydney Sprint tour appearances in Mario Kart Tour.
Course
Three-item drivers
Bonus points ×2 karts
Combo bonus ×3 gliders
Two-item drivers
Bonus points ×1.5 karts
Combo bonus ×2 gliders
Normal variant
*
*
*
R variant
**
T variant
**
**
*
R/T variant
******
* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6. *** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.
This layout is driven in the opposite direction compared to the previous layout. Like the original Sydney Sprint, the course's standard layout starts out at an area in Port Jackson. After that, there is a long winding turn through downtown Sydney. After a turn to the left, the player can reach the highway and cross the Sydney Harbor Bridge, where passengers from the Tangara train operating on the North Shore Line will throw random items onto the central span, just like Sydney Sprint. Next, there is a turn to the right which leads to the Mary Booth Lookout Reserve. After another turn to the left, there is a glide ramp which takes the player across some water. Next, there is a small street with a single ramp at the end. After the ramp, the player returns back to the Port Jackson area. At this section, the player can choose to go on the upper route which contains some coins, or the bottom route. The Sydney Opera House can also be seen at the background. After another turn to the left, the player reaches the finish line.
The course also appears as Sydney Sprint 2R (reversed), Sydney Sprint 2T (with ramps), and Sydney Sprint 2R/T (reversed with ramps). In the R/T variant, the glide ramp is moved further down the track, appearing shortly before the Sydney Harbor Bridge. This change, in conjunction with several ramps, allows racers to potentially glide over the entire bridge section.
* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6. *** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.
Like the other two variants, this variant begins within an area in Port Jackson. The player drives in the same direction as Sydney Sprint, but instead of turning right, the player immediately makes a left turn, jumping into a First Fleet class ferry. After jumping out to a dock at Dawes Point, the path afterwards continues through Barangaroo Reserve along a winding narrow path split down the middle, one half banking downwards into the turns while the other half remains level; the off-road portions in this area are strewn with boulders that may impede drivers trying to cut across. From this area, players can see Uluru in the far background. At the end of this section, the player turns to the right before they reach the Sydney Harbor Bridge, and race through the downtown of Sydney, before turning left one last time and reaching the finish line.
The course also appears as Sydney Sprint 3R (reversed), Sydney Sprint 3T (with ramps), and Sydney Sprint 3R/T (reversed with ramps). The former two debuted alongside the normal variant in the 2022 Anniversary Tour, while the latter debuted in the 2023 Anniversary Tour. In the R and R/T variants, passengers from the Tangara train throw items onto part of the track, just before racers reach the ferry. In the R/T variant, racers drive over the ferry and are able to briefly land on it for an extra Jump Boost off of a dash panel ramp.
* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6. *** indicates a favored course upgraded to a favorite course after reaching level 8 for High-End items.
Sydney Sprint returns in the Booster Course Pass for Mario Kart 8 Deluxe. It is the first course of the Propeller Cup, and as such is one of two courses from Mario Kart Tour to appear in the second wave, alongside Tour New York Minute. This version of the course is an expanded and combined version of Sydney Sprint, Sydney Sprint 2, and Sydney Sprint 3 from Mario Kart Tour. As Sydney Sprint 3 had yet to be released when this course was added in the Booster Course Pass, Sydney Sprint is the one of the two Tour city courses alongside Athens Dash to be added to the pass before all three variants were released, and due to Sydney Sprint 3's presence in this course, it is also the first Tour city course to utilize roads that were unused in Mario Kart Tour at the time of it being added into Mario Kart 8 Deluxe. It and Athens Dash are also the only two courses to use routes prior to them debuting in Tour, as all other instances of unused roads being used in the Booster Course Pass did not get used within Tour. The course has also received significant visual and musical upgrades. It is one of two Mario Kart Tour city tracks to not have its minimap rotated, the other being Tour New York Minute.
The first lap follows the layout of the first Sydney Sprint route, starting in Port Jackson and facing the Sydney Opera House. The fountain next to the starting line is now surrounded by grass, is much smaller, and is level with the track instead of slightly raised up, acting as an off-road shortcut. Racers drive through the Sydney Opera House, glide out of it, take a 270-degree right turn through Luna Park, and cross the Sydney Harbor Bridge. While on the bridge, Toads throw coins from the Tangara train, replacing the Mushrooms, Bananas and Bob-ombs they could throw in the original. The bridge now has ramps on it (in a similar vain to Sydney Sprint 2T, but not in the same arrangement) - however, these ramps are facing the opposite direction and cannot be used on this lap. Coins are located in small alcoves at the end of each ramp. At the end of the bridge, racers turn left and take a highway back to the starting line.
The second lap is a combination of Sydney Sprint 3 and Sydney Sprint 2. When the second lap starts, an arrow field points to the left taking players down Sydney Sprint 3's route, where the player jumps into a First Fleet class ferry before jumping out and onto a dock at Dawes Point under the bridge. The path afterwards continues through Barangaroo Reserve along a winding narrow path split down the middle, one half banking downwards into the turns while the other half remains level. At the end of that section, the layout transitions into Sydney Sprint 2's route, crossing the Sydney Harbour Bridge from the opposite direction to the first lap, allowing racers to use the ramps in the middle. After, an arrow field directs players to the right through the Mary Booth Lookout Reserve, which they exit with a Glide Ramp to a road between the shells of the Sydney Opera House. From there, racers drive past the starting line from the opposite direction of how they started the lap.
The third and final lap is based on Sydney Sprint R. As such, it follows the same layout as the first lap, though it goes in reverse, with the player first crossing the Sydney Harbour Bridge (which again allows players to use the ramps), followed by taking a large turn through Luna Park, then gliding into the Sydney Opera House, and finally returning to the Circular Quay area where the race ends. This is the second city course in Mario Kart 8 Deluxe to feature a lap based on an R variation.
Official posts made by Nintendo have misspelled the course's name twice: once in a Play Nintendo article, in which it is misspelled as "Sydney Spring",[1] and again in the Nintendo Switch News feed, where the "Tour" prefix was misspelled as "Tourney".[citation needed] Official posts on Nintendo of America's social media accounts have jokingly called Sydney Sprint the Boomerang Flower's "native habitat",[2][3] referencing the fact that boomerangs are strongly associated with Australia, where Sydney is located.
This course first appeared in the Mario Kart Tour game.
Modelled after Sydney, Australia, and you can see some of the city's famous landmarks while racing.
While the course layout changes every lap, the third lap follows the layout of the first lap, but in reverse!
Nintendo Switch News app (UK): Race down under in Sydney Sprint! Now, we'd like to present to you a course released as part of the second wave, which is available now: Sydney Sprint. This course had its first outing in the smart device app Mario Kart Tour, and takes you swerving and dashing past the many famous landmarks of the Australian metropolis of Sydney. The route changes depending on the number of laps, and the third go-round will have you retracing your past tracks, so you might even see other racers going the "wrong" way - how's that for inverting expectations? Be sure to greet them with a hearty "G'day!" as you zoom past!
Nintendo Magazine 2023 Summer: A summery course filled with sunshine, set in Sydney, Australia. Across the bay, you can see Uluru/Ayers Rock.[4]
^Wave 2 is here!Play Nintendo. Retrieved August 6, 2022. (Archived August 6, 2022, 02:35:36 UTC via Wayback Machine.) "You can speed through location-based courses like Tour Sydney Spring and nostalgic classics like DS Waluigi Pinball"