Cobrat

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This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Not to be confused with Cobra.
Cobrat
Cobrat
Artwork from Super Mario Advance
First appearance Yume Kōjō: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance Nintendo World Championships: NES Edition (2024)
Comparable
Notable members

Cobrats, also named Snakes,[1] are large desert-dwelling serpents which first appeared as enemies in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. In those games, they would pop out of jars or sand and spit bullets at the player character. Tryclyde, a boss in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2 resembles a three-headed Cobrat.

Their English name is a portmanteau of "brat" and "cobra," snakes known for being charmed out of baskets through the use of an instrument called a pungi. An association with snake charming is conveyed in the original Japanese text, in which Cobrats are said to be under the control of Wart.[2][3]

History

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2 / Super Mario Advance

Cobrat
Original artwork used for Yume Kōjō: Doki Doki Panic

In Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, Cobrats jump out of the sand or jars to attack, and most of them can spit out black projectiles similar to Snifits. They appear in the desert levels and are easy to defeat if in a line; the player can throw one and cause a domino effect. They can be avoided easily and only pose a threat when in large numbers.

In the Yume Kōjō: Doki Doki Panic instruction booklet, it is said that Cobrats often appear in snake charmers' dreams.[2] In the Super Mario Bros. 2 instruction booklet, this was inexplicably changed to Toad's dreams.[3]

Super Mario All-Stars / Super Mario Advance 4: Super Mario Bros. 3

In the remakes of Super Mario Bros. 3 included in Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3, the king who rules Grass Land is changed into a Cobrat by Larry Koopa.

The Super Mario Bros. Super Show!

Cobrat
A typical Cobrat from the The Super Mario Bros. Super Show! episode "The Ten Koopmandments"

Cobrats appear several times on The Super Mario Bros. Super Show!, where their size varies from minuscule to exceptionally large. The role of Cobrats in the show varies, as they occasionally appear as enemy monsters and on other occasions are used as handheld weaponry, capable of firing small, exploding black orbs. They are used as transportation in the episode "Star Koopa."

List of episodes featuring Cobrats

Nintendo Comics System

In the Nintendo Comics System story Just Deserts, two Cobrats, which are capable of speech, appear as inhabitants of Bowser's desert fortress; the story itself makes it ambiguous as to whether or not these two Cobrats are actually affiliated with Bowser or simply live in his pyramid fortress.

Nintendo Adventure Books

In Leaping Lizards, an unnamed Cobrat competes in the International Mushroom Games as a member of a team called the Sneaks. It participates in the Beetlebowl (an all-team event) and the Super Triple Jump, where it leaps by coiling its body up like a spring.

Super Mario-kun

Cobrat. Page 28, volume 8 of Super Mario-kun.

In volume 8 of Super Mario-kun, a Cobrat breaks out of a fake drink vending machine located in a desert. Yoshi shortly eats it. More Cobrats appear out of jars. Birdo tries shooting eggs at one, but the Cobrat eats them. Mario then dives into a jar to obtain a POW Block. He then uses it to defeat the Cobrats.

Mario Pinball Land

Snakes in Mario Pinball Land appear inside the pyramid in the Shifting Sands Stage, where they slither out of jars. In this game, they do not spit bullets and are green instead of red, but otherwise resemble their original sprite.

Mario Kart series

Screenshot of green Cobrat-like snakes coming out of snake jars, in Mario Kart 7
Snakes springing out of a jar as it breaks in Mario Kart 7

Cobrat-like snakes appear on the course Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour. They hide in snake jars, which move around in attempt to delay the racers. When crashed into, several snakes spring out. The jar immediately reappears after the shattered jar vanishes. As in Mario Pinball Land, the snakes are colored green rather than red, and they make squawking noises when they leave their jars. Within the same course, red Cobrat sprites from Super Mario Bros. 2 make up some of the motifs decorating the red-colored carpets found throughout the course—specifically, those covering the market stalls. In this game, they have a smiling expression.

Profiles and statistics

Super Mario Bros. 2 / Super Mario Advance

  • Bio: Usually asleep in a jar, it moves on Wart's command, often appearing in the dreams of Toad.[3]
  • Bio (Game Boy Advance version): You'll find Cobrats hidden in jars. When you approach, these troublesome little snakes will pop right out to attack. Think twice when jumping into jars.[4]

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

For this subject's image gallery, see Gallery:Cobrat.

Names in other languages

Language Name Meaning Notes
Japanese ガラゲーロ[2][5][6]
Garagēro
From「ガラガラ」(garagara hebi, "rattlesnake") and possibly「ゲロ」(gero, "spew")
コブラ[6][7][8]
Kobura
Cobra
Chinese (simplified) 咔啦蛇[9]
Kǎlā Shé
From the Japanese name +「蛇」(shé, "snake")
German Kobra[?] Cobra
Italian Cobrat[10][11] -
Spanish Cobrat[?] -

References

  1. ^ November 2004. Nintendo Power Volume 185. Page 116.
  2. ^ a b c 「いつもはつぼなかているがマムーの命令めいれいうごす。へび使うかいのゆめによくあらわれる。」 ("Usually asleep in a jar, it moves on Mamu's command. Often appears in the dreams of snake charmers.)Yume Kōjō: Doki Doki Panic instruction booklet. Page 34 (ガラゲーロ).
  3. ^ a b c "Usually asleep in a jar, it moves on Wart's command, often appearing in the dreams of Toad." – 1988. Super Mario Bros. 2 instruction booklet. Nintendo of America (American English). Page 25 (Cobrat description).
  4. ^ 2001. Super Mario Advance instruction booklet (PDF). Nintendo of Europe (British English). Page 12. Retrieved March 28, 2022.
  5. ^ Sawada, Yukio. Super Mario-kun Volume 8. Page 28.
  6. ^ a b 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). Page 225.
  7. ^ スーパーマリオボール 砂漠ステージ. Nintendo (Japanese). Retrieved June 27, 2024.
  8. ^ Super Mario Ball Shogakukan book.[page number needed]
  9. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Retrieved June 27, 2024.[dead link]
  10. ^ Super Mario Bros. 2 Italian manual. Page 25.
  11. ^ 2001. Super Mario Advance instruction booklet. Nintendo of Europe (Italian). Page 112.