Falling spike: Difference between revisions
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]]) | |latest_appearance=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]]) | ||
}} | }} | ||
'''Falling Spikes'''{{ref needed}} are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario Land]]''. | |||
'''Falling Spikes'''{{ref needed}} are spiked obstacles that fall from ceilings, and were introduced in ''[[Super Mario Land]]'' | |||
==History== | ==History== | ||
===''Super Mario Land''=== | |||
In ''[[Super Mario Land]]'', a lone Falling Spike appears in the [[Easton Kingdom]], specifically [[World 3-2 (Super Mario Land)|World 3-2]]. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling. | |||
===''Super Mario World''=== | ===''Super Mario World''=== | ||
In ''[[Super Mario World]]'', Falling Spikes are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together with standard [[Spike Trap|Spike]]s. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until [[Mario]] or [[Luigi]] approach one, which will trigger it into falling, similar to a [[Thwomp]]. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the Falling Spike will return. | In ''[[Super Mario World]]'', Falling Spikes are found only in [[Castle]]s and [[Fortress]]es, and are typically grouped together with standard [[Spike Trap|Spike]]s. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until [[Mario]] or [[Luigi]] approach one, which will trigger it into falling, similar to a [[Thwomp]]. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the Falling Spike will return. |
Revision as of 12:26, January 15, 2021
This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.
Template:Species-infobox Falling Spikes[citation needed] are spiked obstacles that fall from ceilings, and were introduced in Super Mario Land.
History
Super Mario Land
In Super Mario Land, a lone Falling Spike appears in the Easton Kingdom, specifically World 3-2. In comparison to later examples, this one moves rather slowly, and resembles a conjoined pair of stalactites. Many such stalactites appear on the ceiling of this stage, without falling. Even after this one falls, the stalactites appear to remain on the ceiling.
Super Mario World
In Super Mario World, Falling Spikes are found only in Castles and Fortresses, and are typically grouped together with standard Spikes. They are slightly off-color compared to normal Spikes. Unlike Icicles, Falling Spikes will remain on the ceiling until Mario or Luigi approach one, which will trigger it into falling, similar to a Thwomp. Once it falls, a Falling Spike will continue to fall through the floor until it disappears. If the player goes out of range and back again, the Falling Spike will return.
Super Mario Land 2: 6 Golden Coins
- This section is a stub. You can help the Super Mario Wiki by expanding it.
Falling Spikes also appear in Super Mario Land 2: 6 Golden Coins in the Pumpkin Zone.
Donkey Kong series
Donkey Kong (Game Boy)
Falling Spikes reappear in the Game Boy Donkey Kong and Game Boy Advance Mario vs. Donkey Kong. This time they get stuck on the floor after they fall. Mario or a Mini-Mario can use its flat end as a platform. After a few seconds it will disappear and regenerate in its original location.
Super Mario Advance 4: Super Mario Bros. 3
Falling Spikes also appear in Super Mario Advance 4: Super Mario Bros. 3, in the level Bowser's Last Stand. While they act as they did in Super Mario World, they look the same as normal Spikes.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | トゲ[1] Toge トゲツク[2][3] Togetsuku |
Spike Sharp Spike |
|
German | Togetsuku[?] | Japanese Name |
References
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section, page 61.
- ^ Kazuki, Motoyama. KC Mario Vol. 18: Super Mario Land 2 Part 1. Pages 6-7.
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 75.
Super Mario Land | |
---|---|
Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Media • Mystery Block • Sub-area • Soundtrack |
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |