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''Bowser's Castle'' also appears as a stage in ''[[Itadaki Street DS]]'', along with other stages from the ''Mario'' and ''Dragon Quest'' series. This Bowser's Castle is based off of the one from ''[[New Super Mario Bros.]]''.
''Bowser's Castle'' also appears as a stage in ''[[Itadaki Street DS]]'', along with other stages from the ''Mario'' and ''Dragon Quest'' series. This Bowser's Castle is based off of the one from ''[[New Super Mario Bros.]]''.
== Appearances in other Games ==
=== [[Mario Kart (series)|Mario Kart]] ===
:''This article is about the race course. For the actual castle, see [[Bowser's Castle]]. For the [[Mario Kart Super Circuit]] Tracks, see Bowser Castle [[Bowser Castle 1|1]], [[Bowser Castle 2|2]], [[Bowser Castle 3|3]] and [[Bowser Castle 4|4]]. Also, there is the [[Bowser Castle (Mario Superstar Baseball)|''Mario Superstar Baseball'' stadium]].''
[[Image:MK64_BowserCastle.JPG|right|thumb|'''Bowser Castle'''.]]
[[Image:Bowser's_Castle_icon.jpg|left|frame|The track's icon on the N64 version's menu.]]
Like [[Rainbow Road]], every ''[[Mario Kart]]'' game has a Bowser Castle course. These courses vary from game to game, but usually include [[lava]] hazards, Thwomps, and tight turns.
In ''[[Mario Kart 64]]'', the course has lot of [[Thwomp]]s as they have the job to block the drivers in their way. It also has Bowser statues that shoot fire. Near the end of the course, the player goes to the roof of the castle.
In ''[[Mario Kart: Double Dash!!]]'' this course has a lot of fire, some Thwomps and it even has pictures of [[Bowser Jr.]] in one room. The entrance to the castle is a bridge, and the entrance also Bowser's face. The course in this game is named '''Bowser's Castle'''.
In the ''[[Mario Kart DS]]'' course there's a spinning log that if you fall off of, you will not fall in the lava but rather land in a garden and lose some time. There are also Thwomps and fire as always. Also, in the spinning circle, if you not rather go to the first passage, go all the way round and go through the red carpet with a moving [[Thwomp]] on it.
==== Bowser Castle 1 ====
[[Image:Bowsercastle1.png|frame|'''Bowser Castle 1''' from ''Super Mario Kart''.]]
[[Image:BowsersCastle1Race.JPG|frame|Bowser Castle 1 from ''Mario Kart Super Circuit''.]]
[[Image:Bowser_Castle_1_icon.jpg|left|frame|The track's icon on the GBA version's menu.]]
'''Bowser Castle 1''' is the name of the first [[Bowser Castle]] course in both ''[[Super Mario Kart]]'' and ''[[Mario Kart Super Circuit]]''. In both games, it is the fourth course in the [[Mushroom Cup]].
In ''Super Mario Kart'', the course features a stone road in a [[lava]] pool. The most dangerous obstacles are the [[Thwomp]]s which appear at four points and always in groups of four. While they only remain in the air in the first lap, they will go up and down in the following laps. When coming down, they can crush the driver, making it impossible to drive on for a few seconds. They can also be a simple barrier when remaining at the ground. Another danger is the lava. There are gaps which are usually easily to be crossed by [[jump]] lines. When jumping in the wrong direction, however, it is possible to fall into the lava. It is also dangerous to jump directly before a jump line because the jump line is avoided then and the player may fall into the lava pool. There is no real shortcut in this course, however the player may use the zippers halfway on the track. They are not used by computer drivers and thus can save a lot of time.
In ''Mario Kart Super Circuit'', it is the first in a series of a lot of Bowser Castles raced at the end of each cup. This course is relatively short and contains only five Thwomps and a lot of [[coin]]s but few [[Item Box|item boxes]].
==== Bowser Castle 2 ====
[[Image:Bowsercastle2.png|frame|'''Bowser Castle 2''' from ''Super Mario Kart''.]]
[[Image:MKSC_BowserCastle2.PNG|right|thumb|Bowser Castle 2 from ''Mario Kart Super Circuit''.]]
[[Image:Bowser_Castle_2_icon.jpg|left|frame|The track's icon on the GBA version's menu.]]
'''Bowser Castle 2''' is the name of the second [[Bowser Castle]] course in the [[Mario Kart (series)|Mario Kart]] games ''[[Super Mario Kart]]'' and ''[[Mario Kart Super Circuit]]''.
In ''Super Mario Kart'', it is the fourth course of the [[Flower Cup]]. It features all the elements typical of Bowser Castle courses. These include [[Thwomp]]s (which will only start going up and down in the second round), [[jump]] lines and the [[lava]] pool. Characteristic of this track are the forks, were the player can choose one way to go. This offers him the possibility to use a zipper or an extra [[Item Box]] for example. At one point, however, the wrong decision leads to a trap: Where there are a lot of [[coin]]s, there's one way forward and one left. Choosing the left one leads to a plank which says "STOP"; driving on will result in falling into the lava. The player can try, however, to reach the opposite plank with a [[Cape Feather]] jump. When falling into the lava, he may be placed at the other side by [[Lakitu]].
In ''Mario Kart Super Circuit'', it is the third course in the Flower Cup. Its obstacles are falling Thwomps and thin rectangular gaps in the floor that make drivers fall into the lava below. The track is also well known for its jumps. It reappeared in ''[[Mario Kart DS]]''.
==== Bowser Castle 3 ====
[[Image:Bowsercastle3.png|frame|'''Bowser Castle 3''' from ''Super Mario Kart''.]]
[[Image:Bowser_Castle_3_icon.jpg|left|frame|The track's icon on the GBA version's menu.]]
'''Bowser Castle 3''' is the name of the third [[Bowser Castle]] course in [[Mario Kart (series)|Mario Kart]] games ''[[Super Mario Kart]]'' and ''[[Mario Kart Super Circuit]]''.
In ''Super Mario Kart'', it is the third track in [[Star Cup]]. Like every Bowser Castle course, the entire race is held inside a large castle room filled with a big [[lava]] pool. Typical elements of Bowser Castles, including falling [[Thwomp]]s, zippers, [[jump]] lines and forks, are all to be found here. One major fork allows the player to choose one of three ways. The leftmost has six [[coin]]s and one zipper, thus being a good way to choose. However, it is not easy to reach. The easiest way to reach is the right one, which has a jump line and a zipper directly behind. To reach the zipper, the player has to jump over the line, which is not very easy. The way in the middle has six coins, two jump lines as well as two [[Item Box]]es, which are hard to reach due to their position. The same track was reintroduced in ''Mario Kart Super Circuit'' as the 4th race in the Star Cup, being an unlockable track with notable changes.
Also in ''Mario Kart Super Circuit'' was a new track of the same name, and, like all other Bowser Castle courses, features sharp 90 Degree turns and jumps over pits of lava.
==== Bowser Castle 4 ====
[[Image:BowsersCastle4Race.JPG|frame|Some of the many lava pits in this course.]]
[[Image:Bowser_Castle_4_icon.jpg|left|frame|The track's icon on the menu.]]
'''Bowser Castle 4''' is a race track in ''[[Mario Kart: Super Circuit]]'' in the unlockable [[Special Cup]]. It is the 3rd race in the Special Cup.
This course features many dangerous [[jump]]s over lava pits, several [[Thwomp]]s blocking the way, along with [[Mechakoopa]]s at the end of the race.
=== Mario Power Tennis ===
[[Image:MPT_Bowser'sCastleCourt.jpg|right|thumb|'''Bowser's Castle Court''' in the game, ''Mario Power Tennis''.]]
'''Bowser's Castle Court''' is an unlockable court in the game [[Mario Power Tennis]]. The standared version of the court is a platform suspended over a pool of lava by large chains. [[Mecha Bowser]] watches over the court, and can be seen in the background. In the gimmick version of the court, the court tips when players move around, making it difficult for them to keep their footing. This also lowers ball-control, and it is very difficult for players to hit the ball in the court. The stage can be unlocked by beating any Tournament in the Singles Tournament. It is also the home of the [[Mini-Game]], [[Mecha-Bowser Mayhem]]. It is obviously set in [[Bowser's Castle]].
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=== Super Mario World 2: Yoshi's Island ===
{{image}}
{{articleabout|level in ''[[Super Mario World 2: Yoshi's Island]]''|the place|[[Bowser's Castle|here]]}}
{{level
|title = King Bowser's Castle
|image =
|code = 6 - 8
|game = ''[[Super Mario World 2: Yoshi's Island]]''
|difficulty = Hard
|notes = This is the final level in the entire game, and is very long. It has two consecutive boss battles, although both are the same person.
|before = [[KEEP MOVING!!!!|<<]]
|after = [[Endless World of Yoshis|>>]]
}}
'''King Bowser's Castle''' is the final level in ''[[Super Mario World 2: Yoshi's Island]]'' (Secrets and Extras excluded).
The boss course starts out with a long gap which [[Yoshi]] must cross as the [[Yoshi Helicopter]]. Along the way, Yoshi must avoid the [[Skeleton Goonie]]s, which crashing into will automatically result in Yoshi falling (usually to his death). [[Kamek]] will also fly in, trying to knock Yoshi out of the sky. If Yoshi makes it to the [[Yoshi Block]] (followed by a [[Middle Ring]]), Kamek will fly in for the last time in the area and look at Yoshi grimly.
The next room consists of a door roulette wheel. Doors, which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must pelt one with a [[Yoshi Egg]], which will then drop to the floor and allow him to progress.
The first contains generic obstacles and the second includes nearly every [[Shy Guy]] species, but the third and fourth doors are more notable.
In the third one, [[Tap-Tap the Golden]] appears. He will chase Yoshi through a cavern that automatically scrolls. If Yoshi is lucky, he will be able to knock Golden back and into a pit with eggs, buying him some time. Eventually, Yoshi will reach a [[Warp Pipe]] to get him away from him.
The fourth door is an incredibly easy area. It consists only of moving platforms that hold [[Coin]]s. The only possible threats are a few [[Gusty|Gusties]] that fly through the stage and two [[Fly Guy]]s at the end who carry [[Extra Life|1-Ups]].
The final room before the boss battle is a scrolling playroom. Kamek will appear, desperately trying to blast Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a [[Fang]], a [[Milde]], a Shy Guy, or a [[Star]]. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to [[Baby Bowser]]'s room.
Kamek will greet Yoshi, demanding he hand over [[Baby Mario]]. Soon, however, Baby Bowser will awake, aggravated that Kamek "woke" him. He will shove Kamek aside, noticing Yoshi and acknowledging him as a "gween donkey". He will attack Yoshi, trying to push Baby Mario away and ride Yoshi. Once Baby Bowser is defeated, Kamek will return, fully healed from his beating, and put his magic to its full power. Yoshi then finds himself in the now-destroyed room, and a giant Baby Bowser will appear in the background. Yoshi must nab [[Giant Yoshi Egg]]s from the Balloons that fly in, while avoiding both falling rocks that destroy the stadium and [[fireball]] blasts from a gigantic Baby Bowser.  If Yoshi hits him enough times, Baby Bowser is returned to his normal self, and Kamek will fly off with him. Then, Yoshi will run up to a small area where [[The Stork|the Stork]] and [[Baby Luigi]] will be trapped. The Stork can then make his delivery to [[Mario and Luigi's Parents|the babies' parents]], and the credits roll.
=== Yoshi's Island DS ===
{{image}}
{{level
|title=At Last, Bowser's Castle!
|code=5-8
|game=''[[Yoshi's Island DS]]''
|difficulty=Easy
|notes=Difficulty may be Medium depending on path chosen. Like the original, [[Green Yoshi]] replaces [[Blue Yoshi]].
|before=[[Superhard Acrobatics!|<<]]
|after=[[Yoshi's Island Easter Eggs|>>]]
}}
{{spoiler}}
'''At Last, Bowser's Castle!''' is a level in ''[[Yoshi's Island DS]]'' that takes place in [[Bowser's Castle]].
[[Green Yoshi|Yoshi]] and all the other babies went through this castle to save the babies and [[Baby Luigi]]. First Yoshi got on a rocket and went through space to get further into the castle (oddly enough).
Then there were five paths &ndash; Yoshi had to take one of the paths. However the current baby he had on, decided which path he took.
After taking a path, and passing it, he got to the top where [[Bowser]] was, however Bowser was not there. [[Baby Bowser]] wanted the treasure in the castle, however thought that Yoshi was going to get the treasure so Yoshi fought Baby Bowser.
After defeating him, the future Bowser got angry with Yoshi for treating his younger self like that so Bowser and Yoshi fought. After Yoshi defeated Bowser, [[Kamek]] was very surprised and turned Bowser into '''Giant Bowser'''.
Four Yoshis, a Green Yoshi, [[Pink Yoshi]], [[Yellow Yoshi]] and [[Purple Yoshi]] and all the babies except Baby Bowser fought Giant Bowser .


== Appearances in Other Media ==
== Appearances in Other Media ==
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* Bowser's Castle from ''Paper Mario'' made a cameo appearance in the ''[[Mario Kart: Super Circuit]]'' course [[Rainbow Road]], as the castle appears in the background.
* Bowser's Castle from ''Paper Mario'' made a cameo appearance in the ''[[Mario Kart: Super Circuit]]'' course [[Rainbow Road]], as the castle appears in the background.
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{{SMRPG}}
{{SMRPG}}
{{Mario Hoops 3-on-3 Courts}}
{{Mario Hoops 3-on-3 Courts}}
{{racecourses}}
 
{{MPTCourts}}
{{YoshiLevels}}
[[Category: Yoshi Places]]
[[Category: Yoshi Places]]
[[Category: Places]]
[[Category: Tennis Courts]]
[[Category: Volcanic Areas]]
[[Category: Race Courses]]
[[Category: Places]]
[[Category: Volcanic Areas]]
[[Category: Mario Kart 64 Race Courses]]
[[Category: Mario Kart: Double Dash!! Race Courses]]
[[Category: Mario Kart DS Race Courses]]
[[Category: Race Courses]]
[[Category: Places]]
[[Category: Castles and Fortresses]]
[[Category: Sport Courses]]
[[Category: Volcanic Areas]]
[[Category: Places]]
[[Category: Places]]
[[Category: Race Courses]]
[[Category: Race Courses]]

Revision as of 09:39, December 25, 2007

It has been requested that this article be rewritten.

This article is about Bowser's actual Castle. For other uses, see Bowser's Castle (disambiguation).

File:Bowser's castles.PNG
Bowser's Castle, as it appears in (from top to bottom) Super Mario Bros. 3, Super Mario World, and Paper Mario.
File:VistaHill.jpg
Bowser's Keep in Super Mario RPG: Legend of the Seven Stars.

Bowser's Castle (also known as Bowser's Keep in Super Mario RPG or Castle Koopa in the Mario TV series) is King Bowser's home and the base of operations for the Koopa Troop, and is usually the final area Mario visits to rescue Princess Peach in. It is all of Bowser's most powerful minions.

Super Mario Bros. 3

In Super Mario Bros. 3, Bowser's Castle (as well as Bowser himself) was not seen until the very end of the last level, where it was one of the longest levels in the game. Bowser was faught at the end of the Castle, and Princess Peach was freed.

Super Mario World

In Super Mario World, Bowser's Keep is found in the Valley of Bowser. There are many ways to reach the end of the level, like some kinda of maze, each way you go will be filled with different traps.

Super Mario RPG: Legend of the Seven Stars

During the events of Super Mario RPG: Legend of the Seven Stars, Bowser's Keep is isolated on a mountain of red, jagged rocks. The keep rests on the largest rock, which, in fact, resembles Bowser himself. The castle can only be accessed by a long bridge that connects to the faraway Vista Hill. The halls of Bowser's Keep are lined with statues of Hammer Brothers and Bowser. The castle is originally guarded by Terrapin soldiers. Additionally, molten lava flows through the keep in several areas. Fortunately, several bridges allow access across the lava (Unfortunately, the bridges are wooden, and as such, will eventually collapse in a room filled with lava. In fact, one bridge breaks right after Mario walks across it. Later, this bridge is replaced with hovering Donut Blocks.) The castle is also filled with ornate chandeliers. Mario and Bowser actually duel on the top of these chandeliers.

Bowser's Keep was also the Smithy Gang's base of operations on Mushroom World. During the beginning of Smithy's invasion, the gigantic sword Exor crashed into the keep. Since Exor is the gateway to Smithy's dimension, the soldiers of the Smithy Gang had an easy time taking control of the castle. In fact, many of Bowser's soldiers defected or ran away instead of fighting. Eventually, the Smithy Gang claims the castle as their own. Additionally, Exor destroyed the bridge connecting Bowser's Keep to the outside world. As such, the castle can only be accessed by flying vehicles.

Paper Mario series

In Paper Mario, Bowser and Kammy Koopa use the castle to steal Peach's castle, and lift both into the stratosphere after imprisoning the Seven Star Spirits and stealing the Star Rod. But Mario, with the help from several party members Goombario, Kooper, Bombette, Parakarry, Lady Bow, Watt, Sushie and Lakilester, manage to take back the Star Rod and save Princess Peach.

In Paper Mario: The Thousand-Year Door only the outside and a hallway are seen. Its appearance in the game was to show Kammy explaining to Bowser what happened to the Princess.

In Super Paper Mario, the castle has an equally minimal role, as it is where Count Bleck kidnaps the entire Koopa Clan and Tippi takes Mario to Flipside. However, in The Bitlands, Bowser builds a set of several smaller castles, where several of his minions were located. After Mario destroyed it and defeated the Koopa King, the Princess convinced him to join them.

Mario & Luigi series

In Mario & Luigi: Superstar Saga, Bowletta used Bowser's Castle to attack the Beanbean Kingdom. This castle could fly and looked like a statue of Bowser. A time bomb blew it up at the end of the game. This flying castle design is used again later in Yoshi's Island DS, and it is possible that this castle was the same as the one used by Bowletta.

In Mario & Luigi: Partners in Time, the four heroes get to see a little of Baby Bowser's castle.

Super Princess Peach

In Super Princess Peach, Bowser's Castle is not seen because the game takes place on Vibe Island, rather than the Mushroom Kingdom. However, Bowser does build a villa there, which is rather similar to the castle.

New Super Mario Bros

In New Super Mario Bros, Bowser's Castle is relatively similar-looking to the one in Super Mario World. It is found rising out of a lake of lava and is at the end of a twelve-level-long path. Once inside, the Bros will encounter Thwomps, Dry Bones, and dozens of torches. The ? Switches in the castle have an unusual effect; once pressed, the room (or at least the gravity of the room) will flip upside down, and the Bros and any enemy with it. The second part of the castle is a looping room, similar to Worlds 4-4 and 7-4 of Super Mario Bros. Once finally reaching the boss door at the castle's end, the Bros will have to battle both Bowser Jr and Bowser. To do this, Mario or Luigi must first beat Bowser Jr the traditional way, and then run under one of Bowser's giant jumps and hit the Skull Switch behind him, ending the fight.

Spinoffs

Bowser's Castle appears in many spin-offs. It has appeared in every Mario Kart game.

In Mario Golf: Toadstool Tour, a course known as the Bowser Badlands is located near Bowser's Castle. In Mario Power Tennis, there is the Bowser's Castle Court, which tilts and makes players have a hard time keeping their footing.

File:BowsercastleDS.PNG
Bowser's Castle in Itadaki Street DS.

Bowser's Castle also appears as a stage in Itadaki Street DS, along with other stages from the Mario and Dragon Quest series. This Bowser's Castle is based off of the one from New Super Mario Bros..

Appearances in Other Media

Cartoons

In The Super Mario Bros. Super Show!, King Koopa was depicted as owning a wide range of castles, ranging from fortresses, towers and even an ice palace; most often at the end of an episode, the featured castle of King Koopa would be destroyed, and if not, would likely not be seen again. Unlike the games, the various castles seen in The Super Mario Bros. Super Show! lacked the abundance of traps that would be normally featured in a castle owned by Bowser, though a large amount of minions were still prevalent in the castles.

Bowser's Castle
Castle Koopa as seen in The Adventures of Super Mario Bros. 3.

The Adventures of Super Mario Bros. 3 migrated away from the concept of King Koopa owning several castles and instead, one castle, located in Dark Land like the game, was seen; this castle was refered by the name Castle Koopa. Castle Koopa largely resembled it's game counterpart, with Bowser's image engraved on to it, though it was blue in color and lacked towers. Castle Koopa also possessed a large hall filled with portraits, as well as a bedrooms for the Koopalings and a laboratory most often used by Kooky Von Koopa.

Bowser's Castle
The Neon Castle from the Super Mario World cartoon.

In Super Mario World, Neon Castle, which was short for Coney Island Disco Palace, was featured as the main base and home for Bowser and the Koopalings. Apparently located in a lava filled wasteland, Neon Castle lacked the amount of towers it's game counterpart possessed, only having one; Neon Castle also possessed a rectangular shape and, like the Japanese version of Super Mario World, had Koopa flashing in neon lights on it's front, instead of Bowser. Like it's game counterpart, Neon Castle possessed a large amount of traps, such as Ball 'n' Chains, lava, fire-breathing statues and various kinds of minions.

Publications

In both Nintendo Comics System and Nintendo Adventure Books, Bowser's Castle was infrequently seen, and was shown to have a labyrinth like construction, possessing various passages, bridge and doorways.

In Super Mario Adventures, Bowser's Castle is only seen near the end of the comic, and is portrayed as a large fortress, having many spike-covered towers and a large great hall, capable of holding several hundred different creatures. Catacombs and a lava filled chamber inhabited by Blarggs are also depicted in this version of Bowser's Castle.

Movie

In the Super Mario Bros film, King Koopa, instead of having a castle, had a pair of decaying towers as his base-of-operations; these towers, collectively known as Koopa's Tower, were the Dinohatten equivalent of New York City's now destroyed World Trade Center.

Area Tattles

  • It's Bowser's Castle. This appears to be the hangar for Bowser's vehicles.
  • Boy! Bowser's Castle. Talk about your basic eerie atmosphere, huh? Oh... I'm nervous and excited at the same time. We're headed for the final fight at last!
  • Are we still outside the castle or what? Let's hurry through here. OK, Mario?
  • I've gotta hand it to him, Bowser's Castle is amazing! Such creative use of lava flows! It's just like that volcano!
  • It's a covered hallway in Bowser's Castle. It doesn't look like anythings amiss in here. Let's press on, Mario.
  • Look at the size of that stone Bowser face! He's pretty scary looking. That face gives me the creeps, Mario.
  • It's an underground prison cell, Mario. Are you sure you can find the way back to where we were before?
  • I wonder where all this lava comes from. Don't you think it's odd?
  • Lava, lava, lava! There's such a thing as too much lava, that's for sure. Mario, are you all right in this heat? Boy, it's hot! This adventure has just been one extreme or the other.
  • The only way to cross the lava is to have somebody carry us. If we could find a way to cool the lava off, we could probably walk on it, though. And if we have to pass through lava flows, we can have Bow hide us from danger.
  • Here's the source of the lava. It's miserably hot when it's flowing. It's not so bad when it's cooled off, though.
  • Now we're cooking! I mean, now we're not cooking! It's still hot, but not, you know, burning hot.
  • You know, walking on newly hardened lava is not exactly something that your average Goomba gets to experience.
  • The lava seems to have hardened as it cooled off.
  • There's a treasure chest. Things are looking up. The lava has even cooled.
  • It seems to be a cave. Are we below the castle? It's so dark. They must have had problems setting up lights down here. What a pain for us.
  • It seems to be a cave. Are we below the castle? It's so dark. How long can this darkness possibly last?
  • Ah! We're back inside Bowser's Castle. There's a stone pedestal with Bowser's face carved on it. What poor taste! What an egomaniac! If we push that thing, what do you think will happen?
  • It's a hall in Bowser's Castle. I wonder where it leads. We have to hurry! And yet, we should also be careful.
  • These stairs aren't lighted very well, are they? I wonder how deep below ground they go. Bowser should really look into some ambient lighting.
  • This is a prison cell where Toads are being held. You know... There are Toads here...and beds... It's kind of like a Toad House! Do you think that I'm just an incurable optimist? Well, what's wrong with that?
  • Here's the storage room for Bowser's Castle. It looks like one of his subjects is selling his stuff. Ha ha!
  • It's a covered hallway. I can sum up the decorating in two words: pure Bowser! Such dark colors and drab lighting! What terrible taste!
  • I'm sure Bowser's going to be surprised. I'm sure he'd never believe that we could make it this far. I can't wait to see the expression on his face.
  • If Bombette were about three times bigger, we could just blow all these walls up. It would certainly let us move through these areas a lot faster. But that's probably not a good idea. It would be far too dangerous.
  • We're somewhere inside Bowser's Castle. This hall is quite large. It also looks quite fortified. I wonder if there's anything good around here? An attack item, maybe?
  • Look at all these carvings of Bowser's ugly mug. It's really shameless! I guess he thinks he's cool. Hey, incidentally, about those stone pedestals... Some move and some don't, so check 'em all out.
  • Whoa! This corridor has much lower ceilings, huh? I guess I had gotten used to really high ceilings.
  • In case you don't know by now, some of these Bowser pedestals can be pushed and others can't. In many cases, you can push them from either the right or left side. I wonder where I heard that?
  • This is a hidden passage. It's a bit dark, huh? That's all right. I can sense that something good's in here.
  • Some of these Bowser pedestals can be pushed and others can't. In many cases, you can push them from either the right or left sides. If they move, you can be sure they're covering a hidden passage.
  • See! A hidden passage. This one doesn't seem to be hiding anything interesting.
  • ...Nothing. This room's just a dead end. How worthless. Let's go back to the room where the pedestals are and check 'em out!
  • This hidden passage looks promising, doesn't it? It must lead somewhere... You know, I hope we're going in the right direction. I feel kind of disoriented.
  • We've certainly seen many kinds of treasure on our adventures, haven't we, Mario? There's one that I would value above all others, though. I would keep it in the safest place I know... Mario, please give me your autograph!!
  • Again with the Bowser faces! I'm sick of looking at his ugly mug! Let's find the real Bowser and show him who's boss! And then I can meet Princess Peach!
  • It's the outside of Bowser's Castle. Even the outside feels gross and ominous. Maybe he wasn't so bad until he moved here. Living in such a dank place isn't good for the soul.
  • How many halls have we been through? I wonder what this one leads to... To Bowser's room? Maybe?
  • Know what this reminds me of? A ghost story! This would make the perfect setting for a freaky ghost story! We could have Bow and her friends play the scary parts. Remind me to do that some time back at Toad Town!
  • It's a prison cell within Bowser's Castle. A lot of Toads are here. It's a bit strange... Why would Bowser ever need this many prison cells? Do you think there are that many prisoners?
  • I think we've already come really far. But we're not at Bowser's room yet. Where could he be? This place is so complicated! That Bowser... I really don't like him!
  • "I smell treasure!" Isn't that a good Kolorado imitation? Mario? Wasn't that right on? I wonder what Kolorado's doing?
  • It's a covered hallway in Bowser's Castle. There's no place to hide around here, that's for sure. Not that we need one, Mario! Who'd hide? Not me!
  • Do you think those windows open to outside or to the inner part of the castle? I'm getting totally turned around in here. This castle really is huge.
  • It's a room without a window. It also has a chandelier with no lights in it. I'm getting the feeling that Bowser is really going for the dark, gothic look in here. Maybe he hates bright lights.
  • All the torches hanging over there... Doesn't their pattern strike you as sort of suspicious? It's almost as if there's a hidden meaning there. What do you say we try to remember it?
  • I think we keep passing through the same room. Do you think, perhaps, that somebody's messing with us? Well, it's a waste of time to just keep running around with no clue about what we're doing. It's kind of like what happened in Forever Forest. Say...those torches might hold a clue for us.
  • This is a corridor of sorts. I guess it's more like an elevated skyway, though. If a guy were afraid of heights, his legs would probably tremble and he'd probably freak out. Gulp!
  • You know, if I were designing a castle, I wouldn't put in so many corridors. Well, whatever. You can't expect Bowser to have good taste.
  • This room is one big ego massage for Bowser. I wish we could crush all these statues to dust.
  • Stairs again! Do you think Princess Peach's Castle is at the top of 'em? We're almost there, Mario! I can feel it! Onward! The princess awaits!

Trivia

Mario in Mario Kart: Super Circuit
The Paper Mario castle in the background from Mario Kart: Super Circuit.


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