Porcupo: Difference between revisions
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|image=[[File:PorcupoArt.jpg]]<br>Artwork of Porcupo for ''Super Mario Advance'' | |image=[[File:PorcupoArt.jpg]]<br>Artwork of Porcupo for ''Super Mario Advance'' | ||
|variants=[[Harry Hedgehog]] | |variants=[[Harry Hedgehog]] | ||
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise) | |first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], [[Super Mario (franchise)|''Super Mario'' franchise]]) | ||
|latest_appearance=''[[Ultimate NES Remix]]'' ([[List of games by date#2014|2014]]) | |latest_appearance=''[[Ultimate NES Remix]]'' ([[List of games by date#2014|2014]]) | ||
}} | }} | ||
'''Porcupos''' are small, spiked creatures | '''Porcupos''' are small, spiked creatures first appearing in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]''. They are occasionally called {{wp|porcupine}}s but have a greater resemblance to {{wp|hedgehog}}s as indicated by their Japanese name. | ||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros. 2''==== | ====''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''==== | ||
[[File:Porcupones.png|thumb|left|150px|Original artwork of a Porcupo for ''Yume Kōjō: Doki Doki Panic'']] | |||
In | In ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', Porcupos pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites. | ||
Porcupos reappear in the ''Super Mario Bros. 2'' port included in ''[[Super Mario All-Stars]]''. They behave exactly the same as in the original, but are purple in color. Likely due to the increase in detail, they now have a two-frame walk animation with separate sprites, like most enemies in the game. Much like the NES version, they have white skin and a red nose, and lack visible ears in their artwork, while the in-game sprite depicts them with tan skin and a black nose. | Porcupos reappear in the ''Super Mario Bros. 2'' port included in ''[[Super Mario All-Stars]]''. They behave exactly the same as in the original, but are purple in color. Likely due to the increase in detail, they now have a two-frame walk animation with separate sprites, like most enemies in the game. Much like the NES version, they have white skin and a red nose, and lack visible ears in their artwork, while the in-game sprite depicts them with tan skin and a black nose. | ||
====''Super Mario Advance 4: Super Mario Bros. 3''==== | ====''Super Mario Advance 4: Super Mario Bros. 3''==== | ||
Porcupos are also in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', but only in the [[World-e]] level, [[Ground Work]]. They are recolored a shade of blue. | Porcupos are also in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', but only in the [[World-e]] level, [[Ground Work]]. They are recolored a shade of blue. | ||
{{br}} | {{br|left}} | ||
===''The Super Mario Bros. Super Show!''=== | ===''The Super Mario Bros. Super Show!''=== | ||
[[File:Porcupo.jpg|thumb|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']] | [[File:Porcupo.jpg|thumb|125px|A Porcupo from ''The Super Mario Bros. Super Show!'']] | ||
A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight. | A single Porcupo appears in ''[[The Super Mario Bros. Super Show!]]'' episode "[[On Her Majesty's Sewer Service]]" as the pet of [[Bowser|Koopfinger]]. When [[Mario]] and [[Luigi]] invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight. | ||
{{br}} | |||
===''Mario Kart 64''=== | ===''Mario Kart 64''=== | ||
[[File:Porcupine Sprite.png|left| | {{multiframe|[[File:Porcupine Sprite.png]]|size=90|align=left|A porcupine's design in ''Mario Kart 64''}} | ||
In ''[[Mario Kart 64]]'', Porcupos are simply known as '''porcupines'''<ref>''Mario Kart 64'' English instruction booklet. Page 32.</ref> and alternatively called '''Spinys'''.<ref>Owsen, Dan, Scott Pelland, and Paul Shinoda. ''Mario Kart 64'' Player's Guide. Pages 70, 71, 73, 78.</ref><ref>[https://web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html Mario Kart 64: Yoshi Valley]. ''nintendo.com''. February 24, 1998, 19:38:15 UTC snapshot on Internet Archive: Wayback Machine. Retrieved August 4, 2018.</ref> In this game, they have more pronounced spines, a blue face, beady eyes, and brown legs. They appear in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. If a racer hits a porcupine, their [[kart]] will spin out. In the ''[[Mario Kart 8]]'' rendition of the course, the porcupines have been replaced with [[Goomba]]s. | In ''[[Mario Kart 64]]'', Porcupos are simply known as '''porcupines'''<ref>''Mario Kart 64'' English instruction booklet. Page 32.</ref> and alternatively called '''Spinys'''.<ref>Owsen, Dan, Scott Pelland, and Paul Shinoda. ''Mario Kart 64'' Player's Guide. Pages 70, 71, 73, 78.</ref><ref>[https://web.archive.org/web/19980224193815/http://www.nintendo.com/n64/mario_kart64/yoshi.html Mario Kart 64: Yoshi Valley]. ''nintendo.com''. February 24, 1998, 19:38:15 UTC snapshot on Internet Archive: Wayback Machine. Retrieved August 4, 2018.</ref> In this game, they have more pronounced spines, a blue face, beady eyes, and brown legs. They appear in [[N64 Yoshi Valley|Yoshi Valley]], sidling back and forth in the middle of the road in certain paths. If a racer hits a porcupine, their [[kart]] will spin out. In the ''[[Mario Kart 8]]'' rendition of the course, the porcupines have been replaced with [[Goomba]]s. | ||
{{br|left}} | {{br|left}} | ||
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===''Super Mario Bros. 2'' / ''Super Mario Advance''=== | ===''Super Mario Bros. 2'' / ''Super Mario Advance''=== | ||
*'''Instruction booklet bio:''' ''His body is entirely covered with spines so you can't jump on his back.''<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf ''Super Mario Bros. 2'' instruction booklet]. Page 25.</ref> | *'''Instruction booklet bio:''' ''His body is entirely covered with spines so you can't jump on his back.''<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf ''Super Mario Bros. 2'' instruction booklet]. Page 25.</ref> | ||
*'''Instruction booklet bio (Game Boy Advance):''' ''These annoying creatures are covered in spines, so jumping on them is not the best solution.''<ref>[https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-Game-Manual.pdf | *'''Instruction booklet bio ([[Super Mario Advance|Game Boy Advance version]]):''' ''These annoying creatures are covered in spines, so jumping on them is not the best solution.''<ref>''Super Mario Advance'' European instruction booklet (English). [https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-Game-Manual.pdf Page 12].</ref> | ||
===''[[Perfect Ban Mario Character Daijiten]]''=== | ===''[[Perfect Ban Mario Character Daijiten]]''=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DokiPorcupo.png|''Yume Kōjō: Doki Doki Panic'' | DokiPorcupo.png|''Yume Kōjō: Doki Doki Panic'' | ||
SMB2 Porcupo.png|''[[Super Mario Bros. 2]]'' | SMB2 Porcupo.png|''[[Super Mario Bros. 2]]'' | ||
Porcupo SMB2 Sprite.png|''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2'' | Porcupo SMB2 Sprite.png|''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2'' | ||
Porcupo.gif|''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2'' | |||
PorcupoUSA.png|''Super Mario USA'' instruction booklet | PorcupoUSA.png|''Super Mario USA'' instruction booklet | ||
SMMPB6 Activity6.png|''[[Super Mario Maze Picture Book 6]]: Take down Wart!'' | SMMPB6 Activity6.png|''[[Super Mario Maze Picture Book 6]]: Take down Wart!'' | ||
Porcupo SMB2 All-Stars.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros. 2'') | |||
MK64 Porcupine.gif|''[[Mario Kart 64]]'' | MK64 Porcupine.gif|''[[Mario Kart 64]]'' | ||
Mk64yoshivalley3.png|''Mario Kart 64'' | Mk64yoshivalley3.png|''Mario Kart 64'' | ||
SMA4 Ground Work Screenshot.png|'' | Porcupo.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]'' | ||
SMA4 Ground Work Screenshot.png|''Super Mario Advance 4: Super Mario Bros. 3'' | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ハリマンネン<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet. Page 33.</ref><ref name=SMUSA>[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf | |Jap=ハリマンネン<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet. Page 33.</ref><ref name=SMUSA>''Super Mario USA'' instruction booklet. [https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAADJ.pdf Page 28].</ref><ref>''Mario Kart 64'' Japanese instruction booklet. [https://m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf Page 32]. ''m1.nintendo.net''. Retrieved September 23, 2020.</ref> | ||
|JapR=Harimannen | |JapR=Harimannen | ||
|JapM=Portmanteau of「{{hover|針鼠|ハリネズミ}}」(''harinezumi'', hedgehog) and「万年」(''man'nen'', {{wp|ten thousand years}}) | |JapM=Portmanteau of「{{hover|針鼠|ハリネズミ}}」(''harinezumi'', "hedgehog") and「万年」(''man'nen'', {{wp|ten thousand years}}) | ||
|Jap2=ポーキュッポ<ref name=SMUSA/><ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref> | |Jap2=ポーキュッポ<ref name=SMUSA/><ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref> | ||
|Jap2R=Pōkyuppo | |Jap2R=Pōkyuppo | ||
|Jap2M=Transliteration of the ''Super Mario Bros. 2'' name | |Jap2M=Transliteration of the ''Super Mario Bros. 2'' name | ||
|Chi=刺毛<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref> | |Chi=刺毛<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref> | ||
|ChiM=Spike furred | |ChiR=Cìmáo | ||
|Chi2=豪猪<ref>[https://archive.org/details/Mario_Kart_64_2003_Nintendo_CN_Maliou_Kadingche/page/n18/mode/2up ''Mario Kart 64'' Chinese instruction booklet]. Page 32. ''Internet Archive''. Retrieved November 9, 2020.</ref> | |||
|Chi2R=Háozhū | |||
|ChiM=Spike furred | |||
|Chi2M=Porcupine | |||
|Ger=Igel | |Ger=Igel | ||
|GerM=Hedgehog | |GerM=Hedgehog | ||
|Ita=Porcupo<ref>''[[Super Mario Bros. 2]]'' Italian manual | |Ita=Porcupo<ref>''[[Super Mario Bros. 2]]'' Italian manual. Page 25.</ref><ref>''[[Super Mario All-Stars Limited Edition]]'' Italian manual. Page 38.</ref><ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 68.</ref> | ||
|ItaM=Same as English, possibly also a portmanteau of "porcospino" (porcupine) and "cupo" (gloomy) | |Ita2=Porcupì<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref> | ||
|ItaM=Same as English, possibly also a portmanteau of "porcospino" (porcupine) and "cupo" (gloomy) | |||
|Ita2M=Clipping of "porcupine" | |||
|Kor=고슴이 | |Kor=고슴이 | ||
|KorR=Goseumi | |KorR=Goseumi | ||
|KorM=From | |KorM=From 고슴도치 (''goseumdochi'', "hedgehog") and the Korean noun-deriving suffix "~이" (''-i'') | ||
}} | }} | ||
Revision as of 19:52, January 30, 2024
- Not to be confused with Porcupal.
Porcupo | |||
---|---|---|---|
Artwork of Porcupo for Super Mario Advance | |||
First appearance | Yume Kōjō: Doki Doki Panic (1987, overall) Super Mario Bros. 2 (1988, Super Mario franchise) | ||
Latest appearance | Ultimate NES Remix (2014) | ||
|
Porcupos are small, spiked creatures first appearing in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. They are occasionally called porcupines but have a greater resemblance to hedgehogs as indicated by their Japanese name.
History
Super Mario series
Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2
In Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, Porcupos pace back and forth and are usually in groups of two or more. They cannot be jumped on or picked up, so players must throw other enemies or objects at Porcupos to defeat them. Unlike other enemies, Porcupos have a four-frame walking animation, made by moving the front two 8x8 pixel tiles around, thus also using only half as many actual graphics as most other enemies. Their artwork shows them with white faces and red noses, though in game, they have tan faces and gray noses instead, despite how the artwork's colors would be mapped accurately to the game's red palette. Additionally, they have visible ears, which are not shown in their artwork. Their feet are also colored the same as their body in their original sprites.
Porcupos reappear in the Super Mario Bros. 2 port included in Super Mario All-Stars. They behave exactly the same as in the original, but are purple in color. Likely due to the increase in detail, they now have a two-frame walk animation with separate sprites, like most enemies in the game. Much like the NES version, they have white skin and a red nose, and lack visible ears in their artwork, while the in-game sprite depicts them with tan skin and a black nose.
Super Mario Advance 4: Super Mario Bros. 3
Porcupos are also in Super Mario Advance 4: Super Mario Bros. 3, but only in the World-e level, Ground Work. They are recolored a shade of blue.
The Super Mario Bros. Super Show!
A single Porcupo appears in The Super Mario Bros. Super Show! episode "On Her Majesty's Sewer Service" as the pet of Koopfinger. When Mario and Luigi invade Koopfinger's hideout, the Porcupo simply hops off Koopfinger's lap and runs away instead of trying to fight.
Mario Kart 64
In Mario Kart 64, Porcupos are simply known as porcupines[1] and alternatively called Spinys.[2][3] In this game, they have more pronounced spines, a blue face, beady eyes, and brown legs. They appear in Yoshi Valley, sidling back and forth in the middle of the road in certain paths. If a racer hits a porcupine, their kart will spin out. In the Mario Kart 8 rendition of the course, the porcupines have been replaced with Goombas.
Profiles and statistics
Super Mario Bros. 2 / Super Mario Advance
- Instruction booklet bio: His body is entirely covered with spines so you can't jump on his back.[4]
- Instruction booklet bio (Game Boy Advance version): These annoying creatures are covered in spines, so jumping on them is not the best solution.[5]
Perfect Ban Mario Character Daijiten
Encyclopedia Super Mario Bros.
Bio: 地面を歩いている。全身が針におおわれているので、踏むことができない。[6] (He walks along the ground. His whole body is covered with needles, so he cannot be stepped on.)
Gallery
Super Mario Maze Picture Book 6: Take down Wart!
Super Mario All-Stars (Super Mario Bros. 2)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ハリマンネン[7][8][9] Harimannen |
Portmanteau of「針鼠」(harinezumi, "hedgehog") and「万年」(man'nen, ten thousand years) | |
ポーキュッポ[8][10] Pōkyuppo |
Transliteration of the Super Mario Bros. 2 name | ||
Chinese | 刺毛[11] Cìmáo |
Spike furred | |
豪猪[12] Háozhū |
Porcupine | ||
German | Igel[?] | Hedgehog | |
Italian | Porcupo[13][14][15] | Same as English, possibly also a portmanteau of "porcospino" (porcupine) and "cupo" (gloomy) | |
Porcupì[16] | Clipping of "porcupine" | ||
Korean | 고슴이[?] Goseumi |
From 고슴도치 (goseumdochi, "hedgehog") and the Korean noun-deriving suffix "~이" (-i) |
References
- ^ Mario Kart 64 English instruction booklet. Page 32.
- ^ Owsen, Dan, Scott Pelland, and Paul Shinoda. Mario Kart 64 Player's Guide. Pages 70, 71, 73, 78.
- ^ Mario Kart 64: Yoshi Valley. nintendo.com. February 24, 1998, 19:38:15 UTC snapshot on Internet Archive: Wayback Machine. Retrieved August 4, 2018.
- ^ Super Mario Bros. 2 instruction booklet. Page 25.
- ^ Super Mario Advance European instruction booklet (English). Page 12.
- ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario USA section. Page 68.
- ^ Yume Kōjō: Doki Doki Panic instruction booklet. Page 33.
- ^ a b Super Mario USA instruction booklet. Page 28.
- ^ Mario Kart 64 Japanese instruction booklet. Page 32. m1.nintendo.net. Retrieved September 23, 2020.
- ^ Perfect Ban Mario Character Daijiten. Page 225.
- ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译 (Official names for iQue Super Mario 2 enemies). Baidu Tieba. Retrieved February 2, 2017.
- ^ Mario Kart 64 Chinese instruction booklet. Page 32. Internet Archive. Retrieved November 9, 2020.
- ^ Super Mario Bros. 2 Italian manual. Page 25.
- ^ Super Mario All-Stars Limited Edition Italian manual. Page 38.
- ^ Super Mario Bros. Enciclopedia. Page 68.
- ^ Super Mario Advance European manual. Page 112.