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Revision as of 20:48, May 9, 2015
- For a list of the names for each badge in other languages, see here.
- “Putting on badges and taking them off is a vital skill.”
- —Goompa, Paper Mario
Badges are items used in several Mario role-playing games ever since their first appearance in Paper Mario, and have appeared in every RPG except Paper Mario: Sticker Star. Badges are equipped as accessories, similar to the weapons, armor and accessories from Super Mario RPG: Legend of the Seven Stars. The main difference is that, unlike the items in Super Mario RPG, Badges have a variety of uses depending on the game. They may increase stats, provide unusual abilities, or give characters access to new moves.
History
Paper Mario series
Each badge requires a certain amount of BP to be equipped, which means that Mario cannot equip all the badges at the same time. The more useful a badge, the more BP it requires. Instead of changing Mario's stats, badges have many uses, from prolonging Mario's Spin Dash to changing the sound effects of Mario's hammer and jump attacks. Some badges also allow Mario to use special attacks with the hammer and shoes that use FP.
Paper Mario
In Paper Mario badges can be found scattered in all the Mushroom Kingdom, but some particular badges can be only bought from Rowf in Toad Town and from Merlow in exchange for Star Pieces.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, badges can instead be bought from the Lovely Howz of Badges in Rogueport. They can be traded for Star Pieces with Dazzle in Rogueport Sewers. Ms. Mowz can steal badges from enemies and enemies also occasionally drop badges when defeated.
Super Paper Mario
Super Paper Mario eliminated the use of badges, as there was no RPG-style battling system. There are, however, two items that were badges in the past games: Power Plus and HP Plus. They retain their main purposes: Power Plus boosts the character's attack power by one, and HP Plus boosts the character's maximum Heart Points by five. Unlike the badges seen in the first two Paper Mario games, the effects of these items in Super Paper Mario are permanent. The Happy Flower, albeit distinctly different from its badge form, also appears in Super Paper Mario as an item.
Mario & Luigi series
Mario & Luigi: Superstar Saga
In Mario & Luigi: Superstar Saga, each bro can only wear one badge at a time. Badges are used to raise Mario or Luigi's Attack stat or their Bros. Points. Certain badges also allow different effects to be used in battle, such as defense from spiked enemies, HP recovery, and attacks with different effects, among others. In the game, badges can be bought in shops all around the Beanbean Kingdom or dropped from defeated enemies.
Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, Badges only give special effects to Mario, Luigi, Baby Mario, and Baby Luigi. Clothing instead increases and decreases all the stats in this game. Badges can be found all around the Mushroom Kingdom of the past, dropped by enemies, in the present Kingdom's Item Shop, or bought from Fawful. Like the game's predecessor, only one badge can be given to each bro at a time.
Mario & Luigi: Bowser's Inside Story
Items known as Bros. Badges appear in Mario & Luigi: Bowser's Inside Story, in which they are used in battle by Mario and Luigi (but not Bowser). The first two badges are given to the player by Princess Lipid in the Flab Zone. When a gauge fills up, touching the two linked badges with the stylus activates the badge, yielding a variety of results, such as restoring health. The gauge is filled up by performing an attack in either a "GOOD", "GREAT" or "EXCELLENT" way (the requirements vary from badge to badge). Switching a badge during a battle will reset the gauge to zero. Some badges can be purchased at a shop in Toad Town and others can be found throughout the game.
Mario & Luigi: Dream Team
Badges also reappear in Mario & Luigi: Dream Team. Both Mario and Luigi can each have one equipped. During battle, a Badge Meter on the bottom screen will fill up as the Mario Bros. attack. When the two badges meet at any point on the meter, one of the circles on the bottom screen will show an icon. Touching the icon will do an action depending on what two badges are combined.
List of Badges
Paper Mario series Badges
Badges can be obtained in a multitude of ways in the Paper Mario series. Most badges provide a special attack for Mario and consume BP (Badge Points) when equipped.
Paper Mario
There are sixty-nine badges in Paper Mario, but some appear more than once, making a total of 80 badges.
Badge | BP Needed | Found In | Effect | Merluvlee's prediction |
---|---|---|---|---|
File:All or nothing badge.PNG All or Nothing |
4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage. |
|
File:Attack fx A badge.PNG Attack FX A |
0 | Traded from Merlow for 1 Star Piece | Changes the sound effects from Mario's hammer and jump attacks. |
|
File:Attack fx B badge.PNG Attack FX B |
0 | Pleasant Path | Changes the sound effects from Mario's hammer and jump attacks. |
|
File:Attack fx c badge.PNG Attack FX C |
0 | Dry Dry Desert | Changes the sound effects from Mario's hammer and jump attacks. |
|
File:Attack fx D badge.PNG Attack FX D |
0 | From Pop Diva in Toad Town after giving the Master Poet the Melody | Changes the sound effects from Mario's hammer and jump attacks. |
|
File:Attack fx E badge.PNG Attack FX E |
0 | Shiver City | Changes the sound effects from Mario's hammer and jump attacks. |
|
File:Bump attack badge.PNG Bump Attack |
5 | Third purchase from Rip Cheato in Toad Town Tunnels | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
|
File:Chill out badge.PNG Chill Out |
2 | Traded from Merlow for 3 Star Pieces | Prevents enemies' First Strikes from counting. |
|
File:Close call badge.PNG Close Call |
1 | Goomba Road | When Mario has low HP and is in Danger, enemies will occasionally miss when attacking. |
|
File:D down jump badge.PNG D-Down Jump |
2 | Tubba Blubba's Castle | Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP. |
|
File:D down pound badge.PNG D-Down Pound |
2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP. |
|
File:Damage dodge badge.PNG Damage Dodge |
3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | Increases the amount of damage blocked by Mario's Guard by 1. |
|
File:Deep focus badge.PNG Deep Focus |
1 | Princess Peach's Castle; Shy Guy's Toy Box; Bowser's Castle | When using the "Focus" command, more Star Power is refilled than normal. |
|
File:Defend plus badge.PNG Defend Plus |
6 | Shy Guy's Toy Box | Increases Mario's defense by 1. |
|
File:Dizzy attack badge.PNG Dizzy Attack |
2 | Pleasant Path | If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn. |
|
File:Dizzy stomp badge.PNG Dizzy Stomp |
1 | Mt. Lavalava | Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. |
|
File:Dodge master badge.PNG Dodge Master |
2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | Slightly relaxes the timing requirements for action commands. |
|
File:Double dip badge.PNG Double Dip |
1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | Allows Mario to use 2 items in one turn for 3 FP. |
|
File:Feeling fine badge.PNG Feeling Fine |
3 | Traded from Merlow for 5 Star Pieces | Protects Mario from various status effects such as poisoning and dizziness. |
|
File:Fire sheild.PNG Fire Shield |
2 | Mt. Lavalava | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
|
File:First attack badge.PNG First Attack |
1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle. |
|
File:Flower finder badge.PNG Flower Finder |
3 | Traded from Merlow for 12 Star Pieces | The player will win more flowers than usual after winning battles. |
|
File:Flower saver badge.PNG Flower Saver |
6 | Flower Fields; Traded from Merlow for 25 Star Pieces | All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. |
|
File:FP plus badge.PNG FP Plus |
3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Increases Mario's maximum FP by 5 as long as it's equipped. |
|
File:Group focus badge.PNG Group Focus |
2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. |
|
File:Hammer throw badge.PNG Hammer Throw |
2 | Inside a Treasure Chest on the Toad Town gate from the Goomba Road side. | Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. |
|
File:Happy flower badge.PNG Happy Flower |
3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Slowly and automatically regain FP in battle. |
|
File:Happy heart badge.PNG Happy Heart |
3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Slowly and automatically regain HP in battle. |
|
File:Heart finder.PNG Heart Finder |
3 | Traded from Merlow for 12 Star Pieces | The player will win more hearts than usual after winning battles. |
|
File:Hp drain badge.PNG HP Drain |
3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. |
|
File:Hp plus badge.PNG HP Plus |
3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Increases Mario's maximum HP by 5 as long as it's equipped. |
|
File:I spy badge.PNG I Spy |
1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece. |
|
File:Ice power badge.PNG Ice Power |
2 | Shy Guy's Toy Box | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
|
File:Jump charge badge.PNG Jump Charge |
1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP. |
|
File:Last stand badge.PNG Last Stand |
1 | Princess Peach's Castle | When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal. |
|
File:Lucky day badge.PNG Lucky Day |
7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario to miss more frequently. |
|
File:Mega jump badge.PNG Mega Jump |
3 | Shiver Mountain | Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4. |
|
File:Mega quake badge.PNG Mega Quake |
3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP. |
|
File:Mega rush badge.PNG Mega Rush |
1 | Tubba Blubba's Castle | When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4. |
|
File:Mega smash badge.PNG Mega Smash |
3 | Flower Fields | Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4. |
|
File:Money money badge.PNG Money Money |
7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. |
|
File:Multibounce badge.PNG Multibounce |
1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. |
|
File:P down D up badge.PNG P-Down, D-Up |
2 | Crystal Palace | Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. |
|
File:P up d down badge.PNG P-Up, D-Down |
2 | Crystal Palace | Raises the damage Mario deals by 1, but also raises the damage he takes by 1. |
|
File:Pay off badge.PNG Pay-Off |
2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. |
|
File:Peekaboo badge.PNG Peekaboo |
3 | Traded by Merlow for 10 Star Pieces | Allows the player to see the enemies' HP without using Goombario's Tattle ability. |
|
File:Power bounce badge.PNG Power Bounce |
2 | Koopa Bros. Fortress | Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. |
|
File:Power jump badge.PNG Power Jump |
1 | Goomba Village | Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. | N/A |
File:Power plus badge.PNG Power Plus |
6 | Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
|
File:Power quake badge.PNG Power Quake |
2 | Jade Jungle | Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP. |
|
File:Power rush badge.PNG Power Rush |
1 | Princess Peach's Castle | When Mario's HP is low, and he's in Danger, his attack power will go up by 2. |
|
File:Power smash badge.PNG Power Smash |
1 | Toad Town Tunnels | Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2. |
|
File:Pretty lucky badge.PNG Pretty Lucky |
3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. |
|
File:Quake hammer badge.PNG Quake Hammer |
1 | Mt. Rugged | Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP. |
|
File:Quick change badge.PNG Quick Change |
4 | Toad Town (Merlon's place. Spin Jump three times to get badge) | Allows Mario or his parner to switch partners in the midst of battle without using up a turn. |
|
File:Refund badge.PNG Refund |
1 | Koopa Bros. Fortress | If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins). |
|
File:Runaway pay badge.PNG Runaway Pay |
2 | Dry Dry Desert | If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated. |
|
File:S jump charge badge.PNG S. Jump Chg. |
2 | Cloudy Climb | Allows Mario to use S. Jump Chg., which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP. |
|
File:S smash charge badge.PNG S. Smash Chg. |
2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | Allows Mario to use S. Smash Chg., which takes a turn to increase the damage of Mario's next hamer attack by 3, for 4 FP. |
|
File:Shrink stomp badge.PNG Shrink Stomp |
1 | Toad Town Tunnels | Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. |
|
File:Sleep stomp badge.PNG Sleep Stomp |
1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP. |
|
File:Slow go badge.PNG Slow Go |
0 | Dry Dry Ruins | Prevents Mario from running, making it easier to sneak past enemies such as Clubbas. |
|
File:Smash charge badge.PNG Smash Charge |
1 | Koopa Bros. Fortress | Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP. |
|
File:Speedy spin badge.PNG Speedy Spin |
1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
|
File:Spike sheild badge.PNG Spike Shield |
2 | Dry Dry Ruins | Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys. |
|
File:Spin attack badge.PNG Spin Attack |
3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
|
File:Spin smash badge.PNG Spin Smash |
1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP. |
|
File:Triple dip badge.PNG Triple Dip |
3 | Crystal Palace | Allows Mario to use 3 items in one turn for 6 FP. |
|
File:Zap tap badge.PNG Zap Tap |
4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. |
|
Unused Badges of Paper Mario
- Main article: List of Paper Mario beta elements § Unused Badges
Badge Number | Japanese Name | Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|---|---|
00F0 | ハンマチャージ0 hamma chāji zero Hammer Charge 0 |
File:A - unused smash charge.PNG | 1 | Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge. | |
00F6 | ジャンチャージ0 jan chāji zero Jump Charge 0 |
File:A - unused jump charge.PNG | 1 | Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge. | |
0101 | イカリノパワー ikari no pawā Anger's Power |
File:A - unused mad.PNG File:Paper Mario Badge 0x0101 Effect.gif |
8 | Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs. | |
0102 | バッチリコマンド bacchiri komando Perfect Command |
Right On! | File:PAPER MARIO BETA BADGE 0102.png |
8 | Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner. |
010E | ヒッサツフミイ hissatsu fumii Certain Kill Step |
File:A - unused ultra jump.PNG | 1 | Uses two FP to execute a standard jump attack perfectly. | |
010F | ヒッサツナグーリ hissatsu nagūri Certain Kill Strike |
File:A - unused Ultra Smash.PNG | 1 | Uses two FP to execute a standard hammer attack perfectly. | |
0110 | ハピハピーハート hapi hapī hāto Happy Happy Heart |
File:A - unused Happy Heart.PNG | 10 | Like Happy Heart, but recovers three HP every turn instead of one. | |
0115 | スーパーゲットー sūpā gettō Super Get |
File:A - unused HP drain.PNG | 10 | Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2 | |
0118 | オートツギツギー ōto tsugitsugī Auto (Attack) in Succession |
File:A - unused Multibounce.PNG | 2 | Uses 5 FP, has the same effect as Multibounce, but no action command is required. | |
0119 | トテモセツヤーク totemo setsuyāku Total Economizing |
File:A - unused Lucky Day.PNG | 10 | Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges. | |
0122 | バゴーンジャンプ bagōn janpu Bagōn Jump |
File:A - unused Mega Power Bounce.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four). | |
0125 | バゴーンナグーリ bagōn nagūri Bagōn Strike |
File:A - unused D down smash.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. | |
0127 | ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer |
Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name... |
0128 | ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer |
Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Identical to badge #127? |
012A | スーパーネガーウ sūpā negāu Super Prayer |
File:A - unused deep focus.PNG | 5 | Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus badge is revealed from the red ? Block in front of Bowser's Castle, it uses this design. When collected, however, the design is reverted to normal. | |
012B | ミニミニナグーリ minimini nagūri Minimini Strike |
Shrink Smash | File:A - unused shrink smash.PNG | 1 | Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP. |
012C | コウラワーリ kōra wāri Shell Crack |
File:PAPER MARIO BETA BADGE 00EA.png | 3 | Uses 6 FP to execute a normal(?) hammer attack. | |
012D | カイデーン kaidēn Kaidēn |
File:PAPER MARIO BETA BADGE 012D.png | 0 | Effect unknown. Possibly not a badge. | |
0131 | ジシーンジャンプ jishīn janpu Earthquake Jump |
File:A - unused Dizzy Jump.PNG | 2 | Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage. | |
0149 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. |
0150 | ゲンキゲンキ genki genki Healthy Healthy |
File:A - unused feeling fine.PNG | 1 | Prevents poison and dizziness. | |
0151 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0152 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0153 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149? |
0154 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Same as badge #149 |
Paper Mario: The Thousand-Year Door
Notes: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario (or his partner) 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.
Total number of badges: 85.
Badge | BP Needed | Found In | Effect |
---|---|---|---|
File:AllorNothingTTYD.png All or Nothing |
4 | Palace of Shadow; drops from Dark Craw, Arantula | Mario's jump and hammer attack power will go up by 1 if he successfully executes the action command. If not, the attack will do nothing. |
File:Attackfxb.gif Attack FX B |
0 | Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble | Changes the sound effects of Mario's attacks to a mouse squeak. |
File:Attackfxg.gif Attack FX G |
0 | Charlieton (120 coins) | Changes the sound effects of Mario's attacks to a giggle. |
File:Attackfxp.gif Attack FX P |
0 | Lovely Howz of Badges (100 coins after Chapter 6) | Changes the sound effects of Mario's attacks to Bowser roaring. |
File:Attackfxr.gif Attack FX R |
0 | Hooktail Castle | Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times). |
File:Attackfxy.gif Attack FX Y |
0 | Dazzle (1 Star Piece) | Changes the sound effects of Mario's attacks to a dull bell. |
File:Bumpattack.gif Bump Attack |
5 | Pit of 100 Trials (Lvl 80) | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Pit of 100 Trials. |
File:Charge.gif Charge |
1 | The Great Tree; drops from Hyper Goomba, Hyper Paragoomba, Hyper Cleft | Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. |
File:Chargep.gif Charge P |
1 | Glitzville; drops from Hyper Spiky Goomba, Hyper Cleft | Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. |
File:Chillout.gif Chill Out |
1 | Dazzle (2 Star Pieces) | Prevents enemies from making First Strikes. |
File:Closecall.gif Close Call |
1 | Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal3 from all Goomba types and Koopatrols | When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. |
File:Closecallp.gif Close Call P |
1 | Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all Goomba types and Koopatrols | When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. |
File:Damagedodge.gif Damage Dodge |
2 | Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb | Increases the amount of damage blocked by Mario's Guard by 1. |
File:Damagedodgep.gif Damage Dodge P |
2 | The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb | Increases the amount of damage blocked by the Guard of Mario's partner by 1. |
File:Defendplus.gif Defend Plus |
5 | Twilight Town, Rogueport Sewers; can be stolen from Chain Chomps, Bob-ulks. | Increases Mario's defense by 1. |
File:Defendplusp.gif Defend Plus P |
5 | Rogueport Sewers, Keelhaul Key (sail behind waterfall); can be stolen from Chain Chomps, Bob-ulks. | Increases the defense of Mario's partner by 1. |
File:Doubledip.gif Double Dip |
3 | Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) | Allows Mario to use Double Dip for 4 FP to use two items in one turn. Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP. |
File:Doubledipp.gif Double Dip P |
3 | Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) | Allows Mario's partner to use 2 items in one turn for 4 FP. |
File:Doublepain.gif Double Pain |
0 | Charlieton (36 coins) | Doubles the damage Mario takes. |
File:Feelingfine.gif Feeling Fine |
4 | X-Naut Fortress (find Cog and use crane) | Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 |
File:Feelingfinep.gif Feeling Fine P |
4 | X-Naut Fortress (find Cog and use crane) | Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 |
File:Firedrive.gif Fire Drive |
3 | Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles | Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. |
File:Firstattack.gif First Attack |
1 | Lovely Howz of Badges (100 coins after Chapter 2) | If Mario get a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Pit of 100 Trials. |
File:Flowerfinder.gif Flower Finder |
3 | Dazzle (6 Star Pieces); drops from X-Naut PhD | The player will win more flowers than usual after winning battles. |
File:Flowersaver.gif Flower Saver |
4 | Creepy Steeple (use Flurrie to reveal pathway under Boo Statue), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee | All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. |
File:Flowersaverp.gif Flower Saver P |
4 | Rogueport Sewers, Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee | All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. |
File:Fpdrain.gif FP Drain |
1 | Lovely Howz of Badges (100 coins); drops from Flower Fuzzy, Dark Puff | Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. |
File:Fpplus.gif FP Plus |
3 | Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card); drops from Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut | Increases Mario's maximum FP by 5 as long as it's equipped. |
File:Hammerthrow.gif Hammer Throw |
1 | Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card); drops from Hammer Bro, all Swoopers | Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. |
File:Hammerman.gif Hammerman |
2 | Charlieton (180 coins); drops from Dark Bristle, Wizzerd | Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. |
File:Happyflower.gif Happy Flower |
2 | Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from Koopa Troopa, Paratroopa, all Dayzees | Slowly and automatically regain FP in battle. |
File:Happyheart.gif Happy Heart |
2 | Petal Meadows, Dazzle (4 Star Pieces); can be stolen from Koopa Troopa, Shady Koopa, Dark Koopa | Slowly and automatically regains Mario's HP in battle. |
File:Happyheartp.gif Happy Heart P |
2 | Rogueport Sewers, Dazzle (4 star pieces); can be stolen from Paratroopa, Shady Paratroopa | Slowly and automatically regains Mario's partner's HP in battle. |
File:Headrattle.gif Head Rattle |
1 | Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from Fuzzy, Ruff Puff, Bob-omb | Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. |
File:Heartfinder.gif Heart Finder |
3 | Dazzle (6 Star Pieces); drops from Shady Koopa, Elite X-Naut | The player will win more hearts than usual after winning battles. |
File:Hpdrain.gif HP Drain |
1 | Rogueport (use boat panel in harbor); drops from Fuzzy, Green Fuzzy, Swooper | Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. |
File:Hpdrainp.gif HP Drain P |
1 | Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.); drops from Swooper, Swoopula | Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. |
File:PMTTYD Badge HPplus.png HP Plus |
3 | Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones | Increases Mario's maximum HP by 5 as long as it's equipped. |
File:Hpplusp.gif HP Plus P |
6 | Glitzville, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa | Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. |
File:Icepower.gif Ice Power |
1 | Keelhaul Key (use Paper Mode on bridge) | Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. |
File:Icesmash.gif Ice Smash |
1 | Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff | Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. |
File:Itemhog.gif Item Hog |
3 | Dazzle (5 star pieces); drops from Dark Koopatrol, Dull Bones, Dry Bones | Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. |
File:Jumpman.gif Jumpman |
2 | Charlieton (180 coins); drops from Poison Puff, Wizzerd | Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. |
File:Lemblem.gif L Emblem |
0 | Poshley Sanctum (left of Garnet Star, use Spring Jump) | Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes. |
File:Laststand.gif Last Stand |
1 | Glitzville, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy | When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. |
File:Laststandp.gif Last Stand P |
1 | Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy | When Mario's partner's HP gets low and he's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. |
File:Luckyday.gif Lucky Day |
7 | Pit of 100 Trials (Lvl 90); drops from Swampire, third prize in Happy Lucky Lottery | Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. |
File:Luckystart.gif Lucky Start |
4 | Creepy Steeple (defeat Atomic Boo) | Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). |
File:Megarush.gif Mega Rush |
1 | Charlieton (60 coins); can be stolen from Hammer Bros., Red Magikoopa | When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. |
File:Megarushp.gif Mega Rush P |
1 | Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from Hammer Bros., Red Magikoopa | When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. |
File:Moneymoney.gif Money Money |
5 | Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters | Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). |
File:Multibounce.gif Multibounce |
1 | Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card); drops from Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire | Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. |
File:Pdowndup.gif P-Down, D-Up |
2 | Pirate's Grotto (behind Black Chest); can be stolen from Dark Craws and X-Naut PhDs | Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. |
File:Pdowndupp.gif P-Down, D-Up P |
2 | Boggly Woods (invisible block in plane panel area); can be stolen from Dark Craws and X-Naut PhDs | Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. |
File:Pupddown.gif P-Up, D-Down |
2 | Riverside Station; can be stolen from Dark Koopatrols, Elite X-Nauts | Raises the damage Mario deals by 1, but also raises the damage he takes by 1. |
File:Pupddownp.gif P-Up, D-Down P |
2 | Palace of Shadow; can be stolen from Dark Koopatrols, Elite X-Nauts | Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. |
File:Peekaboo.gif Peekaboo |
2 | Dazzle (7 Star Pieces) | Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). |
File:Piercingblow.gif Piercing Blow |
1 | Lovely Howz of Badges (75 coins); drops from Spiky Parabuzzy (but is not stackable!) | Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 |
File:Pityflower.gif Pity Flower |
3 | Pit of 100 Trials (Lvl 40); drops from Piranha Plant, Arantula | When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. |
File:Powerbounce.gif Power Bounce |
3 | Hooktail Castle | Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. |
File:Powerjump.gif Power Jump |
1 | Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from Goomba, Gloomba, Buzzy Beetle, Spike Top | Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. |
File:PMTTYD Badge Powerplus.png Power Plus |
6 | Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds | Increases Mario's attack power by 1. |
File:Powerplusp.gif Power Plus P |
6 | Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds | Increases Mario's partner's attack power by 1. |
File:Powerrush.gif Power Rush |
1 | Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa | When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99, allowing him to defeat any boss in one turn. |
File:Powerrushp.gif Power Rush P |
1 | Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Koopa Troopa, Shady Paratroopa | When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. |
File:Powersmash.gif Power Smash |
1 | Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from Buzzy Beetle, Spike Top, all Spinias | Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. |
File:Prettylucky.gif Pretty Lucky |
2 | Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all Spinias, all Bandits | Enemies will occasionally miss Mario when it's equipped. |
File:Prettyluckyp.gif Pretty Lucky P |
2 | Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all Spinias, all Bandits | Enemies will occasionally miss Mario's Partner when it's equipped. |
File:Quakehammer.gif Quake Hammer |
2 | Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft | Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. |
File:Quickchange.gif Quick Change |
7 | Dazzle (8 Star Pieces) | Allows Mario or his partner to switch partners in the midst of battle without using up a turn. |
File:Refund.gif Refund |
1 | Pianta Parlor (34 Piantas); drops from all Bandits | If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. |
File:Returnpostage.gif Return Postage |
7 | Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) | Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). |
File:Shrinkstomp.gif Shrink Stomp |
1 | Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from Buzzy Beetle, Spike Top, X-Naut | Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. |
File:Simplifier.gif Simplifier |
1 | Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) | Makes action commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. |
File:Sleepystomp.gif Sleepy Stomp |
1 | Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from Fuzzy, Dark Puff, Boo | Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. |
File:Slowgo.gif Slow Go |
0 | Charlieton (12 coins) | Prevents Mario from moving quickly. |
File:Softstomp.gif Soft Stomp |
1 | Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from Spiky Goomba, Spiky Gloomba, Ice Puff | Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. |
File:Spikeshield.gif Spike Shield |
3 | Rogueport Sewers (need Vivian to hide when spikes jump out in the room) | Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. |
File:Superappeal.gif Super Appeal |
1 | Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all Lakitus, Magikoopa, all Boos | Gets more star power from the audience when Mario appeals. |
File:Superappealp.gif Super Appeal P |
1 | Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all Lakitus, Magikoopa, all Boos | Gets more star power from the audience when Mario's partner appeals. |
File:Timingtutor.gif Timing Tutor |
1 | Charlieton (120 coins) | Teaches the timing for Stylish Moves. An exclamation mark will appear over the character's head when the player should press . |
File:Tornadojump.gif Tornado Jump |
2 | Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all Lakitus, Ruff Puff | Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. |
File:Unsimplifier.gif Unsimplifier |
1 | Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) | Makes action commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe). |
File:Wemblem.gif W Emblem |
0 | Charlieton (360 coins) | Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. |
File:Zaptap.gif Zap Tap |
3 | Pit of 100 Trials (Lvl 30) | Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. |
1 - Like other piercing attacks, Iron Clefts are immune to this.
2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.
3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.
Unused Badges of Paper Mario: The Thousand-Year Door
Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|
All or Nothing P | File:Pmttyd all or nothing p.gif | 4 | Hit Action Commands, up ally's Attack. Fail, it goes to 0. |
FP Drain P | File:FP Drain P.gif | 1 | Drops ally's attack by 1, but gain 1 FP per attack. |
Happy Flower P | File:Pmttyd happy flower p.gif | 2 | Mario's partner will occasionally recover 1 FP even though there is no separate FP for the partner. |
Lucky Day P | File:Pmttyd lucky day p.gif | 7 | When the ally's attacked, make foes miss more often. |
Invalid Item | File:Pmttyd mega jump.gif | 3 | Behaves like a possible Mega Jump badge. |
Invalid Item | File:Pmttyd mega quake.gif | 4 | Behaves like a possible Mega Quake badge. |
Invalid Item | File:Pmttyd mega smash.gif | 1 | Behaves like a possible Mega Smash badge. |
Pity Flower P | File:Pmttyd pity flower p.gif | 3 | When Mario's ally is attacked, it will occasionally recover 1 FP. |
Triple Dip | File:Pmttyd triple dip.gif | 6 | Allows Mario to use three items in one turn. "Triple Dip" and this icon are shown in battle under the Items menu if both Double Dip badges are worn. |
Triple Dip P | File:Pmttyd triple dip p.gif | 6 | Allows Mario's partner to use three items in one turn. "Triple Dip P" and this icon are shown in battle under the Items menu if both Double Dip P badges are worn. |
Invalid Item | File:Pmttyd badge01.gif | 2 | Has no known effect. |
Invalid Item | File:Pmttyd badge01 p.gif | 2 | Has no known effect. |
Unknown Badge | File:Pmttyd badge02.gif | Maybe 1 | Possible early Ice Power. Could have been the early version of Ice Smash. |
Invalid Item | File:Pmttyd badge03.gif | 2 | Looks like old or powered up version of Charge. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects. |
Invalid Item | File:Pmttyd badge03 p.gif | 2 | Looks like old or powered up version of Charge P. In battle it says Super Charge but it only charges by 2. Having 2 or more of these increase the Charge by 2. No other effects. |
Invalid Item | File:Zaptap.gif | 1 | Looks exactly like the Zap Tap Badge. It makes Mario and his partner superguard every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special attacks. It also makes the runaway meter full for Mario and partner. |
Invalid Item | File:Luckystart.gif | 2 | Looks exactly like the Lucky Start Badge. Can also be known as Lucky Start P because it makes something good happen to Mario's partner in the beginning of battle. For Example: Being dodgy or electric charged. |
Mario & Luigi series badges
Mario & Luigi: Superstar Saga
Key:
1 Increases counterattack power.
2 Increases POW in battle.
3 Recover 2 BP every turn.
4 Enemies will drop items more often.
5 Recover HP equal to 1/10 damage dealt with Hand attacks.
6 Increases frequency of Lucky hits.
7 Recover HP equal to 1/10 damage dealt with Jump attacks.
8 The more Mushrooms in the player's possession, the more damage Mario and Luigi's attacks will do.
9 Recover HP equal to 1/10 damage dealt with Hammer attacks.
10 Inflict twice as much damage on Spiny enemies with Jump attacks.
A * in the location column indicates badges that are sometimes dropped from enemies, but not always. A ** in the location column indicates badges that are rare and only dropped from enemies when using an Advanced Swing Bros. attack and/or having the Gameboy Horror SP equipped. Any badge that is dropped from an enemy and does not satisfy either of these conditions is always found after the enemy is defeated normally.
Badge | Location/How to Obtain | Buy Price | Effect | Description | Special Effect |
---|---|---|---|---|---|
Bean Badge | Received after defeating Queen Bean | 0 | POW +8 BROS +6 |
Increases POW and BROS. Points. | None |
Bean B. Badge | Beanbean Castle Town | 78 | POW +10 BROS +6 |
The most popular Badge in the kingdom. | None |
Beauty Badge | Beanbean Castle Town | 200 | POW +28 | A sparkling, beautiful Badge. | None |
Bowser Fang | Drop: Roy ** | 0 | BROS +50 | Releases Bowser-like counterattacks. | Power-D1 |
Bowser Fist | Drop: Morton ** | 0 | POW +10 | Releases powerful, Bowser-like attacks. | POW-Up2 |
Brilliant Badge | Beanbean Castle Town | 350 | POW +45 | A shiny Badge dug up behind the shop. | None |
Bros. Badge | Beanbean Castle Town | 150 | POW +25 BROS +8 |
Owner's choice! Raises Bros. Points! | None |
Bros. Life | Available with cheat devices only. | 0 | POW +22 | A Badge for true Bros.! | Auto BP-Recover3 |
Bros. Respect | Available with cheat devices only. | 0 | POW +72 | A Badge made for Bros. attacks. | Auto BP-Recover3 |
Bros. Rock | Beanstones Subquest | 0 | POW +20 BROS + 20 |
Hugely boosts POW and BROS. points. | None |
Castle Badge | Beanbean Castle Town | 75 | POW +10 | A Badge for tourists. | None |
Charity Badge | Beanbean Castle Town | 140 | POW +15 | Manager's special! What a bargain! | None |
Chuckola Badge | Drop: Gold Beanie ** | 0 | POW +28 | Designed to look like a Chuckola Fruit. | None |
Counter Badge | Beanbean Castle Town | 140 | POW +8 | Increases counterattack damage. | Power-D1 |
General Badge | Beanbean Castle Town | 350 | POW +40 BROS +15 |
Significantly increases Brothers Points. | None |
Grab Badge | Little Fungitown | 400 | POW +45 | Make monsters drop more items. | Item Grab4 |
Hand Aura | Drop: Starkiss ** | 0 | POW +20 | Thunderhand's and Firebrand's might! | HP-Recover Hand5 |
High-End Badge | Bonus Dungeon | 0 | BROS +12 | Auto-boosts Power once during battle. | POW-Up2 |
Lucky Bros. | Drop: Trunkle * | 0 | POW +26 | Increases frequency of Lucky hits. | Lucky Attack6 |
Lucky Ribbon | Drop: Hermie III * | 0 | BROS +22 | Increases frequency of Lucky hits. | Lucky Attack6 |
Mari-Lui Badge | Little Fungitown | 180 | POW +20 | A must-have for all Bros. fans! | Auto-BP Recover 3 |
Miracle Badge | Beanbean Castle Town | 120 | POW +22 | Recovers HP with solo Jump attacks! | HP-Recover Jump7 |
Muscle Badge | Little Fungitown | 220 | POW +25 | Increases counterattack power. | Power-D1 |
Mush Badge | Little Fungitown | 160 | POW +20 | More Mushrooms mean more damage! | Shroom Force8 |
Mush Badge A | Little Fungitown | 300 | POW +40 | More Mushrooms mean more damage! | Shroom Force8 |
Mush Badge AA | Little Fungitown | 480 | POW +45 | A must-have for Mushroom fanatics! | Shroom Force8 |
Oh-Pah Badge | Beanbean Castle Town | 280 | POW +35 | A mystic Badge from Guffawha Ruins. | Power-D1 |
Oho Jee Symbol | Drop: Oho Jee ** | 0 | POW +28 | Recovers HP with solo hand attacks! | HP-Recover Hand5 |
Ohoracle Badge | Beanbean Castle Town | 130 | POW +22 | Recovers HP with solo hand attacks! | HP-Recover Hand5 |
Pea Badge | Beanbean Castle Town | 80 | POW +12 BROS +2 |
Recommended for beginners. | None |
Piranha Swing | Drop: Piranha Bean | 0 | POW +25 | Recovers HP with solo hammer attacks! | HP-Recover Hammer9 |
Power Badge | Beanbean Castle Town | 160 | POW +20 | Unleashes counterattacks on monsters. | Power-D1 |
Salvage Badge | Beanbean Castle Town | 320 | POW +40 | Attracts monsters that have items. | Item Grab4 |
Sarge Badge | Beanbean Castle Town | 300 | POW +15 | Briefly boosts Power points. | POW-Up2 |
School Emblem | Drop: Mecha-Chomp (when malfunctioning) * | 0 | POW +18 | A symbol of the Hooniversity. | None |
Sledge Heart | Drop: Jojora's Friend ** | 0 | POW +25 | Recovers HP with solo hammer attacks! | HP-Recover Hammer9 |
Soulful Bros. | Spangle Subquest | 0 | BROS +40 | Augments Bros. Attacks. | Auto-BP Recover3 |
Spike Badge | Drop: Gold Beanie | 0 | POW +8 | Jump for 2x damage on spiked creatures. | Spiny-Killer Jump10 |
Spiny Badge A | Drop: Mom Piranha | 0 | POW +22 | Does double damage to spiny creatures! | Spiny-Killer Jump10 |
Spiny Badge AA | Little Fungitown | 280 | POW +50 | Immensely damages spiny creatures. | Spiny-Killer Jump10 |
Steady Badge | Drop: Yellow Virus ** | 0 | POW +25 BROS +12 |
A Badge given to Hooniversity graduates. | None |
Tank Badge | Beanbean Castle Town | 400 | POW +45 | Sturdy gear worn by Beanbean soldiers. | HP-Recover Jump7 |
Wonder Badge | Beanbean Castle Town | 140 | POW +22 | Increases frequency of Lucky hits. | Lucky Attack6 |
Mario & Luigi: Partners in Time
Note: If the Location is "Fawful's Bean 'N Badge", the price is in number of beans.
Badge | Location | Buy Price | Effect |
---|---|---|---|
1-Chance Badge | Fawful's Bean 'n' Badge | 10 (beans) | Greatly increases power of the first attack used in battle. |
Big-DEF Badge | Peach's Castle | 400 | Getting a "Great" when using a Bros. Item temporarily adds defense. |
Big-POW Badge | Peach's Castle | 450 | Getting a "Great" when using a Bros. Item temporarily adds attack power. |
Cash-Back Badge | Peach's Castle | 800 | Using items in battle yields coins equal to half the price of items used. |
Coin Badge | Peach's Castle | 300 | Gain double coins when using Bros. Items to defeat enemies. |
Coin Badge A | Fawful's Bean 'n' Badge | 50 (beans) | Gain triple coins when using Bros. Items to defeat enemies. |
Counter Badge | Peach's Castle | 700 | Increases counterattack power. |
Cure Badge | Peach's Castle | 500 | Recovers 5 HP every turn. |
Cure Badge A | Peach's Castle | 700 | Recovers 10 HP every turn. |
DEF-Peak Badge | Gritzy Caves | 700 | Increase defense in battle for three turns. After that, wearer faints. |
Dire-Free Badge | Gritzy Caves | 500 | Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 1/4. |
Dire-POW Badge | Gritzy Caves | 600 | Attack power grows when the wearer's HP is less than 1/4. |
Drain Badge | Peach's Castle, Yoob's Belly |
600 (Peach's Castle) |
Gain HP equal to number of times wearer damages enemy. |
Drain Badge A | Peach's Castle, Shroob Mother Ship |
800 (Peach's Castle) |
Gain HP equal to twice the number of times wearer damages enemy. |
Dynamic Badge | Thwomp Caverns, Drop:Bowser (Thwomp Caverns) |
N/A | Increases Bros. Item power, but use two items per attack. |
Dynamic Badge A | Toad Town, Drop:Commander Shroob |
N/A | Greatly increases Bros. Item power, but use four items per attack. |
Easy Badge | Peach's Castle | 100 | Simplify attack item commands. |
EXP Badge | Peach's Castle | 350 | Gain 20% more experience when using Bros. Items to defeat enemies. |
EXP Badge A | Fawful's Bean 'n' Badge | 70 (beans) | Gain 40% more experience when using Bros. Items to defeat enemies. |
Hit-Free Badge | Star Shrine, Drop:Elder Shrooboid |
N/A | Allows the wearer to use an infinite amount of Bros. Items. until he takes damage. |
Hit-POW Badge | Koopaseum, Drop:Mrs. Thwomp (EU/JP) |
N/A | Increases power in battle until the wearer takes damage. |
Item-Fan Badge | Peach's Castle, Drop:Baby Bowser (Thwomp Caverns) |
N/A | Increases Bros. Item power, but decreases Jump and Hammer power. |
Lucky Badge | Peach's Castle Thwomp Caverns |
700 (Peach's Castle) |
Increases frequency of Lucky hits. |
Lucky Badge A | Shroob Castle | N/A | Greatly increases frequency of Lucky hits. |
Pep Badge | Peach's Castle | 100 | Protects the wearer from all negative status ailments. |
POW-Peak Badge | Gritzy Caves | 800 | Increases power in battle for three turns. Afer that, wearer faints. |
Pummel Badge | Fawful's Bean 'n' Badge | 20 (beans) | When using a Hammer to deliver a First Strike, possibly defeats the enemy. |
Risk Badge | Toad Town | 700 | The fewer Mushrooms in the wearer's possession, the more damage his attacks will do. |
Rough Badge | Fawful's Bean 'n' Badge | 40 (beans) | Greatly increase all damage given and received. |
Safety Badge | Toad Town | 800 | Greatly decrease all damage given and received. |
Salvage Badge | Professor E. Gadd, Peach's Castle |
140 (Peach's Castle) |
If an item is used in battle, gives a chance of getting the item back after battle. |
Salvage Badge A | Toad Town | 600 | If an item is used in battle, gives a better chance of getting the item back after battle. |
Shroom Badge | Peach's Castle, Yoshi's Island | 400 (Peach's Castle) |
Gain 1.5x the amount of HP from Mushrooms used in battle. |
Shroom Badge A | Peach's Castle, Star Shrine | 600 (Peach's Castle) |
Gain twice the amount of HP from Mushrooms used in battle. |
Simple Badge | Thwomp Caverns, Drop:Smash Egg | Collecting 50 gems in the minigame of a Thwomp | The lower the wearer's stock of Bros. Items, the more powerful those items will be. |
Stomp Badge | Fawful's Bean 'n' Badge | 30 (beans) | When jumping on an enemy as a First Strike, increases damage done. |
Training Badge | Peach's Castle | 80 | Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power. |
Treasure Badge | Fawful's Bean 'n' Badge | 60 (beans) | Receive items when using Bros. Items to defeat enemies. |
Ulti-Free Badge | Fawful's Bean 'n' Badge | 90 (beans) | Allows the wearer to use an infinite amount of Bros. Items. |
Wallet Badge | Peach's Castle Toadwood Forest |
200 (Peach's Castle) |
Drop very few coins when fleeing from battle. |
Mario & Luigi: Bowser's Inside Story
Left side of the badge (Luigi's badge) decides how good the action command must be to fill the bar, and how big the effect will be. Right side (Mario's badge) decides what the effect will be.
Badges
Combined Effects
Mario & Luigi: Dream Team
Badges are used in battles to help Mario and Luigi. They can each wear one badge out of the 12 badges. There are 36 combinations, each having different effects when used. When Mario and Luigi perform a successful attack, the badge meter increases. When the badge meter is full, players will receive an effect that can be used when it's their turn. The effects do not use up turns. In the chart below, Mario's badges are listed across and Luigi's are listed downwards.
Badges | Starter Badge | Master Badge | Expert Badge | Bronze Badge | Silver Badge | Gold Badge |
---|---|---|---|---|---|---|
Mush Badge | Restores 30% of each bro's HP. | Restores 50% of each bro's HP. | Restores 80% of each bro's HP, revives fallen bros and cures bad status effects. | Restores 30% of each bro's BP. | Restores 50% of each bro's BP. | Restores 80% of each bro's BP. |
Strike Badge | Hits one enemy for 30 damage. | Hits one enemy for 80 damage. | Hits one enemy for 160 damage. | Hits all enemies for 20 damage. | Hits all enemies for 50 damage. | Hits all enemies for 100 damage. |
Guard Badge | Forms a barrier that reduces damage to zero for 3 attacks. | Forms a barrier that reduces damage to zero for 6 attacks. | For 3 turns, prevents HP from hitting zero, making the zero impossible to KO. | Temporarily increases DEF and reduces damage dealt by enemies. | Increases how much the Badge Meter charges during battle. | Temporarily increases POW, letting users deal more damage to foes. |
Virus Badge | Temporarily decreases enemies' POW, making them deal less damage. | Temporarily decreases enemies' DEF making them take more damage. | Makes all enemies dizzy. (Does not work on some foes.) | Removes all status effects from all enemies. | Might turn any foe into a Mushroom of a type depending on their coin count. | Temporarily increases the chance of Lucky Hits. |
Risk Badge | Either fully recovers Mario's and Luigi's HP or drops them to 1. | Either fully charges the Badge Meter or resets it. | Gives everyone a 50% chance of taking enough damage to drop to 0 HP. | Gives everyone a random status effect. | Temporarily increases everyone's POW, upping damage dealt and received. | Damages everyone. |
Miracle Badge | Produces more coins from enemies. (+30% coins) | Produces more EXP from enemies. (+30% EXP) | Copies the Badge effect after it. | Temporarily increases the chances of Lucky Hits. | Reverts user's status to the prior turn. Returns used items, cancelling effects. (Note: The in-game description is incorrect— the users' status is actually reset to how it was at the start of the battle.) | Stops time for a moment so that all enemies will be unable to move. |
Names in other languages
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