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{{rewrite-expand|include ''[[Donkey Kong Country]]'' information}}
{{rewrite-expand|include ''[[The Super Mario Bros. Movie]]'' information}}
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}}
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance.
'''Girders''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as narrow platforms that player characters can move on. The first appearance of girders in a ''Super Mario'' game is ''[[Donkey Kong (game)|Donkey Kong]]'', and most of their appearances since then have been in reference to this appearance.
 
==History==
==History==
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)===
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]]
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage, most notably in [[25m]], where they are the only type of platform. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
Girders are objects in ''[[Donkey Kong (game)|Donkey Kong]]''. The girders in [[25m]] are sloped and also known as '''ramps'''.<ref>Instruction manual for the Coleco Adam port.{{page needed}}</ref> Girders appear in all four stages. In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on.
 
===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
Girders appear in ''[[Donkey Kong Country]]'' during the opening cutscene, where [[Cranky Kong]] stands on a stack of them while playing [[Opening (Donkey Kong)|opening]] theme on a phonograph.
 
====''Donkey Kong Country Returns''====
[[File:DKCR Slammin Steel 1.png|thumb|left|Donkey Kong standing on a girder in [[Slammin' Steel]]]]
Girders in ''[[Donkey Kong Country Returns]]'' are the main floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
{{br}}


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
[[File:MLM Girder.png|thumb|left|A girder from ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
Generic girders appear in every ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' game. Throughout the series, they act as semi-solid platforms much like those in ''Donkey Kong'', being red-colored in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'', and gray with rounded corners in all of the following titles. The latter are described as "gray steel frames".<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet]. Page 16. ''nintendo.com''. Retrieved March 10, 2018.</ref>
Girders appear in every game of the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series as semi-solid platforms, similarly to their appearance in ''Donkey Kong''. Girders in ''[[Mario vs. Donkey Kong]]'', ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are colored red, but were changed to gray with rounded corners as of ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', which describes them as "gray steel frames".<ref>{{cite|format=PDF|date=2010|deadlink=y|archive=web.archive.org/web/20101122213848/http://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf|title=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet|page=16|publisher=nintendo.com|language=en-us|accessdate=July 4, 2024}}</ref>


This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.
This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.


In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after DK is hit a third time. The player loses a Mini toy if a girder crashes into it.
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when [[Donkey Kong]] slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:75m SSBU.png|thumb|left|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']]
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']]
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused.
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused.


===''Donkey Kong Country Returns''===
===''Captain Toad: Treasure Tracker''===
[[File:DKCR Slammin Steel 1.png|thumb|Donkey Kong standing on a girder in [[Slammin' Steel]]]]
Girders appear in ''[[Captain Toad: Treasure Tracker]]'' in the level [[Retro Ramp-Up]], based off the [[25m]] stage from ''Donkey Kong''. In the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|versions]] of the game for Nintendo Switch and Nintendo 3DS, girders also appear in [[Uptown, Downtown]], a level based on the Metro Kingdom from ''Super Mario Odyssey''.
In ''[[Donkey Kong Country Returns]]'', girders are the primary floor in the [[Factory (Donkey Kong Country Returns)|Factory]] world. In the background for the Factory's first level, [[Foggy Fumes]], girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of ''Donkey Kong'' arcade graphics.
{{br|left}}


===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
[[File:SMO Girders.jpeg|thumb|left|Girders as they appear in ''Super Mario Odyssey'']]
[[File:SMO Girders.jpeg|thumb|left|Girders as they appear in ''Super Mario Odyssey'']]
Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them.
Girders appear in ''[[Super Mario Odyssey]]'', where they are seen as common platforms throughout the [[Metro Kingdom]]. They do not act as semi-solid platforms in this game, but items such as [[Coin]]s and [[Power Moon]]s can be found inside some of them.
===''The Super Mario Bros. Movie''===
Girders reappear in ''[[The Super Mario Bros. Movie]]'' during the fight between [[Mario]] and [[Donkey Kong]], one of which is broken by the former as [[Cat Mario]] in a successful attempt to defeat the latter.


===Other appearances and allusions===
===Other appearances and allusions===
In the manual for ''[[Donkey Kong 64]]'', [[Cranky Kong]] hopes that a 2D level design he submitted after three minutes of planning, the "Great Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While no level of this specific titles appear, it may allude to how the original game can be played in an arcade cabinet found in [[Frantic Factory]].
In the manual for ''[[Donkey Kong 64]]'', Cranky Kong hopes that a 2D level design he submitted after three minutes of planning, the "Great Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While no level of this specific titles appear, it may allude to how the original game can be played in an arcade cabinet found in [[Frantic Factory]].


Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.
Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.
{{br}}
{{br}}
==Names in other languages==
{{foreign names
|Ita=Trave
|ItaM=Girder
}}


==See also==
==See also==
* [[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]
*[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]]


==References==
==References==
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{{DK}}
{{DK}}
{{DKGB}}
{{MVDK}}
{{MVDK}}
{{MVDKMOTM}}
{{MVDKMOTM}}
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{{MVDKTS}}
{{MVDKTS}}
{{MM&FaC}}
{{MM&FaC}}
{{CTTT}}
{{SMO}}
{{SMO}}
[[Category:Platforms]]
[[Category:Platforms]]
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[[Category:Mini Mario & Friends: amiibo Challenge objects]]
[[Category:Mini Mario & Friends: amiibo Challenge objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:The Super Mario Bros. Movie characters]]
[[Category:The Super Mario Bros. Movie objects]]

Latest revision as of 10:19, October 16, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: include The Super Mario Bros. Movie information

This article is about the girders from the Donkey Kong series. For the platforms in the Mario Kart series, see Kanaami Road.

Girders appear in the Super Mario franchise as narrow platforms that player characters can move on. The first appearance of girders in a Super Mario game is Donkey Kong, and most of their appearances since then have been in reference to this appearance.

History[edit]

Donkey Kong / Donkey Kong (Game Boy)[edit]

A screenshot of 25m from the arcade game Donkey Kong
Girders as they appear in 25m in the arcade version

Girders are objects in Donkey Kong. The girders in 25m are sloped and also known as ramps.[1] Girders appear in all four stages. In the Game Boy remake, they appear in all of these stages, as well as several stages in the game's later worlds, such as Big-City. In both games, they act essentially as a semi-solid platform that Mario can walk on.

Donkey Kong Country series[edit]

Donkey Kong Country[edit]

Girders appear in Donkey Kong Country during the opening cutscene, where Cranky Kong stands on a stack of them while playing opening theme on a phonograph.

Donkey Kong Country Returns[edit]

Slammin' Steel
Donkey Kong standing on a girder in Slammin' Steel

Girders in Donkey Kong Country Returns are the main floor in the Factory world. In the background for the Factory's first level, Foggy Fumes, girders arranged in the zig-zagged 25m layout can be seen at one point. This pattern also commonly appears on wall reliefs throughout the temple-themed levels, along with other depictions of Donkey Kong arcade graphics.

Mario vs. Donkey Kong series[edit]

A girder from Mario vs. Donkey Kong: Mini-Land Mayhem!

Girders appear in every game of the Mario vs. Donkey Kong series as semi-solid platforms, similarly to their appearance in Donkey Kong. Girders in Mario vs. Donkey Kong, Mario vs. Donkey Kong 2: March of the Minis and Mario vs. Donkey Kong: Minis March Again! are colored red, but were changed to gray with rounded corners as of Mario vs. Donkey Kong: Mini-Land Mayhem!, which describes them as "gray steel frames".[2]

This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the Red Girders, which first appear in Mario vs. Donkey Kong: Mini-Land Mayhem! These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area.

In Mario vs. Donkey Kong: Minis March Again!, pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in Floor 1 Donkey Kong. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it.

Super Smash Bros. series[edit]

75 m in Super Smash Bros. Ultimate.
Girders as they appear on the 75 m stage in Super Smash Bros. Ultimate

Girders appear in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate in the 75 m stage, based off of the original 75m from Donkey Kong, but with visible depth. In Super Smash Bros. Ultimate, this depth can only be seen when the camera is manually turned while the game is paused.

Captain Toad: Treasure Tracker[edit]

Girders appear in Captain Toad: Treasure Tracker in the level Retro Ramp-Up, based off the 25m stage from Donkey Kong. In the versions of the game for Nintendo Switch and Nintendo 3DS, girders also appear in Uptown, Downtown, a level based on the Metro Kingdom from Super Mario Odyssey.

Super Mario Odyssey[edit]

Mario standing between Girders in Super Mario Odyssey.
Girders as they appear in Super Mario Odyssey

Girders appear in Super Mario Odyssey, where they are seen as common platforms throughout the Metro Kingdom. They do not act as semi-solid platforms in this game, but items such as Coins and Power Moons can be found inside some of them.

The Super Mario Bros. Movie[edit]

Girders reappear in The Super Mario Bros. Movie during the fight between Mario and Donkey Kong, one of which is broken by the former as Cat Mario in a successful attempt to defeat the latter.

Other appearances and allusions[edit]

In the manual for Donkey Kong 64, Cranky Kong hopes that a 2D level design he submitted after three minutes of planning, the "Great Girder Grapple," made it into the game as a secret level, referencing him being the original Donkey Kong from the arcade game. While no level of this specific titles appear, it may allude to how the original game can be played in an arcade cabinet found in Frantic Factory.

Girders appear in Pixels during the fight with Donkey Kong, where the main characters have to climb to the top while avoiding the barrels and fireballs. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong.

Names in other languages[edit]

Language Name Meaning Notes
Italian Trave[?] Girder

See also[edit]

References[edit]

  1. ^ Instruction manual for the Coleco Adam port.[page number needed]
  2. ^ 2010. Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet (PDF). nintendo.com (American English). Page 16. Archived November 22, 2010, 21:38:48 UTC from the original via Wayback Machine. Retrieved July 4, 2024.