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{{about|the character|the video game with the same name|[[Donkey Kong Jr. (game)]]|the cereal|[[Donkey Kong Junior (cereal)]]|[[Donkey Kong]] as a baby|[[Baby Donkey Kong]]}}
{{about|the character|other uses of the name|[[Donkey Kong Jr. (disambiguation)]]|[[Donkey Kong]] as a baby|[[Baby DK]]}}
{{character infobox
{{character infobox
|image=[[File:Donkey Kong Jr MT64 art.png|300px]]<br>Artwork from ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
|image=[[File:Donkey Kong Jr MT64 art.png|300px]]<br>Artwork from ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
|full_name=Donkey Kong Junior
|full_name=Donkey Kong Junior
|species=[[Kong]]
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|species=[[Kong]]
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Mario Kart Tour]]'' ([[Super Mario Kart Tour]], as Donkey Kong Jr. (SNES)) (2020)
|portrayed_by=[[Frank Welker]] (''[[Saturday Supercade]]'')
|portrayed_by=Frank Welker (''[[Saturday Supercade]]'')
}}
}}
{{quote|Monkey Muscle!|Donkey Kong Jr.|Saturday Supercade}}
{{quote|Monkey Muscle!|Donkey Kong Jr.|Saturday Supercade}}
'''Donkey Kong Jr.''' (sometimes referred to as '''DK Jr.''' or just '''Junior''') is a [[Kong]] character that debuted in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' as the titular hero. In the events of the game, he has to rescue his father, [[Donkey Kong]], from [[Mario]].
'''Donkey Kong Jr.''' (shortened to '''DK Jr.''', '''DKJr.''', or just '''Junior''') is a [[Kong]] character who debuted in ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' as the titular hero. In the events of the game, he has to rescue his father, [[Donkey Kong]], from [[Mario]]. Donkey Kong Jr. has not made many appearances, but he is a playable character in some spinoff games of the [[Super Mario (franchise)|''Super Mario'' franchise]].
 
Beginning with ''[[Donkey Kong Country]]'' and onward, [[Cranky Kong#Identity confusion|the identity of Donkey Kong Jr. was retconned]]; said game establishes that "Donkey Kong" is a title rather than a singular character, originally belonging to [[Cranky Kong]] in the arcade ''Donkey Kong'' titles. According to [[Rare Ltd.|Rare]], upon growing up, the title of "Donkey Kong" was passed on from Cranky Kong to Donkey Kong Jr. so that he becomes the current and modern Donkey Kong.<ref>Scribes - April 25, 1999. [https://web.archive.org/web/20020805184158/rareware.com/the_site/talk_to_us/scribes/aug25_99/aug25_99.html Rareware Website Archive]. ''Rareware.com''. Retrieved April 13, 2017.</ref><ref>[http://www.nintendo.co.uk/Games/Game-Boy-Advance/Donkey-Kong-Country-266551.html ''Donkey Kong Country'' web page.] (April 13, 2017). ''Nintendo.co.uk''. Retrieved April 13, 2017.</ref> This would not be acknowledged in any actual games, being otherwise contradicted in certain pieces of official ''Mario''-related media. The 2017 book, ''Playing With Super Power: Nintendo Super NES Classics'' by [[Prima Games]] offers a different statement saying that Donkey Kong Jr. is a separate character that is the son of Cranky Kong, and father to the current and modern Donkey Kong.<ref>"<i>''Super Mario Kart'' is the only ''Mario Kart'' game to feature Donkey Kong Jr. Due to the success of ''Donkey Kong Country'', all future ''Mario Kart'' entries featured Donkey Kong, who is actually Donkey Kong Jr.’s son, with Cranky Kong, aka Donkey Kong Sr., canonically being the character featured in the original ''Donkey Kong'' game. Makes sense, right?</i>" - ''Playing With Super Power: Nintendo Super NES Classics eGuide'', ''Super Mario Kart'' 16 Bits Tab.</ref>


While he is occasionally [[Cranky Kong#Identity confusion|identified]] as a younger version of the modern Donkey Kong, Donkey Kong Jr. is most commonly referenced as his father and the son of [[Cranky Kong]].<ref>{{cite|quote=''Super Mario Kart'' is the only ''Mario Kart'' game to feature Donkey Kong Jr. Due to the success of ''Donkey Kong Country'', all future ''Mario Kart'' entries featured Donkey Kong, who is actually Donkey Kong Jr.’s son, with Cranky Kong, aka Donkey Kong Sr., canonically being the character featured in the original ''Donkey Kong'' game. Makes sense, right?|title=''Playing With Super Power: Nintendo Super NES Classics eGuide'', ''Super Mario Kart'' 16 Bits Tab}}</ref>
==History==
==History==
{{Rewrite-expand|section=yes|include games listed under "Game appearances" that aren't mentioned|September 9, 2020}}
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
[[File:DKJ Donkey Kong Jr Holding Key Artwork.png|thumb|right|120px|Donkey Kong Jr. holding a key]]
[[File:DKJ Donkey Kong Jr Holding Key Artwork.png|thumb|120px|Donkey Kong Jr. holding a key]]
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Donkey Kong Jr.'s premier appearance is in the eponymous ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' He is the star of the game and the only playable character. It follows the events of the original ''[[Donkey Kong (game)|Donkey Kong]]'', where Donkey Kong Jr.'s father, [[Donkey Kong]], has been locked up by [[Mario]]. Donkey Kong Jr. must travel through four stages, climbing vines to ascend them and then watching as Mario hauls his father further on through the game.
Donkey Kong Jr.'s premier appearance is in the eponymous ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' He is the star of the game and the only playable character. Following the events of the original ''[[Donkey Kong (game)|Donkey Kong]]'', Donkey Kong Jr.'s father, [[Donkey Kong]], has been locked up by [[Mario]]. Donkey Kong Jr. must travel through four stages by climbing up vines and navigating other obstacles, as well as avoiding the enemies Mario sends at him to impede his progress, such as [[Snapjaw]]s and [[Nitpicker]]s. However, if he drops fruit on the enemies, they are defeated. Once Donkey Kong Jr. reaches the top of each stage, he attempts to insert a [[key]] into his father's cage, but appears confused as Mario hauls his father away to the next stage. In the [[Nintendo Entertainment System|NES]] version, all characters simply remain idle at the end of each stage before the next one begins.
There are numerous enemies that Donkey Kong Jr. must avoid. However, if he drops fruit on the enemies, they will be defeated. Once Donkey Kong Jr. has put a key into the cage, Mario will move Donkey Kong to a new area. When Donkey Kong Jr. beats Mario at last in the [[Chain Scene]], Donkey Kong and Mario both fall; Donkey Kong Jr. catches his father and then walks off-screen with his newly-freed papa (in the NES version, this scene only has Donkey Kong Jr. catch his father, omitting the rest of the scene due to memory space issues).


In the original arcade game, he also appears during the transition scene for the [[Jump Board Scene]] and [[Mario's Hideout]], where he pursues Mario's chopper with a parasol.
When Donkey Kong Jr. defeats Mario at last by inserting all of the keys into their keyholes in the [[Chain Scene]], Donkey Kong and Mario both fall, but Donkey Kong Jr. catches his father and then walks off-screen with him as Mario chases them. In the NES version, this scene only has Donkey Kong Jr. catch his father, with the rest of the scene being omitted.
 
In the original arcade game, he also appears during the transition scene between the [[Jump Board Scene]] and [[Mario's Hideout]], where he pursues Mario's chopper by floating with a parasol.
 
In the [[Game & Watch]] version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'', Donkey Kong Jr. appears as the playable character. He must dodge birds and Snapjaws and grab a key swinging from a tree to unlock his father's cage.
 
====''Donkey Kong II''====
In ''[[Donkey Kong II]]'', Donkey Kong Jr. appears in the same capacity as the previous Game & Watch title. In this game, he must dodge Snapjaw, Sparks, and birds and use keys to open the locks on his father's restraints.


====''Donkey Kong Jr. Math''====
====''Donkey Kong Jr. Math''====
One year later, Donkey Kong Jr. made another playable appearance in the game ''[[Donkey Kong Jr. Math]]''. His father stood at the top of the stage, holding a sign with a random number placed on it. Donkey Kong Jr. had to climb amongst multiple vines to gather the correct numbers and mathematical signs to create the number on his father's sign.
Donkey Kong Jr. makes another playable appearance in ''[[Donkey Kong Jr. Math]]''. In Calculate A and B, his father stands at the top of the stage, holding a sign with a random number placed on it. Donkey Kong Jr. must climb among multiple vines to gather the correct numbers and mathematical signs to create the number on his father's sign. In +-×÷ Exercise, Donkey Kong Jr. has to solve equations by climbing multiple chains to input the digits of the answer. In the instruction booklet, he is dubbed '''Junior (I)'''.<ref name=FuzzyMath/>


This game also starred a [[Junior (II)|pink-colored palette swap]] of Donkey Kong Jr. that could be playable in a two-player game; however, Donkey Kong Jr. was still brown in color, and could be played as in both one- and two-player modes.
[[File:DKJM-Pink Donkey Kong Jr.png|frame|right]]
This game also features a pink-colored palette swap of Donkey Kong Jr. named '''Junior (II)''',<ref name=FuzzyMath>{{cite|language=en-us|publisher=Nintendo of America|date=1985|title=''Donkey Kong Jr. Math'' instruction booklet|page=5}}</ref> who is playable in a Calculate A and B. He and Donkey Kong Jr. compete to calculate Donkey Kong's number until one of them does so five times.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:Donkey_Kong_Jr_Gameboy.jpg|thumb|130px|Donkey Kong Jr. pushing a [[Switch (Donkey Kong)|switch]]]]
[[File:Donkey Kong Jr Gameboy.jpg|thumb|130px|Artwork of Donkey Kong Jr. pushing a switch]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario; nonetheless, it is shown in [[Stage 4-11]] and [[Stage 8-9]] that the plumber can lose a life when touching Donkey Kong Jr. Sometimes, Donkey Kong Jr. even appears out in the open and throws [[Poison Mushroom]]s. Finally, Mario got to stop him for good in [[Stage 9-4]], where he locked him in a cage in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. somehow managed to free himself and lay in wait as Pauline gave Mario a [[Super Mushroom]] to catch Donkey Kong, and acted as soon as his father was calling for help. In the end, the group of characters take a photo together.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the [[Game Boy]], Donkey Kong Jr. teams up with his father to kidnap [[Pauline]], and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating [[switch (Donkey Kong)|switch]]es in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws [[Poison Mushroom]]s. It is shown in [[Stage 4-11]] and [[Stage 8-9]] that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In [[Stage 9-4]], Donkey Kong Jr. gets locked in a cage by Mario in a fashion similar to the Vine Scene of the original ''Donkey Kong Jr.'' In the ending, Donkey Kong Jr. manages to free himself and lays in wait as Pauline gives Mario a [[Super Mushroom]] to catch Donkey Kong, and acts as soon as his father calls for help. In the end, the group take a photo together.
{{br}}


===''Saturday Supercade''===
===''Saturday Supercade''===
[[File:Saturday Supercade Donkey Kong Jr Artwork.png|thumb|left|Donkey Kong Jr. in ''Saturday Supercade'']]
[[File:Saturday Supercade Donkey Kong Jr Artwork.png|thumb|left|Donkey Kong Jr. in ''Saturday Supercade'']]
[[File:BonesDKJr.png|250px|thumb|right|Donkey Kong Jr. and Bones in ''Saturday Supercade'']]
[[File:BonesDKJr.png|250px|thumb|Donkey Kong Jr. and Bones on ''Saturday Supercade'']]
Donkey Kong Jr., voiced by [[Wikipedia:Frank Welker|Frank Welker]], is featured as the main protagonist of the cartoon short ''Donkey Kong Junior'' from the animated series ''[[Saturday Supercade]]''. Here, Donkey Kong Jr., after discovering his father is missing from the circus, decides to track him down with the help of a clumsy biker named [[Bones (character)|Bones]].
Donkey Kong Jr., voiced by [[Frank Welker]], is featured as the main protagonist of the cartoon short ''Donkey Kong Junior'' from the animated series ''[[Saturday Supercade]]''. Here, Donkey Kong Jr., after discovering his father is missing from the circus, decides to track him down with the help of a clumsy biker named [[Bones (Saturday Supercade)|Bones]].
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===''Punch-Out!!'' series===
====''Punch-Out!!''====
[[File:Marioaudience.gif|frame]]
In the {{wp|Punch-Out!! (arcade game)|first game in the ''Punch-Out!!'' series}}, Donkey Kong Jr. can be found watching the fight in the audience along with [[Mario]], [[Luigi]], and [[Donkey Kong]].
====''Super Punch-Out!!''====
In the {{wp|Super Punch-Out!! (arcade game)|second arcade game}}, Donkey Kong Jr. can be found in the audience again, along with [[Mario]], [[Luigi]], and [[Donkey Kong]], this time with a different color scheme.


===''Nintendo Adventure Books''===
===''Nintendo Adventure Books''===
Donkey Kong Jr. makes an appearance in the sixth [[Nintendo Adventure Book]], ''[[Doors to Doom]]''; in the book, Mario and [[Luigi]] find themselves in Donkey Kong Jr.'s jungle after entering one of the doorways created by [[Dr. Sporis von Fungenstein]]. Upon seeing Mario and Luigi, Donkey Kong Jr. attacks them, forcing the two to flee. Eventually, after a vine-climbing chase, the Mario Bros. escape Donkey Kong Jr.
Donkey Kong Jr. makes an appearance in the sixth [[Nintendo Adventure Books|Nintendo Adventure Book]], ''[[Doors to Doom]]''; in the book, Mario and [[Luigi]] find themselves in Donkey Kong Jr.'s jungle after entering one of the doorways created by [[Dr. Sporis von Fungenstein]]. Upon seeing Mario and Luigi, Donkey Kong Jr. attacks them, forcing the two to flee. Eventually, after a vine-climbing chase, the Mario Bros. escape Donkey Kong Jr.
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====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:Donkey Kong JR SMK artwork.jpg|thumb|120px|left||Donkey Kong Jr. in ''Super Mario Kart'']]
[[File:Donkey Kong JR SMK artwork.jpg|thumb|120px|left||Donkey Kong Jr. in ''Super Mario Kart'']]
Donkey Kong Jr. appears as a playable character in ''[[Super Mario Kart]]''. He is classified as a heavyweight character alongside [[Bowser]]. His preferred item is the [[Banana]], with which he would litter the racecourses. His kart has maximum top speeds; however, if he were to drift away from the main course, its speed would decrease greatly.
Donkey Kong Jr. appears as a playable character in ''[[Super Mario Kart]]''. He is classified as a heavyweight character alongside [[Bowser]]. His preferred item is the [[Banana]], with which he litters the racecourses as a CPU. His kart has maximum top speeds; however, if he drifts away from the main course, its speed decreases greatly.


Official artwork of ''Super Mario Kart'' shows a red "J" on Donkey Kong Jr.'s shirt, but his sprite during his victory animation shows a yellow "V" on his shirt instead. This was likely an intentional design choice to make Donkey Kong Jr.'s sprite entirely symmetrical. This means only half of the sprite is required to be stored in the [[Super Nintendo Entertainment System]]'s limited graphics memory as tiles of 8x8 pixels each, with the same tiles being flipped to display the other half of the sprite. During gameplay, the letter on Donkey Kong Jr.'s shirt is obscured by his kart's steering wheel.
Official artwork of ''Super Mario Kart'' shows a red "J" on Donkey Kong Jr.'s shirt, but his sprite during his victory animation shows a yellow "V" on his shirt instead. This was likely an intentional design choice to make Donkey Kong Jr.'s sprite entirely symmetrical. This means only half of the sprite is required to be stored in the [[Super Nintendo Entertainment System]]'s limited graphics memory as tiles of 8x8 pixels each, with the same tiles being flipped to display the other half of the sprite. During gameplay, the letter on Donkey Kong Jr.'s shirt is obscured by his kart's steering wheel.
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDD Audience Sprite.png|thumb|right|DK Jr. in a crowd with other characters in ''Mario Kart: Double Dash!!'']]
[[File:Waluigi Stadium Crowd.gif|thumb|DK Jr. in a crowd with other characters in ''Mario Kart: Double Dash!!'']]
Donkey Kong Jr. makes a cameo in the background audience of [[Waluigi Stadium (GCN)|Waluigi Stadium]] in ''[[Mario Kart: Double Dash!!]]''. Interestingly, as the image for the audience is repeated, multiple, countless versions of him can be seen at one time. In this game, his head is redesigned to be more reminiscent of the modern Donkey Kong.  
Donkey Kong Jr. makes a cameo in the background audience of [[Waluigi Stadium (GCN)|Waluigi Stadium]] in ''[[Mario Kart: Double Dash!!]]''. Interestingly, as the image for the audience is repeated, multiple, countless versions of him can be seen at one time. In this game, his head is redesigned to be more reminiscent of the modern Donkey Kong.  


He was planned to appear in the game as a playable character, but was ultimately [[List of Mario Kart: Double Dash!! pre-release and unused content#Unused data|replaced]] with [[Diddy Kong]].<ref>[[tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo/Unused_or_Early_Graphics#Early_Character_Icons]]</ref>
Donkey Kong Jr. was planned to appear in the game as a playable character, but was ultimately [[List of Mario Kart: Double Dash!! pre-release and unused content#Unused data|replaced]] with [[Diddy Kong]],<ref>{{cite|author=TCRF|title=[[tcrf:Proto:Mario Kart: Double Dash!!/Multi-Game Demo Disc Demo/Unused Scenes#record_entry.arc|Proto:Mario Kart: Double Dash!!/Multi-Game Demo Disc Demo/Unused Scenes § record_entry.arc]]|publisher=The Cutting Room Floor|language=en|accessdate=July 17, 2022}}</ref> following the latter character's frequent entry into spinoff games of the ''Super Mario'' franchise since ''Mario Golf: Toadstool Tour''.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT Donkey Kong Jr SNES.jpg|thumb|left|Donkey Kong Jr. (SNES) in ''Mario Kart Tour'']]
[[File:MKT Donkey Kong Jr SNES.jpg|thumb|left|Donkey Kong Jr. (SNES) in ''Mario Kart Tour'']]
A 2D sprite variant of Donkey Kong Jr. debuts in ''[[Mario Kart Tour]]'' as a playable character in his 16-bit ''Super Mario Kart'' appearance under the name '''Donkey Kong Jr. (SNES)''', debuting in the [[Super Mario Kart Tour]]. His special item is the [[Triple Bananas]]. This is the first game since ''Super Mario Kart'' to feature Donkey Kong Jr. as a playable character in the ''Mario Kart'' series. He has the most favorite courses out of any character in the game, with 40. If he is at level 8, this number is increased to 45 favorite courses.
A 2D sprite variant of Donkey Kong Jr. debuts in ''[[Mario Kart Tour]]'' as a playable character in his 16-bit ''Super Mario Kart'' appearance under the name '''Donkey Kong Jr. (SNES)''', debuting in the [[Super Mario Kart Tour]]. His special item is the [[Triple Bananas]]. This is the first game since ''Super Mario Kart'' to feature Donkey Kong Jr. as a playable character in the ''Mario Kart'' series. As the game treats Donkey Kong Jr. (SNES) as a variant in his name, this also makes him the only character in the game without a base driver.
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario All-Stars''====
====''Super Mario All-Stars'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMA4 Donkey Kong Jr Sprite.png|frame|left]]
[[File:SMAS SMB3 DK Jr King Sprite.png|frame|left]]
In the ''[[Super Mario Bros. 3]]'' remake in ''[[Super Mario All-Stars]]'', the [[kings]] of the [[Mushroom World]] are turned into different creatures than in the original. The [[Giant Land|Big Island]] King gets turned into Donkey Kong Jr. This happens in other 16-bit remakes of ''Super Mario Bros. 3'', including ''[[Super Mario All-Stars + Super Mario World]]'', ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' and ''[[Super Mario All-Stars Limited Edition]]''.
In the ''[[Super Mario Bros. 3]]'' remake in ''[[Super Mario All-Stars]]'', the [[Kings|king]] of [[Giant Land|Big Island]] is transformed into Donkey Kong Jr. This change is retained in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''.


====''Super Mario Maker''====
====''Super Mario Maker''====
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In ''[[Super Mario Maker]]'', Donkey Kong Jr. appears as one of the costumes that [[Costume Mario]] can wear.{{br}}
In ''[[Super Mario Maker]]'', Donkey Kong Jr. appears as one of the costumes that [[Costume Mario]] can wear.{{br}}


===''Mario's Time Machine''===
===''Mario's Time Machine'' (NES)===
Donkey Kong Jr. makes a cameo in ''[[Mario's Time Machine]]'', appearing on several paintings in the background of [[Bowser's Museum]].
Donkey Kong Jr. makes a cameo in [[Mario's Time Machine (Nintendo Entertainment System)|''Mario's Time Machine'' for the NES]], appearing on several paintings in the background of [[Bowser's Museum]].


===''Mario Tennis'' series===
===''Mario Tennis'' series===
====''Mario's Tennis''====
[[File: DKJR789.jpg|thumb|Donkey Kong Jr. in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', seen on Donkey Kong's court]]
In ''[[Mario's Tennis]]'' for the [[Virtual Boy]], Donkey Kong Jr. is a playable character. He is the largest character in the game. This is also the only game where he wears shoes and socks.
Donkey Kong Jr. is a playable character in two games of the [[Mario Tennis (series)|''Mario Tennis'' series]]. In ''[[Mario's Tennis]]'', Donkey Kong Jr. is the largest amongst the playable characters, and this is also the only game where he wears shoes and socks. The game's menu lists him as '''Donkey Jr.''' and the scoreboard lists him as just '''Donkey'''. In the [[Nintendo 64]] version of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', Donkey Kong Jr. is classified as a Power character, who can be unlocked by winning the [[Star Cup]] in Doubles. Unlocking Donkey Kong Jr. makes him Donkey Kong's partner in doubles; otherwise, Yoshi takes his place. In the [[Mario Tennis (Game Boy Color)|Game Boy Color version]], Donkey Kong Jr. cameos as one of the Nintendo 64 status icons.
{{stub|section=What are his stats}}


====''Mario Tennis'' (Nintendo 64)====
===''Mario Clash''===
[[File: DKJR789.jpg|thumb|right|Donkey Kong Jr. in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', seen on Donkey Kong's court]]
In ''[[Mario Clash]]'', Donkey Kong Jr. appears alongside Donkey Kong, and the two congratulate the player for scoring over 800,000 points.
Donkey Kong Jr. returns as a playable character in the [[Nintendo 64]] adaption of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''. He is classified as a Power Character, who can be unlocked by winning the Star Cup in Doubles. He is one of two unlockable characters in the game, with the other being [[Shy Guy]]. If he is unlocked, he is Donkey Kong's double partner; otherwise, Yoshi takes his place. This game marks Donkey Kong Jr.'s final playable appearance until ''Super Mario Maker'' as a [[Costume Mario|costume]], not counting later ports of [[Donkey Kong Jr. (game)|his game of the same name]].


===''Game & Watch Gallery'' series===
===''Game & Watch Gallery'' series===
Donkey Kong Jr. appeared many times in the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' installments. He appears with the role as a "damsel in distress" in several of the minigames.
Donkey Kong Jr. is a recurring character in the ''[[Game & Watch Gallery (series)|Game & Watch Gallery]]'' series, often having to be rescued.
 
====''Game & Watch Gallery''====
====''Game & Watch Gallery ''====
In ''[[Game & Watch Gallery]]'', Donkey Kong Jr. appears in the Modern versions of three games: ''[[Manhole (Game & Watch)|Manhole]]'', ''[[Fire (Game & Watch)|Fire]]'', and ''[[Oil Panic]]''. In ''Manhole'', Donkey Kong Jr. is one of the pedestrians whom [[Yoshi]] must keep from falling into the water. In ''Fire'', Donkey Kong Jr. is one of the characters whom the Mario Bros. must rescue from a fire at [[Peach's Castle|Princess Peach's Castle]]. If the Mario Bros. do not catch Donkey Kong Jr., he runs away with a sore bottom, earning the player a miss. In ''Oil Panic'', Donkey Kong Jr. fiddles with a stick while sitting on the ground on the left side of the [[castle]] from the top of which [[Bowser]] dumps oil. If any oil is spilled on Donkey Kong Jr., he gets mad, earning the player a miss.
In ''[[Game & Watch Gallery]]'', Donkey Kong Jr. appears in the Modern versions of three games.
 
In ''[[Manhole (Game & Watch)|Manhole]]'', Donkey Kong Jr. is one of the pedestrians that [[Yoshi]] must keep from falling into the water.
 
In ''[[Fire (Game & Watch)|Fire]]'', Donkey Kong Jr. is one of the characters that the Mario Bros. must rescue from a fire at [[Peach's Castle|Princess Peach's Castle]]. If the Mario Bros. do not catch Donkey Kong Jr., he will run away with a sore bottom, earning the player a miss.  
 
In ''[[Oil Panic]]'', Donkey Kong Jr. sits on the ground on the left side of the [[castle]] from the top of which [[Bowser]] dumps oil. If any oil is spilled on Donkey Kong Jr., he will get mad, earning the player a miss.


====''Game & Watch Gallery 2''====
====''Game & Watch Gallery 2''====
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====''Game & Watch Gallery 4''====
====''Game & Watch Gallery 4''====
In ''[[Game & Watch Gallery 4]]'', Donkey Kong Jr. reprises his roles in ''Fire'' and ''Donkey Kong Jr.'' He also appears as one of the characters that Mario must protect from Bowser's water balloons in ''[[Rain Shower]]'', hanging from the rope beside the swing on the lower left. If a water balloon hits Donkey Kong Jr., he will release the rope and get mad, giving Mario a miss.
In ''[[Game & Watch Gallery 4]]'', Donkey Kong Jr. reprises his roles in ''Fire'' and ''Donkey Kong Jr.'' He also appears as one of the characters that Mario must protect from Bowser's water balloons in ''[[Rain Shower]]'', hanging from the rope beside the swing on the lower left. If a water balloon hits Donkey Kong Jr., he releases the rope and get mad, giving Mario a miss.
 
He also appears in a scene that plays for ''Donkey Kong Jr.'' if the player selects the game yet doesn't actually start the game. Specifically, Donkey Kong Jr. attempts to jump to get a hanging piece of fruit, to no avail. Mario then jumps to grab it himself, knocking Donkey Kong Jr. out of the way in the process. This results in Donkey Kong emerging, with Mario fleeing as Donkey Kong walks towards him only to crash into something offscreen and then return with Mario trapped in a cage as Donkey Kong Jr. watches.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:Trophy276.png|thumb|130px|left|DK Jr's ''Melee'' trophy]]
Donkey Kong Jr. has made a few cameo appearances in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. In ''[[Super Smash Bros. Melee]]'', there is a [[Trophy (Super Smash Bros. series)|trophy]] of Donkey Kong Jr. In ''[[Super Smash Bros. Brawl]]'', there are two {{iw|smashwiki|sticker}}s of Donkey Kong Jr.: one shows him holding a [[key]] over his head, and it raises launch resistance by twenty-one in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], while Donkey Kong Jr.'s other [[sticker (Super Smash Bros. Brawl)|sticker]] shows him holding a tennis racket from ''Mario Tennis''. Additionally, '''DKJR''' is one of the names that appears when the "Random Name" button is pressed during the naming of a custom stage. In ''[[Super Smash Bros. Ultimate]]'', Donkey Kong Jr. appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
====''Super Smash Bros. Melee''====
Donkey Kong Jr. also has a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Melee]]'', though he does not make a playable appearance.


====''Super Smash Bros. Brawl''====
Donkey Kong Jr. did not return as a collectible trophy, though [[List of Super Smash Bros. Brawl pre-release and unused content#Models|unused data]] shows that he would have appeared as one.
In ''[[Super Smash Bros. Brawl]]'', Donkey Kong Jr. did not return as a collectible trophy, though data extracted from the disc shows that he was [[List of Super Smash Bros. Brawl pre-release and unused content#Models|going to appear]] but was scrapped. Instead, he has a [[Sticker (Super Smash Bros. Brawl)|Sticker]]. The sticker shows Donkey Kong Jr. with a [[key]] over his head; the sticker is only referred to as '''Junior'''. It raises launch resistance by twenty-one in the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] adventure mode of the game. His other sticker shows him holding a tennis racket from Mario Tennis. Additionally, one of the names that appears when the player presses the "Random Name" button when naming their custom stage is '''DKJR'''.
{{br}}
{{br}}
====''Super Smash Bros. Ultimate''====
 
Donkey Kong Jr. appears in ''[[Super Smash Bros. Ultimate]]'' as a [[Spirit (Super Smash Bros. Ultimate)|spirit]].
===''WarioWare'' series===
Donkey Kong Jr. appears as the playable character in the [[Donkey Kong Jr. (WarioWare: Twisted!)|Donkey Kong Jr.]] microgame in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', as well as the ''[[WarioWare: Move It!]]'' [[Donkey Kong Jr. (WarioWare: Move It!)|microgame of the same name]].


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
[[File:DKJrWiiU.png|thumb|110px|left|An 8-bit-looking Donkey Kong Jr., inside the Wii U GamePad held by DK]]
[[File:DKJrWiiU.png|thumb|110px|left|An 8-bit-looking Donkey Kong Jr., inside the Wii U GamePad held by DK]]
Donkey Kong Jr. appears as a cameo at the end of the [[Aqueduct Assault]] level in the background in ''[[Donkey Kong Country: Tropical Freeze]]'' inside a [[Wii U#Wii U GamePad|Wii U GamePad]] held high by the [[Cranky Kong|original]] [[Donkey Kong]].
Donkey Kong Jr. appears as a cameo at the end of the [[Aqueduct Assault]] level in the background in ''[[Donkey Kong Country: Tropical Freeze]]'' inside a [[Wii U#Wii U GamePad|Wii U GamePad]] held high by [[Cranky Kong]], the original [[Donkey Kong]].
 
===Other appearances===
Donkey Kong Jr. makes a few cameo appearances in the {{iw|nwiki|Punch-Out!! series|''Punch-Out!!'' series}}. In the {{iw|nwiki|Punch-Out!! (arcade)|first game in the ''Punch-Out!!'' series}}, Donkey Kong Jr. can be found watching the fight in the audience along with [[Mario]], [[Luigi]], and [[Donkey Kong]]. In the [[nwiki:Super Punch-Out!! (arcade)|second arcade game]], Donkey Kong Jr. can be found in the audience again, along with Mario, Luigi, and Donkey Kong, this time with a different color scheme.
 
In the [[Family Computer Disk System]] port of ''{{iw|nwiki|Konami's Ping Pong}}'', Smash Ping Pong, Donkey Kong Jr. appears in the audience and replaces Pentarou from ''{{iw|nwiki|Antarctic Adventure}}''.


===Other media===
Donkey Kong Jr. has made some appearances in Kodansha's ''[[Super Mario (Kodansha manga)|Super Mario]]'' manga.
[[File:Donkey Kong Jr - KC Deluxe manga.png|thumb|150px|right|Donkey Kong Jr. in the ''Super Mario'' Kodansha manga]]
Donkey Kong Jr. appears in [https://www.youtube.com/watch?v=jqZgEIELERs the e-Reader commercial], where he is on an assembly line where he undergoes a grooming makeover, only to be literally smashed into an e-Reader card.


Donkey Kong Jr. has made some appearances in the ''[[Super Mario (Kodansha manga)|Super Mario]]'' Kodansha manga.
Donkey Kong Jr. was featured in [[List of unreleased media#Fleetway Super Mario comic pitch|Fleetway Publication's pitch for a Nintendo comic]], looking much bigger and monstrous than his usual depictions.


Unused sprites of Donkey Kong Jr. can be found in the coding of ''[[Donkey Kong 3]]'', but he does not appear in the final game.<ref>https://tcrf.net/Donkey_Kong_3_(Arcade)</ref>
Donkey Kong Jr. appears in [https://www.youtube.com/watch?v=jqZgEIELERs an e-Reader commercial], where he is on an assembly line and undergoes a personal hygiene makeover, only to be compressed into an e-Reader card.


Donkey Kong Jr. was featured in [[List of unreleased media#Fleetway_Mario_comic_pitch|Fleetway Publication's pitch for a Nintendo comic]], looking much bigger and monstrous than his usual depictions.  
In ''[[Tetris DS]]'', Donkey Kong Jr. appears on the title screen. He distracts Mario long enough for him to get hit by a Tetrimino block thrown by Donkey Kong.
 
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', Donkey Kong Jr. appears in the stages derived from the ''Donkey Kong Jr.'' game.
{{br}}
{{br}}
===Unused appearances===
Unused sprites of Donkey Kong Jr. can be found in the code of ''[[Donkey Kong 3]]'', but he does not appear in the final game.<ref>{{cite|author=TCRF|title=[[tcrf:Donkey Kong 3 (Arcade)|Donkey Kong 3 (Arcade)]]|publisher=The Cutting Room Floor|language=en|accessdate=July 18, 2019}}</ref>


==General information==
==General information==
===Physical description===
===Physical description===
Donkey Kong Jr. bears a resemblance to his father, the [[Cranky Kong|original]] [[Donkey Kong]]. He has brown fur and wears a leotard with the letter J on it. His size varies between games, but is usually smaller or about the same size as the current Donkey Kong.
Donkey Kong Jr. bears a resemblance to his father, [[Cranky Kong]], himself the original [[Donkey Kong]]. He has brown fur and wears a leotard with the letter J on it. His size varies between games, but is usually smaller or about the same size as the current Donkey Kong.


===Personality===
===Personality===
Donkey Kong Jr. is portrayed as the hero of [[Donkey Kong Jr. (game)|his own game]] and a villain of Mario in [[Donkey Kong (Game Boy)|''Donkey Kong'' for the Game Boy]]. He always sides with Donkey Kong, and is shown to be athletic and mischievous.
Donkey Kong Jr. is portrayed as the hero of [[Donkey Kong Jr. (game)|his own game]] and a villain of Mario in [[Donkey Kong (Game Boy)|''Donkey Kong'' for the Game Boy]]. He always sides with Donkey Kong, and is shown to be athletic and mischievous.


==Profiles==
==Profiles and statistics==
{{main|List of Donkey Kong Jr. profiles and statistics}}
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ドンキーコングJR.</big><br>
{{PBMCD profile
'''出身''' サーカス<br>
|name=ドンキーコング{{ruby|JR.|ジュニア}} (JP) / Donkey Kong Jr.
'''性格''' いたずらっこ<br>
|artwork=[[File:DonkeyKongJr.png|110px]]
'''登場ゲーム''' JR.、GBドンキー、 カート<br>
|shusshin=サーカス
'''<big>おやじ思いの考行者</big><br>
|seikaku=いたずらっこ
「ウッキー。うちの父ちゃんが、サーカス団のマリオにさらわれだんだ。かわいそうな父ちゃん。今、助けに行くからね。ウッホホ。」<br>
|tojo_gemu={{ruby|JR.|ジュニア}}、{{ruby|GB|ゲームボーイ}}ドンキー、 カート
'''<big>レバーを変えるイタズう者</big><br>
|desc='''<big>おやじ{{ruby|思|おも}}いの{{ruby|考行者|こうこうもの}}</big><br>
GB版のドンキーコングでは、壁を開けをり、道をつくるレバーをJRが勝手に変えてしまう。本当にイタズラ好きだ。<ref>''Perfect Ban Mario Character Daijiten'', [https://imgur.com/a/UvABP page 29.]</ref>
「ウッキー。うちの{{ruby|父|とお}}ちゃんが、サーカス{{ruby|団|だん}}のマリオにさらわれだんだ。かわいそうな{{ruby|父|とお}}ちゃん。{{ruby|今|いま}}、{{ruby|助|たす}}けに{{ruby|行|い}}くからね。ウッホホ。」<br>
 
'''<big>レバーを{{ruby|変|か}}えるイタズう{{ruby|者|もの}}</big><br>
'''''<big>Donkey Kong Jr.</big><br>
{{ruby|GB版|ゲームボーイばん}}のドンキーコングでは、{{ruby|壁|かべ}}を{{ruby|開|あ}}けをり、{{ruby|道|みち}}をつくるレバーを {{ruby|JR|ジュニア}}が{{ruby|勝手|かって}}に{{ruby|変|か}}えてしまう。{{ruby|本当|ほんとう}}にイタズラ{{ruby|好|ず}}きだ。<ref>{{cite|language=ja|date=1994|publisher=[[Shogakukan]]|title=''Perfect Ban Mario Character Daijiten''|page=[https://imgur.com/tKYR4V3 29]}}</ref>
''Place of origin: Circus''<br>
|origin=Circus
''Disposition: Rascal''<br>
|disposition=Rascal
''Game appearances: Jr., GB Donkey, Kart''<br>
|game_appearances=Jr., GB Donkey, Kart
'''''<big>Father-minded thinker</big><br>
|eng_desc='''''<big>Father-minded thinker</big><br>
''"Ukki. My father was kidnapped by Mario, the circus master. My poor dad. I'm coming to the rescue. Uhoho."''<br>
''"Ukki. My papa was kidnapped by Mario, the circus master. My poor papa. I'm coming to the rescue. Uhoho."''<br>
'''''<big>Mischief-maker who changes levers</big><br>
'''''<big>Mischief-maker who changes levers</big><br>
''In the GB version of Donkey Kong, Jr. changes the levers that open walls and creates paths on his own. He really is a prankster.''
''In the GB version of Donkey Kong, Jr. changes the levers that open walls and creates paths on his own. He really is a prankster.''
}}


===''Mario's Tennis''===
===''Super Smash Bros. Melee''===
*'''Instruction Booklet Bio:''' ''He is slower than all the other players, and also has a smaller racquet contact area. He is, however, understandably the most powerful of all the players. His strong groundstrokes allow him to win many points from the baseline.''<ref>''Mario's Tennis'' English instruction booklet, page 22.</ref>
{{SSBM trophy
 
|name=Donkey Kong Junior
===''Mario Kart Tour''===
|image=[[File:Trophy276.png|100px]]
====Donkey Kong Jr. (SNES)====
|game=''Donkey Kong Junior''<br>Arcade 1982
{{MKT profile
|unlock=Collect every playable character's first [[Trophy (Super Smash Bros. series)|trophy]] either by playing 100 [[smashwiki:VS|VS]] matches or by completing [[smashwiki:Classic Mode (SSBM)|Classic Mode]] with all characters
|item=Triple Bananas
|desc=Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.  
 
|I1.1=Choco Mountain|R1.1=[[N64 Choco Mountain]]
|I1.2=Choco Mountain R|R1.2=[[N64 Choco Mountain|N64 Choco Mountain R]]
|I1.3=RMX Rainbow Road 1T|R1.3=[[RMX Rainbow Road 1|RMX Rainbow Road 1T]]
|I1.4=Royal Raceway R|R1.4=[[N64 Royal Raceway|N64 Royal Raceway R]]
|I1.5=Los Angeles Laps R|R1.5=[[Los Angeles Laps|Los Angeles Laps R]]
|I1.6=Los Angeles Laps T|R1.6=[[Los Angeles Laps|Los Angeles Laps T]]
|I1.7=GBA Bowser's Castle 1T|R1.7=[[GBA Bowser's Castle 1|GBA Bowser's Castle 1T]]
|I1.8=Tokyo Blur R|R1.8=[[Tokyo Blur|Tokyo Blur R]]
|I1.9=Choco Island 1R|R1.9=[[SNES Choco Island 1|SNES Choco Island 1R]]
|I1.10=Tokyo Blur T|R1.10=[[Tokyo Blur|Tokyo Blur T]]
|I1.11=DS Waluigi Pinball|R1.11=[[DS Waluigi Pinball]]
|I1.12=DS Waluigi Pinball T|R1.12=[[DS Waluigi Pinball|DS Waluigi Pinball T]]
|I1.13=Frappe Snowland RT|R1.13=[[N64 Frappe Snowland|N64 Frappe Snowland R/T]]
|I1.14=Mario Circuit 3|R1.14=[[SNES Mario Circuit 3|SNES Mario Circuit 3]]
|I1.15=Berlin Byways 2RT|R1.15=[[Berlin Byways 2|Berlin Byways 2R/T]]
|I1.16=DK Summit|R1.16=[[Wii DK Summit]]
|I1.17=DK Summit R|R1.17=[[Wii DK Summit|Wii DK Summit R]]
|I1.18=Cheep-Cheep Island|R1.18=[[GBA Cheep-Cheep Island]]
|I1.19=Los Angeles Laps 3|R1.19=[[Los Angeles Laps 3]]
|I1.20=Tokyo Blur 3R|R1.20=[[Tokyo Blur 3|Tokyo Blur 3R]]
|I1.21=Tokyo Blur 3RT|R1.21=[[Tokyo Blur 3|Tokyo Blur 3R/T]]
|I1.22=RMX Ghost Valley 1|R1.22=[[RMX Ghost Valley 1]]
|I1.23=RMX Ghost Valley 1R|R1.23=[[RMX Ghost Valley 1|RMX Ghost Valley 1R]]
|I1.24=New York Minute 4R|R1.24=[[New York Minute 4|New York Minute 4R]]
|I1.25=New York Minute 4RT|R1.25=[[New York Minute 4|New York Minute 4R/T]]
|I1.26=New York Minute 4T|R1.26=[[New York Minute 4|New York Minute 4T]]
|I1.27=Maple Treeway RT|R1.27=[[Wii Maple Treeway|Wii Maple Treeway R/T]]
|I1.28=Kalimari Desert 2RT|R1.28=[[N64 Kalimari Desert 2|N64 Kalimari Desert 2R/T]]
|I1.29=Vancouver Velocity 2T|R1.29=[[Vancouver Velocity 2|Vancouver Velocity 2T]]
|I1.30=3DS Bowser's Castle T|R1.30=[[3DS Bowser's Castle|3DS Bowser's Castle T]]
|I1.31=Singapore Speedway R|R1.31=[[Singapore Speedway|Singapore Speedway R]]
|I1.32=Los Angeles Laps 2T|R1.32=[[Los Angeles Laps 2|Los Angeles Laps 2T]]
|I1.33=Mushroom Gorge|R1.33=[[Wii Mushroom Gorge]]
|I1.34=Yoshi Valley|R1.34=[[N64 Yoshi Valley]]
|I1.35=Amsterdam Drift|R1.35=[[Amsterdam Drift]]
|I1.36=GBA Bowser's Castle 3R|R1.36=[[GBA Bowser's Castle 3|GBA Bowser's Castle 3R]]
 
|I2.1=Choco Mountain T|R2.1=[[N64 Choco Mountain|N64 Choco Mountain T]]
|I2.2=RMX Rainbow Road 1R|R2.2=[[RMX Rainbow Road 1|RMX Rainbow Road 1R]]**
|I2.3=Shy Guy Bazaar T|R2.3=[[3DS Shy Guy Bazaar|3DS Shy Guy Bazaar T]]
|I2.4=Shy Guy Bazaar R|R2.4=[[3DS Shy Guy Bazaar|3DS Shy Guy Bazaar R]]
|I2.5=Donut Plains 1|R2.5=[[SNES Donut Plains 1]]*
|I2.6=Donut Plains 1R|R2.6=[[SNES Donut Plains 1|SNES Donut Plains 1R]]*
|I2.7=Los Angeles Laps RT|R2.7=[[Los Angeles Laps|Los Angeles Laps R/T]]
|I2.8=Tokyo Blur RT|R2.8=[[Tokyo Blur|Tokyo Blur R/T]]
|I2.9=Choco Island 1T|R2.9=[[SNES Choco Island 1|SNES Choco Island 1T]]
|I2.10=New York Minute 3|R2.10=[[New York Minute 3]]
|I2.11=New York Minute 3RT|R2.11=[[New York Minute 3|New York Minute 3R/T]]
|I2.12=New York Minute 3T|R2.12=[[New York Minute 3|New York Minute 3T]]
|I2.13=SNES Rainbow Road T|R2.13=[[SNES Rainbow Road|SNES Rainbow Road T]]
|I2.14=DS Waluigi Pinball R|R2.14=[[DS Waluigi Pinball|DS Waluigi Pinball R]]**
|I2.15=3DS Rainbow Road RT|R2.15=[[3DS Rainbow Road|3DS Rainbow Road R/T]]
|I2.16=SNES Rainbow Road RT|R2.16=[[SNES Rainbow Road|SNES Rainbow Road R/T]]***
|I2.17=Mario Circuit 3R|R2.17=[[SNES Mario Circuit 3|SNES Mario Circuit 3R]]
|I2.18=DK Summit T|R2.18=[[Wii DK Summit|Wii DK Summit T]]
|I2.19=Tokyo Blur 4R|R2.19=[[Tokyo Blur 4|Tokyo Blur 4R]]
|I2.20=Tokyo Blur 4T|R2.20=[[Tokyo Blur 4|Tokyo Blur 4T]]
|I2.21=Cheep-Cheep Island T|R2.21=[[GBA Cheep-Cheep Island|GBA Cheep-Cheep Island T]]
|I2.22=Los Angeles Laps 3T|R2.22=[[Los Angeles Laps 3|Los Angeles Laps 3T]]
|I2.23=New York Minute 4|R2.23=[[New York Minute 4]]
|I2.24=Vancouver Velocity 2|R2.24=[[Vancouver Velocity 2]]
|I2.25=Yoshi Valley R|R2.25=[[N64 Yoshi Valley|N64 Yoshi Valley R]]
|I2.26=Sky-High Sundae T|R2.26=[[Sky-High Sundae|Sky-High Sundae T]]
|I2.27=GBA Bowser's Castle 3T|R2.27=[[GBA Bowser's Castle 3|GBA Bowser's Castle 3T]]
}}
}}
*'''''Mario Kart Tour'' Twitter:''' "''Part two of the tour features Donkey Kong Jr. (SNES)! He's here to battle for first place on the new DK Maximum kart!''"<ref>mariokarttourEN (September 16, 2020). [https://twitter.com/mariokarttourEN/status/1306110611001085955 ''Twitter'']. Retrieved September 16, 2020.</ref>
{{br}}
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee'' trophy====
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|-
!Donkey Kong Junior
|[[File: Trophy276.png|100px]]
|align=center|''Donkey Kong Junior''<br>Arcade 1982
|''Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on his enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.''
|-
|}
====''Super Smash Bros. Brawl'' stickers====
{|border=1 cellpadding=3 cellspacing=0 style="text-align:center" width=100%
|-
!width=100px|Image!!|Game!!|Effect
|-
|[[File:Donkey Kong Jr. Sticker.png]]
|''Mario Tennis''
|[Arm] - Attack +14<br>Usable by: Donkey Kong, Diddy Kong
|-
|[[File:Junior Sticker.png]]
|''Donkey Kong Jr.''
|Launch Resistance +21
|-
|}


====''Super Smash Bros. Ultimate'' spirit====
===''Super Smash Bros. Ultimate''===
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
{{Spirit
|-
|no=138
!rowspan=2 width=8%|Name
|name=Donkey Kong Jr.
!rowspan=2 class=unsortable width=10%|Image
|image=[[File:SSBU Donkey Kong Jr Spirit.png|100px]]
!rowspan=2 width=8%|Game
|series=''Donkey Kong'' Series
!rowspan=2 width=5%|Type
|type={{iw|smashwiki|Primary spirit|Primary}}
!rowspan=2 width=5%|Class
|slots=1
!rowspan=2 width=8%|Effect
|class=Ace
!rowspan=2 width=13%|How to obtain
|effects='''{{color|limegreen|Grab}}'''<br>Throw Power ↑
!colspan=4 width=40%|Spirit battle
|obtain={{iw|smashwiki|Adventure Mode: World of Light|World of Light}} ({{iw|smashwiki|The Light Realm}}); {{iw|smashwiki|Spirit Board}}
|-
|opponents=Tiny [[Donkey Kong]], Giant Donkey Kong
!width=7%|Opponents
|conditions=<nowiki/>
!class=unsortable width=19%|Battle conditions
!width=7%|Stage
!width=7%|Song
|-
!Donkey Kong Jr.
|[[File:SSBU_Donkey_Kong_Jr_Spirit.png|100px]]
|''Donkey Kong'' Series
|Primary (1)
|Ace
|'''{{color|Grab|limegreen}}'''<br>Throw Power ↑
|World of Light (Light Realm); Spirit Board
|Tiny [[Donkey Kong]], Giant Donkey Kong
|align=left|
*Defeat the main fighter to win
*Defeat the main fighter to win
*The enemy's throws have increased power
*The enemy's throws have increased power
*Reinforcements will appear during the battle
*Reinforcements will appear during the battle
|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|stage=[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]
|Donkey Kong / Donkey Kong Jr. Medley
|song=Donkey Kong / Donkey Kong Jr. Medley
|}
}}


==List of appearances by date==
==List of appearances==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable"width=100%
|-
|-
!width=40%|Title
!width=40%|Title
!width=25%|Description
!width=25%|Description
!width=15%|Release Date
!width=20%|Release Date
!width=20%|System/Format
!width=20%|System/Format
|-
|-
Line 359: Line 247:
|Playable character
|Playable character
|1983
|1983
|[[Nintendo Entertainment System]]
|[[Family Computer]]
|-
|-
|''[[Donkey Kong Jr. Math]]''
|''[[Donkey Kong Jr. Math]]''
|Playable character
|Playable character
|1983
|1983
|Nintendo Entertainment System
|[[Nintendo Entertainment System]]
|-
|-
|{{wp|Punch-Out!! (arcade game)|''Punch-Out!!''}}
|{{wp|Punch-Out!! (arcade game)|''Punch-Out!!''}}
Line 391: Line 279:
|Super Nintendo Entertainment System
|Super Nintendo Entertainment System
|-
|-
|''[[Donkey Kong (Game Boy)| Donkey Kong]]''  
|''[[Donkey Kong (Game Boy)|Donkey Kong]]''  
|Enemy in certain stages
|Enemy in certain stages
|1994
|1994
Line 467: Line 355:
|-
|-
|''[[Mario Kart: Double Dash!!]]''
|''[[Mario Kart: Double Dash!!]]''
|Cameo as similar-looking [[Kong]] audience members in [[Waluigi Stadium (GCN)|Waluigi Stadium]].
|Cameo as similar-looking [[Kong]] audience members in [[GCN Waluigi Stadium|Waluigi Stadium]].
|2003
|2003
|Nintendo GameCube
|Nintendo GameCube
Line 477: Line 365:
|-
|-
|''[[WarioWare: Twisted!]]''
|''[[WarioWare: Twisted!]]''
|Cameo in [[microgame]]
|Cameo in [[Donkey Kong Jr. (WarioWare: Twisted!)|microgame]]
|2004
|2004
|Game Boy Advance
|Game Boy Advance
Line 527: Line 415:
|-
|-
|''[[WarioWare Gold]]''
|''[[WarioWare Gold]]''
|Cameo in microgame
|Cameo in [[Donkey Kong Jr. (WarioWare: Twisted!)|microgame]]
|2018
|2018
|Nintendo 3DS
|Nintendo 3DS
Line 537: Line 425:
|-
|-
|''[[Mario Kart Tour]]''
|''[[Mario Kart Tour]]''
|Playable character
|Unlockable playable character
|2020
|2020 ([[Super Mario Kart Tour]])
|{{wp|iOS}}, {{wp|Android (operating system)|Android}}
|{{wp|iOS}}, {{wp|Android (operating system)|Android}}
|-
|''[[WarioWare: Move It!]]''
|Cameo in [[Donkey Kong Jr. (WarioWare: Move It!)|microgame]]
|2023
|Nintendo Switch
|}
|}


Line 545: Line 438:
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
Saturday Supercade Donkey Kong Jr Artwork.png|''[[Saturday Supercade]]''
G&W Donkey Kong Jr Artwork.png|[[Donkey Kong Jr. (Game & Watch)|''Donkey Kong Jr.'' (Game & Watch)]]
G&W Donkey Kong Jr Artwork.png|''[[Donkey Kong Jr. (Game & Watch)]]''
DK JR SMK artwork.jpg|''[[Super Mario Kart]]''
DK JR SMK artwork.jpg|''[[Super Mario Kart]]''
DonkeyKongJr.png|''[[Donkey Kong (Game Boy)]]''
Donkey Kong Jr - KC Deluxe manga.png|''[[Super Mario (Kodansha manga)|Super Mario]]'' (Kodansha)
DonkeyKongJr.png|[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]
Mario'sT DonkeyKongJr.jpg|''[[Mario's Tennis]]''
Mario'sT DonkeyKongJr.jpg|''[[Mario's Tennis]]''
G&WG3 Donkey Kong Jr Holding Key.png|''[[Game & Watch Gallery 3]]''
G&WG3 Donkey Kong Jr Holding Key.png|''[[Game & Watch Gallery 3]]''
Line 554: Line 447:


==Names in other languages==
==Names in other languages==
===Donkey Kong Jr.===
{{foreign names
{{foreign names
|Jap=ジュニア<br>''Junia''<br>ドンキーコング{{hover|Jr.|ジュニア}}<ref>''Super Mario Kart'' Japanese instruction booklet, page 22.</ref><br>''Donkī Kongu Junia''<br>ドンキーJr. (''Mario Tennis'')<br>''Donkī Junia''
|Jap=ジュニア
|JapM=Junior<br><br>Donkey Kong Jr.<br><br>Donkey Jr.
|JapR=Junia
|JapM=Junior
|Jap2=ドンキーコング{{ruby|Jr.|ジュニア}}
|Jap2R=Donkī Kongu Junia
|Jap2M=Donkey Kong Jr.
|Jap2C=<ref>{{cite|title=スーパーマリオカート (''Sūpā Mario Kāto'') instruction booklet|page=22|date=1992|publisher=Nintendo}}</ref>
|Jap3=ドンキーJr.
|Jap3N=''Mario Tennis''
|Jap3R=Donkī Junia
|Jap3M=Donkey Jr.
|ChiS=森乐刚
|ChiSR=Sēnlègāng
|ChiSM=Reference to Donkey Kong's Chinese name "森喜刚" (''Sēnxǐgāng''), while "乐" (''lè'', "happy") has the same meaning as "喜"
|ChiSN=''Donkey Kong Jr.'' (Game & Watch)
|ChiS2=森喜刚Jr.
|ChiS2R=Sēnxǐ Gāng Jr.
|ChiS2M=Donkey Kong Jr.
|ChiS2N=''Super Smash Bros. Ultimate''
|ChiT=森喜剛Jr.
|ChiTR=Sēnxǐ Gāng Jr.
|ChiTM=Donkey Kong Jr.
|Fre=Donkey Kong Jr.
|Ger=Donkey Kong Jr.
|Ita=Donkey Kong Jr.
|Kor=동키콩주니어
|KorR=Dongki Kong Junieo
|KorM=Donkey Kong Junior
|Por=Donkey Kong Jr.
|Rus=Донки Конг — младший
|Rus=Донки Конг — младший
|RusR=Donki Kong - Mladshiy
|RusR=Donki Kong - Mladshiy
|RusM=Donkey Kong Jr.
|RusM=Donkey Kong Jr.
|ChiS=森乐刚 (''Donkey Kong Jr. (Game & Watch)'')<br>''Sēnlègāng''<br>森喜刚Jr. (since ''Super Smash Bros. Ultimate'')<br>''Sēnxǐgāng Jr.''
|Spa=Donkey Kong Jr.
|ChiSM=Reference to Donkey Kong's Chinese name "森喜刚" (''Sēnxǐgāng''), while "乐" (''lè'', happy) is have same meaning as "喜".<br><br>Donkey Kong Jr.<br><br>
}}
|ChiT=森喜剛Jr.
 
|ChiTR=Sēnxǐgāng Jr.
===Donkey Kong Jr. (SNES)===
|ChiTM=Donkey Kong Jr.
{{foreign names
|Jap=ドンキーコングJr. (SFC)
|JapR=Donkī Kongu Junia (SFC)
|JapM=Donkey Kong Jr. (SFC)
|ChiS=森喜刚Jr. (SFC)
|ChiSR=Sēnxǐ Gāng Jr. (SFC)
|ChiSM=Donkey Kong Jr. (SFC)
|ChiT=森喜剛Jr. (SFC)
|ChiTR=Sēnxǐ Gāng Jr. (SFC)
|ChiTM=Donkey Kong Jr. (SFC)
|FreE=Donkey Kong Jr. (SNES)
|Ger=Donkey Kong Jr. (SNES)
|Ita=Donkey Kong Jr. (SNES)
|Kor=동키콩주니어(SFC)
|KorR=Dongki Kong Junieo (SFC)
|KorM=Donkey Kong Jr. (SFC)
|PorA=Donkey Kong Jr. (SNES)
|Spa=Donkey Kong Jr. (SNES)
}}
}}


==Trivia==
==Trivia==
*During development of ''[[Donkey Kong Country]]'', Donkey Kong Jr. was originally slated to appear with a redesign. [[Nintendo]] did not like the redesigning of the character, and ordered the game's developer, [[Rare Ltd.|Rare]], to either retain the character's original appearance or to make the redesign into a new character.<ref>As revealed in ''Retro Gamer'' magazine.</ref> [[Diddy Kong]] was created as a new character to fulfill the role.
*During development of ''[[Donkey Kong Country]]'', Donkey Kong Jr. was originally slated to appear with a redesign. [[Nintendo]] did not like the redesigning of the character, and ordered the game's developer, [[Rare Ltd.|Rare]], to either retain the character's original appearance or to make the redesign into a new character.<ref>As revealed in ''Retro Gamer'' magazine.{{better source}}</ref> [[Diddy Kong]] was created as a new character to fulfill the role.
*Oddly, several games in which Donkey Kong Jr. appears contain doppelgängers. Examples of such games include the ''[[Game & Watch#Game & Watch Gallery series|Game & Watch Gallery]]'' series (which seems to depict Donkey Kong Jr. as a species rather than an individual character), ''Donkey Kong Jr. Math'' (which includes a [[Junior (II)|second Donkey Kong Jr. colored pink]]), and ''[[Mario Kart: Double Dash!!]]'' (which includes many Donkey Kong Jr. lookalikes as audience members in [[Waluigi Stadium (GCN)|Waluigi Stadium]]).
*Oddly, several games in which Donkey Kong Jr. appears contain doppelgängers. Examples of such games include the ''[[Game & Watch#Game & Watch Gallery series|Game & Watch Gallery]]'' series (which seems to depict Donkey Kong Jr. as a species rather than an individual character), ''Donkey Kong Jr. Math'' (which includes a second Donkey Kong Jr. colored pink), and ''[[Mario Kart: Double Dash!!]]'' (which includes many Donkey Kong Jr. lookalikes as audience members in [[GCN Waluigi Stadium|Waluigi Stadium]]). {{file link|BetaMonkeys.jpg|An early design}} for the [[Helper Monkey]]s in ''[[Donkey Kong Jungle Beat]]'' also resembled multiple Donkey Kong Jrs. (particularly his {{file link|MKDD Unused Character Icons.png|prototypical ''Double Dash!!'' model}}), but without his shirt.


==References==
==References==
<references/>
<references/>


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Latest revision as of 00:12, October 24, 2024

This article is about the character. For other uses of the name, see Donkey Kong Jr. (disambiguation). For Donkey Kong as a baby, see Baby DK.
Donkey Kong Jr.
Artwork of Donkey Kong Jr. from Mario Tennis
Artwork from Mario Tennis
Full name Donkey Kong Junior
Species Kong
First appearance Donkey Kong Jr. (1982)
Latest appearance WarioWare: Move It! (2023)
Portrayed by Frank Welker (Saturday Supercade)
“Monkey Muscle!”
Donkey Kong Jr., Saturday Supercade

Donkey Kong Jr. (shortened to DK Jr., DKJr., or just Junior) is a Kong character who debuted in Donkey Kong Jr. as the titular hero. In the events of the game, he has to rescue his father, Donkey Kong, from Mario. Donkey Kong Jr. has not made many appearances, but he is a playable character in some spinoff games of the Super Mario franchise.

While he is occasionally identified as a younger version of the modern Donkey Kong, Donkey Kong Jr. is most commonly referenced as his father and the son of Cranky Kong.[1]

History[edit]

Donkey Kong series[edit]

Donkey Kong Jr.[edit]

Donkey Kong Jr.
Donkey Kong Jr. holding a key
A sprite of Donkey Kong Jr. from Donkey Kong Jr.
Donkey Kong Jr.
Donkey Kong Jr.
Donkey Kong Jr.
Donkey Kong Jr.
Donkey Kong Jr. as he appears in various different versions of Donkey Kong Jr.

Donkey Kong Jr.'s premier appearance is in the eponymous Donkey Kong Jr. He is the star of the game and the only playable character. Following the events of the original Donkey Kong, Donkey Kong Jr.'s father, Donkey Kong, has been locked up by Mario. Donkey Kong Jr. must travel through four stages by climbing up vines and navigating other obstacles, as well as avoiding the enemies Mario sends at him to impede his progress, such as Snapjaws and Nitpickers. However, if he drops fruit on the enemies, they are defeated. Once Donkey Kong Jr. reaches the top of each stage, he attempts to insert a key into his father's cage, but appears confused as Mario hauls his father away to the next stage. In the NES version, all characters simply remain idle at the end of each stage before the next one begins.

When Donkey Kong Jr. defeats Mario at last by inserting all of the keys into their keyholes in the Chain Scene, Donkey Kong and Mario both fall, but Donkey Kong Jr. catches his father and then walks off-screen with him as Mario chases them. In the NES version, this scene only has Donkey Kong Jr. catch his father, with the rest of the scene being omitted.

In the original arcade game, he also appears during the transition scene between the Jump Board Scene and Mario's Hideout, where he pursues Mario's chopper by floating with a parasol.

In the Game & Watch version of Donkey Kong Jr., Donkey Kong Jr. appears as the playable character. He must dodge birds and Snapjaws and grab a key swinging from a tree to unlock his father's cage.

Donkey Kong II[edit]

In Donkey Kong II, Donkey Kong Jr. appears in the same capacity as the previous Game & Watch title. In this game, he must dodge Snapjaw, Sparks, and birds and use keys to open the locks on his father's restraints.

Donkey Kong Jr. Math[edit]

Donkey Kong Jr. makes another playable appearance in Donkey Kong Jr. Math. In Calculate A and B, his father stands at the top of the stage, holding a sign with a random number placed on it. Donkey Kong Jr. must climb among multiple vines to gather the correct numbers and mathematical signs to create the number on his father's sign. In +-×÷ Exercise, Donkey Kong Jr. has to solve equations by climbing multiple chains to input the digits of the answer. In the instruction booklet, he is dubbed Junior (I).[2]

Junior (II)

This game also features a pink-colored palette swap of Donkey Kong Jr. named Junior (II),[2] who is playable in a Calculate A and B. He and Donkey Kong Jr. compete to calculate Donkey Kong's number until one of them does so five times.

Donkey Kong (Game Boy)[edit]

Donkey Kong Jr. pulling a switch, Game Boy Donkey Kong official artwork
Artwork of Donkey Kong Jr. pushing a switch

In Donkey Kong on the Game Boy, Donkey Kong Jr. teams up with his father to kidnap Pauline, and Mario must defeat both of them before rescuing her. For most of the game, Donkey Kong Jr. usually stays in areas inaccessible by Mario, activating and deactivating switches in ways that can either help or harm Mario. Sometimes, Donkey Kong Jr. appears out in the open and throws Poison Mushrooms. It is shown in Stage 4-11 and Stage 8-9 that Donkey Kong Jr. can cause Mario to lose a life if Mario touches him. In Stage 9-4, Donkey Kong Jr. gets locked in a cage by Mario in a fashion similar to the Vine Scene of the original Donkey Kong Jr. In the ending, Donkey Kong Jr. manages to free himself and lays in wait as Pauline gives Mario a Super Mushroom to catch Donkey Kong, and acts as soon as his father calls for help. In the end, the group take a photo together.

Saturday Supercade[edit]

Donkey Kong Jr.
Donkey Kong Jr. in Saturday Supercade
Bones in the Donkey Kong Junior segment of the Saturday Supercade
Donkey Kong Jr. and Bones on Saturday Supercade

Donkey Kong Jr., voiced by Frank Welker, is featured as the main protagonist of the cartoon short Donkey Kong Junior from the animated series Saturday Supercade. Here, Donkey Kong Jr., after discovering his father is missing from the circus, decides to track him down with the help of a clumsy biker named Bones.

Nintendo Adventure Books[edit]

Donkey Kong Jr. makes an appearance in the sixth Nintendo Adventure Book, Doors to Doom; in the book, Mario and Luigi find themselves in Donkey Kong Jr.'s jungle after entering one of the doorways created by Dr. Sporis von Fungenstein. Upon seeing Mario and Luigi, Donkey Kong Jr. attacks them, forcing the two to flee. Eventually, after a vine-climbing chase, the Mario Bros. escape Donkey Kong Jr.

Mario Kart series[edit]

Super Mario Kart[edit]

Artwork of Donkey Kong Jr. (formatted Donkey Kong JR. in the manual) for Super Mario Kart
Donkey Kong Jr. in Super Mario Kart

Donkey Kong Jr. appears as a playable character in Super Mario Kart. He is classified as a heavyweight character alongside Bowser. His preferred item is the Banana, with which he litters the racecourses as a CPU. His kart has maximum top speeds; however, if he drifts away from the main course, its speed decreases greatly.

Official artwork of Super Mario Kart shows a red "J" on Donkey Kong Jr.'s shirt, but his sprite during his victory animation shows a yellow "V" on his shirt instead. This was likely an intentional design choice to make Donkey Kong Jr.'s sprite entirely symmetrical. This means only half of the sprite is required to be stored in the Super Nintendo Entertainment System's limited graphics memory as tiles of 8x8 pixels each, with the same tiles being flipped to display the other half of the sprite. During gameplay, the letter on Donkey Kong Jr.'s shirt is obscured by his kart's steering wheel.

In the next title of the series, Mario Kart 64 onward, Donkey Kong Jr. was replaced by the modern Donkey Kong since Donkey Kong Country.

Mario Kart: Double Dash!![edit]

The crowd from Waluigi Stadium in Mario Kart: Double Dash!!; this is known as wl_kyakuTA in the game's texture data
DK Jr. in a crowd with other characters in Mario Kart: Double Dash!!

Donkey Kong Jr. makes a cameo in the background audience of Waluigi Stadium in Mario Kart: Double Dash!!. Interestingly, as the image for the audience is repeated, multiple, countless versions of him can be seen at one time. In this game, his head is redesigned to be more reminiscent of the modern Donkey Kong.

Donkey Kong Jr. was planned to appear in the game as a playable character, but was ultimately replaced with Diddy Kong,[3] following the latter character's frequent entry into spinoff games of the Super Mario franchise since Mario Golf: Toadstool Tour.

Mario Kart Tour[edit]

Donkey Kong Jr. (SNES) tricking in the DK Maximum in Mario Kart Tour
Donkey Kong Jr. (SNES) in Mario Kart Tour

A 2D sprite variant of Donkey Kong Jr. debuts in Mario Kart Tour as a playable character in his 16-bit Super Mario Kart appearance under the name Donkey Kong Jr. (SNES), debuting in the Super Mario Kart Tour. His special item is the Triple Bananas. This is the first game since Super Mario Kart to feature Donkey Kong Jr. as a playable character in the Mario Kart series. As the game treats Donkey Kong Jr. (SNES) as a variant in his name, this also makes him the only character in the game without a base driver.

Super Mario-kun[edit]

Donkey Kong Jr. appears as a participating racer and an opponent to Mario in the Super Mario Kart adaption in one of the volumes of Super Mario-kun.

Super Mario series[edit]

Super Mario All-Stars / Super Mario Advance 4: Super Mario Bros. 3[edit]

King of Big Island, transformed into Donkey Kong Jr.

In the Super Mario Bros. 3 remake in Super Mario All-Stars, the king of Big Island is transformed into Donkey Kong Jr. This change is retained in Super Mario Advance 4: Super Mario Bros. 3.

Super Mario Maker[edit]

Donkey Kong Jr. costume

In Super Mario Maker, Donkey Kong Jr. appears as one of the costumes that Costume Mario can wear.

Mario's Time Machine (NES)[edit]

Donkey Kong Jr. makes a cameo in Mario's Time Machine for the NES, appearing on several paintings in the background of Bowser's Museum.

Mario Tennis series[edit]

Donkey Kong Jr. in Mario Tennis, seen on Donkey Kong's court

Donkey Kong Jr. is a playable character in two games of the Mario Tennis series. In Mario's Tennis, Donkey Kong Jr. is the largest amongst the playable characters, and this is also the only game where he wears shoes and socks. The game's menu lists him as Donkey Jr. and the scoreboard lists him as just Donkey. In the Nintendo 64 version of Mario Tennis, Donkey Kong Jr. is classified as a Power character, who can be unlocked by winning the Star Cup in Doubles. Unlocking Donkey Kong Jr. makes him Donkey Kong's partner in doubles; otherwise, Yoshi takes his place. In the Game Boy Color version, Donkey Kong Jr. cameos as one of the Nintendo 64 status icons.

Mario Clash[edit]

In Mario Clash, Donkey Kong Jr. appears alongside Donkey Kong, and the two congratulate the player for scoring over 800,000 points.

Game & Watch Gallery series[edit]

Donkey Kong Jr. is a recurring character in the Game & Watch Gallery series, often having to be rescued.

Game & Watch Gallery[edit]

In Game & Watch Gallery, Donkey Kong Jr. appears in the Modern versions of three games: Manhole, Fire, and Oil Panic. In Manhole, Donkey Kong Jr. is one of the pedestrians whom Yoshi must keep from falling into the water. In Fire, Donkey Kong Jr. is one of the characters whom the Mario Bros. must rescue from a fire at Princess Peach's Castle. If the Mario Bros. do not catch Donkey Kong Jr., he runs away with a sore bottom, earning the player a miss. In Oil Panic, Donkey Kong Jr. fiddles with a stick while sitting on the ground on the left side of the castle from the top of which Bowser dumps oil. If any oil is spilled on Donkey Kong Jr., he gets mad, earning the player a miss.

Game & Watch Gallery 2[edit]

In Game & Watch Gallery 2, Donkey Kong Jr. is one of the characters that Mario must catch in Parachute. Donkey Kong Jr. opens his parachute at the last minute.

Game & Watch Gallery 3[edit]

In Game & Watch Gallery 3, Donkey Kong Jr. is the star of his own minigame, which is a small remake of the original Donkey Kong Jr. Game & Watch game. He is also the star of another minigame: Donkey Kong II.

Game & Watch Gallery 4[edit]

In Game & Watch Gallery 4, Donkey Kong Jr. reprises his roles in Fire and Donkey Kong Jr. He also appears as one of the characters that Mario must protect from Bowser's water balloons in Rain Shower, hanging from the rope beside the swing on the lower left. If a water balloon hits Donkey Kong Jr., he releases the rope and get mad, giving Mario a miss.

He also appears in a scene that plays for Donkey Kong Jr. if the player selects the game yet doesn't actually start the game. Specifically, Donkey Kong Jr. attempts to jump to get a hanging piece of fruit, to no avail. Mario then jumps to grab it himself, knocking Donkey Kong Jr. out of the way in the process. This results in Donkey Kong emerging, with Mario fleeing as Donkey Kong walks towards him only to crash into something offscreen and then return with Mario trapped in a cage as Donkey Kong Jr. watches.

Super Smash Bros. series[edit]

Donkey Kong Jr. has made a few cameo appearances in the Super Smash Bros. series. In Super Smash Bros. Melee, there is a trophy of Donkey Kong Jr. In Super Smash Bros. Brawl, there are two stickers of Donkey Kong Jr.: one shows him holding a key over his head, and it raises launch resistance by twenty-one in The Subspace Emissary, while Donkey Kong Jr.'s other sticker shows him holding a tennis racket from Mario Tennis. Additionally, DKJR is one of the names that appears when the "Random Name" button is pressed during the naming of a custom stage. In Super Smash Bros. Ultimate, Donkey Kong Jr. appears as a spirit.

Donkey Kong Jr. did not return as a collectible trophy, though unused data shows that he would have appeared as one.

WarioWare series[edit]

Donkey Kong Jr. appears as the playable character in the Donkey Kong Jr. microgame in WarioWare: Twisted! and WarioWare Gold, as well as the WarioWare: Move It! microgame of the same name.

Donkey Kong Country: Tropical Freeze[edit]

3D render of the Donkey Kong statue found in Aqueduct Assault, a level in Donkey Kong Country: Tropical Freeze. Notice Donkey Kong Jr. inside the Wii U GamePad above DK's head.
An 8-bit-looking Donkey Kong Jr., inside the Wii U GamePad held by DK

Donkey Kong Jr. appears as a cameo at the end of the Aqueduct Assault level in the background in Donkey Kong Country: Tropical Freeze inside a Wii U GamePad held high by Cranky Kong, the original Donkey Kong.

Other appearances[edit]

Donkey Kong Jr. makes a few cameo appearances in the Punch-Out!! series. In the first game in the Punch-Out!! series, Donkey Kong Jr. can be found watching the fight in the audience along with Mario, Luigi, and Donkey Kong. In the second arcade game, Donkey Kong Jr. can be found in the audience again, along with Mario, Luigi, and Donkey Kong, this time with a different color scheme.

In the Family Computer Disk System port of Konami's Ping Pong, Smash Ping Pong, Donkey Kong Jr. appears in the audience and replaces Pentarou from Antarctic Adventure.

Donkey Kong Jr. has made some appearances in Kodansha's Super Mario manga.

Donkey Kong Jr. was featured in Fleetway Publication's pitch for a Nintendo comic, looking much bigger and monstrous than his usual depictions.

Donkey Kong Jr. appears in an e-Reader commercial, where he is on an assembly line and undergoes a personal hygiene makeover, only to be compressed into an e-Reader card.

In Tetris DS, Donkey Kong Jr. appears on the title screen. He distracts Mario long enough for him to get hit by a Tetrimino block thrown by Donkey Kong.

In NES Remix and Ultimate NES Remix, Donkey Kong Jr. appears in the stages derived from the Donkey Kong Jr. game.

Unused appearances[edit]

Unused sprites of Donkey Kong Jr. can be found in the code of Donkey Kong 3, but he does not appear in the final game.[4]

General information[edit]

Physical description[edit]

Donkey Kong Jr. bears a resemblance to his father, Cranky Kong, himself the original Donkey Kong. He has brown fur and wears a leotard with the letter J on it. His size varies between games, but is usually smaller or about the same size as the current Donkey Kong.

Personality[edit]

Donkey Kong Jr. is portrayed as the hero of his own game and a villain of Mario in Donkey Kong for the Game Boy. He always sides with Donkey Kong, and is shown to be athletic and mischievous.

Profiles and statistics[edit]

Main article: List of Donkey Kong Jr. profiles and statistics

Perfect Ban Mario Character Daijiten[edit]

ドンキーコングJR.ジュニア (JP) / Donkey Kong Jr.
Donkey Kong Jr.
Original text (Japanese) Translation
出身しゅっしん サーカス Place of origin Circus
性格せいかく いたずらっこ Disposition Rascal
登場とうじょうゲーム JR.ジュニアGBゲームボーイドンキー、 カート Game appearances Jr., GB Donkey, Kart
おやじおもいの考行者こうこうもの

「ウッキー。うちのとおちゃんが、サーカスだんのマリオにさらわれだんだ。かわいそうなとおちゃん。いまたすけにくからね。ウッホホ。」
レバーをえるイタズうもの
GB版ゲームボーイばんのドンキーコングでは、かべけをり、みちをつくるレバーを JRジュニア勝手かってえてしまう。本当ほんとうにイタズラきだ。[5]

Father-minded thinker

"Ukki. My papa was kidnapped by Mario, the circus master. My poor papa. I'm coming to the rescue. Uhoho."
Mischief-maker who changes levers
In the GB version of Donkey Kong, Jr. changes the levers that open walls and creates paths on his own. He really is a prankster.

Super Smash Bros. Melee[edit]

Trophy
Donkey Kong Junior
Donkey Kong Jr.
Game/move:
Donkey Kong Junior
Arcade 1982
How to unlock: Collect every playable character's first trophy either by playing 100 VS matches or by completing Classic Mode with all characters
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled at kart racing, tennis, and mathematics.

Super Smash Bros. Ultimate[edit]

Spirit
#138 Donkey Kong Jr.
Donkey Kong Jr. spirit from Super Smash Bros. Ultimate. Series/game Donkey Kong Series
Type Primary
Slots 1
Class Ace
Strength / effect(s) Grab
Throw Power ↑
How to obtain World of Light (The Light Realm); Spirit Board
Spirit battle Opponent(s) Tiny Donkey Kong, Giant Donkey Kong
Conditions

  • Defeat the main fighter to win
  • The enemy's throws have increased power
  • Reinforcements will appear during the battle
Stage Kongo Jungle
Song Donkey Kong / Donkey Kong Jr. Medley

List of appearances[edit]

Title Description Release Date System/Format
Donkey Kong Jr. Playable character 1982 Arcade
Donkey Kong Jr. Playable character 1982 Game & Watch
Donkey Kong II Playable character 1983 Game & Watch
Donkey Kong Jr. + Jr. Sansū Lesson Playable character 1983 Family Computer
Donkey Kong Jr. Math Playable character 1983 Nintendo Entertainment System
Punch-Out!! Cameo as member of crowd 1984 Arcade
Super Punch-Out!! Cameo as member of crowd 1984 Arcade
Donkey Kong Classics Playable character in port of Donkey Kong Jr. 1988 Nintendo Entertainment System
Super Mario Kart Playable character 1992 Super Nintendo Entertainment System
Super Mario All-Stars Cameo as the transformation of the World 4 King 1993 Super Nintendo Entertainment System
Donkey Kong Enemy in certain stages 1994 Game Boy
Mario's Time Machine Cameo as a picture hanging in Bowser's Museum 1994 Nintendo Entertainment System
Super Mario All-Stars + Super Mario World Cameo as the transformation of the World 4 King 1994 Super Nintendo Entertainment System
Mario's Tennis Playable character 1995 Virtual Boy
Mario Clash Cameo at 800,000 points 1995 Virtual Boy
Game & Watch Gallery NPC in Modern versions of Manhole, Fire, and Oil Panic 1997 Game Boy
Game & Watch Gallery 2 NPC in Modern version of Parachute 1997 Game Boy
Game & Watch Gallery 3 Playable character in Modern and Classic versions of Donkey Kong Jr. and in a port of Donkey Kong II 1999 Game Boy Color
Mario Tennis Unlockable playable character 2000 Nintendo 64
Mario Tennis Cameo as N64 Status's Icon (after N64 Link) 2001 Game Boy Color
Super Smash Bros. Melee Trophy 2001 Nintendo GameCube
Doubutsu no Mori Playable Character in emulation of Donkey Kong Jr. Math 2001 Nintendo 64
Animal Crossing Playable Character in emulation of Donkey Kong Jr. and Donkey Kong Jr. Math 2001 Nintendo GameCube
Game & Watch Gallery 4 Playable character in Modern and Classic versions of Donkey Kong Jr. and NPC in Modern versions of Rain Shower and Fire. He also appears on the title screen. 2002 Game Boy Advance
Super Mario Advance 4: Super Mario Bros. 3 Cameo as the transformation of the World 4 King 2003 Game Boy Advance
Mario Kart: Double Dash!! Cameo as similar-looking Kong audience members in Waluigi Stadium. 2003 Nintendo GameCube
Donkey Kong/Donkey Kong Jr./Mario Bros. Playable character in Donkey Kong Jr. 2004 Arcade
WarioWare: Twisted! Cameo in microgame 2004 Game Boy Advance
Tetris DS Cameo in the title screen 2006 Nintendo DS
Super Smash Bros. Brawl Cameo as Sticker 2008 Wii
Super Mario All-Stars Limited Edition Cameo as the transformation of the World 4 King 2010 Wii
NES Remix Playable character on the Donkey Kong Jr. stages 2013 Wii U
NES Remix Pack Playable character on the Donkey Kong Jr. stages 2014 Wii U
Ultimate NES Remix Playable character on the Donkey Kong Jr. stages 2014 Nintendo 3DS
Donkey Kong Country: Tropical Freeze Cameo in the background at the end of the Aqueduct Assault level 2014 Wii U
Super Mario Maker Costume Mario outfit 2015 Wii U
Donkey Kong Country: Tropical Freeze Cameo in the background at the end of the Aqueduct Assault level 2018 Nintendo Switch
WarioWare Gold Cameo in microgame 2018 Nintendo 3DS
Super Smash Bros. Ultimate Cameo as Spirit 2018 Nintendo Switch
Mario Kart Tour Unlockable playable character 2020 (Super Mario Kart Tour) iOS, Android
WarioWare: Move It! Cameo in microgame 2023 Nintendo Switch

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Jr.

Names in other languages[edit]

Donkey Kong Jr.[edit]

Language Name Meaning Notes
Japanese ジュニア[?]
Junia
Junior
ドンキーコングJr.ジュニア[6]
Donkī Kongu Junia
Donkey Kong Jr.
ドンキーJr.[?]
Donkī Junia
Donkey Jr. Mario Tennis
Chinese (simplified) 森乐刚[?]
Sēnlègāng
Reference to Donkey Kong's Chinese name "森喜刚" (Sēnxǐgāng), while "乐" (, "happy") has the same meaning as "喜" Donkey Kong Jr. (Game & Watch)
森喜刚Jr.[?]
Sēnxǐ Gāng Jr.
Donkey Kong Jr. Super Smash Bros. Ultimate
Chinese (traditional) 森喜剛Jr.[?]
Sēnxǐ Gāng Jr.
Donkey Kong Jr.
French Donkey Kong Jr.[?] -
German Donkey Kong Jr.[?] -
Italian Donkey Kong Jr.[?] -
Korean 동키콩주니어[?]
Dongki Kong Junieo
Donkey Kong Junior
Portuguese Donkey Kong Jr.[?] -
Russian Донки Конг — младший[?]
Donki Kong - Mladshiy
Donkey Kong Jr.
Spanish Donkey Kong Jr.[?] -

Donkey Kong Jr. (SNES)[edit]

Language Name Meaning Notes
Japanese ドンキーコングJr. (SFC)[?]
Donkī Kongu Junia (SFC)
Donkey Kong Jr. (SFC)
Chinese (simplified) 森喜刚Jr. (SFC)[?]
Sēnxǐ Gāng Jr. (SFC)
Donkey Kong Jr. (SFC)
Chinese (traditional) 森喜剛Jr. (SFC)[?]
Sēnxǐ Gāng Jr. (SFC)
Donkey Kong Jr. (SFC)
French (NOE) Donkey Kong Jr. (SNES)[?] -
German Donkey Kong Jr. (SNES)[?] -
Italian Donkey Kong Jr. (SNES)[?] -
Korean 동키콩주니어(SFC)[?]
Dongki Kong Junieo (SFC)
Donkey Kong Jr. (SFC)
Portuguese (NOA) Donkey Kong Jr. (SNES)[?] -
Spanish Donkey Kong Jr. (SNES)[?] -

Trivia[edit]

References[edit]

  1. ^ "Super Mario Kart is the only Mario Kart game to feature Donkey Kong Jr. Due to the success of Donkey Kong Country, all future Mario Kart entries featured Donkey Kong, who is actually Donkey Kong Jr.’s son, with Cranky Kong, aka Donkey Kong Sr., canonically being the character featured in the original Donkey Kong game. Makes sense, right?" – Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario Kart 16 Bits Tab.
  2. ^ a b 1985. Donkey Kong Jr. Math instruction booklet. Nintendo of America (American English). Page 5.
  3. ^ TCRF. Proto:Mario Kart: Double Dash!!/Multi-Game Demo Disc Demo/Unused Scenes § record_entry.arc. The Cutting Room Floor (English). Retrieved July 17, 2022.
  4. ^ TCRF. Donkey Kong 3 (Arcade). The Cutting Room Floor (English). Retrieved July 18, 2019.
  5. ^ 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). Page 29.
  6. ^ 1992. スーパーマリオカート (Sūpā Mario Kāto) instruction booklet. Nintendo. Page 22.
  7. ^ As revealed in Retro Gamer magazine.[better source needed]