Parachute (Game & Watch)
Parachute is a Game & Watch game released as part of the Wide Screen series on June 19, 1981.[1] It is featured in the Gallery Corner in Game & Watch Gallery. It also appears in Game & Watch Gallery 2 and Game & Watch Gallery 4. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.
Gameplay[edit]
Classic version[edit]
The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists appear, and they eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in a tree.
Modern version[edit]
Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, while the Donkey Kong Jrs. open them at the last minute. The farther from the ship the Yoshis jump, the sooner they open their parachutes. If a parachuting character falls into a cannon, he will be blasted back out. If a parachuting character falls into the water, a Cheep Cheep will attempt to eat him; eventually, a Lakitu will reel the fallen parachutist out of the water. However, if a parachuting character falls on the Cheep Cheep, it will bounce him on its head until it moves. Every 100 points, three Yoshi Eggs come out of the flying ship: one that contains a Boo Buddy (which will shoot Bob-ombs from the cannon), one that contains a Super Star (which, if caught again, will award five bonus points), and one that contains nothing. If Mario catches a Bob-omb, it will explode, sending him into the water and giving the player a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.), although it stops increasing after the 700-point mark. If the player has any misses at 200, 500, or 700 points, three magic balls will come out of the flying ship, one containing a heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
Controls[edit]
Game & Watch Gallery 2[edit]
- (left and right): Move
- : Move left
- : Move right
Game & Watch Gallery 4[edit]
- : Move
- : Move left
- : Move right
Gallery[edit]
The Modern version of Parachute (Super Game Boy)
Parachute as it appears in Game & Watch Gallery 4
References[edit]
- ^ Parachute info page on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine). Retrieved 13 November 2010
Game & Watch Gallery series | ||
---|---|---|
Games | Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) | |
Super Mario minigames | Donkey Kong2,4 • Donkey Kong Jr.3,4 • Donkey Kong II3 • Donkey Kong 34 • Mario Bros.3,4 • Mario's Bombs Away4 • Mario's Cement Factory4 | |
Minigames remade with Super Mario content |
Ball2 • Boxing4 • Chef2,4 • Egg3 • Fire1,4 • Fire Attack4 • Greenhouse3 • Helmet2 • Manhole1 • Octopus1,4 • Oil Panic1 • Parachute2 • Rain Shower4 • Turtle Bridge3 • Vermin2 | |
Gallery Corner | Message Board • Museum • Music Room | |
Further info | Gallery (2 · 4) • Pre-release and unused content (4) • Staff (2 · 3 · 4) | |
Related game | Game & Watch Collection | |