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{{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]}}
{{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]|the form that Bowser takes in ''[[Super Mario 3D World + Bowser's Fury]]''|[[Fury Bowser]]}}
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|[[File:Bowsers Inside Story Fury.png]] [[File:MLBISBJJFury.png]]
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'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' that can only be obtained by [[Bowser]] when he takes too much damage during battles.
'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' that can only be obtained by [[Bowser]] when he takes too much damage during battles.


While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage [[Mario|the]] [[Luigi|brother]] who is equipped with it deals and takes.
While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage dealt and taken by both [[Mario]] and [[Luigi]].


In the remake, Bowser also goes into this status effect when he reaches low [[Heart Point|health]] during the fight with him in [[Toadley Clinic]], and as soon as he does he will fully heal himself with a [[Drumstick]] ([[Bowser X]] does this too when fought in [[the Gauntlet]]).
In the remake, Bowser also goes into this status effect when he reaches low [[Heart Point|health]] during [[Mario]] and [[Luigi]]'s fight against him in [[Toadley Clinic]], and as soon as he does, he will fully heal himself with a [[Drumstick]] ([[Bowser X]] does this too when fought in [[the Gauntlet]]).


[[File:MLSSDX Fury.png|thumb|[[Roy Koopa]] getting furious in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
[[File:MLSSDX Fury.png|thumb|[[Roy|Roy Koopa]] getting furious in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In ''[[Mario & Luigi: Paper Jam]]'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', most of the bosses, along with [[Birdo]] in ''[[Mario & Luigi: Superstar Saga]]'' (once Popple is defeated before her) and [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'', automatically get this status whenever their health is low enough. For the rest of the battle, they have more attacks, their [[POW]] and [[Speed|SPEED]] increase (alongside [[DEF]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn. Regular enemies, such as [[Choomba]]s, go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red.
In ''[[Mario & Luigi: Paper Jam]]'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', most of the bosses, along with [[Birdo]] in ''[[Mario & Luigi: Superstar Saga]]'' (once Popple is defeated before her) and [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'', automatically obtain this status whenever their health is low enough. For the rest of the battle, they have more attacks, their [[Power|POW]] and [[Speed|SPEED]] increase (alongside [[Defense|DEF]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn. In Bowser's case, he will fully heal himself with a [[Drumstick]]. Regular enemies, such as [[Choomba]]s, go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red.


==Names in other languages==
{{foreign names
|Jap=いかり
|JapR=Ikari
|JapM=Anger
|Fre=Furax
|SpaA=Furia
|SpaAM=Fury
|Ita=Rabbia
|ItaM=Anger
|Ger=Wut
|GerM=Anger
|Kor=분노
|KorR=Bunno
|KorM=Rage
}}
{{M&LSS}}
{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
{{M&LPJ}}
 
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[it:Rabbia (alterazione di stato)]]
[[it:Rabbia (alterazione di stato)]]

Latest revision as of 12:21, October 21, 2024

This article is about the status effect from Mario & Luigi: Bowser's Inside Story. For the Vibe from Super Princess Peach, see Rage. For the form that Bowser takes in Super Mario 3D World + Bowser's Fury, see Fury Bowser.
Bowser under the "Fury" status effectBowser with the Fury status from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
Bowser with the Fury status in both versions of Mario & Luigi: Bowser's Inside Story.

Fury is a status effect in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey that can only be obtained by Bowser when he takes too much damage during battles.

While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both POW-Up and DEF-Down. To cure this effect, Bowser can eat a Refreshing Herb, have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the Great Force from Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, which doubles the damage dealt and taken by both Mario and Luigi.

In the remake, Bowser also goes into this status effect when he reaches low health during Mario and Luigi's fight against him in Toadley Clinic, and as soon as he does, he will fully heal himself with a Drumstick (Bowser X does this too when fought in the Gauntlet).

In Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, most of the bosses, along with Birdo in Mario & Luigi: Superstar Saga (once Popple is defeated before her) and Princess Shroob in Mario & Luigi: Partners in Time, automatically obtain this status whenever their health is low enough. For the rest of the battle, they have more attacks, their POW and SPEED increase (alongside DEF in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey), and some bosses will perform multiple attacks in a single turn. In Bowser's case, he will fully heal himself with a Drumstick. Regular enemies, such as Choombas, go through a similar phase when fired up by Coalbits, making them deal more damage, move faster, and glow red.

Names in other languages[edit]

Language Name Meaning Notes
Japanese いかり[?]
Ikari
Anger
French Furax[?] -
German Wut[?] Anger
Italian Rabbia[?] Anger
Korean 분노[?]
Bunno
Rage
Spanish (NOA) Furia[?] Fury