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{{about|the enemies debuting in [[Donkey Kong Jr. (game)|Donkey Kong Jr.]]|other uses of the word Spark|[[Spark (disambiguation)]]}}
{{about|the enemies debuting in [[Donkey Kong Jr. (game)|Donkey Kong Jr.]]|other uses of the word Spark|[[Spark (disambiguation)]]}}
{{distinguish|Sparx}}
{{species infobox
{{species infobox
|image=[[File:SMA Spark Artwork.jpg]]<br>''Super Mario Advance'' artwork
|image=[[File:SMA Spark Artwork.jpg]]<br>Artwork from ''Super Mario Advance''
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''{{iw|zeldawiki|The Legend of Zelda: Echoes of Wisdom}}'' (2024, overall)<br>''[[Yoshi's New Island]]'' ([[List of games by date#2014|2014]], ''[[Super Mario (franchise)|Super Mario]]'' franchise)
|variants=[[Magnet Sparky]]<br>[[Wire Trap]]
|variants=[[Magnet Sparky]]<br>[[Wire Trap]]
|comparable=[[Amp]]<br>[[Guriguri]]<br>[[Lil Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]
|comparable=[[Amp]]<br>[[Guriguri]]<br>[[Lil Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]
}}
}}
'''Sparks''' are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Super Mario (franchise)|''Super Mario'' franchise]] that are balls of electricity, including [[Lil Sparky|Lil Sparkies]] and [[Amp]]s.
'''Sparks''' are orb-shaped creatures that emit pulses and flashes of electricity continually. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Super Mario (franchise)|''Super Mario'' franchise]] that are balls of electricity, including [[Lil Sparky|Lil Sparkies]] and [[Amp]]s.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
[[File:DKJrSpark1.png|frame|left]]
[[File:DKJrSpark1.png|frame|left]]
Sparks first appear in [[Mario's Hideout]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Red Sparks (also known as '''Globes'''<ref>Instruction manual for Atari 8-bit and Atari 7800 conversions{{page needed}}</ref>) continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by [[Mario]] in order to shock [[Donkey Kong Jr.]], preventing him from saving [[Donkey Kong|his father]].
Sparks first appear in [[Mario's Hideout]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Red Sparks (also known as '''Globes'''<ref>Instruction manual for Atari 8-bit and Atari 7800 conversions{{page needed}}</ref>) continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by [[Mario]] in order to shock [[Donkey Kong Jr.]], preventing him from saving [[Donkey Kong|his father]]. Blue Sparks do not appear in the Coleco Adam port, which alters the stage layout and replaces them with hazardous green water [[drop]]s instead.
 
In the Coleco Adam port, the layout of the stage has been altered and there are no blue Sparks. Instead, they have been replaced by dangerous green water [[drop]]s that come from the mouths of spigots and cracks in the ceiling.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Spark 6-4.png|frame|left]]
[[File:DKGB Spark 6-4.png|frame|left]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]], only one Spark<ref>{{cite|language=ja|date=1994|publisher=[[Shogakukan]]|date=August 20, 1994|isbn=4-09-102485-8|title=「任天堂公式ガイドブック ドンキーコング」 (''Nintendo Kōshiki Guidebook – Donkey Kong'')|page=59}}</ref> appears in [[Stage 6-4]], rotating clockwise at a medium pace around a small platform in the path of a [[Conveyor Belt]]. It has the same behavior as the [[Sniper]] and [[Sukōpī]] seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common [[Wire Trap|wire-crossing successor]].
In the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', only one Spark<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=August 20, 1994|isbn=4-09-102485-8|title=「任天堂公式ガイドブック ドンキーコング」 (''Nintendo Kōshiki Guidebook – Donkey Kong'')|page=59}}</ref> appears in [[Stage 6-4]], rotating clockwise at a medium pace around a small platform in the path of a [[Conveyor Belt]]. It has the same behavior as the [[Sniper]] and [[Sukōpī]] seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common [[Wire Trap|wire-crossing successor]].
{{br}}
{{br}}


===''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''===
===''Yume Kōjō: Doki Doki Panic'' / ''Super Mario Bros. 2''===
[[File:SparkSMB2.gif|thumb|left]]
[[File:DokiSpark.png|thumb|Artwork from ''Yume Kōjō: Doki Doki Panic'']]
[[File:Spark.gif|thumb]]
Sparks appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', usually underground or in buildings. Sparks circle platforms, though some can hover in the air if a [[Mushroom Block]] is pulled out from beneath them. Sparks cannot be jumped on and damage the player character when touched. A Spark is defeated if either hit by an object or from a [[POW Block]] being used nearby. A Spark is defeated automatically if the screen scrolls while they are in a specific position.<ref>{{cite|url=64.media.tumblr.com/762f152f9bbcf81a0ced7fbf750b32dc/5f0b4fcbe4b4d7b1-97/s400x600/345f3f01430927dc8b63d0ce2976959fc0f44bfe.gifv|title=Video|publisher=Small Mario Findings|language=en|accessdate=July 4, 2024}}</ref> In original versions, Sparks have red outlines around their eyes; in the ''Super Mario All-Stars'' version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. In the [[Super Mario Advance|remake]], touching a Spark knocks the player back as the screen flashes, and an item named the [[Spark Chaser]] can expel them from [[jar]] interiors.
Sparks also appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'' as uncommon enemies, usually encountered underground or in buildings. They circle platforms, though some can hover in the air if a [[Mushroom Block]] is pulled out from beneath them. Sparks can be defeated by throwing an object at them or using a [[POW Block]] near them. Sparks cannot be jumped on and can hurt the player's character by simply touching them. In original versions, Sparks have red outlines around their eyes; in the ''Super Mario All-Stars'' version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. If the screen scrolls while they are in a specific position, they are automatically defeated.<ref>{{cite|url=64.media.tumblr.com/762f152f9bbcf81a0ced7fbf750b32dc/5f0b4fcbe4b4d7b1-97/s400x600/345f3f01430927dc8b63d0ce2976959fc0f44bfe.gifv|title=Video|publisher=Small Mario Findings|language=en|accessdate=July 4, 2024}}</ref>
 
Sparks changed slightly in ''[[Super Mario Advance]]''. If the player is hit by one, they are knocked back and the screen flashes. In addition, an item called the [[Spark Chaser]] can be used to expel them from new [[jar]] interiors.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
[[File:SparkCartoon.jpg|thumb||left|A Spark from ''The Super Mario Bros. Super Show!'']]
{{quote|Spark on the warpath!|[[Mario]]|"[[On Her Majesty's Sewer Service]]"}}
{{quote|Spark on the warpath!|[[Mario]]|"[[On Her Majesty's Sewer Service]]"}}
[[File:SparkCartoon.jpg|thumb||left|A Spark from ''The Super Mario Bros. Super Show!'']]  
A Spark only appears in the episode "[[On Her Majesty's Sewer Service]]" in ''[[The Super Mario Bros. Super Show!]]'' It does not discharge any electricity. The Spark is encountered by Mario and [[Luigi]] in the [[Tunnel of Doom]] as they run from a [[Goomba]]. Both are avoided when Mario and Luigi create a grappling hook out of a super spy hose nozzle and mini plunger; apparently unable to stop moving, the Spark and Goomba subsequently crash into one another, causing an explosion.
A Spark makes only one appearance on ''[[The Super Mario Bros. Super Show!]]'', in the episode "[[On Her Majesty's Sewer Service]]". Having been dumped into the [[Tunnel of Doom]], Mario and [[Luigi]], while running from a [[Goomba]], encounter a Spark that is quickly approaching. Mario and Luigi manage to avoid this Spark and the Goomba by creating a grappling hook out of a super spy hose nozzle and mini plunger; apparently unable to stop moving, the Spark and Goomba subsequently crash into one another, causing an explosion. In this appearance, the Spark featured does not appear to radiate any electricity.
{{br|left}}
{{br|left}}


===''Nintendo Comics System''===
===''Nintendo Comics System''===
[[File:SparkComic.JPG|thumb|Three Sparks from "Bedtime for Drain-Head"]]
[[File:SparkComic.JPG|thumb|Three Sparks from "Bedtime for Drain-Head"]]
Sparks are featured quite prominently in issues of ''[[Nintendo Comics System]]'', appearing in such stories as "[[The Legend]]," "[[Bedtime for Drain-Head]]," and "[[A Mouser in the Houser]]." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.
Sparks appear prominently in issues of ''[[Nintendo Comics System]]'', appearing in such stories as "[[The Legend]]," "[[Bedtime for Drain-Head]]," and "[[A Mouser in the Houser]]." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.


===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
[[File:PiroGreen.png|thumb|left|A Piro Dangle without fire in ''Super Mario World 2: Yoshi's Island'']]
[[File:PiroGreen.png|thumb|left|A Piro Dangle without fire in ''Super Mario World 2: Yoshi's Island'']]
In ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance remake]], Sparks are known as '''Piro Dangles'''.<ref name=guide>{{cite|language=en-us|publisher=Nintendo of America|date=1995|author=Miller, Kent, and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page={{file link|SMW2 Guide 128.jpg|128}}}}</ref> They emit fire instead of electricity and have faces similar to that of [[Fryguy]]. Occasionally, their fire temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. In ''Super Mario World 2: Yoshi's Island'', Piro Dangles can only be found in a secret room in [[Burt The Bashful's Fort]]. There is also an [[List of Super Mario World 2: Yoshi's Island pre-release and unused content|unused]] variant of [[Boo Blah]] that has a Piro Dangle on its head. In ''Yoshi's Island: Super Mario Advance 3'', they also appear in [[Endless World of Yoshis]] and can now be defeated with a [[ice watermelon|blue watermelon]].
Sparks are referred to as '''Piro Dangles'''<ref name=guide>{{cite|language=en-us|publisher=Nintendo of America|date=1995|author=Miller, Kent, and Terry Munson|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page={{file link|SMW2 Guide 128.jpg|128}}}}</ref> in ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|remake]]. They emit fire instead of electricity and have faces similar to that of [[Fryguy]]. Occasionally, their fire temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. Piro Dangles can be found only in a secret room in [[Burt The Bashful's Fort]], as well as in [[Endless World of Yoshis]] in the remake, where they can also be defeated from a [[ice watermelon|blue watermelon]]. There is also an [[List of Super Mario World 2: Yoshi's Island pre-release and unused content|unused]] variant of [[Boo Blah]] that has a Piro Dangle on its head.


====''Yoshi's New Island''====
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', they are found in [[Beware the Boo Brigade]] and [[Fort Key Calamity]]. Both instances have them appear in a dark room.
In ''[[Yoshi's New Island]]'', Sparks occur only within dark rooms in [[Beware the Boo Brigade]] and [[Fort Key Calamity]].


===''The Legend of Zelda'' series===
===''The Legend of Zelda'' series===
{{main-wiki|ZeldaWiki|Spark|Zelda Wiki}}
{{main-wiki|ZeldaWiki|Spark|Zelda Wiki}}
Sparks appear with the same wall-running behavior in multiple games in [[zeldawiki:The Legend of Zelda (Series)|The ''Legend of Zelda'' series]]. In ''[[zeldawiki:The Legend of Zelda: A link to the Past|The Legend of Zelda: A Link to the Past]]'', Sparks flash between orange and blue and are completely invincible, appearing in a few dungeons. In this game, they also share the same graphics as the segmented [[Fire Bar|fire bar]]s and [[zeldawiki:Winder|Fire Snake]]s, which stay orange. In ''[[The Legend of Zelda: Link's Awakening]]'', ''[[zeldawiki:The Legend of Zelda: Oracle of Seasons|The Legend of Zelda: Oracle of Seasons]]'', ''[[zeldawiki:The Legend of Zelda: Oracle of Ages|The Legend of Zelda: Oracle of Ages]]'', and ''[[zeldawiki:The Legend of Zelda: The Minish Cap|The Legend of Zelda: The Minish Cap]]'', Sparks are much more common than before, and can be destroyed with the boomerang, which turns them into fairies.
Sparks appear with the same wall-running behavior in multiple games in [[zeldawiki:The Legend of Zelda (Series)|The ''Legend of Zelda'' series]]. In ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}'', Sparks flash between orange and blue and are completely invincible, appearing in a few dungeons. In this game, they also share the same graphics as the segmented [[Fire Bar|fire bar]]s and {{iw|zeldawiki|Winder|Fire Snake}}s, which stay orange. Sparks are more common in ''[[The Legend of Zelda: Link's Awakening]]'', ''{{iw|zeldawiki|The Legend of Zelda: Oracle of Seasons}}''/''{{iw|zeldawiki|The Legend of Zelda: Oracle of Ages|Ages}}'', and ''{{iw|zeldawiki|The Legend of Zelda: The Minish Cap}}'', and can be destroyed with the {{iw|zeldawiki|boomerang}}, which turns them into {{iw|zeldawiki|fairy|fairies}}.
{{br|left}}
{{br|left}}


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{{multilang profile
{{multilang profile
|type=manual
|type=manual
|Eng=He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow.<ref>{{cite|language=en-us|date=1988|format=PDF|publisher=Nintendo of America|author=Nintendo|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=''Super Mario Bros. 2'' Instruction Booklet}}{{page needed}}</ref>}}
|Eng=He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow.<ref>{{cite|language=en-us|date=1988|format=PDF|publisher=Nintendo of America|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAADE.pdf|title=''Super Mario Bros. 2'' Instruction Booklet}}{{page needed}}</ref>}}


;Game Boy Advance
;Game Boy Advance
{{multilang profile
{{multilang profile
|type=manual
|type=manual
|EngE=You'll find Sparks circling blocks and steps. It's best to use POW blocks to turn off their power.''<ref>{{cite|language=en-gb|date=2001|publisher=Nintendo of Europe|author=Nintendo|title=''Super Mario Advance'' European instruction booklet|url=www.thegameisafootarcade.com/wp-content/uploads/2017/09/Super-Mario-Advance-Game-Manual.pdf|format=PDF|page=11}}</ref>}}
|EngE=You'll find Sparks circling blocks and steps. It's best to use POW blocks to turn off their power.''<ref>{{cite|language=en-gb|date=2001|publisher=Nintendo of Europe|title=''Super Mario Advance'' European instruction booklet|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|format=PDF|page=11}}</ref>}}


===''[[Perfect Edition of the Great Mario Character Encyclopedia|Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
====''Donkey Kong'' series====
====''Donkey Kong'' series====
{{PEGMCE profile
{{PBMCD profile
|name=スパーク (JP) / Wire Trap (EN)
|name=スパーク (JP) / Wire Trap (EN)
|artwork=[[File:Spark Perfect.png|100px]]
|artwork=[[File:Spark Perfect.png|100px]]
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====''Super Mario USA''====
====''Super Mario USA''====
{{PEGMCE profile
{{PBMCD profile
|name=スパック (JP) / Spark (EN)
|name=スパック (JP) / Spark (EN)
|artwork=[[File:Spark USA Perfect.png|200px]]
|shuzoku=ウエポン{{ruby|族|ぞく}}
|shuzoku=ウエポン{{ruby|族|ぞく}}
|seikaku=あきらめが{{ruby|悪|わる}}い
|seikaku=あきらめが{{ruby|悪|わる}}い
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{{Main-gallery}}
{{Main-gallery}}
<gallery>
<gallery>
DKJR Artwork Spark.png|''[[Donkey Kong Jr.]]'' ([[Famicom]])
DKJR Artwork Spark.png|''[[Donkey Kong Jr.]]'' ([[Family Computer|Famicom]])
DKJR Artwork Spark 2.png|''Donkey Kong Jr.'' (Famicom 40th Anniversary)
DKJR Artwork Spark 2.png|''Donkey Kong Jr.'' (Famicom 40th Anniversary)
DokiSpark.png|''[[Yume Kōjō: Doki Doki Panic]]''
SMB2 Spark.png|''[[Super Mario Bros. 2]]''
SMB2 Spark.png|''[[Super Mario Bros. 2]]''
DKJrSpark1.png|''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (arcade, red)
DKJrSpark1.png|''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (arcade, red)
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===Spark===
===Spark===
{{foreign names
{{foreign names
|Jap=スパーク<ref name=Spark>{{cite|publisher=[[Shogakukan]]|date=November 20, 1994|title=''Perfect Ban Mario Character Daijiten''|isbn=4-09-259067-9|language=ja|page=[https://i.imgur.com/rMet0zG.jpg 96]}}</ref><ref name=white>{{cite|date=September 20, 1995|language=ja|publisher=Shogakukan|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page={{file link|Super Mario Yossy Island Shogakukan P5.jpg|5}}|isbn=4-09-102523-4}}</ref><ref name=YNI>{{cite|language=ja|date=August 9, 2014|publisher=Shogakukan|title=「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook'')|page={{file link|Yoshi New Island Shogakukan P20.jpg|20}}|isbn=978-4-09-106542-1}}</ref><ref name=Advance>{{cite|language=ja|date=November 20, 2002|publisher=Shogakukan|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page={{file link|Advance 3 Shogakukan P17.png|17}}|isbn=4-09-106701-4}}</ref><ref name=LANS>[https://triforcewiki.com/wiki/User:LTL/The_Legend_of_Zelda:_Link%27s_Awakening_(2019)_enemy_glossary ''The Legend of Zelda: Link's Awakening'' (Nintendo Switch) enemy glossary]</ref> <small>(''Donkey Kong'' series, ''Yoshi's Island'' series, and ''The Legend of Zelda'' series)</small>
|Jap=スパーク<ref name=Spark>{{cite|publisher=[[Shogakukan]]|date=November 20, 1994|title=''Perfect Ban Mario Character Daijiten''|isbn=4-09-259067-9|language=ja|page=[https://i.imgur.com/rMet0zG.jpg 96]}}</ref><ref name=white>{{cite|date=September 20, 1995|language=ja|publisher=Shogakukan|title=「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook'')|page={{file link|Super Mario Yossy Island Shogakukan P5.jpg|5}}|isbn=4-09-102523-4}}</ref><ref name=YNI>{{cite|language=ja|date=August 9, 2014|publisher=Shogakukan|title=「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook'')|page={{file link|Yoshi New Island Shogakukan P20.jpg|20}}|isbn=978-4-09-106542-1}}</ref><ref name=Advance>{{cite|language=ja|date=November 20, 2002|publisher=Shogakukan|title=「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook'')|page={{file link|Advance 3 Shogakukan P17.png|17}}|isbn=4-09-106701-4}}</ref><ref name=LANS>[https://triforcewiki.com/wiki/User:LTL/The_Legend_of_Zelda:_Link%27s_Awakening_(2019)_enemy_glossary ''The Legend of Zelda: Link's Awakening'' (Nintendo Switch) enemy glossary]</ref>
|JapN=''Donkey Kong'' series, ''Yoshi's Island'' series, and ''The Legend of Zelda'' series
|JapR=Supāku
|JapR=Supāku
|JapM=Spark
|JapM=Spark
|Jap2=スパック<ref name=Spark/><ref name=USA>{{cite|language=ja|date=1994|publisher=Shogakukan|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]}}</ref> <small>(''Super Mario Bros. 2'')</small>
|Jap2=スパック<ref name=Spark/><ref name=USA>{{cite|language=ja|date=1994|publisher=Shogakukan|title=''Perfect Ban Mario Character Daijiten''|page=[https://i.imgur.com/lVHkZlH.jpg 225]}}</ref>
|Jap2N=''Super Mario Bros. 2''
|Jap2R=Supakku
|Jap2R=Supakku
|Jap2M=A corruption of "Spark"
|Jap2M=A corruption of "Spark"
|FreA=Spark<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|FreA=Spark<ref name=LANS/>
|FreAN=''The Legend of Zelda'' series
|FreE=Eclair<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref>
|FreE=Eclair<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International){{page needed}}</ref>
|FreEM=From ''éclair'' ("sparkle")
|FreEM=From ''éclair'' ("sparkle")
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|Ita2=Scarica elettrica<ref>''[[Donkey Kong II]]'' Italian manual</ref>
|Ita2=Scarica elettrica<ref>''[[Donkey Kong II]]'' Italian manual</ref>
|Ita3=Spark<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=26}}</ref><ref>''The Legend of Zelda: Minish Cap'' figurine gallery: "080 - Spark"</ref><ref name=LANS/>
|Ita3=Spark<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=26}}</ref><ref>''The Legend of Zelda: Minish Cap'' figurine gallery: "080 - Spark"</ref><ref name=LANS/>
|Ita4=Favilla<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2001|author=Nintendo|title=''[[Super Mario Advance]]'' manual|page=111}}</ref>
|Ita4=Favilla<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2001|title=''[[Super Mario Advance]]'' manual|page=111}}</ref>
|Ita5=Sfavillotto<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=67}}</ref>
|Ita5=Sfavillotto<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=67}}</ref>
|ItaM=Spark
|ItaM=Spark
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|Ita4M=Spark
|Ita4M=Spark
|Ita5M=Li'l Spark; shared with [[Luma]]
|Ita5M=Li'l Spark; shared with [[Luma]]
|SpaA=Chispa<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|ItaN=''Donkey Kong Jr.'', ''The Legend of Zelda Encyclopedia''
|SpaAM=Spark
|Ita2N=''Donkey Kong II''
|SpaE=Chispa<ref name=int/>
|Ita3N=''Super Mario Bros. 2'', ''The Legend of Zelda'' series
|SpaE2=Spark<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|Ita4N=''Super Mario Advance''
|Ita5N=''Super Mario Bros. Encyclopedia''
|Spa=Chispa<ref name=int/><ref name=LANS/>
|SpaM=Spark
|SpaN=''Donkey Kong Jr.'', ''The Legend of Zelda'' series (NOA)
|SpaE=Spark<ref name=LANS/>
|SpaEN=''The Legend of Zelda'' series
|SpaEM=Spark
|SpaEM=Spark
|Dut=Spark<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|Dut=Spark<ref name=LANS/>
|DutN=''The Legend of Zelda'' series
|Chi=火花<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: {{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译|publisher=Baidu Tieba|accessdate=July 4, 2024}}</ref>
|Chi=火花<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. Reference: {{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170226161109/https://tieba.baidu.com/p/2559790043?red_tag=f0666802113|title=神游 超级马力欧2敌人官译|publisher=Baidu Tieba|accessdate=July 4, 2024}}</ref>
|ChiR=Huǒhuā
|ChiR=Huǒhuā
|ChiM=Spark
|ChiM=Spark
|ChiS=电球<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|ChiS=电球<ref name=LANS/>
|ChiSN=''The Legend of Zelda'' series
|ChiSR=Diànqiú
|ChiSR=Diànqiú
|ChiSM=Electric ball
|ChiSM=Electric ball
|ChiT=電球<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|ChiT=電球<ref name=LANS/>
|ChiTN=''The Legend of Zelda'' series
|ChiTR=Diànqiú
|ChiTR=Diànqiú
|ChiTM=Electric ball
|ChiTM=Electric ball
|Rus=Искрик<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|Rus=Искрик<ref name=LANS/>
|RusN=''The Legend of Zelda'' series
|RusR=Iskrik
|RusR=Iskrik
|RusM=Sparks
|RusM=Sparks
|Kor=스파크<ref name=LANS/> <small>(''The Legend of Zelda'' series)</small>
|Kor=스파크<ref name=LANS/>
|KorN=''The Legend of Zelda'' series
|KorR=Seupakeu
|KorR=Seupakeu
|KorM=Spark
|KorM=Spark
|Por=Choquim
|PorM=Shock
|PorN=''The Legend of Zelda'' series
}}
}}


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Latest revision as of 08:00, October 11, 2024

This article is about the enemies debuting in Donkey Kong Jr. For other uses of the word Spark, see Spark (disambiguation).
Not to be confused with Sparx.
Spark
Spark
Artwork from Super Mario Advance
First appearance Donkey Kong Jr. (1982)
Latest appearance The Legend of Zelda: Echoes of Wisdom (2024, overall)
Yoshi's New Island (2014, Super Mario franchise)
Variants
Comparable

Sparks are orb-shaped creatures that emit pulses and flashes of electricity continually. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the Super Mario franchise that are balls of electricity, including Lil Sparkies and Amps.

History[edit]

Donkey Kong series[edit]

Donkey Kong Jr.[edit]

Sprite of a Spark from Donkey Kong Jr.

Sparks first appear in Mario's Hideout of Donkey Kong Jr. Red Sparks (also known as Globes[1]) continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by Mario in order to shock Donkey Kong Jr., preventing him from saving his father. Blue Sparks do not appear in the Coleco Adam port, which alters the stage layout and replaces them with hazardous green water drops instead.

Donkey Kong (Game Boy)[edit]

Spark from Game Boy Donkey Kong

In the Game Boy version of Donkey Kong, only one Spark[2] appears in Stage 6-4, rotating clockwise at a medium pace around a small platform in the path of a Conveyor Belt. It has the same behavior as the Sniper and Sukōpī seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common wire-crossing successor.

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2[edit]

Spark from Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō
Artwork from Yume Kōjō: Doki Doki Panic

Sparks appear in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, usually underground or in buildings. Sparks circle platforms, though some can hover in the air if a Mushroom Block is pulled out from beneath them. Sparks cannot be jumped on and damage the player character when touched. A Spark is defeated if either hit by an object or from a POW Block being used nearby. A Spark is defeated automatically if the screen scrolls while they are in a specific position.[3] In original versions, Sparks have red outlines around their eyes; in the Super Mario All-Stars version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. In the remake, touching a Spark knocks the player back as the screen flashes, and an item named the Spark Chaser can expel them from jar interiors.

The Super Mario Bros. Super Show![edit]

Spark
A Spark from The Super Mario Bros. Super Show!
“Spark on the warpath!”
Mario, "On Her Majesty's Sewer Service"

A Spark only appears in the episode "On Her Majesty's Sewer Service" in The Super Mario Bros. Super Show! It does not discharge any electricity. The Spark is encountered by Mario and Luigi in the Tunnel of Doom as they run from a Goomba. Both are avoided when Mario and Luigi create a grappling hook out of a super spy hose nozzle and mini plunger; apparently unable to stop moving, the Spark and Goomba subsequently crash into one another, causing an explosion.

Nintendo Comics System[edit]

Three Spark
Three Sparks from "Bedtime for Drain-Head"

Sparks appear prominently in issues of Nintendo Comics System, appearing in such stories as "The Legend," "Bedtime for Drain-Head," and "A Mouser in the Houser." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

Piro Dangles with no flames in Super Mario World 2: Yoshi's Island
A Piro Dangle without fire in Super Mario World 2: Yoshi's Island

Sparks are referred to as Piro Dangles[4] in Super Mario World 2: Yoshi's Island and its remake. They emit fire instead of electricity and have faces similar to that of Fryguy. Occasionally, their fire temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. Piro Dangles can be found only in a secret room in Burt The Bashful's Fort, as well as in Endless World of Yoshis in the remake, where they can also be defeated from a blue watermelon. There is also an unused variant of Boo Blah that has a Piro Dangle on its head.

Yoshi's New Island[edit]

In Yoshi's New Island, Sparks occur only within dark rooms in Beware the Boo Brigade and Fort Key Calamity.

The Legend of Zelda series[edit]

Zelda Wiki article: Spark

Sparks appear with the same wall-running behavior in multiple games in The Legend of Zelda series. In The Legend of Zelda: A Link to the Past, Sparks flash between orange and blue and are completely invincible, appearing in a few dungeons. In this game, they also share the same graphics as the segmented fire bars and Fire Snakes, which stay orange. Sparks are more common in The Legend of Zelda: Link's Awakening, The Legend of Zelda: Oracle of Seasons/Ages, and The Legend of Zelda: The Minish Cap, and can be destroyed with the boomerang, which turns them into fairies.

Profiles and statistics[edit]

Super Mario series[edit]

Super Mario Bros. 2[edit]

  • Instruction booklet description:
    • English:
      He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow.[5]
Game Boy Advance
  • Instruction booklet description:
    • English (British):
      You'll find Sparks circling blocks and steps. It's best to use POW blocks to turn off their power.[6]

Perfect Ban Mario Character Daijiten[edit]

Donkey Kong series[edit]

スパーク (JP) / Wire Trap (EN)
A Spark from Donkey Kong Jr. and Donkey Kong for the Game Boy.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく 一直線いっちょくせん Disposition Straight line
登場とうじょうゲーム JRジュニアGBゲームボーイドンキー Game appearances Jr., GB Donkey
火花ひばならす電気でんきのかたまり

JRジュニアでは、ゆかはしまわっているので、すきを一気いっきはしけよう。GBゲームボーイでは、ロープのうえつたってやってくるからとにかくけよう。どちらもれれば感電死かんでんししてしまうぞ。[7]

A lump of electricity that emits sparks

In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.

Super Mario USA[edit]

スパック (JP) / Spark (EN)
A Spark from Super Mario Bros. 2.
Original text (Japanese) Translation
種族しゅぞく ウエポンぞく Tribe Weapon clan
性格せいかく あきらめがわる Disposition Reluctant to give up
登場とうじょうゲーム USAユーエスエー Game appearances USA
アメリカまれのスパック

スパックとおなじく電気でんきのかたまりで、ブロックのまわりをはしっている。ジャンプでけながらすすんでいこう。カギやキノコブロックがあれあば、これをぶつけてたおせる。[8]

American-born Spark

Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

  • Shogakukan guide: 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。[9] (They move along walls in the dark. Try to get by when their flames are extinguished and they turn white.)
  • Player's Guide: Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.[4]
  • Shogakukan guide (Game Boy Advance version): 暗やみの中で、かべに沿って動いている。火が消えて白くなったスキに、通りぬけよう。[10] (They move along walls in the dark. Get by when their flames are extinguished and they turn white.)

Yoshi's New Island[edit]

  • Shogakukan guide: 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。[11] (Emits light at regular intervals and moves slowly. Use the light as a light source to advance through the dark room. If you touch it, you will take damage only when it glows. It cannot be defeated.)

Gallery[edit]

For this subject's image gallery, see Gallery:Spark.

Names in other languages[edit]

Spark[edit]

Language Name Meaning Notes
Japanese スパーク[7][9][11][10][12]
Supāku
Spark Donkey Kong series, Yoshi's Island series, and The Legend of Zelda series
スパック[7][8]
Supakku
A corruption of "Spark" Super Mario Bros. 2
Chinese 火花[21]
Huǒhuā
Spark
Chinese (simplified) 电球[12]
Diànqiú
Electric ball The Legend of Zelda series
Chinese (traditional) 電球[12]
Diànqiú
Electric ball The Legend of Zelda series
Dutch Spark[12] - The Legend of Zelda series
French (NOA) Spark[12] - The Legend of Zelda series
French (NOE) Eclair[13] From éclair ("sparkle")
German Funke[13] Spark
Pyro Head[?] -
Spark[12]
Italian Scintilla[13][14][15] Spark Donkey Kong Jr., The Legend of Zelda Encyclopedia
Scarica elettrica[16] Electrical charge Donkey Kong II
Spark[17][18][12] - Super Mario Bros. 2, The Legend of Zelda series
Favilla[19] Spark Super Mario Advance
Sfavillotto[20] Li'l Spark; shared with Luma Super Mario Bros. Encyclopedia
Korean 스파크[12]
Seupakeu
Spark The Legend of Zelda series
Portuguese Choquim[?] Shock The Legend of Zelda series
Russian Искрик[12]
Iskrik
Sparks The Legend of Zelda series
Spanish Chispa[13][12] Spark Donkey Kong Jr., The Legend of Zelda series (NOA)
Spanish (NOE) Spark[12] Spark The Legend of Zelda series

Globe[edit]

Language Name Meaning Notes
Japanese スパーク[7]
Supāku
Spark
French Boulet[13] Ball
German Feuerkugel[13] Fireball
Italian Globo[13] Globe
Spanish Globo[13] Globe

References[edit]

  1. ^ Instruction manual for Atari 8-bit and Atari 7800 conversions[page number needed]
  2. ^ August 20, 1994. 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong). Shogakukan (Japanese). ISBN 4-09-102485-8. Page 59.
  3. ^ Video. Small Mario Findings (English). Retrieved July 4, 2024.
  4. ^ a b Miller, Kent, and Terry Munson (1995). Super Mario World 2: Yoshi's Island Player's Guide. Nintendo of America (American English). Page 128Media:SMW2 Guide 128.jpg.
  5. ^ 1988. Super Mario Bros. 2 Instruction Booklet (PDF). Nintendo of America (American English).[page number needed]
  6. ^ 2001. Super Mario Advance European instruction booklet (PDF). Nintendo of Europe (British English). Page 11.
  7. ^ a b c d November 20, 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). ISBN 4-09-259067-9. Page 96.
  8. ^ a b 1994. Perfect Ban Mario Character Daijiten. Shogakukan (Japanese). Page 225.
  9. ^ a b September 20, 1995. 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-102523-4. Page 5Media:Super Mario Yossy Island Shogakukan P5.jpg.
  10. ^ a b November 20, 2002. 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106701-4. Page 17Media:Advance 3 Shogakukan P17.png.
  11. ^ a b August 9, 2014. 「ヨッシー New アイランド 任天堂公式ガイドブック」 (Yoshi's New Island Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 978-4-09-106542-1. Page 20Media:Yoshi New Island Shogakukan P20.jpg.
  12. ^ a b c d e f g h i j k The Legend of Zelda: Link's Awakening (Nintendo Switch) enemy glossary
  13. ^ a b c d e f g h Donkey Kong Junior Atari computer version manual (International)[page number needed]
  14. ^ Donkey Kong Jr. (3DS - Virtual Console) Italian e-manual. Page 8.
  15. ^ The Legend of Zelda: Enciclopedia di Hyrule. Page 205.
  16. ^ Donkey Kong II Italian manual
  17. ^ Super Mario Bros. 2 Italian manual. Page 26.
  18. ^ The Legend of Zelda: Minish Cap figurine gallery: "080 - Spark"
  19. ^ 2001. Super Mario Advance manual. Nintendo of Europe (Italian). Page 111.
  20. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 67.
  21. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba (Simplified Chinese). Archived February 26, 2017, 16:11:09 UTC from the original via Wayback Machine. Retrieved July 4, 2024.

External links[edit]