Super Mario RPG (Nintendo Switch) sound test: Difference between revisions
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{{italic title|''Super Mario RPG'' (Nintendo Switch) sound test}} | {{italic title|''Super Mario RPG'' (Nintendo Switch) sound test}} | ||
{{redirect|Sound Player|sound tests in other games|[[:Category:Sound tests]]}} | |||
[[File:SMRPG Menu Sound Player.jpg|thumb|The Sound Player highlighted in the menu]] | [[File:SMRPG Menu Sound Player.jpg|thumb|The Sound Player highlighted in the menu]] | ||
The '''Sound Player''' is the sound test feature in the [[Nintendo Switch]] version of ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', located in the Journal sub-menu after clearing the game. It shows a playlist of the game's [[Super Mario RPG Original Sound Version|soundtrack]] and allows the player to listen to music from the game in both their Modern versions and their Classic versions from the [[Super Mario RPG: Legend of the Seven Stars|original game]]. The Modern versions of tracks 46-48 remain locked until the player beats [[Culex|Culex 3D]] at least once. | The '''Sound Player''' is the sound test feature in the [[Nintendo Switch]] version of ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', located in the Journal sub-menu after clearing the game. It shows a playlist of the game's [[Super Mario RPG Original Sound Version|soundtrack]] and allows the player to listen to music from the game in both their Modern versions and their Classic versions from the [[Super Mario RPG: Legend of the Seven Stars|original game]]. The Modern versions of tracks 46-48 remain locked until the player beats [[Culex|Culex 3D]] at least once. |
Revision as of 09:52, June 24, 2024
- "Sound Player" redirects here. For sound tests in other games, see Category:Sound tests.
The Sound Player is the sound test feature in the Nintendo Switch version of Super Mario RPG, located in the Journal sub-menu after clearing the game. It shows a playlist of the game's soundtrack and allows the player to listen to music from the game in both their Modern versions and their Classic versions from the original game. The Modern versions of tracks 46-48 remain locked until the player beats Culex 3D at least once.
Controls
Button | Effect |
---|---|
Switch between Modern and Classic soundtracks | |
Go back one track | |
Play/Pause | |
Go forward one track | |
Loop one track or the whole soundtrack | |
Shuffle the soundtrack |
List of songs
Title | Notes | Length (Modern) | Length (Classic) |
---|---|---|---|
#01 Fun Adventure, Cheerful Adventure | Plays on the title half of the intro video. | 3:39 | 3:37 |
#02 Let's Try! | Plays on the file select screen. Rearrangement of the Ground Theme from Super Mario Bros. by Koji Kondo. | 2:16 | 1:05 |
#03 In the Flower Garden | Plays on the prologue half of the intro video. Partial rearrangement of the Map 1 World theme from Super Mario Bros. 3 by Koji Kondo. | 0:37 | 0:30 |
#04 Bowser's Keep (First Visit) | Plays the first time Bowser's Keep is visited. | 1:57 | 0:38 |
#05 Battling Bowser | Plays during the boss fight with Bowser. Rearrangement of Bowser's boss theme from Super Mario Bros. 3 by Koji Kondo. | 1:48 | 1:00 |
#06 The Sword That Scattered the Stars | Plays during the cutscene when Exor falls down into Bowser's Keep. | 0:49 | 0:42 |
#07 Super Mario House | Plays at Mario's Pad. Rearrangement of the Ground Theme from Super Mario Bros. by Koji Kondo. | 1:43 | 1:33 |
#08 Where To? | Plays on the world map. | 3:53 | 0:37 |
#09 Danger Abounds on the Journey | Plays in Mushroom Way, the overworld outside of Kero Sewers, Rose Way, the overworld outside of the Pipe Vault, Booster Pass, outside of Booster Tower, and Land's End. | 1:43 | 1:39 |
#10 Battling Monsters | Plays during normal battles. | 2:30 | 1:12 |
#11 Victory! | Plays after winning most battles and on the level-up screen. | 0:31 | 0:26 |
#12 Hello, Happy Kingdom | Plays in Mushroom Kingdom. | 2:32 | 2:29 |
#13 Let Me Explain! | Plays when Mario explains a situation to NPCs. | 0:25 | 0:18 |
#14 A New Friend | Plays when a new party member joins. | 0:06 | 0:05 |
#15 Danger Aplenty on the Journey | Plays in Bandit's Way and Bean Valley. | 1:58 | 1:43 |
#16 Irrepressible Star | Plays when Mario grabs a star. Rearrangement of the Super Star theme by Koji Kondo. | 0:26 | 0:19 |
#17 Battling Strongish Monsters | Plays during normal boss battles. | 1:34 | 1:17 |
#18 The Weapons Show Up | Plays in areas invaded by the Smithy Gang. | 1:58 | 1:30 |
#19 Battling a Weapon Boss | Plays during battles against Smithy Gang bosses and their Machine Made duplicates. | 1:59 | 1:57 |
#20 Got a Star Piece! | Plays when collecting a Star Piece. | 0:36 | 0:41 |
#21 Monsters Abound in the Dungeon | Plays in Kero Sewers, deep inside the Mole Mines, the Sea, and Belome Temple. | 1:20 | 1:13 |
#22 Let's Take the Midas River | Plays in the Midas River and when riding the Shyndelier up to Exor. | 2:20 | 1:14 |
#23 Grandpa and the Upbeat Tadpoles | Plays in Tadpole Pond. | 1:24 | 0:45 |
#24 Shock! | Plays during shocking moments. | 0:09 | 0:06 |
#25 Elegy | Plays during sad moments. Also the basis of the music played by the enemy move of the same name. | 1:42 | 0:55 |
#26 Play "Save the World" with Me! | Plays when Mario plays with Gaz. Rearrangement of the Ground Theme from Super Mario World by Koji Kondo. | 1:24 | 1:15 |
#27 Geno's Awakening | Plays in the cutscene when Geno possesses the doll. | 1:16 | 1:16 |
#28 Beware of Forest Mushrooms | Plays in Forest Maze. | 4:00 | 2:06 |
#29 Rose Town | Plays in Rose Town starting after Bowyer's defeat. | 3:11 | 1:00 |
#30 Greetings from the Pipes | Plays in the Pipe Vault. Rearrangement of the Underground Theme from Super Mario Bros. by Koji Kondo. | 1:10 | 1:06 |
#31 Welcome to Yo'ster Isle! | Plays in Yo'ster Isle. | 2:56 | 1:37 |
#32 Let's Race | Plays during a Mushroom Derby race. | 1:40 | 0:55 |
#33 A Working Mole Is a Happy Mole | Plays in Moleville. | 1:40 | 1:36 |
#34 Moleville Mountain Rail | Plays when riding in Moleville Mountain. | 2:29 | 2:23 |
#35 This Is Booster Tower | Plays in the lower levels of Booster Tower. | 2:58 | 1:33 |
#36 And That Makes Me Booster! | Plays in the upper levels of Booster Tower. | 7:39 | 2:07 |
#37 Long, Long Ago... | Plays when Mario becomes 8-bit in Booster Tower. Ground theme from Super Mario Bros. by Koji Kondo; Modern and Classic versions are identical. | 1:39 | 1:39 |
#38 A Little Anxious | Rearrangement of the slot minigame from Super Mario Bros. 3 by Koji Kondo. | 0:40 | 0:50 |
#39 The Hill | Plays when racing up Booster Hill. | 2:14 | 2:05 |
#40 The Bell Rings Out at Marrymore | Plays in Marrymore. | 2:32 | 2:28 |
#41 Melody of Celebration | Played on organ by a Toad in Marrymore church. | 0:13 | 0:12 |
#42 Where Flowers Bloom under Starlight | Plays in Star Hill. | 1:25 | 1:17 |
#43 The Sunken Ship | Plays in the Sunken Ship. | 2:56 | 3:02 |
#44 Shopping at Seaside Town | Plays in Seaside Town starting after Speardovich's defeat. | 2:58 | 1:39 |
#45 Monstro Town, Our Paradise | Plays in Monstro Town. | 3:34 | 3:31 |
#46 Battling Culex | Classic version plays when battling Culex, while Modern version plays when battling Culex 3D. Rearrangement of "Battle 2" from Final Fantasy IV by Nobuo Uematsu. | 2:54 | 2:17 |
#47 Victory over Culex | Classic version plays after winning battle against Culex, while Modern version plays after winning battle against Culex 3D. Rearrangement of "Fanfare" from the Final Fantasy series by Nobuo Uematsu. | 1:14 | 0:45 |
#48 Conversation with Culex | Classic version plays in the post-battle cutscene with Culex, while Modern version plays in post-battle cutscene with Culex 3D. Rearrangement of "The Prelude" from the Final Fantasy series by Nobuo Uematsu. | 3:38 | 1:17 |
#49 A Masterpiece Composed with Toadofsky | Toadofsky's completed musical piece. | 0:30 | 0:29 |
#50 Let's Get Fluffy! | Plays in Nimbus Land. | 3:13 | 3:00 |
#51 Valen-Valentina | Plays in Nimbus Castle while under Valentina's rule. | 2:15 | 2:09 |
#52 Dodo Has Arrived! | Plays during the minigame with Dodo. | 0:58 | 0:58 |
#53 Barrel Volcano | Plays in Barrel Volcano. | 2:04 | 1:48 |
#54 The Axem Rangers Burst In | Plays while pursuing the Axem Rangers out of Barrel Volcano. Rearrangement of the Underground Theme from Super Mario Bros. by Koji Kondo. | 1:20 | 1:16 |
#55 Bowser's Keep (Second Visit) | Plays the second time Bowser's Keep is visited. Part rearrangement of Bowser's boss theme from Super Mario Bros. 3 by Koji Kondo. | 2:54 | 2:50 |
#56 The Factory | Plays in Weapon World. | 2:58 | 2:46 |
#57 Battling Smithy | Plays during the first phase of the boss battle against Smithy. | 2:02 | 1:54 |
#58 Battling Smithy's Many Forms | Plays during the second phase of the boss battle against Smithy. | 2:39 | 2:29 |
#59 Farewell, Geno... / The Wishes from the Stars | Plays when Geno leaves to repair the Star Road and during the final cutscenes of the game. | 4:35 | 4:23 |
#60 Fun Parade, Cheerful Parade / There Goes the Parade... | Plays during the end credits. Modern version only includes the second half. | 3:02 | 6:10 |
#61 The End! | Plays on the post-credits end screen. Rearrangement of the Ground Theme from Super Mario Bros. by Koji Kondo. | 1:40 | 3:32 |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | サウンドプレイヤー Soundo Pureiyā |
Sound Player |
Chinese (simplified) | 音乐播放器 Yīnyuè bòfàngqì |
Sound Player |
Chinese (traditional) | 聲音播放器 Yīnyuè bòfàngqì |
Sound Player |
Dutch | Muziek |
Music |
French (NOA) | Sonothèque |
Sound library |
French (NOE) | Lecteur audio |
Audio player |
German | Musikspieler |
Music player |
Italian | Audio |
- |
Korean | 사운드 플레이어 Saundeu Peulleieo |
Sound Player |
Spanish | Música |
Music |