Bowser's Keep: Difference between revisions

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m (Nightwicked Bowser moved page Bowser's Castle (Super Mario RPG) to Bowser's Keep (Super Mario RPG): Using the name it's called for this game, leaving the identifier to play it safe.)
m (Mario jc moved page Bowser's Keep (Super Mario RPG) to Bowser's Keep: This name redirected to the SMRPG section of Bowser's Castle anyway)
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Revision as of 19:46, January 28, 2025

Bowser's Keep
Exor at Bowser's Keep in Super Mario RPG (Nintendo Switch).
Appearance in the remake Super Mario RPG
First appearance Super Mario RPG: Legend of the Seven Stars (1996)
Latest appearance Super Mario RPG for the Nintendo Switch (2023)
Ruler Bowser

Bowser's Keep appears as major location in Super Mario RPG: Legend of the Seven Stars and its remake. It rests atop a large rock resembling Bowser himself. Bowser's Keep is accessible from a long bridge connected to Vista Hill. Its halls are lined with statues of Terrapins wielding hammers.

Vista Hill from Super Mario RPG: Legend of the Seven Stars.
Appearance in Super Mario RPG: Legend of the Seven Stars

The castle is first visited in the prologue, with a standard rescue of the princess from Bowser. Mario goes through an entry room, a heavily guarded hallway, a lava-filled room with bridges, and a culminating battle against Bowser atop a chandelier in a large room. The rescue is interrupted when Exor crashes into the castle, separating the characters and proclaiming the castle to be the new base of the Smithy Gang. The castle is quickly taken over, as several of Bowser's soldiers defect or run away instead of fighting.

Mario and the others later make it back to Bowser's Keep using a royal bus from Nimbus Land. They encounter much stronger enemies than before. The characters first go through the same rooms as Mario did in the first visit. After the room where Bowser was fought in the prologue, the characters go through a dark, twisted hall and encounter Croco and his shop. After completing the Trial Course, the characters fall from a nearby doorway into a tall room and fight the brainwashed Wizakoopa. When defeated, Wizakoopa returns to normal and not only gives the party a magic treasure box but also offers free healing. There is also a nearby Croco with an improved inventory. Afterward, the party goes through a long hall with several Thwomps and Blazers that, if touched, initiate a battle against Big Blasters. Lastly, the characters battle Boomer, and after defeating him, the group goes to the roof, where they battle Exor.

Bowser's Keep is lastly seen in the epilogue, being repaired by the Koopa Troop.

Enemies

First visit

Second visit

Treasure Boxes

Item Image Location Location image
Original Remake
Mushroom Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars In the fourth area, found after going left from the bridge. First Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. First Treasure in Bowser's Keep of Super Mario RPG.
Mushroom, 10 10-Coins Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars SMRPG 10 Gold Coin.png In the fifth area, accessed in a small room with two treasures after taking a detour on the left. Extra two Treasures in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars, because I just found out the existed while browsing through net. Second and third Treasures in Bowser's Keep of Super Mario RPG.
Rock Candy or Sonic Cymbals or Star Gun or Drill Claw or Super Slap[note 1] Lucky Jewel.png RPG Bag.png
  • In the room after completing a course. It can be repeated twice more after leaving the keep before returning later.
  • In the room after completing a fourth/last course.
Twenty-third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.Twenty-fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Treasure 25 in Bowser's Keep of Super Mario RPG.Treasure 26 in Bowser's Keep of Super Mario RPG.
Infinite Coins Sprite of a Coin from Super Mario RPG: Legend of the Seven Stars Created by Wizakoopa after being defeated. Last Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars. Last Treasure in Bowser's Keep of Super Mario RPG.

Names in other languages

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
Click an area to open the relevant article.
Language Name Meaning Notes
Japanese クッパじょう[?]
Kuppa Jō
Bowser's Castle
Chinese (simplified) 酷霸城堡[?]
Kùbàwáng Chéngbǎo
Bowser Castle

Notes

  1. ^ The reward depends on which course had been completed: Sonic Cymbal from an action course ending with rotating platforms; Super Slap from an action course ending with a Guerrilla; a Drill Claw (Star Gun in the remake in the battle course ending with a Comeon. Both puzzle courses give out Rock Candy.