Psycho Plasm: Difference between revisions
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|JapR=Bibiri Saibō | |JapR=Bibiri Saibō | ||
|JapM=Terror Cell | |JapM=Terror Cell | ||
|ChiS=胆小细胞 | |||
|ChiSR=Dǎnxiǎo Xìbāo | |||
|ChiSM=Cowardly Cell | |||
|ChiT=膽小細胞 | |||
|ChiTR=Dǎnxiǎo Xìbāo | |||
|ChiTM=Cowardly Cell | |||
|Fre=Psychoplasma | |||
|FreM=Psychoplasm | |||
|Ger=Psychoplasma | |Ger=Psychoplasma | ||
|GerM=Psychoplasm | |GerM=Psychoplasm | ||
|Ita=Psicoplasma | |Ita=Psicoplasma | ||
|ItaM=Psychoplasm | |ItaM=Psychoplasm | ||
|Kor=공포세포 | |||
|KorR=Gongpo Sepo | |||
|KorM=Terror Cell | |||
|Spa=Psicoplasma | |||
|SpaM=Psychoplasm | |||
}} | }} | ||
{{SMRPG}} | {{SMRPG}} | ||
[[Category:Super Mario RPG: Legend of the Seven Stars moves]] | [[Category:Super Mario RPG: Legend of the Seven Stars moves]] |
Revision as of 11:09, January 24, 2024
Super Mario RPG: Legend of the Seven Stars move | |
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Psycho Plasm | |
Used by | Ameboid |
Type | Magic |
Magic power | N/A |
Effect | Fear |
Element | Neutral |
Target | One enemy |
Damage reduced | N/A |
Psycho Plasm is a move in Super Mario RPG: Legend of the Seven Stars that only an Ameboid can use. It creates a ball of white plasma and shoots it at Mario or his allies, inducing Fear. Its name is a pun on "cytoplasm", the material inside a living cell.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese (simplified) | 胆小细胞[?] Dǎnxiǎo Xìbāo |
Cowardly Cell | |
Chinese (traditional) | 膽小細胞[?] Dǎnxiǎo Xìbāo |
Cowardly Cell | |
French | Psychoplasma[?] | Psychoplasm | |
German | Psychoplasma[?] | Psychoplasm | |
Italian | Psicoplasma[?] | Psychoplasm | |
Korean | 공포세포[?] Gongpo Sepo |
Terror Cell | |
Spanish | Psicoplasma[?] | Psychoplasm |