Super Jump (Super Mario RPG): Difference between revisions
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The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps | The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45. | ||
A [[Chow]] in [[Monstro Town]] will give Mario the [[Attack Scarf]] for hitting 30 consecutive Super Jumps, and the [[Super Suit]] for 100. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 18:36, February 15, 2023
Super Mario RPG: Legend of the Seven Stars move | |
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Super Jump | |
Used by | Mario |
Type | Physical |
Attack power | |
Effect | N/A |
Element | Jump |
Target | One enemy |
Blockable |
The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake or they hit 100 consecutive jumps. Super Jump uses 7 FP and has a Magic Power rating of 45.
A Chow in Monstro Town will give Mario the Attack Scarf for hitting 30 consecutive Super Jumps, and the Super Suit for 100.
Names in other languages
Language | Name | Meaning | Notes |
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